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"Kip Dash"
0
1221
3504
2006-06-26T17:43:56Z
SheeEttin
242
"Kip Dash" moved to Kip dash
wikitext
text/x-wiki
#REDIRECT [[Kip dash]]
2bcba8c481643a0e2326e3f13521e205589c9c2b
"Where's Chykka?"
0
778
3173
2194
2005-07-23T20:37:14Z
Doninss
217
Removed dead link, added link to /echoes pages
wikitext
text/x-wiki
''Discovered by:'' Kip
There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played.
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
* Midair morphs seem to be improved by it.
* Terminal Falls don't affect the use of it.
See the /echoes pages for videos of the floaty jump in action: http://www.metroid2002.com/echoes/early_tank_meditation_vista.php
http://www.metroid2002.com/echoes/early_tank_torvus_plaza.php
df2f67887f6b8556e3e31a5df6b37058da3f9efa
2194
1550
2005-03-18T06:11:48Z
Tim
21
wikitext
text/x-wiki
''Discovered by:'' Kip
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].
There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played.
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
* Midair morphs seem to be improved by it.
* Terminal Falls don't affect the use of it.
b39543d079330fafbc54c57294f02321509b48c8
1550
411
2004-12-07T04:32:15Z
Tim
21
wikitext
text/x-wiki
''Discovered by:'' Kip
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene).
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
* Midair morphs seem to be improved by it.
* Terminal Falls don't affect the use of it.
e41a1049df96c5e8db5313e7db75518a14e92377
411
157
2004-11-30T05:29:19Z
Tim
21
wikitext
text/x-wiki
''Discovered by:'' Kip
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene).
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
* Midair morphs seem to be improved by it.
* It's unknown whether or not Terminal Falls get rid of it.
ff41f1f8161fde052c62580e735776ab67f92efa
157
156
2004-11-30T05:11:14Z
Tim
21
wikitext
text/x-wiki
''Discovered by:'' Kip
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
4744b6d0955f7a88f183c6dc31440ddac3faf743
156
109
2004-11-30T01:48:54Z
Yoshi348
11
Major problem: Can't link to a file with a " ' " in it.
wikitext
text/x-wiki
'''Where's Chykka?'''
''Discovered by:'' Kip
Video of this baffling trick: <nowiki>http://www.metroid2002.com/kip/where's_chykka.avi</nowiki>
-Yoshi: Wiki doesn't like the ' character in links. If you want to link to it, you'll have to rename it.
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
a0b53e0eab8a0127fb7fed9b35c4de38fa619f31
109
108
2004-11-30T01:47:03Z
Yoshi348
11
Is it right now?
wikitext
text/x-wiki
'''Where's Chykka?'''
''Discovered by:'' Kip
Video of this baffling trick: http://www.metroid2002.com/kip/where's_chykka.avi
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
e62549a71446e92639113e41f5d9ff80452b66e9
108
107
2004-11-30T01:46:45Z
Yoshi348
11
wikitext
text/x-wiki
'''Where's Chykka?'''
''Discovered by:'' Kip
Video of this baffling trick: [http://www.metroid2002.com/kip/where's_chykka.avi http://www.metroid2002.com/kip/where's_chykka.avi]
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
2344d1f461fa4f8ccacd191282d35c8de6c92064
107
106
2004-11-30T01:46:07Z
Yoshi348
11
Don't use [[ ]] except for internal links... it doesn't work.
wikitext
text/x-wiki
'''Where's Chykka?'''
''Discovered by:'' Kip
Video of this baffling trick: [http://www.metroid2002.com/kip/where's_chykka.avi]
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
1b9e3d82b9580a1f722b759ec480e160c77f5dc9
106
2004-11-29T23:48:20Z
Tim
21
wikitext
text/x-wiki
'''Where's Chykka?'''
''Discovered by:'' Kip
Video of this baffling trick: [[http://www.metroid2002.com/kip/where's_chykka.avi]]
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
'''Other notes:'''
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
* midair morph seems to be improved by it
* unknown whether terminal falls get rid of it
42f0266cef841e701beec8bb34c65b8a2604954f
"Where's the Room?" Glitch
0
798
3192
1256
2005-02-11T03:53:14Z
Flamancipator
69
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered By'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
Flamancipator's edit:
I made a little video of this glitch, just to show you how interesting it looks.
http://www.samus.co.uk/flamy/roomglitch.avi
Flamancipator's Edit #2:
It turns out that this isn't the only place in the game where you can see into a room without its graphics loaded. Phendrana Metroid first encountered this one, thinking that he had stumbled into a Secret World. Alas, when you do this little glitch, you're still on dry ground, so no Secret World title. Interesting to watch and try, because it's as close as you can come to a Secret World without ever actually being in one.
http://www.samus.co.uk/flamy/wherestheroom2.avi
b8e80efa8efc0cb495816d440c6ec82720b93f6e
1256
1153
2005-01-27T06:50:38Z
Flamancipator
69
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered By'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
Flamancipator's edit:
I made a little video of this glitch, just to show you how interesting it looks.
http://www.samus.co.uk/flamy/roomglitch.avi
8b93132e591875ce5ee0154f0b7f5045f0d61b5d
1153
1039
2005-01-20T22:03:41Z
MMcLean54
34
lil' test nothing changed
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered By'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
a2957f6b2edc3fcbf91d5528d8fc245e933c6135
1039
1038
2005-01-20T22:03:13Z
MMcLean54
34
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered By'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
--[[User:MMcLean54|MMcLean54]] 16:03, 20 Jan 2005 (CST)
89f325c82be5a7dd29e1a733fe8e6bed5750a0a0
1038
395
2004-12-06T19:50:34Z
MMcLean54
34
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered By'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
a2957f6b2edc3fcbf91d5528d8fc245e933c6135
395
368
2004-12-06T01:00:09Z
MMcLean54
34
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered by'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
851a2549afe5e62fc5c210282220eda1bc3f08b8
368
367
2004-12-06T00:57:48Z
MMcLean54
34
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered by'':
<b>MMcLean54</b></center>
<ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the <font color="brown">'''Temple Grounds'''</font> background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
e2f8c244822cfc016345839bdcbae6a6ce5004f6
367
350
2004-12-05T21:41:41Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered by'':
<b>MMcLean54</b></center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
4cf5677e564efe6518efca1c453ddd30995cec69
350
349
2004-12-05T21:41:16Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
<b>''Discovered by'':
MMcLean54</b></center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
31e47f92633458de456042eeb48134c9da6d65bb
349
348
2004-12-05T21:40:49Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
<b>''Discovered by'':
MMcLean54<b></center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
6cdbe5c31785eeb61629152ead273dfc492c42a9
348
347
2004-12-05T21:40:02Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h2>"Where's the Room?" Glitch</h2>
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
28cfd5dc1953a069c6fa8f0b6d0bd625ca3c1cb7
347
346
2004-12-05T21:39:50Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h6>"Where's the Room?" Glitch</h6>
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
9460f0e0bb815ea86936820266c3f2d6eab68757
346
345
2004-12-05T21:39:29Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<center> <h5>"Where's the Room?" Glitch</h5>
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
cb3685eca143061544f4f2d85608baf763b83165
345
344
2004-12-05T21:37:34Z
MMcLean54
34
wikitext
text/x-wiki
<center> == "Where's the Room?" Glitch ==
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
d9e2302bec93521dca5e8616700af48e73fbfa4c
344
343
2004-12-05T21:37:21Z
MMcLean54
34
wikitext
text/x-wiki
<center>== "Where's the Room?" Glitch ==
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
c9d2eb91c072222f58e1aec9ae83a628839bf788
343
342
2004-12-05T21:35:24Z
MMcLean54
34
wikitext
text/x-wiki
<center>=="Where's the Room?" Glitch==
''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
d2d3269f28d59b1a281382c167c0457f336ee597
342
341
2004-12-05T21:34:05Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
cced24b9a575f9072fb99cd1cc029f4f550db445
341
340
2004-12-05T21:33:41Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered by'':
MMcLean54</center>
<ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p>
'''Other notes:'''
*<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
6465540415d41cb2fd1e591f2fa36c68ce1c085d
340
339
2004-12-05T21:33:04Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered by'':
MMcLean54</center>
<p><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p>
'''Other notes:'''
*<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</p>
db992ad995f86bcef3ac9e64f4b5636b14da3cc9
339
338
2004-12-05T21:32:23Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center>''Discovered by'':
MMcLean54</center>
<p><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p>
'''Other notes:'''
*<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</p></font>
c6d83fdcaaaac53fe3c7537c5a135899162891a0
338
337
2004-12-05T21:25:49Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center>''Discovered by'':
MMcLean54</center>
<justify><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul><justify>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
88c37662d0efc60435710bdaa453d0a91f281574
337
336
2004-12-05T21:25:27Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center>''Discovered by'':
MMcLean54</center>
<align><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul><align>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
4a84a2c640ceb63ec5272ae5213e1218ee83c2fe
336
335
2004-12-05T21:23:37Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center>''Discovered by'':
MMcLean54</center>
<ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
3f5c407666784cfe36d29e3a765214481217cdd1
335
334
2004-12-05T21:23:06Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center>''Discovered by'':
MMcLean54</center>
<ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font><b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
a609f180b182f423babd95087643bb9d8cf21026
334
333
2004-12-05T21:19:13Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><center><h4>''Discovered by'':</h4><br> <h5>MMcLean54</h5></center>
<ul>This is a strange glitch, involving the <font color="blue">Service Access</font> and the <font color="red">Meeting Grounds</font>, both in the <Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the <font color="blue">SA</font>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
8c8dd8b40ae4339909119a11afc9948b54c601ab
333
332
2004-12-05T21:18:37Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"><h4>''Discovered by'':</h4><br><br> <h5>MMcLean54</h5>
<ul>This is a strange glitch, involving the <font color="blue">Service Access</font> and the <font color="red">Meeting Grounds</font>, both in the <Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the <font color="blue">SA</font>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
1f2a5e5c399179cb06b23e14e73a7ce2019bc8e8
332
330
2004-12-05T21:09:46Z
MMcLean54
34
"Where's the Room?" Glitch
wikitext
text/x-wiki
<font face="courier new">''Discovered by'': MMcLean54
<ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
162b44228588d33325ccba53d1024e2f6480c10b
330
329
2004-12-05T21:09:20Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new"> =="Where's the Room?" Glitch==
''Discovered by'': MMcLean54
<ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
10d46ccf4f52789feb639c2052735f3559c5f2e5
329
328
2004-12-05T21:08:59Z
MMcLean54
34
wikitext
text/x-wiki
<font face="courier new">=="Where's the Room?" Glitch==
''Discovered by'': MMcLean54
<ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font>
9a59a5df37e930508cc507e33a9f55b86f4c9101
328
327
2004-12-05T21:02:00Z
MMcLean54
34
wikitext
text/x-wiki
=="Where's the Room?" Glitch==
''Discovered by'': MMcLean54
<ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
8c6d531dee66d25bbb0a7926880a462b4abbeb4e
327
326
2004-12-05T21:01:25Z
MMcLean54
34
"Where's the Room" Glitch
wikitext
text/x-wiki
=="Where's the Room" Glitch==
''Discovered by'': MMcLean54
This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
a3800228d53544e763b59bb1addf4b593aa49400
326
325
2004-12-05T20:59:38Z
MMcLean54
34
wikitext
text/x-wiki
<ul>''Discovered by'': MMcLean54</ul>
<ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul>
<ul>'''Other notes:'''</ul>
<ul>*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</ul>
5f60d97b0c64ce51dd9b4b1b194f209ceb52a1f7
325
281
2004-12-02T19:53:17Z
MMcLean54
34
wikitext
text/x-wiki
<i>Discovered by</i>: MMcLean54
This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
'''Other notes:'''
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
887d2b8da449db86388e6f5038059362a5a41a45
281
229
2004-12-01T19:35:54Z
MMcLean54
34
wikitext
text/x-wiki
<i>Discovered by</i>: MMcLean54
This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
- Other notes:
I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
b2a4a1d8806168b983e7a7c2aa67cc6bc733f999
229
191
2004-11-30T22:35:46Z
Njahnke
1
wikitext
text/x-wiki
<i>Discovered by</i>: MMcLean54
This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
- Other notes:
I'm not sure if this works in other places. I have, however, tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
4d538794a66071022889f053ef8e83a7e1608328
191
190
2004-11-30T22:35:21Z
Njahnke
1
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
- Other notes:
I'm not sure if this works in other places. I have, however, tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
afc5bffc2ab2d81ac4aa054cc4c1837ded5e695a
190
187
2004-11-30T22:16:29Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simpe and useless, but entertaining.
- Other notes:
I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.
ade1d82c850accf0c910f835ad92b5d4738d255d
187
182
2004-11-30T21:20:23Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining.
- Other notes:
I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door.
2ee053a6e2a0616f6c882440b7941fca5c3a9c60
182
181
2004-11-30T21:19:58Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining.
- Other notes:
I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door.
80d8f20bbe4798671e6d11e919e9d9dd66bc3958
181
180
2004-11-30T21:19:29Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining.
-Other notes:
I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door.
1e186896afe6fadae5b28d91bc6c23dee7f10832
180
179
2004-11-30T20:39:43Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
-This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining.
Other notes:
I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door.
53ac7f5dabe7398c3886566eb6cc7a16c62833fe
179
178
2004-11-30T20:36:29Z
MMcLean54
34
wikitext
text/x-wiki
<i>Dicovered by</i>: MMcLean54
-This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining.
b774822e6d5d202b8ecc35ae4fc3d64ef9fab866
178
2004-11-30T20:33:23Z
MMcLean54
34
wikitext
text/x-wiki
Dicovered by MMcLean54
-This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining.
cca739ee699e46fc6d32f1ae0ca70ed3b35df928
1% DJ Grenola
0
1093
3492
2005-04-24T15:43:42Z
Copperandterence
225
wikitext
text/x-wiki
Completed with 1% on 200XXXXX by
DJ Grenola
1. The Beginning
2. GFMC Compound
3. To Alpha Splinter
4. Alpha Splinter
5. To Bomb Guardian
6. Bomb Guardian
944310ae660a040801b4e0ebaebfa41377d3d871
100% Tricks
0
1176
3550
2005-05-26T01:59:27Z
BombR
249
wikitext
text/x-wiki
[[Aerie TRHbj]]
[[Hall of Honored Dead TRHbj]]
[[Sanctum TRHbj]]
cd26ac0d7b14f5f9c6c204c021cd59172baf73e3
101% Collection Rate
0
956
3353
2062
2005-05-22T17:23:45Z
Radix
8
revert
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz<br>
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br>
<li>It seems you can also do this trick using a dash (found by kip):<br><br>
''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br>
[http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br>
''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br>
''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul>
<b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
c46f9b8a4ee6f480d4172b6755e6d71398049569
2062
2054
2005-05-22T17:02:41Z
JumpR
248
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz, Metronome'd<br>
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br>
<li>It seems you can also do this trick using a dash (found by kip):<br><br>
''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br>
[http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br>
''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br>
''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul>
<b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
0e6cd0edea2e61c7bf8782c106302d78d860c81c
2054
1571
2005-03-28T21:36:26Z
DJGrenola
26
added kip's dash method, cleaned some stuff up
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz<br>
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br>
<li>It seems you can also do this trick using a dash (found by kip):<br><br>
''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br>
[http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br>
''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br>
''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul>
<b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
c46f9b8a4ee6f480d4172b6755e6d71398049569
1571
1254
2005-02-11T02:03:36Z
Jason
158
both links pointed to the same image
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
a3661289de42ac78c0f9f9f3028331d51cb1f429
1254
1253
2005-02-11T01:53:57Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
NOTE:ether these something wrong with my computer or these links both have the same image.
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
0c7be4b5267d1b2185ea7c341293960854b74921
1253
1252
2005-02-11T01:51:32Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
NOTE:ether these something wrong with my computer or these links both of the image links are the same!
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
46d5a2f4f66a664a0ceea8019925e0c9c02b57a8
1252
1251
2005-02-11T00:55:27Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
3596090df7a80c5bf4fc497470c6b39c468b5ad5
1251
1250
2005-02-11T00:55:03Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
a8c119e26ffae3c5627560bd802b93ce41b9b3fd
1250
1249
2005-02-11T00:54:05Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg This is the screen where you load the game. Shows 101%]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg This is an in-game image, showing 101% on the pause screen.]<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br>
<br>
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
fb6488cd61b0d42dca33039feedd5f873198d3da
1249
1248
2005-02-11T00:51:49Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
<br><br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is the screen where you load the game. Shows 101%<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is an in-game image, showing 101% on the pause screen.<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi]]<br>
- 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi"]]9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
90e6998001ca14ac1cc94c3d31b4a6d75f459343
1248
1247
2005-02-11T00:50:41Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
<br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
[[Image:http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is the screen where you load the game. Shows 101%<br>
[[Image:http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is an in-game image, showing 101% on the pause screen.<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi]]<br>
- 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(<br>
[[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi"]]9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.<br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
2e1c938a3cd4573a1fb36b99b1ac1fbb2371428f
1247
1246
2005-02-11T00:46:19Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
437b41da3985241dcee7f7db5382581b0759c633
1246
1245
2005-02-11T00:42:49Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
<img src="http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg" width=40%>This is the screen where you load the game. Shows 101%</a><br>
<img src="http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg" width=40%>This is an in-game image, showing 101% on the pause screen.</a><br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi">19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(</a><br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi">9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.</a><br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
5355d593709b048b26f3935e1a86bab9d02db569
1245
1244
2005-02-11T00:42:02Z
Dwaggie Dragonite
190
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<br>
<b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg">This is the screen where you load the game. Shows 101%</a><br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg">This is an in-game image, showing 101% on the pause screen.</a><br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi">19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(</a><br>
<a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi">9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.</a><br><br>
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br>
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
b85bd8b634b4d14ebd21e442cf197a951c03031c
1244
1234
2005-02-08T06:05:30Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
19d96227af7288c571ff6fcb26c2d83acc512c97
1234
1028
2005-01-20T18:48:20Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
-----
Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P.
$hadow
892da9636cb1eb3c106280f0753cb909683cdef9
1028
1023
2005-01-20T14:07:03Z
$hadow
145
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
-----
Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P.
$hadow
2819790903fbe0658dac3816ed7c0264f3e5c9f8
1023
1021
2005-01-20T08:27:26Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
<li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
<li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
e8c925fcca96c3369f6f27c33173910717ce99d0
1021
1020
2005-01-20T08:26:16Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.
f7fa1617740485e62fc9f42d3bfe3182cfd0e996
1020
1019
2005-01-20T08:26:08Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.
f8ad4dd3d2e7ec462fdf53180e038fe07f6b0ffe
1019
1018
2005-01-20T08:26:01Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.
1051cf3e63f7183da4db5b06125bd7a7f1352f02
1018
2005-01-20T08:25:42Z
Ekarderif
4
wikitext
text/x-wiki
'''Discovered by'''
BoostR, Thomaz
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.
7c726ac15c115661cc8545569097d627c0d9f1f0
3 v.s. 1
0
905
3299
2376
2006-06-13T07:33:34Z
TechnoMan
102
wikitext
text/x-wiki
'''Discoved By SAL'''
''Contributors: The Wong&Yum Bros, Dark Samus''
Whenever all your friends, family or whoever is teaming up on you and they are all convinently standing all in the same spot, you then first:
<li> Locate their position;
<li> Get Power Bombs;
<li> Boost near them and drop a Power Bomb. Triple kill.</li>
Line them up and use regular Light Beam shots, Super Missles or a charged Light Beam shot without locking on. If they have the Annihilator beam, run away.
e7fbad0a352130c9453b9e37c5d1e6eb57765991
2376
2375
2006-06-13T07:33:01Z
TechnoMan
102
wikitext
text/x-wiki
'''Discoved By SAL'''
''Contributors: The Wong&Yum Bros, Dark Samus''
Whenever all your friends, family or whoever is teaming up on you and they are all convinently standing all in the same spot, you then first:
<li> Locate their position;
<li> Get Power Bombs;
<li> Boost near them and drop a Power Bomb. Triple kill.
Line them up and use regular Light Beam shots, Super Missles or a charged Light Beam shot without locking on. If they have the Annihilator beam, run away.
47e8ebf8d6a3b109a17f8b66ee7177e22492a41a
2375
1694
2005-04-17T23:29:03Z
Dark Samus
238
wikitext
text/x-wiki
Discoved By SAL
Contributetors:The Wong&Yum Bros
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first
<li> See where they are
<li> Get PowerBombs
<li> then boost into all of them at the same time activate PB and then BOOM there all gone!
Added By Dark Samus
line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP!
be8b55fbe3d8462f2c79adb7f606a303fd814da1
1694
1693
2005-04-17T23:28:18Z
Dark Samus
238
wikitext
text/x-wiki
Discoved By SAL
Contributetors:The Wong&Yum Bros
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first
<li> See where they are
<li> Get PowerBombs
<li> then boost into all of them at the same time activate PB and then BOOM there all gone!
line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP!
712355879ff94da03c49d60d331e036c7d6592d0
1693
1404
2005-02-27T22:24:53Z
SamusAranLuver
111
changed the by line
wikitext
text/x-wiki
Discoved By SAL
Contributetors:The Wong&Yum Bros
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first
<li> See where they are
<li> Get PowerBombs
<li> then boost into all of them at the same time activate PB and then BOOM there all gone!
2ac2c5c634f3188ab72178929362c95c3daa7790
1404
777
2004-12-27T04:02:21Z
SamusAranLuver
111
wikitext
text/x-wiki
Discoved By The Wong&Yum Bros
Contributetors:SamusAranLuver,my anyoing brother Elston Wong,Arnold Yum,and Lionel Yum
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first
<li> See where they are
<li> Get PowerBombs
<li> then boost into all of them at the same time activate PB and then BOOM there all gone!
f5c2feca7126618049253b4fdfd47f97f759cdd8
777
2004-12-27T04:00:20Z
SamusAranLuver
111
wikitext
text/x-wiki
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first
<li> See where they are
<li> Get PowerBombs
<li> then boost into all of them at the same time activate PB and then BOOM there all gone!
9216d558820e2d96d5d765d0432dad77c6ba3082
3bj
0
773
3167
839
2004-12-29T18:56:55Z
GSGold
24
wikitext
text/x-wiki
''Discovered by: Solr_Flare, Kip, Sess, others''
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
# Place the first bomb on the ground.<br>
# The instant the first bomb goes off place the second bomb.<br>
# Near the height of your jump place the third, then fouth bombs.<br>
# You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]].
A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs.
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]
007f5ca835dd8a4747f2347eef827b9245c139cf
839
94
2004-11-29T22:47:38Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Solr_Flare, Kip, Sess, others''
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
1) Place the first bomb on the ground.
2) The instant the first bomb goes off place the second bomb.
3) Near the height of your jump place the third, then fouth bombs.
4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]].
A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs.
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]
0c1e1fda2177cd312dd28d0fa905e7ca277fb6bf
94
92
2004-11-29T22:45:59Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Solr_Flare, Kip, Sess, others''
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
1) Place the first bomb on the ground.
2) The instant the first bomb goes off place the second bomb.
3) Near the height of your jump place the third, then fouth bombs.
4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]].
A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs. Here is a video demonstration of the 3bj followed by the TRHbj:
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi]
8ba473a1df79742904a118b1e368735c851716d7
92
2004-11-29T22:26:09Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Solr_Flare, Kip, Sess, others''
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
1) Place the first bomb on the ground.
2) The instant the first bomb goes off place the second bomb.
3) Near the height of your jump place the third, then fouth bombs.
4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]].
c65387364af0d9d6aeb048284b548009a1dea53b
4bj
0
1106
3356
1782
2005-04-25T00:42:05Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
The 4bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
Place the first bomb on the ground.
The instant the first bomb goes off place the second bomb.
Near the height of your jump place the third, then fouth bombs.
Near the height of your jump place the fifth bomb.
You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump.
A variation of the 4bj is the TRHbj which involves different timing for placing the bombs.
A video demonstration of a Morphed 4bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi)
5a8cd4d98991c2027691c232a646bdf377172fc2
1782
2005-04-25T00:41:26Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
Place the first bomb on the ground.
The instant the first bomb goes off place the second bomb.
Near the height of your jump place the third, then fouth bombs.
Near the height of your jump place the fifth bomb.
You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.
Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 3bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump.
A variation of the 3bj is the TRHbj which involves different timing for placing the bombs.
A video demonstration of a Morphed 3bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi)
c3548fe3ac092c3d3c0870b495f6d9ead6ca435f
5bj
0
1141
3539
1985
2005-05-07T02:47:02Z
MMcLean54
34
Deleted unneeded link (Linked to same page)
wikitext
text/x-wiki
Discovered by: Several people
The 5bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 5bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
Place the first bomb on the ground.
The instant the first bomb goes off place the second bomb.
Near the height of your jump place the third, then fouth bombs.
Near the height of your jump place the fifth bomb.
You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump.
A variation of the 5bj is the TRHbj which involves different timing for placing the bombs.
A video demonstration of a Morphed 5bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi)
f32808d944ffb268ae4802da7a80385dbb2671b6
1985
2005-05-05T18:28:46Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
The 5bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions.
The best way to describe a 5bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done:
Place the first bomb on the ground.
The instant the first bomb goes off place the second bomb.
Near the height of your jump place the third, then fouth bombs.
Near the height of your jump place the fifth bomb.
You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push.
Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump.
A variation of the 5bj is the TRHbj which involves different timing for placing the bombs.
A video demonstration of a Morphed 5bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi)
Retrieved from "http://www.metroid2002.com/prime2/index.php/5bj"
3a2534eb778b21fe4161e6a6431454b05c0ef0e1
Abandoned Base SW
0
2040
4955
4954
2007-05-12T06:58:19Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 41'''
'''Discovered by:''' The Pizza Boy
'''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 41 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Base SW'''
|}
4ecaf2efde9c46e9304ee4cafff952d257ba79cc
4954
4953
2007-05-12T06:57:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 41'''
'''Discovered by:''' The Pizza Boy
'''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 41 entrance (outside)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Base SW'''
|}
2b74a6a47e1d7b1d50d12aad207cf8bf76883b90
4953
2007-05-12T06:55:14Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 30'''
'''Discovered by:''' The Pizza Boy
'''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 30 entrance (outside)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Base SW'''
|}
7b93c1cf4621cc4819c576780728a9d7e482d678
Abandoned Worksite
0
1072
3472
1658
2005-04-11T00:37:34Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to get the missile expansion early (pre-Grapple). - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)]
Added by: ''doninss''
When entering from Great Bridge, the [[BSJ]] can be used to get the expansion early. - [http://www.geocities.com/doninss/AWmissile_DivX.avi Vid (outside link)]
52e26a83aadc3c10d9d4a047a228001fce91dce3
1658
2005-04-11T00:27:17Z
Doninss
217
New Page
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to get the missile expansion early (pre-Grapple). - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)].
Added by: ''doninss''
When entering from Great Bridge, the [[BSJ]] can be used to get the expansion early. - [http://www.geocities.com/doninss/AWmissile_DivX.avi Vid (outside link)]
2c558fc387f70c629ea1eb12c034a186545020e3
Abandoned Worksite SW
0
2048
5019
4978
2007-05-13T22:29:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 30'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedWorksiteSW.mp4 SW 30 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Worksite SW'''
|}
705053c0bf06ba2e40f8346eac52987f61cd07a6
4978
4977
2007-05-13T04:23:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 30'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedWorksiteSW.mp4 SW 30 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Worksite SW'''
|}
5f52812151f42b89f83494760704e0d05fa2b9f3
4977
2007-05-13T04:22:20Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 30'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Abandoned Worksite SW'''
|}
80cdb4530d8cf721b7e1e95c2463f3e928509e41
Accursed Lake SW
0
2066
5172
2007-05-18T02:50:42Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 124'''
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack at the slight pinch-point formed by the Ingclaw and wall (alcove near water level with three Ingclaws).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Accursed_Lake_SW.mp4 SW 124 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Accursed Lake SW'''
|}
870fe94bf96877b9c22d0000d91e8d84011b9733
Action Replay Glitches
0
1151
3544
2005-05-22T16:57:02Z
JumpR
248
wikitext
text/x-wiki
[[Main Research Caretaker Screw-up]]
[[Chykka Escape]]
[[Escape without Seeker Missiles]]
0a172f25fac05962cb088e9f7a25f7780345faf6
Action Replay Mini-games
0
1023
3452
1388
2005-02-25T21:27:49Z
Sethboy2
196
wikitext
text/x-wiki
These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.
'''First, a list of codes:''' Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.
'''ASASSIN: 2 player'''
'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.
(KILLS:10, TIME: 10-20)
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.
(more to follow)
7ba0bfc1966d4a09a6569a104b81309c0f437f5d
1388
2005-02-25T21:26:42Z
Sethboy2
196
wikitext
text/x-wiki
These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.
First, a list of codes:
Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.
'''ASASSIN: 2 player'''
'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.
(KILLS:10, TIME: 10-20)
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.
(more to follow)
3b07db946d0c210889b83e4a89405a8ed8a8e614
Aerie Crash
0
941
3336
1873
2005-04-29T22:13:51Z
MMcLean54
34
Mine! Seriously though, I did discover it.
wikitext
text/x-wiki
''Encountered By: MMcLean54''
In the Aerie, run off the ledge next to the shattered glass.
Notes:
I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance.
e851ebaad169d94da9d37bd3698ba074255ed595
1873
1871
2005-04-29T21:18:27Z
Copperandterence
225
wikitext
text/x-wiki
''Encountered By: MMcLean54, Several people''
In the Aerie, run off the ledge next to the shattered glass.
Notes:
I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance.
ab082290b27d23540287b0d2ec1097a54b19c01c
1871
1841
2005-04-29T17:26:21Z
SheeEttin
242
wikitext
text/x-wiki
''Encountered By: MMcLean54''
In the Aerie, run off the ledge next to the shattered glass.
Notes:
I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance.
e851ebaad169d94da9d37bd3698ba074255ed595
1841
1068
2005-01-23T17:23:06Z
MMcLean54
34
caps & bold
wikitext
text/x-wiki
''Encountered By'': '''MMcLean54'''
*In '''Aerie''', run off the ledge right next to the shattered glass.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the '''Screw Attack''' boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance.
c6a390f1b2cf4c3ba357b4a8108a76f1972debda
1068
932
2005-01-10T08:58:50Z
GSGold
24
Whoops forgot to remove a tag.
wikitext
text/x-wiki
''Encountered By'': '''MMcLean54'''
*In '''Aerie''', run off the ledge right next to the shattered glass.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance.
3e228a23db69e5c2a18106a7e3a0df69c7c7b1f5
932
931
2005-01-10T08:58:32Z
GSGold
24
Large text was not necessary.
wikitext
text/x-wiki
''Encountered By'': '''MMcLean54'''</center>
*In '''Aerie''', run off the ledge right next to the shattered glass.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance.
dd352d5681666bcc88faa6d4cbed97b4566611d2
931
927
2005-01-09T20:05:27Z
MMcLean54
34
Fixed some redundancy and other stuff.
wikitext
text/x-wiki
<center><h2>Aerie Crash</h2>
''Encountered By'': '''MMcLean54'''</center>
*In '''Aerie''', run off the ledge right next to the shattered glass.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance.
a72bc80716b693a13685fd0305e0461d226a8056
927
917
2005-01-08T00:51:01Z
MMcLean54
34
spelling
wikitext
text/x-wiki
<center><h2>Aerie Crash</h2>
''Encountered By'': '''MMcLean54'''</center>
*In '''Aerie''', run off the ledge.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game, not trying to mess it up or anything. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges and whatnot. Then on the '''Terminal Fall''', I experienced my first crash. I have no explanation other than that it was either a bug in the game like as in '''Metroid Prime''' or it was just one of those chance deals. I haven't been able to reproduce this.
bf547832408b6dc1009c5d6b2fe12dc1bb152cfc
917
2005-01-08T00:50:30Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Aerie Crash</h2>
''Encountered By'': '''MMcLean54'''
*In '''Aerie'', run off the ledge.
'''Notes''':
*I have not been able to reproduce this glitch. I was normally playing the game, not trying to mess it up or anything. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges and whatnot. Then on the '''Terminal Fall''', I experienced my first crash. I have no explanation other than that it was either a bug in the game like as in '''Metroid Prime''' or it was just one of those chance deals. I haven't been able to reproduce this.
f8015f209c58f8c3e412947a8094b7d3275a9386
AfD
0
1223
3413
2006-06-26T17:58:59Z
SheeEttin
242
Created list
wikitext
text/x-wiki
#[[Um Emperor Ing im not the wall...]]
#[[Read Error]]
#[[Technical Demonstration]]
#[[The Lazy Programmer Page]]
#[[Weird in portal]]
#[[Whatisthat]]
#[[Cutscene Death]]
30bb52fd07ee758bc903eef6c1b25a31e73e1d7a
Agon Map Station SW
0
1194
5046
5045
2007-05-14T17:31:34Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrieve the energy tank in Mining Plaza. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
4a30a0e632b09e29656c617845832c988f8b9e8b
5045
5033
2007-05-14T17:31:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
82e43861bd5e0de1691202000f41866414dad4fa
5033
5032
2007-05-14T01:28:14Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/profile_videos?user=MrP0tter Max% noSJ] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
853d79804e3b6b43b1a82ad7d02d05d026f8d65d
5032
5031
2007-05-14T01:27:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/profile_videos?user=MrP0tter max% noSJ] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
48f13d2ed4527f0f36150a7dbba205e3f74d55b4
5031
5024
2007-05-14T01:25:48Z
Doninss
217
added link
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun. [http://www.youtube.com/profile_videos?user=MrP0tter max% noSJ] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
14886025f53d4c3bb2ce544f942457317571d9bc
5024
4962
2007-05-13T22:32:46Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
2f703e8f0805772c6c544442e698a1fe3dfe500c
4962
4886
2007-05-13T01:54:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
ecf4344dca349e70e301172870d75642bfa6c0bd
4886
4862
2007-04-10T02:47:30Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
2f703e8f0805772c6c544442e698a1fe3dfe500c
4862
4861
2007-04-10T01:09:17Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
7aca32a6754874b267dd627ac95f57a8f2b3213d
4861
4718
2007-04-10T01:08:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link)
This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
b5e67815f25f3fbee6f589d149a060fecc3a92f6
4718
4654
2007-03-26T00:49:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
63283a25f9c3f4033c6b03c26f41114f0e9b0e8a
4654
3560
2007-03-22T18:42:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 35'''
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
7d72d5562928f8c38f7dc15544c8f9d5a82c9f85
3560
2316
2006-04-15T02:20:15Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
9516dda105cc7da7b826b79c9838aeeefae16936
2316
2311
2006-04-15T02:01:48Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance]
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
0cabb713e94df0f0661c4698e1b2d91bd0f4759f
2311
2292
2006-04-15T01:03:46Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35]
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
856dc825c0c9ea887e955c850542580f59b4fe42
2292
2291
2006-04-15T01:01:40Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35]
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
93bd796e6169e5a8a39774629764a511710b83b1
2291
2290
2006-04-15T01:01:03Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35]
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
cf843e00726663ea7e5239cba851035b9059eea6
2290
2289
2006-04-15T00:59:35Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
81e69b22c5d6e3067294937118f22b8277cd949d
2289
2288
2006-04-15T00:58:57Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW entrance 35] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
910134ab486570a58c14427c4206cece4cc3e67d
2288
2006-04-15T00:58:04Z
Doninss
217
New pge
wikitext
text/x-wiki
<center><H2>Secret World 35</H2></center>
'''Discovered by:''' SkippyJr
'''Main Items Required:''' Screw Attack
'''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Map Station SW'''
|}
42414e4c964863e41d42d687273dee72e6f2dab7
Agon Temple SW
0
1203
5062
4838
2007-05-14T18:25:17Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 84'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the ledge, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge (again, use the visual reference in the video).
Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Temple SW'''
|}
5525ddc1095f3d2537e92351419d14b2457c66bd
4838
4672
2007-04-09T05:22:18Z
Doninss
217
speeling
wikitext
text/x-wiki
'''Secret World 84'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the ledge, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge.
Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Temple SW'''
|}
416db3d9f535a43b380825244a23133b887dfde6
4672
3569
2007-03-22T19:42:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 84'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the legde, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge.
Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Temple SW'''
|}
b14605a2a46b056aa3af93d1eeb62cab4c5fdeaa
3569
2006-04-15T03:53:38Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 84</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the legde, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge.
Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Agon Temple SW'''
|}
25008816ea7d1a0c827c0a0fc9f36d63211b254e
Agon Wastes
0
962
3363
1137
2005-01-26T01:37:13Z
Metroix
173
wikitext
text/x-wiki
[[Transport Center]]
[[Bioenergy Production]]
f9c830f1dfa85a3a0d729be0890e55323528de23
1137
2005-01-23T00:20:16Z
Shinin
162
wikitext
text/x-wiki
[[Transport Center]]
850c38a33011cbf203d821fd63b02e865d916226
Agon Wastes: Bioenergy Production to Storage C
0
812
3207
879
2005-01-03T16:24:57Z
Tim
21
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
----
''Morgenstern''
<ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Screw Attack from there to the door.</ul>
----
''Tim''
<ul>Slight addition to the above description - Space Jump to the highest of the blocks, stand on the far-right edge, then jump out, curving the second jump in mid-air before starting the Screw Attack. Keep cranking left on the control stick to slightly alter your trajectory and you'll land on the ledge very easily.
c4b0554b76422a796abc1588aef7e7e939854235
879
655
2004-12-17T15:41:47Z
Morgenstern
61
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
----
''Morgenstern''
<ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Screw Attack from there to the door.</ul>
099c2f2bd92b9af22d03c5cab56b52df3be6a192
655
413
2004-12-07T13:59:10Z
Morgenstern
61
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
----
''Morgenstern''
<ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Space Jump from there to the door.</ul>
802bcbeed0f85c91ba17fc1ba56cab8025d10d83
413
412
2004-12-07T13:58:51Z
Morgenstern
61
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
----
''Morgenstern''
<ul>Don't know if thise way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Space Jump from there to the door.</ul>
bb1513e6d27b95c425e844004d4163fb841d2bb2
412
228
2004-12-01T19:30:41Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
d8e0d977003655b312aa6a6d0cde41c983fc32d8
228
225
2004-12-01T16:25:13Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
ff2a7dfa70aaa1921e9e83c9014576093fc3bb03
225
224
2004-12-01T16:24:20Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
2d235bbd227c2e0055f6f7697f5fedbf81e51daa
224
2004-12-01T16:21:59Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Video needed
Discovered by: ''Frozen Mr. Toastbrot''
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball.
Notes:
* Jump onto the panel that is used to lower the platforms near the door to Security Station A
* Space jump onto the platform above the panel where the block with Spider Ball track is.
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.
* When you face the door to Storage C you should only see the lower half of the door. The upper half can't be seen because of a huge tube on the ceiling.
* Do your first jump to start a Screw Attack to the door.
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.
* Proceed Screw Attacking to get to the door leading to Storage C.
6e9f58704912903663cc99d4d007a3884c4e6cdb
Agon Wastes: Central Mining Station
0
2078
5255
5254
2007-05-31T18:27:29Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' bartendorsparky
'''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page].
'''Main Items Required:''' Space Jump
'''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See the video.
'''Notes:''' The ghetto effect is from a tiny bump on the ledge. If you jump too late, you may notice hitting the bump before you jump. In this case you probably won't make it. The jump must be initiated just before the bump. You won't see the bump, but you will probably make it to the ledge. (Assuming an efficient jump.)
'''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Speed Tricks]]'''
|- bgcolor=#f8f8ff
|'''Agon Wastes: Central Mining Station'''
|}
95de58b160ecdb1cfcf98e2d711112422eea5fb7
5254
5253
2007-05-30T18:32:42Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' bartendorsparky
'''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page].
'''Main Items Required:''' Space Jump
'''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See the video.
'''Notes:''' The ghetto effect is from a tiny bump on the ledge. If you jump too late, you may notice hitting the bump before you jump. In this case you won't make it. The jump must be initiated just before the bump. You won't see the bump, but you will probably make it to the ledge. (Assuming an efficient jump.)
'''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Speed Tricks]]'''
|- bgcolor=#f8f8ff
|'''Agon Wastes: Central Mining Station'''
|}
78a8f91e7e28d978b6abde9bdd5de36b7fd0ffbb
5253
5252
2007-05-30T17:50:50Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See video.
'''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page].
'''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Speed Tricks]]'''
|- bgcolor=#f8f8ff
|'''Agon Wastes: Central Mining Station'''
|}
10a92c43ac245d766e5925f4620f1fd45e0d5d4c
5252
2007-05-30T17:50:04Z
Doninss
217
new page
wikitext
text/x-wiki
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See video.
'''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is desribed and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page].
'''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Speed Tricks]]'''
|- bgcolor=#f8f8ff
|'''Agon Wastes: Central Mining Station'''
|}
0323da1a36cf3b37e9f3812e834109f967882bd5
Agon Wastes: Command Center
0
841
3238
2004-12-05T21:17:03Z
Maur
25
wikitext
text/x-wiki
''Discovered by Maur''
[http://www.metroid2002.com/maur/command_center.avi vid here]
Jump onto the hidden ledge in the blast door, then space jump to the upper level.
3f2687aa9f574f7a7d5ffd8bdc2e15dda716f63b
Agon Wastes: Hydrodynamo
0
835
3233
319
2004-12-05T17:39:51Z
BoostR
27
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
319
2004-12-05T17:30:28Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Discoverd by 'Matt'
An easy method to get to the light and dark beam doors was discovered by Matt.
* Original text previously found in [[Underwater Dash]]
Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.
[http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well.
4e0dc605eb69d4994f8c85b44b11441868d714e6
Agon Wastes: Hydrodynamo Station
0
839
3236
2004-12-05T19:50:59Z
Radix
8
Agon Wastes: Hydrodynamo Station moved to Torvus Bog: Hydrodynamo Station
wikitext
text/x-wiki
#REDIRECT [[Torvus Bog: Hydrodynamo Station]]
d8a5515c67a1de69da79b2b80774ff015840c97c
Agon Wastes: Main Reactor Missile Expansion
0
937
3332
908
2005-01-07T00:13:38Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by''
Ummeiko
Requirements: Screw Attack, Spider Ball
Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one.
<ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li>
<li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li>
<li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li>
<li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li>
<li>Boost onto the last piston and then to the missile expansion as usual.</li>
<li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a [[TRHbj]] or other advanced bomb technique might be able to make it over.</i></li></ul>
By bartendorsparky:
you could also screw attack right into the little hole to the right, where you would normally exit.
b425a762ba542fa689860a129b11d3bc7c5b2847
908
903
2005-01-06T19:29:19Z
Bartendorsparky
90
wikitext
text/x-wiki
''Discovered by''
Ummeiko
Requirements: Screw Attack, Spider Ball
Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one.
<ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li>
<li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li>
<li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li>
<li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li>
<li>Boost onto the last piston and then to the missile expansion as usual.</li>
<li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a tbj or other advanced bomb technique might be able to make it over.</i></li></ul>
By bartendorsparky:
you could also screw attack right into the little hole to the right, where you would normally exit.
f7aea6fb7ddb31dbd5752c0a903644cc88bedcb2
903
2005-01-05T21:16:58Z
Ummeiko
15
wikitext
text/x-wiki
''Discovered by''
Ummeiko
Requirements: Screw Attack, Spider Ball
Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one.
<ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li>
<li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li>
<li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li>
<li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li>
<li>Boost onto the last piston and then to the missile expansion as usual.</li>
<li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a tbj or other advanced bomb technique might be able to make it over.</i></li></ul>
a387930eed5c49a1a36b5cb299237e222518a72f
Agon Wastes: Mining Plaza
0
927
3323
861
2004-12-31T10:47:45Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/truediehardgamer/mp2/before_morph_bomb_ghetto_in_mining_plaza.avi
If your first two saves are before the splinter battle and the dark samus fight, then there's a ghetto jump in the Mining Plaza that you can use to save a few seconds, allowing you to get to the ledges faster. To perform, stand on the raised ground in front of the left wall as you enter into the Mining Plaza, then jump and aim for the slanted part to reach the surface above.
14c168c0abc599c5cee911283fde7108cd33d2df
861
2004-12-31T10:46:57Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/truediehardgamer/mp2/before_morph_bomb_ghetto_in_mining_plaza.avi
If your first two saves are before the splinter battle and the dark samus fight, then there's a ghetto in the Mining Plaza that you can use to save a few seconds, allowing you to get to the ledges faster. To perform, stand on the raised ground in front of the left wall as you enter into the Mining Plaza, then jump and aim for the slanted part to reach the surface above.
51589d132c93689a346d0c58e6006023a003998f
Agon Wastes: Mining Station B
0
797
3191
2204
2005-08-13T03:39:22Z
Doninss
217
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by ''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can also skip the dark world part of the puzzle without Screw Attack.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Description and videos by ''SkippyJr''
<hr>
Discovered by ''bartendorsparky''
By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade).
See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225
f7ce6789e348a87ebc582b512d79255dc2186e51
2204
2203
2005-08-07T15:21:51Z
Doninss
217
reworded intro to SkippyJr method
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by ''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can also skip the dark world part of the puzzle without Screw Attack.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Videos by ''SkippyJr''
<hr>
Discovered by ''bartendorsparky''
By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade).
See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225
e2f12e0251cd12bc7e56ebb141236ead9b0672b3
2203
2193
2005-07-23T19:52:30Z
Doninss
217
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by ''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can get the DarkBurst without Screw Attack (and without going though the dark world).
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Videos by ''SkippyJr''
<hr>
Discovered by ''bartendorsparky''
By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade).
See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225
312110850e02b050eb1c52aea2b03aacd41cbf52
2193
2192
2005-07-23T19:51:57Z
Doninss
217
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by ''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can get the DarkBurst without Screw Attack (and without going though the dark world).
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Videos by ''SkippyJr''
<hr>
Discovered by ''bartendorsparky''
By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade).
See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225
2720763e2e5d666c87a6912b2a50dc4e881c67d9
2192
2191
2005-07-23T19:49:43Z
Doninss
217
Added Sparky's method
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by ''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can get the DarkBurst without Screw Attack (and without going though the dark world).
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Videos by ''SkippyJr''
<hr>
Discovered by ''bartendorsparky''
By far the fastest method (for a 100% run) is the one used by Sparky in his world record run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade).
See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225
c62fd924f46fe860a6b4047d8b8bfddaf5f91f26
2191
2177
2005-07-15T03:42:21Z
Doninss
217
Changed video labels to reflect the existing page style ;|
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can get the DarkBurst without Screw Attack and without going though the dark world.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here]
Videos by ''SkippyJr''
bafab49754898f37f29014af70feb6b5692cc9d9
2177
2176
2005-07-15T02:43:01Z
Doninss
217
Removed credit (SkippyJr) as per Skippy's request. Added links to Skippy's videos of the methods.
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
You can get the DarkBurst without Screw Attack and without going though the dark world.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
[http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video]
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
[http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video]
Videos by ''SkippyJr''
3d18fd947eaa37f72e2f1124659aa0a9591750a6
2176
2171
2005-07-10T21:46:25Z
Doninss
217
speeling
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
Discovered by ''SkippyJr''
You can get the DarkBurst without Screw Attack and without going though the dark world.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
c502e67f3b200c645d78626308e3b81980cb0562
2171
2168
2005-07-03T21:39:34Z
SamusAranLuver
111
of coures you can get it with out the Screw attack.
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
Discovered by ''SkippyJr''
You can get the DarkBurst without Screw Attack and with out going though the dark world.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
c6d3ba79745ef4475552a885295c9991864bf861
2168
2167
2005-07-02T06:49:57Z
Doninss
217
Added SkippyJr's method
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
<hr>
Discovered by ''SkippyJr''
You can get the DarkBurst without Screw Attack.
Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst.
Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball.
fc38d4ef99328dc4de2149c5b281d8fbd7f21a3c
2167
1235
2005-02-08T06:15:46Z
Ekarderif
4
wikitext
text/x-wiki
[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
f0bbbca6252b2658be8e51fefac9d1b3ceef5b09
1235
176
2004-11-30T20:23:18Z
Maur
25
wikitext
text/x-wiki
vid needed.
Discovered by
''Red Scarlet''
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
915630dea3bf1c30883a773ab07de9b00a9c1238
176
2004-11-30T20:21:53Z
Maur
25
wikitext
text/x-wiki
Discovered by
Red Scarlet
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
fc52e6c32eafc608ed8c1cf76386764eee911496
Agon Wastes: Portal Terminal
0
887
3278
673
2004-12-20T21:48:56Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/truediehardgamer/mp2/speed_trick_in_portal_terminal.avi
- Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're supposed to bomb.
You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall.
Then from there jump over to the morph ball tunnel while holding L. You should be standing on the side of the tunnel. Now jump toward the the block you bomb, but not too close. You should be standing pretty close to the block. From there push up against the wall while moving forward. Now begin to morph and start bombing before you fall completely. If done right, you should have blown up the block and triggered the cutscene.
Notes: I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front.
77f09d0a7d78600dd5f233a7eddf9496a289444f
673
2004-12-17T21:25:43Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/TrueDiehardGamer/Speed_Trick_In_Portal_Terminal.avi
- Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're suppose to bomb.
You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall.
Then from there just jump over to the ledge that leads you to the third part of the puzzle, and complete it like you would normally.
Notes: I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front.
41e2097b3bd6ca49f5535a6198eb76872b0910a0
Alpha Blogg
0
802
3196
2196
2005-07-30T20:31:47Z
Doninss
217
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
Added by: ''doninss''
The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)]
I should mention that I was trying to get a video of the LoL jump method above (and failing) when I noticed a bsj might accomplish the same end. I doubt I'd have made the connection otherwise.
----
If you're planning on spending as little time as possible down here, I recommend scanning the AB ''before'' the battle, when he's inside his little cage. It's in the room above, in the center. That thing that you go around while climbing the "stairs"? That's it. --[[User:SheeEttin|SheeEttin]] 10:17, 19 Jul 2005 (CDT)
Oh, and can anyone do a little research for me? Find out if it's possible to leave the room before getting the GB, by climbing up the center thing the AB breaks when it enters. you can stand on each of the segments individually.
c3415d3b7883dc020e04eec8bdcee255a7f41280
2196
2188
2005-07-19T15:17:48Z
SheeEttin
242
Tip
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
Added by: ''doninss''
The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)]
----
If you're planning on spending as little time as possible down here, I recommend scanning the AB ''before'' the battle, when he's inside his little cage. It's in the room above, in the center. That thing that you go around while climbing the "stairs"? That's it. --[[User:SheeEttin|SheeEttin]] 10:17, 19 Jul 2005 (CDT)
Oh, and can anyone do a little research for me? Find out if it's possible to leave the room before getting the GB, by climbing up the center thing the AB breaks when it enters. you can stand on each of the segments individually.
6f609efd7a19801eac4a2803bc2c2fee9a767b14
2188
1654
2005-04-11T00:03:28Z
Doninss
217
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
Added by: ''doninss''
The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)]
46a07cc75de15ded50b2c0f6755d0fed56137b57
1654
1652
2005-04-10T23:29:05Z
Doninss
217
Added alternative method
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
Added by: '''doninss'''
The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)]
eb4ab0dabcfcd76973ccd18d63e7746961c37033
1652
1236
2005-02-09T05:19:31Z
Tim
21
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
b9a8a26920758aa75dbc96bf608062384f0b4ca4
1236
1011
2005-01-19T21:36:59Z
SamusAranLuver
111
we need a vid
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
NOTE:A video would be nice.
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page.
65f9c14d96c78f4e213c764af50010fc554bc2f6
1011
1008
2005-01-19T07:08:15Z
Tim
21
added Ekar to credits (oops)
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
Discovered by: Tim/Matt/Ekarderif
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page.
594dfdc01e500db387116cf67272fa1fd37e5a81
1008
1007
2005-01-19T07:06:37Z
Tim
21
added strat for skipping the Alpha Blogg
wikitext
text/x-wiki
'''Quick Strategies for Alpha Blogg'''
Discovered by: BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
'''How to skip the Alpha Blogg'''
Discovered by: Tim/Matt
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
<ul>
<li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li>
<li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li>
<li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li>
<li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li>
<li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li>
</ul>
Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page.
796a3a4e76119175c738177460b6a675d11e0ded
1007
958
2005-01-14T11:28:57Z
Panichurtz
154
Alpha Blogg's weakness
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
<li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.
</ul>
34e4e5e64d016681f62c241582ef7128fca96d3a
958
492
2004-12-09T12:26:19Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
<li>Remember to strafe away right before he hits you or you'll be a sitting duck.
</ul>
2255246d783bee32f3edbc692626891e62608794
492
461
2004-12-08T01:48:36Z
Yoshi348
11
html fix0r, even though I don't KNOW HTML... :)
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li>
</ul>
b8e9eb63989aea43b754a42fb4735e8fdfc81450
461
451
2004-12-08T01:17:40Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
</ul>
<li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.
61318279694238132f9766ebc76e335c306e16c4
451
203
2004-12-01T00:52:49Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li>
</ul>
a06ddb564b7fa4f90e7ddb568d2d5453112ea618
203
202
2004-12-01T00:52:30Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li>
</ul>
61fb572a83194aa7196d88269915dea1648daa78
202
201
2004-12-01T00:52:16Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li>
</ul>
05f5f7318eb380864f1377f3df76d450a43c0070
201
200
2004-12-01T00:52:05Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li>
</ul>
861a0a42fca3ab8833b8d77f203ac7c15439bb02
200
2004-12-01T00:51:03Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.
3eb17b50ca6258174a51943b358838e60f6163fd
Alpha Blogg Escape
0
1090
3490
2104
2005-05-26T02:43:42Z
Radix
8
Reverted edit of JumpR, changed back to last version by Copperandterence
wikitext
text/x-wiki
Discovered by: Several people
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.
Press Z to locate the exit door, or look around for the ledge high on the wall.
You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.
This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.
If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
1cf250f8d2303d0bb71f3ab9d67a6a7e2ff10e15
2104
2060
2005-05-22T17:12:31Z
JumpR
248
wikitext
text/x-wiki
Discovered by: EscapeR '''(and possibly many others too.)'''
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.
Press Z to locate the exit door, or look around for the ledge high on the wall.
You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.
This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.
If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
aa9eb4b6a8e355606ca545aac7588766c662a44e
2060
1794
2005-04-26T10:28:49Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:
Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.
Press Z to locate the exit door, or look around for the ledge high on the wall.
You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.
This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.
If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.
1cf250f8d2303d0bb71f3ab9d67a6a7e2ff10e15
1794
1785
2005-04-25T00:47:42Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
Use the [[LOL Jump]] to escape from [[http://www.metroid2002.com/prime2/index.php/Alpha_Blogg Alpha Blogg]]
e845bfa6261163d46b7cbc4f12b585aa37e9e363
1785
2005-04-24T15:03:18Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people
Use the [[LOL Jump]] to escape from Alpha Blogg
9758c92fbe45ed8854bd87b281940adade2614b9
Alternate Ghetto
0
1034
5240
3453
2007-05-26T22:15:49Z
Doninss
217
debunk
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing!
NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]].
'''Note:''' Tested. This trick does not give any extra height.
d35c558ddc22d7b3d9a36bbdd94234b1383764d9
3453
1476
2005-03-10T20:55:42Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing!
NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]].
6278f202302b85b6d675068e79ec1bb3e0fe0602
1476
1475
2005-03-10T20:54:59Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing!
NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]]. {{stub}}
fb53d45b3f79a669252c29bd538cba3c4c8d7413
1475
1474
2005-03-10T20:51:45Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing!
NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]].
6278f202302b85b6d675068e79ec1bb3e0fe0602
1474
1446
2005-03-01T22:48:46Z
Supuh
192
just added a note
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing!
c416ccc7fe2c702a5954cb9f8b86006c9e768453
1446
1438
2005-03-01T12:16:41Z
Supuh
192
minor grammer edit
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it!
fe4eed0f96a4d3b13f8d2b586f04e6aed991093e
1438
1437
2005-03-01T12:16:09Z
Supuh
192
added something i found
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next ti a wall to use it!
ad2837d12e4ba51b6981d7f4a9749f1cb53232af
1437
1433
2005-03-01T02:50:20Z
SamusAranLuver
111
added link
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)
4490738cbb8da3cd97059802d6821b7494337b2e
1433
2005-03-01T01:55:20Z
Supuh
192
put stuff into my topic
wikitext
text/x-wiki
Discovered by supuh
there is an alternate way to ghetto jump that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)
4ebe8bdf0a9d371b06e155a1c7cb1d6b2c56b743
Ambush Spots
0
1125
3522
1929
2005-05-03T14:36:24Z
Silver Falcon
241
/* Headline text */
wikitext
text/x-wiki
'''Bold text'''
== Ambush areas ==
Awsome Ambush Spots
There is a spot in sidehopper station where you can easily ambush any idiot that comes up. Go to one of the hallways that leads to the room with a boost thing for the MB. Get on it and fly up. Space Jump out and onto the top of the station.
Turn completely around and walk to the center of the station. There is an area here that you can get on. there is a box, a missile refill, tons of energy, and the Super Missile. The box usually contains Power Bombs or the dark beam, and if you get a power bomb, wait by one of the entrance areas and wait. When some one comes up, lay the power bomb.
Awsome ambush!
0b202ff9e886cd53f0380716417a01e7442f5b55
1929
2005-05-03T14:35:57Z
Silver Falcon
241
wikitext
text/x-wiki
'''Bold text'''
== Headline text ==
Awsome Ambush Spots
There is a spot in sidehopper station where you can easily ambush any idiot that comes up. Go to one of the hallways that leads to the room with a boost thing for the MB. Get on it and fly up. Space Jump out and onto the top of the station.
Turn completely around and walk to the center of the station. There is an area here that you can get on. there is a box, a missile refill, tons of energy, and the Super Missile. The box usually contains Power Bombs or the dark beam, and if you get a power bomb, wait by one of the entrance areas and wait. When some one comes up, lay the power bomb.
Awsome ambush!
1c89959fb7b7fd9672af70618131448470aa7517
Amorbis
0
781
3176
1149
2005-01-26T18:10:24Z
Flyfunner
40
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
If you are having trouble, stay in the light crystal areas and watch the dirt trails.
''Discovered by''
Hex
Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.''
''Discovered by''
Flyfunner
If you want to scan Amorbis, you can do it without loosing any time. Just shoot him the first time wth a charged light beam to knock of his armor, then scan him. While you're scanning him he will go down again, dont stop pressing L, hold it, your visor will turn down and scan something under the ground. It's Dark Amorbis! You have enough time to scan him completely and charge the light beam until he's finished with his "transformation". In the next round you just have to scan the normal amorbis again for 1 second or something.
986e410908811d644290915e6286adc2cda804ba
1149
651
2004-12-16T09:01:17Z
Ekarderif
4
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
If you are having trouble, stay in the light crystal areas and watch the dirt trails.
''Discovered by''
Hex
Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.''
d75e8315e962c065a206e57fcb2c019a0059342d
651
650
2004-12-16T08:54:15Z
Ekarderif
4
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
If you are having trouble, stay in the light crystal areas and watch the dirt trails.
''Discovered by''
Hex, Ekarderif
Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.''
e17171b88114c0e6fd488d0c97860b89d356b01c
650
443
2004-12-07T23:54:39Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
If you are having trouble, stay in the light crystal areas and watch the dirt trails.
3850e1884cc3889bfa5866204f865c35c7904211
443
126
2004-11-30T02:42:52Z
Prime Hunter
20
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence)
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
dd2e06906595504ccebf783a40729880e33d556b
126
2004-11-30T02:28:07Z
Prime Hunter
20
wikitext
text/x-wiki
''Discovered by''
Prime Hunter
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence)
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.
2d6b29827a59149390d90b73f88ad94b1ff8508e
BSJ
0
890
3281
2181
2005-07-19T04:28:57Z
Tjp7154
226
removed my video link
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
--
Note by tjp7154:
The instant unmorph can be reliably produced (at least for me) with the following steps:
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it.
2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick.
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.
4) At the peak of the jump, unmorph and you should get an instant unmorph.
35cb13d5b366ed88e8a2dbc0995aef927ebb2c38
2181
1791
2005-04-25T23:26:12Z
Tjp7154
226
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
--
Note by tjp7154:
The instant unmorph can be reliably produced (at least for me) with the following steps:
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it.
2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick.
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.
4) At the peak of the jump, unmorph and you should get an instant unmorph.
[http://www.geocities.com/tjp7154/archives/InstantUnmorph.MOV Video of using Instant Unmorph for BSJ]
(QuickTime required to view the video)
7f1427292abe09451def8599c061b3748b906c56
1791
1790
2005-04-25T22:28:09Z
Tjp7154
226
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
--
Note by tjp7154:
The instant unmorph can be reliably produced (at least for me) with the following steps:
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it.
2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick.
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.
4) At the peak of the jump, unmorph and you should get an instant unmorph.
Video coming hopefully soon.
0885ace35d73560e57c79f23e6623bad323bcddc
1790
1719
2005-04-22T23:42:13Z
Tjp7154
226
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
--
Note by tjp7154:
The instant unmorph can be reliably produced (at least for me) with the following steps:
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is right up against the wall/object.
2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick.
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.
4) At the peak of the jump, unmorph and you should get an instant unmorph.
Video coming hopefully soon.
--
6fc4318f862d059aa7ddc08e83b7cc66d2d876cc
1719
1718
2005-04-22T22:46:29Z
Tjp7154
226
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
Note by tjp7154:
The instant unmorph can be reliably produced with the following steps:
1) Walk backwards into any wall or object that's reasonably high. The wall should be roughly high enough so that you can't double jump onto it. Make sure your back is right up against the wall.
2) Tap forward and X at the same time. Samus will unmorp, but instead of the camera moving to the left or right as it normally does when you're up against a wall, it will remain behind you. This is essential to do the trick.
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, right in the middle of the screen.
4) At the peak of the jump, unmorph and you should get an instant unmorph.
66df81f96dbc5ef78edc2a0de62183836f651500
1718
836
2004-12-29T18:53:55Z
GSGold
24
wikitext
text/x-wiki
Discovered by: LOLaFOL
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
4c5d32da6dd3c0907d37f728c56b8ead0e8e704f
836
2004-12-21T02:57:51Z
Solr Flare
5
wikitext
text/x-wiki
'''Bomb-Space Jump(BSJ)'''
''Discovered by: "That new dude with 2 posts" aka LOLaFOL''
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ:
1) Do a [[Morphed Bomb Jump]]
2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view.
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.
The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]
156ee2efb2e3a79db4cb8ad01d3b2f859ea5553c
BSJ Theory
0
938
3333
2005-01-05T22:27:55Z
Baby Sheegoth
79
wikitext
text/x-wiki
you'd think Retro would fix this in the later versions of the game……
429734f22005071056c33d0bc2325c5435b25a5a
Battleground SW
0
2053
5280
5227
2008-04-23T16:00:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
'''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA]
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
3d5275dfa69b99c3ae2db3bdae508997e2667f28
5227
5226
2007-05-22T03:34:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
'''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA]
Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
931e21e39316e8cf08111843b8003ada3a900374
5226
5205
2007-05-22T03:34:20Z
Doninss
217
added video
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
'''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA]
Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
7bc1f1c8a4e91271cc5c80a44e2d95c22f900cef
5205
5113
2007-05-19T22:23:29Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
'''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also (far from an easily repeatable glitch unfortunately)
. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappears upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
7fa4ee94f1985a447557ed90833b85b07cab040c
5113
5112
2007-05-15T18:33:19Z
Doninss
217
added vid
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also (far from an easily repeatable glitch unfortunately)
. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappears upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
c0a7fc384d50bd22440ac79b2d297f89e5012af1
5112
5111
2007-05-15T05:53:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
637a425893a07eb5573a590ad5ee5710ee8505da
5111
5110
2007-05-15T05:51:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
fe2f92e499aea806a9c1ed74a6fcb691b7d8f07d
5110
5109
2007-05-15T05:48:41Z
Doninss
217
addws vid, note
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and [[Ghetto Jump|ghetto jump]] onto it. (No ghetto is necessary with DV.) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however.
If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
c3f01cb5f65a99e227c5d9ec0a52a2ad57f31d1b
5109
5108
2007-05-15T05:25:57Z
Doninss
217
added notes, vids
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and [[Ghetto Jump|ghetto jump]] onto it. (No ghetto is necessary with DV.) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier.
Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
9af370cee87a22fabd364eaf0849565e6fd9381f
5108
2007-05-15T03:25:27Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 108'''
'''Discovered by:''' Samus Rox
'''Main Items Required:''' Screw Attack
'''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed).
'''Video:''' Uncomfirmed. (Your video here.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Battleground SW'''
|}
a535b3755410b5d373f10354074fcd26b300bc74
Beam Switch
0
886
3248
645
2004-12-16T06:48:05Z
Ekarderif
4
wikitext
text/x-wiki
When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds.
7852dd22b63cccc51737368f4628435dcfcefb45
645
2004-12-16T06:47:36Z
Ekarderif
4
wikitext
text/x-wiki
''Discovered by too many people''
When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds.
f70d6c85d5e159f1769e561ba6ca3a82b8399637
Bioenergy Production
0
981
3379
1141
2005-01-26T02:13:22Z
Metroix
173
wikitext
text/x-wiki
''Discovered by''
Metroix
All right, I'll say it now, maybe it wasn't discovered by me, but if it isn't, it's because I haven't saw it, or I'd haven't wrote this, so, sorry for the one who maybe wrote this before me. At least the page can be erased.
Sorry because I don't have video, I don't have the material to record this, or I have it and it's because I dunno how to record the sequences, so if somebody can tell me...
-So, it starts here: First Power-up the elevator system in the Bioenergy production, then, the left elevator has to have 2 racks on the floor, and the one in the middle has to have all racks on the floor.
-Then jump on the gamma power storage rack position monitor(scan), at least on the panel. Then look in the ai at your left and locate the spider ball track, under it you see a little grey platform, space jump on it.
-Now face the door that leads to the security station A(by going on the edge of it).Scan it and make a dash jump toward the left rack.
-Then jump on the one that is on the middle.
-Finally, simply L jump toward the door that leads to the reserve.
''Note'' : It was already discovered by Frozen Mr. Toastbrot but in this you don't need the screw attack, exept that it's much longer.
d0eebb8644ff0bae53167bad6fab46329f6a69c6
1141
2005-01-26T02:01:58Z
Metroix
173
wikitext
text/x-wiki
''Discovered by''
Metroix
All right, I'll say it now, maybe it wasn't discovered by me, but if it isn't, it's because I haven't saw it, or I'd haven't wrote this, so, sorry for the one who maybe wrote this before me. At least the page can be erased.
Sorry because I don't have video, I don't have the material to record this, or I have it and it's because I dunno how to record the sequences, so if somebody can tell me...
-So, it starts here: First Power-up the elevator system in the Bioenergy production, then, the left elevator has to have 2 racks on the floor, and the one in the middle has to have all racks on the floor.
-Then jump on the gamma power storage rack position monitor(scan), at least on the panel. Then look in the ai at your left and locate the spider ball track, under it you see a little grey platform, space jump on it.
-Now face the door that leads to the security station A(by going on the edge of it).Scan it and make a dash jump toward the left rack.
-Then jump on the one that is on the middle.
-Finally, simply L jump toward the door that leads to the reserve.
2e82b4025770277770bd0ed0770052eae20dd67b
Bionenergy Production SW
0
2026
5122
5061
2007-05-15T21:53:59Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 83'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] to gain the height necessary to screw attack into one of the tunnels.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bionenergy Production SW'''
|}
f0728e30172aeac55d7c09dfc994917a3c1c34f8
5061
5060
2007-05-14T18:04:58Z
Doninss
217
added to desriptions
wikitext
text/x-wiki
'''Secret World 83'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] to gain the height necassary to screw attack into one of the tunnels.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bionenergy Production SW'''
|}
9b666b79e1b824771b0d435fe9eb4360ee4b0562
5060
4933
2007-05-14T18:04:22Z
Doninss
217
added to desriptions
wikitext
text/x-wiki
'''Secret World 83'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] to gain the height necassary to screw attack into one of the tunnels.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bionenergy Production SW'''
|}
a04c6092264975f7bcdec4c8e7bd96c1250876e5
4933
4926
2007-05-11T01:41:46Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 83'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] to get in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bionenergy Production SW'''
|}
391ce4dbe2cf011897a66cb9825cd717caaa0b4a
4926
2007-05-11T00:29:36Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 83'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] to get in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bionenergy Production SW'''
|}
f1121c592f172c0866aaec89f58f517b00e4cf81
Biostorage Station SW
0
2025
5211
4924
2007-05-20T06:07:47Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 94'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the ledge above the clock on the metroid tank, screw attack (canceled) through the opening in the ceiling. Timing can be tight and you'll need to hit the top edge of the wall to finish the screw attack cancel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW94_BiostorageStation.mp4 SW 94 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Biostorage Station SW
|}
e7aa9e5d47106d48ea1c22b581bfc3fb35746712
4924
2007-05-10T23:06:16Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 94'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the ledge above the clock on the metroid tank, screw attack (canceled) through the opening in the ceiling. Timing can be tight and you'll need to hit the top edge of the wall to finish the screw attack cancel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW94_BiostorageStation.mp4 SW 70 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Biostorage Station SW
|}
7f938750c3f20c5a834734e2dd459079523cf4be
Bitter Well SW
0
2060
5150
5149
2007-05-16T01:43:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 74'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Similar to [[Ventilation Area B SW]], but start the screw attack from the descending elevator instead of the movable block.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Bitter_Well_SW.mp4 SW 74 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bitter Well SW'''
|}
8c1cf182015957842767d303b941bfa17c3602ba
5149
2007-05-16T01:41:56Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 74'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Similar to [[Sand Processing SW]], but start the screw attack from the descending elevator instead of the movable block.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Bitter_Well_SW.mp4 SW 74 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Bitter Well SW'''
|}
5299af1ceb1b4df835c32e6f466f2aa2aefcf58b
Blogg Morph Ball Glitch
0
1015
3444
1837
2005-04-29T17:13:45Z
SheeEttin
242
wikitext
text/x-wiki
If you shoot a missile at a Blogg, then turn into Morph Ball mode, the Blogg will grab you and you will lose a bunch of health. This is not unusual. However, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T UNMORPH.''' You will have to reset the game. My guess is this is because the game thinks you're still in its mouth and therefore disallows unmorphs.
280ed9c40f3527a2364f557e31aa384d8768c5ee
1837
1366
2005-02-23T00:08:40Z
Jason
158
wikitext
text/x-wiki
If you shoot a missile at a Blogg, then turn into Morph Ball mode, the Blogg will grab you and you will lose a bunch of health. This is not unusual. However, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in its mouth and therefore, you can't use the X button.
97123d3ab1c55d8797350e13397b2b4b0f91358e
1366
2005-02-21T03:32:08Z
Sethboy2
196
wikitext
text/x-wiki
If you shoot a missel at a Blorgg, then turn into Morph Ball mode, the Blorgg will grab you and you will lose a bunch of health. This is not unusual. How ever, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in it's mouth and there for, You can't use the X button.
a20e80c42d807950452aff296cf7ac462112ae3d
Blorgg Morph Ball Glitch
0
1019
3448
2005-02-23T00:07:31Z
Jason
158
Blorgg Morph Ball Glitch moved to Blogg Morph Ball Glitch
wikitext
text/x-wiki
#REDIRECT [[Blogg Morph Ball Glitch]]
ae2832f88577bf8142cb7e169aa3c58a43483996
Bomb Guardian
0
736
3130
1079
2005-01-23T23:28:26Z
InuYasha
171
/* Boss Tricks: Bomb Guardian */
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by'':
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid to defeat Phantoon in only three rounds.</li></ul>
----
''Discovered by'':
InuYasha
You can actually kill the Bomb Guardian in two rounds. If you're fast enough, you can fire one partially charged shot and a fully charged shot. This knocks off half it's life. Repeat the strategy a second time to kill it in two rounds. I don't have a video showing it though, sorry.
81286ff9d06924178021893d14a4044ec31fa95f
1079
252
2004-12-02T05:45:40Z
Yoshi348
11
/* Boss Tricks: Bomb Guardian */
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by'':
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid to defeat Phantoon in only three rounds.</li></ul>
2c7666018be7e636f1e1506e4ba6c75bc02e8eb8
252
234
2004-12-01T21:20:50Z
MMcLean54
34
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by'':
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid when defeating Phantoon in only three rounds.</li></ul>
394a1e0108eeacb5faa72fef5589d55cf3d01569
234
233
2004-12-01T21:19:14Z
MMcLean54
34
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by'':
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <i>then</i> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is behind the three round Phantoon battle in Super Metroid.</li></ul>
707a6faff3842583f9b5ed768d6291cbb8d541dc
233
232
2004-12-01T21:18:33Z
MMcLean54
34
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by''
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <i>then</i> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four. The same principle is behind the three round Phantoon battle in Super Metroid.</li></ul>
6a07eac076b81fd0446dae70eb797d6cc94acb5a
232
55
2004-11-29T06:19:59Z
Yoshi348
11
/* Boss Tricks: Bomb Guardian */
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by''
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4. This is the same principle behind the 3 round Phantoon battle in Super; (insert better explanation than I can make here)</li></ul>
cdbefbaca061456e73fdc4737c9fb629bd408242
55
13
2004-11-29T03:09:23Z
Ajbolt89
2
/* Boss Tricks: Bomb Guardian */
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by''
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4.</li></ul>
3c43840fe92bb1cbdd89c517fa85b7a66c0a194e
13
2004-11-29T03:09:01Z
Ajbolt89
2
Boss Tricks: Bomb Guardian
wikitext
text/x-wiki
== Boss Tricks: Bomb Guardian ==
''Discovered by''
Kip
Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz.
Notes:
<ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4.</li></ul
46480942bc18229c081efb88cdfa3b861782f975
Boost Guardian
0
796
3190
1078
2005-01-23T20:49:47Z
Edward Tohr
169
Made my post less confusing.
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries)
--USBCD36 22:39, 26 Dec 2004 (CST)
Kinda useful trick submitted by Edward Tohr, but discovered by his friend: Any time the Boost Guardian is in his Solid form puddle mode (Black puddle), you can still hit him. This may be able to reduce the number of times he goes into boost mode, which is always a good thing.
c004cc3937835bb2c4720cd6c9cf81a0a495dab3
1078
1047
2005-01-22T07:28:27Z
Edward Tohr
169
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries)
--USBCD36 22:39, 26 Dec 2004 (CST)
Kinda useful trick submitted by Edward Tohr, but discovered by his friend: Any time the Boost Guardian is in his non-red puddle mode, you can still hit him. This could lessen the number of times he goes into boost mode, which can make things a lot easier.
717acc53daffe45317ebe75eb15d8df5910c2038
1047
771
2004-12-26T22:39:47Z
Usbcd36
120
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries)
--USBCD36 22:39, 26 Dec 2004 (CST)
94e4a7b0dc271432e0ecdc5932a122854d373917
771
770
2004-12-26T22:39:28Z
Usbcd36
120
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries)
--USBCD36 22:36, 26 Dec 2004 (CST)
be8c357c731df8bb89bd9b2390786c1edf609456
770
769
2004-12-26T22:38:55Z
Usbcd36
120
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries)
--USBCD36 17:36, 26 Dec 2004 (EST)
eed39be1842438f7a27b85e1b5ba96f07e5caa59
769
450
2004-12-08T01:15:53Z
Zxcvbnm
75
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
156f4c12907caae389e1fec4b2e96e720355bb75
450
449
2004-12-08T01:14:24Z
Zxcvbnm
75
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
dac2ef0598495b1587705f8c2e538777b12f82f2
449
2004-11-30T15:55:42Z
Dart Zaidyer
7
wikitext
text/x-wiki
These tricks also work on Hard Mode.
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count.
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup.
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)
b2b030702cb6d6203d82bc245c1a64c49474c19c
Boss Tricks
0
730
3124
1965
2005-05-04T23:51:37Z
Jason
158
I'm tired of doing this, so I'll stop for now
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Dark Missile Trooper]]
[[Boost Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Spider Guardian]]
[[Power Bomb Guardian]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
fac408b00183c6f91365274fecff969f82233a72
1965
1750
2005-04-24T15:06:04Z
Copperandterence
225
wikitext
text/x-wiki
[[Dark Alpha Splinter]]
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Dark Missile Trooper]]
[[Boost Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Spider Guardian]]
[[Power Bomb Guardian]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
15a0415b96f5438d2c49f960b7dc808d3926d074
1750
595
2004-12-14T03:40:05Z
Prime Hunter
20
Just a bit of organization
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Dark Missile Trooper]]
[[Boost Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Spider Guardian]]
[[Power Bomb Guardian]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
fac408b00183c6f91365274fecff969f82233a72
595
589
2004-12-13T19:58:48Z
MMcLean54
34
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Power Bomb Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Spider Guardian]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
567766e73024e5fc65754ff7663ea2ce9370e9d2
589
272
2004-12-02T19:26:09Z
Zell99
3
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Spider Guardian]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
59ac766e81dc133180ce77e202cf449dad5fcbce
272
209
2004-12-01T01:55:13Z
Solr Flare
5
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Alpha Blogg]]
[[Grapple Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
bd856a89f274223130c09f9b18abe41fb24c774f
209
204
2004-12-01T00:53:41Z
BoostR
27
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
[[Alpha Blogg]]
[[Grapple Guardian]]
f8aa0acb1b7db41eedba56fb8c9f74920b689359
204
199
2004-12-01T00:48:52Z
BoostR
27
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
[[Alpha Blogg]]
09a72d95866bc9e02ed124d3717ad6bd760763e7
199
164
2004-11-30T15:45:43Z
Dart Zaidyer
7
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Boost Guardian]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
48202a11b2d2d580fb6fc1533538bb2f5e70a13f
164
116
2004-11-30T02:29:25Z
Prime Hunter
20
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Quadraxis]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
2227877bc7c8c3376a515585ddde1f07a09cd540
116
115
2004-11-30T02:24:57Z
Prime Hunter
20
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Amorbis]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
[[Quadraxis]]
8fa210e087023ced0b85e1a8a97bf458eeeb0a99
115
114
2004-11-30T02:23:03Z
BoostR
27
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
[[Quadraxis]]
cecbfd269c147abd9c2996b33ff93bc23d0034dd
114
98
2004-11-29T22:50:38Z
Maur
25
added chykka, someone still needs to do the larva
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Chykka]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
fd545b2d15a713bcc93a6eeba46d2399d9fc5c98
98
76
2004-11-29T19:53:52Z
Prime Hunter
20
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Dark Missile Trooper]]
[[Dark Samus 2]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
fced65a04f57d6ded3af0ca3975bb73504618b8a
76
75
2004-11-29T19:53:31Z
Prime Hunter
20
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Dark Samus 2]]
[[Dark Missile Trooper]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
5174c3e768b8e5de62cda4edad340191d9bb56f7
75
19
2004-11-29T03:20:51Z
Ajbolt89
2
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Dark Missile Trooper]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
29fc94103d1361f3301c006558284484f7e21e48
19
17
2004-11-29T03:17:03Z
Ajbolt89
2
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Missile Trooper]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
d6e4b9024435d2ec360aece95a2e0d3c6a7a27a7
17
16
2004-11-29T03:16:48Z
Ajbolt89
2
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Dark Missile Trooper]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
29fc94103d1361f3301c006558284484f7e21e48
16
15
2004-11-29T03:14:02Z
Ajbolt89
2
Added Missile Trooper to list.
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Missile Trooper]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
d6e4b9024435d2ec360aece95a2e0d3c6a7a27a7
15
14
2004-11-29T03:10:17Z
Solr Flare
5
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Emperor Ing]]
[[Dark Samus 3 & 4]]
60a6e32e288b969c446514d27048a9422c6e6e43
14
12
2004-11-29T03:04:06Z
Ajbolt89
2
Added bomb guardian to page.
wikitext
text/x-wiki
[[Bomb Guardian]]
[[Jump Guardian]]
[[Dark Samus 1]]
[[Emperor Ing]]
c4c5e42361c12fd9f4f8811a774d04aeed64a229
12
11
2004-11-29T02:49:55Z
Solr Flare
5
wikitext
text/x-wiki
[[Jump Guardian]]
[[Dark Samus 1]]
[[Emperor Ing]]
466b7795fceb1ecbb0b2166c863ceeba016cb720
11
10
2004-11-29T02:48:29Z
Ajbolt89
2
wikitext
text/x-wiki
[[Jump Guardian]]
[[Dark Samus 1]]
bb725659be881e82bea27f1433be734d66e7a799
10
6
2004-11-29T02:22:01Z
Ajbolt89
2
wikitext
text/x-wiki
[[Jump Guardian]]
276bf6cbdc8adf313ed3faa14b224107e54c5bdf
6
2004-11-29T02:21:19Z
Njahnke
1
wikitext
text/x-wiki
[[example boss trick]]
7e0ea3d86a561872d62ff069ec7b6f6df7f905bb
Brooding Ground SW
0
2054
5115
5114
2007-05-15T21:24:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 47'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Abandoned Worksite SW]]. Room geometry is similar.
'''Video:''' See [[Abandoned Worksite SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Brooding Ground SW'''
|}
0e7334ef1b6ba8078fcbc92edf1010244b8cc49a
5114
2007-05-15T19:45:47Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 46'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Abandoned Worksite SW]]. Room geometry is similar.
'''Video:''' See [[Abandoned Worksite SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Brooding Ground SW'''
|}
0bb70bc9671e699a38802ecf0716152c5e6f7604
Bubble Portal
0
1050
3394
2005-03-16T19:56:01Z
SamusAranLuver
111
wikitext
text/x-wiki
Posted by: SAL discovered by MY little bro.
Since I never let my brother play with metroid prime single player cause im too afraid he might srew up my memorie card again he bouth a memory card.
As I was wacthing him play In case he accidentally discovers something with out knowing it. WELL HE did!
Right after talking to U mos for the first time going some where after you might encounter a spinter battle.
In that battle you will see a dark portal opening up. Right be fore the portal infects them you blast them to obviliion(if that even how you spell it).and the portal will be there they do nothing but there just there if you blast them they will explode into little bubles!
bdaee70da687dfaf0bd2900a93dd5fd485945a27
Bubble portal
0
1051
3395
2005-03-16T20:07:27Z
MMcLean54
34
Bubble portal moved to Bubble Portal
wikitext
text/x-wiki
#REDIRECT [[Bubble Portal]]
df6b12be63c9c45a2994de02203a8fad28d0e948
Catacombs SW
0
2080
5264
5263
2007-11-30T18:44:53Z
Doninss
217
Modified description.
wikitext
text/x-wiki
'''Secret World 118'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world. The 'right spot' is slightly away from the wall when using "Where's the Room?".
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Catacombs SW'''
|}
48d5c8dfc779ef5611d20a49a8e2cf702e7974d5
5263
5262
2007-11-30T18:40:12Z
Doninss
217
Swapped link URLs
wikitext
text/x-wiki
'''Secret World 118'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The 'right spot' is slightly away from the wall on this one. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Catacombs SW'''
|}
f39e1d482ba9ad05471b2f8fbbc475a955c56a77
5262
2007-11-30T18:30:17Z
Doninss
217
New page.
wikitext
text/x-wiki
'''Secret World 118'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The 'right spot' is slightly away from the wall on this one. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Catacombs SW'''
|}
e51c2a01bc1313d015a8c1e621b8fa51946deae9
Central Area Transport West
0
892
3283
1840
2005-04-29T17:23:16Z
SheeEttin
242
wikitext
text/x-wiki
''This happened to Walter Mitty after he hadn't saved for an hour (>_<)''
If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without getting the Echo Visor, but you can when you get the Screw Attack early.
be11927995e2f38f47ef1ffb1cd1e2c7b24fa018
1840
694
2004-12-21T05:41:54Z
Walter Mitty
107
wikitext
text/x-wiki
''this happened to Walter Mitty after he hadn't saved for an hour (>_<)''
If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without having used the Echo Visor to open the door to the portal in Main Research, but having the screw attack early allows you to.
cdc6edeff19027af65e7e5314d9019fc3c8414d0
694
2004-12-21T05:37:06Z
Walter Mitty
107
wikitext
text/x-wiki
If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without having used the Echo Visor to open the door to the portal in Main Research, but having the screw attack early allows you to.
9372597eac635d998f06907cd73092a769b01680
Central Area Transport West SW
0
1202
5125
4674
2007-05-15T21:59:47Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 91'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor.
If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Area Transport West SW'''
|}
2b0c77ed0d0ea218b887d4660cb3ce4f69636c97
4674
3568
2007-03-22T19:45:13Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 91'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor.
If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Area Transport West SW'''
|}
61bbd1228a4a82f34f9494cc3228d658e3c3174f
3568
2006-04-15T03:41:56Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 91</H2></center>
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor.
If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Area Transport West SW'''
|}
dd7467b36617e950091b839a6e8094f25d3e9780
Central Mining Station
0
850
4716
4715
2007-03-26T00:22:51Z
Doninss
217
Added note, vids
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
cbe01beab95b2d09bd94b37aa630c79f1a2f0343
4715
4713
2007-03-26T00:19:23Z
Doninss
217
Removed all my edits (and copperandterrences as well)
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
a5d56f771bc8bb875fad3a200240b59996f74787
4713
3246
2007-03-25T23:32:46Z
Doninss
217
Removed secret world stuff - to new page
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
311cc0235696b87162637082486a35185d6a7751
3246
2335
2006-04-16T00:03:04Z
Doninss
217
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 25</H2></center>
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link)
*Video of original method ('''Discovered by:''' The Pizza Boy): [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
d0ad04063701c47dbd32348cd8b4920f568a4373
2335
2309
2006-04-15T01:59:21Z
Doninss
217
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 25</H2></center>
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New '''video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link)
*'''Video''' of original method ('''Discovered by:''' The Pizza Boy): [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
c888e56d50770ffee1a0e58ed326f3c2d2ccc0bd
2309
2308
2006-04-15T01:56:38Z
Doninss
217
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 25</H2></center>
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link)
*Video of original method ('''Discovered by:''' The Pizza Boy) [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
44f804e22ba6a7f9d6bc010fad0ee06cd51a940c
2308
2298
2006-04-15T01:15:33Z
Doninss
217
Added vid
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 25</H2></center>
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance] (alt)
*Video of original method ('''Discovered by:''' The Pizza Boy) [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance]
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
b7bba72b76d3ed14435ec13c388e229b876e5212
2298
2297
2006-04-15T01:10:28Z
Doninss
217
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 25</H2></center>
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance] (alt)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
ac4ce998cf7b1fe092e672160564803bc894b166
2297
2276
2006-04-13T05:13:09Z
Doninss
217
Pruned dead links, added fresh vid link, added nav aid
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
'''Note:''' This is an alternate method.
''Discovered by PirateMetroid''
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
*New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25] (alt)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
f987b73ac6a3d658dadd3302796546f77dc02614
2276
1959
2005-05-04T23:33:58Z
Jason
158
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
cbe01beab95b2d09bd94b37aa630c79f1a2f0343
1959
1727
2005-04-23T23:27:11Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by Flyfunner, Kahrain, Ekarderif, Several people''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
''Discovered by PirateMetroid, Several people''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
c6e40e62bab0a6d31e2810bbb6289c551a295710
1727
1726
2005-04-23T23:26:38Z
Copperandterence
225
/* Secret World */
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
''Discovered by PirateMetroid, Several people''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
b8dce2aede239330e287077baff8937c2639da25
1726
1635
2005-04-08T03:41:05Z
Doninss
217
Added note, and 2 vids (outside links)
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
cbe01beab95b2d09bd94b37aa630c79f1a2f0343
1635
1223
2005-02-06T17:13:54Z
MMcLean54
34
whoops...same concept as edit # 1 also worth noting, doors can be opened and you can jump.
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World:
*So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please)
a5d56f771bc8bb875fad3a200240b59996f74787
1223
1222
2005-02-06T17:11:27Z
MMcLean54
34
Nothing there was new
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World?
*You can walk away of the Central Mining Station
*You can't jump (Atleast I haven't found a place where you can jump)
*If you go to Morp Ball you will begin to drop and it wont stop (Seen in the second video). When you Unmorph the falling will stop
*You can't get out of the Secret World (If you find a way to get out feel free to say it)
98111be2cb2f1f9e442bd93c70e68f176b8eed03
1222
1220
2005-02-06T14:01:55Z
PirateMetroid
188
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
----
== Secret World ==
''Discovered by PirateMetroid''
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video)
What can or can't you do in the Secret World?
*You can shoot through the floor and destroy crates.
*You can shoot the doors but they don't open
*You can walk away of the Central Mining Station
*You can't jump (Atleast I haven't found a place where you can jump)
*If you go to Morp Ball you will begin to drop and it wont stop (Seen in the second video). When you Unmorph the falling will stop
*You can't get out of the Secret World (If you find a way to get out feel free to say it)
874309b5eb57b5e94a08b4ed1a28768cfcbae0cc
1220
522
2004-12-10T19:38:25Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
179d4e72883a668798c91d07e10b181607db8d4b
522
521
2004-12-10T19:37:57Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
b6d9076224d10e2bf3e75cbc3dc65637c6b3adc9
521
491
2004-12-09T02:44:02Z
Yoshi348
11
link
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
24bbe28784be463423854f5f9db80cb3760406e7
491
488
2004-12-09T02:27:36Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also TRHbj up there.
6091870a595246712bc349da091ca57ac0130855
488
487
2004-12-09T02:27:16Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also TRHbj up there
0a3162acea4e15f4e9a9d2c080ed80289acc3d30
487
473
2004-12-08T19:23:43Z
Jhsa
65
URL correction for second video
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.
e4cdf7735ba7d0abd585a94e6931a4328a0c7dbc
473
397
2004-12-06T19:58:14Z
Ekarderif
4
Sparky's video does not show the early Beam Ammo Expansion
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.
6464978690860110e17f73fce7a7e4e510867764
397
396
2004-12-06T19:51:53Z
Ekarderif
4
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here]
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the two areas (left of the forcefield and the box on the left) and claim your prize.
609ea0f7b20c270f76b102970835c2e84c9bb793
396
387
2004-12-06T16:16:58Z
BoostR
27
Replaced Ekarderif's two (sloppy) vids with Sparky's speedy vid :)
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here]
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.
67ff830acbae07658ec14175f22a8c3e04fa4a9e
387
2004-12-06T15:08:54Z
Ekarderif
4
wikitext
text/x-wiki
''Discovered by Kahrain, Ekarderif''
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.
6464978690860110e17f73fce7a7e4e510867764
Central Mining Station SW
0
1997
5026
5013
2007-05-13T23:00:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (Independently)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside, SA)] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside, SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
ac9a1ce56b3ed755855f1730b599f641254a3a1b
5013
4881
2007-05-13T22:22:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (Independently)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside, (SA))] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside, (SA))] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
9b8a96d54b0b30602edd666fb97791ca8c9c5771
4881
4857
2007-04-10T02:25:03Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (Independently)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
c669fc87bda34d14da87e46daba6cfb021b32f88
4857
4856
2007-04-10T00:58:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (Independently)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link)
The vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
0d8b7e5507b9b4a3a3a83edce23f2504e599b3f2
4856
4842
2007-04-10T00:56:42Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (Independently)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
15f762364f8cb217b2dc4f0f9aabcff527625c89
4842
4717
2007-04-09T21:23:39Z
Doninss
217
added credit
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy, PirateMetroid (separately)
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
acbab78c087cc8f1fa7409b5ce84ff2aa5622ec6
4717
4714
2007-03-26T00:41:58Z
Doninss
217
Revise
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This SW is also listed on the [[Central Mining Station]] page.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station SW'''
|}
2cdc681678217ca75f9a5e79b5d33e1768f6db72
4714
2007-03-26T00:00:52Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 25'''
'''Discovered by:''' The Pizza Boy
'''Description:''' From inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link)
'''Alternate Method'''
'''Discovered by:''' PirateMetroid
'''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Central Mining Station'''
|}
a8471d8e4e446e4fe1386a1ddf9f1c090d42bc9a
Chykka
0
777
3171
1255
2005-02-11T02:08:42Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. While he is reeling you in, blast his face off. It's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. He's also vulnerable while he's going under so fire away.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. If you have it tongue you twice, it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
SAL:this is pointless but if you come back to the dark temple later chykka will just be lying there on the floor dead just shoot him or something for fun lol.
2f3aee95de0c15d1fd4e850ee216f87e6efca462
1255
503
2004-12-09T21:52:09Z
Zxcvbnm
75
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. While he is reeling you in, blast his face off. It's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. He's also vulnerable while he's going under so fire away.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. If you have it tongue you twice, it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
6419c1a96015e7779b01cd1fd49bfcd332c5b48b
503
498
2004-12-09T15:59:38Z
Yoshi348
11
That information was actually already there.
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
d236132984b915225f45d60eceef944dbde71aef
498
496
2004-12-09T13:04:50Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
<ul><li>It helps it you get [[Floaty Jump]] then use it to dodge Chykka Larva's rings of Dark water.</li></ul>
4fb9a2c78f6bd8df66c2dab085792a28d30c7899
496
495
2004-12-09T13:04:16Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
<ul><li>It helps it you get [[Floaty Jump]] then use it to dodge Chykka's rings of Dark water.</li></ul>
ab4fe3ed9d7a144f83215616de3be6d4071c233e
495
470
2004-12-08T12:08:44Z
Zxcvbnm
75
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
d236132984b915225f45d60eceef944dbde71aef
470
249
2004-12-02T02:55:01Z
Maur
25
removed stub tag
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
32caaa6f2e7eb77c12fd96e4d275f57354cfa08c
249
211
2004-12-01T02:06:08Z
Solr Flare
5
wikitext
text/x-wiki
'''Chykka Larva'''
''By Sparky''
1) Break the coccoon, and get [[Floaty Jump]].
2) Scan it at the beginning.
3) Immediately after scanning, missile the dark spinners, and charge the light beam.
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough.
5) Then charge power and super missile when he jumps in the air.
6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again.
7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him.
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth.
This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle...
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
{{stub}}
c1a6136a2c96b7d22563ded700cbfc0dd81837e1
211
208
2004-12-01T01:37:53Z
Yoshi348
11
wikitext
text/x-wiki
'''Chykka Larva'''
someone do it... please :(
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul>
{{stub}}
03295a086a5c0873fd00944616c63453473eabef
208
192
2004-11-30T22:53:38Z
Maur
25
added stub tag, link to kip's floaty jump
wikitext
text/x-wiki
'''Chykka Larva'''
someone do it... please :(
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
Notes:
<ul><li>[["Where's Chykka?"]]</li></ul>
{{stub}}
d9b072c1ffe0e7fdad73572ca302977a58852daa
192
2004-11-29T22:54:28Z
Maur
25
chykka adult is mostly done, but someone needs to do the larva
wikitext
text/x-wiki
'''Chykka Larva'''
someone do it... please :(
'''Chykka Adult'''
<ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i>
<li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four.
<li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo.
</ul>
49fa2000578bacd58ca1380e60720397dfb7c444
Collapsed Tunnel SW
0
2041
5007
4959
2007-05-13T22:17:03Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 18'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Collapsed Tunnel SW'''
|}
908b5a13dcdd86dc5f196c464812d672ec3c138f
4959
4957
2007-05-12T21:26:48Z
Doninss
217
new description
wikitext
text/x-wiki
'''Secret World 18'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Collapsed Tunnel SW'''
|}
1e3628822ea84f7434fd80c642b4b134ebf53b3d
4957
2007-05-12T21:20:03Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 18'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Collapsed Tunnel SW'''
|}
15a4f6049b8f36cf5a3ea4afc58cebe2b2098c58
Color in Portal
0
996
3423
1557
2005-03-21T03:15:11Z
Tim
21
wikitext
text/x-wiki
When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.
From Tim
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*
71ef774d55417ceca0045e035c025aea332597ab
1557
1556
2005-03-21T03:15:04Z
Tim
21
wikitext
text/x-wiki
When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.
From Tim
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*
48f2eeedea594147315886ec2762c3b730eb40b7
1556
1555
2005-03-21T03:14:52Z
Tim
21
wikitext
text/x-wiki
When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.
From Tim
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*
3309a54689d9977e4f0dcf09f3bef639080a87da
1555
2005-02-11T15:03:46Z
Trickfinder
185
wikitext
text/x-wiki
When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.
4eae07999c400f23a279f1b50da2fd8f0c12d7c8
Command Center Access SW
0
2012
5123
4773
2007-05-15T21:55:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 90'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. The ceiling is quite low, it can be tough to initiate screw attack. Try a tap... (stick forward) tap, tap rhythm. Try to match the alignment, and landing position shown in the video. Use L-lock jumps to get free of the tunnel and into the secret world proper. This can be a hard secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW90CommandCenterAccess.mp4 SW 90 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Command Center Access SW'''
|}
9232355d5c1b54b59b7ba4066a919c3b848aabdc
4773
2007-03-30T23:05:53Z
Doninss
217
New page :D (hard one)
wikitext
text/x-wiki
'''Secret World 90'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. The ceiling is quit low, it can be tough to initiate screw attack. Try a tap... (stick forward) tap, tap rhythm. Try to match the alignment, and landing position shown in the video. Use L-lock jumps to get free of the tunnel and into the secret world proper. This can be a hard secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW90CommandCenterAccess.mp4 SW 90 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Command Center Access SW'''
|}
1c19de1b5cc73bf411e439ca3be097548194e1f0
Command Chamber
0
1134
3531
2005-05-04T01:55:30Z
Copperandterence
225
wikitext
text/x-wiki
No explanation for this crash is currently known.
76655ae9160dd102e07d648132232a46b8d3cbe9
Communication Area
0
1135
3532
2005-05-04T01:55:40Z
Copperandterence
225
wikitext
text/x-wiki
No explanation for this crash is currently known.
76655ae9160dd102e07d648132232a46b8d3cbe9
Controller Access SW
0
2070
5215
2007-05-20T06:25:25Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 96'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' See [[Dark Controller Access SW]]. Room geometry is similar.
'''Video:''' See [[Dark Controller Access SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Controller Access SW'''
|}
437a2db8a3f3dba1d1962172b2b93685efe0ae9e
Controller tricks
0
1058
3400
1916
2005-05-02T01:03:27Z
SamusAranLuver
111
thats not a controller trick so why are you adding it for?!?
wikitext
text/x-wiki
Discoverd by SAL
If you charged a beam that cost ammo and you have to use another one don't fire it!
you can do the following depending on the situation your in.
A. morph and the beam will be saved or
B.use any finger u wish and while still holding the buttons go underneat tit and swich
sorry im in a rush but more will come!
----
Um I don't think this section has anything to do with controllers.
Underneath... tit? You can simply switch to another beam. <br><br>Here's a rare (but neat) little trick:
<br>Say you're in Dark Aether, and you need to go to Aether. YOu have plenty of Light Ammo, and you're out of Dark Ammo. YOu want to be very conservative, and not use up your Light Ammo. What do you do? Switch to the A-Beam, charge, and fire. You don't lose any ammo, and the portal opens! (You can also do this the other way around, Aether to Dark Aether) --''[[User:SheeEttin|SheeEttin]]
5e09540744619d58bb5b671b2c0acb68d5d9791a
1916
1900
2005-04-30T17:10:10Z
SheeEttin
242
Added thing.
wikitext
text/x-wiki
Discoverd by SAL
If you charged a beam that cost ammo and you have to use another one don't fire it!
you can do the following depending on the situation your in.
A. morph and the beam will be saved or
B.use any finger u wish and while still holding the buttons go underneat tit and swich
sorry im in a rush but more will come!
----
Underneath... tit? You can simply switch to another beam. <br><br>Here's a rare (but neat) little trick:
<br>Say you're in Dark Aether, and you need to go to Aether. YOu have plenty of Light Ammo, and you're out of Dark Ammo. YOu want to be very conservative, and not use up your Light Ammo. What do you do? Switch to the A-Beam, charge, and fire. You don't lose any ammo, and the portal opens! (You can also do this the other way around, Aether to Dark Aether) --''[[User:SheeEttin|SheeEttin]]
e066ff2d0954829955e194446e6dbd3788fa32e5
1900
2005-03-17T19:42:52Z
SamusAranLuver
111
wikitext
text/x-wiki
Discoverd by SAL
If you charged a beam that cost ammo and you have to use another one don't fire it!
you can do the following depending on the situation your in.
A. morph and the beam will be saved or
B.use any finger u wish and while still holding the buttons go underneat tit and swich
sorry im in a rush but more will come!
f62e0a2df4524b2c9cdb7c0d484281ec29b0f36a
Controller type
0
1056
3398
2114
2005-05-29T00:11:01Z
Shinin
162
Just corrected spelling & grammar. Also added a small thing about a controller.
wikitext
text/x-wiki
Posted by: SAL!
There are many controllers for the Nintendo Gamecube system but I use two of them. If you use one please post a summary of it and the name of it here. Some of these controllers might change the game play. Further research still needs to be done but this is all I have for now. PLEASE ADD MORE STUFF and controllers thanks!
'''Standrad nintendo game cube controller'''
I think its the best on cause is big enough to hold and is small enough to carry around.
Good for rapid fire too.
'''SuperPad'''
My favorite preferiblr one is the super pad controller.
Pros: biger and buttons are more big so you can press all buttons easly.
Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller.
Recomened for biger hand people but still wouldn't preferit for other people.
'''MAD CAT MiRoCon'''
This controller is my least favorite but fav for my bro cause he has little fingers
Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to.
Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z.
But this is only recomended for smaller hand player which I don't think there are alot.
'''All Turbo Controllers'''
If you have a controller that is always set to turbo (some have a button on the L button side where the Z button would be instead of having it always on), you will not be able to use the charge beam because when you hold down A to charge, the turbo function will cause you to just use rapid fire the beam (or do the effect of pressing the button very fast many times in a row). So beware.
619eead98bec7c449e78e1a3da7e34343e19eaca
2114
1539
2005-03-17T19:35:56Z
SamusAranLuver
111
wikitext
text/x-wiki
posted by: SAL!
There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks!
'''Standrad nintendo game cube controller'''
I think its the best on cause is big enough to hold and is small enough to carry around.
Good for rapid fire too.
'''SuperPad'''
My favorite preferiblr one is the super pad controller.
Pros: biger and buttons are more big so you can press all buttons easly.
Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller.
Recomened for biger hand people but still wouldn't preferit for other people.
'''MAD CAT MiRoCon'''
This controller is my least favorite but fav for my bro cause he has little fingers
Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to.
Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z.
But this is only recomended for smaller hand player which I don't think there are alot.
3893250c79a38f609ca6a9a1fc0a71433a58af9e
1539
1538
2005-03-17T19:34:10Z
SamusAranLuver
111
wikitext
text/x-wiki
posted by: SAL!
There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks!
'''Standrad nintendo game cube controller'''
I think its the best on cause is big enough to hold and is small enough to carry around.
'''SuperPad'''
My favorite preferiblr one is the super pad controller.
Pros: biger and buttons are more big so you can press all buttons easly.
Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller.
Recomened for biger hand people but still wouldn't preferit for other people.
'''MAD CAT MiRoCon'''
This controller is my least favorite but fav for my bro cause he has little fingers
Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to.
Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z.
But this is only recomended for smaller hand player which I don't think there are alot.
65fe264a279a26740aeb236218a441d3d7ef3b43
1538
2005-03-17T19:33:51Z
SamusAranLuver
111
wikitext
text/x-wiki
posted by: SAL!
There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks!
'''Standrad nintendo game cube controller'''
I think its the best on cause is big enough to hold and is small enough to carry around.
'''SuperPad'''
My favorite preferiblr one is the super pad controller.
Pros: biger and buttons are more big so you can press all buttons easly.
Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller.
Recomened for biger hand people but still wouldn't preferit for other people.
'''MAD CAT MiRoCon'''
This controller is my least favorite but fav for my bro cause he has little fingers
Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to.
Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z.
But this is only recomended for smaller hand player which I don't think there are alot.
4b52f1adc11f0da2da50e5fbe2564c01df6980b6
Corner-Crawl
0
1079
3480
2232
2006-01-20T23:12:54Z
Cr@73n
237
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
You need QuickTime to view the video:
[http://www.geocities.com/tjp7154/archives/CornerCrwl.MOV Video(-LOW- quality)]
I apologize if this is hard to understand. It's actually easier than I make it sound...
Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.
Cr@73n's edit: Just a thought. I think this technique makes you rise because you're far enough through the wall for the game to consider you in a secret world. If you're just messing around sometime and you get into a secret world, try getting a pretty good distance from the room and just leaving the game for about 10 minutes. You'll find yourself a lot higher than when you started. That's also one way to get back into the room after you get a power bomb right after space jump. Note: If you're not far enough from the room, you'll just float up a certain distance and fall back down. You sorta have to experiment to find a good place to do it.
b92a996780447518f3359a7135d86e270a598171
2232
1742
2005-04-24T00:56:45Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
You need QuickTime to view the video:
[http://www.geocities.com/tjp7154/archives/CornerCrwl.MOV Video(-LOW- quality)]
I apologize if this is hard to understand. It's actually easier than I make it sound...
Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.
50de3fed4f7b0805835cce8d456a2ab1e1311737
1742
1709
2005-04-20T22:47:33Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]
I apologize if this is hard to understand. It's actually easier than I make it sound...
Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.
''tjp7154''- Well now, there you have it.
98c459cc02a08fa5c3b6284e47e316e7c0009a69
1709
1708
2005-04-20T11:16:04Z
Flamancipator
69
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]
I apologize if this is hard to understand. It's actually easier than I make it sound...
Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.
aaeb59c2949dea22b05e22f5f1ee678a71f91267
1708
1701
2005-04-19T00:37:35Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]
I apologize if this is hard to understand. It's actually easier than I make it sound...
702a4c06c872d22e0902b773e6eb7c81b860a75d
1701
1700
2005-04-19T00:28:14Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
| |-------| |
| |-------| |
| |-------| | 1 - the corner you can use
| |-------| |
|1 |-------| |
| |-------| |
| |-------| |
| |-------| |
^ ^
| spider ball track
|
little gap
I apologize if this is hard to understand. It's actually easier than I make it sound...
39d7e3f55e7b4d6f9884c2b5e89d254132ba4679
1700
2005-04-19T00:26:21Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' at least ''tjp7154''
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down.
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.
One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner.
| |19:26, 18 Apr 2005 (CDT)| |
| |19:26, 18 Apr 2005 (CDT)| |
| |19:26, 18 Apr 2005 (CDT)| | 1 - the corner you can use
| |19:26, 18 Apr 2005 (CDT)| |
|1 |19:26, 18 Apr 2005 (CDT)| |
| |19:26, 18 Apr 2005 (CDT)| |
| |19:26, 18 Apr 2005 (CDT)| |
| |19:26, 18 Apr 2005 (CDT)| |
^ ^
| spider ball track
|
little gap
I apologize if this is hard to understand. It's actually easier than I make it sound...
8d1de5b4bf5d81afe2b831bcbea334fa3dbb90a3
Crap in the hall of honored dead
0
858
3255
2004-12-07T20:29:57Z
DGlitch89
71
Crap in the hall of honored dead moved to The Hall of Honored Dead
wikitext
text/x-wiki
#REDIRECT [[The Hall of Honored Dead]]
afd7b601a89f7585567a6b446d06b20ecb3c5865
Crash
0
1131
3528
2005-05-04T01:43:10Z
Copperandterence
225
wikitext
text/x-wiki
[[GFMC Compound]]
[[Hall of Honored Dead]]
[[Command Chamber]]
[[Communication Area]]
[[Portal to Dark World]]
b148b19c74f4087f01531070df1de91a5a5585bf
Crossfire Chaos
0
911
3305
1887
2005-04-30T14:41:14Z
SheeEttin
242
Edited.
wikitext
text/x-wiki
''Posted By:'' SamusAranLuver
''Discovered by:'' ???
''Edited by:'' SheeEttin
You can blast walls open in the Randomizer rooms.
Note: Looks very funny when firing the Power Beam rapidly at the wall beacause it flashes red, like you're fighting an enemy wall.
41dee5436e33f171e8288f2493de26107e999a82
1887
811
2004-12-28T17:29:02Z
Baby Sheegoth
79
wikitext
text/x-wiki
Posted By : SamusAranLuver
Discovered by: ( )
You can blast walls open in the radomnizer rooms.
Note:Looks very funny when shooting power beam rapidly at the wall beacause its flashing red like your figthing an enemy wall or something..
53a7cfdd552ce32402587617b8e17ceb3a350c8f
811
800
2004-12-27T22:34:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Posted By : SamusAranLuver
Discovered by: Im Sure Lots Of people have discovered this already
You can blast walls open in the radomnizer rooms.
Note:Looks very funny when shooting power beam rapidly at the wall beacause its flashing red like your figthing an enemy wall or something..
4daf6b4f46753599f866cd148b97d02505597d18
800
2004-12-27T04:45:34Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE:Please Add Someting You discovered about the Arena
a86f845ffb578854c2ee0d3238400ed47290f8b8
Crossfire Chaos SW
0
2011
5064
5063
2007-05-14T18:28:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 85'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' N/A
'''Description:''' Use a [[BSJ]] to get over a notch in the wall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Crossfire Chaos SW'''
|}
d5b275b3590563fc8255de305416928beb6990a7
5063
4770
2007-05-14T18:27:34Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 85'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' N/A
'''Description:''' Use a [[BSJ]] to get over a notch in the wall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an DivX encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Crossfire Chaos SW'''
|}
602b5c31cb1c035ff90f679f9fa4dd02fec32057
4770
2007-03-28T03:05:46Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 85'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' N/A
'''Description:''' Use a [[BSJ]] to get over a notch in the wall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Crossfire Chaos SW'''
|}
9abc0dc4f972aa98371e6ac44c13b79cfcbdc474
Culling Chamber SW
0
2031
5005
4938
2007-05-13T22:13:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 14'''
'''Discovered by:''' LeCoureur103
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Hall of Combat Mastery SW|SW 15]]. (Room geometry is similar.)
'''Video:''' See [[Hall of Combat Mastery SW|SW 15]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Culling Chamber SW'''
|}
01375d2da64d8da0aeddf4411fcf3920e4bdf003
4938
2007-05-11T04:02:49Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 14'''
'''Discovered by:''' LeCoureur103
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Hall of Combat Mastery SW|SW 15]] (Room geometry is similar.)
'''Video:''' See [[Hall of Combat Mastery SW|SW 15]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Culling Chamber SW'''
|}
7e3810d97f6dc857bace4cea3d29c56d0676017c
Current Lowest % and Requirements
0
756
3150
2369
2006-06-12T16:51:04Z
XtraX
243
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 16%
'''Requirements:'''
1)missile launcher
2)violet translator
3)morph ball bomb
4)amber translator
5)space jump boots
6)dark beam
7)light beam
8)dark suit (or Annihilator ?)
9)super missile or an early PowerBomb expansion
10)boost ball
11)seeker launcher
12)dark visor
13)spider ball
14) main power bomb
15)screw attack
16)light suit
The possible run (if you're hosting it on SDA) is 21% Because they don't let you go in SW's.
Skipping Gravity Boost requires floating, skipping Super Missiles might not, so lowest speedrunable % is either 16% or 17%
a075c38147ce26a23ec020172f54a722715c59b4
2369
2024
2005-05-15T23:29:25Z
MissileWaster
138
Grapple Beam has been skipped!
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 19% (Almost 16%!!)
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam (Barely)
7) Dark Visor
8) Bombs
9) Power Bombs
10) Boost Ball (Barely)
11) Spider ball
12) Screw Attack
13) Gravity Boost (Barely)
14) Space Jump
15) Dark Suit (It's pointless because you need 4 E-tanks instead of 0)
16) Light Suit
17-19) 3 Translator Modules for 1% each Translator
The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's.
fca56a19685c26d1bedd57a86081fdd58be0070c
2024
1051
2005-01-22T19:11:27Z
Gendreavus
50
Changed the 'lowest %' thing at the top to read 20%
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 20% (Almost 16%!!)
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam (Barely)
7) Dark Visor
8) Bombs
9) Power Bombs
10) Boost Ball (Barely)
11) Spider ball
12) Screw Attack
13) Gravity Boost (Barely)
14) Space Jump
15) Grapple (Barely)
16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0)
17) Light Suit
18-20) 3 Translator Modules for 1% each Translator
The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's.
4ae5a5294d72d14f5ea423c311804d2e8f139c7a
1051
1050
2005-01-22T19:04:01Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 21% (Almost 16%!!)
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam (Barely)
7) Dark Visor
8) Bombs
9) Power Bombs
10) Boost Ball (Barely)
11) Spider ball
12) Screw Attack
13) Gravity Boost (Barely)
14) Space Jump
15) Grapple (Barely)
16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0)
17) Light Suit
18-20) 3 Translator Modules for 1% each Translator
The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's.
7c8502181ba990178b7a3d879c99966510efc02c
1050
862
2004-12-31T19:44:08Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 21% (Almost 16%!!)
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam (Barely)
7) Dark Visor
8) Bombs
9) Power Bombs
10) Boost Ball (Barely)
11) Spider ball
12) Screw Attack
13) Gravity Boost (Barely)
14) Space Jump
15) Grapple (Barely)
16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0)
17) Light Suit
18-21) 4 Translator Modules for 1% each Translator
The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's.
7446567627654c3ae8709ce6b4027c7be00cf536
862
848
2004-12-30T19:04:34Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 21%
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam
7) Dark Visor
8) Bombs
9) Power Bombs
10) Boost
11) Spider ball
12) Screw Attack
13) Gravity Boost
14) Space Jump
15) Grapple
16) Dark Suit
17) Light Suit
18-21) 4 translator modules for 1% each translator
The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's.
628b5cad426ce5917a8b129eb003d5af39d2ba26
848
2004-11-29T05:55:31Z
Solr Flare
5
wikitext
text/x-wiki
'''Current Lowest % Completion Possible:''' 22%
'''Requirements:'''
1) Missile Launcher
2) Super Missiles
3) Seekers
4) Light Beam
5) Dark Beam
6) Annihilator Beam
7) Dark Visor
8) Echo Visor
9) Bombs
10) Power Bombs
11) Boost
12) Spider ball
13) Screw Attack
14) Gravity Boost
15) Space Jump
16) Grapple
17) Dark Suit
18) Light Suit
19-22) 4 translator modules for 1% each translator
15af9c84c79b0afe1c61d4adff9de4ed56dbee3a
Current Obstacles to Skipping Items
0
875
3270
2380
2006-06-26T16:54:39Z
SheeEttin
242
major reformatting
wikitext
text/x-wiki
''Last Updated 06/26/06''<br /><br />
__TOC__
== Unskippable Items ==
=== Light/Dark Beams, PBs, Missiles, Bombs, Light Suit ===
:All needed in multiple locations. Chance of skipping these is likely 0.
=== Screw Attack ===
:Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this)
:Needed to reach Emperor Ing
=== Seeker Missiles ===
:One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this.
=== Boost Ball ===
:Needed for getting Seeker Missiles
:Needed for beating the Spider Guardian
:Needed for getting Screw Attack
=== Spiderball ===
:Needed for Emperor Ing II
=== Amber Translator ===
:Needed to escape Agon Temple after aquiring Bombs. Only a Secret World in the accessable rooms which requires Bombs would allow skipping of this item.
=== Violet Translator ===
:Required for entering/leaving Agon
== Items which can be skipped, but not for low % ==
=== Space Jump ===
:This may not be unskippable, but skipping it seems unlikely.
=== Dark Suit ===
:The Dark Suit is required to skip the Annihilator beam.
=== Dark Suit and Annihilator ===
:Though it has yet to be proven, it might be possible to skip Dark Suit instead of Annihilator using MBI.
:Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile.
:Quadraxis has yet to be tested.
=== Gravity Boost, early Power Bomb and Super Missiles ===
:It is possible to skip Gravity Boost; Power Bombs are not required to do so.
:It is possible to get a Power Bomb expansion quite early.
:It seems possible to skip the Super Missiles, but has not yet been done.
:Skipping the Super Missiles requires an early Power Bomb to get the Lower Torvus key.
:It is necessary to get the main Power Bomb to have the Sky Temple key in Dark Oasis spawn, making it impossible to get a lower percentage this way.
:It is possible to get the Main Power Bomb early, but only after killing Chykka.
== Notes ==
:Skippable Items are:
*Grapple Beam
*Space Jump
*Annihilator beam
*Gravity boost
*Dark Suit
*Super Missiles
*Echo Visor
*Cobalt Translator
*Emerald Translator
:Amorbis, and therefore the Dark Agon keys, can be skipped when skipping the Dark Suit.
:Returning the energy to Agon and Torvus can be skipped (but not Sanctuary; that triggers the Light Suit).
:The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. ''(see [[Skipping the Ing Hive Keys]])''
:The Caretaker Drone can be skipped by getting the [[Early Screw Attack|Screw Attack early]].
113712fae138e39ab11687784fc4b0f73ce26812
2380
2379
2006-06-13T10:26:03Z
XtraX
243
wikitext
text/x-wiki
''Last Updated 06/12/06''
'''Unskippable Items'''
'''Light/Dark Beams, PBs, Missiles, Bombs, Light Suit, Dark Visor'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Screw Attack'''
- Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this)
-Needed to reach Emperor Ing
'''Seeker Missiles'''
- One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this.
'''Boost Ball'''
-Needed for getting Seeker Missiles
-Needed for beating the Spider Guardian
-Needed for getting Screw Attack
'''Spiderball'''
-Needed for Emperor Ing II
'''Amber Translator'''
Needed to escape Agon Temple after aquiring Bombs. A Secret World in the acessable rooms which requires Bombs only would skip this item.
'''Violet Translator'''
Required for entering/leaving Agon
'''Items which can be skipped, but not for low %'''
'''Space Jump'''
I don't know where this would be required, but skipping it with all these other items seems unlikely...
'''Dark Suit'''
-The Dark Suit is required for the Annihilator skip.
'''Dark Suit and Annihilator'''
-Though it has to be proven yet, it might be possible to skip Dark Suit instead of Annihilator using MBI.
-Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile.
-Quadraxis has to be tested yet.
'''Gravity Boost, early Power Bomb and Super Missiles'''
-It is possible to skip Gravity Boost; Power Bombs are not required to do so.
-It is possible to get a Power Bomb expansion quite early.
-It is seemingly possible to skip Super Missiles, but it hasn't been done yet, because everybody hates Echoes.
-Skipping Super Missiles requires an early Power Bomb to get the Lower Torvus key.
-It is necessary to get the Main Power Bomb to have the Sky Temple key in Dark Oasis spawn. So skipping Super Missile doesn't lower the lowest %.
-It is possible to get the Main Power Bomb early, but that's only after killing Chykka.
'''Notes:'''
- Skippable Items are '''Grapple Beam, Space Jump, Annihilator, Gravity boost, Dark Suit, Super Missiles, Echo Visor, Cobalt Translator, Emerald Translator'''
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
ab635a87b8a6245a7184d44221be8e8c37f3dba2
2379
2368
2006-06-12T16:37:48Z
XtraX
243
wikitext
text/x-wiki
''Last Updated 06/12/06''
'''Unskippable Items'''
'''Light/Dark Beams, PBs, Missiles, Bombs, Light Suit, Dark Visor'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Screw Attack'''
- Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this)
-Needed to reach Emperor Ing
'''Seeker Missiles'''
- One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this.
'''Boost Ball'''
-Needed for getting Seeker Missiles
-Needed for beating the Spider Guardian
-Needed for getting Screw Attack
'''Spiderball'''
-Needed for Emperor Ing II
'''Amber Translator'''
Needed to escape Agon Temple after aquiring Bombs. A Secret World in the acessable rooms which requires Bombs only would skip this item.
'''Violet Translator'''
Required for entering/leaving Agon
'''Items which can be skipped, but not for low %'''
'''Space Jump'''
I don't know where this would be required, but skipping it with all these other items seems unlikely...
'''Dark Suit'''
-The Dark Suit is required for the Annihilator skip.
'''Dark Suit and Annihilator'''
-Though it has to be proven yet, it might be possible to skip Dark Suit instead of Annihilator using MBI.
-Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile.
-Quadraxis has to be tested yet.
'''Gravity Boost, early Power Bomb and Super Missiles'''
-It is possible to skip Gravity Boost; Power Bombs are not required to do so.
-It is possible to get a Power Bomb expansion quite early.
-It is seemingly possible to skip Super Missiles, but it hasn't been done yet, because everybody hates Echoes.
-Skipping Super Missiles requires an early Power Bomb to get the Lower Torvus key.
-It is necessary to get the Main Power Bomb to have the Sky Temple key in Dark Oasis spawn. So skipping Super Missile doesn't lower the lowest %.
-It is possible to get the Main Power Bomb early, but that's only after killing Chykka.
'''Notes:'''
- Skippable Items are '''Grapple Beam, Space Jump, Annihilator, Super Missiles, Gravity boost, Dark Suit, Super Missiles, Echo Visor, Cobalt Translator, Emerald Translator'''
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
31c36f4de35900ac84151b0054dfdecd76e267ab
2368
2158
2005-06-11T14:12:15Z
Doninss
217
Clarified update.
wikitext
text/x-wiki
''Last Updated 05/05/05''
'''Grapple Beam'''
<s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s>
''update:'' Grapple Beam has now been skipped by robot jumping by kip.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
''update''<br>I entered the spider puzzle from the back side (moonjump) before entering Main Gyro. There were no "energy things", and no Spidey. I had no dark visor, but I entered the room with the key, then returned to the light world. Still no Spidey or puzzle. When I entered Main Gyro then returned to Dynamo Works, the energy things had appeared.<br>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
e09cba4bde6b9ab4e96bf83ca32ba5675a25933e
2158
2157
2005-06-11T05:02:52Z
Doninss
217
Spider ball update
wikitext
text/x-wiki
''Last Updated 05/05/05''
'''Grapple Beam'''
<s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s>
''update:'' Grapple Beam has now been skipped by robot jumping by kip.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
''update''<br>I entered the spider puzzle from the back side (moonjump) before entering Main Gyro. There were no energy things, and no Spidey. I had no dark visor, but I entered the room with the key, then returned to the light world. Still no Spidey or puzzle.<br>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
a176c49512d6871b0b336c1a29c4cf9c52a16090
2157
1987
2005-05-07T05:23:12Z
Edward Tohr
169
Added Grapple beam to skippable items section
wikitext
text/x-wiki
''Last Updated 05/05/05''
'''Grapple Beam'''
<s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s>
''update:'' Grapple Beam has now been skipped by robot jumping by kip.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
9cb4c729565aeccaf3d86a12db450f73cf0d824a
1987
1984
2005-05-06T19:34:35Z
MMcLean54
34
Should we completely eliminate the Grapple Beam section of this page?
wikitext
text/x-wiki
''Last Updated 05/05/05''
'''Grapple Beam'''
<s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s>
''update:'' Grapple Beam has now been skipped by robot jumping by kip.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
fcb8f94eda2122f7cf6ff281f4c02ef84035c4f5
1984
1941
2005-05-04T20:02:15Z
Skreemaster
213
Added Grapple skip
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
''update:'' Grapple Beam has now been skipped by robot jumping by kip.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
5ce6527e24e251d5204eecaeb0e9f3164285dbeb
1941
1644
2005-04-09T19:18:44Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
4fea0e34630f406ae6980214d8720e43c28205fb
1644
1351
2005-02-21T00:13:47Z
MMcLean54
34
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track)
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
7c4f936152ebc15cf86bc0cfbdeeae7a6782c35e
1351
1119
2005-01-25T06:05:28Z
Flamancipator
69
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
c12a62a3b7398b79ede7b802da8090a9818251b1
1119
867
2005-01-01T23:22:37Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
4f46c60fde611f1d77db0a5f79c7628772e9b46e
867
854
2004-12-30T23:46:10Z
Gendreavus
50
added Echo Visor to the only know skippable items
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball?
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
402c24e24128d5b0069bbc3dcb101cef9c519d6a
854
853
2004-12-30T22:41:24Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball?
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
76dbe1524bcf0822b7a4cc6d2ac5b30bbff61a42
853
847
2004-12-30T19:04:29Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
a288c87b227cc546c3d63aab3e4352e82816f93f
847
747
2004-12-24T15:34:06Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
- Note: Echo Visor seems to be skippable with the use of a Secret World if there is not an important item that does not appear without Echo Visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
966498030a44e7a061fdd6cea26768f9207ce8c9
747
735
2004-12-23T22:05:44Z
Gendreavus
50
grammer error
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hour's worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
38ec379cfc9dc71adcb68244281434bead8bde63
735
728
2004-12-23T02:39:24Z
Gendreavus
50
Spider ball unskipable
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hours worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
049a853301cebc2515490396cfdd1977de0affac
728
727
2004-12-23T02:36:18Z
Gendreavus
50
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit.<br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br>
<vanishes to attempt to make up an hours worth of lost work>
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
677209255d5e500ae251c70c043d38b0a274adc6
727
681
2004-12-21T00:15:33Z
Yoshi348
11
Oops, forgot the date
wikitext
text/x-wiki
''Last Updated 12/21/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
3a7acb4f43a133be2b3f8ca72148f2db79571c5d
681
680
2004-12-21T00:15:02Z
Yoshi348
11
more cross refrenceing
wikitext
text/x-wiki
''Last Updated 12/13/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
5067dc733ab611ac9a1aa535b6ed44422b8faa3f
680
679
2004-12-21T00:11:15Z
Yoshi348
11
cross refrenceing
wikitext
text/x-wiki
''Last Updated 12/13/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers light suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting Screw Attack early.
- The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
142a491fa97381b175622a710bb4777eebe9f57e
679
678
2004-12-21T00:09:48Z
Yoshi348
11
minor grammar
wikitext
text/x-wiki
''Last Updated 12/13/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region.
'''Notes:'''
- The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped.
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers light suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting Screw Attack early.
- The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
66b46e2f726595f050f01132db8d603576a09b0b
678
674
2004-12-20T23:55:27Z
Yoshi348
11
Ing Hive Keys can be skipped now.
wikitext
text/x-wiki
''Last Updated 12/13/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
''update:'' PB after dark suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion(see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for seekers to lock on to dark world viewable seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped.
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].
- The Caretaker Drone can be skipped by getting Screw Attack early.
- The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.
7a280e061c3d616e9f669aad4b0ca9cf29537bac
674
583
2004-12-13T09:22:50Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/13/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
''update:'' PB after dark suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion(see below) and extra e-tanks.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
- Accursed Lake and Reliquary Sky Temple Keys
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
- Also needed for seekers to lock on to dark world viewable seeker targets.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped.
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.
- The caretaker drone can be skipped by getting screw attack early.
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to feeding pit expansion obtained after darksuit via secret worlds.
fd517e710073af566ba8543d1a0902313cf5af14
583
581
2004-12-13T03:01:24Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.
- The caretaker drone can be skipped by getting screw attack early.
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn
ece05d60c63e02f5473fb4c52a028381cd51a61f
581
580
2004-12-13T02:56:26Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.
- The caretaker drone can be skipped by getting screw attack early.
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn
7c0fd52223e8ab5e67fc3e475dbcd61385704911
580
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2004-12-13T02:53:37Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.
- The caretaker drone can be skipped by getting screw attack early.
- The PB guardian can be put off till later but must be beated eventually to have the Sky Temple key in Dark Oasis spawn
05401d1ca86349511bfbe54ef6085dde9728a52c
579
578
2004-12-13T02:51:59Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Notes:'''
- The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.
be7c4f87f51110f8cf61f6bfbbfbeb219a919b24
578
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2004-12-13T02:27:50Z
Solr Flare
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wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Screw Attack'''
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Note:''' only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game.
3932f44c5e6bdf628657bf0dd8c22c2bf1869a8e
577
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2004-12-13T02:24:49Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
'''Note:''' only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game.
a48605fb5f0f3a36d8905df02cefc4c64b6dfeb3
576
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2004-12-13T02:20:27Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis.
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
note: only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game.
39f2440824065f39e8b99080d9a8dd026d9761cc
575
2004-12-13T02:11:28Z
Solr Flare
5
wikitext
text/x-wiki
''Last Updated 12/12/2004''
'''Grapple Beam'''
- Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points.
'''Gravity Boost'''
- Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.
'''Seeker Missiles'''
- Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.
'''Echo Visor'''
- Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.
'''Boost Ball'''
- Needed to enter sanctuary and break the window to reach the Echo Visor/Dark Samus 2 fight.
'''Annihilator Beam'''
- Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds.
'''Spiderball'''
- Needed for various rooms still and potentially Quadraxis and Emperor Ing form 2
'''Dark Visor'''
- Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''
- All needed in multiple locations. Chance of skipping these is likely 0.
'''Translator Doors'''
- Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region.
note: only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game.
db1445faf153053b91f9b99c3ee54dfdcfd38736
Current Obsticles to Skipping Items
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2004-12-13T02:15:03Z
Yoshi348
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Current Obsticles to Skipping Items moved to Current Obstacles to Skipping Items
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#REDIRECT [[Current Obstacles to Skipping Items]]
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Current events
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Blanked
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Page blanked to remove nonsensical chatter.
4cad18dcae44f651bc6c66da509f02755613075e
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MetroidFan14
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/* M2K2 */
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know, I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
<HR>
Nate and Radix cleaned up the lastest spam attacks. However, there are still many pages that copperandterrence last edited. I don't trust anything he changed. I wonder if we should revert everything he touched back to the last known good edit? - doninss 28 may 05
40783c9e2d5ea2c7aeeed8161f6b39b8ea119c23
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2005-05-29T04:44:09Z
Doninss
217
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
<HR>
Nate and Radix cleaned up the lastest spam attacks. However, there are still many pages that copperandterrence last edited. I don't trust anything he changed. I wonder if we should revert everything he touched back to the last known good edit? - doninss 28 may 05
231aec0dd57a42c8555c06ab41bfba02939bb83c
2117
2080
2005-05-23T13:19:00Z
Radix
8
FUCK YOU BOTS
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
41486ba55c62d788cfa9d2847d5a28d4c5b47ef7
2080
2075
2005-05-23T09:15:44Z
Df5188
261
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
[http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197]
5dbcc4e95a1caa7f0f7eeaf96c1e3c1b43dd29e6
2075
2073
2005-05-23T08:00:50Z
Radix
8
bot revert
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
41486ba55c62d788cfa9d2847d5a28d4c5b47ef7
2073
2069
2005-05-23T06:17:44Z
3d9f95
252
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
[http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] 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[http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] 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5dbcc4e95a1caa7f0f7eeaf96c1e3c1b43dd29e6
2069
1992
2005-05-08T21:07:27Z
MMcLean54
34
we don't need a table of contents, do we?
wikitext
text/x-wiki
__NOTOC__
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
41486ba55c62d788cfa9d2847d5a28d4c5b47ef7
1992
1828
2005-04-29T01:14:13Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
==M2K2==
I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal
b812e20ba0306ff71894a4b7852af55962d99ddb
1828
1819
2005-04-28T20:19:31Z
MMcLean54
34
Major, not mayjor. :D
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
4030a8d44d860ce939e4c3419e1059c0ee0603cf
1819
1817
2005-04-28T14:49:28Z
SamusAranLuver
111
sry bout that thanks for teaching me the red font mmclean it comes in handy!: )
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuses==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAYJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
9437220bf76726f6107b972880e059db6d025967
1817
1816
2005-04-28T14:47:55Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
<font color="red">'''''ANOTHER MAYJOR ISSUE'''''</font>
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
5707b68ee6489c808c2c10aecf49e6952d84b5c1
1816
1815
2005-04-28T14:34:30Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
''ANOTHER ISSUE''
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal
63942e34a39bf57cbe96587381516eb38a7785a0
1815
1789
2005-04-25T16:18:10Z
MMcLean54
34
Seperated my post and emphasized it. Make sure to read my comment (In the table).
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
''ANOTHER ISSUE''
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
<table width="100%" cellpadding="5">
<td style="border: 1px solid #c6c9ff; color: #00000">
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it.
--[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT)
</td>
</table>
44ef492e03d2090587014a78d26a589c10045b3e
1789
1788
2005-04-25T16:07:43Z
MMcLean54
34
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
''ANOTHER ISSUE''
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered or (b) non-content articles. Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; post appropriately.
- MMcLean54
505e3fd902c674170827e159e5613794ae570a80
1788
1787
2005-04-25T16:07:22Z
MMcLean54
34
Everybody please read this notice, especially Copperandterence.
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
''ANOTHER ISSUE''
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered or (b) non-content articles. Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; post appropriately. - MMcLean54
94a023501648a0a29d514c6f20e2596e3b3cc555
1787
1778
2005-04-24T22:54:34Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
''ANOTHER ISSUE''
''Discovered by Mclean 54''
Posted by me of couse Sal :P
DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !'''
92c0f10f302e4b0cdbdcf70970bed8c9d89883af
1778
1772
2005-04-24T20:01:10Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Issuse==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal
428ff8d0e219c58578e819560d277741dc894837
1772
1744
2005-04-24T13:50:40Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
==Tricks==
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
==Problems==
Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal
4d1af339262117ebe92ac66c860900fc5092d207
1744
1705
2005-04-19T23:00:34Z
SamusAranLuver
111
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
Tricks
Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks!
60fde7d1fed3e184332f1fe7019840370bf4c800
1705
1561
2005-03-27T14:39:24Z
Laney
16
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
== I'm not a good one, I'm the best ==
(my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'')
55b0bd11f3a4c0fc8f787db6a75bf690bc0681fd
1561
1542
2005-03-18T00:34:55Z
Metroidroxx
222
wikitext
text/x-wiki
== All your base long for bus ==
metroidroxx strikes again:p
Yeah. My seal's name is "Poop lesser"
metroidroxx strikes once more :p
7848222526f14c8c95957c377f29faa9bb8f9d09
1542
1541
2005-03-17T22:32:30Z
Laney
16
wikitext
text/x-wiki
== All your base long for bus ==
metroid roxx strikes again:p
Yeah. My real name is "Prof. Essor"
4d2274d9487072d80f0322ea38e2928221d8172a
1541
1521
2005-03-15T22:29:37Z
Metroidroxx
222
wikitext
text/x-wiki
== All your base long for bus ==
metroid roxx strikes again:p
88ebe6821c88ba78f9cfbf75c4f4116ed94abf64
1521
1520
2005-03-15T22:27:07Z
Metroidroxx
222
wikitext
text/x-wiki
== All your base long for bus ==
200237ca8d36ee8f3e19539459e41a72cc3f5c54
1520
1518
2005-03-15T21:13:05Z
Laney
16
wikitext
text/x-wiki
== All your base belong to us ==
e10bd3e193c82774f34fd671e37449176e032a34
1518
1514
2005-03-15T20:00:48Z
Metroidroxx
222
wikitext
text/x-wiki
PHHHHHHBBBBBBBBBBBBBBBBBBBBBBBBBTTTTTTTTTT!
== '''Pood is dumb consult Ryan and Anti-Fat Thank you. YOUR SO NOT WELCOME!!
This has been posed by metroidroxx your worst nightmare! :p
33ecd72c072acbe023340ca49ba6dedccda4b294
1514
1513
2005-03-15T19:59:29Z
Metroidroxx
222
/* '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' */
wikitext
text/x-wiki
First one to edit this page to include d
dddd
== '''Pood is dumb consult Ryan and Anti-Fat Thank you. YOUR SO NOT WELCOME!!
This has been posed by metroidroxx your worst nightmare! :p
defabf67ea6fa1e2a0ce637f6e6fd2fcf1bf5219
1513
1477
2005-03-11T00:27:48Z
SamusAranLuver
111
wikitext
text/x-wiki
First one to edit this page to include d
dddd
== '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' ==
HEY NO KIDNAPPING PAGES!
8393c7aff8247b2a3a7f3fabef1e0b2f7cf2e785
1477
1468
2005-03-09T23:16:43Z
MegaSpy21
215
wikitext
text/x-wiki
First one to edit this page to include d
dddd
== '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' ==
447fc5023390e062fdde14bdd4379ba78cb5e09a
1468
1123
2005-01-25T19:11:05Z
Metroix
173
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
This page no longer be screwethed up. -[[User:GSGold|GSGold]] 02:55, 10 Jan 2005 (CST)
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
---
Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know
Metroix:Yeah, me too I want a cookie!(don't sure it's used for what) but I want one, wishing tat they'll be more useful than in Yoshi cookie!
0f050f9a139bf985b5388755dc7d3923e93c8cd6
1123
930
2005-01-10T08:55:47Z
GSGold
24
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
This page no longer be screwethed up. -[[User:GSGold|GSGold]] 02:55, 10 Jan 2005 (CST)
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
---
Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know
0db238bafb75df633d5f73b78263c29893eae095
930
906
2005-01-06T20:12:01Z
Shadow
137
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
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*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
ha! Now this page is SCREWED!
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
---
Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know
b4e18d097054fd052f9a5f50b7213d92a5b4552c
906
905
2005-01-06T20:11:31Z
Shadow
137
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
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*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
ha! Now this page is SCREWED!
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
---
Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know
7f485a2d3f1d2fe094a910b0eb22919405207e8b
905
904
2005-01-06T20:10:58Z
Shadow
137
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
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*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
ha! Now this page is SCREWED!
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
---
MegaHam!!!! I found that necessary. Why, none shall ever know
abdd36bf12465dbfa5db1e274c131a0e9e009ba2
904
857
2004-12-31T02:38:36Z
Rzxgamer
128
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
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*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
ha! Now this page is SCREWED!
---
Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage*
*Screwing upage*
get a cookie for every time you say your face? Ha, there one for me!
561f89cec907bda8d48029140b9079ca221abbee
857
856
2004-12-31T02:34:26Z
Rzxgamer
128
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
---
Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage*
*Screwing upage*
*Screwing upage*
*Screwing upage*
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*Screwing upage*
*Screwing upage*
*Screwing upage*
ha! Now this page is SCREWED!
73631ff7097d263a05dd9077f94d3d11f37ddc9e
856
667
2004-12-19T23:53:32Z
Baby Sheegoth
79
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki>
c98b76e7a04bbda5e9b5150bbea7ca09e4db8775
667
643
2004-12-16T04:07:18Z
Yoshi348
11
WTF?
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
f08f161581a34bbd1b76ea97a56ccf6d42e4bd92
643
633
2004-12-15T15:21:57Z
XMURDERx
95
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
Ur an asshole Radix. I spent at least an hour on that, when did I say it HAD to be hosted on this page. I was just looking for people who might want to help me. This seemed like the perfect place. No one reads my forums. And even if they did I wouldnt want to re-type that entire thing again. Is there any way to undo that last delete, I understand that this is an informational site, and ill delete it after I copy and paste the information. I just thought it would be pretty cool to have a game like that.
Im sorry but ur still an asshole. If you dont want people making pages like that, maybe you should just get rid of the whole thing.
65492803f2b0150efc7c93d997b8d830e14797c9
633
630
2004-12-15T06:58:42Z
Gendreavus
50
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
<_<<br>>_><br>Your Mom's face! OOOOOHhhhhhh, beat that!<br><vanishes in victory>
b7ff1e8761b34e67729a485a3a795b516da8602d
630
629
2004-12-15T06:58:17Z
Gendreavus
50
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
<_<<br>>_>Your Mom's face! OOOOOHhhhhhh, beat that!<br><vanishes in victory>
34c60ce363877ca26ad06327f87a7d5aab657be9
629
628
2004-12-15T06:57:43Z
Gendreavus
50
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
<_<
>_>
Your Mom's face! OOOOOHhhhhhh, beat that!
<vanishes in victory>
96fa95fafd1a5df209aa5c87fedcf62252e46ff5
628
626
2004-12-15T03:42:12Z
Bladegash
12
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
6a90d578a9efde5bf62cb65c40890769f8d5ca1f
626
614
2004-12-15T02:18:21Z
XMURDERx
95
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
----
Im also adding a new page. For those of you who want to go its right here.
'''[[Aether RPG]]'''
This is... Well I want it to be a game. I need help on it thought. Go to the page for more details.
0f26fa4ba79780ce17f27c48b9fabe8e5067e9d1
614
605
2004-12-15T01:45:34Z
XMURDERx
95
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
----
Im also adding a new page. For those of you who want to go its right here.
'''[[Light/Dark]]'''
This is... Well I want it to be a game. I need help on it thought. Go to the page for more details.
fd5bbe011571a4705a5bfa7c6e58a0a4881f90e9
605
604
2004-12-15T01:15:55Z
XMURDERx
95
/* Headline text */
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== bye ==
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
----
8d234249600f953a6f5832c9d930b125114c266b
604
603
2004-12-15T01:15:30Z
XMURDERx
95
wikitext
text/x-wiki
First one to edit this page to include the word your face gets a cookie!
Frozen Mr. Toastbrot: you face is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
Your Face! Where's my cookie?
My address is...
JUST KIDDING
----
LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome.
== Headline text ==
I can do anything i want
--[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST)
----
2fbfd9026a11cc5804a9322ec1d511ff15217453
603
467
2004-12-08T02:53:12Z
Zxcvbnm
75
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
PIKACHU! Where's my cookie?
My address is...
JUST KIDDING
939930a90c8c4d816c007350672c531fb09bc83b
467
458
2004-12-08T01:43:04Z
Yoshi348
11
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)
24dc3d2d0473926efc45bac532d59e22a3160cb9
458
457
2004-12-08T01:42:52Z
Yoshi348
11
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
---
Zamus: Welcome to a wiki.
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU!
bf3cf29d345e9146d02f5f35cdd4031d6f755b9a
457
454
2004-12-08T01:25:22Z
Zxcvbnm
75
wikitext
text/x-wiki
THERE ARE NONE!?!?
oh wait MP2 came out
but you already knew that
bd3c3e326298aa3207d847760993305df9ad50e9
454
453
2004-12-08T01:24:43Z
Zxcvbnm
75
wikitext
text/x-wiki
THERE ARE NONE!?!?
6ffa3bab0904f6657ce0fa607e92cd02bce61dde
453
434
2004-12-07T21:24:38Z
Zamus
73
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it.
Anyway,
<math>2+2=4</math>
OMG I'M GOOD!
433eb83c01260628698521fd04de5007ab521e18
434
433
2004-12-07T21:21:51Z
Zamus
73
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages.
d252c3dcfb4d5d7c30da9cd5aa2e84e7444803ab
433
430
2004-12-07T21:18:20Z
Zamus
73
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
Zamus:Uh.......
da9c511947283bd40830cbc798944fdcdc0fd83f
430
298
2004-12-04T18:46:02Z
ShadowMan
56
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
WHY DOTH THIS PAGE EXIST?
795a3a4b651f9ba00ea12b5560e1510866abc62f
298
163
2004-11-30T15:42:34Z
Yoshi348
11
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
<nowiki>*Yoshi gives you a cookie!*</nowiki>
48419158967245c9b5adef31c38f7747c01564f9
163
162
2004-11-30T15:42:09Z
Yoshi348
11
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
*Yoshi gives you a cookie!*
7574944e05ac6a23fac9f163adac8b9ec8e13dff
162
161
2004-11-30T14:26:11Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.
23085efb1bd5c364163030d69de4b9a585a0ef83
161
2004-11-30T02:14:24Z
Yoshi348
11
wikitext
text/x-wiki
First one to edit this page to include the word P**achu gets a cookie!
33e3563139e4366f96fdcfe7c7d5baa4108b6de7
Damage, Regeneration, and Effect Durations
0
919
3319
815
2004-12-28T22:53:41Z
Ummeiko
15
wikitext
text/x-wiki
[[Weapon Damages and Refill Values]]
[[Item Regeneration and Hologram Effect Times]]
25cb1111afe28e3ee101ddde8a17731397b51855
815
2004-12-28T22:27:29Z
Ummeiko
15
wikitext
text/x-wiki
[[Weapon Damages]]
[[Refill Values]]
[[Item Regeneration and Hologram Effect Times]]
4d0938b3d832ba76c27cb551f4554e3b791926eb
Dark Agon Temple SW
0
1199
5140
4682
2007-05-15T22:26:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 114'''
'''Main Items Required:''' Screw Attack
'''Description:''' [[Ghetto Jump]] up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid).
Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Agon Temple SW'''
|}
6a47622dbb382754ccea77d6bfe4e742b901362e
4682
4630
2007-03-22T20:32:35Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 114'''
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid).
Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Agon Temple SW'''
|}
564a126c8dbad7d357ce2a7608e779a9bb172fe1
4630
3565
2007-03-22T17:43:14Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 114</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid).
Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Agon Temple SW'''
|}
adf6ee5935362bd8a5e004015a371e22d2e71acd
3565
2006-04-15T03:02:54Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 114</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the crosshair on the far structure (as in the vid).
Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Agon Temple SW'''
|}
3260a5ec271f08ad5e18280a9a3b1a735f76942e
Dark Agon Wastes: Battleground
0
804
3198
874
2005-01-02T02:22:42Z
Ummeiko
15
wikitext
text/x-wiki
''Discovered By''
Darth Nat
Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just Screw Attack on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all the floating platforms.
''Althernate Route Discovered by''
Ummeiko
<ul><li>Stand in the light bubble in the center, look to the door leading to Double Path.</li>
<li>About 45º to the right are two bladepods. Jump on top of them and then jump up to the higher level (still facing Double Path). Then turn around to face Warrior's Walk (and where the Ing Cache is).</li>
<li>On the right side of the room is a ledge. You would land on it if you took the floating platforms as well. Anyway, screw attack and land on it.</li>
<li>Screw Attack to the ledge with the Cache is to collect your key.</li></ul>
63aec156d0757690b7456faf3eb7f39668df4922
874
216
2004-12-01T03:24:32Z
BoostR
27
wikitext
text/x-wiki
''Discovered By''
Darth Nat
Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just Screw Attack on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all the floating platforms.
77579a7b8a0f821ababc6f8377cb0b98f006f2da
216
2004-12-01T01:03:28Z
BoostR
27
wikitext
text/x-wiki
''Discovered By''
Darth Nat
Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just jump on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all of those floating platforms.
2508fce1b259ee27b61b8527dcb778118a739fef
Dark Alpha Splinter
0
1091
3491
1751
2005-04-24T15:07:36Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Amasawa, SuikunRules, SkedarHunter, Several people
Use the Power Beam rapidly at Dark Alpha Splinter.
c19d7eab7b450c165bf828a8165e129d3d19b74e
1751
2005-04-24T15:07:20Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Amasawa, SuikunRules, SkedarHunter, Several People
Use the Power Beam rapidly at Dark Alpha Splinter.
c9bff3c99d19af72329726ebbb77a6e27b3863ef
Dark Arena Tunnel SW
0
2019
5189
5082
2007-05-19T21:51:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 31'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.)
'''Video:''' See [[Plaza Access SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Arena Tunnel SW'''
|}
2ecdb5816ea101060ecaf8ea4671ddbbd5bb7aa5
5082
5020
2007-05-14T19:26:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 31'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.)
'''Video:''' See [[Plaza Access SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Arena Tunnel SW'''
|}
e49c29330f446c1b770ec08bf12b7ae03d231b0f
5020
4982
2007-05-13T22:30:04Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 31'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.)
'''Video:''' See [[Plaza Access SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Arena Tunnel SW'''
|}
fa738f9cbaef6773e51a5e14e3b923772b3f66d1
4982
4830
2007-05-13T19:43:23Z
Doninss
217
added main method
wikitext
text/x-wiki
'''Secret World 31'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' See [[Plaza Access SW]] (Room geometry is the same.)
'''Video:''' See [[Plaza Access SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Arena Tunnel SW'''
|}
442e92f99174fba0ea67d3d739de1b0bcd3b6eef
4830
2007-04-08T05:58:09Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 31'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' See [[Plaza Access SW]] (Room geometry is the same.)
'''Video:''' See [[Plaza Access SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Arena Tunnel SW'''
|}
0ee2e461e453ceceaaf4a36a1c6a4e8a432d1b55
Dark Controller Access SW
0
2067
5210
2007-05-20T06:06:08Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 95'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' Jump onto the MB slot statue, then space jump through the hole near the top of the room. After landing, jump out into the secret world proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Controller_Access_SW.mp4 SW 95 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Controller Access SW'''
|}
32c7bd8b1129c90d8b1763831fd2edd9c2982f98
Dark Falls SW
0
2071
5216
2007-05-20T06:27:08Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 96'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' See [[Grove Access SW]]. Room geometry is similar.
'''Video:''' See [[Grove Access SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Falls SW'''
|}
0443c8a96f77281fd7ac01bbe92ba6beeba085d9
Dark Forgotten Bridge SW
0
1205
5288
5287
2010-09-02T17:46:41Z
Doninss
217
oops
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get onto the fence. Turn, get to the middle of the fence and back up as far as you can. Morph into position and BSJ over the branch and into the secret world.
'''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 8, ~2:00)) (He jumps onto the fence but not into the SW.)
'''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 18, ~0:30)) (Jumps onto the fence from the other side, and enters the SW.)
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]]
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
3215b3ce981f1778d25293b61c46932d3f717d00
5287
5200
2010-09-02T17:43:06Z
Doninss
217
changed vid links
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get onto the fence. Turn, get to the middle of the fence and back up as far as you can. Morph into position and BSJ over the branch and into the secret world.
'''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 8, ~2:00)) (He jumps onto the fence but not into the SW.)
'''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 18, ~1:50)) (Jumps onto the fence from the other side, and enters the SW.)
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]]
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
e98387dd9bc9c304c65ee238c0732e0e48663aa9
5200
5103
2007-05-19T22:08:48Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]]
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
3949cc92b778cfc70eaceec4374510f445047fea
5103
5074
2007-05-14T23:28:48Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]]
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
be6ca7dee6be8ab3ba17b328b735076c2c5fafdc
5074
5073
2007-05-14T18:57:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
eb7eabdbbf2beabdf6afec68039f0d2588bed970
5073
5072
2007-05-14T18:57:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.)
'''Video:''' See [[Forgotten Bridge SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
a853a2b939926ed19aa8b810bce2933e84b6dfda
5072
5071
2007-05-14T18:56:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
4d4baf239c42d7711749a3d3a28233838c1d5cdf
5071
4906
2007-05-14T18:55:03Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
f400f03855df75033f0b5fd3ee7b674ca82aedaa
4906
4905
2007-04-10T05:03:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
Note: This method will also work in Forgotten Bridge (room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
11c057721b3c2c55b089eab8d2c7c0a3e343f170
4905
4793
2007-04-10T05:02:23Z
Doninss
217
added method
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
Note: This method will also work in Forgotten Bridge (room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (FJ)'''
'''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar).
'''Video:''' See [[Alternate Method (FJ), Forgotten Bridge SW]] (room geometry is very similar).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
3a2007ff8faf9a0510a3573174a8955ae299c5c6
4793
4668
2007-04-02T23:02:59Z
Doninss
217
add original method
wikitext
text/x-wiki
'''Secret World 59'''
'''Discovered by:''' bartendorsparky
'''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar).
'''Alternate Method'''
'''Main Items Required:''' Space Jump, Morphball bombs
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
Note: This method will also work in Forgotten Bridge (room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
6c16336be00a914ef2577a33dfdbf61b0994e029
4668
3570
2007-03-22T19:34:25Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 59'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Morphball bombs
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
Note: This method will also work in Forgotten Bridge.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
81f45411a5111532d245284bbedcb3825685413b
3570
2334
2006-04-16T00:01:19Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 59</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Morphball bombs
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
Note: This method will also work in Forgotten Bridge.
*Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
e58610519911df1703d446668a96c26a90f5c29a
2334
2333
2006-04-16T00:00:50Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 59</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Morphball bombs
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge.
*Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
af57bb992045ab6dcafb1d0bd9a789f58987cbfa
2333
2006-04-15T18:18:07Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 59</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Morphball bombs
'''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world.
*Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Forgotten Bridge SW'''
|}
4089e76e07e336f1e0600befea2ded3f601869fe
Dark Missile Trooper
0
738
3132
528
2004-12-11T03:59:10Z
Zxcvbnm
75
wikitext
text/x-wiki
== ---- Tricks: Dark Missile Trooper ==
''Discovered by''
Kip
ATTENTION: I dunno if this one needs a vid either, really simple. Whateva.
Notes:
<ul><li> Instead of fighting the Dark Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul>
<ul><li> It isn't a boss, it's a mini-mini-boss. You only need to fight it if you're getting 100% or you feel like getting another missile tank. The hardest part is getting out of the compound after the fight, it takes FOREVER.... speed runners not reccomended!!!
e84b92f7c509bad5104792aff3b4be23d55f4d27
528
20
2004-11-29T03:21:00Z
Xin
6
wikitext
text/x-wiki
== ---- Tricks: Dark Missile Trooper ==
''Discovered by''
Kip
ATTENTION: I dunno if this one needs a vid either, really simple. Whateva.
Notes:
<ul><li> Instead of fighting the Dark Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul>
e81c10bd45333cd066da52c56c4663b055663a33
20
2004-11-29T03:15:29Z
Ajbolt89
2
Tricks: Missile Trooper
wikitext
text/x-wiki
== ---- Tricks: Missile Trooper ==
''Discovered by''
Kip
ATTENTION: I dunno if this one needs a vid either, really simple. Whateva.
Notes:
<ul><li> Instead of fighting the Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul>
8c6a573a68de097309133d99f0a5a574fdd2c043
Dark Samus 1
0
735
3129
1831
2005-04-29T16:53:59Z
SheeEttin
242
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89, Several people
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you Space Jump high enough with your back against the wall, she'll hit the wall instead of the floor, and she won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable. Be careful, because she may go through the pillar and into you.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li>
''Added by Vincent Core''
<li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul>
''Added by Dark Samus''
The only weapon you really need to use the whole fight is the charge beam. [<< What's with this guy?]
You can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actually only need 20-35.
844790f987c47842c7fd82e924e02a772ad57521
1831
1728
2005-04-23T23:32:26Z
Copperandterence
225
/* Boss Tricks: Dark Samus 1 */
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89, Several people
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li>
''Added by Vincent Core''
<li> When DS 1 dies you get he Dark Beam
''Added by Several people''
<li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul>
added by Dark Samus
The only weapon you really need to use the whole fihgt is the charge beam.
you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35
4de7af743196efc03e8ff991b478dd5613d12814
1728
1683
2005-04-16T11:56:14Z
Dark Samus
238
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li>
''Added by Vincent Core''
<li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul>
added by Dark Samus
The only weapon you really need to use the whole fihgt is the charge beam.
you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35
cd9a36166649a9aa8a35ef2ff87fe9f110b61f36
1683
945
2005-01-11T23:59:32Z
Vincent Core
142
/* Boss Tricks: Dark Samus 1 */
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li>
''Added by Vincent Core''
<li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul>
e012a0e0291d716c110ab72ad117b69bc88a6190
945
941
2005-01-11T05:24:25Z
Vincent Core
142
/* Boss Tricks: Dark Samus 1 */
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li>
''Added by Vincent Core''
<li>Different from the above tactic, if you can hit Dark Samus with a missile (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul>
6fd1fbf4bce2a532d993e82276a526ad78d873db
941
938
2005-01-11T02:47:26Z
MissileWaster
138
/* Boss Tricks: Dark Samus 1 */
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li>
''Added by MissileWaster''
<li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li></ul>
299447fba6cf38bbf941afd646a207c3712f5b1e
938
462
2004-12-08T01:49:44Z
Yoshi348
11
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li></ul>
57d73a71eb76210ab561eeec10a1a3d0fb82353c
462
456
2004-12-08T01:42:40Z
Zxcvbnm
75
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li></ul>
<li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.
d3324d47c1ebd09ddd6791770bc9c4efef171a92
456
2004-11-29T02:53:09Z
Ajbolt89
2
Boss Tricks: Dark Samus 1
wikitext
text/x-wiki
== Boss Tricks: Dark Samus 1 ==
''Discovered by''
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
<ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li></ul>
1d63e5ba37da8bd7bee4aa17621d5fa6d6d0b8e9
Dark Samus 2
0
768
3162
1663
2005-04-13T23:03:34Z
Dark Samus
238
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.
''Discovered by''
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.
''Discovered by''
lots of people probably, but LeCoureur103 is posting it
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.
''Discovered by''
Dark Samus
having 150 beam ammo helps ALOT in hard mode. But in either case, the Darkburst is very effective and does alot of damage[especially in normal mode in which case ou will instantly be at the top of the aerie] but be absolutly SURE that you will hit her or you will waste 30 beam ammo[and no one wants that]. Only charged beams will force her out of the boost ball so use the light beam for this purpose
attack damage/name:
Phazon Laser:20
spreadshot beam:3-85[it can hit multiple times]
super missle:165
head smash:140
Phazon spreader[this is very similar to the ice spreader in mp1]*:153
missle:30
boost ball:56
Phazon pillar[shield]:30
* she only uses this after a boost ball or when she de-forms[invisible]
cd18b1a690e681c68b920a0b1afb8f6dea4bbf6c
1663
1062
2005-01-23T01:22:57Z
Shinin
162
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.
''Discovered by''
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.
''Discovered by''
lots of people probably, but LeCoureur103 is posting it
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.
84f39c2c3aaa6818b8c76f0db01e8de8e2914bc4
1062
766
2004-12-26T19:45:41Z
LeCoureur103
42
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.
''Discovered by''
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.
''Discovered by''
lots of people probably, but LeCoureur103 is posting it
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.
63aeec67c685ce2b9e1ed83950857f4a5211ba12
766
494
2004-12-09T12:32:31Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
''Discovered by''
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.
897c2578a2fc734872a6098c3329ca428b34c76e
494
493
2004-12-09T12:31:19Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
''Discovered by''
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.
e05923eea87e15eab0669c276e60c17bd0521804
493
2004-11-29T19:48:18Z
Prime Hunter
20
wikitext
text/x-wiki
''Discovered by''
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
4ed99e2d7088aede5b2bb45753bdfbba89c31202
Dark Samus 3 & 4
0
742
3136
1930
2005-05-03T14:44:21Z
Silver Falcon
241
wikitext
text/x-wiki
<center>
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
==''Added by Prime Hunter''==
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
=="Added by Enddor"==
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
==''Added by MissileWaster''==
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
=='''Dark Samus 4'''==
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
==''Added by Prime Hunter''==
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
==''Added by MegaSpy21''==
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
==''Added by Zxcvbnm''==
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
==''Added by SamusAranLuver''==
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
==''Added by Kirzath''==
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
==''Added by DJ Grenola''==
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
==''Added by SamusAranLuver''==
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
==''Added by Edward Tohr''==
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
==''Added by SamusAranLuver''==
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
==''Added by Tim''==
Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage.
''' Silver's Way'''
--------------------------------------------------------
There is an extremely easy way to make DS seem like the first boss you ever face, but it involves some time.
''Requirements''
-Super Missiles/Sonic Bang
-At least 6 e-tanks
-Pacients(spl?)
Blast DS with a Super Missile or Sonic Bang. Then, use a charged beam. This will send her into the invisible mode. Blast her with a super missile.
Then, do the grab Phazon with your gun thing. but, when she comes down, blast her with a Sonic Bang. You'll beat her in no time.
[[#top|Return to the Top]]
5a0c728f09aae4ccee7af40ae85217715885ecd5
1930
1825
2005-04-29T00:55:28Z
SamusAranLuver
111
do you think this is a good idea for the boss tricks section ? centering and making sections just makes it easyer for me to look at but correct me if im wrong
wikitext
text/x-wiki
<center>
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
==''Added by Prime Hunter''==
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
=="Added by Enddor"==
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
==''Added by MissileWaster''==
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
=='''Dark Samus 4'''==
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
==''Added by Prime Hunter''==
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
==''Added by MegaSpy21''==
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
==''Added by Zxcvbnm''==
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
==''Added by SamusAranLuver''==
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
==''Added by Kirzath''==
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
==''Added by DJ Grenola''==
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
==''Added by SamusAranLuver''==
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
==''Added by Edward Tohr''==
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
==''Added by SamusAranLuver''==
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
==''Added by Tim''==
Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage.
[[#top|Return to the Top]]
38e6f83a1e5b1e0268861eb0a7bfd522e9d96da1
1825
1640
2005-04-08T19:21:14Z
MMcLean54
34
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
''Added by MissileWaster''
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by MegaSpy21''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
''Added by Tim''
Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage.
[[#top|Return to the Top]]
13ca38b26fcb93c9df40f3f527b67b00d8e6b144
1640
1576
2005-03-31T01:16:51Z
Tim
21
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
''Added by MissileWaster''
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by MegaSpy21''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
''Added by Tim''
Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage.
e860022cc857cde0728b85a87afd10dc1b7746d0
1576
1470
2005-03-09T23:19:04Z
MegaSpy21
215
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
''Added by MissileWaster''
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by MegaSpy21''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
51160b4c33c97c249ff82868c2b6feb35a297dc2
1470
1184
2005-02-01T02:08:45Z
MissileWaster
138
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
''Added by MissileWaster''
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
15cec442701d136f9d84f87415deb9927f1bbf9f
1184
1172
2005-01-30T13:55:57Z
SamusAranLuver
111
YES YES I GOT IT TO WORK!
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.
NOTE:if you get hit by a missile its all ruined
so dont mess up
3b2f19192f1329f1d970f41bbbfd5c7ef1c8fb63
1172
1171
2005-01-30T04:29:19Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the nexy round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her the IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her you might be able to kill her be fore she even comes bakc to the floor.So probly im estemating about 4,5 charged phazon beams will kill her.Note for eveyone thats reading my post please help me theres something wrong with my key board i can't retype my mistakes so please edit ti for me thankyou.
NOTE if you get hit by a missle its all ruined
so dont mess up
66225ab418b00db22c4bf70bdc5f1769ee1466da
1171
1170
2005-01-30T04:27:55Z
SamusAranLuver
111
um some one please edit my post theres something wrong with it i cant retype any thing so uh fix it
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
''Added by SamusAranLuver''
This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the nexy round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her the IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her you might be able to kill her be fore she even comes bakc to the floor.So probly im estemating about 4,5 charged phazon beams will kill her.Note for eveyone thats reading my post please help me theres something wrong with my key board i can't retype my mistakes so please edit ti for me thankyou.
2397acc1db26005205515e4edce15712f30bb14f
1170
1048
2005-01-22T07:32:06Z
Edward Tohr
169
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
''Added by Edward Tohr''
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.
25fad665f7fe700c51c8159a46ff99dd0bd3d84e
1048
1004
2005-01-19T02:26:44Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
''Added by SamusAranLuver''
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)
3b858e8cb9bfb44251366ae89a03a0d6b474e822
1004
928
2005-01-09T22:09:52Z
Gendreavus
50
Fixed #4 on DS4 to say 'strafe' instead of 'dash jump', as dash jumping does not work 100%
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
1973ae98d30c700e660a4b4ec095c098ada8c99b
928
926
2005-01-09T18:46:14Z
DJGrenola
26
added quick note about DS4 melee attack
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
''Added by DJ Grenola''
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).
4f843b926faa173d3d0186b139716ed5efcce97f
926
762
2004-12-25T18:44:47Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
f6125d01274691270a47c7d84e29873400de3e82
762
756
2004-12-25T00:22:56Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
''Discovered by: my cousin Arnold Yum''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
3188d5bc8e040ccd2a5d9e443a842c7d9ace8257
756
755
2004-12-25T00:20:54Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
Discovered by my cousin Arnold Yum
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
e9bdb5f9464ecd15e1c1387a8306c4e24449c0ee
755
754
2004-12-25T00:20:47Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, a
85763cb8bb7b8c8518cff08b35b0f5acb292af49
754
751
2004-12-25T00:04:20Z
SamusAranLuver
111
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by SamusAranLuver''
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
d1771a237c28afeedaddae5596b6e94cb5dd3d24
751
745
2004-12-24T06:14:48Z
Kirzath
118
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
''Added by Kirzath''
While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes"
655464bf29d56d96f6921c549f9d2495f699c361
745
474
2004-12-08T22:56:26Z
Zxcvbnm
75
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
cb1932c0aab9485749c59d54cf6eb792882394b6
474
452
2004-12-08T01:20:42Z
Zxcvbnm
75
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
''Added by Zxcvbnm''
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding.
a8945b3b5166ba88cdd023ec0dcaea3fde17183c
452
440
2004-12-07T23:04:38Z
Enddor
51
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
9eb8f80753344010c80a76565d59ee984f2ed3b6
440
409
2004-12-07T04:10:45Z
Enddor
51
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
867c4ab18f1c3f70683fa44775085303b70380aa
409
408
2004-12-07T04:08:10Z
Enddor
51
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
"Added by Enddor"
To do this very easily, just use a sonic boom, instant change to Dark Samus 4.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
8f36c5dee0bbe84bf88e4abb2fa49cb3897dfdc4
408
282
2004-12-02T21:56:15Z
Prime Hunter
20
Minor spelling error
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
34a6bdec0d7d139b31b1aaddb32bb08ac0e33e92
282
255
2004-12-02T07:57:55Z
CtrlAltDestroy
44
Added small note about dodging projectiles.
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
''Added by CtrlAltDestroy''
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.
36b70534cb9d90dfde4c188fdd02b0312a0af19b
255
219
2004-12-01T05:09:51Z
BoostR
27
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
6811e57b28dd8e69a4f2329fdf676655bb8ede34
219
172
2004-11-30T20:01:55Z
Prime Hunter
20
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
6a386ad66edd715000837fd3c7a8a9f1769c09a2
172
171
2004-11-30T20:00:49Z
Prime Hunter
20
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close for to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
faa757d334cb8c3bdcc064e3bff2abffc7712586
171
170
2004-11-30T19:59:52Z
Prime Hunter
20
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
''Added by Prime Hunter''
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
''Added by Prime Hunter''
When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles, you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you.
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...
40f14d894c0ad6910ec48c9d360371f8f721a5e3
170
101
2004-11-29T23:21:49Z
Solr Flare
5
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, a multitude of others''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
def6ef47db7a66621f82d3ab7ef335ef0333c6ef
101
100
2004-11-29T23:21:17Z
Solr Flare
5
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Milzy''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
5a21b5af1ed64912183ecd06df5b3ac82717f666
100
33
2004-11-29T03:43:30Z
Solr Flare
5
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Miles''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
d627997103454e0c97d8d9a4d6249f5990e14d0f
33
24
2004-11-29T03:25:19Z
Solr Flare
5
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
''Contributors: Solr_Flare, Miles''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
6107191696b9d21d202ebce223c602a2ec093169
24
2004-11-29T03:24:10Z
Solr Flare
5
wikitext
text/x-wiki
Dark Samus 3 & 4 Strategy
''By Solr_Flare''
'''Dark Samus 3:'''
Weapon of Choice: Annihilator
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.
2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though.
3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor.
'''Dark Samus 4'''
Weapon of Choice: Charged Power Beam, Super Missiles
1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode"
2) Bubble Mode consists of 2 different attacks
- giant blue/white homing phazon particles that she randomly shoots
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room.
4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.
5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar.
7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode.
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.
Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.
3a055f9370a7ced8e96aeff69d351e1198912899
Dark Splinters
0
950
3348
1010
2005-01-19T20:20:10Z
Usbcd36
120
wikitext
text/x-wiki
<center><i>''Discovered By''</i>:<br>'''MMcLean54''' (and possibly many others)</center>
Notes:
*In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
*'''GFMC Compound''' is a great starting room to use this trick.
2d5fc5e9ce1c5f75afc799937c273eb03a9fea09
1010
979
2005-01-17T00:12:52Z
MMcLean54
34
spelling errors (lives instead of lived) :)
wikitext
text/x-wiki
<center><i>''Discovered By''</i>:<br>'''MMcLean54''' (and possibly many others)</center>
Notes:
*In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
*'''GMCF Compound''' is a great starting room to use this trick.
c07c49c04a7958c94dd277877fbd2d5b7cc1a739
979
978
2005-01-17T00:10:28Z
MMcLean54
34
dots
wikitext
text/x-wiki
<center><i>'''Discovered By'''</i>:<br>'''MMcLean54''' (and possibly many others)</center>
Notes:
*In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
*'''GMCF Compound''' is a great starting room to use this trick.
b8a3db9a48f6dbd48ff882239d5511410be7e98a
978
977
2005-01-17T00:09:25Z
MMcLean54
34
Fixed some lines.
wikitext
text/x-wiki
<center><i>'''Discovered By'''</i>:<br>'''MMcLean54''' (and possibly many others)</center>
In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
'''GMCF Compound''' is a great starting room to use this trick.
d2e992aaba503465189bab9514856aa63ed5efbe
977
976
2005-01-17T00:07:15Z
MMcLean54
34
wikitext
text/x-wiki
<center><i>'''Discovered By''':</i>
'''MMcLean54''' (and possibly many others)</center>
In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
'''GMCF Compound''' is a great starting room to use this trick.
5716e0c9b84af4b0b82e8da3bcd35273f5506e48
976
2005-01-17T00:06:54Z
MMcLean54
34
wikitext
text/x-wiki
<center><i>'''Discovered By'''</i>
'''MMcLean54''' (and possibly many others)</center>
In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case.
'''GMCF Compound''' is a great starting room to use this trick.
0440871cb9533c9929087e3d18df948d64df3ea1
Dark Torvus Arena SW
0
2052
5021
4983
2007-05-13T22:30:30Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 32'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (half-pipe end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Torvus_Arena_SW.mp4 SW 32 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Torvus Arena SW'''
|}
d5a527a929b63b6a59a7fbe2969d4ad52290529c
4983
2007-05-13T20:03:47Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 32'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (half-pipe end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Torvus_Arena_SW.mp4 SW 32 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Torvus Arena SW'''
|}
45a3e3e9a0574293ee45af7a75dab78bb4ad461b
Dark Torvus Bog: Crypt
0
801
3195
1551
2005-03-18T17:52:56Z
SamusAranLuver
111
fixed ghetto jumping link
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
<ul><li>Actually you CAN stand on the one in the light world =P</li></ul>
'''From Tim'''
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto Jump]]ing on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto Jump]]ing up there.
4ac3935c87691ccaf692340c76f72cf291618c72
1551
1547
2005-03-18T04:47:28Z
Tim
21
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
<ul><li>Actually you CAN stand on the one in the light world =P</li></ul>
'''From Tim'''
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.
7f271210ad6ad2b3b1ab7c457cbde984f3466632
1547
1546
2005-03-18T04:47:15Z
Tim
21
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
<ul><li>Actually you CAN stand on the one in the light world =P</li></ul>
'''From Tim'''
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.
ee5e61ed46420eca887ea5371b93ac192182ff67
1546
1545
2005-03-18T04:47:01Z
Tim
21
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
<ul><li>Actually you CAN stand on the one in the light world =P</li></ul>
'''From Tim'''
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.
4d90378ebff4438f9d3f516207d37855d1b57906
1545
765
2004-12-26T19:37:30Z
LeCoureur103
42
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
<ul><li>Actually you CAN stand on the one in the light world =P</li></ul>
ebc3ef4f77f5e92ec61c715dcf35b0bb813fa533
765
499
2004-12-09T16:00:37Z
Yoshi348
11
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
2aa2ec788241f4ffa5388099602410b71c47988c
499
497
2004-12-09T13:30:53Z
Baby Sheegoth
79
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…
a329c1bbc8e12e26b8b19dab311abb8e2cfbcca5
497
384
2004-12-06T06:36:25Z
Spell
64
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
41c1e78b3f540dbdd97523fbf5d1884fdce3d1e2
384
302
2004-12-04T23:28:24Z
BoostR
27
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''Several people (all seperately)''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
5d19136c9b278f4cf96f9311cd8abb685ab0c2b0
302
301
2004-12-04T19:49:48Z
BoostR
27
Gave credit to Nate/Sparky, who also found this. (Seperately)
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''LeCoureur103, Nate, Sparky (all seperately)''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
1cfe3e26bdfa8b467a83caaaaebcddeac343cb8a
301
193
2004-11-30T22:56:59Z
Maur
25
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''LeCoureur103''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
eda06f7100e0aa82bb130823f0bf696025fb52ab
193
2004-11-30T22:18:42Z
Maur
25
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/crypt_ghetto.avi video]
Discovered by: ''LeCoureur103''
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire get grav boost -> open portal in gathering hall -> return to crypt and raise platforms sequence.
Notes:
<ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul>
f87d9c7b71c98d67a998b4c2722fb9dc7e694f15
Dark Torvus Bog: Dark Falls
0
799
3193
195
2004-11-30T23:23:33Z
Maur
25
wikitext
text/x-wiki
This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do.
So easy, no vid needed.
Discovered by ''many people. :P''
Jump atop the save and jump to the door.
78cbdb379e0564f2a93b708da46be7bf37b7cbd3
195
194
2004-11-30T23:23:20Z
Maur
25
wikitext
text/x-wiki
This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do.
So easy, no vid needed.
Discovered by ''Many people. :P''
Jump atop the save and jump to the door.
53f8e6e232968028d48f622185667dfd95e10268
194
2004-11-30T21:01:52Z
Maur
25
wikitext
text/x-wiki
This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do.
So easy, no vid needed.
Discovered by
''Many people. :P''
Jump atop the save and jump to the door.
5cdab40b088a776857f983242d1f9815d2fb99e2
Dark Torvus Bog: Poisoned Bog
0
939
3334
914
2005-01-07T22:41:29Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3.
----
Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin?
(Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3
Theroy by: Baby Sheegoth
(Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3
4c767cbfa7c9a92dbfbed892b33727301ab0f681
914
913
2005-01-07T22:41:07Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3.
----
Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin?
(Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3
Theroy by: Baby Sheegoth
(Without Grapple) when on the opposite part of Key 3 do a [[Kip Dash]] of the Light Crystal to Key 3
ee36d7421328a8990e703574b21cc33119f8ab67
913
2005-01-07T22:25:18Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(with Grapple)If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3
261fa423bf1ece966bb5c74920f8161dd85c4b6e
Dark Torvus Bog: Undertemple Shaft
0
1038
3357
2005-03-02T08:48:04Z
DJGrenola
26
page created.
wikitext
text/x-wiki
Discovered By:
''DJ Grenola''
You can save messing about with the morph ball slot in Undertemple Shaft en route to the Grapple Guardian by using an [[R-Dash]] to the platform to your left.
[http://grenola.metroid2002.com/fast_undertemple_shaft__divx.avi DivX video (DJ Grenola)]
723872fae95734303a5deef42d42d4ce18c4b504
Dark Torvus Bog: Venomous Pond
0
948
3345
1524
2005-03-16T15:46:27Z
Ghost
29
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3.
----
Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? Ghost
(Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3
Theroy by: Baby Sheegoth
(Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3
3da5eae9025b53323eed6a401e8464efc21ffe80
1524
1512
2005-03-15T19:32:57Z
Doninss
217
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3.
----
Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin?
(Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3.
Theory by: Baby Sheegoth
(Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3.
73057de96ab0ef0c8b7513ed106ecef243cca257
1512
2005-01-15T12:58:47Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth (and others <_< >_>)
(With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3.
----
Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin?
(Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3
Theroy by: Baby Sheegoth
(Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3
4c767cbfa7c9a92dbfbed892b33727301ab0f681
Dark Torvus Temple Access SW
0
2035
5001
4946
2007-05-13T22:07:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 8'''
'''Discovered by:''' Darth Nat
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Temple Access SW|SW 7]]. (Room geometry is the same.)
'''Video:''' See [[Temple Access SW|SW 7]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Torvus Temple Access SW'''
|}
1723b38cc07581c490f426bd12b4273cd88af7fd
4946
2007-05-11T05:09:17Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 8'''
'''Discovered by:''' Darth Nat
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Temple Access SW|SW 7]] (Room geometry is the same.)
'''Video:''' See [[Temple Access SW|SW 7]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Torvus Temple Access SW'''
|}
81252ce467e3c168457bc1c4a0d312173db725e5
Dark Torvus Temple SW
0
2032
4939
2007-05-11T04:21:11Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 76'''
'''Discovered by:''' MMcLean54
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Torvus Temple SW|SW 13]] (Room geometry is similar.)
'''Video:''' See [[Torvus Temple SW|SW 13]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Torvus Temple SW'''
|}
97342528a831c85b224509122e1749e3ad81ccf8
Dark Transit Station SW
0
2036
5040
4947
2007-05-14T17:22:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 46'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Room is slightly different than the light world version. Still a screw attack into the morphball tunnel though (far end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkTransitStationSW.mp4 SW 46 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Transit Station SW'''
|}
eff2f6d880344e8a9c858672be1bd4a7a9dbd453
4947
2007-05-12T05:00:51Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 46'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Room is slightly different than the light world version. Still a screw attack into the morphball tunnel (far end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkTransitStationSW.mp4 SW 46 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dark Transit Station SW'''
|}
9446f8632db7c2c1f3f421476d48997fd5553301
Death ball
0
1018
3447
2005-02-22T06:51:27Z
Muffin Lord Of The Universe
203
wikitext
text/x-wiki
If you get the death ball upgrade and get shot out of one of the nearby kinetic orb cannons, the floor on the tunnel you enter will break, causing you to fall and the whole thing will be pointless. Also, anyone else who tries to enter there will fall.
656ea26784037b0336b286c247c7780ddfb7b9c3
Death hole
0
1021
4594
3450
2006-08-22T15:44:42Z
Baby Sheegoth
79
Im not…
wikitext
text/x-wiki
Discovered by: SAL Edited by: SheeEttin
Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target.
Baby Sheegoth: If your opponent isn't stupid he/she will go to the edge so that doesnt happen<br>
Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST)<br>
Baby Sheegoth: Well, I'm not…
61301c11fdcf52723e259c652a1c82e860e2ed39
3450
2216
2005-11-11T15:14:36Z
SheeEttin
242
Mistake. Corrected.
wikitext
text/x-wiki
Discovered by: SAL Edited by: SheeEttin
Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target.
BB Shee: if your opponent isnt stupid he/she will go to the edge so that doesnt happen<br>
Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST)
3df59134ce0058328bc5bc9b7876f6b7245ae4f6
2216
2214
2005-11-11T15:12:03Z
SheeEttin
242
Edited and commented.
wikitext
text/x-wiki
Discovered by: SAL Edited by: SheeEttin
Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target.
BB Shee:
if your opponent isnt stupid he/she will go to the edge so that doesnt happen
Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST)
1ca35b0bc5ce05fa0720b34ca7be2f6f05dad442
2214
2165
2005-06-16T21:23:36Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: SAL
Near one of the morph ball cannons near the upgrade: if your opponent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your opponent will be on the same level as you and the you can kill them.
BB Shee:
if your opponent isnt stupid he/she will go to the edge so that doesnt happen
80b7f3909041377e3456a086b403a36b30f8dd98
2165
1371
2005-02-24T15:06:26Z
Sethboy2
196
wikitext
text/x-wiki
Discovered by: SAL
Near one of the morph ball cannons near the upgrade: if your opponent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your opponent will be on the same level as you and the you can kill them.
d162ef5f0c59a592e0f8a9fbbee53f6f7bdd832c
1371
2005-02-23T21:37:20Z
SamusAranLuver
111
plese edit my grammar is crap
wikitext
text/x-wiki
Discovered by: SAL
Near one of the morth ball cannons near the up grade if your oppent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your oppenet will be on the same level as you and the you can kill them.
60a230371074a510df6b7af8cf819ec35fd00962
Disappearing Dark Bloggs
0
930
3325
1870
2005-04-29T21:16:30Z
Copperandterence
225
wikitext
text/x-wiki
Encountered by: Tim, SheeEttin
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].
Edit by Tim: Note that this only works the first time through, because the Dark Bloggs will respawn if you leave and come back, so I guess don't use this unless you're getting the Missile Expansion and heading to Sanctuary *shrug*
from MetroidObserver:
I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :)
43fabbce3f04bd86f9e230ac2bf043c130e4a27a
1870
984
2005-01-17T06:28:16Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].
Edit by Tim: Note that this only works the first time through, because the Dark Bloggs will respawn if you leave and come back, so I guess don't use this unless you're getting the Missile Expansion and heading to Sanctuary *shrug*
from MetroidObserver:
I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :)
6b7ca03e6be5f9bfd82b786326c106823d035fd3
984
893
2005-01-04T23:07:34Z
MetroidObserver
139
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].
from MetroidObserver:
I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :)
aa3ca753c37b78dab420b8850d977375f47d9df1
893
892
2005-01-04T23:06:54Z
MetroidObserver
139
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].
from MetroidObserver
I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :)
654986570adac34d6c1e65e6e8a2c89dc13ef5ee
892
885
2005-01-03T23:13:45Z
Random Zelda Person
37
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].
51c290d27a24d4c7e0d347133968e814fdf7bc5a
885
884
2005-01-03T17:35:17Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [http://www.metroid2002.com/prime2/index.php/Skipping_Energy_Controllers skipping the Torvus energy controller].
e33f31d203687b2dc5daebc5c897c041da7d2fe7
884
883
2005-01-03T17:34:20Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like skipping Torvus' energy controller.
77bcc366049854fe9bd22709d47d95386c901bbf
883
882
2005-01-03T17:32:26Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful.
6a1ba23959546ca5069023b970db2bbfbd0d9bc9
882
881
2005-01-03T17:32:06Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail [http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here].
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful.
0d3797c86bc4d141510db5b564d7699e16b22def
881
2005-01-03T17:30:40Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail.
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*).
If you hate fighting them, then I guess this is pretty useful.
5e37247f7f953c3d47ec2c800a2cb927e00589c8
Double Missile
0
1096
3495
2005-04-24T19:35:49Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by BoostR, Thomaz, Several people
Right when you enter the GFMC Compound at the beginning of the game, it's possible to ghetto jump up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).
It seems you can also do this trick using a dash (found by kip):
"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."
"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.
You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."
af6e5716b0e4b4d48af76e12088382a470bc9e44
Dynamo Access SW
0
1212
5207
5143
2007-05-19T22:26:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph.
The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, DivX encoded avi)
'''Alternate Method'''
'''Discovered by:''' OnceForgotten
'''Main Items Required:''' None
'''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
229e3a2ce4bd2f246537b35efb5efe5b74b86cf9
5143
5142
2007-05-15T22:37:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph.
The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, DivX encoded avi)
'''Alternate Method'''
'''Discovered by:''' OnceForgotten
'''Main Items Required:''' None
'''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
34ca91bf935f5433ef1a696422a8ed9d218386f2
5142
4827
2007-05-15T22:35:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph.
The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, XviD encoded avi)
'''Alternate Method'''
'''Discovered by:''' OnceForgotten
'''Main Items Required:''' None
'''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
7edefa7dc0756aa7ef9685bc54db01da6d5f904d
4827
4736
2007-04-08T05:44:36Z
Doninss
217
removed quote (it's on the main SW page now)
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph.
The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
'''Alternate Method'''
'''Discovered by:''' OnceForgotten
'''Main Items Required:''' None
'''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
d4dc6a83e9992c7de9e99feca7f3ae79c5b7a89b
4736
4684
2007-03-27T17:29:31Z
Doninss
217
Added method, changed vid for original method
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph.
The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
'''Alternate Method'''
'''Discovered by:''' OnceForgotten
'''Main Items Required:''' None
'''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot.
To quote Master ZED (who confirmed the SW): "All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method."
'''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
6ac3b363493962f30ed911cba3c0a37d03b836ef
4684
4607
2007-03-22T20:38:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 116'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
374bd133d666e6acb44588d6382ab96e60271722
4607
4606
2006-10-27T23:28:37Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 116</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
a6082a6bcba30c689f84cbe9d57650e46b62b58c
4606
3577
2006-10-27T23:26:57Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 116</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
5743c87f3a4f8fa0721edb6ebda0d203a764a027
3577
2006-04-18T01:46:46Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 116</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access SW'''
|}
e9d86f21e0f735cb97fbce3432b371545371841d
Dynamo Access mechlops glitch
0
1220
3516
2365
2006-05-07T03:20:25Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Mechlops Glitch</H2></center>
'''Discovered By:''' Unknown (gameFAQs boards)
'''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape.
*Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 Mechlops glitch] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Game Breaker Glitches]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access mechlops glitch'''
|}
499d5aa19085c1103be52af0a4331a6354da95f7
2365
2364
2006-05-06T21:00:31Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Mechlops Glitch</H2></center>
'''Discovered By:''' Unknown (gameFAQs boards)
'''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape.
*Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 Mechlops glitch] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Game Breaker Glitches]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access mechlops glitch'''
|}
b7a90e2a8001907524bc4a8235f44138a60d34ff
2364
2006-05-06T20:17:07Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Mechlops Glitch</H2></center>
'''Discovered By:''' Unknown (gameFAQs boards)
'''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape.
*Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 SW 24 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Game Breaker Glitches]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Access mechlops glitch'''
|}
0caef15cba2ec6fc2bca24826c4ba65c63eeb35a
Dynamo Works SW
0
2003
5185
5066
2007-05-19T21:46:08Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
There is also a description and video in the ''Phase Two'' portion of the [[Skipping the Cobalt Translator]] article.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
f4c1f03f74e5e0a6a8324ea3d87b923f17a7d673
5066
5065
2007-05-14T18:37:08Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
There is also a description and video in the ''Phase Two'' portion of the [[Skipping the Cobalt Translator]] article.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
294c64c0d0940212e741966cc5ebb0753968f142
5065
5010
2007-05-14T18:33:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
368f54ad1c6ce24b0c6953f5a83c301ffbf262b5
5010
4991
2007-05-13T22:19:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
1859039e1d8e944043974f4ddbc63a99366ec2f4
4991
4990
2007-05-13T21:23:18Z
Doninss
217
Added main method
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
b861bc7e96ca144db7f27f14a351d2de8888e5dc
4990
4989
2007-05-13T21:22:33Z
Doninss
217
Added main method
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
f273223478b5413e2709cd532fa395df1eecca06
4989
4878
2007-05-13T21:21:51Z
Doninss
217
Added main method
wikitext
text/x-wiki
'''Secret World 22'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to enter the morphball tunnel (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
f5678a8df4a5a8f4a117b5fad8a152e662c6129b
4878
4742
2007-04-10T02:19:40Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
32f73cbee8799766b39f7e5822fbea3a0f0059c7
4742
4741
2007-03-27T18:18:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 22'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
97b1e6f9329ec68c0ea781f1b867aa6f00441f52
4741
2007-03-27T18:17:11Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 22'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point in the corner past the dead Luminoth warrior.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Dynamo Works SW'''
|}
85215eb76c536609ed66aecc2fea5737066e1a9e
Early Beam Ammo Expansions
0
849
3245
2004-12-06T14:54:31Z
Ekarderif
4
wikitext
text/x-wiki
[[Central Mining Station]]
38632d4d4ebea102e495350e0e98d1179ea040ed
Early Dark Torvus Bog key
0
977
3378
1527
2005-03-16T19:36:43Z
MMcLean54
34
fixed some stuff...very minor edit
wikitext
text/x-wiki
Discovered by Ghost:
In Venomous Pond, there is a Dark Temple Key that you "need" Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doing this simple trick succesfully. After looking as far down as you can, hop onto the biggest cache, and just jump to the key.
c5e1b84557aed98522eb717573cb05f8d6a743f9
1527
1525
2005-03-16T15:47:09Z
Ghost
29
wikitext
text/x-wiki
Discovered by Ghost:
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
db3705503bd520f8ed05522ecfd3470a3ee63e1b
1525
1310
2005-02-14T17:20:36Z
Ghost
29
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
15e4fcd3be0ece7edb1901d8bf93e650c2d44616
1310
1208
2005-02-04T22:21:45Z
DJGrenola
26
moved content from sequence breaking->possible leads onto this page
wikitext
text/x-wiki
''Found by: Countless People''
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
09750879d4a29b9c2afb94dd13e94f0ba257a143
1208
1135
2005-01-26T01:35:21Z
Metroix
173
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1135
1134
2005-01-26T01:19:46Z
Metroix
173
wikitext
text/x-wiki
''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]] (admittedly not the best place for it), c) so old it's growing a beard. This page ought to be deleted, or its contents replaced with the [[Possible Leads]] page's contents.
---
''Discovered by''
Metroix
I discovered it when I was searching for a key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one.
-First, go to the venomous pond in the Dark aether where U need the grapple beam to reach the key, then jump on the biggest Ingsphere cache on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it.
f0672b35ee33d0b544bdc45522ecec9605e3af7b
1134
1127
2005-01-25T20:13:39Z
DJGrenola
26
information already exists in 'Possible Leads'
wikitext
text/x-wiki
''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]] (admittedly not the best place for it), c) so old it's growing a beard. This page ought to be deleted, or its contents replaced with the [[Possible Leads]] page's contents.
---
''Discovered by''
Metroix
I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one.
-First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it.
(I don't remember those names and the room, I'll write them soon!)+
d1568ebf7a5405d7468f2335872f7bda19d83054
1127
1126
2005-01-25T19:46:39Z
DJGrenola
26
added note about the complete pointlessness of this page
wikitext
text/x-wiki
''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]], c) so old it's growing a beard. This page ought to be deleted.
---
''Discovered by''
Metroix
I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one.
-First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it.
(I don't remember those names and the room, I'll write them soon!)+
d3d57482cb5ca530f7e75165d67c710c397553a8
1126
2005-01-25T19:29:44Z
Metroix
173
wikitext
text/x-wiki
''Discovered by''
Metroix
I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one.
-First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it.
(I don't remember those names and the room, I'll write them soon!)+
83cc8fa4f1688116de9ff3597abd9aa529ce5769
Early Energy Tanks
0
860
3257
1610
2005-04-04T06:44:08Z
Doninss
217
Added link to early tank
wikitext
text/x-wiki
[[Temple Grounds: Storage Cavern B]]
[[Temple Grounds: Windchamber Gateway]]
[[Sanctuary Fortress: Watch Station Access]]
[[Sanctuary Fortress: Reactor Core]]
55db64e58d70e8b92c37bd5e7bb22745b477cce6
1610
713
2004-12-22T04:55:41Z
LeCoureur103
42
wikitext
text/x-wiki
[[Temple Grounds: Storage Cavern B]]
[[Temple Grounds: Windchamber Gateway]]
[[Sanctuary Fortress: Watch Station Access]]
96a4984dd2b191d9fbed4f7c89593fb79633be7b
713
546
2004-12-12T02:08:41Z
BoostR
27
Added Windchamber Gateway
wikitext
text/x-wiki
[[Temple Grounds: Storage Cavern B]]
[[Temple Grounds: Windchamber Gateway]]
d6439df82572463dabc89712691e115dd64db9d7
546
545
2004-12-12T02:08:17Z
BoostR
27
wikitext
text/x-wiki
[[Temple Grounds: Storage Cavern B]]
[[Temple Grounds: Windchamber Gateway]]
27f458ecbdfaeda92364ec83802d15d00beb3a9d
545
2004-12-07T22:02:39Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
[[Temple Grounds: Storage Cavern B]]
4ce693d740cf7f8b4233c3aa38da5ebe3c904a63
Early Missile Expansions
0
842
3240
1450
2005-03-02T20:11:48Z
Vincent Core
142
Added "Sanctuary Fortress"
wikitext
text/x-wiki
[[Torvus Bog]]
[[Temple Grounds]]
[[Agon Wastes]]
[[Sanctuary Fortress]]
68f299fc52c26cd34a1c75593b7acfb562c798c6
1450
1059
2005-01-23T00:18:56Z
Shinin
162
wikitext
text/x-wiki
[[Torvus Bog]]
[[Temple Grounds]]
[[Agon Wastes]]
0162b0d31388044393ee56361341741c72f534a3
1059
382
2004-12-06T06:07:25Z
Madrox
54
wikitext
text/x-wiki
[[Torvus Bog]]
[[Temple Grounds]]
12d71f1d1792cd03bfdaa49980b6667dfefa5625
382
381
2004-12-06T06:06:57Z
Madrox
54
wikitext
text/x-wiki
[[Torvus Bog]]
[[Temple Grounds]]
f001cf048206e4e18cd7e370b66b74100373320f
381
356
2004-12-06T00:25:15Z
MMcLean54
34
wikitext
text/x-wiki
[[Torvus Bog]]
ed4f3a8e028f2d51b93635c6fea4b1f4ccbc08a7
356
355
2004-12-06T00:24:59Z
MMcLean54
34
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
355
2004-12-06T00:24:31Z
MMcLean54
34
wikitext
text/x-wiki
[[Training Chamber]]
d7864a8f8397ab7b18bc867cfaead1c79189e5e7
Early Power Bomb Expansion
0
874
3271
2169
2005-07-10T21:33:13Z
Doninss
217
removed dead link, added link to Echoes pages
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- See main Echoes pages for video. http://www.metroid2002.com/echoes/
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
2fa8adb8df46c36e08810bc2572514c7d6400abe
2169
2144
2005-06-05T15:41:01Z
Doninss
217
Added "back" links.
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
888e565490d22b5086b35d4454652379b3fa1071
2144
2142
2005-06-05T02:30:18Z
Doninss
217
Deleted Flamy's description and link (It now has it's own page)
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
c8cf3230d45f65ecb5d98dede89da4095d563e7f
2142
2137
2005-06-02T23:49:56Z
Flamancipator
69
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
''Discovered by: ??? Video by: Flamancipator''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video:
http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
d6751467131623118702e83c8919570e6312f1c2
2137
2136
2005-06-02T04:42:31Z
Flamancipator
69
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
''Discovered by: ??? Video by: Flamancipator''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video:
http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
In order to get back onto dry land, it's easiest to door warp back into the room with the energy tank protected by a red door in Temple Assembly Site. I will make a video of doing that as soon as I can.
5d4c375949c95cb86d1a103740400055e9eee0bc
2136
873
2005-01-02T02:14:25Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
c8cf3230d45f65ecb5d98dede89da4095d563e7f
873
723
2004-12-22T16:58:37Z
Zell99
3
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
fa1592c3620907c8a9c4a7cdffa30366dba08ea9
723
709
2004-12-21T21:16:21Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
19ea296bb93269daa91311e3528d8328c2de9dca
709
661
2004-12-17T22:45:54Z
XMURDERx
95
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
----
5cbf3ff93c48390936ba65fbfcc724fac77320e8
661
660
2004-12-17T22:40:15Z
XMURDERx
95
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
----
d88da37219cec8f21d699b6b492cc20d3f5df536
660
659
2004-12-17T22:35:30Z
XMURDERx
95
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...''
Requirements: Spider Ball
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
----
631e1ddf98a9f8ec68255b51d702ad7a82942b61
659
658
2004-12-17T22:33:08Z
XMURDERx
95
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
----
65c582bb940f7cc3dc29f80141a956ca9be62f80
658
652
2004-12-16T22:47:10Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- Video Needed
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
885abb3ef38ab20ce5d9de8619f6dac5052271a6
652
637
2004-12-15T20:36:03Z
Frozen Mr. Toastbrot
19
easier method to reach red edge
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
Notes:
- Video needed
26cb630b18de10bece226b16ede4b7228b254ea8
637
631
2004-12-15T14:10:54Z
Frozen Mr. Toastbrot
19
easier way to get to the turret without spider
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it.
''Landing on the platform will hardly ever be the case. Don't try to get there unless you have a lot of patience.''
7) Screw Attack over to the PB Expansion as usual.
Notes:
- Video needed
9a1b4bbfa5a77ab5b7f70aa8eca4877c5e897a06
631
600
2004-12-14T19:47:34Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 1-8).
2) Get to the Spiderball glass ring again.
3) Look at the door leading to Temple Transport Access. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again.
4) Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a Screw Attack to the upper part of the floating platform. If you're lucky, you'll make it onto the floating platform.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it.
7) Screw Attack over to the PB Expansion as usual.
Notes:
- Video needed
d4aaf68e73dc06237112fd3f6a586f575ff99938
600
599
2004-12-14T19:46:35Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above.
2) Get to the Spiderball glass ring again.
3) Look at the door leading to Temple Transport Access. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again.
4) Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a Screw Attack to the upper part of the floating platform. If you're lucky, you'll make it onto the floating platform.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it.
7) Screw Attack over to the PB Expansion as usual.
Notes:
- Video needed
3616f7c2f06773e06131d9773045e7925a74dd30
599
598
2004-12-14T18:26:12Z
Frozen Mr. Toastbrot
19
turret does work without ds destroying the bridge. note deleted
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
-Video needed
To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it.
First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion.
f68b032766b1e337c761942fcb08d4893f6569ab
598
587
2004-12-13T18:40:24Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
-Video needed
To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it.
First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion.
'''''Note:''''' You will still need to get the spiderball first before attempting this alternate method as the turret is only active when DS destroys the bridge, which is triggered by getting spiderball.
2593f57a354d7eceaf924c11642d0392b3ecf838
587
586
2004-12-13T12:59:19Z
Frozen Mr. Toastbrot
19
added a way to get PB without spider ball
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
-Video needed
To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it.
First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion.
f68b032766b1e337c761942fcb08d4893f6569ab
586
582
2004-12-13T03:36:08Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
025f3245bbcfe6ace61f6bae6df6281c97326534
582
569
2004-12-13T01:19:42Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Sparky, Kip''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
176d7ac4d5d060f30aca9cde14944ec59ac49e3f
569
2004-12-13T01:19:12Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Sparky, Kip''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Important notes:
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]
a38fc58bae9fdbedd0265ee78782e58b37b5956b
Early Power Bomb Expansions
0
1187
4806
4804
2007-04-03T03:47:05Z
Doninss
217
link change to new page
wikitext
text/x-wiki
[[Sanctuary Entrance early PBX|Santuary Entrance]]
[[Temple Assembly Site early PBX|Temple Assembly Site]]
[[Great Bridge early PBX|Great Bridge]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Early Power Bomb Expansions'''
|}
a43f75142dad6ce58fa172d2428378178342592f
4804
4786
2007-04-03T03:44:37Z
Doninss
217
new page link
wikitext
text/x-wiki
[[Sanctuary Entrance]]
[[Temple Assembly Site early PBX|Temple Assembly Site]]
[[Great Bridge early PBX|Great Bridge]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Early Power Bomb Expansions'''
|}
cf8c5c62c6805b61bae004135bf4d601b732f41d
4786
4782
2007-04-02T06:19:05Z
Doninss
217
add nav
wikitext
text/x-wiki
[[Sanctuary Entrance]]
[[Temple Assembly Site SW|Temple Assembly Site]]
[[Great Bridge early PBX|Great Bridge]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Early Power Bomb Expansions'''
|}
13cf8a66d1bbdcead5d84ebbc7d7c1462bff9d4c
4782
4781
2007-04-02T05:05:11Z
Doninss
217
wikitext
text/x-wiki
[[Sanctuary Entrance]]
[[Temple Assembly Site SW|Temple Assembly Site]]
[[Great Bridge early PBX|Great Bridge]]
f3d57587eb77d497f0c2a90c1394fc1762b965be
4781
3554
2007-04-02T05:02:35Z
Doninss
217
Added page link (no page yet), removed unnecessary underscores
wikitext
text/x-wiki
[[Sanctuary Entrance]]
[[Temple Assembly Site SW]]
[[Great Bridge early PBX]]
18ec90596b0c30f69287ffb8c6ae102c2d5611c1
3554
2005-06-05T02:07:05Z
Doninss
217
wikitext
text/x-wiki
[[Temple_Assembly_Site_SW]]
[[Sanctuary_Entrance]]
aac812a3fba21dab76375fdfdea36262ec550ee4
Early Sanctuary Fortress
0
1095
3494
1861
2005-04-29T21:01:26Z
Copperandterence
225
wikitext
text/x-wiki
Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_dash L dash] to get to Sanctuary Fortress Early.
Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to Morph Ball mode and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet!
ATTENTION: A video would be nice THANK YOU : )
3114f6ece50e1d28e9f96ef3e338bd16570712cc
1861
1765
2005-04-24T16:28:49Z
Copperandterence
225
wikitext
text/x-wiki
Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early.
Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to Morph Ball mode and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet!
ATTENTION: A video would be nice THANK YOU : )
7a1f9f50eb11354a00807ec7568b8da44ab0181a
1765
1764
2005-04-24T16:16:40Z
Copperandterence
225
wikitext
text/x-wiki
Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early.
Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet.
14a8e548ed0c380fd76361b587a1069f4e0256de
1764
1763
2005-04-24T16:14:09Z
Copperandterence
225
wikitext
text/x-wiki
Use the [http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early.
Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet.
0b64390f82897a96d83b2b312be751ddda3ed273
1763
1762
2005-04-24T16:12:34Z
Copperandterence
225
wikitext
text/x-wiki
Use the [[http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash]] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early.
Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet.
f9b40f250d1807778c2f2c3e73baf20904be878a
1762
1761
2005-04-24T16:07:35Z
Copperandterence
225
wikitext
text/x-wiki
Use the [[http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash]] or the http://www.metroid2002.com/prime2/index.php/L_Dash L Dash]] to get to Sanctuary Fortress Early.
Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet.
088e788cb12d0240879eec6e9959dc6e0a564eec
1761
2005-04-24T16:05:30Z
Copperandterence
225
wikitext
text/x-wiki
Use the [[Kip Dash]] or the [[L Dash]] to get to Sanctuary Fortress Early.
Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet.
8eb54cf81dd31ac83292c0eca118f6b4bc4305fd
Early Sanctuary Fortress from first GFMC Compound Visit
0
1067
3409
2185
2005-07-19T14:54:53Z
SheeEttin
242
Observation
wikitext
text/x-wiki
Using the technique from the 101% Collection Rate diddy, in the GFMC Compound early in the game, you can go to the Sanctuary Fortress door instead of getting the missile launcher and activating the cut-scene.
The gate blocking the door isn't there, so you can just go through it.
You can't get very far, though.
-tjp7154
You can get a few scans early. Isn't that a bonus?
Anyway. Immediately after the cutscene when Samus bends down to touch the trooper's helmet, if you hold left and look for the Translator door, it doesn't appear until a second after. I'm assuming that this means the Missile Launcher, Map Station doors, or Kinetic Orb Cannon and little friend the scan post don't appear until after, either. --[[User:SheeEttin|SheeEttin]] 09:54, 19 Jul 2005 (CDT)
fc6eff84a2c9e84b5f716ae017dd92577465df3d
2185
2005-03-24T04:48:13Z
Tjp7154
226
wikitext
text/x-wiki
Using the technique from the 101% Collection Rate diddy, in the GFMC Compound early in the game, you can go to the Sanctuary Fortress door instead of getting the missile launcher and activating the cut-scene.
The gate blocking the door isn't there, so you can just go through it.
You can't get very far, though.
-tjp7154
5cfb744ed96da945f1fc3d7b5566640d61a92986
Early Screw Attack
0
873
5244
5243
2007-05-26T23:10:52Z
Doninss
217
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
2a) Perform a roll jump or [[Strawberry Surprise]] to cross the gap and spawn on the opposite ledge. (See the [http://www.metroid2002.com/echoes/ Echoes main pages] for a description of the roll jump.)
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator:
[http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)]
This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian.
c789a354b65e0442451cb23ca42dc6e888a24236
5243
3205
2007-05-26T23:09:44Z
Doninss
217
added method
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
2a) Perform a roll jump or [["Strawberry Surprise"]] to cross the gap and spawn on the opposite ledge. (See the [http://www.metroid2002.com/echoes/ Echoes main pages] for a description of the roll jump.)
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator:
[http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)]
This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian.
64e52dec5ab94f664a86d09b98a2212c35b6f799
3205
1257
2005-02-11T13:25:37Z
DJGrenola
26
added no-rezbit method and a video
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator:
[http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)]
This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian.
a33ba13f36a232a9d5e03c818fa6dea7ad00bc39
1257
649
2004-12-16T07:57:01Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
97594bc82f859f1665f4424df8fa645b92be21f3
649
648
2004-12-16T07:53:46Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
3e84416a4faa5195e8d2da2e8de7a33a557c02a3
648
647
2004-12-16T07:51:36Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit.
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
8529849d263c3b17fa44762e8abd3d9ecf7abe8c
647
646
2004-12-16T07:50:37Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit.
You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
e18d8e05f5ec4b8aab924d19f43e5c856cb34f3b
646
601
2004-12-14T20:06:58Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)
1b127a490d78d7418f40cf0e737e383ca8502326
601
585
2004-12-13T12:29:34Z
Bartendorsparky
90
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station.
467bb01c00bcf253040b6271a9b4b580036fbc47
585
567
2004-12-13T01:05:56Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station.
7597fabe1cbae26f6a2a268a80619b25d94ee200
567
2004-12-13T01:05:24Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Kip''
1) Go to "Watch Station Access" in Sanctuary at any time.
2) Perform a [[Kip Dash]] to cross the gap and spawn on the opposite ledge.
3) You can now proceed to Watch Station and the Screw Attack.
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station.
a3d5a28f02e080b095e47e17ff58d63c758bc3b7
Echo Visor Glitch
0
1104
3390
1880
2005-04-30T00:57:59Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter
Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer
Edited by: Banks, DEVILBIT, z0idi
[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump] from U-Mos to the Secret World (Main Energy Controller)
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1880
1801
2005-04-26T14:28:01Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter
Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer
[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump] from U-Mos to the Secret World (Main Energy Controller)
e9defafe4c3a4b2f7804d724fe88989fa34a3d75
1801
1800
2005-04-26T14:27:36Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter
Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer
Use the [[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump]] from U-Mos to the Secret World (Main Energy Controller)
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1800
2005-04-25T00:31:42Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter
Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer
Use the [[Ghetto Jump]] from U-Mos to the Secret World (Main Energy Controller)
b3cba34508deeb869230c8b21c2f0d634bc23b68
Emperor Ing
0
737
3131
2381
2006-06-26T17:36:05Z
SheeEttin
242
Major reformatting
wikitext
text/x-wiki
== First form ==
Weapons of choice: Power Bomb, Light Beam, Super Missile
#As soon as the fight begins, morph.
#When the tentacles get near you (ideal is when swatting or spinning) use a Power Bomb to instantly destroy 80% to all of the tentacles.
#Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with one Light Beam shot or two Missiles. If he is charging a dark ball, you can prevent it from being shot at you if you destroy all his tentacles.
#Begin charging your Power Beam as the core unfolds.
#Using careful timing, fire a Super Missile into the gap of the core. If this is too difficult, use charged light beam shots; but beware, this takes much longer.
#Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 Super Missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
== Second form ==
Weapons of choice: Power Bomb and Morph Ball Bomb.
#Immediately spider onto the cocoon (scan first if desired) and look for tentacles coming out of golden triangular areas on the body.
#When a tentacle exposes itself (black smoke will come out immediately before one is exposed), use a Power Bomb to instantly destroy it.
Ideally, you should take out 2 or 3 tentacles per Power Bomb. If you run out, switch to normal bombs and use those. Be careful of the Inglet puddles clinging to the body as well. These can be destroyed via normal/Power Bombs. If you are low on health, stay toward the top and kill the puddles as they appear.
== Third form ==
Weapons of choice: Annihilator Beam and Missiles or Light Beam
The third form has 4 different forms of attack:
*Ing Laser Barrage (strafe to avoid)
*Dark Energy Freeze (strafe to avoid)
*Shock wave Jump (dash jump to avoid then Space Jump above the shockwave)
*Charge Attack (morph and boost under his feet)
The third form has a Light- or Dark-aligned core, covered by a shield.
#Shield: use Missiles or the Light Beam to destroy the shield.
#Light or Dark core: use Annihilator Beam shots.
#You can only hit the mouth when it is opened (he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case, the Annihilator Beam does best.
#If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon into a small gap in his shell. If you feel lucky enough, a direct hit with a Screw Attack will cause large amounts of damage.
#Should you run out of ammo, the Emperor Ing will sometimes makes a cloud of Nightbarbs. If you destroy this cloud, it will drop about 40 to 60 light ammo. (There is a corresponding cloud of white orbs that drop Dark ammo.) This allows you to resupply quickly and switch back to the Annihilator.
== Emperor Ing (hard mode) tips ==
NOTE: this is written under the assumption you have collected 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
=== Fist form ===
When the tentacles are above you, use Super Missles to destroy them as long as they are not whipping around violently (which prevents the Missile's seeking capability from working). This form doesn't deal too much damage, and life can be obtained in Form 2. Just dodge to the best of your ability without moving too much; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
When you destroy the tentacles, lock on to the eye, get as close as possible, and use Super Missles. Being close lowers your chance of missing, but make sure to strafe to avoid the beam. Also note that after every hit, the eye changes its direction of rotation.
=== Second form ===
Use Power Pombs to destroy all of the tentacles except one. Be sure to avoid the Inglets. When there is one tentacle remaining, go around to the opposite side. Stay here and let the Inglets come to you. This allows you to get energy and Missles back. Move to the top when the toxic gas rises, but continue to destroy Inglets. When the gas recedes, move back down. Repeat until your life is full and you have 100 or more Missiles, then destroy the last tentacle. Note that you can only gather life for several cycles of the toxic gas rising and receding; after a while, the gas will envelop the whole area, and you will be forced to destroy the last tentacle.
=== Third form ===
Keep your distance, and use Super Missles to attack the shield. 2-3 of them should destroy it. Switch to the Annihilator Beam and mash the A button. Stop shooting and take the appropriate action if:
*The mouth closes,
*The Emperor Ing starts shuffling his legs, or
*The shield reappers.
As on Normal, if you run out of ammo, the Emperor Ing will spew a cloud of Nightbarbs or a swarm of Light orbs.
== External Links ==
[http://img438.imageshack.us/img438/9726/dcp024955qb.jpg An image of the gap in the Emperor Ing's shell]<!--
THIS SECTION HAS BEEN COMMENTED OUT. It is because I think it can be merged into what there is above, but I am not willing to do all of it.
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. -->
205ed614be2800358317a354aa5ba167779bf181
2381
2372
2006-06-13T07:21:59Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, and others.''
'''Form 1:'''
Weapons of choice: Power Bomb, Light Beam, Super Missile
1) As soon as the fight begins, morph.
2) When the tentacles get near you (ideal is when swatting or spinning) use a Power Bomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with one light beam shot or two missile shots. If the Emperor is charging a dark ball, you can prevent it from being shot at you if you destroy all his tentacles.
4) Begin charging your Power Beam as the core unfolds.
5) Using careful timing, fire a Super Missile into the gap of the core. If you suck at aiming use charged light beam shots, but beware, this takes much longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 Super Missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: Power Bomb, Morph Ball Bomb.
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a Power Bomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator Beam, Missiles/Light Beam
1) Form 3 has 4 different forms of attack
- Ing Laser Barrage (strafe to avoid);
- Dark Energy Freeze (strafe to avoid);
- Shockwave Jump (dash jump to avoid then Space Jump above the shockwave);
- Charge Attack (morph and boost under his feet).
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red Mouth: use regular missiles/light beam to force this to the other mouth colors;
- White/Light Mouth: damage with regular annihilator beam shots;
- Purple/Dark Mouth: damage with regular annihilator beam shots.
3) You can only hit the mouth when it is opened (he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the Annihilator Beam and Missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes, I know what you are thinking, but it is correct... you can indeed shoot him up the asshole. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
http://img438.imageshack.us/img438/9726/dcp024955qb.jpg
http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
''Added by: Dark Samus''
If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye.
'''Form 1'''
''by Anonymous''
''Contributor: Anonymous''
''Edited by: TechnoMan''
You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles.
[[#top|Return to the Top]]
1934618e37a3f6d8ba7de1d31dad9ed04e3973bc
2372
2371
2006-06-13T07:09:47Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
http://img438.imageshack.us/img438/9726/dcp024955qb.jpg
http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
''Added by: Dark Samus''
If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye.
'''Form 1'''
''by Anonymous''
''Contributor: Anonymous''
''Edited by: TechnoMan''
You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles.
[[#top|Return to the Top]]
e68bc743b5ca96e6c8a193703f30d22e67b85087
2371
2370
2006-06-13T07:08:21Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
http://img438.imageshack.us/img438/9726/dcp024955qb.jpg
http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye.
added by Dark Samus
'''Form 1'''
You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles.
[[#top|Return to the Top]]
ea87a785c2d89bb6d191d3b5deefffaf64df698e
2370
2222
2005-12-10T19:16:54Z
SamusAranLuver
111
added image that took me 2 years to figure out.
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
http://img438.imageshack.us/img438/9726/dcp024955qb.jpg
http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
added by Dark Samus
'''Form 1'''
seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles
[[#top|Return to the Top]]
1f327204235e38e93c15d2a18c2d34036c40f5fe
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2005-12-10T19:15:01Z
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Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
http://img438.imageshack.us/img438/9726/dcp024955qb.jpg
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
added by Dark Samus
'''Form 1'''
seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles
[[#top|Return to the Top]]
497af200d39ba0f2f2632f760aa21d9035876da9
2221
2220
2005-12-10T19:13:45Z
SamusAranLuver
111
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
[url=http://img438.imageshack.us/my.php?image=dcp024954xt.jpg][img=http://img438.imageshack.us/img438/7306/dcp024954xt.th.jpg][/url]
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
added by Dark Samus
'''Form 1'''
seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles
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c6389d9c8eb58ff3e53a14d4fc1c549ca887f988
2220
1672
2005-04-15T02:24:00Z
Dark Samus
238
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text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
added by Dark Samus
'''Form 1'''
seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles
[[#top|Return to the Top]]
845fdc942bd16bea01806d162de184d9e372db1d
1672
1639
2005-04-08T19:20:23Z
MMcLean54
34
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
[[#top|Return to the Top]]
9bfe85f4dbc7e039f732d9a55e2fa1d9ed75bb35
1639
1204
2005-02-04T19:56:34Z
Trickfinder
185
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
'''Quickly kill the tentacles'''
''by TrickFinder''
''Contributor: TrickFinder''
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.
59e87d797860303b8efa096483fba3b5b7057dc2
1204
1052
2005-01-22T20:02:41Z
Ricod
167
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Emperor Ing (hard mode) tips '''
''by ricod''
''Contributor: ricod''
This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3.
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly.
'''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation.
'''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.
'''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.
Of course, make sure you dodge the emperor's attacks as best as possible during the above.
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.
Good Luck!
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
c1066fb786de72c917f55ef01bc8cb39cd7674f5
1052
1024
2005-01-20T15:02:03Z
Ricod
167
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Seeker missles can work well on form 1'''
''by ricod''
''Contributor: ricod''
Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting 2 (or more, depending on difficulty level) is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
ac4ebff41126edacdfae0d6461780b53a21f363f
1024
998
2005-01-18T16:22:48Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
bab8c49626e3b915f2f6fe6365aa79cac82a2778
998
997
2005-01-18T16:21:54Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
'''Form 1 Tentacle Glitch'''
''by TechnoMan''
''Contributor: TechnoMan''
When he warps his tentacles around in portals, try to destroy it while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the open forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.
eaedbbe0fc8abee512142fd61fb4ffb93b658b48
997
937
2005-01-10T22:21:32Z
SamusAranLuver
111
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
I have a picture but just cant get it on this page someone please help me.
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
904ac5fea4cbae580d6c44115ec15fd53b68e715
937
822
2004-12-29T12:56:56Z
Korval
121
Moving SamusAranLuver's stuff out of my info.
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
7168360187f0facbf70cad1e128d98c51e568b43
822
801
2004-12-27T22:58:15Z
SamusAranLuver
111
(um that charge dark attack actually has some use)
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
70eec9cff4529f7490cc94e93de7cd13bc67cd5c
801
782
2004-12-27T05:32:25Z
Korval
121
Added a section describing Emperor Ing's 3rd form in detail.
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
'''Detailed info for Emperor Ing, form 3'''
''by Korval''
''Contributor: Korval''
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.
901a3bfda4a46e78dfe18b57f2321c57ef038dd9
782
753
2004-12-25T00:19:34Z
SamusAranLuver
111
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
'''Another additional way to kill form 3'''
''SamusAranLuver''
''Contributor:SamusAranLuver''
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
9742630df3531b73587445b9f0af5a4f78975102
753
672
2004-12-20T13:50:28Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
30c6eaa3241fe3ff99bc11feda51674e2709e86c
672
671
2004-12-20T13:49:39Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose 1/4 to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.
You might want to master the Screw Attack before attempting to do that trick.
9136fa5aa373d75089f5209f4b7ab2ff146da298
671
664
2004-12-19T07:53:17Z
TechnoMan
102
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
'''Another additional way to kill form 3'''
''by TechnoMan''
''Contributor: TechnoMan''
This is similar to Meta-Ridley's Boost Ball trick from MP1.
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:
1) Switch Emperor Ing's heart to light/dark (not 100% sure about this and you can make it change it's heart by Screw Attacking it's heart).
2*) As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose 1/4 to 3/4 of it's bar.
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.
Another thing, Screw Attacking it while he's swinging his claws at you will make you bounce very high, probably high enough to reach the entrance of the room (not very useful though).
2*) You might want to master the Screw Attack before attempting to do that trick.
4ac0c073cb6f614ec96edd4b9444f2b94cd86ce6
664
593
2004-12-14T00:11:36Z
Zxcvbnm
75
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
f10d1a1f49f448daf59aa9744ce558fe0a2cf6ad
593
475
2004-12-08T23:03:18Z
Zxcvbnm
75
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. DO NOT USE SUN/DARKBURST!
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouths". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
4f921e095f61b1100ea002d60c0e10acaf8b7adb
475
472
2004-12-08T12:31:11Z
Zxcvbnm
75
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
fd39d5faff4319b50a2ac14277f08a5ee5e4f019
472
459
2004-12-08T01:46:33Z
Yoshi348
11
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily
kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
c668474d390f0ebc2840de50e7e9473eb2120e06
459
442
2004-12-07T23:52:42Z
Zxcvbnm
75
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph, or go directly to step 3.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles/light beam
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily
kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
7c5ced7d428d5587ba720b41e0037f0f59aa7557
442
418
2004-12-07T17:01:43Z
Flyfunner
40
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily
kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
0ab426fa337156447cdaa51b5dd8312b28823cfa
418
417
2004-12-07T17:01:11Z
Flyfunner
40
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''faster way to kill form 1'''
''by Flyfunner''
''Contributor: Flyfunner''
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
f4d1e64d4f5500803895c231a27f96b1acb72d84
417
169
2004-11-30T19:44:50Z
TheOldeKnight
32
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
2e9eb5bdd0a8677ef1ab61d1e716e8295eb01314
169
168
2004-11-30T19:39:10Z
TheOldeKnight
32
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emperor ing
1) Make sure you have at least 150-250 both light and dark beam ammo
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
2a6f6f9292f9e4a000ad75786a54b7700b40c2b7
168
167
2004-11-30T19:35:51Z
TheOldeKnight
32
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
'''Additional way to kill form 3'''
''by TheOldeKnight''
''Contributor: TheOldeKnight''
The easiest and fastest way to kill the final form of the emerpor is.
1) Make sure you have at least 150-250 both light and dark beam ammo, and
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage.
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
5cf73044f636bf13c8c1c780c313110f37b826e1
167
166
2004-11-30T19:32:43Z
TheOldeKnight
32
Quick way to kill form 3 of emperor ing
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
Additional way to kill form 3
The easiest and fastest way to kill the final form of the emerpor is 1) Make sure you have at least 150-250 both light and dark beam ammo, and 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.
14bb7d4bc506c428875cfeab94613228de724bd8
166
32
2004-11-29T03:42:46Z
Solr Flare
5
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
e3d791dc7afe65d837ca74b806f61ce3ef3d4788
32
25
2004-11-29T03:26:15Z
Solr Flare
5
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
''Contributors: Solr_Flare, Sparky, some others <.< ''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
cd57c3d5de1297b274d9ee87a1b8916f55866439
25
2004-11-29T03:09:35Z
Solr Flare
5
wikitext
text/x-wiki
Emperor Ing Strategy
''by Solr_Flare''
'''Form 1:'''
Weapons of choice: Power bombs, normal light beam, super missiles
1) As soon as the fight begins, morph.
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles.
4) Begin charging your power beam as the core unfolds.
5) Using careful timing, fire a super missile into the unshielded gap of the core.
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.
It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.
'''Form 2:'''
Weapons of choice: power bombs, regular bombs
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.
Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs.
'''Form 3:'''
Weapons of choice: Annihilator, regular missiles
1) Form 3 has 4 different forms of attack
- Laser barrage(strafe to avoid)
- Dark Energy Freeze(strafe to avoid)
- Shockwave Jump(dash jump to avoid then space jump the shockwave)
- Charge attack(morph and boost under his feet)
2) Form 3 has 3 different colored "mouthes". These cycle regularly.
- Red mouth: use regular missiles to force this to the other mouth colors.
- White/Light mouth: damage with regular annihilator beam shots
- Purple/Dark mouth: damage with regular annihilator beam shots
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.
5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.
6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.
0670eb3d598184db58036319f3e101a4ce361e85
Emperor Ing Glitch
0
924
3312
1211
2005-02-05T04:02:47Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered By: SamusAranLuver''
I made a small post on [[Emperor Ing]] about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him. [[Not So Majestic Now, Sire]] Heres somthing that happened to DJ Grenola on his 21% game. He has a video of it but i had encounted it with my 75% game.
67ef447bca97c3b40938222c12111c662e6db68f
1211
936
2005-01-10T21:44:18Z
SamusAranLuver
111
Some one finally got a vid of it :)
wikitext
text/x-wiki
''Discovered By: SamusAranLuver''
I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him. http://www.metroid2002.com/prime2/index.php/Not_So_Majestic_Now%2C_Sire Heres somthing that happened to DJ Grenola on his 21% game. He has a video of it but i had encounted it with my 75% game.
6631d14f05d619ec0ef9b95e07afaf1374bac198
936
935
2005-01-10T21:42:06Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered By: SamusAranLuver''
I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him.(Sorry, I am not able to make a video of this) If this happens to anybody else please make a video of this rather odd phenomenon.http://www.metroid2002.com/prime2/index.php/Not_So_Majestic_Now%2C_Sire Heres somthing that happened to DJ Grenola on his 21% game. He has a vidoe of it but i had encounted it with my 75% game.
5dce92af56ac1abb25569a94a1d0bd7fcc9a6823
935
2004-12-30T21:36:06Z
Teflon
127
wikitext
text/x-wiki
''Discovered By: SamusAranLuver''
I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him.(Sorry, I am not able to make a video of this) If this happens to anybody else please make a video of this rather odd phenomenon.
1eb4fd3dce1175330cbc5d1fc70eaeff06d3c93a
Enemy Boost Jump
0
1145
3534
2005-05-17T14:58:55Z
Silver Falcon
241
wikitext
text/x-wiki
''THE ENEMY BOOST JUMP''
This little trick is somehat useful at times, but still pretty fun to do. Its best done with small enemies such as splinters but any enemy will do. Stad around and wait for an enemy. Jump on top of it if you can. when you do, you'll be boosted off. Use this speed for your second jump to go ''really'' far, ''really'' fast. Not excactly useful, just fun!
fcab2b915cdc394fe3bd0cf0df5f424c44af0a79
Energy Weirdness
0
952
3350
986
2005-01-17T06:42:15Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim, Radix, etc.
<ul>The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway). Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier.
The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not.
A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.</ul>
3986579dc69aececd230ef8edceaf42613a46136
986
2005-01-17T06:41:34Z
Tim
21
wikitext
text/x-wiki
Encountered by: Tim, Radix, etc.
<ul>The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway).
Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier.
The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not.
A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.</ul>
b0bb07670db687dd21950b8645cd8b503d2946b7
Escape without Seeker Missiles
0
1089
3489
2243
2006-02-04T05:40:44Z
Doninss
217
Poked a little fun, and added an alternate method (with vid)
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
'''Update''' 02/03/06
^^^ Floaty Jump in Temple Grounds? 0_0
Sparky's BFMAM (resulting in an instant morph) is probably the easiest and quickest way to perform this useless "escape".
[http://www.genericgamer.com/MP2/Wiki/HoHD_BFMAM2_Xvid.avi video] (Xvid - outside link)
8c776ce3a8161d126246efe079d0a6d02c89395a
2243
2107
2005-05-26T02:48:14Z
Njahnke
1
Reverted edit of BombR, changed back to last version by JumpR
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
7ecdebba23de0e34c088462ed146fc90849f961c
2107
2083
2005-05-25T21:55:11Z
BombR
249
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR, Kahrain
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
c96ea96e95ec7871140cd53469b8a526139bf7fe
2083
2057
2005-05-22T17:09:32Z
JumpR
248
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
7ecdebba23de0e34c088462ed146fc90849f961c
2057
2055
2005-05-22T17:06:22Z
JumpR
248
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
6b7ce5a50bbae5800f899a29c04992638819718e
2055
1926
2005-05-03T02:12:28Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[TRHbj]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...
04da593f2013e3cfea64a24478b1eebc7997e77a
1926
1925
2005-05-03T02:11:04Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[TRHbj]] to get out of [[the Hall of Honored Dead]], Too bad this doesn't do anything ...
d6494120d4bc64e6fcf9ab4fa705fa2e8950e567
1925
1806
2005-04-26T19:59:59Z
MMcLean54
34
Fixed links so they're not external.
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[TRHbj]] to get out of [[The Hall of Honored Dead]] Too bad this doesn't do anything ...
c85899014fc74e4a003c8739e1a6e951199b98f2
1806
1804
2005-04-26T14:33:16Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php/The_Hall_of_Honored_Dead The Hall of Honored Dead]] Too bad this doesn't do anything ...
1af620fcb45eee3886e8554bef17eec1298dc6ad
1804
1803
2005-04-26T14:31:49Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php?title=The Hall of Honored Dead.]] Too bad this doesn't do anything ...
4cc481a822a17ed376a30d130c2a4c13ed54271b
1803
1802
2005-04-26T14:31:21Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Metronome'd, Shadow
Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php?title=The Hall of Honored Dead]]. Too bad this doesn't do anything ...
49fe334c9cb0cdd7c6b17731745de13b33b288c4
1802
1748
2005-04-24T14:59:54Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Shadow
Use [[3bj]] to get out of the Hall of Honored Dead. Too bad this doesn't do anything ...
d365912004b1f2920995acb342e60dbc13f3f02a
1748
1747
2005-04-24T14:55:35Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Ekarderif, Shadow
Use [[3bj]] to get out of the Hall of Honored Dead. Too bad! it doesn't do anything...
f4d3b5134f1191647fb3ec95c8c7eac5848a95b5
1747
1746
2005-04-24T14:54:15Z
Copperandterence
225
wikitext
text/x-wiki
Use [[3bj]] to get out of the Hall of Honored Dead. Too bad! it doesn't do anything...
f6c4a1128b76ae35205042ef8f4555b24147e849
1746
2005-04-24T14:53:52Z
Copperandterence
225
wikitext
text/x-wiki
Use 3bj to get out of the Hall of Honored Dead. Too bad! it doesn't do anything...
9345e3318c75908a00ca2db5425f60bcd0903370
Falling Screw Attack
0
1083
3483
1743
2005-04-24T01:09:58Z
Tjp7154
226
wikitext
text/x-wiki
''Added by: '' ''tjp7154''
The screw attack can be accomplished without actually jumping.
To perform it:
- Fall off of a ledge (not too short)
- As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack.
- After the screw attack animation starts, press the jump button again to start the first screw jump.
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).
- The height of the jump is limited to the height you were before the screw attack animation begins.
Demonstration (You need QuickTime to view it): [http://www.geocities.com/tjp7154/archives/FallingScrewAttack.MOV Video]
90f60b78969edf653f2ca19db66d830fbe4e3353
1743
1717
2005-04-22T22:18:33Z
Tjp7154
226
wikitext
text/x-wiki
''Added by: '' ''tjp7154''
The screw attack can be accomplished without actually jumping.
To perform it:
- Fall off of a ledge (not too short)
- As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack.
- After the screw attack animation starts, press the jump button again to start the first screw jump.
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).
- The height of the jump is limited to the height you were before the screw attack animation begins.
Hopefully video will come soon, but it's relatively easy to do.
fdfc84f677742329539ab5b1aeedc106f26683bf
1717
2005-04-22T22:07:04Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by: '' ''tjp7154''
The screw attack can be accomplished without actually jumping.
To perform it:
- Fall off of a ledge (not too short)
- As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack.
- After the screw attack animation starts, press the jump button again to start the first screw jump.
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).
- The height of the jump is limited to the height you were before the screw attack animation begins.
Hopefully video will come soon, but it's relatively easy to do.
542fee87a5a41d8f023d45f678bcba79a3b6c41a
Fast Darkburst
0
795
3189
2004-11-30T15:52:44Z
Yoshi348
11
wikitext
text/x-wiki
''Discovered by''
Red Scarlet
Red Scarlet's own description:
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.
Well, that isn't necessary. After doing my [[ghetto jump]] to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.
Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and [[ghetto jump]] the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.
What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!"
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.
d41e1bba3f5579463b957e874685c466a64d648e
Fastest Run So Far...
0
792
3183
2004-11-30T03:55:13Z
Yoshi348
11
Fastest Run So Far... moved to Fastest Runs So Far
wikitext
text/x-wiki
#REDIRECT [[Fastest Runs So Far]]
b758c48dbe84cb0cfbed124c1af15e72324d9d4a
Fastest Runs So Far
0
789
4608
4601
2006-10-30T01:50:10Z
Doninss
217
Added runs, links
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
''silent ((((echo))))''
[http://www.archive.org/details/MetroidEchoes_143 1:43 on 8/15/05]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
''silent (((((echo)))))''
[http://www.archive.org/details/MetroidEchoes_SS_157 1:57 on 12/21/05]
== Any Percent Hard - Single Segment==
''silent (((((echo)))))''
[http://www.archive.org/details/MetroidEchoes_SS_hard_224 2:24 on 12/21/05]
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05]
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06]
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
''bartendorsparky''
[http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05]
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
fa4e89d35154d9229310dc80c6db343ffca94bcd
4601
4600
2006-10-27T19:20:38Z
Doninss
217
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05]
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06]
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
''bartendorsparky''
[http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05]
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
ed8379f9a7d96c63697ffc84d7022063a1950260
4600
3185
2006-10-27T19:18:59Z
Doninss
217
/* Low Percent Normal */ Added latest low% run
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05]
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06]
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
''bartendorsparky''
[http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05]
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
62bdff05f4308e82de3c2e11bf1b53de28a51351
3185
2190
2005-07-23T19:17:01Z
Doninss
217
Added Sparky's 100%, added some white space.
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05]
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
''bartendorsparky''
[http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05]
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
fc0b1c4c0ffd99742b83d3807ffc3e50fa097527
2190
2189
2005-07-23T19:11:15Z
Doninss
217
Linked to DJGrenola's run on archive.org
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
[http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05]
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
0a12595c27a644eb418adea8394a392eef9098c7
2189
1394
2005-02-27T02:59:43Z
Brassmaster
178
/* 100% Hard */
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
20% (2:44) on 2/25/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
4:34 on 02/26/05
f97b7a00967a13c459c540f4ba54672fc2c78bdf
1394
1393
2005-02-27T02:48:30Z
Radix
8
Removed 200% - nobody will run those seriously and it just confuses random n00bs at gamefaqs.
wikitext
text/x-wiki
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
20% (2:44) on 2/25/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
No serious attempts yet.
63665202e123866a215a1346ef9083bf730d04f1
1393
1392
2005-02-26T19:34:48Z
DJGrenola
26
added my 20% in 2:44
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
''DJ Grenola''
20% (2:44) on 2/25/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
6:43 on 02/12/05
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Brassmaster''
8:22 on 02/13/05
caf746a1af7a9ac94557570a37c703664f144069
1392
1334
2005-02-17T17:13:34Z
DJGrenola
26
added metronome`d's 21% in 5:00
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
''Metronome`d''
21% (5:00) on 2/10/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
6:43 on 02/12/05
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Brassmaster''
8:22 on 02/13/05
37bbf1a983351c4a897b48b23ebf8d6d57e4e55a
1334
1298
2005-02-13T14:28:57Z
Brassmaster
178
/* "200%" Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
6:43 on 02/12/05
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Brassmaster''
8:22 on 02/13/05
e1dc8ab8eef261419adde6b5cd3cf62352b252f5
1298
1297
2005-02-13T14:28:38Z
Brassmaster
178
/* "200%" Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
6:43 on 02/12/05
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Brassmaster''
8:22 on 02/13/04
72e4c015c2f3c820776f85287309c4e3d40a2814
1297
1278
2005-02-12T22:25:51Z
Brassmaster
178
/* 100% Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Brassmaster''
6:43 on 02/12/05
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
e799065724957ca17be40e1d9635c4e9dcd2dd83
1278
1175
2005-01-31T01:49:36Z
Fox128
152
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
5eb804e0703c555529f697ee62abcf815ea4ddcb
1175
1174
2005-01-31T01:49:16Z
Fox128
152
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Any Percent Normal - Single Segment==
''Fox128''
2:36 (38%) on 01/31/05]
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
f6199bedff52d79c7680a687c8a43cc3637c3be4
1174
957
2005-01-13T23:02:08Z
Prime Hunter
20
Woo hoo... (Took 4 mins off of my Low% Normal)
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
22% (3:23) on 1/13/05
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
f84f91340f0ff997b68731e4c805ba358f7d1b36
957
912
2005-01-07T17:00:08Z
Jng
112
/* "200%" Normal */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
22% (3:27) on 12/15/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''jng''
3:52 on 01/07/05
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
d3572157b59cfca2361ad53ba244924cb2d3f91c
912
724
2004-12-22T17:08:52Z
Zell99
3
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
[http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04]
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
22% (3:27) on 12/15/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
1872e9aff8685c1369af8dfdcf4594bb9acf9fa2
724
668
2004-12-20T03:41:33Z
BoostR
27
Replaced my run (any%) w/ Radix's. There's that number 37 again. O_O
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Radix''
2:11 (37%) on 12/19/04
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
22% (3:27) on 12/15/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
eca2e77d8b425f299eeb03bc8ebab4cbda94f314
668
642
2004-12-16T03:45:12Z
Prime Hunter
20
New Low % Normal Run
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
22% (3:27) on 12/15/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
d276a5af57d2c4886d2d1c9e7ba1f628394a6632
642
591
2004-12-13T20:40:47Z
Flyfunner
40
/* 100% Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
23% (3:42) on 12/6/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Flyfunner''
15:27 ("200%") on 12/13/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
53eb25219e9a1f815c7fc9044705d0d642ca2985
591
590
2004-12-13T20:39:11Z
Flyfunner
40
/* "200%" Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
23% (3:42) on 12/6/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Flyfunner''
15:27 on 12/13/04
414d5706d8ba64e6cfc12783e5a8f2e99d8f7668
590
479
2004-12-08T23:41:26Z
Prime Hunter
20
Low% Hard Counts as Any % Hard Too
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== Low Percent Normal ==
''Prime Hunter''
23% (3:42) on 12/6/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
532823a138ede251e2821e9770f63106123cc1c5
479
439
2004-12-07T22:21:35Z
Radix
8
Added kip's run
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
23% (3:42) on 12/6/04
== Low Percent Hard ==
''kip''
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/24/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
00064f1ce6d8871ee9a077113c31e7bd214689d2
439
405
2004-12-07T01:11:58Z
Prime Hunter
20
Low Percent Normal Run
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
23% (3:42) on 12/6/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
53070ab451c0b4f540a25f39f182f874c230dc94
405
402
2004-12-06T22:11:17Z
Prime Hunter
20
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
18950630a86490be2304a9fe53190826554b2cae
402
399
2004-12-06T19:59:02Z
Kimmoto
66
/* Any Percent Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
7ac57b19120cc4cfa5477b5a68658e91c2c6b001
399
398
2004-12-06T19:58:30Z
Kimmoto
66
/* Any Percent Hard */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
hhahaahaha
fucking ass fducker
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
4c7032ad0a3b2cbab84dd7304f340716f9a76657
398
353
2004-12-05T23:09:30Z
Prime Hunter
20
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''BoostR''
3:17 (44%) on 12/5/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
70d1ef5781094110e053b186d07a18f4829fce99
353
247
2004-12-02T01:18:48Z
Zell99
3
/* 100% Normal */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Red Scarlet''
3:47 (100%) on 11/30/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
3:47 on 11/30/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
19f453c211c048788894c01b107a874a11ed1735
247
246
2004-12-02T01:18:28Z
Zell99
3
/* Any Percent Normal */
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Red Scarlet''
3:47 (100%) on 11/30/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
a56ee35566fccfcd21171555275d98dca07aad27
246
142
2004-11-30T03:28:45Z
Prime Hunter
20
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Red Scarlet''
4:51 (100%) on 11/??/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
25% (4:55) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
6e0f599c0333bcf1a4a4077fd0b7fed315c43e56
142
137
2004-11-30T03:23:21Z
Prime Hunter
20
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Red Scarlet''
4:51 (100%) on 11/??/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/24/04
== Low Percent Normal ==
''Prime Hunter''
4:55 (25%) on 11/29/04
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
01f31cb36cd203e0dd4bd22e8154694cf13ff520
137
136
2004-11-30T03:14:22Z
Yoshi348
11
Whoops, missed this.
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Red Scarlet''
4:51 (100%) on 11/??/04
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/??/04
== Low Percent Normal ==
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
1e919cbe9d319c9e974af38f5f5b10264eebadac
136
135
2004-11-30T03:13:32Z
Yoshi348
11
Almost forgot... 200% is also 100%.
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Prime Hunter''
4:55 (25%) on 11/29/04
*Not the fastest time out of all of us, but it's a start
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/??/04
== Low Percent Normal ==
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
''Dragondarch''
15:48 ("200%") on 11/??/04
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
c55b0eb75c6cc46a80f42a4b6b84a95db9dbd9d9
135
134
2004-11-30T03:11:33Z
Yoshi348
11
wikitext
text/x-wiki
Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.
== Any Percent Normal ==
''Prime Hunter''
4:55 (25%) on 11/29/04
*Not the fastest time out of all of us, but it's a start
== Any Percent Hard ==
''Prime Hunter''
7:01 (51%) on 11/??/04
== Low Percent Normal ==
== Low Percent Hard ==
== 100% Normal ==
''Red Scarlet''
4:51 on 11/??/04
== 100% Hard ==
== "200%" Normal ==
''Radix''
5:53 on 11/??/04
== "200%" Hard ==
''Dragondarch''
15:48 on 11/??/04
eef1abf0e399533fec14e25561f5bb6a3e6cfa66
134
133
2004-11-30T02:59:05Z
Prime Hunter
20
wikitext
text/x-wiki
''Prime Hunter''
4:55 (25%, Normal) on 11/29/04
*Not the fastest time out of all of us, but it's a start
6567381d66f6692f01360486486833255baba60b
133
2004-11-30T02:58:15Z
Prime Hunter
20
wikitext
text/x-wiki
''Prime Hunter''
4:55 (25% Normal) on 11/29/04
*Not the fastest time out of all of us, but it's a start
9386d645532c3ef11308eb30cf54218b4780e882
Feeding Pit SW
0
1998
5191
5190
2007-05-19T21:56:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
'''Note:'''If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method (SA)'''
'''Discovered by:''' tjp7154
'''Main Items Required:''' Screw Attack (but not Space Jump)
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
567dbe1384e6a8d8d55f166945dd1844fc4f7343
5190
5036
2007-05-19T21:54:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
'''Note:'''If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method (SA)'''
'''Discovered by:''' tjp7154
'''Main Items Required:''' Screw Attack (but not Space Jump)
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
079ff48dc7bf7b08303bcde6217afba26d46fb91
5036
5025
2007-05-14T16:59:22Z
Doninss
217
added link
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Main Items Required:''' Screw Attack (but not Space Jump)
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
d4deafbec0012fe2e94bdc5fa72d771010e2e662
5025
4889
2007-05-13T22:59:17Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Main Items Required:''' Screw Attack (but not Space Jump)
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
46f8a2ea965b87995c76602b08c87f5f4e9559b2
4889
4888
2007-04-10T02:51:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
3b3aeffd6f18540af8549a4c5e491f3f66cb5e60
4888
4866
2007-04-10T02:50:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi)
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
05962c4bff958851b30339232dd1851078f6300c
4866
4733
2007-04-10T01:44:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link)
'''Note:''' These vids are an XviD encoded AVIs.
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
5c76b07186b232bf2ffe69b83eb2c2caef1f7af8
4733
4722
2007-03-27T01:58:17Z
Doninss
217
Added method, speeling
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link)
'''Note:''' These vids are an XviD encoded AVIs.
'''Alternate Method'''
'''Discovered by:''' tjp7154
'''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
7af6f8224f212ad34f9b9a2917424d4b99b53796
4722
4719
2007-03-26T04:41:44Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space Jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protusion] (Outside link)
'''Note:''' These vids are an XviD encoded AVIs.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
4db4f90276d70f82df499fa320dbdf12ce32a4a9
4719
2007-03-26T02:17:41Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 37'''
'''Discovered by:''' Coco-kun
'''Main Items Required:''' Space jump (Light beam)
'''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.)
'''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.)
'''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.]
If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protusion] (Outside link)
'''Note:''' These vids are an XviD encoded AVIs.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Feeding Pit SW'''
|}
c0eed6a9b5d551817f65180aad62feef26d688a5
Floaty Jump
0
806
3200
841
2004-12-29T18:59:38Z
GSGold
24
wikitext
text/x-wiki
Discovered By: Kip
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
# When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.<br>
# If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however: Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight.
b2140e9e9eddd2b3f6ae3041fc7f5daedc912e19
841
833
2004-12-29T18:49:29Z
GSGold
24
wikitext
text/x-wiki
Discovered By: Kip
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however:
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight.
cebdbb2a0127fbbbad158b5c5704bc5c4055a6a8
833
829
2004-12-29T18:48:01Z
GSGold
24
wikitext
text/x-wiki
Discovered By: Kip
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however:
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight.
3c521d6d662f6851149afd4aec0dc05cc5d3b21b
829
214
2004-12-01T02:19:52Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Kip''
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however:
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight.
58bff41ab20d3b10583456502c221afa8647de1a
214
212
2004-12-01T02:15:55Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Kip''
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however:
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight.
73e3cef25b5131eea600a54218ed64e43c612588
212
2004-12-01T02:14:41Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Kip''
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however:
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene. So the assumption of "how" this trick works is thin at best.
6b291a8e46c3c2ca2ac4b9be0eb42123d7aa28f1
Forgotten Bridge SW
0
1206
5201
5076
2007-05-19T22:09:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar.
'''Video:''' See [[Dark Forgotten Bridge SW]].
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
'''Video:''' See [[Great Bridge early PBX]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
bab2c0d4fb4409afdef34150212e40e0a6925374
5076
5075
2007-05-14T19:03:56Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Float)'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar.
'''Video:''' See [[Dark Forgotten Bridge SW]].
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
'''Video:''' See [[Great Bridge early PBX]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
61fbb2ec03a81ccc13d31bb9ff257f51cfdec9cb
5075
4908
2007-05-14T19:03:17Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Float)'''
'''Main Items Required:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar.
'''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar.
'''Video:''' See [[Dark Forgotten Bridge SW]].
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
'''Video:''' See [[Great Bridge early PBX]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
b5489a7bb71da9ec73c3f814f12ba7aef5498df4
4908
4792
2007-04-10T05:10:34Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' See [[Great Bridge early PBX]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
8c180fe7b6f97079708eab8a977608f773c7e803
4792
4791
2007-04-02T22:57:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
eca6d4adb3ab841959f084d0802ca98627f34a99
4791
4669
2007-04-02T22:54:47Z
Doninss
217
add original method
wikitext
text/x-wiki
'''Secret World 60'''
'''Discovered by:''' bartendorsparky
'''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up through the hole in the ceiling.
The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and bounce to make it out. It's also tight in here, and the timing required is close.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
1c5ce1bfac5a1bdab0c5293c8aa9cb57eed14376
4669
3571
2007-03-22T19:36:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 60'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
Note: This method will also work in Dark Forgotten Bridge.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
1f4848fe6c09d18a40773d40e8a054ed7652349e
3571
2006-04-16T00:20:33Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 60</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk.
Note: This method will also work in Dark Forgotten Bridge.
*Video: [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Forgotten Bridge SW'''
|}
e6359eba4dedf727624d3b04b4b8a8a190c7975d
Freeze a Flying Ing Cache
0
2074
5272
5271
2008-03-31T04:36:04Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Mr Potter
'''Main Items Required:''' Screw Attack
'''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache.
'''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4)
The glitch can be used to enter at least one secret world. [[Battleground_SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Freeze a Flying Ing Cache'''
|}
d97dc9370aa7c6aa569a2d4d4ef4e2e5667ee7e4
5271
5225
2008-03-31T04:35:43Z
Doninss
217
added link to SW 108
wikitext
text/x-wiki
'''Discovered by:''' Mr Potter
'''Main Items Required:''' Screw Attack
'''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache.
'''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4)
The glitch can be used to enter at least one secret world. [[Battleground_SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Freeze a Flying Ing Cache'''
|}
1710e690f8dc4a0113679127a2efad9a2b67fdd2
5225
5224
2007-05-22T03:18:43Z
Doninss
217
added to description
wikitext
text/x-wiki
'''Discovered by:''' Mr Potter
'''Main Items Required:''' Screw Attack
'''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache.
'''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Freeze a Flying Ing Cache'''
|}
86123de6595a0d4c599a10a898c30c9650a66c2c
5224
2007-05-22T03:13:04Z
Doninss
217
new page
wikitext
text/x-wiki
'''Discovered by:''' Mr Potter
'''Main Items Required:''' Screw Attack
'''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Freeze a Flying Ing Cache'''
|}
31194495f7d38515333bc59333ee926085e634ba
Fun Stuff to do
0
1007
3435
2358
2006-04-23T21:32:21Z
SheeEttin
242
Re-formatted and adeed Turret Warfare
wikitext
text/x-wiki
Some ideas for miltiplayer battles.
*Boost Ball Battles
:All players morph and boost into each other. Last one surviving wins.
*Grapple Gladiators
:All players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins
::Shooting Gallery variation: Have one player man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.
*Cannon Chaos
:Go to Sidehopper Station (two players) and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.
*Powerbomb Perfection
:In this Fun Thing To Do, simply have another player detonate a Power Bomb (or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.
*Dark Water Disaster
:Go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Essentially the above except with acidic stuff instead of powerbombs.
*Boost Ball Races
:Choose a starting point and a finishing point. See ya at the finish line!
*Grapple Gladiators II
:In Shooting Gallery, have someone go to the end grapples (over the orb cannons), and shoot at each other or defend by swinging side to side.
*Morph Ball Races
:Instead of a sprint, pick a starting point and a route, and go around the stage multiple times. (If anyone gets killed, just keep going from where you spawn and keep your current number of laps.)
*Turret Target Practice
:Hit people with the turret only by aiming through small gaps or by aiming as close as possible to corners.
*Turret Warfare
:Put one person in the turret, and the others anywhere. The opponents come at the person in the turret, and try to kill them. The person that kills the one in the turret gets in, and everyone else goes to the starting places. Continue until game ends.
ec221030585ff2f09cb1d5100f87d2920a574ba1
2358
2231
2005-12-31T23:44:51Z
SheeEttin
242
Minor edits, added my fun things
wikitext
text/x-wiki
''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth, and SheeEttin's are obviously SheeEttin's.
Some fun stuff to do in multiplayer...
----
===Edward Tohr's Fun Things===
*Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)
*Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')
*Cannon Chaos. (If you can't tell, I try to make all the names alliterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)
*Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Power Bomb (or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
*Dark Water Disaster. (Hey, this name sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
===Baby Sheegoth's Fun Things===
*Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
*Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.
===SheeEttin's Fun Things===
*Morph Ball Races. Instead of a sprint, pick a starting point, a path, and go around the stage multiple times. If anyone gets killed, just keep going from where you spawn and keep your current number of laps.
*Turret Target Practice. Hit people only by aiming through small gaps or by aiming as close as possible to corners.
3f4f9c949df45d11a17604d1e317c6599c147be2
2231
2226
2005-12-15T01:47:43Z
Edward Tohr
169
Fixed a typo.
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this name sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Things====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!</li>
<li>Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.</li>
bc740cbfa198c8aac84b01b02476d5a22522630e
2226
2225
2005-12-15T01:39:05Z
Edward Tohr
169
Slight reformat
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Things====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.
2f6591c6ca22be7f1cf62c075b4d81bd4ab8957b
2225
2212
2005-09-17T02:30:36Z
Edward Tohr
169
A very, very slight grammatical edit. (I added an 's' to Baby Sheegoth's Fun ThingS)
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Things====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.
2668e9981d38c6d9d08548f722a5c94206d44796
2212
2211
2005-09-11T14:02:38Z
Baby Sheegoth
79
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Thing====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.
7a9fc94dd92d2fd4a3d5ddbf7197a4df863710bd
2211
2198
2005-08-03T22:22:59Z
Edward Tohr
169
Oops! Fixed a typo
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Thing====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
03b91a771e5987fad733a582603974dd51cee737
2198
2197
2005-08-03T22:20:56Z
Edward Tohr
169
Another Fun Thing, and a major reformat
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
----
===Some fun stuff to do in multiplayer...===
====Edward Tohr's Fun Things====
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.)
====Baby Sheegoth's Fun Thing====
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
05dbd8c50c866356831fd28f976ae9f3a876648b
2197
1940
2005-05-04T19:59:04Z
Edward Tohr
169
New Fun Thing! W007N355!
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
Some fun stuff to do in multiplayer...
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li>
<li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.)
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
ef940b6e0870ca3e5f0a64ed5f3d0323f2deba78
1940
1660
2005-04-11T20:10:54Z
Edward Tohr
169
Added new Fun Thing to Do!
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
Some fun stuff to do in multiplayer...
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
231495e3554987c37f3a4e4d85d5a65b27a7edfc
1660
1485
2005-03-12T07:05:08Z
Edward Tohr
169
Fixed grammar, added a variation to a trick
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
Some fun stuff to do in multiplayer...
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li>
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
941c28883a05f2c4782d1b4e0e6cd341d9821a95
1485
1350
2005-02-21T00:06:40Z
Baby Sheegoth
79
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth''
Some fun stuff to do in multiplayer...
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins</li>
<li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!
6c17d7481d63ddbedcd0f7fe1ac22569d07c278d
1350
2005-02-15T22:48:12Z
Edward Tohr
169
Page created
wikitext
text/x-wiki
== Fun Multiplayer Stuff ==
''Created by Edward Tohr''
Some fun stuff to do in multiplayer...
<li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li>
<li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins</li>
98279e250c38477ce9588ee9d471140a844cb28a
GFMC Compound
0
1132
3529
2005-05-04T01:53:49Z
Copperandterence
225
wikitext
text/x-wiki
No explanation for this crash is currently known.
76655ae9160dd102e07d648132232a46b8d3cbe9
GFMC Compound SW
0
2049
5022
4979
2007-05-13T22:31:13Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 33'''
'''Discovered by:''' Phazon Eater
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (light colored end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GFMC_CompoundSW.mp4 SW 33 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''GFMC Compound SW'''
|}
6e03126ccb3040ee9a2f6fe98c708e9b109dd395
4979
2007-05-13T05:55:13Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 33'''
'''Discovered by:''' Phazon Eater
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (light colored end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GFMC_CompoundSW.mp4 SW 33 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''GFMC Compound SW'''
|}
e55c516155df0ed5bdd4e4853026682943062ded
Game Breaker Glitches
0
807
5281
3201
2008-04-23T16:46:40Z
Doninss
217
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
[[Dynamo Access mechlops glitch]]
</td>
</tr>
</table>
</center>
08cb911ec124a821e9e36e15525e639b8c7e3ceb
3201
2363
2006-05-06T20:02:04Z
Doninss
217
Added page link (new page)
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
</tr>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
[[Dynamo Access mechlops glitch]]
</td>
</tr>
</table>
</center>
360a6af26761ac0fc13ac2a6a9b3cf3e23e05c58
2363
1958
2005-05-04T23:33:06Z
Jason
158
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
</tr>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
</td>
</tr>
</table>
</center>
3fbe53795251670544811c19d751a8f67ebaaf15
1958
1872
2005-04-29T21:22:35Z
Copperandterence
225
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
</tr>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Bog Early]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Alpha Blogg Escape]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
</td>
</tr>
</table>
</center>
722230ce7286e993d8c1703e143771fea7f455fd
1872
1724
2005-04-23T23:14:34Z
Copperandterence
225
E5
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
</tr>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Bog Early]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
</td>
</tr>
</table>
</center>
b166b9d2899c067c7fdd50eb82ca59772cc9cd03
1724
1572
2005-03-28T21:37:58Z
MMcLean54
34
Table
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
<center>
<table border="1" cellspacing="0" cellpadding="5">
<td align="center" valign="middle" colspan="2">
<b><u>(Sky) Temple Grounds</u></b>
</td>
<tr cellpadding="10">
<td align="center" valign="middle" colspan="2">
[[U-mos Jump to Oblivion]]
</td>
</tr>
<td align="center" valign="middle">
<b><u>(Dark) Torvus Bog</u></b>
</td>
<td align="center" valign="middle">
<b><u>Sanctuary Fortress / Ing Hive</u></b>
</td>
</tr>
<tr cellpadding="10">
<td align="center" valign="middle">
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
</td>
<td align="center" valign="middle">
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
</td>
</tr>
</table>
</center>
3fbe53795251670544811c19d751a8f67ebaaf15
1572
1367
2005-02-23T00:09:07Z
Jason
158
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blogg Morph Ball Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
081e9a1ba6ef2e9f44a75f33296db909e96d3fcb
1367
1356
2005-02-21T03:20:57Z
Sethboy2
196
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Blorgg Morph Ball Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
ba652c59640217383591062028f921554f5db27a
1356
1030
2005-01-20T20:07:36Z
MMcLean54
34
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurely]]
5a3d0c0cf7d45f7c3dfe619e92554c66c14d11d9
1030
1029
2005-01-20T20:07:10Z
MMcLean54
34
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
[[Sanctuary Fortress Prematurley]]
f160291e59bfa142b76d4feba1338ae77758c4b3
1029
969
2005-01-16T02:40:29Z
Baby Sheegoth
79
Taking [[Plaza Access Morphball Glitch]] off list (previous note)
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
1405ac1e054a3b06fa506da24dd85bcee0837b3d
969
916
2005-01-08T00:45:29Z
MMcLean54
34
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Plaza Access Morphball Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
[[Aerie Crash]]
168dd86af75cc533cc19600eaea42878ff323292
916
886
2005-01-04T01:35:16Z
MissileWaster
138
Added new link
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
[[Plaza Access Morphball Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
f34f43a2bba0c571376942757a487b66402273e0
886
698
2004-12-21T09:08:39Z
Walter Mitty
107
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
7e5bda5344f6ba0cb8a446e67da5963c043a8307
698
695
2004-12-21T05:45:23Z
Walter Mitty
107
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Sanctuary: Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Sanctuary: Main Research Elevator Crash]]
[[Sanctuary: Central Area Transport West]]
2313631f1856335f5235a7c074325758d799bd15
695
693
2004-12-21T05:33:22Z
Walter Mitty
107
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
[[Central Area Transport West]]
7e5bda5344f6ba0cb8a446e67da5963c043a8307
693
584
2004-12-13T11:26:13Z
Solr Flare
5
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
'''Temple/Sky Temple Grounds'''
[[U-mos Jump to Oblivion]]
'''Torvus/Dark Torvus Bog'''
[[Torvus Grove Double Pirates Crash]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Hydrodynamo Screw Attack Glitch]]
'''Sanctuary/Ing Hive'''
[[Spider Guardian Escape]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Main Research Elevator Crash]]
e124507dc782129849cda417898128019f66feb8
584
549
2004-12-12T02:34:28Z
Xin
6
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
[[Torvus Grove Double Pirates Crash]]
[[U-mos Jump to Oblivion]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Hydrodynamo Screw Attack Glitch]]
[[Spider Guardian Escape]]
[[Torvus Temple Super Missile Expansion Glitch]]
[[Main Research Elevator Crash]]
93c9179f97f9734f48cbcb3849798901bc0fa767
549
515
2004-12-10T03:11:00Z
Eruditious
83
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
[[Torvus Grove Double Pirates Crash]]
[[U-mos Jump to Oblivion]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Hydrodynamo Screw Attack Glitch]]
[[Spider Guardian Escape]]
[[Torvus Temple Super Missile Expansion Glitch]]
9e20ec432fe128f0effa19baf5506a46a289b847
515
267
2004-12-02T17:46:08Z
DJGrenola
26
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
[[Torvus Grove Double Pirates Crash]]
[[U-mos Jump to Oblivion]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Hydrodynamo Screw Attack Glitch]]
[[Spider Guardian Escape]]
f40e185e5659beb8f88003566f03b20abc225032
267
245
2004-12-01T23:39:58Z
LeCoureur103
42
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
[[Torvus Grove Double Pirates Crash]]
[[U-mos Jump to Oblivion]]
[[Sanctuary: Main Research Broken Sonic Locks]]
[[Hydrodynamo Screw Attack Glitch]]
aba8a8b0dc89ee213ae6caeb3c301003e4f62847
245
2004-12-01T03:01:56Z
Solr Flare
5
wikitext
text/x-wiki
Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.
[[Torvus Grove Double Pirates Crash]]
[[U-mos Jump to Oblivion]]
[[Sanctuary: Main Research Broken Sonic Locks]]
06b29f3064c5bda328960e05588bf8e37f8466bb
Gateway Access SW
0
1213
5135
4679
2007-05-15T22:18:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 106'''
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a single bomb [[BSJ]] near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a textured-over hole and into the secret world. (The hole is where the morphball tunnel entered the wall above the door in the light Aether version of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gateway Access SW'''
|}
1a4d8301e684aada0818fab99de36ff7bf4f6cdf
4679
4678
2007-03-22T20:21:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 106'''
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a textured-over hole and into the secret world. (The hole is where the morphball tunnel entered the wall above the door in the light Aether version of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gateway Access SW'''
|}
0c6cedd9a45a879a6c58bbcba7e338992874b882
4678
3578
2007-03-22T20:19:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 106'''
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a leftover hole and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gateway Access SW'''
|}
68ab839edef0c2b2550f174a7147de79dc4a101d
3578
2006-04-18T02:08:57Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 106</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a leftover hole and into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gateway Access SW'''
|}
653b2b6fc481bd3bb6a07963a7f26c89d96aa5d7
Gathering Hall
0
1115
3473
2005-04-30T06:15:08Z
Tjp7154
226
wikitext
text/x-wiki
''Added by:'' ''tjp7154''
Major items required: Space Jump
To get the missile expansion behind the force field, you need to get into the bomb slots located on each side of the room.
Instead of using the spider ball:
1. Start at the top-most platform located by the Light Beam door.
2. Go into the morph ball.
Note: In the next step, you're aiming for one of the the rotating spider-ball tracks next to the bomb slot at each end of the room.
3. Roll off the edge and do an IMJ, then double jump ON TOP of one of the rotating platforms. You'll have to space out the 2 jumps, or you won't make it to the platform.
4. Once on the platform, position yourself in front of the bomb slot, double jump, then morph into the bomb slot. I say double jump because you don't have much head room on the platform and most of the time you won't be high enough when you morph to attack to the bomb slot.
5. Use the kinetic orb cannon in the room to get back on the original platform and repeat the steps for the other bomb slot.
Video hopefully coming soon.........
8251b56bea3012576fa98af3526080391f61d657
General Multiplayer Tricks
0
912
3306
1667
2005-04-14T17:35:22Z
Dark Samus
238
wikitext
text/x-wiki
<I>Discovered by</i>
Countless People
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
<i>Addition by</i>
Vincent Core
No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them.
<i>Another addition</i>
Also you can roll behind a standing opponent and continually bomb them until they realize what's hitting them.
You can also use this to land on their head.
''added Dark Samus''
try sneaking up behind someone and fire a charged Dark beam then fire missles as fast as you can if you got em', Dark beam or annihilator beam if you don't
----
[http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch]
8d781679ae8e670695c0695945a6ed625f8440b7
1667
1453
2005-03-04T18:08:49Z
Muffin Lord Of The Universe
203
wikitext
text/x-wiki
<I>Discovered by</i>
Countless People
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
<i>Addition by</i>
Vincent Core
No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them.
<i>Another addition</i>
Also you can roll behind a standing opponent and continually bomb them until they realize what's hitting them.
You can also use this to land on their head.
----
[http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch]
2a72c61104f6e324ab4233f995fc14e27c55559c
1453
910
2005-01-07T00:25:08Z
Baby Sheegoth
79
wikitext
text/x-wiki
<I>Discovered by</i>
Countless People
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
<i>Addition by</i>
Vincent Core
No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them.
----
[http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch]
f3993fe085847b28ec2469e1f4e55bac485a52a7
910
902
2005-01-06T17:51:39Z
Vincent Core
142
wikitext
text/x-wiki
<I>Discovered by</i>
Countless People
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
<i>Addition by</i>
Vincent Core
No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them.
ae2939a7a54ee3d9422a84143f425ea34c4de4f9
902
797
2004-12-27T19:46:41Z
Baby Sheegoth
79
wikitext
text/x-wiki
<I>Discovered by</i>
Countless People
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
c8553e052d655343aff216f7c9bf381250c9b1e3
797
2004-12-27T08:21:14Z
Ummeiko
15
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... and probably a few others
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.
----
<I>Posted by</I>
Ummeiko (I can't really take credit since it's in the Players guide)
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.
513543c80c05c72942ee086dbc44c785080aa7eb
Get to the roof quickly
0
955
3352
2249
2006-03-27T01:13:48Z
Baby Sheegoth
79
wikitext
text/x-wiki
Method One
''Discovered By'': '''Shadow''' and '''Baby Sheegoth'''
Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof.
Method Two
''Discovered By'': '''MMcLean54''' '''Baby Sheegoth'''
To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station.
Method Three
''"Discovered" by: SheeEttin''
You can also shoot out the grating in the hall into the interior, then jumping onto the roof to the sides of the grating. You can shoot the grating out from under your friends for some fun. ;)
Also See [[Pointless Tricks]]
d6fd11c4559a4c2dabcdb699b6d14beb1f64d4e0
2249
1846
2005-04-29T17:57:46Z
SheeEttin
242
Readability edits; new method
wikitext
text/x-wiki
Method One
''Discovered By'': '''Shadow''' and '''Baby Sheegoth'''
Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof.
Method Two
''Discovered By'': '''MMcLean54'''
To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station.
Method Three
''"Discovered" by: SheeEttin''
You can also shoot out the grating in the hall into the interior, then jumping onto the roof to the sides of the grating. You can shoot the grating out from under your friends for some fun. ;)
Also See [[Pointless Tricks]]
6d53d11d507ee2db25ac033d8ad9fe4d89aaf4d2
1846
1403
2005-02-27T16:04:15Z
MMcLean54
34
fixed some stuff and added my own method
wikitext
text/x-wiki
<center>Method One</center>
''Discovered By'': '''Shadow''' and '''Baby Sheegoth'''
Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof.
<center>Method Two</center>
''Discovered By'': '''MMcLean54'''
To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station.
<center>Also See</center>
[[Pointless Tricks]]
16d7bee756de0aa5e2e859e1fabfffee9d09f8a6
1403
1027
2005-01-20T17:19:03Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by
Shadow&Baby Sheegoth''
----
Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[Pointless Tricks]]
c425067b27d4b46634adad129df8ef2939d721fb
1027
1026
2005-01-20T17:16:48Z
Baby Sheegoth
79
Same method
wikitext
text/x-wiki
''Discovered by
Shadow&Baby Sheegoth''
----
Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[No Evidence Tricks]]
bb445c21dcc8b56cb712b71d05de85f67857fc67
1026
1025
2005-01-20T17:15:55Z
Baby Sheegoth
79
Same method
wikitext
text/x-wiki
''Discovered by
Shadow&Baby Sheegoth''
Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[No Evidence Tricks]]
8885ec8771ca324b937e81edcb570f05eebdaeed
1025
2005-01-20T04:16:27Z
Shadow
137
wikitext
text/x-wiki
''Discovered by
Shadow''
Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof.
fff36ba7d692217a4bc2870676dd6c4f1b9b82a9
Ghetto Jump
0
817
3212
2003
2005-05-09T19:49:14Z
MMcLean54
34
made a better hyperlink
wikitext
text/x-wiki
Discovered by: Paratroopa
<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''See Also''':
*[http://www.metroid2002.com/techniques_ghetto_jump.php kip's Explanation]
24d27c0d48010c99cb9e01c48fe986ed77238f1e
2003
2001
2005-05-09T02:53:37Z
SamusAranLuver
111
NOTHING CHANGED I SWEAR IM JUST TESTINF BOLD LETTERS FOR TENHNIQUES
wikitext
text/x-wiki
Discovered by: Paratroopa
<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''More Information''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
ba05e88f1aa278895f26950c06b09c76f258e97e
2001
2000
2005-05-09T02:53:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Paratroopa
<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''More Information''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
,
04bb771aff86c1fce25ea76b303d147c566fc2a8
2000
828
2004-12-29T18:47:30Z
GSGold
24
wikitext
text/x-wiki
Discovered by: Paratroopa
<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''More Information''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
ba05e88f1aa278895f26950c06b09c76f258e97e
828
823
2004-12-29T18:34:50Z
GSGold
24
wikitext
text/x-wiki
Contributed by: Paratroopa
<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''More Information''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
ee206618a2e9db6f8e4688ba02dcb94b3aa9e3cb
823
543
2004-12-11T19:56:29Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'': '''Paratroopa'''
''Described by'': '''MMcLean54'''</center>
<ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
81dbdaa6bdf8e26b03d38d49544a4c379f3461e9
543
519
2004-12-10T16:04:57Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
<ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul>
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
4d5993108c05110fbe7e48de33bfcb219e54d8bf
519
518
2004-12-10T16:04:14Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
<ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.</ul>
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
76e33d4b034fbfa8ceaf4c936dedd41b88d8682a
518
517
2004-12-10T16:03:43Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
36036cc720be111bbfcab58aa9bca3a0c9b012f3
517
376
2004-12-06T01:22:27Z
Zen
43
Fixed the affect/effect word use errors.
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
55ba85d86c6b7dd9eaa18870e59fb753df456977
376
375
2004-12-06T01:12:34Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
fade0b256a4b1e18b85b957a9bc8d18730d4bdee
375
374
2004-12-06T01:11:25Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
041476829afb5e9b794e3b188bd6c2215e082f69
374
373
2004-12-06T01:10:25Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
<center><h2>See Also</h2></center>
*http://www.metroid2002.com/techniques_ghetto_jump.php
b73b16beff318a0f6cef5ab82dab86f3f32780bf
373
372
2004-12-06T01:09:55Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
<center>==See also==</center>
*http://www.metroid2002.com/techniques_ghetto_jump.php
43d2f9cc06ed7612e87504d7edbfa5dd3a8ce64f
372
371
2004-12-06T01:09:24Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
379fc8a767d3a0ef212e74f703d5e249f32fe35f
371
370
2004-12-06T01:08:41Z
MMcLean54
34
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
<center><h2>Ghetto Jump</h2>
''Discovered by'':
'''Paratroopa'''
''Described by'':
'''MMcLean54'''</center>
The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''.
a06bf57e4dc44c32157e9a5a8e6890b764b77bcc
370
250
2004-12-02T05:40:18Z
Radix
8
/* See also */
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
<i>Discovered by</i>: Paratroopa
The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In Prime only, the Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in Echoes.
3c480330bd1bf73de45808fd3267019a284622c0
250
2004-12-01T22:40:13Z
BoostR
27
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
<i>Discovered by</i>: Paratroopa
The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
The Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps.
d4eeae8b2f67d10adacda9351e4b818e4a82837c
Ghetto jump
0
761
3155
230
2004-12-01T19:42:36Z
MMcLean54
34
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
<i>Discovered by</i>: Paratroopa
The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
The Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps.
d4eeae8b2f67d10adacda9351e4b818e4a82837c
230
226
2004-12-01T17:34:32Z
MMcLean54
34
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
<i>Discovered by</i>: Paratroopa
The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock the user's veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards.
The Ghetto Jump is most noticable when the user executes this trick underwater, while still hindered by the affects of water. Extremely high distances have been recorded. Some single jumps have even matched the height of regular space jumps.
b27c821792359e0ec52e6a70b650c214513a9f16
226
66
2004-11-29T16:33:03Z
Njahnke
1
wikitext
text/x-wiki
==See also==
http://www.metroid2002.com/techniques_ghetto_jump.php
{{stub}}
99c08dbff843faafc14d792cb7bbe566dd7f6327
66
65
2004-11-29T16:31:57Z
Njahnke
1
wikitext
text/x-wiki
see also http://www.metroid2002.com/techniques_ghetto_jump.php
{{stub}}
0ea429643dfec5021ca008c9bc1a1b48a5c40151
65
64
2004-11-29T16:31:06Z
Njahnke
1
wikitext
text/x-wiki
see also http://www.metroid2002.com/techniques_ghetto_jump.php
{{stub}}
908e0a43e7b005c8cb1dafc9a2487798057e3060
64
2004-11-29T16:29:19Z
Njahnke
1
wikitext
text/x-wiki
see also http://www.metroid2002.com/techniques_ghetto_jump.php
a9fde5acb92cb97c59033b9b1087b9223ead9778
Gloom Vista SW
0
1996
5131
4711
2007-05-15T22:07:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 104'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' See [[Meditation Vista SW]]. (Room geometry is the same.)
'''Video:''' See [[Meditation Vista SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gloom Vista SW'''
|}
93d693f5210ff8241dcb23159583efa13038f605
4711
4710
2007-03-24T02:17:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 104'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' See [[Meditation Vista SW]] (Room geometry is the same.)
'''Video:''' See [[Meditation Vista SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gloom Vista SW'''
|}
723d979f9186b4c684126380c0b2c259028a8bd7
4710
2007-03-24T02:14:56Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 104'''
'''Main Items Required:'''
'''Description:''' See [[Meditation Vista SW]] (Room geometry is the same.)
'''Video:''' See [[Meditation Vista SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Gloom Vista SW'''
|}
1c3d0fd97f0d3143aff0c8fea0c9b190fee4a686
Grand Abyss SW
0
2006
4772
4764
2007-03-29T00:02:06Z
Doninss
217
Added alternate ending <_<
wikitext
text/x-wiki
'''Secret World 70'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.)
'''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED
Though less useful, you can also space jump off the drone (missing the terminal fall detection) to land in the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GA_noTF.mp4 Escape terminal fall]
'''Note:''' This vid is an AVC (h.264) encoded mp4.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grand Abyss SW'''
|}
b14b8426d5565418d4e9a9f8b1ff3d48ebae70a9
4764
4758
2007-03-28T02:42:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 70'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.)
'''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grand Abyss SW'''
|}
9f12bef207f3ee9d610fa78d30d85e382667cf99
4758
4749
2007-03-28T00:13:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 70'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.)
'''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grand Abyss SW'''
|}
dbc198e6e799316765afde6b6ad3fc07422ed190
4749
2007-03-27T21:53:18Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 70'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing and aim.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the solid section of roof near the door. (Don't expect to get this one on your first try.)
'''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grand Abyss SW'''
|}
fded22c639cb3cd79af8424b9649ea2c1653190d
Grapple Glitch
0
1000
3427
1365
2005-02-22T16:23:54Z
MMcLean54
34
one more and it should be fine
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
If samus aims the glitch is removed,<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation /aiming occured.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
the glitch can also be profromed at teh other end of the room using the 2nd portal.
at one point i was experimenting and seeing what would<br>
happen if i was standing behind the portal and grappled through it,<br>
unfourtatly, no new affects occur.<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
''Further Discoveries By'': MMcLean54
If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance.
d0678958846bef2bea552de8b42cd7f5b76f8298
1365
1364
2005-02-22T16:23:24Z
MMcLean54
34
whoops
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
If samus aims the glitch is removed,<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation /aiming occured.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
the glitch can also be profromed at teh other end of the room using the 2nd portal.
at one point i was experimenting and seeing what would<br>
happen if i was standing behind the portal and grappled through it,<br>
unfourtatly, no new affects occur.<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
''Further Discoveries By'': MMcLean54
If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance.
329e0a77432e444136ea2612dea6b7bf80ce2f75
1364
1363
2005-02-22T16:22:57Z
MMcLean54
34
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
If samus aims the glitch is removed,<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation /aiming occured.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
the glitch can also be profromed at teh other end of the room using the 2nd portal.
at one point i was experimenting and seeing what would<br>
happen if i was standing behind the portal and grappled through it,<br>
unfourtatly, no new affects occur.<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
''Further Discoveries By'': MMcLean54
If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance.
8b7f5b0015097d20c5adbd8674d08972fe792cc7
1363
1309
2005-02-14T03:44:28Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
If samus aims the glitch is removed,<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation /aiming occured.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
the glitch can also be profromed at teh other end of the room using the 2nd portal.
at one point i was experimenting and seeing what would<br>
happen if i was standing behind the portal and grappled through it,<br>
unfourtatly, no new affects occur.<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
1ae621c48f02b13bff2cefeb89036f055a56956d
1309
1308
2005-02-14T03:39:23Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
If samus aims the glitch is removed,<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation /aiming occured.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
the glitch can also be profromed at teh other end of the room using the 2nd portal.
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
5361e8e2627ee372ce01e98c00000c3c6eb83914
1308
1296
2005-02-13T03:51:26Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation was played.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
2d430ad9e885262bc78440773c271b490efec7e0
1296
1295
2005-02-13T03:51:11Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
<br>
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation was played.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
a87aab6dfe1b17030fae029461b066b42715cf6e
1295
1294
2005-02-13T03:49:08Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location;<br>
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation was played.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
2d430ad9e885262bc78440773c271b490efec7e0
1294
1293
2005-02-13T03:47:42Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)
Enter Vault From Grand Abyss and fall forward onto Bridge.<br>
Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br>
once through turn around and reactive portal.<br>
trun back around and aim at nearest grapple point.<br>
lock onto grapple point and walk backwards into portal+<br>
when samus reemerges in the light world her left<br>
arm will be the graple beam animation at time of entering portal.<br>
if the lockon and portal enter are bang on the same time, samus's are mill be limp<br>
as it is just being raised to fire the beam.<br>
waiting 200ms longer will result in her arm being<br>
less limp and a very short beam barly reaching her fingers.<br>
waiting until the beam is actually being fired will result<br>
in her arm being out streached and beam being 1 handlegenth from tip of hand.<br>
samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br>
Unless samus does a screw attack or morphball.<br>
If these moves are used her arm will face <br>
the direction she is facing when she comes out of these moves.<br>
the angle of her arm will also be lowered so that it is at the same angle as her beam.<br>
if samus proforms any idle animations the glithc is mostly removed.<br>
except that if the glitch was in the later stages with the beam,<br>
the beam will be stuck in space in the exact position<br>
it was before the idle animation was played.<br>
the beam will phase in and out of sight.<br>
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br>
In Short;<br>
Activate Portal<br>
Aim at Nearest Grapple Point and press/hold Down and L.<br>
Left arm is Grapple beam animation At time of Portal Entrance<br>
''Discovered By Mirddes''
9a1229ceec75900b7c635ae161277c3ba71d70f4
1293
1292
2005-02-13T03:08:35Z
Mirddes
195
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)
Enter Vault From Grand Abyss and fall forward onto Bridge.
Turn around and activate Dark portal, going though to dark world/ vault assult portal.
once through turn around and reactive portal.
trun back around and aim at nearest grapple point.
lock onto grapple point and walk backwards into portal+
when samus reemerges in the light world her left
arm will be the graple beam animation at time of entering portal.
if the lockon and portal enter are bang on the same time, samus's are mill be limp
as it is just being raised to fire the beam.
waiting 200ms longer will result in her arm being
less limp and a very short beam barly reaching her fingers.
waiting until the beam is actually being fired will result
in her arm being out streached and beam being 1 handlegenth from tip of hand.
samus arm will remain at the same direction/angle it was when samus comes out of the portal.
Unless samus does a screw attack or morphball.
If these moves are used her arm will face
the direction she is facing when she comes out of these moves.
the angle of her arm will also be lowered so that it is at the same angle as her beam.
if samus proforms any idle animations the glithc is mostly removed.
except that if the glitch was in the later stages with the beam,
the beam will be stuck in space in the exact position
it was before the idle animation was played.
the beam will phase in and out of sight.
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)
In Short;
Activate Portal
Aim at Nearest Grapple Point and press/hold Down and L.
Left arm is Grapple beam animation At time of Portal Entrance
''Discovered By Mirddes''
5288de61c73e6313a32d85248947b6c58fb8413f
1292
2005-02-13T03:05:18Z
Mirddes
195
Added Grapple Glitch
wikitext
text/x-wiki
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)
Enter Vault From Grand Abyss and fall forward onto Bridge.
Turn around and activate Dark portal, going though to dark world/ vault assult portal.
once through turn around and reactive portal.
trun back around and aim at nearest grapple point.
lock onto grapple point and walk backwards into portal+
when samus reemerges in the light world her left
arm will be the graple beam animation at time of entering portal.
if the lockon and portal enter are bang on the same time, samus's are mill be limp
as it is just being raised to fire the beam.
waiting 200ms longer will result in her arm being
less limp and a very short beam barly reaching her fingers.
waiting until the beam is actually being fired will result
in her arm being out streached and beam being 1 handlegenth from tip of hand
samus arm will remain at the same direction/angle it was when samus comes out of the portal.
Unless samus does a screw attack or morphball.
If these moves are used her arm will face
the direction she is facing when she comes out of these moves.
the angle of her arm will also be lowered so that it is at the same angle as her beam.
if samus proforms any idle animations the glithc is mostly removed.
except that if the glitch was in the later stages with the beam,
the beam will be stuck in space in the exact position
it was before the idle animation was played.
the beam will phase in and out of sight.
While not entirly sure, Grapple Beam sound may continue playing.
In Short;
Activate Portal
Aim at Nearest Grapple Point and press/hold Down and L
Left arm is Grapple beam animation At time of Portal Entrance
002f4752b3b9b2248a04447e892eeeb651f98c43
Grapple Guardian
0
803
3197
1827
2005-04-29T01:09:36Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
''Added By MissileWaster''
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
''Added By Baby Sheegoth''
<li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time.
76f4f8c53c548f511e76b421a084fa375cd961f7
1827
1824
2005-04-29T00:48:37Z
SamusAranLuver
111
wikitext
text/x-wiki
<center>
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
==''Posts by SamusAranLuver''==
<li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
==''Added by LeCoureur103''==
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
==''Added By MissileWaster''==
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
==''Added By Baby Sheegoth''==
<li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time.
4ed9741a163e8a31afa76363f55721e5b49b163d
1824
1823
2005-04-29T00:48:24Z
SamusAranLuver
111
wikitext
text/x-wiki
</center>
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
==''Posts by SamusAranLuver''==
<li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
==''Added by LeCoureur103''==
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
==''Added By MissileWaster''==
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
==''Added By Baby Sheegoth''==
<li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time.
ecda842061fb6a4b1dfd3a54d26859c506a17585
1823
1822
2005-04-29T00:46:26Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Posts by SamusAranLuver''
<li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By MissileWaster''
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
''Added By Baby Sheegoth''
<li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time.
c63459e16b8a12de12351cdc1286b4274c33c9ab
1822
896
2005-01-05T13:19:45Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
''Added By MissileWaster''
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
''Added By Baby Sheegoth''
<li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time.
76f4f8c53c548f511e76b421a084fa375cd961f7
896
891
2005-01-04T22:52:41Z
MissileWaster
138
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
''Added By MissileWaster''
<li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li>
<li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li>
a26676a92ab0592373d33345bb8c174769c046bf
891
890
2005-01-04T02:04:30Z
MissileWaster
138
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li>
''Added By MissileWaster''
<li>Rapid fire the power beam into his/her eye (you can probobly get a lot in pretty fast). As soon as he/she starts to grapple, charge up your power beam. When he/she grapples the piller, launch a super missile into his/her back. This will deplete his/her energy fast and when i did it, he/she had almost no health left (maybe 1/5 or 1/6) before losing his/her shell.</li>
bcd99311840e4a1ed7dd31c49d4c14f16e20dddf
890
889
2005-01-04T02:03:55Z
MissileWaster
138
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.
''Added By MissileWaster''
<li>Rapid fire the power beam into his/her eye (you can probobly get a lot in pretty fast). As soon as he/she starts to grapple, charge up your power beam. When he/she grapples the piller, launch a super missile into his/her back. This will deplete his/her energy fast and when i did it, he/she had almost no health left (maybe 1/5 or 1/6) before losing his/her shell.
19d37628a9ab7093f5fd545e98ace0325f9061fe
889
810
2004-12-28T16:50:09Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
''Added By SamusAranluver''
<li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.
717e2ec0adf2e7e42a009864750ba316b8e1d56c
810
767
2004-12-26T19:51:17Z
LeCoureur103
42
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
''Added by SamusAranLuver''
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
''Added by LeCoureur103''
<li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li>
7d83e395ec5da1596cefc69009301e2bb95969ef
767
739
2004-12-24T04:29:38Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
"Added by SamusAranLuver"
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
ed533f68f193482afae3ed4a87310359058102c6
739
734
2004-12-23T15:33:19Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
Discoverd by
SamusAranLuver
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
5f7313a32bdddf320daf17eeeb6cd870d0d02ce6
734
718
2004-12-22T08:34:19Z
Spell
64
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
SamusAranLuver
If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he will let go immediately.
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
a5d7bfba2f7283845fff783c0301436b015fe5e3
718
717
2004-12-22T05:22:55Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
SamusAranLuver
If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he will let go imedeitly.
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
d136e2ff869e37953aa0281c5e06e596b3086b1c
717
716
2004-12-22T05:21:20Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
SamusAranLuver
If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged.
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
81b5996d7de566d66ae4cba599afb31d2daa4dc1
716
715
2004-12-22T05:20:55Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
SamusAranLuver
If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged.
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
db77ebfb35d7287f6770d34b3f7b5d8ae6754cd1
715
714
2004-12-22T05:20:02Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
SamusAranLuver
If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged.
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
14714d4cf2dcb8adc86f311c6e61f76337b81901
714
478
2004-12-08T23:34:32Z
Zxcvbnm
75
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
<li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.
<li>Repeat both until he's dead.</li>
6d19b4d11b3851888b3252a6049a065faf689c32
478
380
2004-12-06T03:03:39Z
BoostR
27
Faster strat
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul>
<li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :).</li>
<li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li>
<li>Repeat both until he's dead.</li>
b5a73aae0a072468cbe6f63c7988797cab2ba0e1
380
205
2004-12-01T00:56:03Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
Many people
<ul>
<li>Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back. Repeat until he's dead.
</li>
5808c07db48282a66cd21b416d8177820120aa02
205
2004-12-01T00:55:50Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
Many people
<ul>
<ln>Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back. Repeat until he's dead.
</ln>
e38cfb621d5a7832dc664297ab923f20ab6610d3
Great Bridge SW
0
2043
5305
5018
2016-05-21T03:28:45Z
Doninss
217
description change
wikitext
text/x-wiki
'''Secret World 29'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack, morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge SW'''
|}
e04f43915fa6d6a63c9ecd67bf878075d2fe057a
5018
4961
2007-05-13T22:28:59Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 29'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge SW'''
|}
2d053072ac54b819668f4a31d7dfbd7f999cf4fe
4961
4960
2007-05-13T01:54:17Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 29'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge SW'''
|}
103fa06edf51089b145a337fa5ee9751f55caf96
4960
2007-05-13T01:53:44Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 29'''
'''Discovered by:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge SW'''
|}
2d053072ac54b819668f4a31d7dfbd7f999cf4fe
Great Bridge early PBX
0
2013
4909
4814
2007-04-10T05:12:11Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This method uses secret worlds. This method does not facilitate getting the Undertemple Access temple key without Gravity Boost, making it basically pointless.
This expansion can also be retrieved without floaty jump using the bsj-float method to enter the [[Forgotten Bridge SW|Forgotten Bridge secret world]]. It's a much slower method, but available earlier (Undertemple Access temple key). Considering the ease and speed of the [[Temple Assembly Site early PBX]] though, this is probably also pointless.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
2bd88fe214302a4add0dabc51b224d4e912342ec
4814
4813
2007-04-03T17:45:29Z
Doninss
217
added note
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This method uses secret worlds. This method does not facilitate getting the Undertemple Access temple key without Gravity Boost, making it basically pointless.
This expansion can also be retrieved without floaty jump using the bsj-float method to enter the [[Forgotten Bridge SW|Forgotten Bridge secret world]]. It's a much slower method, but available earlier (Undertemple Access temple key). Considering the ease and speed of the [[Temple Assembly Site early PBX]] though, this is probably also pointless.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
32c518e9e53e9412bd4c81e9efc7228d84fdadaa
4813
4812
2007-04-03T04:35:44Z
Doninss
217
changed link to TAS EPB
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion uses secret worlds. This expansion is available much later than [[Temple Assembly Site early PBX|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
d57cc9c9fbe476a49f20b93a18ddbf5882f5c43a
4812
4811
2007-04-03T04:34:40Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion uses secret worlds. This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
4aa362853171cb89250ce481641d64ac2f48272e
4811
4790
2007-04-03T04:31:53Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
871d3d873cb7462ae242da3d5e3f46917bd5b808
4790
4789
2007-04-02T16:43:51Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
7f6f5f7b5fead30682bb8521984c0d0fea4e30d0
4789
4788
2007-04-02T16:42:18Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Dynamo Chamber]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
0e693eb30b91f087799366f41dc2e6a84583c425
4788
4787
2007-04-02T16:40:41Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Assembly Site]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
b7034a83f225c753872e15d5b98cb59afc8bd3b4
4787
4785
2007-04-02T16:38:58Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
44cd54e35c8d25a92c621729376a25be89279f5e
4785
4784
2007-04-02T06:17:39Z
Doninss
217
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
c1298b22cc4b6cdf8d53edf515c62399e1edc56c
4784
4783
2007-04-02T06:16:47Z
Doninss
217
Added nav
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Great Bridge early PBX'''
|}
26b3183d38d51c52c675ddfcc258a25e5a3d1ed0
4783
2007-04-02T06:10:01Z
Doninss
217
New page
wikitext
text/x-wiki
'''Main items required:''' Space Jump (Floaty Jump)
'''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]].
b3b5ee7e75196cdfb968d9bb2ff15ba6a6cb7628
Grizby
0
976
3377
1139
2005-01-26T02:08:00Z
Metroix
173
wikitext
text/x-wiki
Discovered by
Metroix
All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok.
-So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile.
-Pretty useful in hard mode.
Note: All right, It'll work for both Dark metroids and metroids, but I think I'll write them in the killing enemies faster killing.
a31c09fb1486e18a3250ed6e9e38e894e5c67216
1139
1138
2005-01-26T02:07:02Z
Metroix
173
wikitext
text/x-wiki
Discovered by
Metroix
All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok.
-So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile.
-Pretty useful in hard mode.
Note: All right, It'll work for both Dark metroids and metroids, but I think I'll write them in the quick killing enemies killing.
ca49e92bcfc5561bc072d3a8273fdf25e9b38cb5
1138
2005-01-25T19:17:46Z
Metroix
173
wikitext
text/x-wiki
Discovered by
Metroix
All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok.
-So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile.
-Pretty useful in hard mode
9dcbe1363d32475fbac921c04db8d814ad367f6b
Ground?
0
857
3254
2004-12-07T19:22:03Z
Flyfunner
40
wikitext
text/x-wiki
''Discovered by:'' Flyfunner
The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot
at the ground will fly through it and hit another ground wich is under the one you stand on.
[http://www.8ung.at/flyfunner/ground_glitch.wmv some examples]
97bafbcd5f55587992163842c958b3c5f63da9de
Grove Access SW
0
2068
5213
5212
2007-05-20T06:17:04Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 98'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' At highest part of the room (near the upper door), space jump onto the ledge with a large pipe. Move onto the pipe and space jump up to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Grove_Access_SW.mp4 SW 98 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grove Access SW'''
|}
303c870712709977b90c5a06b179ef0d20b59a70
5212
2007-05-20T06:11:51Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 98'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' At highest part of the room (near the upper door), space jump up onto the ledge with a large pipe. Move onto the pipe and space jump up to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Grove_Access_SW.mp4 SW 98 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Grove Access SW'''
|}
fe683934fdecc459c6baafc0e881ac8946b22544
Hall of Combat Mastery SW
0
2029
5006
4935
2007-05-13T22:15:07Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 15'''
'''Discovered by:''' LeCoureur103
'''Main Items Required:''' Screw Attack
'''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Link to forum topic]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery SW'''
|}
189528a5d8a6fe8f50ca8e263078158daaf2a4e2
4935
4934
2007-05-11T02:56:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 15'''
'''Discovered by:''' LeCoureur103
'''Main Items Required:''' Screw Attack
'''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance] (Outside link, AVC (h.264) encoded mp4)
The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Link to forum topic]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery SW'''
|}
f23634b1918a51efed5fdfd8d8310bd0e378a09d
4934
2007-05-11T02:47:43Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 15'''
'''Discovered by:''' LeCoureur103
'''Main Items Required:''' Screw Attack
'''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator
You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance] (Outside link, AVC (h.264) encoded mp4)
The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 link to forum topic]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery SW'''
|}
6187b26c1e6b998c41e4f8b453c3cc221defd26d
Hall of Combat Mastery without Spiderball
0
2076
5238
5237
2007-05-26T21:37:55Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' MASTER-88
'''Main Items required:''' Screw Attack
'''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Original topic in the forums].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This is an alternate method. Slower, but perhaps easier than the method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery without Spiderball'''
|}
5e3810761937424ea4ae883db96ecd6da92f4325
5237
5236
2007-05-26T21:24:37Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' MASTER-88
'''Main Items required:''' Screw Attack
'''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This is an alternate method. Slower, but perhaps easier than the method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery without Spiderball'''
|}
53e98a647ed952c87297d0ad5c0f47c45d52dd45
5236
5235
2007-05-26T21:23:59Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' MASTER-88
'''Main Items required:''' Screw Attack
'''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery without Spiderball'''
|}
9e68f501af3760851198b1184d7d2dd6c3975d3a
5235
5234
2007-05-26T21:23:44Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' MASTER-88
'''Main Items required:''' Screw Attack
''''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery without Spiderball'''
|}
0d674dc81f44ee6d45229ba2d41b49a95ebb3e4e
5234
2007-05-26T21:22:57Z
Doninss
217
new page
wikitext
text/x-wiki
'''Discovered by:''' MASTER-88
'''Main Items required:''' Sctrew Attack
''''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''Hall of Combat Mastery without Spiderball'''
|}
aca4bafc1643d6d3368375953ae5c64a585aea9d
Hall of Honored Dead
0
1133
3530
2005-05-04T01:54:34Z
Copperandterence
225
wikitext
text/x-wiki
No explanation for this crash is currently known.
76655ae9160dd102e07d648132232a46b8d3cbe9
Hall of Honored Dead SW
0
2030
4956
4937
2007-05-12T07:05:07Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 17'''
'''Discovered by:''' The Pizza Boy
'''Description:''' Screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw17_HotHD.mp4 SW 17 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Honored Dead SW'''
|}
a4583bb538d6555756de730e7a968e976ab3d3de
4937
2007-05-11T03:57:12Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 17'''
'''Discovered by:''' The Pizza Boy
'''Description:''' Screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw17_HotHD.mp4 SW 17 entrance (outside)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Honored Dead SW'''
|}
39bf9ecc517c8ffe26ab4ccd7c5e44ee7c652e86
Hall of Honored Dead TRHbj
0
1178
3551
2093
2005-05-26T02:04:31Z
BombR
249
wikitext
text/x-wiki
Discovered by:
Solr Flare, Amasawa
Step 1
Use the [[TRHbj]] to get to the useless portal to dark world.
Step 2
Use the [[TRHbj]] to escape from the Hall of Honored Dead without Seeker Missiles.
78683eb4cf9743d98742eec0e59cec42bc499e1e
2093
2005-05-26T02:02:41Z
BombR
249
wikitext
text/x-wiki
Discovered by:
Solr Flare, Amasawa
Step 1
Use the TRHbj to get to the useless portal to dark world.
Step 2
Use the TRHbj to escape from the Hall of Honored Dead without Seeker Missiles.
f046c25adfd16143013a90617cd20d1002422159
Hall of Stairs SW
0
2061
5151
2007-05-16T03:04:03Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 77'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Shoot the crystal from on top of the lift. Maneuver to the corner shown in the video. Turn to face the opposite corner, and initiate a fizzled screw attack (rapid B-button presses with slight stick forward). With a little luck, you'll be forced through the ceiling. Jump to get completely free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Hall_Of_Stairs_SW.mp4 SW 77 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hall of Stairs SW'''
|}
9e000daddc3808ec4fa55b42c9622a803212e544
Hiding in hard to reach spots
0
916
3315
2213
2005-11-11T15:06:07Z
SheeEttin
242
Put space in Power Bomb.
wikitext
text/x-wiki
posted by: SAL ''Discovered and contributed by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
Or if you can be in morth ball mode without falling when your opponent falls you can Power Bomb them.
324fdb22b212b953cf8f35f21d02c36db744babf
2213
1399
2005-02-27T14:19:35Z
SamusAranLuver
111
wikitext
text/x-wiki
posted by: SAL ''Discovered and contributed by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them.
18500b0e400d6fc02f1db9b8e59e9eb2e0ffa8b2
1399
1398
2005-02-27T14:19:24Z
SamusAranLuver
111
wikitext
text/x-wiki
posted by: SAL''Discovered and contributed by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them.
d03fd03f6f9c0e7a76ccbb5bc03f7500b88bb98a
1398
1378
2005-02-24T21:48:17Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered and contributed by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them.
a5cf0fc320563502b786e54157f54075b92e1193
1378
808
2004-12-28T03:01:32Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them.
1e754e7e84eba2b6f83bbda5d4d2428085f93407
808
2004-12-28T02:59:23Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by : The Wong&Yum Bros''
Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys.
d668931f18448bbc51dcb33d59d965bf5b6520a0
Hive Ammo Station
0
1014
3439
1353
2005-02-21T00:47:19Z
MMcLean54
34
wrong link..should work now
wikitext
text/x-wiki
''Discovered By'': MMcLean54
Similar to the [[The Hall of Honored Dead]], your beam weapons go straight through the floor and hit a surface much farther down. (See link for details)
b975747eb9754e01ef8538e2320f275ec897f8e5
1353
2005-02-21T00:46:41Z
MMcLean54
34
wikitext
text/x-wiki
''Discovered By'': MMcLean54
Similar to the [[Hall of the Honored Dead]], your beam weapons go straight through the floor and hit a surface much farther down. (See link for details)
72aa8be8aab7680baf865042157146d9aeb4475c
Hive Dynamo Access SW
0
1983
5193
5152
2007-05-19T22:00:03Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' See [[Dynamo Access SW]]. Room geometry is similar.
'''Video:''' See [[Dynamo Access SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
750e28918d7cc8a7d371e1a15a527c3b8d783969
5152
4895
2007-05-16T20:04:46Z
Doninss
217
added alt method
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' See [[Dynamo Access SW]]. Room geometry is similar.
'''Video:''' See [[Dynamo Access SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
505e908c28e47c96d80e83d89b03e3317b930083
4895
4819
2007-04-10T04:31:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
1465929971d690493cb96fcbce055e3ec7bbca25
4819
4818
2007-04-04T18:08:07Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
aa99bbfcb049a7bce4073f410e008671b419724c
4818
4817
2007-04-04T18:07:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
07bfd976bdff9f9876fee4afecd48009060353e4
4817
4660
2007-04-04T17:54:50Z
Doninss
217
Changed link, added link
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link)
'''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
8f09c09c768a6961a9b97532a2ee113c2769dad9
4660
4591
2007-03-22T19:04:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 40'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
50cd513e9e8170b1d26f229e67cd13e1ca3f4a6e
4591
2006-08-20T14:46:54Z
Doninss
217
new page, replacing misnamed page (hive dynamo, now orphaned)
wikitext
text/x-wiki
<center><H2>Secret World 40</H2></center>
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
*'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Access SW'''
|}
c069ccfee70b7bc27091ed49d69257c33ed5e74d
Hive Dynamo SW
0
1217
4589
3582
2006-08-20T14:43:22Z
Doninss
217
wikitext
text/x-wiki
Orphaned page - please delete - naming mistake.
ef0abe1674ab4f122942dd214fd302f09d7555e0
3582
2006-04-18T03:21:21Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 40</H2></center>
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' See [[Skipping the Echo Visor]]
*'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo SW'''
|}
3d3d02238faac78e3a2fce1f187e01d5c6f63528
Hive Dynamo Works SW
0
1982
5199
5069
2007-05-19T22:07:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi)
'''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
dc1f2c77991daefa17d39aa0510eb9db97c21185
5069
5044
2007-05-14T18:46:47Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi)
'''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
75f17a2ed0f1196f95a15d0952b72f2a3df2e7b5
5044
5034
2007-05-14T17:29:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi)
'''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
3ffb91f7e1442329f1f9e22c36691dfb98fcb63c
5034
5030
2007-05-14T01:30:41Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi)
'''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/profile_videos?user=MrP0tter Mr Potter's max%] (Outside links)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
e332f11a0d05f2b99046bdccbe5df78a8b10a19a
5030
4987
2007-05-14T01:18:11Z
Doninss
217
added links
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi)
'''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/profile_videos?user=MrP0tter Mr Potter's max%]
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
9485ffa33e2e3a8973992d80e79f604d4b95b822
4987
4986
2007-05-13T20:37:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
166fb582596a17b5b7799c65ee1a60fde4a0064f
4986
4967
2007-05-13T20:36:44Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press when descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
e641e35e957a6e8facab0c78043a0b74378b3921
4967
4966
2007-05-13T02:13:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
bb7857159a5d3c8f8be2df52ff6b69e3c0c2ab81
4966
4667
2007-05-13T02:12:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
f435a73598db4a7ed23683f0ca549b40be968b34
4667
4625
2007-03-22T19:32:13Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 57'''
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
'''Alternate method'''
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
ab14eb7c5606b45b7f452a9324b4182a2fd791c6
4625
4624
2007-03-22T17:30:00Z
Doninss
217
Added method.
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
<center><H3>Alternate method.</H3></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
<center><H3>Alternate method.</H3></center>
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
5da8897448e11d12dc00557759f3a185a4b13b94
4624
4623
2007-03-22T17:01:49Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
<center><H3>Alternate method.</H3></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
ba8e646b867742b99064eb7e08b440bdc14809fa
4623
4622
2007-03-22T16:54:04Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
<center><H3>Alternate method.</H3></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
34b67d57cd5baf8ec96dffbeec67fb0eeddeadf9
4622
4588
2007-03-22T16:43:27Z
Doninss
217
Added method
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
'''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
'''Note:''' This vid is XviD encoded.
<center><H3>Alternate method.</H3></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (quick successive B-button presses on the descending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
'''Note:''' This vid is h.264 (AVC) encoded.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
2750810b7cb29096364987c7ffd08609dbbd3724
4588
4587
2006-08-20T14:19:34Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
*Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
<ul>'''Note:''' This vid is XviD encoded.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
fa0622ae55b7e357f30dd890d5af56f66055e71d
4587
4586
2006-08-20T14:18:58Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
*Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link)
<ul>'''Note:''' This vid is XviD encoded.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
ad89e885f1e0d95bea46861fae037b846bf019a0
4586
2006-08-20T14:18:00Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 57</H2></center>
'''Discovered by:''' Flamancipator
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
*Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 alt entrance] (Outside link)
<ul>'''Note:''' This vid is XviD encoded.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Dynamo Works SW'''
|}
00ef4ba1e13f8fe0999a10f8f0e93bf35a771730
Hive Energy Controller SW
0
2027
5004
5003
2007-05-13T22:10:53Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 12'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. (Room geometry is the same.)
'''Video:''' See [[Sanctuary Energy Controller SW|SW 23]].
'''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Energy Controller SW'''
|}
89b81f6db3e84cd8f87b4d3bd657d092b73cd6ed
5003
4927
2007-05-13T22:10:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 12'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. (Room geometry is the same.)
'''Video:''' See [[Sanctuary Energy Controller SW|SW 23]].
'''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Energy Controller SW'''
|}
1f0f354baf6e52355bdffd7e04bd8b7c06dcc6f7
4927
2007-05-11T01:15:11Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 12'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. Room geometry is the same.
'''Video:''' See [[Sanctuary Energy Controller SW|SW 23]]. Room geometry is the same.
'''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Energy Controller SW'''
|}
fe0f7f705d0ce152ab97b73c0bdecae208fe17b5
Hive Entrance SW
0
1991
5289
4697
2010-09-02T17:58:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 112'''
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Sanctuary Entrance SW]] (Room geometry is the same.)
'''Video:''' See [[Sanctuary Entrance SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Entrance SW'''
|}
b9122e266bd49c1f56471b97579acc9d72c380b1
4697
2007-03-23T20:47:58Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 112'''
'''Main Items Required:''' none
'''Description:''' See [[Sanctuary Entrance SW]] (Room geometry is the same.)
'''Video:''' See [[Sanctuary Entrance SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Entrance SW'''
|}
ad9aa45a902a1b57e91fb03c9e65e58d97a6ae5a
Hive Portal Chamber SW
0
2023
5203
5107
2007-05-19T22:13:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 75'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Portal Chamber SW'''
|}
3acbceac5de938385424b008d0beb40e4a371ac9
5107
4970
2007-05-14T23:38:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 75'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Portal Chamber SW'''
|}
b43111c0c6789ff7ad0b0b174f5e88c6b6d2b1e8
4970
4969
2007-05-13T02:30:34Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 75'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Portal Chamber SW'''
|}
68f42aca6421bb2f6363e3db56db97cbe6493418
4969
4917
2007-05-13T02:29:06Z
Doninss
217
added vid
wikitext
text/x-wiki
'''Secret World 75'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi (Outside link, XviD encoded avi)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Portal Chamber SW'''
|}
b7bdc4eaf5edc6aa39b81b4bb591491867730043
4917
2007-04-10T06:32:03Z
Doninss
217
added method
wikitext
text/x-wiki
'''Secret World 75'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.)
'''Video:''' coming soon (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Hive Portal Chamber SW'''
|}
e96a7a5cb14e6fba4dcbc17552295c13b849e4a0
How to get multiplayer Extras
0
906
3300
794
2004-12-27T18:23:25Z
SamusAranLuver
111
wikitext
text/x-wiki
You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements.
<table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2">
<tr>
<td>Unlockables</td>
<td>Requirements</td>
</tr>
<tr>
<td colspan="2">Soundtracks</td>
</tr>
<tr>
<td>Luminoth</td>
<td>Talk to U-Mos for the first time</td>
</tr>
<tr>
<td>Pirate Fear</td>
<td>Restore Agon Wastes' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Torvus Bog</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Sanctuary</td>
<td>Restore Santuary Fortress' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Darkness</td>
<td>Finish the game</td>
</tr>
<tr>
<td>Dark Echoes</td>
<td>Finish the game</td>
</tr>
<tr>
<td colspan="2">Arenas</td>
</tr>
<tr>
<td>Pipeline</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Spires</td>
<td>Restore Sanctuary Fortress' energy and talk to U-Mos</td>
</tr>
</table>
86aed8755793063756cd2cc1355c85b0175ba84f
794
787
2004-12-27T17:00:44Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements.
<table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2">
<tr>
<td>Unlockables</td>
<td>Requirements</td>
</tr>
<tr>
<td colspan="2">Soundtracks</td>
</tr>
<tr>
<td>Luminoth</td>
<td>Talk to U-Mos for the first time</td>
</tr>
<tr>
<td>Pirate Fear</td>
<td>Restore Agon Wastes' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Torvus Bog</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Sanctuary</td>
<td>Restore Santuary Fortress' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Darkness</td>
<td>Finish the game</td>
</tr>
<tr>
<td>Dark Echoes</td>
<td>Restore Agons energy and talk to U-Mos</td>
</tr>
<tr>
<td colspan="2">Arenas</td>
</tr>
<tr>
<td>Pipeline</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Spires</td>
<td>Restore Sanctuary Fortress' energy and talk to U-Mos</td>
</tr>
</table>
73fd17fcbe4547e220a161a6a12278ea0c481eaf
787
786
2004-12-27T17:00:07Z
Frozen Mr. Toastbrot
19
made it more readable and removed 'discovered by' line (too many people discovered this)
wikitext
text/x-wiki
You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements.
<table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2">
<tr>
<td>Unlockables</td>
<td>Requirements</td>
</tr>
<tr>
<td colspan="2">Soundtracks</td>
</tr>
<tr>
<td>Luminoth</td>
<td>Talk to U-Mos for the first time</td>
</tr>
<tr>
<td>Pirate Fear</td>
<td>Restore Agon Wastes' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Torvus Bog</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Sanctuary</td>
<td>Restore Santuary Fortress' energy and talk to U-Mos</td>
</tr>
<tr>
<td>Darkness</td>
<td>Finish the game</td>
</tr>
<tr>
<td>Dark Echoes</td>
<td>Restore Agons energy and talk to U-Mos</td>
</tr>
<tr>
<td colspan="2">MP Arenas</td>
</tr>
<tr>
<td>Pipeline</td>
<td>Restore Torvus Bog's energy and talk to U-Mos</td>
</tr>
<tr>
<td>Spires</td>
<td>Restore Sanctuary Fortress' energy and talk to U-Mos</td>
</tr>
</table>
8e9ac645552c5cb03d96e6c698a001fd16a72bc6
786
785
2004-12-27T08:28:47Z
Gigafrost
122
Arena text fixed
wikitext
text/x-wiki
By SamusAranLuver Discovered By Tim Casey
Things in the game triger multiplayer extra and you might not even notice it.
Extras____________________Requirements
----
SoundTracks
Luminoth__________________Talk to U-Mos For the First time
PirateFear________________Restore Energy to Agon Temple and talk to U-Mos
Torvus Bog________________Restore Energy to Torvus Temple and talk to U-Mos
Santuary__________________Restore Energy to Santuary Temple and talk to U-Mos
Darkness__________________Finish the game
DarkEchoes________________Finish the game
----
Arenas
Pipeline__________________Restore Energy to Torvus Temple and talk to U-Mos
Spires____________________Restore Energy to Santuary Temple and talk to U-Mos
e7dfba445074a6c77d863dd71da1f5eac2bf2014
785
2004-12-27T04:38:47Z
SamusAranLuver
111
wikitext
text/x-wiki
By SamusAranLuver Discovered By Tim Casey
Things in the game triger multiplayer extra and you might not even notice it.
Extras____________________Requirements
----
SoundTracks
Luminoth__________________Talk to U-Mos For the First time
PirateFear________________Restore Energy to Agon Temple and talk to U-Mos
Torvus Bog________________Restore Energy to Torvus Temple and talk to U-Mos
Santuary__________________Restore Energy to Santuary Temple and talk to U-Mos
Darkness__________________Finish the game
DarkEchoes________________Finish the game
----
ArenasRestore_____________Energy to Torvus Temple and talk to U-Mos
PipelineRestore___________Energy to Santuary Temple and talk to U-Mos
Spires
1864e21ac22b6e24b7f204162c2fd869fb4848c1
How to kill Tips
0
1022
3451
1407
2005-02-27T22:35:50Z
SamusAranLuver
111
wikitext
text/x-wiki
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[death ball]]
[[Death hole]]
[[Mine planting]]
c9520f919ff397c6d20854a130a60a59196dd94c
1407
2005-02-24T18:29:25Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[death ball]]
[[Death hole]]
b90145bfbff45e53b89b72f54878b5617876f3b1
Http://www.metroid2002.com/prime2/something
0
992
3419
2005-02-06T10:30:12Z
PirateMetroid
188
wikitext
text/x-wiki
== '''HELLO!''' ==
----
Hello
df7fa6b4f2ec44273c1f697117507896284d1d11
Hydrodynamo Screw Attack Glitch
0
818
3213
1836
2005-04-29T17:12:13Z
SheeEttin
242
wikitext
text/x-wiki
Discovered by LeCoureur103, Culex, Amasawa
[http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video] (.MOV format)
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Boost and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
21116c08577ecedd38dd7e3c0d11b1eab1ec946f
1836
1835
2005-04-29T17:11:45Z
SheeEttin
242
wikitext
text/x-wiki
Discovered by LeCoureur103, Culex, Amasawa
[http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video](.MOV format)
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
d54c13e561430e83aeb040aee9b51b09b53ff7a5
1835
1723
2005-04-23T23:11:05Z
Copperandterence
225
????
wikitext
text/x-wiki
Discovered by LeCoureur103, Culex, Amasawa
[http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video.](You need QuickTime to see the movie)
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
7ed405bd054112e9b2c0211963767a45cf76814a
1723
573
2004-12-13T02:08:37Z
Yoshi348
11
wikitext
text/x-wiki
Discovered by LeCoureur103
[http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video.](You need QuickTime to see the movie)
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
818e0aa30f1ec58f5513bbb21ffbfb583776656e
573
560
2004-12-12T16:09:32Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
________________________________________________
Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie)
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
5c1d1f17c56738b45e8d6461bc977a568904cfb1
560
559
2004-12-12T16:09:13Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
________________________________________________
Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie)
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
7c6cd84f86a6c4b1a1275d4ea8134bf316c2d2fb
559
558
2004-12-12T10:45:08Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie)
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
dab946152b8df0fef3672df35089c541ba0c6f87
558
557
2004-12-12T10:40:46Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.]
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
c4a9a7f69e7a6f7c7c6032aa2d2adb390e757208
557
556
2004-12-12T10:39:27Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
Edit by Snytbaggen: It's done. http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
79b550f8372073046176c2df2ed1da91972c31a9
556
555
2004-12-12T10:38:22Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
Edit by Snytbaggen: Video at this URL: http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV
--[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST)
f5d5e6c0e13fe967526c31d22ad43e85eb84f422
555
369
2004-12-06T01:05:38Z
MMcLean54
34
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
bb157d75d81cb5eb67742a21941d3d8c50af1b86
369
366
2004-12-06T00:56:11Z
MMcLean54
34
wikitext
text/x-wiki
Discovered by LeCoureur103
In Hydrodynamo Chamber there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
90ce504101da99c8b5f5ed91cd18eb2a4eaddf66
366
2004-12-01T23:44:23Z
LeCoureur103
42
wikitext
text/x-wiki
Discovered by LeCoureur103
In HydroDynamo (?) there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD
6639b3c3d3cfc0b7475e434677a90af677a9b185
Ing Cache 4 SW
0
2057
5145
2007-05-16T01:23:07Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 71'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the short morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ing_Cache_4_SW.mp4 SW 71 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Ing Cache 4 SW'''
|}
aefad02a3d54d9d4b837f990228edc9cc508c0d2
Ing Hive: Hive Summit
0
743
3138
2206
2005-08-20T00:09:49Z
TRH
14
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
<br>
''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball.
<br><br>
----
<br>
''Discovered by: LeCoureur103''
ATTENTION: We need a vid of this, it's cool.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
8130eb57e2783dc15693ac48ce0e72fb2dea0c11
2206
1164
2005-01-29T01:03:50Z
Baby Sheegoth
79
TRH beat me to it :(
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
<br>
''Discovered by: TRH', Baby Sheegoth' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball.
<br><br>
----
<br>
''Discovered by: LeCoureur103''
ATTENTION: We need a vid of this, it's cool.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
75d01ec6d8c46871324c45ead6cc06898d7633bb
1164
60
2004-11-29T11:17:03Z
TRH
14
/* Speed Tricks: Hive Summit */
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
<br>
''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball.
<br><br>
----
<br>
''Discovered by: LeCoureur103''
ATTENTION: We need a vid of this, it's cool.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
8130eb57e2783dc15693ac48ce0e72fb2dea0c11
60
59
2004-11-29T11:16:47Z
TRH
14
/* Speed Tricks: Hive Summit */
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
<br>
''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball.
<br><br>
----
<br>
''Discovered by: LeCoureur103''
ATTENTION: We need a vid of this, it's cool and much faster.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
b2ba81de9636f71426aff722752d602f832b60a0
59
58
2004-11-29T11:12:59Z
TRH
14
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
''Discovered by''
LeCoureur103, TRH
ATTENTION: We need a vid of this, it's cool and much faster.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
<ul><li>Why not just use the way TRH found? http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi You don't even have to morph at all.</li></ul>
<br>
----
<br>
Added an explanation (TRH):
'''Hive Summit Climb'''<br><br>''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball.
e7084bdccc18239ff0672a9f0307e6e60ae465f2
58
50
2004-11-29T05:35:40Z
LLCoolDave
9
/* Speed Tricks: Hive Summit */
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
''Discovered by''
LeCoureur103, TRH
ATTENTION: We need a vid of this, it's cool and much faster.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
<ul><li>Why not just use the way TRH found? http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi You don't even have to morph at all.</li></ul>
4c090e07b382481db98063dc2bb7e93baf29d8e0
50
2004-11-29T03:31:25Z
Ajbolt89
2
Speed Tricks: Ing Hive: Hive Summit
wikitext
text/x-wiki
== Speed Tricks: Hive Summit ==
''Discovered by''
LeCoureur103
ATTENTION: We need a vid of this, it's cool and much faster.
Notes:
<ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul>
e31a04f490fb945046eacce4c76b791a6836b517
Ing Reliquary SW
0
1989
5128
4695
2007-05-15T22:04:23Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 101'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Storage Cavern A SW]]. (Room geometry is the same.)
'''Video:''' See [[Storage Cavern A SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
1a688e5d390f153cac6164f135d8ba44a5f0c635
4695
2007-03-23T19:59:49Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 101'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Storage Cavern A SW]] (Room geometry is the same.)
'''Video:''' See [[Storage Cavern A SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
9d2e8878eb03511bbeb8a01734a68978bf4bab53
Invisible Ledge
0
1087
3487
2385
2006-06-26T18:05:10Z
SheeEttin
242
That doesn't work here.
wikitext
text/x-wiki
Shoot the Power Beam rapidly on the invisible ledge.
--[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT) David Cooper
{{stub}}
d2fd4222293ff463537c2ab2c5896deb7a49891e
2385
1786
2005-04-25T00:50:29Z
Copperandterence
225
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
[[Media:D:/Documents and Settings/Red/Tully's% House/1F/Outdoor Bath (Hot Tub)/Secret Cave/Secret Computer/Secret Lab/InvisibleLedgeGlitch.wmv]]
Shoot the Power Beam rapidly on the invisible ledge.
--[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT)David Cooper
3cb2c1f66d9a3dd126ab942aa86608a41ad5d91b
1786
1741
2005-04-24T00:48:18Z
Copperandterence
225
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv
Shoot the Power Beam rapidly on the invisible ledge.
--[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT)David Cooper
6f3496f31b246def1d5cd1b79058e8237dbd3ed1
1741
1740
2005-04-24T00:45:40Z
Copperandterence
225
Invisible Ledge Glitch
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
[[Media:file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv]]
Shoot the Power Beam rapidly on the invisible ledge.
49640fa47a5a846d95b6615308817755310d5033
1740
1739
2005-04-24T00:44:02Z
Copperandterence
225
Invisible Ledge Glitch
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
[[file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv]]
226a4f805ce99b3f85c9a11ea38ff496d2a7ff3c
1739
1738
2005-04-24T00:43:44Z
Copperandterence
225
Invisible Ledge Glitch
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
[file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv]
b7ff686107ebba6646ad44ebc2092317b92982dc
1738
2005-04-24T00:42:50Z
Copperandterence
225
wikitext
text/x-wiki
"Discovered by Goofyman, Shadow, TechnoMan, Several people
[[D:/Documents and Settings/Red/Tully's% House/1F/Outdoor Bath(Hot Tub)/Secret Cave/Secret Computer/Secret Lab/InvisibleLedgeGlitch.wmv Video Preview]]
63a79dfcc0a18ac2e27683b1a82c20d72ccb697b
Item Regeneration and Hologram Effect Times
0
922
3322
2004-12-28T23:31:26Z
Ummeiko
15
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko
<I>A list of time (in seconds) that various items take to regenerate, and duration of effects from holograms. Note that this is approximate and may vary by a few seconds, but each was tested a number of times.
Items (except possibly boxes) and hologram fields will regenerate even if you are standing directly where they regenerate.</I>
Regeneration Times
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td><b>Regeneration Time</b></td></tr>
<tr><td>Energy (red or purple)</td><td>15</td></tr>
<tr><td>Missile</td><td>15</td></tr>
<tr><td>Boxes</td><td>25</td></tr>
<tr><td>Super Missiles+</td><td>15 seconds after use expires</td></tr>
<tr><td>Massive Damage Icon (Spider Complex only)</td><td>20</td></tr>
<tr><td>Hologram Fields++</td><td>10</td></tr>
</table>
<i>+Common time is 15 seconds, but have been recorded to take up to 20 seconds. Will investigate further.
++Hologram fields regenerate either 10 seconds after effect wears off, or 30 seconds after effect is activated, whichever comes first.</I>
Hologram Effect Duration Times (approximate)
<table border=0 cellspacing=2>
<tr><td><b>Effect</b></td><td><b>Duration</b></td></tr>
<tr><td>Unlimited Beam Ammo</td><td>15</td></tr>
<tr><td>Unlimited Missile Ammo</td><td>15</td></tr>
<tr><td>Massive Damage</td><td>15</td></tr>
<tr><td>Invulnerability</td><td>20</td></tr>
<tr><td>Invisibility</td><td>18</td></tr>
<tr><td>Death Ball</td><td>18-20</td></tr>
<tr><td>Hacker Mode^</td><td>20-25</td></tr></table>
<i>^Hacker Mode will end before duration if an opponent is successfully hacked.</i>
Other Durations
<table border=0 cellspacing=2>
<tr><td><b>Weapon/Effect</b></td><td><b>Duration</b></td></tr>
<tr><td>Super Missile</td><td>18</td></tr>
<tr><td>Massive Damage (pickup in Spider Complex)</td><td>20</td></tr></table>
75f7f55520be179c96d157b2bdaeefdbb6dff8a5
Judgement Drop
0
1047
4907
3430
2007-04-10T05:10:04Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
*[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
be45ee2ba154785913112a868f8559ffef77078a
3430
2312
2006-04-15T02:03:08Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
*[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
c57b2cf3fd7fb6e70872fcbfc6f45acc1c4c0c9f
2312
2303
2006-04-15T01:31:09Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 35</H2>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
*[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
a64e9b033636552763959dfa5a854ebc2ce30d14
2303
2284
2006-04-13T06:44:46Z
Doninss
217
speeling
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
*[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
1947508ea2b772f7ac758ca265b27b03b6f0f5bd
2284
2283
2006-04-13T06:40:04Z
Doninss
217
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
*[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
0ca5ba4f3daaebe2f5a6643c743ecc0838862367
2283
2282
2006-04-13T06:34:00Z
Doninss
217
Added vid
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''': <ul>[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36]</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
60d5b93363beef6d01056f9903abd2df7874cb1a
2282
2278
2006-04-13T05:16:29Z
Doninss
217
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
<ul>Currently, there are no Videos to view. Please help us by posting some!</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop'''
|}
ecce90d63869033617c79f8b58b3c9e4e11c9ffb
2278
2270
2006-04-12T04:48:43Z
Doninss
217
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
<ul>Currently, there are no Videos to view. Please help us by posting some!</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
f171ada1a13b7a1f701b76bc6f5cc04eca1dc3b8
2270
2263
2006-04-12T04:42:57Z
Doninss
217
Nav aid
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
<ul>Currently, there are no Videos to view. Please help us by posting some!</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
df04247ef2a25aa984c10475766e266d241b8071
2263
1685
2005-04-16T16:10:29Z
MMcLean54
34
F3AR TH3 MMC13AN 3DIT!
wikitext
text/x-wiki
<center>
''Discovered By'':
'''TrueDiehardGamer'''
</center>
'''Notes''':
<ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul>
*'''Space Jump'''
<ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul>
*Place you in a Secret World
*Place you back at the ledge of where you jumped
<ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul>
'''Features''':
*There are multiple levels, some of which you can safely '''Screw Attack''' on
'''Screenshots''':
<ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul>
'''Videos''':
<ul>Currently, there are no Videos to view. Please help us by posting some!</ul>
4d54a000d3baec33f1aeba70eab24f3386f970cc
1685
1505
2005-03-14T01:08:14Z
MMcLean54
34
sentece? sentence!
wikitext
text/x-wiki
While facing Vault Assault Portal (Dark Aether) from the opposite side of the room, turn left and jump down the Terminal Fall and make sure to hit against the wall.
I'm gonna edit this, but for right now, one sentence should do.
ebb1f4c86a5dc53193f31c5fcb9c6b9465497a27
1505
2005-03-13T23:02:44Z
MMcLean54
34
wikitext
text/x-wiki
While facing Vault Assault Portal (Dark Aether) from the opposite side of the room, turn left and jump down the Terminal Fall and make sure to hit against the wall.
I'm gonna edit this, but for right now, one sentece should do.
d6c7e1ddb57e8a5cb93f59617268a4867747863c
Judgement Drop SW
0
2022
4887
4865
2007-04-10T02:48:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 36'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Space Jump
'''Description:''' Jump from the ledge nearest Aerial Training Site toward the corner. Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop SW'''
|}
3446eeeb544718636f17e82eeaae751bca3e93b3
4865
4864
2007-04-10T01:39:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 36'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Space Jump
'''Description:''' Jump from the ledge nearest Aerial Training Site toward the corner. Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop SW'''
|}
8ca278ea1260d5f23e9bb1223971761e42f5b9c8
4864
2007-04-10T01:34:22Z
Doninss
217
new page (relacement), linked to old page
wikitext
text/x-wiki
'''Secret World 36'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Space Jump
'''Description:''' Jump from the ledge nearest Aerial Training Site toward the wall (see video for aim). Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Judgement Drop SW'''
|}
c80ad8ab4d66dd09f7120dc7d1dfb39510fac1e7
Jump Guardian
0
733
3127
1203
2005-02-04T00:15:58Z
Ajbolt89
2
/* Boss Tricks: Jump Guardian */
wikitext
text/x-wiki
== Boss Tricks: Jump Guardian ==
''Discovered by''
Ajbolt89
ATTENTION: POST A VIDEO METROID FANS.
Notes:
<ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and begin shooting it like mad. Your shots will be stopped in mid-air by none other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul>
ce29e18ac332755bd129f0bb983ef741ba0f7165
1203
1168
2005-01-29T18:08:55Z
Brassmaster
178
wikitext
text/x-wiki
== Boss Tricks: Jump Guardian ==
''Discovered by''
Ajbolt89
ATTENTION: POST A VIDEO METROID FANS.
Notes:
<ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul>
9d1df3e7ef1797fc57681f48146335f274955241
1168
8
2004-11-29T02:41:38Z
Ajbolt89
2
/* Boss Tricks: Jump Guardian */
wikitext
text/x-wiki
== Boss Tricks: Jump Guardian ==
''Discovered by''
Ajbolt89
ATTENTION: SOMEONE BETTER RECORD A VIDEO QUICK SO WE CAN LINK IT. THEN WHEN YOU DO, UH, LINK TO IT.
Notes:
<ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul>
42dd998bd629af9e2a320261f2ffcbbb47d17e99
8
2004-11-29T02:38:51Z
Ajbolt89
2
Boss Tricks: Jump Guardian
wikitext
text/x-wiki
== Boss Tricks: Jump Guardian ==
''Discovered by''
Ajbolt89
ATTENTION: SOMEONE BETTER RECORD A VIDEO QUICK SO WE CAN LINK IT. THEN WHEN YOU DO, UH, LINK TO IT.
Notes:
<ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul>
32b6104dffd1eb5e0c5f86ed4cf1d00655482b31
Jumping high with out space jump
0
978
3380
1261
2005-02-11T21:52:54Z
SamusAranLuver
111
clean ups
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
896260df6e6733492959c4a6583547dcfb542b9e
1261
1260
2005-02-11T15:12:02Z
Trickfinder
185
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.<br>
TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick.
442a8e1fdec35846e21fe05a5ca84d683a9527f8
1260
1259
2005-02-11T15:11:13Z
Trickfinder
185
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.
TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick.
28d39f9b309faac68ee947550a693c97e681f2d7
1259
1130
2005-01-25T21:19:21Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.
005cf7e9db0fb69b0d6de63e93bd32ed6712de89
1130
2005-01-25T21:18:33Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.
5ecd5a5d3a98939ac66fae6a30551c6a6722afee
Killing Enemies Faster
0
770
3164
2163
2005-06-14T21:08:09Z
SheeEttin
242
Added correction
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or, if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or, use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene. If you can shoot fast enough, you can kill them before they are posessed. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs...
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
''Another obvious strategy added by Edward Tohr.''
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically, then...
A. It's a boss.
B. You missed.
C. You got it while it's invulerable.
D. The other player boosted away. :P
''Added by Dark Samus''
If somthing is being a VERY big pain in the butt (boss or regular enemy), use a Darkburst. (Note that cannot get this until you beat the Grapple Guardian)
''Corrected by SheeEttin''
You ''can'' get the Darkburst before the Grapple Guardian. You can get it before the Alpha Blogg! All you need is the Seeker Missiles.
d637082b3f830da4c7645e1175135f718ccb7ffe
2163
1665
2005-04-13T23:10:21Z
Dark Samus
238
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
''Another obvious strategy added by Edward Tohr.''
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...
a) It's a boss.
b) You missed.
c) You got it while it's invulerable.
d) The other player boosted away. :P
added by Dark Samus
if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst. Note that cannot get this until your beat the Grapple Guardian
911336b93b3e475d0921bef568f1d49f30fe08dc
1665
1664
2005-04-13T23:08:37Z
Dark Samus
238
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
''Another obvious strategy added by Edward Tohr.''
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...
a) It's a boss.
b) You missed.
c) You got it while it's invulerable.
d) The other player boosted away. :P
added by Dark Samus
if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst
4f041dbae0f4d60286d3af947f5a59bdcd72e638
1664
1264
2005-02-12T02:35:30Z
Edward Tohr
169
Minor reformat
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
''Another obvious strategy added by Edward Tohr.''
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...
a) It's a boss.
b) You missed.
c) You got it while it's invulerable.
d) The other player boosted away. :P
271647752d36f74d7cefbb55684ac3af54264ecd
1264
1263
2005-02-12T02:34:36Z
Edward Tohr
169
Another obvious strategy...
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
''Another obvious strategy added by Edward Tohr''
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...
a) It's a boss.
b) You missed.
c) You got it while it's invulerable.
d) The other player boosted away. :P
8a908c674d2b92a4b417e42bbf1b904a61c365eb
1263
1227
2005-02-07T04:10:13Z
Metroix
173
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
<li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
ee1aff12e358cc5751aac8f7287a5ed0754f4789
1227
1199
2005-02-02T22:48:30Z
Usbcd36
120
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
</ul>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
c34df60da05a4f3b3ddf067f79c49cf405e209a9
1199
1198
2005-02-02T22:48:07Z
Usbcd36
120
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
''Added by USBCD36''
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
3401862e957b3033d544b4c6196433f793cf635c
1198
1197
2005-02-02T22:47:28Z
Usbcd36
120
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
"Added by USBCD36"
Before you get Power Bombs…
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill
b4f39e1e40240a28ce2ee6a841fa150c2adb944d
1197
1061
2005-01-23T01:17:17Z
Shinin
162
/* Speed Tricks: Killing Enemies Faster */
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
d6d6a9c0b3345b05e3aa50528a01770723cc0d9f
1061
993
2005-01-18T04:06:13Z
SamusAranLuver
111
added something
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack.(or if you don't have it yet 2 to 3 CHARGED light beams will do.)</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
66f6b13a8366b425b4d0c3f662158d060b17eec4
993
992
2005-01-18T01:20:56Z
Shinin
162
/* Speed Tricks: Killing Enemies Faster */
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<li>Hunter Ing: Screw attack.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
6024d7c35e410dbf5b34d4628342dc61ca724c25
992
940
2005-01-11T03:31:32Z
MissileWaster
138
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li>
32b96eef2d89cf0577abbb4d95002a2c205107ac
940
939
2005-01-11T03:29:46Z
MissileWaster
138
/* Speed Tricks: Killing Enemies Faster */
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
''Added by MissileWaster''
<ul>
<li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears.</li>
74b573af7867bfa5303568d1e3ca39118d3cf3f5
939
540
2004-12-11T19:54:15Z
MMcLean54
34
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li>
<ul>
624dce7e3920104933ec90e842b596a0715968fd
540
504
2004-12-09T22:43:49Z
Zxcvbnm
75
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<li> Sporb: Morph, unmorph after it opens and Super Missile.</li>
<ul>
7d70719309704548920113cedce42a37882f52db
504
460
2004-12-08T01:47:15Z
Yoshi348
11
/* Speed Tricks: Killing Enemies Faster */
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li>
<ul>
b796e1d16299332145d08edd9ecef7a018d4d46c
460
455
2004-12-08T01:26:46Z
Zxcvbnm
75
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<li> Pirate Aerotrooper: Super Missile.</li>
<ul>
f8adc36bd70f05c10b9dac91a502ad1c666af21b
455
313
2004-12-05T13:45:08Z
Prime Hunter
20
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
e879fe88bd72d44f3fb4e75cd9dc7230fd040dd8
313
307
2004-12-05T03:58:59Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<li> Pirate Trooper: 4-5 normal Dark Bream shots.</li>
<ul>
1c57247dd148f82769671ca6798ff46b3b36fd26
307
306
2004-12-05T03:53:39Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<li> Normal Space Pirate: 4-5 normal Dark Bream shots.</li>
<ul>
7e1641a7e0059b2bcca5215e71ab97682a3f97d7
306
227
2004-12-01T17:37:32Z
MMcLean54
34
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
ad742ead6197235d1a8df1fa5e2543f4ac4ef230
227
174
2004-11-30T20:05:15Z
Prime Hunter
20
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Grenchler: Power Bomb.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Rezbit: Charged Dark Beam + Missile.</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
9d531ba3ea5576452f8a1f05c2d76e0a7ddb9e38
174
173
2004-11-30T20:04:48Z
Prime Hunter
20
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Rezbit: Charged Dark Beam + Missile.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Grenchler: Power Bomb.</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
4c499266ed4a472bca2b5983361b2a026b169189
173
124
2004-11-30T02:37:07Z
Ajbolt89
2
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Grenchler: Power Bomb.</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
83032d98aaad155e3db1709bfa0e692ad67e137e
124
112
2004-11-30T02:05:18Z
BoostR
27
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest.
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Grenchler: Power Bomb.</li>
<li> Warrior Ing: Lead near light beacon, then activate it.</li>
<ul>
f354014e322b3e80f2a712edcf36484265b76dae
112
102
2004-11-29T23:42:56Z
True Diehard Gamer
13
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest.
Notes:
<ul>
<li> Dark Pirate Commando: Charged Dark Beam + Missile.</li>
<li> Ingsmasher: Power Bomb.</li>
<li> Grenchler: Power Bomb.</li>
<ul>
2fa0e163d452c642a273b25684503888d03beabe
102
2004-11-29T20:53:26Z
Ajbolt89
2
Speed Tricks: Killing Enemies Faster
wikitext
text/x-wiki
== Speed Tricks: Killing Enemies Faster ==
ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest.
Notes:
<ul><li> Dark Pirate Commando: Charged Dark Beam + Missile.</li><li> Ingsmasher: Power Bomb.</li><ul>
4f569e40db5202f334c55e6b01ce6db9f2b8b608
Killing Your Annoying Siblings or Friends
0
923
3316
2229
2005-12-31T21:38:08Z
SheeEttin
242
Added ending fact.
wikitext
text/x-wiki
Contributed by: SamusAranLuver
When you are in a one-on-one match against your opponent, and they constantly use the Kinetic Orb Cannon to escape, attempt this:
*Stand so you are touching the wall behind the orb cannon across from them.
*Morph. If all goes well, your foe will believe you are about to boost to him or her.
*If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram.
*Fire away once your opponent lands.
*If they attempt to go for the Cannon (which you are standing on), morph.
*Your opponent will be killed instantly, provided the Morph Ball shooting out of the Cannon hits them or they are touching the Cannon.
a95bb2b68e13a70018124446215b5cc1cda20c4e
2229
1848
2005-04-29T18:06:02Z
SheeEttin
242
Readablilty edits.
wikitext
text/x-wiki
Contributed by: SamusAranLuver
When you are in a one-on-one match against your opponent, and they constantly use the Kinetic Orb Cannon to escape, attempt this:
*Stand so you are touching the wall behind the orb cannon across from them.
*Morph. If all goes well, your foe will believe you are about to boost to him or her.
*If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram.
*Fire away once your opponent lands.
*If they attempt to go for the Cannon (which you are standing on), morph.
*Your opponent will be killed instantly, provided the Morph Ball shooting out of the Cannon hits them.
1ac3641d1703b5866b978f5c0b0068a7106e4b40
1848
2004-12-29T03:44:32Z
GSGold
24
wikitext
text/x-wiki
Contributed by: SamusAranLuver
When you are in a one-on-one match against your opponent, and they constantly use the Kenetic Orb Cannon to escape, attempt this:
*Stand so you are touching the wall behind the orb cannon across from them.
*Become Morph Ball. If everything goes well, your foe will believe you are about to boost to him or her.
*If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram.
*Fire away once your opponent lands.
*If they attempt to go for the cannon, which you are standing on, morph.
*Your opponent will be killed instantly if they are close enough.
2ad908f8aee2770e1e44022eb5a3551aaea94d3c
Killing Yourself For Points
0
986
3311
1851
2005-04-29T18:16:49Z
SheeEttin
242
Minor edit.
wikitext
text/x-wiki
''Discovered by: Ajbolt89''
In the Shooting Gallery level, get a power bomb, then hurry to the turret. Kill your opponent, then get out, power bomb, and get back in. The turret is destroyed and you get a point for killing yourself!
''Edit by: SheeEttin''
Be careful, because the game counts deaths as well as kills.
1def608e8b194f70c87c36adbe93d630d7fa03bb
1851
2005-01-29T07:00:02Z
Ajbolt89
2
wikitext
text/x-wiki
''Discovered by: Ajbolt89''
In the Shooting Gallery level, get a power bomb, then hurry to the turret. Kill your opponent, then get out, power bomb, and get back in. The turret is destroyed and you get a point for killing yourself!
2df0cb76649187cb2bc4c453fcaa4a74cbb46c5d
Killing your anyoning siblings or friends
0
904
3298
2004-12-27T03:51:44Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By SamusAranLuver
Contributetors Me and my very very VERY anyoing little brother:P
When your in a 1 v.s. 1 Macth against your anyoing opponent and if they keep useing the orb cannon to senk away from you every time you get near them this is what you do.(this only happens where there are two whatever your call them paralelle from each other with the orb cannons)
<li>Stand so your touching the wall behind the orb cannon when your friend sibiling whatever is on the other side.
<li>Now turn into morth ball hopefully he or she will think you are about to boost acosse to him or her.
<li>After unmorth and stand right on top of the hologram.
<li>At this moment your opponent has landed on your side.
<li>now SHOOT SHOOT SHOOT!!!!
<li>He or she will try to go for the cannon(might not)but if so when they almost reach it ''While your standing on top of it'' MORTH !!
<li> Since your Anyoing friend is so close when you go on the cannon he or she will be destroyed.
819b3097fb514c6dd12228ac86fcf6d809bab02d
Kip dash
0
868
3265
837
2004-12-29T18:55:14Z
GSGold
24
wikitext
text/x-wiki
An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well.
''Kip's own words about the WSA scan dash below:''
Revised explanation of how I do the WSA scan dash (remember to start with the door fully scanned):
1) all at the same time, hold L, tap B, and slam the stick left (the stick motion must be very quick/forceful). This part is exactly like a Prime dash, except you're holding L instead of tapping it.
2) as soon as you get the stick to left, move it as far down to straight down as you can get before the freeze occurs (do not keep it held at left). It should pretty much be one continuous motion; all this needs to be fast.
3) once the screen freezes, you have to add a few things... feel free to take your time here, I don't think it matters. Hold R now, and move the stick from straight down very slightly toward down-right (thanks sparky).
4) when ready, let go of L only to immediately hold it again (when you do this, do not hold it in all the way that you would scan the door again if it's still in view... only hold it enough that the crosshair appears). Do it as fast as you can.
5) about a second after the screen unfreezes, tap B again to use your second jump. At this point, don't do anything; just wait to see where you end up after falling (don't move the stick, don't let go of L or R).
[http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)]<br>
[http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it]
47c98af160b965d9b85538ce212c8e2fcb87e179
837
563
2004-12-12T21:01:31Z
Frozen Mr. Toastbrot
19
added kip's own comment about the dash
wikitext
text/x-wiki
An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well.
[http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)]
[http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it]
''Kip's own words about the WSA scan dash below:''
Revised explanation of how I do the WSA scan dash (remember to start with the door fully scanned):
1) all at the same time, hold L, tap B, and slam the stick left (the stick motion must be very quick/forceful). This part is exactly like a Prime dash, except you're holding L instead of tapping it.
2) as soon as you get the stick to left, move it as far down to straight down as you can get before the freeze occurs (do not keep it held at left). It should pretty much be one continuous motion; all this needs to be fast.
3) once the screen freezes, you have to add a few things... feel free to take your time here, I don't think it matters. Hold R now, and move the stick from straight down very slightly toward down-right (thanks sparky).
4) when ready, let go of L only to immediately hold it again (when you do this, do not hold it in all the way that you would scan the door again if it's still in view... only hold it enough that the crosshair appears). Do it as fast as you can.
5) about a second after the screen unfreezes, tap B again to use your second jump. At this point, don't do anything; just wait to see where you end up after falling (don't move the stick, don't let go of L or R).
ee7bc8786359f8d9db9a0d171b8fdcf7634e5b97
563
554
2004-12-12T10:10:23Z
DJGrenola
26
wikitext
text/x-wiki
An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well.
[http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)]
[http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it]
{{stub}}
d4416549071ccbb183f6ff14ce521155bdd0bd3d
554
553
2004-12-12T09:47:18Z
DJGrenola
26
wikitext
text/x-wiki
An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well.
[http://www.metroid2002.com/kip/watch_station_access.avi DivX video]
[http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it]
{{stub}}
5fbef7b4c16d9f99e3e043c94cb44a6927e12a0c
553
552
2004-12-12T09:46:37Z
DJGrenola
26
wikitext
text/x-wiki
An increasingly useful trick to cross Watch Station Access without Grapple Beam.
[http://www.metroid2002.com/kip/watch_station_access.avi DivX video]
[http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it]
{{stub}}
1eecfb9ca202d207c45b11ce13084b5dc59c6473
552
2004-12-11T07:31:30Z
DJGrenola
26
wikitext
text/x-wiki
http://www.metroid2002.com/kip/watch_station_access.avi
{{stub}}
32a8ce391b0d7cc57453808dfa481d295752373e
Kung Fu Samus
0
974
3375
1917
2005-05-02T01:09:12Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
----
If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there.
Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST)
----
Note: This also happens in MP1.
2c7ec50a8b642d6f98571a476f30bc8e7ee1e8f2
1917
1898
2005-04-30T17:01:07Z
SheeEttin
242
Note.
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
----
If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there.
Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST)
----
Note: This also happens in MP1. --''[[User:SheeEttin|SheeEttin]]''
3d04f4aacf282003deca4af212930b605d918df7
1898
1324
2005-02-15T23:27:18Z
Vincent Core
142
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
----
If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there.
Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST)
7fc79d92c94ff4af21259b926b728c03bfa21903
1324
1319
2005-02-15T21:20:03Z
Kenjoki Ikari
199
You can get Samus' arm to stay on the cannon, too - not just Kung-Fu.
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
<li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver
NOTE:in mp1 its faster but dose not last forever until you press R
----
If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there.
Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST)
454eb489331e739c9eb90ffeada7f4e403c2d7e6
1319
1181
2005-02-01T00:37:07Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
<li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver
NOTE:in mp1 its faster but dose not last forever until you press R
6d71ff2cc74b84db6c0d813b53c16682956fb502
1181
1111
2005-01-25T00:08:56Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
<li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver
bda581393dc3dad7af2ba25f5e8ab400afa2a1ae
1111
1110
2005-01-25T00:08:29Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
<li>Hahaha Some one should really make i vid man lol so funny.SamusAranLuver
058deb5582b925ffa2c7d4563e5bea7b39c2fd03
1110
2005-01-24T23:07:38Z
Vincent Core
142
Fear teh Kung Fu Samus!
wikitext
text/x-wiki
''Discovered by: Vincent Core''
As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort!
To fix the glitch, simply hold R so that Samus' hand touches the cannon.
Fear teh Kung Fu Samus!
80beeba8379c7fcf524ff894139c77f594bbc98a
LOL Floaty Ghetto Jump
0
1129
3526
1934
2005-05-03T17:11:22Z
Copperandterence
225
wikitext
text/x-wiki
Discovered By: Kip, Flyfunner, Kahrain, Ekarderif
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.
Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances.
To give yourself "Floaty Jump" do the following:
When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.
If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.
There is a catch however: Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.
It is summised at this point that the floaty jump is granted by triggering a cutscene that moves you when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best.
To see an example of floaty jump in action, refer to "Where's Chykka?" which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight.
Retrieved from "http://www.metroid2002.com/prime2/index.php/Floaty_Jump"
2e520fb0970dbf604dd441a7cc985554379e0462
1934
2005-05-03T17:10:48Z
Copperandterence
225
wikitext
text/x-wiki
Flyfunner, Kahrain, Ekarderif
0c4f898feda60f436c043eafb94ff1132fb218f9
LOL Ghetto Jump
0
961
3362
1066
2005-01-23T16:41:43Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight!
fba1614682bf9b3af39e1283e2b36be5f034394e
1066
1057
2005-01-22T21:21:08Z
Baby Sheegoth
79
Forgot the discoverer'
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight
8cb79675a3ef17ca05a83daecffddf6a6ee7e770
1057
2005-01-22T21:17:37Z
Baby Sheegoth
79
wikitext
text/x-wiki
To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight
6c04285de6e2c50de40f73f317e02b7444360398
LOL Jump
0
951
3349
1013
2005-01-19T22:53:52Z
DJGrenola
26
added video, named feeding pit as "room before light beam"
wikitext
text/x-wiki
Discovered by: Matt
[http://grenola.metroid2002.com/feeding_pit_LOL_jump.avi DivX video (DJ Grenola), speed trick in Feeding Pit]
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam (Feeding Pit). Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Alpha Blogg]] page!</ul>
bbc5631b071d6cca7b5dc4af6e9d4a1d5c661c00
1013
1006
2005-01-19T06:58:36Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Alpha Blogg]] page!</ul>
8f4be9298d5b392e48c0c5dd6fbb607d769fd426
1006
1005
2005-01-19T06:56:11Z
Tim
21
added link to skipping Alpha Blogg
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Skipping Alpha Blogg]] page!</ul>
747c1c94661b935dbb1485f49eebf184ee916bc9
1005
1003
2005-01-18T20:15:59Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul>
4c8a055d97831757d5688557c3f9afbeaa8004b1
1003
1002
2005-01-18T20:14:59Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
<ul>You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul>
63cd67768a8adbb630fe564ac12268198d840a0e
1002
1001
2005-01-18T20:14:31Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
<ul>You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul>
0a71e658509827b0b4ff27244653583d236d79f6
1001
983
2005-01-17T06:24:19Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
5538a51f6d21896ee8efce5c713eadb722a1a22f
983
982
2005-01-17T06:23:38Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time... yeah, it stands for Lock-On Ladder Jump) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
03b596309a5af86662040a45eaaf1642810005e8
982
981
2005-01-17T06:23:13Z
Ekarderif
4
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
be46f4eb92fe8327d6cb167ef8d24353c09c1446
981
2005-01-17T06:19:12Z
Tim
21
wikitext
text/x-wiki
Discovered by: Matt
ATTN: Video needed (preferably in room before Light Beam)
<ul>The '''LOL Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul>
9c89b36346a1174fff602bcdb9d192ecb8c5dc7d
L Jump
0
749
3143
830
2004-12-29T18:48:05Z
GSGold
24
wikitext
text/x-wiki
Discovered by: Sparky
Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance.
16240df1402e2154f80407fc94ae3cb5b52b431f
830
824
2004-12-29T18:40:45Z
GSGold
24
wikitext
text/x-wiki
Contibuted by: Sparky
Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance.
ccf6eeda700178b757c0eda4b5f590831a022f88
824
2004-11-29T03:59:51Z
Solr Flare
5
wikitext
text/x-wiki
'''L Jump'''
''Discovered by: Sparky''
Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance.
1a3c660c1e247ee068fa36f289d9171021c19fb0
L and R midair dash
0
1045
3388
1510
2005-03-15T00:36:19Z
SamusAranLuver
111
wikitext
text/x-wiki
<center>''Discovered By'':
''SamusAranLuver''</center>
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
657a47be8f3b72cb7a2f3da374154937c6940c53
1510
1496
2005-03-13T15:40:03Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered By'':
'''Baby Sheegoth''' and '''SamusAranLuver'''</center>
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
7f32a18d793d791784857e4c9548af898bdbb0f9
1496
1495
2005-03-13T14:37:15Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, SAL {{stub}}
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.holding the direction all the way
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit.
68d5d02ce21695b6ea960d785de080972933895d
1495
1494
2005-03-13T05:11:54Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, SAL
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.holding the direction all the way
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit.
c6e6257bc68236ce15584c49989bdd556ccbe6a2
1494
1493
2005-03-13T05:11:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, SAL
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit.
b5280c9703102e0cb6a7151b71c1550f27d1a137
1493
1492
2005-03-12T22:00:05Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, Samus Aran Lover
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit.
cf66120ad4a96228a6477217d21780409160272f
1492
1491
2005-03-12T19:26:50Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, Samus Aran Lover
Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash
WRONG
THAT WAS NOT WHAT I WAS ABOUT TO TYPE!
This trick can be used holding L for the whole thing but it might harmit a bit.
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit.
d61846bfe4360a8d264d19d605f96e7ead745e27
1491
1488
2005-03-12T19:21:41Z
SamusAranLuver
111
grammar fix please mclean thks!
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, Samus Aran Lover
Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash
WRONG
THAT WAS NOT WHAT I WAS ABOUT TO TYPE!
This trick can be used holding L for the whole thing but it might harmit a bit.
This trick is used to dash while in the second jump of space jump.
NOTE i think this page should go to the actuall techniques page.
There are many ways of doing this trick but here are to two easyest way I find doing
it. You will also need precice timing to do this trick.
on the second jump u can hold L and press R sligthy.
TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly!
Congraulations u have just done a mid air dash with out lock on to notin!
52d4d3208b4847806695e4b923a3f665b96ca7ac
1488
2005-03-12T16:30:29Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth, Samus Aran Lover
Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash
451ac3d3b1144d20f46eaaee427c1fd15c66247f
L dash
0
1028
3458
1490
2005-03-12T19:23:46Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Shegoth, SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock on to anything to dash just hold L lock your view and dash or sligthly just tapping it.
aa6ba81696c3c6c5246db1f4ca4feb577948350a
1490
1482
2005-03-12T01:52:59Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Shegoth, SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock on to anything to dash just hold L lock your view and dash.
10addbd6938d1a4229a7197cb819e4683e9cdda7
1482
1481
2005-03-12T01:52:49Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Shegoth, SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock on to anything to dash just hold L lock your view and dash.
[[L+R mid air dash]]
46a055fff1e6217c43abfb1fb5e2e10e3087980c
1481
1421
2005-02-28T02:52:47Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Shegoth, SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock on to anything to dash just hold L lock your view and dash.
10addbd6938d1a4229a7197cb819e4683e9cdda7
1421
1416
2005-02-28T02:20:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Shegoth, SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock ong to anything to dash just hold L lock your view and dash.
801b089358e2db481a758741677e47f2713f5f00
1416
1414
2005-02-28T00:32:13Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by (Originaly: Baby Sheegoth) and later by SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock ong to anything to dash just hold L lock your view and dash.
6732a47fd625125cb1a08f0127709dad72c81e07
1414
2005-02-27T23:00:58Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by SAL
This has no use at all unless someone finds one. just an observation.
You don't have to lock ong to anything to dash just hold L lock your view and dash.
4f5f4cc74297c4fbe248dbb68b327468c3df1844
Laddered Bomb Jump
0
775
3169
832
2004-12-29T18:48:32Z
GSGold
24
wikitext
text/x-wiki
Discovered by: Banks or Devilbit. Not sure which, clarification needed.
ATTN: Video anyone?
The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do.
To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again.
A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short):
1) Place bomb 1 on the ground.
2) Right before bomb 1 goes off, place bomb 2.
3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump.
4) Now press back slightly as you go back down so you land on bomb 2 as it goes off.
5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes.
So, the bombs in a dbjl would look like this:
3
.....21
with 2 and 1 actually on top of each other.
Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump.
Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]].
75ab191db858cbcbffc2674f6e72a6b085ea6ad7
832
527
2004-12-11T03:42:21Z
Dr. Sunglasses
52
wikitext
text/x-wiki
''Discovered by: Banks or Devilbit. Not sure which, clarification needed.''
ATTN: Video anyone?
The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do.
To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again.
A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short):
1) Place bomb 1 on the ground.
2) Right before bomb 1 goes off, place bomb 2.
3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump.
4) Now press back slightly as you go back down so you land on bomb 2 as it goes off.
5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes.
So, the bombs in a dbjl would look like this:
3
.....21
with 2 and 1 actually on top of each other.
Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump.
Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]].
3bf5d14e88ffa178bb526669cf46b729d96afb77
527
2004-11-29T22:41:55Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by: Banks or Devilbit. Not sure which, clarification needed.''
The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do.
To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again.
A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short):
1) Place bomb 1 on the ground.
2) Right before bomb 1 goes off, place bomb 2.
3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump.
4) Now press back slightly as you go back down so you land on bomb 2 as it goes off.
5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes.
So, the bombs in a dbjl would look like this:
3
.....21
with 2 and 1 actually on top of each other.
Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump.
Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]].
994b64dd80f6172b0526a575af25f7e885d54650
Landing Site LOL Ghetto Jump
0
960
3361
2005-01-22T20:46:31Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered By: Baby Sheegoth
In Landing Site (First room you're in) Go to the wall with a hump in it (Near the place in the Demo where you would jump off the green thingy)Lock onto the Light Beam block, and do a [[Ghetto Jump]] off the slant here.
8c9b974343d9e3a31128df9beddbbea40d826d69
Langle Jump
0
750
3144
831
2004-12-29T18:48:08Z
GSGold
24
wikitext
text/x-wiki
Discovered by: Solr_Flare
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
6258d9b15089288eda59229fddebae118b9a6211
831
826
2004-12-29T18:42:02Z
GSGold
24
wikitext
text/x-wiki
Contributed by: Solr_Flare
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
59916afac63d45abb12eb1f804872969b5c94fec
826
825
2004-12-29T18:41:48Z
GSGold
24
wikitext
text/x-wiki
Discovered by: Solr_Flare
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
6258d9b15089288eda59229fddebae118b9a6211
825
93
2004-11-29T22:46:58Z
Yoshi348
11
It is one word on purpose. "Langle" is not a typo.
wikitext
text/x-wiki
'''Langle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
f0591118edfaa049d20bdab355080c2058ad6c3b
93
77
2004-11-29T20:12:50Z
StarmanHaxor
22
wikitext
text/x-wiki
'''L angle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
6ec290bb3a81d5c3d3cf41f7324521d75d6d9b85
77
56
2004-11-29T06:34:52Z
Solr Flare
5
wikitext
text/x-wiki
'''Langle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
f0591118edfaa049d20bdab355080c2058ad6c3b
56
54
2004-11-29T06:15:42Z
Yoshi348
11
wikitext
text/x-wiki
'''Langle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
And example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
3ce04332ad6920c17ff8fb8091f85c94a96b1a0f
54
40
2004-11-29T04:05:03Z
Solr Flare
5
wikitext
text/x-wiki
'''Langle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
And example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump".
09dc07979fe679d02857e037ce3f34966fc8613b
40
2004-11-29T04:04:46Z
Solr Flare
5
wikitext
text/x-wiki
'''Langle Jump'''
''Discovered by: Solr_Flare''
This is a variation of the [[L Jump]].
When performing the [[L jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
And example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump".
e879fb517bd9831961f8b7f17bd75674bbfa5e38
Light Suit without Dark Suit
0
753
3147
2011
2005-05-13T01:26:20Z
Gendreavus
50
added portal video
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip [http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base straight to the portal.] The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
''A slight edit by Edward Tohr''
I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy.
24a54e907e9c943cce5dd2a339e56a8f6a1056d5
2011
1963
2005-05-04T23:38:15Z
Jason
158
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
''A slight edit by Edward Tohr''
I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy.
67d679af0554ec9615f5b2c242ca4936795dda02
1963
1730
2005-04-23T23:35:15Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix, Culex
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
''A slight edit by Edward Tohr''
I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy.
c9f9ba3c6bb1d7b4fb94a1ec97706429505366ff
1730
1326
2005-02-16T00:49:01Z
Edward Tohr
169
Minor edit
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
''A slight edit by Edward Tohr''
I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy.
67d679af0554ec9615f5b2c242ca4936795dda02
1326
198
2004-12-01T00:47:51Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
4ed53d22db033450d8d18a9e6e17d5674bd67487
198
197
2004-12-01T00:47:34Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with 4 tanks and some luck, and Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
dc947c1426b116f4e36e260a9730deb16403e0dc
197
61
2004-11-29T16:19:33Z
Yoshi348
11
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
787ebf7cc84e83a0a85eea024b2d036542d87a0b
61
52
2004-11-29T05:41:25Z
Radix
8
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a ghetto jump lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks.
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
59944d894674f2b9cf1321592b7868c388b9510e
52
51
2004-11-29T05:40:08Z
Radix
8
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a ghetto jump lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks. [http://http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].
f6ec968d5331d95239a5c973bfb07833090c87e2
51
44
2004-11-29T04:51:45Z
Xin
6
wikitext
text/x-wiki
''Discovered by''
BoostR, Radix
'''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi]
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it.]
4a618b58eefcf7c1416d47e161bc4b1c83d3ebab
44
43
2004-11-29T04:48:34Z
Xin
6
wikitext
text/x-wiki
''Discovered by''
Radix
'''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi]
Notes:
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it.]
f50d2de40e222181587128d45d5b9ef2e3ee6593
43
2004-11-29T04:42:27Z
Xin
6
wikitext
text/x-wiki
''Discovered by''
Radix
'''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi]
Notes: pending
3a6943c46643ce343c781cf7c3084160df1473e7
Lowest Percentage Obtained So Far...
0
788
3184
144
2004-11-30T03:53:48Z
Yoshi348
11
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
144
132
2004-11-30T02:58:35Z
Prime Hunter
20
wikitext
text/x-wiki
''Prime Hunter''
25% (4:55, Normal) on 11/29/04
deb9a204d5fa92126b737c9ef8d75a0ebff543cd
132
2004-11-30T02:55:56Z
Prime Hunter
20
wikitext
text/x-wiki
''Prime Hunter:''
25% (4:55, Normal) on 11/29/04
9086b8ee736c2f2a83a720e99b67bf3b61af4245
M2K2: Metroid Prime 2:Administrators
0
1013
3443
1428
2005-02-28T22:29:02Z
SamusAranLuver
111
wikitext
text/x-wiki
This is the list of Adminisrators.
Nate.
Radix.
1cedbab8ca8721ef223dff85267a2b6e825cb126
1428
2005-02-19T13:52:43Z
Baby Sheegoth
79
wikitext
text/x-wiki
Nate et Radix.
dc1475778f0d6ad880cbe631f5d4d0b443ecc5dc
M2K2: Metroid Prime 2:Bug reports
0
1189
3557
2360
2006-04-24T18:21:17Z
SheeEttin
242
wikitext
text/x-wiki
Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST)
SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance.
''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up.
Indeed. [[User:Doninss|Doninss]] still edits regularly, though, as seen [[Special:Recentchanges|here]]. --[[User:SheeEttin|SheeEttin]] 16:13, 23 Apr 2006 (CDT)
Well, I almost have a solution, but it seems the m2k2 gods gave deleted the images as well as the CSS. You can, however, go to [[Special:Preferences|your preferences]] and select "Cologne Blue" under Skin.
d1b15092c23cf3de10e1022da9d7d1f9ab81b9d6
2360
2357
2006-04-23T21:13:19Z
SheeEttin
242
wikitext
text/x-wiki
Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST)
SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance.
''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up.
Indeed. [[User:Doninss|Doninss]] still edits regularly, though, as seen [[Special:Recentchanges|here]]. --[[User:SheeEttin|SheeEttin]] 16:13, 23 Apr 2006 (CDT)
93a6b627a6c34a39f9c01447be04b50733fc4a3e
2357
2224
2005-12-15T01:36:20Z
Edward Tohr
169
A post.
wikitext
text/x-wiki
Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST)
SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance.
''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up.
73e056246421b5baf3ea6c64de6de86fd54dfd54
2224
2219
2005-12-10T19:10:19Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST)
SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance.
d299880b0f0206375a5dc7ec373f6520e50a9ce1
2219
2005-12-05T01:39:31Z
SheeEttin
242
First post! w00t!
wikitext
text/x-wiki
Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST)
beb191bd205868199669c27e5abb0fe4f86748ad
M2K2: Metroid Prime 2:Community Portal
0
766
3160
2079
2005-05-23T13:18:22Z
Radix
8
FUCK YOU BOTS
wikitext
text/x-wiki
[http://www.metroid2002.com/ Back to the home page.]
[http://www.metroid2002.com/forum The M2K2 Forums.]
63088dc24192c24397c105f2d0d7bb5fafc42b75
2079
2076
2005-05-23T09:25:41Z
2c8ba2
262
wikitext
text/x-wiki
[http://www.metroid2002.com/ Back to the home page.]
[http://www.metroid2002.com/forum The M2K2 Forums.]
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b24502d759ecb04d7f5c1b1b388bd29f6a69f53c
2076
2074
2005-05-23T08:03:18Z
Radix
8
I fucking hate bots
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63088dc24192c24397c105f2d0d7bb5fafc42b75
2074
2071
2005-05-23T07:33:24Z
5edac0
256
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b24502d759ecb04d7f5c1b1b388bd29f6a69f53c
2071
2068
2005-05-23T05:55:30Z
Radix
8
bot revert
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63088dc24192c24397c105f2d0d7bb5fafc42b75
2068
2067
2005-05-23T05:24:44Z
0dbf44
250
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[http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] 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b24502d759ecb04d7f5c1b1b388bd29f6a69f53c
2067
113
2004-11-30T02:13:32Z
Yoshi348
11
wikitext
text/x-wiki
[http://www.metroid2002.com/ Back to the home page.]
[http://www.metroid2002.com/forum The M2K2 Forums.]
63088dc24192c24397c105f2d0d7bb5fafc42b75
113
74
2004-11-29T19:20:34Z
Yoshi348
11
wikitext
text/x-wiki
[http://www.metroid2002.com/forum The M2K2 Forums.]
a59fed17d172a05b2846622daa21cae98d0d72b5
74
2004-11-29T19:20:09Z
Yoshi348
11
wikitext
text/x-wiki
[http://www.metroid2002.com/fourm The M2K2 Forums.]
9784053d94de46cd55af14f20b0e852ac4e6480f
M2K2: Metroid Prime 2:Copyrights
0
1049
3392
2005-03-16T01:37:47Z
MMcLean54
34
Wow...I have a feeling that THIS covers copyright... :D
wikitext
text/x-wiki
Violation of copyright is punishable by law.
553b4e19b8ab1b3aab2603529d6671e3dd18f9dd
M2K2: Metroid Prime 2:Help
0
1118
3514
2005-04-30T19:14:48Z
SheeEttin
242
Yay! I get to make the Help page!
wikitext
text/x-wiki
If you want help, go to a psychiatrist. Really. You need it. Go. Now.
0454ed95b47c95febd3b31538fc715acd1562fa6
M2K2: Metroid Prime 2:Protected page
0
1032
3461
1455
2005-03-04T19:45:01Z
MMcLean54
34
moved it around, did some stuff
wikitext
text/x-wiki
As you may have already noticed, the Main Page of the M2K2 Metroid Prime 2 Echoes has been locked to prevent editing. There are several reasons to why this action took place. Here is a list of them:
*Advertisement
*#Unneeded and unwanted
*Style
*#Doesn't need to be changed
*Signature
*#Unneeded and unwanted
ac5f3d8d9cc21c15d021b09260478afe3dd2bfcd
1455
1454
2005-03-04T19:37:58Z
MMcLean54
34
wikitext
text/x-wiki
As you may have already noticed, the Main Page of the M2K2 (Metroid 2002) Metroid Prime 2 Echoes has been locked to prevent editing. This is because of several reasons, one being advertisement. A couple of times, the entire Main Page was deleted. That's the basic reason for the locking of the Main Page. There are soem other reasons, so here is a list of them:
*Advertisement
##Unneeded and unwanted
*Style
##Fine as is
c3a31828d3056fbcbbfce9dbbe5daac3eb6b1300
1454
2005-02-28T22:26:18Z
SamusAranLuver
111
Aminstrators please read
wikitext
text/x-wiki
the amin should start wrighting here to explain why we have lock pages.
62e0ed46497374ce7597ca5d9ea45858bee7b31a
Main Energy Controller
0
845
4845
4775
2007-04-09T22:35:05Z
Doninss
217
revert info elsewhere
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
32b767d7de3d2c4508b0e16ed49bb066e7a6c597
4775
4621
2007-03-31T17:44:30Z
Doninss
217
speeling
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
<BR>
<ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul>
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
</ul>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
97a62be33c9e90d5e56d26947963e72c8ec96771
4621
4614
2007-03-19T20:57:57Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
<BR>
<ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul>
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
</ul>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
844ac98533b76406e626d18fafc1b016c1dab09a
4614
4613
2007-03-19T20:02:57Z
Doninss
217
wikitext
text/x-wiki
<center><center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
<BR>
<ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul>
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
</ul>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
0194a5b7f2b970a498f28f75226b86be503d7865
4613
4584
2007-03-19T19:56:59Z
Doninss
217
Added video
wikitext
text/x-wiki
<center><center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
<BR><BR>
<center><li>Video: [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</center>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
f84b518557df6693d7ddfec224b55a3eee792f67
4584
4583
2006-08-13T18:06:36Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
6d782bad762b1f035748b403e53dc623d50d7878
4583
4580
2006-08-13T18:05:16Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
---
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
ecea0b11b34c7e6d9418548c70d8ea15bb9e1680
4580
3221
2006-08-13T18:02:21Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
830b02e91e96c4d3442474a09b5e89254705796c
3221
2267
2006-04-12T04:46:18Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
abf5f3307f2404363d187b962cb3654a023ab727
2267
2264
2006-04-12T04:43:43Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
316ab2db786734684f8c5223a7730aadb6947c71
2264
2260
2006-04-12T04:11:40Z
Doninss
217
Nav aid
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller'''
|}
263835ea8083effe8a99636384eb7f9573621c1c
2260
1469
2005-03-09T23:17:21Z
MegaSpy21
215
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
0c522cd415ea5f7c7880e23d4bd06fed549197ce
1469
551
2004-12-12T05:04:06Z
Phazon Siphon
88
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
<center>'''Best room escape method'''</center>
<ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul>
32b767d7de3d2c4508b0e16ed49bb066e7a6c597
551
550
2004-12-12T04:51:38Z
Phazon Siphon
88
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''Phazon Siphon'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
6803979c39b5d0a004233decc762a09ae58cafec
550
394
2004-12-06T19:49:18Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul>
abc7dbacef61140ad5fb1cdcc96b904aef359342
394
393
2004-12-06T19:49:02Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''</center>
<ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-Mos Jump to Oblivion]]''' page.</ul>
4c6ea8110b7f568ac73f54e9150487e089bc444f
393
365
2004-12-06T00:55:23Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''</center>
After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.
ffbffb177c043eb58fc5026f865cecd5c4a35aa2
365
364
2004-12-06T00:54:36Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''</center>
After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.
5b2f13771ee60a55520545408247bd97e0e8411b
364
363
2004-12-06T00:54:12Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''</center>
After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page.
3b8e7bb97f39a192a691479ff1e3295d253f5792
363
2004-12-06T00:53:39Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Main Energy Controller</h2>
''Discovered by'':
'''(Put Credit Here)'''
After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page.
1ad2928e6ef31ba1d37bdd010a59bd323a86b3ec
Main Energy Controller SW
0
2020
4869
4867
2007-04-10T02:08:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 1'''
'''Discovered by:''' Phazon Siphon
'''Main Items Required:''' Space Jump
'''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller SW'''
|}
b767fcfc4a7331cf1934b446fe273d11035afd82
4867
4848
2007-04-10T01:51:07Z
Doninss
217
removed video note
wikitext
text/x-wiki
'''Secret World 1'''
'''Discovered by:''' Phazon Siphon
'''Main Items Required:''' Space Jump
'''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link, AVC mp4)
'''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller SW'''
|}
1f9cd548c0a98ee76387eb7851b16e9836ecb1c9
4848
4847
2007-04-09T22:42:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 1'''
'''Discovered by:''' Phazon Siphon
'''Main Items Required:''' Space Jump
'''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller SW'''
|}
1719800cd36b5ccff3749c0018bb8ef0842610ff
4847
4846
2007-04-09T22:39:19Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 1'''
'''Discovered by:''' Phazon Siphon
'''Main Items Required:''' Space Jump
'''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller SW'''
|}
18e5e2926982be333bdc7fc6f51778f74fa8581e
4846
2007-04-09T22:38:04Z
Doninss
217
new page (replacement)
wikitext
text/x-wiki
'''Secret World 1'''
'''Discovered by:''' Phazon Siphon
'''Main Items Required:''' Space Jump
'''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This secret world is described in more depth on the old page. [[Main Energy Controller]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Energy Controller SW'''
|}
0b6f42cb3bfe78b3a58700805ed6f079eec1619d
Main Gyro Chamber SW
0
1198
5043
4965
2007-05-14T17:28:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
382da0b06fc53049f96291480186ea21e8ceddd2
4965
4903
2007-05-13T02:11:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
779856c03c01b7e75b245248659018af28c7a8d6
4903
4902
2007-04-10T04:52:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
382da0b06fc53049f96291480186ea21e8ceddd2
4902
4841
2007-04-10T04:51:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
779856c03c01b7e75b245248659018af28c7a8d6
4841
4840
2007-04-09T16:44:14Z
Doninss
217
changed description
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
9cc285cd45229327b61667dbc5e3ffa6ccc63202
4840
4732
2007-04-09T16:16:32Z
Doninss
217
changed description
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
46c872ff6870d14fa3413831536eaa1caef67869
4732
4731
2007-03-26T23:57:55Z
Doninss
217
Changed vid link
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
e0d1f3cfccbf14e23fb5e0b6642413f460e4d0ce
4731
4730
2007-03-26T23:23:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
5afdfde4882d465486b52f030fdf75f9521feea9
4730
4728
2007-03-26T23:14:59Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
640bd1b68d363b87a0f619e7026d6fb8be31c5a9
4728
4666
2007-03-26T23:11:08Z
Doninss
217
Added to description
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
0d075684ba7756f1bbf0bba84be0ea5b022a50aa
4666
4631
2007-03-22T19:30:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 56'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
f596e919cae6811a348d88182d5ffaf5c2ae9ae4
4631
3563
2007-03-22T17:44:48Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 56</H2></center>
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
67fefa5d9a2661af626a327e82fac71621281715
3563
2006-04-15T02:18:51Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 56</H2></center>
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Gyro Chamber SW'''
|}
b6d833142346e557e68407cbeada961fc496f93a
Main Page
0
5
2399
1383
2005-02-25T00:48:22Z
SamusAranLuver
111
stop deleting the main page!!
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
cd7334a02ee673cb842bfacd38adcaaa84298929
1383
1381
2005-02-25T00:33:45Z
Expophen
207
wikitext
text/x-wiki
[http://expo.advanta.org/buy-cheap-phentermine-online buy cheap phentermine online]
296f374808ae8b7cb487043acf51c937d51850e0
1381
1370
2005-02-24T01:40:01Z
MMcLean54
34
Now, was there a POINT in deleting the Main Page?
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
cd7334a02ee673cb842bfacd38adcaaa84298929
1370
1369
2005-02-23T22:12:05Z
Phennphe
206
wikitext
text/x-wiki
[expo.advanta.org/buy-cheap-phentermine-online buy-cheap-phentermine-online]
249228c9d752822d5d1502a880a9661a07eb80a4
1369
1357
2005-02-21T14:14:52Z
Laney
16
Please, no signatures
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
cd7334a02ee673cb842bfacd38adcaaa84298929
1357
1349
2005-02-20T21:59:08Z
Usbcd36
120
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].
-USBCD36
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
0e26eec82872276888a3be1c2afdd0eeab122a80
1349
1348
2005-02-20T21:51:12Z
Usbcd36
120
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/default.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].
-USBCD36
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
daf1be03561c38c5d4ca829183c2555238772bc6
1348
1303
2005-02-13T17:31:35Z
Baby Sheegoth
79
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|- bgcolor=#f8f8ff
|[[Multiplayer Tricks]]
|}
755cb7580f0701a9254e1b1f6526619e617148f1
1303
1082
2005-01-24T00:26:54Z
Laney
16
Look at discussion... this style/design is much clearer and looks just easier for the human eye
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|}
81294e2d05a1eeb8976d9a2fd57c412a0897de86
1082
1071
2005-01-23T18:52:29Z
MMcLean54
34
one more to return it to normal...
wikitext
text/x-wiki
'''Welcome to the Metroid Prime 2 Echoes section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Go [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page here]! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
*[[Techniques]]
*[[Sequence Breaking]]
*[[Boss Tricks]]
*[[Speed Tricks]]
*[[Version Differences]]
*[[Game Breaker Glitches]]
*[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
061955d51c799ce919c9fd13b679a57f45e9fcb0
1071
1070
2005-01-23T18:42:26Z
MMcLean54
34
stars & lines
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
*[[Techniques]]
*[[Sequence Breaking]]
*[[Boss Tricks]]
*[[Speed Tricks]]
*[[Version Differences]]
*[[Game Breaker Glitches]]
*[[Other]]
dfba5659e5a8e2b943a9b7ab28ba2b10ba76b1f3
1070
1069
2005-01-23T18:41:28Z
MMcLean54
34
no need for the centering
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
|[[Techniques]]
|[[Sequence Breaking]]
|[[Boss Tricks]]
|[[Speed Tricks]]
|[[Version Differences]]
|[[Game Breaker Glitches]]
|[[Other]]
410083f4bbad2358705f3c7f4f54ca3e3f2b0dc8
1069
1049
2005-01-22T18:20:45Z
Laney
16
wikitext
text/x-wiki
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''
Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
HTML also works!
Articles marked as stubs need further clarification.
To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
In a hurry? Try this [[Super Quick Start Guide]]!
</div></div>
{| align=center
|- bgcolor=#f8f8ff
|[[Techniques]]
|- bgcolor=#f8f8ff
|[[Sequence Breaking]]
|- bgcolor=#f8f8ff
|[[Boss Tricks]]
|- bgcolor=#f8f8ff
|[[Speed Tricks]]
|- bgcolor=#f8f8ff
|[[Version Differences]]
|- bgcolor=#f8f8ff
|[[Game Breaker Glitches]]
|- bgcolor=#f8f8ff
|[[Other]]
|}
81294e2d05a1eeb8976d9a2fd57c412a0897de86
1049
965
2005-01-16T01:26:23Z
Jason
158
Google is not amused
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
965
964
2005-01-15T22:15:58Z
Xaxa
156
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
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1cdb1cea6280f16d02213d1f8031602ea3b2b846
964
911
2005-01-07T16:19:20Z
Frozen Mr. Toastbrot
19
wtf? what had these "sponsored links" to do there? go tojans...
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
911
907
2005-01-06T22:41:23Z
GoogleBot
143
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
Sponsored links:
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[http://valium.online-order.qn.com/ valium]
[http://vicodin.online-order.qn.com/ vicodin]
[http://xanax.online-order.qn.com/ xanax]
54d41a26170cd409d21736e4e969cf497634e712
907
625
2004-12-15T03:39:22Z
Radix
8
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
625
624
2004-12-15T02:35:20Z
XMURDERx
95
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
'''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real.
It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I
think could be really cool, thanx for taking the time to read this
--[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST)
----
36df1af4e2cad32ba2a198aa5f8ea5cac58008a0
624
623
2004-12-15T02:35:11Z
XMURDERx
95
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
'''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real.
It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I
think could be really cool, thanx for taking the time to read this
--[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST)
----
0e99330cd44ae6f57331f5c7dfc3356d00ffc295
623
622
2004-12-15T02:34:58Z
XMURDERx
95
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
'''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real.
It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I
think could be really cool, thanx for taking the time to read this
--[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST)
----
36a3a8492dd5b8f59023a49dc137db9b8bd25de6
622
621
2004-12-15T02:34:36Z
XMURDERx
95
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
'''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real.
It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I
think could be really cool, thanx for taking the time to read this
--[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST)
----
9d964f837c76fe31fac6f6d5eb24e9f28c866617
621
620
2004-12-15T02:33:27Z
XMURDERx
95
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
'''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx.
622658eb9137b6f775fddca4d8fbb1b9dda4a51b
620
533
2004-12-11T04:26:39Z
Yoshi348
11
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
533
529
2004-12-11T04:00:34Z
Zxcvbnm
75
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
--------->>> ----------->>> [[The Lazy Programmer Page]] <<<------- <<<-------
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
126d078215cc73c6d22d110003e26d62dd6e1b86
529
525
2004-12-11T00:35:28Z
Zxcvbnm
75
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
[[The Lazy Programmer Page]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
dda67ab029c4f681df1a502778c1cc2f729755d4
525
236
2004-12-01T21:25:04Z
Warpigs330
41
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
236
235
2004-12-01T21:23:56Z
Warpigs330
41
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
weird
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
1f99f375061bb0e14402df2eb3508437a0bc2498
235
215
2004-12-01T02:59:06Z
Solr Flare
5
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Game Breaker Glitches]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
ac4fb01a3296d796d9b13fad44df722fa28689fe
215
71
2004-11-29T19:16:15Z
Yoshi348
11
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
915315c4e7682a62d9c35c895b5737cb25a12981
71
70
2004-11-29T19:15:59Z
Yoshi348
11
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
8ad7eae4414ef970d4d3d7fa5488c4a256977d0e
70
68
2004-11-29T19:05:05Z
Yoshi348
11
here we go...
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
In a hurry? Try this [[Super Quick Start Guide]]!
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
a924ee4abcebeb068c0633a575883823edbbd03c
68
67
2004-11-29T16:36:16Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it.
29fd501e7a971dd641c3e17a6988bf717f44a015
67
49
2004-11-29T05:22:02Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!
0392e11e97986615a9a709a5479ceec65c756a13
49
30
2004-11-29T03:35:53Z
Xin
6
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
[[Other]]
444d8278f800c48764511d4203854a0484162b8d
30
7
2004-11-29T02:24:29Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
HTML also works, as far as I know.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
bab1d4fd0fc34502a527b82736866e414b1dc5b9
7
5
2004-11-29T02:11:35Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Here are some links to get you started:
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
2a69847ea3dbf04e855b03c05f6f485414104f73
5
4
2004-11-29T02:10:55Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/ and editing that page):
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
0bd2841e5cd64a7b4d40168cbf101484e324db1f
4
3
2004-11-29T02:10:33Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/Whatever_Discovery_Blah_Blah and editing that page):
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
8a34fb7a06e4ac005135850fbcb311ae2dd5b6ac
3
2
2004-11-29T02:09:32Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/Whatever_Discovery_Blah_Blah and editing that page):
[[Techniques]]
[[Sequence Breaking]]
[[Boss Tricks]]
[[Speed Tricks]]
[[Version Differences]]
a9c5b24b89b829555f4676758dc3070be9125a7e
2
1
2004-11-29T02:06:35Z
Njahnke
1
wikitext
text/x-wiki
Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.
54428f5db416f6fd791647a669c24481ca3fecdc
1
2004-11-29T01:49:59Z
MediaWiki default
0
wikitext
text/x-wiki
Wiki software successfully installed.
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.
5fc66d745ed049e618273d736f37484226573bb6
Main Reactor SW
0
2037
4948
2007-05-12T05:45:10Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 44'''
'''Discovered by:''' meDroid64
'''Main Items Required:''' Space Jump
'''Description:''' Space jump from the Luminoth corpse up onto the narrow ledge, then over the top of the wall (no ceiling here).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainReactorSW.mp4 SW 44 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Reactor SW'''
|}
52ffb76c2f68aa099a0b0852df187b0fce00ce03
Main Research Caretaker Screw-up
0
928
3314
1457
2005-03-06T21:13:58Z
Baby Sheegoth
79
wikitext
text/x-wiki
Encountered by: Baby Sheegoth
In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.)
'''NOTE:!!''' this might not be able to do w/o AR
----
DaDude
I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any antenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later.
This is my first post on this ''site''... Hope it's okay!
58e7d7cf67990a674409b5be97fe49ecf7ae9dd2
1457
1456
2005-03-06T15:14:51Z
DaDude
212
wikitext
text/x-wiki
Encountered by: Baby Sheegoth
In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.)
'''NOTE:!!''' this might not be able to do w/o AR
----
DaDude
I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any antenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later.
This is my first post on this sight... Hope it's okay!
eacf57f6a8ed52d05d65db39f61e8db7297588dc
1456
2005-01-01T23:20:16Z
Baby Sheegoth
79
wikitext
text/x-wiki
Encountered by: Baby Sheegoth
In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.)
'''NOTE:!!''' this might not be able to do w/o AR
c02b10784842f01e9b595937b25be8d1961f67cc
Main Research Elevator Crash
0
871
3268
1355
2005-02-21T03:05:26Z
Flamancipator
69
wikitext
text/x-wiki
''encountered by bartendorsparky''
If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.
Flamancipator's edit:
This happened to me while I was messing around in a low % file. I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them. I'm guessing this has to do with the fact that I should not be in that room with only:
-Missiles
-Violet Translator
-Bombs
-Amber Translator
-Space Jump
-Dark Beam
-Light Beam
-Dark Suit
-Super Missile
-Boost Ball
-Seekers
-Gravity Boost
-Dark Visor
But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have. It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way. Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down. I'm no expert, so leave the conjectures to yourself. I show the whole segment just so you know I haven't been mucking around before activating the glitch.
http://www.samus.co.uk/flamy/mainresearchglitch.avi
2b8be193eea132cb39a9007307fb5576377df9b4
1355
1354
2005-02-21T03:04:46Z
Flamancipator
69
Made a video of the glitch sparky encountered
wikitext
text/x-wiki
''encountered by bartendorsparky''
If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.
Flamancipator's edit:
This happened to me while I was messing around in a low % file. I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them. I'm guessing this has to do with the fact that I should not be in that room with only:
Missiles
Violet Translator
Bombs
Amber Translator
Space Jump
Dark Beam
Light Beam
Dark Suit
Super Missile
Boost Ball
Seekers
Gravity Boost
Dark Visor
But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have. It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way. Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down. I'm no expert, so leave the conjectures to yourself. I show the whole segment just so you know I haven't been mucking around before activating the glitch.
http://www.samus.co.uk/flamy/mainresearchglitch.avi
f8ed28fc21a445b052f0377122cb643dec2ae90f
1354
571
2004-12-13T02:02:05Z
Yoshi348
11
Link pipe!
wikitext
text/x-wiki
''encountered by bartendorsparky''
If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.
90f7851705e5a1fba3ef97a475e7db91a69c045f
571
562
2004-12-12T20:49:14Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
''encountered by bartendorsparky''
If you use the [["Kip_Dash"]] to get through [[Watch Station Access]] early and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.
6a79e0fc0ddb7965e90e0f0968f29fa5d73a071c
562
561
2004-12-12T20:43:28Z
Frozen Mr. Toastbrot
19
crash does not always occur
wikitext
text/x-wiki
''encountered by bartendorsparky''
If you use the [["Kip_Dash"]] to get to through [[Watch Station Access]] early and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.
58e5872bd2c586e12a4d75240ff8117fb3c26eb8
561
2004-12-12T02:39:56Z
Xin
6
wikitext
text/x-wiki
''encountered by''
sparky
If you go through [[Watch Station Access early]], then go down the elevator to go to Main Research that you normally go up to the area from, then after going down go back up, the game crashes.
ed90b0a97057b629b47f6946fbe6be4d8e768d54
Main Research SW
0
2005
5051
4932
2007-05-14T17:41:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 67'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainResearchSW.mp4 SW 67 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Research SW'''
|}
8f69a40ad178d710ecc7723fb899f95199fd0fa9
4932
4748
2007-05-11T01:37:24Z
Doninss
217
added vid
wikitext
text/x-wiki
'''Secret World 67'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainResearchSW.mp4 SW 67 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Research SW'''
|}
9f59a07ddff9246117533fc7d09b55e52092647b
4748
2007-03-27T20:50:13Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 67'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Main Research SW'''
|}
19f01180bc108d28bc3a1fb4bc7885d9b28fc39c
Meditation Vista SW
0
1995
5130
4709
2007-05-15T22:06:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 103'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' Jump onto the portal frame, then turn and space jump back toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MeditationVistaFJ_SWentrance.mp4 SW 103 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meditation Vista SW'''
|}
8638e4e7c4ced608504b5487ce09b98aa6e35c6a
4709
2007-03-24T02:10:57Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 103'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Jump onto the portal frame, then turn and space jump back toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MeditationVistaFJ_SWentrance.mp4 SW 103 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meditation Vista SW'''
|}
4e97fb8b44f727d54a5574fb60cb881f9e14ad42
Meeting Grounds SW
0
2002
5295
5294
2010-09-13T07:21:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
'''Alternate method.'''
'''Discovered by:''' Paraxade
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Description later, [[BSJ]]s are used to climb in the video linked to below.
'''Video:''' [http://www.youtube.com/watch?v=2arUD9UQ6Lo SW 20 entrance] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
c33223fe252f3613b941736c70ca1e970f0a1d52
5294
5067
2010-09-13T07:19:57Z
Doninss
217
New alt!!!
wikitext
text/x-wiki
'''Secret World 20'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
'''Alternate method.'''
'''Discovered by:''' Paraxade
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Description later, [[BSJ]]s are used to climb in the video linked to below.
'''Video:''' [http://www.youtube.com/watch?v=2arUD9UQ6Lo SW 20 entrance] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
1f4ed714739825c78f9e71940b03862abaf3b021
5067
5008
2007-05-14T18:38:56Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
88fdb38b7bbf6d08a6413917734c0a43abf29f7c
5008
4936
2007-05-13T22:17:48Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
017e46c38f6dca34a828bd9a431491a2970ae853
4936
4877
2007-05-11T03:25:18Z
Doninss
217
added main method
wikitext
text/x-wiki
'''Secret World 20'''
'''Discovered by:''' Arrow
'''Main Items Required:''' Screw Attack
'''Description:''' Use a normal screw attack into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
66802c4907255c2a6d01e9e94ee2aafb90e0dfa3
4877
4876
2007-04-10T02:19:04Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
3c003c27161939c5040a8f9435a506f8cf4d0ac6
4876
4875
2007-04-10T02:17:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance alt] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
6b1437e2f2367f8d8d25b84141e58431da0efeb5
4875
4740
2007-04-10T02:16:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
677560a751827093bd2902c87efaf1ca83af5e9e
4740
4739
2007-03-27T18:08:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 20'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump toward the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
969ae2ccb02d2b8070bd92929b55fd910e522d83
4739
2007-03-27T18:07:21Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 20'''
'''Note:''' This is an alternate method.
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column.) Jump toward the center of the column to fall into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Meeting Grounds SW'''
|}
99a807f92c28e7ee2ecccb02f4487dde2d7f0622
Meeting Grounds Without Boost Ball
0
1138
3536
1950
2005-05-04T20:37:07Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by: Several people''
Simply use the [[TRHbj]] or the [[Ghetto jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.]
a9c841e2e2915ed89191b69f2e35d898b1598c77
1950
1949
2005-05-04T20:36:23Z
Copperandterence
225
wikitext
text/x-wiki
Simply use the [[TRHbj]] or the [[Ghetto jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.]
dee1ff77bd6aeeb3b6bc72ca65fd9a385e7ed8aa
1949
1947
2005-05-04T20:34:33Z
Copperandterence
225
wikitext
text/x-wiki
Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.]
38bb09bc3f8fced72634065b199934a060b7d86e
1947
1946
2005-05-04T20:34:11Z
Copperandterence
225
wikitext
text/x-wiki
Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge to go to [[http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.]]
04774a62a082e524e5b0c80cd1fcf109efa22086
1946
2005-05-04T20:31:50Z
Copperandterence
225
wikitext
text/x-wiki
Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge.
fd4881e9c00f213ce06fd89b8a89440d8b78b3a2
Messed-up Screw Attack Animation
0
1120
3517
1911
2005-05-01T11:29:23Z
Tjp7154
226
wikitext
text/x-wiki
Added by: ''tjp7154''
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.
To do it:
- Go into the morph ball.
- Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus.
- Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph.
- Press the B(jump) button 3 times rapidly to initiate the falling screw attack.
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...
The timing is pretty tricky. If the glitch doesn't happen, keep trying!
Video hopefully coming soon...
<I>Some more info from Enddor</I>
I did this once a while ago and the Samus screw attack animation froze so Samus was kinda standing up and crouched at the same time.
58857dd58122d7144fc9ac883e1e1b6f0eef148f
1911
1910
2005-05-01T06:38:07Z
Enddor
51
wikitext
text/x-wiki
Discovered by: ''tjp7154''
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.
To do it:
- Go into the morph ball.
- Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus.
- Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph.
- Press the B(jump) button 3 times rapidly to initiate the falling screw attack.
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...
The timing is pretty tricky. If the glitch doesn't happen, keep trying!
Video hopefully coming soon...
<I>Some more info from Enddor</I>
I did this once a while ago and the Samus screw attack animation froze so Samus was kinda standing up and crouched at the same time.
65f29fd085d3984b5609b0583f4efac13331df06
1910
1909
2005-05-01T04:42:16Z
Tjp7154
226
B button, not A button dummy! (myself)
wikitext
text/x-wiki
Discovered by: ''tjp7154''
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.
To do it:
- Go into the morph ball.
- Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus.
- Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph.
- Press the B(jump) button 3 times rapidly to initiate the falling screw attack.
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...
The timing is pretty tricky. If the glitch doesn't happen, keep trying!
Video hopefully coming soon...
e15d7497eaa58f3a95fd3e94db8709aa8703b6eb
1909
1907
2005-05-01T04:30:55Z
Tjp7154
226
Fixed the spacing
wikitext
text/x-wiki
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.
To do it:
- Go into the morph ball.
- Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus.
- Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph.
- Press the A(jump) button 3 times rapidly to initiate the falling screw attack.
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...
The timing is pretty tricky. If the glitch doesn't happen, keep trying!
Video hopefully coming soon...
1f427bc2f672f8b25b464553d1309c908e44c95a
1907
2005-05-01T04:27:13Z
Tjp7154
226
wikitext
text/x-wiki
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.
To do it:
- Go into the morph ball.
- Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus.
- Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph.
- Press the A(jump) button 3 times rapidly to initiate the falling screw attack.
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...
The timing is pretty tricky. If the glitch doesn't happen, keep trying!
Video hopefully coming soon...
075745ef45e55eebba3dc430aa74ea8fe338122f
Mine Shaft SW
0
2062
5159
5156
2007-05-17T03:57:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 89'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
You can also use a fizzled screw attack to get in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mine Shaft SW'''
|}
6e06b15a2849855fa744fb482a4b36dd80dcfa79
5156
5154
2007-05-17T00:47:01Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 89'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi)
You can also use a fizzled screw attack to get in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mine Shaft SW'''
|}
83ec40d8cda31baee56827046d660602d37ba1a0
5154
2007-05-17T00:29:19Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 89'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi)
You can also use a fizzled screw attack to get in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mine Shaft SW'''
|}
e58bc99a8da48ed43f5d6fff7ef61d3fe0985beb
Mine planting
0
1024
3454
1408
2005-02-27T22:44:35Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SAL
Get another player to do the same.
Get power bombs.
Then..
In the room where you can grapple beam there is a curved platform for the second level. There are two morph ball entrances to the (im assuming) spiderball enigen.Instead of going there just hide in the entrance but holding R. If 1 of the opponents come near you can blast them with power bomb which ever direction they go they still get bombed unless your solo.
If your in a 2v2 macth then both of you should use power bomb for a range of damage.
If they figure out where you are and since your holding R you can easly move to the engines and be safe.
6365462e1e30d422082e73dc27f9b36c4b2e876e
1408
2005-02-27T22:44:07Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SAL
Get another player to do the same.
Get power bombs.
Then..
In the room where you can grapple beam there is a curved platform for the second level. There are two morph ball entrances to the (im assuming) spiderball enigen.Instead of going there just hide in the entrance but holding R. If 1 of the opponents come near you can blast them with power bomb which ever direction they go they still get bombed unless your solo.
If your in a 2v2 macth then both of you should use power bomb for a range of damage.
If they figure out where you are and since your holding R you can easly move to the engines and be safe.
9376c79f652eee73ef49bbaa4b0f8a6c7362799b
Mini Gyro Station
0
1193
3558
2304
2006-04-15T01:34:45Z
Doninss
217
Empty page (will be orphaned)
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
2304
2275
2006-04-12T05:41:05Z
Doninss
217
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
88995193d3849d13cca5485965e6beab0cd7ae96
2275
2274
2006-04-12T05:38:11Z
Doninss
217
New page
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:'''
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
cd881b01484945ecd6de9a771517dbacd0be603a
2274
2006-04-12T05:32:10Z
Doninss
217
New page
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt_MBI.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:'''
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
074341fa987ba4706089b3be3fb7ffa9a7b5da23
Mini Gyro Station SW
0
1195
5192
5084
2007-05-19T21:57:41Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (MBI)'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].)
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (Quad MB)'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
228037d9313f0250e9ff9112350a757c6755283f
5084
5068
2007-05-14T19:29:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (MBI)'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].)
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method (Quad MB)'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
99a5ffca5c61e93eac0ea0fcc1404057d92f5e17
5068
5029
2007-05-14T18:41:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].)
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
4c8b01eec5581d068059b1107dc5f900ac521496
5029
5028
2007-05-13T23:08:02Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].)
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
1fbca4cf8e58c6ac9f37d5992ffb5c9335228563
5028
5027
2007-05-13T23:06:04Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].)
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
1c8a5097136705e08784078a5e6fe615207a14df
5027
4892
2007-05-13T23:03:53Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
9e13c1b53af9145699ca91379a4cceddd51f266c
4892
4891
2007-04-10T04:20:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
2d2eb58c0cd901eb6d86e40f9b8138affea7a6fb
4891
4890
2007-04-10T02:58:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Jump to get free.
'''Video:''' [ SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
a9fa4bfff4c9c29bb28a5b327f6bd19ab7d33354
4890
4745
2007-04-10T02:56:57Z
Doninss
217
Added method (pyrite!)
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg)
'''Alternate method'''
'''Main Items Required:''' Screw Attack
'''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Jump to get free of the tunnel.
'''Video:''' [ SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
53f5912d42bdda513e3e7ea29617df6ac4ca78f1
4745
4744
2007-03-27T18:33:53Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
34f23138f8817f3254a210192b4761e4d78a1796
4744
4743
2007-03-27T18:32:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
12eb413939984e4eba74bcc141660bab7403486e
4743
4738
2007-03-27T18:31:57Z
Doninss
217
Added method
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link)
'''Alternate method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' None
'''Description:''' Same method as [[Dynamo Access]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
901e4634f7ccf3e8aed5acc74b1a42d632b5e53c
4738
4737
2007-03-27T17:48:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
310bf533a1c16492a4d64b291d7b1b174ae5cb41
4737
4656
2007-03-27T17:47:42Z
Doninss
217
linked to MBI description
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Post describing MBI])
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
4b8bffa6b23f1ad7032afb2d66bdc5dde868e800
4656
4655
2007-03-22T18:51:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
14d26bd7bbb4a7e411cdb2aec02b09f17200638b
4655
4558
2007-03-22T18:50:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 38</H2>'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
'''Alternate method.'''
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
32412ca7e646bd857551c28a3b543ae1e7f749ab
4558
3559
2006-07-22T14:52:16Z
Doninss
217
Fixed link to scu forums
wikitext
text/x-wiki
<center><H2>Secret World 38</H2></center>
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
<center><H2>Alternate method.</H2></center>
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
ae27a98609d8be0b58e7f800332cf341882208ab
3559
2349
2006-04-18T01:58:58Z
Doninss
217
added wiki link
wikitext
text/x-wiki
<center><H2>Secret World 38</H2></center>
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
<center><H2>Alternate method.</H2></center>
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
a48a4b4970fe42484e083b82d6f663717b9a2c61
2349
2345
2006-04-18T01:29:20Z
Doninss
217
Added original method
wikitext
text/x-wiki
<center><H2>Secret World 38</H2></center>
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' None
'''Description:''' Coming into Sanc the back way from Torvus (Early Power Bombs) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link)
From there, a few space jumps and a robot ride will get you to the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link)
<center><H2>Alternate method.</H2></center>
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
24d1f2d0f2ff2edb97d31db4c2bf3981b2b4ad83
2345
2327
2006-04-15T17:31:56Z
Doninss
217
speeling
wikitext
text/x-wiki
<center><H2>Secret World 38</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
da79965bdf8c64a84d3ac7f4ff5a04e8f4020136
2327
2006-04-15T01:36:38Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 38</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch.
'''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mini Gyro Station SW'''
|}
defdd452d8a69b16ed2e38d62497798af8fc9165
Mining Plaza
0
1076
3477
1689
2005-04-17T02:11:51Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by:'' ''tjp7154''
NOTE: Video Suggested
You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters.
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.
* Work your way up to the top solar lens.
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side.
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.
- I don't have to resources for a video, but here's a diagram that hopefully helps: [http://www.geocities.com/tjp7154/archives/AmorbisMap.JPG Diagram]
2461903ad83f7572f03ebedf1a5b0d5c055a58b8
1689
1684
2005-04-16T15:52:48Z
MMcLean54
34
wikitext
text/x-wiki
''Discovered by:'' ''tjp7154''
NOTE: Video Suggested
You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters.
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.
* Work your way up to the top solar lens.
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side.
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.
db52c07bc40ac9a6858334de649f31b407e350d0
1684
1681
2005-04-16T02:26:08Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by:'' ''tjp7154''
NOTE:Video Suggested
You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters.
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.
* Work your way up to the top solar lens.
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side.
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.
08823f01e79761e97cd2398c2fe4d00d29bbbc19
1681
1680
2005-04-16T00:30:36Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered by:'' ''tjp7154''
You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters.
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.
* Work your way up to the top solar lens.
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side.
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.
df81331a178c5c8d2ea6538d55d428e981cf5979
1680
2005-04-16T00:27:26Z
Tjp7154
226
wikitext
text/x-wiki
You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters.
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.
* Work your way up to the top solar lens.
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side.
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.
-tjp7154
0e11d9a3cf68cea4c10565a94a3934d5df9f71ff
Mining Plaza SW
0
1192
5186
5078
2007-05-19T21:47:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (Wormhole)'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "Here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
801381c5b600f7a3413212b746b19d7114a6d57e
5078
5012
2007-05-14T19:08:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (Wormhole)'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
81af126997567e61b8daeefe3a8873d71c0176af
5012
4984
2007-05-13T22:21:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' (Wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
c8b3e02f4acc5ee39828b1d2ac155371570bb187
4984
4880
2007-05-13T20:11:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' (Wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
91fcd7a127c49bef91cda59785c8e6ae3c96369e
4880
4879
2007-04-10T02:21:40Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
7fd11cac790d5e7307a2b9f279da077b87b39c41
4879
4855
2007-04-10T02:20:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
aee993c4a40d7e4448ea24ed9ba30d33035a66c9
4855
4645
2007-04-10T00:55:11Z
Doninss
217
layout change (standardize)
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05
'''Main Items Required:''' Screw Attack
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered By:''' True Diehard Gamer
'''Main Items Required:''' None
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
f25548bd2d8917c1b4f62389ad67e44a4f50e83d
4645
4635
2007-03-22T18:32:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 24'''
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
8568fdabe7ac72d636c3e92b98f0f3ae9b5c9dd4
4635
4634
2007-03-22T18:22:41Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 24</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
ff1ff34a469c24a7127d7f5af902ed867cce8847
4634
4633
2007-03-22T18:21:55Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 24</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
61617d0c53f9a774ae458aeb6cee1d7d4b3ddce1
4633
4582
2007-03-22T18:20:41Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 24</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
f3faa505b53793ef85b02db30dc7a3f6f1ab948f
4582
3548
2006-08-13T18:04:39Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 24</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
64f6b3460e95ec7e6c9709b44ad3fd28fb163dd6
3548
2296
2006-04-15T01:08:20Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 24</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
0324b3781fa57b0e505e4b2620f1db0923433c1e
2296
2295
2006-04-15T01:08:05Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 243</H2></center>
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
3ef5485e6082c6e05ee8eefab8dbecbb260348f1
2295
2268
2006-04-12T04:46:56Z
Doninss
217
wikitext
text/x-wiki
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
3d9241f687df060a31ce1fff04fcc429f9c35c36
2268
2006-04-12T04:06:52Z
Doninss
217
New page
wikitext
text/x-wiki
'''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole)
'''Main Items Required:''' Screw Attack (SA), none (wormhole)
'''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link)
'''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though.
*Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Plaza SW'''
|}
c92d656f82faaef52a93ea0cd3c7bb11e59cecba
Mining Station A Camera Glitch
0
984
3309
1162
2005-01-28T16:59:33Z
DJGrenola
26
got my left and right mixed up ;)
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
Nothing special or of any value, but if you use the morph ball cannon to propel yourself onto the high spider track, then press against the bar to the right and boost off, the camera will stick at the top of the room.
[http://grenola.metroid2002.com/mining_station_A_cam_glitch__divx.avi DivX video (DJ Grenola)]
5d082c2003b918ef593f084f80cf217b34a2c473
1162
2005-01-28T16:57:06Z
DJGrenola
26
page created
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
Nothing special or of any value, but if you use the morph ball cannon to propel yourself onto the high spider track, then press against the bar to your left and boost off, the camera will stick at the top of the room.
[http://grenola.metroid2002.com/mining_station_A_cam_glitch__divx.avi DivX video (DJ Grenola)]
b0d3e0a9f40224a979542657ca7ff449ce24e403
Mining Station B SW
0
1190
5228
5188
2007-05-22T05:42:33Z
Doninss
217
linked to the old WH page
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) [[Wormholes|Original Wormoles page]]
'''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4)
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
3f8faac0d66919531c434f0d80e86d04b7b579d5
5188
5169
2007-05-19T21:49:47Z
Doninss
217
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.)
'''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4)
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
c773162ac14b24cb146183a171ce04f2af1ddf50
5169
5080
2007-05-17T20:23:04Z
Doninss
217
fixed link
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.)
'''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4)
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
8f4ffcc25411e901b67a44229853ace6e08436ad
5080
5015
2007-05-14T19:17:14Z
Doninss
217
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.)
'''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance] (outside link, avc (h.264) encoded mp4)
'''Alternate method (SA)'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
b8433234e38309f30172d73de28bbbe82b61699c
5015
4929
2007-05-13T22:26:02Z
Doninss
217
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.)
'''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance] (outside link, avc (h.264) encoded mp4)
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
ea273cfe64a692db16a949009c00b0851d6fdc06
4929
4885
2007-05-11T01:25:36Z
Doninss
217
wikitext
text/x-wiki
'''secret world 28'''
'''discovered by:''' nate
'''main items required:''' none
'''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.)
'''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance (wormhole)] (outside link, avc (h.264) encoded mp4)
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
09ad1bbda5729407add9f2df10aebdb6ba1a3305
4885
4860
2007-04-10T02:46:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 28'''
'''Discovered by:''' nate
'''Main Items Required:''' none
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
3635c732053e5c954793d5a87caca0a6aa165695
4860
4652
2007-04-10T01:07:07Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 28'''
'''Discovered by:''' nate
'''Main Items Required:''' none
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
e2ddff1cec4550c11422cb8d1d0f998b72e8d950
4652
4651
2007-03-22T18:38:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 28'''
'''Discovered by:''' nate
'''Main Items Required:''' none
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
1c90ff325e59e9cee7270ce0282eaae2153f01b2
4651
4579
2007-03-22T18:38:29Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 28'''
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
'''Alternate method.'''
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
2665820bf08a0f581eba22bfb58885a2c818f364
4579
4578
2006-08-13T18:01:43Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center><H2>Alternate method.</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
ae38f4b8b61952ef41f6905d8b05abfdf531b805
4578
4562
2006-08-13T18:01:05Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center><H2>Alternate method.</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
5953d1d9fc992cb07a6f0a7356d4e09cbaf019bb
4562
4561
2006-08-13T14:12:27Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
f2218966bab774c6b820dd37c83269b1f54a37d8
4561
3546
2006-08-13T14:10:50Z
Doninss
217
wikitext
text/x-wiki
<center><center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
82a4b715008f587b97d67219c7e70d71212a57d1
3546
2329
2006-04-15T17:37:05Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
f2218966bab774c6b820dd37c83269b1f54a37d8
2329
2326
2006-04-15T17:28:01Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
a9272c8c06ed0cad179c1392caf7ba255aad1f34
2326
2310
2006-04-15T02:00:59Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
10ea6460a24be903c1b6fceee05595eb36ccd8f8
2310
2301
2006-04-15T01:27:58Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
b3a42f46aa0215bf731e423b1f75af50f77edbea
2301
2300
2006-04-15T01:26:01Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
a842381005bc6ab0d2a0c1eb2c8d3c20c207d626
2300
2299
2006-04-15T01:24:06Z
Doninss
217
wikitext
text/x-wiki
Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.
''Addition by Frozen Mr. Toastbrot''
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
'''Note: '''A [[BSJ]] will work in place of either of the above ghettos.
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]
----
<center><H2>Secret World 28</H2></center>
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
99edfe4327e77db3eeb86c642acac8e9503ea52c
2299
2281
2006-04-13T06:08:59Z
Doninss
217
Added method, vid.
wikitext
text/x-wiki
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole)
<center>'''Alternate method.'''</center>
'''Main Items Required:''' Screw Attack
'''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
1e0aca0841fb775bba30762cdbd6a17d3d1b151c
2281
2269
2006-04-12T04:47:54Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance]
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
abd23bed7fb505764ecaa7791823bad95bbe25dc
2269
2261
2006-04-12T04:26:14Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
*'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance]
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
4017e1c48a398ee6b1451696ee8cf29057ff2a0c
2261
2255
2006-04-12T03:46:13Z
Doninss
217
Added Nav aid
wikitext
text/x-wiki
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Mining Station B SW'''
|}
f28e3bd259e554f1592d661a1c59b14116d54c34
2255
2006-03-29T18:13:20Z
Doninss
217
New page
wikitext
text/x-wiki
'''Discovered by:''' nate
'''Main Items Required:''' none (other than those required to get to this room)
'''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.)
'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance]
cb10d57292009d26b6e9b43426511dd7470e45d1
Missile Trooper
0
740
3134
2004-11-29T03:19:59Z
Xin
6
Missile Trooper moved to Dark Missile Trooper
wikitext
text/x-wiki
#REDIRECT [[Dark Missile Trooper]]
0463c7b8fc31ff86dc24b0af6f16d55ac4387a76
Morph Ball Pathway in First Person
0
1048
3391
1811
2005-04-26T20:05:30Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered By'': MMcLean54
In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the [[Worker Splinters]] went for more satisfaction.
d604432a27484d83deb96ebc0d827e9bf0db9131
1811
1809
2005-04-26T20:05:02Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered By'': MMcLean54
In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the [Worker Splinters] went for more satisfaction.
88cecd473057cb56f34701fc72843a852e6361f4
1809
1507
2005-03-14T02:03:56Z
SamusAranLuver
111
observe not ovsever you typed the wrong keyy too close lol that happends to me wery often
wikitext
text/x-wiki
''Discovered By'': MMcLean54
In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the Worker Splinters went for more satisfaction.
20f4770a52204e461322e2939b97e491dd5ae083
1507
2005-03-14T01:32:20Z
MMcLean54
34
wikitext
text/x-wiki
''Discovered By'': MMcLean54
In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and ovserve the scenery. Check out where the Worker Splinters went for more satisfaction.
6ae17659d912b43f1f878e4c8d908cdbe6cc624c
Morphed Bomb Jump
0
774
3168
1076
2005-01-23T20:36:53Z
MMcLean54
34
bold & italics
wikitext
text/x-wiki
''Discovered By'': '''Banks''' or '''Devilbit'''<br><br>
A '''Morphed Bomb Jump''' is used to achieve higher distances than a normal Bomb Jump. If timed properly, you will get pushed up more into the air with a burst of acceleration. To do this, simply choose a '''Morph Ball Bomb Jump''' to use. Follow through the steps as normal but this time, after the last '''Morph Ball Bomb''' explodes, press the '''X Button'''. Make sure you don't do it too early or too late, because then, you will almost never get satisfactory vertical height with it. This technique can be used with nearly all types of Morph Ball Bomb Jumps and can be done after a '''[[Laddered Bomb Jump]]'''.
For a demonstration of a Morped Bomb Jump (followed by a TRHbj), click [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi here].
f65e4da5050b7887ae1f1f00ca8919a0f86ca89d
1076
1075
2005-01-23T20:34:37Z
MMcLean54
34
better clarification
wikitext
text/x-wiki
Discovered By: Banks or Devilbit.<br>
A Morphed Bomb Jump is used to achieve higher distances than a normal Bomb Jump. If timed properly, you will get pushed up more into the air with a burst of acceleration. To do this, simply choose a Morph Ball Bomb Jump to use. Follow through the steps as normal but this time, after the last Morph Ball Bomb explodes, press the X Button. Make sure you don't do it too early or too late, because then, you will almost never get satisfactory vertical height with it. This technique can be used with nearly all types of Morph Ball Bomb Jumps and can be done after a '''[[Laddered Bomb Jump]]'''.
For a demonstration of a Morped Bomb Jump (followed by a TRHbj), click [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi here].
7063a474c57eef034d66367f5147301e8a58431a
1075
835
2004-12-29T18:52:07Z
GSGold
24
wikitext
text/x-wiki
Discovered By: Banks or Devilbit. Clarification needed.<br>
A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height.
This technique can be used with nearly all types of bomb jumps and can be done after a [[Laddered Bomb Jump]].
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]
6e788341c46973a5e1bb38d019304dc68ffda5cf
835
96
2004-11-29T22:49:31Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Banks or Devilbit. Not sure, clarification needed :P ''
A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height.
This technique can be used with nearly all types of bomb jumps and can be done after a [[Laddered Bomb Jump]].
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]
ef5bd076a1968d5d4804ebdd10047921eb4a7791
96
89
2004-11-29T22:31:43Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Banks or Devilbit. Not sure, clarification needed :P ''
A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height.
This technique can be used with nearly all types of bomb jumps.
146dfdd5ae72e213c541f805133204d10c693bcb
89
2004-11-29T22:30:39Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered By: Banks or Devilbit. Not sure, clarification needed :P ''
A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height.
e735f9b946d790ca7b0d154ff94f598312fc7162
Multiplayer Extras With Action Replay
0
994
3417
1387
2005-02-25T17:04:32Z
Sethboy2
196
/* '''''Multiplayer Extras with an Action Replay''''' */
wikitext
text/x-wiki
== '''''Multiplayer Extras with an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - You Look Like Steel.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
[[Action Replay Mini-games]]
3ff19ed7fae4c7d11899d08b38e6f70674112061
1387
1233
2005-02-08T00:08:57Z
Baby Sheegoth
79
wikitext
text/x-wiki
== '''''Multiplayer Extras with an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - You Look Like Steel.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
bb2797c3e02e22cd035f64b205e2cdf5e9ef0c8a
1233
1232
2005-02-07T23:57:47Z
Spell
64
/* '''''Multiplayer Extras wtih an Action Replay''''' */
wikitext
text/x-wiki
== '''''Multiplayer Extras with an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - Nope.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
b1a4985b50a7002a692691bb4144a58c6e920dc3
1232
1231
2005-02-07T23:34:55Z
Mikaa
182
/* '''''Multiplayer Extras wtih an Action Replay''''' */
wikitext
text/x-wiki
== '''''Multiplayer Extras wtih an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - Nope.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
6dde24ce18911470aceed2bbbd7251bf3a5be27d
1231
1230
2005-02-07T23:34:27Z
Mikaa
182
/* '''''Multiplayer Extras wtih an Action Replay''''' */
wikitext
text/x-wiki
== '''''Multiplayer Extras wtih an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - Nope.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
e5928893c63da054927b69a2a49a979ded79b0fd
1230
2005-02-07T23:33:30Z
Mikaa
182
Abilities for Multiplayer that only an Action Replay can provide...
wikitext
text/x-wiki
== '''''Multiplayer Extras wtih an Action Replay''''' ==
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.
'''Dark Suit'''
''Crash?'' - No.
''Visual Effect?'' - None.
''Sound Effect(s)?'' - None.
''Notes'' - This presumably lessens the damage you take against your foes.
'''Light Suit'''
''Crash?'' - No.
''Visual Effects?'' - None.
''Sound Effects?'' - None.
''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level.
'''Invulnerability'''
''Crash?'' - No.
''Visual Effects?'' - Nope.
''Sound Effects?'' - Nada.
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile.
'''Seeker Missile'''
''Crash?'' - No.
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.
'''Screw Attack'''
''Crash?'' - Nope, thank heavens.
''Visual Effects?'' - The MP2:Echoes Screw Attack.
''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.
(Above written by ''Mikaa'')
acf953d5cfe312107ab7b594010201b3650e3afa
Multiplayer Tricks
0
902
3296
2148
2005-06-06T20:09:27Z
SheeEttin
242
Removed broken "Battle Royale" link
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun!
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle">
<b><u>Stages</u></b>
</td>
<td align="center" valign="middle">
<b><u>Other</u></b>
</td>
<tr>
<td align="center" valign="middle" width="211">
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
</td>
<td align="center" valign="middle" width="211">
[[3 v.s. 1]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
[[Power Bombing 3 Foes and Your Turret]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
</td>
</tr>
</table>
</center>
5a03d7f7cf9b6011d56b5a4b2ae1eb714de9fe7a
2148
2048
2005-05-22T13:39:38Z
EMF
247
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun!
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle">
<b><u>Stages</u></b>
</td>
<td align="center" valign="middle">
<b><u>Other</u></b>
</td>
<tr>
<td align="center" valign="middle" width="211">
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
</td>
<td align="center" valign="middle" width="211">
[[3 v.s. 1]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
[[Power Bombing 3 Foes and Your Turret]]
[[Battle Royale]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
</td>
</tr>
</table>
</center>
5d908c0de0a2227a5e2c5fab55a82d3518c16091
2048
1793
2005-04-26T01:01:54Z
Copperandterence
225
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun!
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle">
<b><u>Stages</u></b>
</td>
<td align="center" valign="middle">
<b><u>Other</u></b>
</td>
<tr>
<td align="center" valign="middle" width="211">
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
</td>
<td align="center" valign="middle" width="211">
[[3 v.s. 1]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
[[Power Bombing 3 Foes and Your Turret]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
</td>
</tr>
</table>
</center>
5a03d7f7cf9b6011d56b5a4b2ae1eb714de9fe7a
1793
1792
2005-04-26T00:48:19Z
Copperandterence
225
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun!
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle">
<b><u>Stages</u></b>
</td>
<td align="center" valign="middle">
<b><u>Other</u></b>
</td>
<tr>
<td align="center" valign="middle" width="211">
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
</td>
<td align="center" valign="middle" width="211">
[[3 v.s. 1]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
[[Power Bombing Your Turret]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
</td>
</tr>
</table>
</center>
dba9a5b32535d14449f201a08f6058ea35e37ade
1792
1575
2005-03-28T22:29:10Z
MMcLean54
34
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun!
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle">
<b><u>Stages</u></b>
</td>
<td align="center" valign="middle">
<b><u>Other</u></b>
</td>
<tr>
<td align="center" valign="middle" width="211">
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
</td>
<td align="center" valign="middle" width="211">
[[3 v.s. 1]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
</td>
</tr>
</table>
</center>
abf76b8df89fdc8b077497d096eb95504a8a42c1
1575
1417
2005-02-28T02:34:35Z
SamusAranLuver
111
wikitext
text/x-wiki
If you don't have all the mutiplayer sound tracks and arenas yet check out [[How to get multiplayer Extras ]]. Have fun!
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
36fef1ac43b72e5db3a27ace03dd6b9b4237f086
1417
1321
2005-02-15T22:45:06Z
Edward Tohr
169
Added new section
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
[[Fun Stuff to do]]
e7495c6c2499d62008944dec038e3c244299344a
1321
1165
2005-01-29T06:54:49Z
Ajbolt89
2
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[Killing Yourself For Points]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
78f747ad827d66c29cd3c4ffaecee4160c9b049b
1165
909
2005-01-07T00:25:04Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
f1a88e3f6164251c827159244109c5c7be1effc3
909
897
2005-01-05T20:14:35Z
Shadow
137
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
[[Split Powerups]]
0ed063bffd1abcddd299c38d8181105650fe09b1
897
814
2004-12-28T22:25:36Z
Ummeiko
15
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
[[Damage, Regeneration, and Effect Durations]]
f1a88e3f6164251c827159244109c5c7be1effc3
814
813
2004-12-28T21:43:19Z
Ummeiko
15
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[General Multiplayer Tricks]]
[[Super Missile Locations]]
eeb398925a79701a832ee236abba1cea9dda944a
813
784
2004-12-27T08:13:11Z
Ummeiko
15
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
[[General Multiplayer Tricks]]
ef87d9e2ec8d9c261ceab664780e28439cc5738b
784
780
2004-12-27T04:22:47Z
SamusAranLuver
111
wikitext
text/x-wiki
[[Sidehopper Station]]
[[Spider Complex]]
[[Shooting Gallery]]
[[Pipeline]]
[[Spires]]
[[Crossfire Chaos]]
[[3 v.s. 1]]
798ede002757a765023e8c7af843c3ab4f94bea1
780
776
2004-12-27T03:57:25Z
SamusAranLuver
111
wikitext
text/x-wiki
[[Sidehopper Station]]
[[3 v.s. 1]]
6b2a5a406747d734967aa8d40c26f8593ab1367e
776
2004-12-25T00:38:09Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[Sidehopper Station]]
d0eb51a9bf2858c2619d552a6a7cd58fc8770b49
Mystery Enemy
0
2082
5279
5278
2008-03-31T15:29:09Z
Doninss
217
concision
wikitext
text/x-wiki
<center><H2>Mystery Enemy</H2></center>
'''Discovered By:''' MasterZED
'''Description:''' [http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Mystery Enemy'''
|}
6f518381e7faf103374d7706e4311b1f38a36282
5278
5276
2008-03-31T15:25:37Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Mystery Enemy</H2></center>
'''Discovered By:''' MasterZED
'''Description:''' There is a unique flying enemy in a room in Dark Agon.
[http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Mystery Enemy'''
|}
22be87bc14675f70bcd0360b49d3375af39932af
5276
2008-03-31T15:23:57Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Mystery enemy</H2></center>
'''Discovered By:''' MasterZED
'''Description:''' There is a unique flying enemy in a room in Dark Agon.
[http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Mystery enemy'''
|}
2f60344354b15a493104125d282327d03468b312
Mystery enemy
0
2081
5277
5274
2008-03-31T15:24:54Z
Doninss
217
wikitext
text/x-wiki
Orphaned page (please delete)
01bb7c38ff3d4081adc4fa949974b13b0161db33
5274
2008-03-31T15:15:29Z
Doninss
217
New page
wikitext
text/x-wiki
[http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link)
85bb44ea8577ffe079c1bcb188c48f5355b9e0c7
No Evidence Tricks
0
898
3292
1844
2005-04-29T17:49:23Z
SheeEttin
242
Minor edits.
wikitext
text/x-wiki
''Discovered by: Baby Sheegoth''
In the part of Sidehopper where there is a Randomizer, [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your friend, family, etc. seeing the cannon shoot you up.
db42843c7de4dac0888eee7fc531ae6ee4c21b31
1844
1462
2005-03-08T21:26:06Z
MMcLean54
34
spellin
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
(Movie)
In the part of Sidehopper where there is a "Randomizer" (Step in if you want), [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your (Friend, family, etc.) seeing the cannon move.
2370f8b419a7e74e5268f6d9b3ff8877511ec160
1462
2004-12-25T00:23:23Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Mov?
in the part of Sidehopper where there is a "Randomiser" (get it if you want) then [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your (friend,family,ect) seeing the cannon move.
8b88a81e05623ef3dc708e7faea37053c2571bbb
Not So Majestic Now, Sire
0
944
3339
1210
2005-02-04T22:30:25Z
DJGrenola
26
cleanups
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in a 21% game, when he got stuck in a wall.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
You can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends.
935ef400c815d41b38ff6ad622c99194046f663c
1210
956
2005-01-13T21:10:00Z
SamusAranLuver
111
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
''SamusAranLuver Note:'' You could of space jumped and then shot the crystal on his back.
''DJ Grenola Note:'' Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends.
''SamusAranLuver note:'' Very interesting theory but I heard rumors about low percents such as yours 21% to cause the problem but strangely this glitch happened to me on my 75% game.
e6dc29909f0f035b4a7c2159105002342a4dd350
956
951
2005-01-12T03:49:18Z
DJGrenola
26
added some italics
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
''SamusAranLuver Note:'' You could of space jumped and then shot the crystal on his back.
''DJ Grenola Note:'' Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends.
bf6f6ee3f2bac7627d25f097cd878c0317c3e532
951
950
2005-01-12T03:48:49Z
DJGrenola
26
reply and extra notes
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
SamusAranLuver Note: You could of space jumped and then shot the crystal on his back.
DJ Grenola Note: Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends.
55515de65a66495ff753f89bc83dcd03f9a865a0
950
934
2005-01-10T21:38:34Z
SamusAranLuver
111
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
SamusAranLuver Note: You could of space jumped and then shot the crystal on his back.
1867f4cf7a76962be08c3e7c6b38bb281018d3ec
934
923
2005-01-08T20:04:09Z
DJGrenola
26
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
453e8964374cac0f4d4907212298aa874bdbbbef
923
2005-01-08T20:03:15Z
DJGrenola
26
wikitext
text/x-wiki
Encountered by
''DJ Grenola''
I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened.
[http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)]
I couldn't damage him with missiles, screw attack or beams. Eventually I walked into his back leg and died (you'll notice I only had 02 energy left).
64b9f7d54e4dced0439716edc8e6ba8d224a7ec2
Omni Dash
0
1143
3540
2014
2005-05-14T16:14:34Z
SamusAranLuver
111
wikitext
text/x-wiki
<center>''Discovered By'':
''SamusAranLuver''</center>
(This trick was named by tjp7154)
(This was originally called the [[L and R midair dash]])
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
05d3a6ce774a369c27f3497c024b8053f403e0a2
2014
2006
2005-05-09T20:27:58Z
SamusAranLuver
111
wikitext
text/x-wiki
<center>''Discovered By'':
''SamusAranLuver''</center>
(This trick was named by tjp7154)
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
cc5178ae6faddf278baf4e585f39bd1d09355f15
2006
1999
2005-05-09T02:50:29Z
SamusAranLuver
111
Open and Close Brakets
wikitext
text/x-wiki
<center>''Discovered By'':
''SamusAranLuver''</center>
(This trick was named by MMcLean54)
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
5e4661bba6863dce6b280b09557c63f501e587a1
1999
2005-05-09T02:49:25Z
SamusAranLuver
111
wikitext
text/x-wiki
<center>''Discovered By'':
''SamusAranLuver''</center>
This trick was named by MMcLean54
'''Notes''':
<ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul>
*During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel
*At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away
'''Signs of Correct Execution''':
*The screen will appear as if it is dragging you
*The screen may shake slightly
8a58b2439eadfd2c944868ac46bf27bdd6fafeb8
Other
0
744
5275
5273
2008-03-31T15:22:50Z
Doninss
217
Added page (orphaned another)
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
[[Freeze a Flying Ing Cache]]
[[Mystery Enemy]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
[[Weapon Damages]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
71b4239cff3b0e43d9981ea9208c52cce17fcdc3
5273
5223
2008-03-31T15:06:41Z
Doninss
217
Added page
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
[[Freeze a Flying Ing Cache]]
[[Mystery enemy]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
[[Weapon Damages]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
0ba448e6a97a0837f6cf77e131c9fa5df869183f
5223
3137
2007-05-22T02:39:19Z
Doninss
217
new page link
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
[[Freeze a Flying Ing Cache]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
[[Weapon Damages]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
1ded2d80e5d155e0a54db6f378e20fa4d46b3d93
3137
2280
2006-04-13T05:40:55Z
Doninss
217
Oops
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
[[Weapon Damages]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
6666efa4e5b2c82f33e26e348f9c7151bbd704bf
2280
2279
2006-04-13T05:37:42Z
Doninss
217
Added link to an orphaned page
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
[[Weapon Damages]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
f7667d8301d261db68a83113fd4da9c27b376950
2279
2135
2005-05-30T18:55:19Z
Doninss
217
deleted link to "Invisible Ledge" (copperandterrence spam)
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
3638260955707910b295b01cf96a73339235869e
2135
2134
2005-05-30T18:43:57Z
Doninss
217
deleted link to "Cutscene Death" (copperandterrence spam) to orphan the page
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
04cbb3e1963d6e40236433c57d6881087436d6aa
2134
2105
2005-05-26T02:46:33Z
Radix
8
Reverted edit of BombR, changed back to last version by Radix
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
38686240b4cea116622524df2df814e0ba9990b6
2105
2102
2005-05-26T02:33:34Z
BombR
249
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Tricks and Glitches]]
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
[[Scan Bug]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
[[100% Tricks]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
8c2a103f515d4aa32eac1f6bcf7f96d8a92e3a0b
2102
2097
2005-05-26T02:08:58Z
BombR
249
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
[[Scan Bug]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
[[100% Tricks]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
9e01fbd01adc1e6c6ce20b43774a10777660f0ea
2097
2096
2005-05-26T02:06:56Z
BombR
249
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
[[100% Tricks]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
376c0342dd32e9cfe6b260d0cd9e8a3061878075
2096
2095
2005-05-26T02:06:15Z
BombR
249
wikitext
text/x-wiki
[http://www.example.com link title][http://www.example.com link title]<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
100% Tricks
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
e74f829bac79a8cfd602494acc7f73d628af7e7b
2095
2064
2005-05-22T17:26:46Z
Radix
8
revert
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
38686240b4cea116622524df2df814e0ba9990b6
2064
2053
2005-05-22T16:55:59Z
JumpR
248
AR Glitches
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Action Replay Glitches]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Scan Bug]]
[[Funy Gun Change]]
[[Read Error]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
56cd2d58b665b98e2ad7215f71fa8bb4ca6db79b
2053
2043
2005-05-22T13:21:46Z
EMF
247
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Scan Bug]]
[[Funy Gun Change]]
[[Read Error]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
e3ec461af47b8c700a2f3cc6864869c80e4b7d5b
2043
1980
2005-05-05T23:03:03Z
Jason
158
Copperandterence, please go away
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
38686240b4cea116622524df2df814e0ba9990b6
1980
1971
2005-05-05T16:23:58Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[The Torvus Bog]]
[[Skip Dark Suit Attempt]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
7949870b79a018f02ca1705aa678177f59e54ed4
1971
1970
2005-05-05T16:22:28Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[The Torvus Bog]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
0544ee88f266207678eea0f616bc078c95a53087
1970
1953
2005-05-04T20:55:43Z
MMcLean54
34
Crashes do not belong here, but in the "Gamebreaker Glitches" section located on the Main Page. Don't post a crash if you don't have enough information or if it occured while in a Secret World.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
38686240b4cea116622524df2df814e0ba9990b6
1953
1937
2005-05-04T01:41:05Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Crash]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
7846e83cc44d1c165cb3a92c65808424662ea610
1937
1906
2005-05-01T03:47:03Z
Tjp7154
226
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
[[Messed-up Screw Attack Animation]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
38686240b4cea116622524df2df814e0ba9990b6
1906
1869
2005-04-29T21:15:23Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Cutscene Death]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
95644920ec1770ba2ef4cb12a20faf831a509f1f
1869
1810
2005-04-26T20:05:14Z
MMcLean54
34
ONCE AGAIN, DO NOT POST CONTENT THAT DOES NOT REFER TO METROID PRIME 2 ECHOES! METROID PRIME (1) IS NOT METROID PRIME 2 ECHOES, SO STOP POSTING CONTENT ABOUT METROID PRIME (1)! Thank you.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
8f75838e5ce726df4682575a85a280b571334f78
1810
1808
2005-04-26T20:03:03Z
MMcLean54
34
The Alpha Blogg Escape method has already been discovered and posted. Please make sure that you post new content.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[Read Error]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
6377032862ac013bf286eb777b13fb6beb7f1a68
1808
1797
2005-04-26T10:32:47Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[Read Error]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
6e426775e5e53af4c15f825aa2304e179b3fb57d
1797
1796
2005-04-26T10:31:14Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[http://www.metroid2002.com/other_read_error.php Read Error]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
d9f42535b7666ac69fc529da7325775114b16100
1796
1795
2005-04-26T10:30:45Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[www.metroid2002.com/other_read_error.php Read Error]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
94dcfee27585ecafeed3a6ecea31987381e9dec6
1795
1775
2005-04-24T21:54:34Z
MMcLean54
34
Again, this is Metroid Prime 2, not 1. Please only post content that is in relation to Metroid Prime 2.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
a2be349c6e332f4f98e533d7e68ce7a5c694197a
1775
1774
2005-04-24T21:48:33Z
MMcLean54
34
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[Cutscene Death]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
01b40d8bd1f6d3ae3b6ce2ac50cc0d1be905058f
1774
1773
2005-04-24T21:36:39Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
[[Echo Visor Glitch]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[Cutscene Death]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
5629cc4deb91ef6b0c3d4871d7f81d386599c1bb
1773
1767
2005-04-24T19:40:09Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[Cutscene Death]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
2d67d7e16d12bd252ee819b1b8fbb6235abe86a5
1767
1759
2005-04-24T15:46:03Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[The GFMC Compound]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
eaa1b8502dd89accf40ea6d195e7e7a2e4ddaa09
1759
1749
2005-04-24T15:02:13Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Alpha Blogg Escape]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
7b38633d5fc1a5a212ea4e85a6edde6a4ce7acc5
1749
1737
2005-04-24T00:13:13Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Invisible Ledge]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
ef6b5c767031b8fc6f2b8184b482fafda7f3ffbe
1737
1721
2005-04-23T23:04:02Z
Copperandterence
225
Too many people
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
a10ed83bd4a2050e52832dd5e9caa070101233f9
1721
1720
2005-04-23T23:02:13Z
Copperandterence
225
Too many people
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Read Error}
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
24e2f3563c19c95b4e4a1fdb25bdee959af42416
1720
1699
2005-04-19T00:01:05Z
Tjp7154
226
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
[[Corner-Crawl]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
39d9edcb0ff0a58e0ec45b0afa6dd9975736bef0
1699
1679
2005-04-16T00:07:44Z
Tjp7154
226
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
[[Mining Plaza]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
0604218d6f638f3b217602f8ce663e7456f0f124
1679
1674
2005-04-15T19:49:24Z
MMcLean54
34
just a minor spelling error
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controllers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
b54817971eda333ec3fea10ca4ba895199cecf7d
1674
1574
2005-03-28T22:15:56Z
MMcLean54
34
BIG TABLE!!!
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="7" cellspacing="0">
<td align="center" valign="middle" rowspan="3">
<b><u>Glitches and Weirdness</u></b>
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
</td>
<td align="center" valign="middle">
<b><u>Requirements and Runs</u></b>
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
</td>
<tr>
<td align="center" valign="middle">
<b><u>Otherworldly Travel</u></b>
[[Secret Worlds]]
[[Wormholes]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Observations and Stuff</u></b>
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<b><u>Multiplayer Stuff</u></b>
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
</td>
<td align="center" valign="middle">
<b><u>Controlers</u></b>
[[Controller type]]
[[controller tricks]]
</td>
</tr>
</table>
7d87de7c7bb2293fe90a4ae420d04c6a497e581f
1574
1548
2005-03-18T04:52:29Z
Tim
21
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
[[Overly-Aggressive Bloggs]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
----
'''Controlers'''
[[Controller type]]
[[controller tricks]]
e09283483f44302ef3a18a9a3e69a785082e3dc7
1548
1540
2005-03-17T19:39:38Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
----
'''Controlers'''
[[Controller type]]
[[controller tricks]]
714c3e66c5795e8545ea2a73ba84d16347bf83ae
1540
1537
2005-03-17T19:19:57Z
SamusAranLuver
111
new section
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
----
'''Controlers'''
[[Controller type]]
301511d069178d12547a2d2acde685f4d4b455a4
1537
1535
2005-03-17T03:24:10Z
Doninss
217
new page link added - [[Side-strafe, isn't]]
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
[[Side-strafe, isn't]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
25999fb45b1659d65727e5b2af25e7588fcc59f2
1535
1531
2005-03-16T20:11:53Z
MMcLean54
34
changed the page to caps...too many to change so i'm not doing it anymore...X_X
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[Unmorphing Glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
77f162600c5f101f079b158630f7e65f9334b67f
1531
1530
2005-03-16T20:08:30Z
MMcLean54
34
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[Bubble Portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
aa571e080f689a70bbf4c9eec8f8904d58a82e15
1530
1529
2005-03-16T19:50:27Z
SamusAranLuver
111
page created
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
[[bubble portal]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
5f18af0cb17a46316b81b7583eb91d4c8178f8d7
1529
1506
2005-03-14T01:30:15Z
MMcLean54
34
cool observation
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
[[Morph Ball Pathway in First Person]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
a67457b5781125b04a4135f0a7181950fa604bea
1506
1424
2005-02-28T21:34:42Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[Useless Techniques]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
911982d57c7993ec016ce25e362cf7fce5813d13
1424
1409
2005-02-27T22:52:03Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
[[useless tecniques]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
08208ded1c19c2226593dd01bff18bd4dddf9141
1409
1352
2005-02-21T00:45:04Z
MMcLean54
34
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
[[Hive Ammo Station]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
ec20ffa9d4e18c983fcb72e395bfe487cfa46fd3
1352
1330
2005-02-16T22:49:33Z
Kenjoki Ikari
199
Added a new graphical glitch.
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
[[Underwater above water]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
0c6ab5712388be64ebe79af4f19ba004fc23a8f3
1330
1302
2005-02-13T17:31:31Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
----
'''Multiplayer Stuff'''
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
ceea2128b5c71450040b0a0bbb053fbc0bbba510
1302
1289
2005-02-13T02:16:43Z
Mirddes
195
added Grapple Glitch
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
[[Grapple Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
6a878933909cff6f4806ac5f07cf66ea36d088fe
1289
1265
2005-02-12T03:48:16Z
Supuh
192
just added in my glitch to the list
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Screw Attack Underwater Glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
1fa1c37a4bf36a4179dd05c46466959884d78f72
1265
1258
2005-02-11T15:00:03Z
Trickfinder
185
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
[[Color in Portal]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
01b953f1b29bd0da4ba09409e772a0445558f8f0
1258
1229
2005-02-07T23:03:29Z
Mikaa
182
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
[[Multiplayer Extras With Action Replay]]
61f1050e79c81d69b018edb70b046a23b5fb962d
1229
1212
2005-02-05T23:20:44Z
Vincent Core
142
added "Phlogus Glitch"
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Phlogus Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
7ba42e80632289229b035c7c1ca52ceb2349950c
1212
1186
2005-02-01T18:55:08Z
Snytbaggen
31
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
0afcf3cd8f876c776da5e37be3876d013e0e64ba
1186
1179
2005-01-31T22:36:07Z
Mikaa
182
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
[[Watch Station Tube Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
23eb186e39c921d109b5e6bea68547be352a612b
1179
1161
2005-01-28T16:55:09Z
DJGrenola
26
added mining station A camera glitch
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
[[Mining Station A Camera Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
0afcf3cd8f876c776da5e37be3876d013e0e64ba
1161
1129
2005-01-25T21:18:25Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
ffa48b9a0a62ad5809a45de95ac068e3208e80ec
1129
1128
2005-01-25T21:17:05Z
SamusAranLuver
111
replaced possible skipped item
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[possible skipped item]]
[[Jumping high with out space jump]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
fe88b194549cf99bbea15b60f923d4a65482d379
1128
1109
2005-01-24T22:59:24Z
Vincent Core
142
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
[[Kung Fu Samus]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[possible skipped item]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
769c42383e92a3e61702e857d97493697e50d320
1109
1106
2005-01-24T22:43:10Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
[[possible skipped item]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
023c4ffd2d516d76eab0766b1726a54296b9a905
1106
1096
2005-01-24T01:42:37Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
cc709484c29448b6f27ba5a9defe250b31c5e271
1096
1095
2005-01-24T01:39:45Z
SamusAranLuver
111
DANG I CANT SPELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorphing glitlch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
5d4f403568d1b43f0cda5d9510f1b879e54df82e
1095
1094
2005-01-24T01:37:30Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorpthing glitlch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
159ff465e1b8dc96459c88641ed1570938355e41
1094
1085
2005-01-24T01:05:24Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorthing glitlch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
30ef6796f6fc8c0b11ec2f55c2a01efd72fbbc78
1085
1084
2005-01-24T01:04:54Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
[[unmorthing gilch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
261f893d8b77be17ae1beb14e33d474a818e61b4
1084
999
2005-01-18T16:31:22Z
TechnoMan
102
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
----
'''Observations and Stuff'''
[[Unshielded U-Mos]]
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
1eb70ec9946975363b7fad53c38d5275f5440ce2
999
989
2005-01-17T21:44:51Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
[[possible rapid missile]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
3d14058c32339756a702953f0783f7a830dd79a3
989
985
2005-01-17T06:36:11Z
Tim
21
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
[[Energy Weirdness]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
f2f88cafabdd4222e401148b099405aaec1a7c46
985
975
2005-01-16T23:55:28Z
MMcLean54
34
Added "Dark Splinters"
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Dark Splinters]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
a19812156467128c81dbc7aea1c6ec60678b4062
975
971
2005-01-16T06:52:27Z
DJGrenola
26
added psychedelic door glitch.
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
[[Psychedelic Door Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
699dc831fce9952b35a614054ee84ff6970ea80d
971
968
2005-01-16T02:39:07Z
Baby Sheegoth
79
Wasn't a game breaker glitch
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
[[Plaza Access Morphball Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
dfdc72cc1e18614c098a0e06ebf29a74161377f6
968
922
2005-01-08T19:59:59Z
DJGrenola
26
Added another Emperor Ing glitch.
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Not So Majestic Now, Sire]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
a482a352a29aea17620c4bbead3d73c93dafb813
922
921
2005-01-08T06:17:52Z
Shadow
137
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
[[The pod went bye bye]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
290d12ccee0a52233265c7573ef1efc8e8554622
921
894
2005-01-05T01:24:48Z
LeCoureur103
42
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
[[Watch Station Weirdness]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
6cdeb971ce42a958e9838b63c2fffc727d7e000b
894
880
2005-01-03T17:27:26Z
Tim
21
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Main Research Caretaker Screw-up]]
[[Disappearing Dark Bloggs]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
338180c9fe69e1c7a413e380df19789c1a694c6a
880
868
2005-01-01T23:33:10Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
[[Main Research Caretaker Screw-up]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
bbe87e9e1d4c1de323bffac640faa4bfb04c9072
868
852
2004-12-30T21:34:07Z
Teflon
127
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Emperor Ing Glitch ]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
da085bc4ef159eea686c66e2bb57ae8ded3cb2a0
852
802
2004-12-27T22:59:56Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[um Emperor Ing im not the wall...]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
5f44f81a08468631a041f89de4af4de88acbfc44
802
781
2004-12-27T04:23:42Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
[[How to get multiplayer Extras]]
1ec7db7ef07df7c3fd2f4998b1cc8e4828d6a10f
781
761
2004-12-25T00:39:49Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
----
'''Multiplayer Stuff'''
[[Multiplayer Tricks]]
ed2a4a3d33586159a0ff267117985bf4d645738b
761
685
2004-12-21T03:38:05Z
Solr Flare
5
wikitext
text/x-wiki
'''Requirements and Runs'''
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
----
'''Otherworldly Travel'''
[[Secret Worlds]]
[[Wormholes]]
----
'''Glitches and Weirdness'''
[[Power bomb sound cutoff glitch]]
[[Webbing Boost Glitch]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
----
'''Observations and Stuff'''
[[The Hall of Honored Dead]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
f1048bebcaeb776a1904ce1e20a96daaca6ce731
685
574
2004-12-13T02:15:27Z
Yoshi348
11
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Current Obstacles to Skipping Items]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
94c74719ef64de8ba1f9001c09dc84f64465f751
574
570
2004-12-13T01:54:40Z
Solr Flare
5
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Current Obsticles to Skipping Items]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
6694b2ca5c42bfbc1e6490aa8d3c725540afe84a
570
534
2004-12-11T04:28:24Z
Yoshi348
11
No. It's not cool. <_<
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
7ab7fcfb774bc3a9908f3698f092bdb763d2913d
534
532
2004-12-11T04:04:13Z
Zxcvbnm
75
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
When you get to Sandcanyon, go to the middle (with screw attack), and look down with your Dark Visor. Cool, huh??
e77ba93f3b18b8ff3632a11858bb9b081e9d332d
532
531
2004-12-11T04:03:34Z
Zxcvbnm
75
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
When you get to Sandcanyon, go to the middle (with screw attack), get the Power Bomb Tank and look down with your Dark Visor. Cool, huh??
12628c278483e9ae482ab342b83a02268a815fba
531
489
2004-12-09T02:42:55Z
Yoshi348
11
No stupid pages, please...
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
7ab7fcfb774bc3a9908f3698f092bdb763d2913d
489
477
2004-12-08T23:07:55Z
Zxcvbnm
75
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
[[The Lazy Programmer Page]]
4b73b0342ad86c1fc71bcdc37390ce76a1ed65e7
477
476
2004-12-08T23:07:45Z
Zxcvbnm
75
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
[[The Lazy Programmer Page}}
6e7b124420d575510001645ca76960076a9ab16b
476
426
2004-12-07T20:30:25Z
DGlitch89
71
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
7ab7fcfb774bc3a9908f3698f092bdb763d2913d
426
425
2004-12-07T20:29:17Z
DGlitch89
71
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[crap in the hall of honored dead|The Hall of Honored Dead]]
ba5f5d1444df1d5a18908db01f25fae613beb5c2
425
424
2004-12-07T20:27:47Z
DGlitch89
71
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[The Hall of Honored Dead]]
7ab7fcfb774bc3a9908f3698f092bdb763d2913d
424
421
2004-12-07T19:12:24Z
Flyfunner
40
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[crap in the hall of honored dead]]
873f6ebc8747f05541bb28466bf0701e22b9588b
421
420
2004-12-07T19:04:17Z
Flyfunner
40
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
e579e331e7932a6b10d5ed92bcd2ae909d2b5391
420
419
2004-12-07T18:58:00Z
Flyfunner
40
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
[[stupid ground glitch]]
606c58f47d0c8d80d1ebe34900c315a521749e36
419
377
2004-12-06T02:35:37Z
Maur
25
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
[[Power bomb sound cutoff glitch]]
e579e331e7932a6b10d5ed92bcd2ae909d2b5391
377
352
2004-12-05T21:42:24Z
MMcLean54
34
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f
352
351
2004-12-05T21:42:02Z
MMcLean54
34
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[[Where's the Room?]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
b06b0be1459fdcb9ac7a25c741a155d0cf6d1ce9
351
258
2004-12-02T12:33:51Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f
258
257
2004-12-02T12:17:17Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Secret Worlds]]
ead676d2fb96beecb81d2999c4758cc159d0b13b
257
256
2004-12-02T12:15:57Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Webbing Boost Glitch]]
[[Secret Worlds]]
7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f
256
237
2004-12-01T21:31:17Z
Warpigs330
41
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
[[Secret Worlds]]
ead676d2fb96beecb81d2999c4758cc159d0b13b
237
177
2004-11-30T20:28:45Z
MMcLean54
34
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[["Where's the Room?" Glitch]]
c4e51d63d2826ff209fa0eb5ab92658c20a2de7b
177
149
2004-11-30T03:58:52Z
Prime Hunter
20
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Fastest Runs So Far]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
abaf31f14d2751227f85526ba504be6967db1ec6
149
146
2004-11-30T03:55:45Z
Yoshi348
11
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[[Fastest Runs So Far]]
a987bbbee335acaa1c1d27837a5bd625c6d6783f
146
145
2004-11-30T03:54:14Z
Yoshi348
11
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[[Fastest Run So Far...]]
78a27a9b9b2254931ae1b038eb4cab229cdbc758
145
131
2004-11-30T02:54:55Z
Prime Hunter
20
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
[[Fastest Run So Far...]]
[[Lowest Percentage Obtained So Far...]]
c8a5149f3316d2e884809be5e7fe0bf8337ea34e
131
103
2004-11-29T23:43:57Z
Tim
21
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
[["Where's Chykka?"]]
cb86ba894267e983e2f3d34702bf7c702f44ba50
103
82
2004-11-29T22:06:42Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
[[Wormholes]]
53d602aeab496782059a45ae6d66ed4ceb6155ee
82
53
2004-11-29T05:46:16Z
Solr Flare
5
wikitext
text/x-wiki
[[Current Lowest % and Requirements]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
e6e08ad5eda3931cc1c3e5bb5f7d18e4fd405e6b
53
2004-11-29T03:36:19Z
Xin
6
wikitext
text/x-wiki
[[sample other]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
a37bd7d4f989457bde545f368daa61fdc28c210c
Overly-Aggressive Bloggs
0
1059
3401
1549
2005-03-18T05:04:11Z
Tim
21
wikitext
text/x-wiki
Encountered by Tim
I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's "raarrr!" sound behind me, but I don't get eaten...
Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing a [[LOL Jump]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was "stuck".
So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulttack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. >_>
fc6765c97771faf09c65cc61ad85be4f9b66108f
1549
2005-03-18T05:02:58Z
Tim
21
wikitext
text/x-wiki
Encountered by Tim
I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's "raarrr!" sound behind me, but I don't get eaten...
Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing one of those [[LOL Jumps]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was "stuck".
So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulattack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. >_>
f2725315fe9177ca8a0dd32c295fbf1839244e64
Path of Eyes SW
0
2044
5042
4964
2007-05-14T17:26:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 55'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Eyes SW'''
|}
f957917601556b773efbbc1bed1fd32088ee6705
4964
4963
2007-05-13T02:10:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 55'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Eyes SW'''
|}
295567f6e6022f4f6a39d1c1e3cfe64c784153bd
4963
2007-05-13T02:10:11Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 55'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Eyes SW'''
|}
f957917601556b773efbbc1bed1fd32088ee6705
Path of Roots
0
884
3228
2025
2005-05-17T04:20:24Z
Doninss
217
Added another method
wikitext
text/x-wiki
Discovered by: ''Madrox''
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Added by: ''doninss''
I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. -
[http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link)]
You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. -
[http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)]
Another way to get the expansion after Gravity Boost (but before Grapple) is to [[Ghetto_Jump]] to it (Discovered by: Andrew Mills) [http://www.genericgamer.com/MP2/path_of_roots_missile_ghetto_DivX.avi Vid (outside link)]
6ef44414c33f84d39a1b962a3fc5d675d3763b29
2025
1651
2005-04-10T19:36:01Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Madrox''
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Added by: ''doninss''
I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. -
[http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link)]
You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. -
[http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)]
a831b51bf9c971b048844fa91d19a5ff86301abf
1651
1613
2005-04-04T20:16:18Z
DJGrenola
26
changed video link to point to m2k2 space
wikitext
text/x-wiki
Discovered by: ''Madrox''
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Added by: ''doninss''
I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. -
[http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link]
You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. -
[http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)]
fbcc152562c4313596a432ce6700a60a8a32dc04
1613
1605
2005-04-04T02:56:06Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Madrox''
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Added by: ''doninss''
I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. -
[http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link]
You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. -
[http://www.geocities.com/doninss/PathOfRoots_DivX.avi Vid (outside link]
ebc9e2c207abf330d47f28ddcb78de8629b7fafd
1605
1604
2005-04-04T02:51:41Z
Doninss
217
Added another method, and 2 vids (outside links)
wikitext
text/x-wiki
Discovered by: ''Madrox''
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Added by: ''doninss''
I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. -
[http://www.geocities.com/doninss/TorvusLagoonMissile2_DivX.avi Vid (outside link]
You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. -
[http://www.geocities.com/doninss/TorvusLagoonMissile_DivX.avi Vid (outside link]
bc5714125b6fbb2d25fec4b2a0a382ca657b65b0
1604
2004-12-15T15:59:09Z
Ghost
29
wikitext
text/x-wiki
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
Found by Madrox
fa25cb1629dcf351aed8a4b76c6c2b41670d54ae
Path of Roots SW
0
1992
5137
4700
2007-05-15T22:21:25Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 109'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOrootsSWentrance.mp4 SW 109 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Roots SW'''
|}
9be8850e1cd9e0019bd7bc804e30794632587062
4700
4699
2007-03-24T00:19:54Z
Doninss
217
Linked different vid
wikitext
text/x-wiki
'''Secret World 109'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOrootsSWentrance.mp4 SW 109 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Roots SW'''
|}
13b6772b15692f03c8e0894be8535d0ff7d29ff4
4699
4698
2007-03-24T00:10:52Z
Doninss
217
Updated description
wikitext
text/x-wiki
'''Secret World 109'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Path_ofRootsSW.mp4 SW 109 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Roots SW'''
|}
d3ba4e40d5e0f784df6142aae424f11889f4e605
4698
2007-03-23T22:47:53Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 109'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). The timing of the ghetto is critical and the geometry of the room is complex, making this a tough SW to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Path_ofRootsSW.mp4 SW 109 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Path of Roots SW'''
|}
43c72d0bbf527a87fbb3a3a241c580c0709f2e9c
Phazon Grounds SW
0
2051
4981
2007-05-13T06:13:07Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 43'''
'''Discovered by:''' PhazonPhoenix
'''Main Items Required:''' Screw Attack
'''Description:''' See [[GFMC Compound SW]] (Room geometry is the same.)
'''Video:''' See [[GFMC Compound SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Phazon Grounds SW'''
|}
3381c77644ebb89dec2f8bab5b8e7e481fba351e
Phlogus Glitch
0
991
3344
1213
2005-02-05T23:28:22Z
Vincent Core
142
wikitext
text/x-wiki
Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).<br><br>However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.<br><br>Useless, I know, but it's still fun to laugh at Retro's inability to keep small errors from appearing.
3b19fe6d42e0d722d969e342a4a357b049ea3bdd
1213
2005-02-05T23:27:49Z
Vincent Core
142
wikitext
text/x-wiki
Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).<br><br>However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.<br><br>Useless, I know, but it's still fun to laugh at Retro's inability to fix small errors.
16b8f43862e8e04a7549008209a03b279fec5e68
Pipeline
0
907
3301
2378
2006-06-13T07:38:37Z
TechnoMan
102
wikitext
text/x-wiki
Discovered By: EVERYBODY
You can use the Gravity Boost underwater.
----
Discovered by: Player's Guide
You can boost down the ramps leading to the water.
----
Discovered by: Forcemaster (Roy on the forums)
If you come from the dry part of the pipeline, go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''immediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :)
----
"Discovered" by: SheeEttin
There are Super Missiles in every area. No, you say? There aren't any in Pipeline? There are. Leaving the "dry" area via the passageways will end you up on a ledge overlooking the whole area. Turn towards where the "dry" area would be, and notice a small ledge behind a large wall. If you Gravity Boost onto this ledge, you will see the Super Missiles right in front of you. Blast away--and don't tell anyone they're there.
180ea19d11fba0b4e1e3e564e763d0675c0ac3df
2378
2217
2005-11-11T15:40:03Z
SheeEttin
242
Added Super Missile location.
wikitext
text/x-wiki
Discovered By: EVERYBODY
You can use Gravity Boost Under Water
----
Discovered by: Player's Guide
You can Boost down the ramps leading to the water.
----
Discovered by: Forcemaster (Roy on the forums)
If you come from the dry part of pipeline,go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''immediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :)
----
"Discovered" by: SheeEttin
There are Super Missiles in every area. No, you say? There aren't any in Pipeline? There are. Leaving the "dry" area via the passageways will end you up on a ledge overlooking the whole area. Turn towards where the "dry" area would be, and notice a small ledge behind a large wall. If you Gravity Boost onto this ledge, you will see the Super Missiles right in front of you. Blast away--and don't tell anyone they're there.
e12b0487d0bdb95f3667e5f0520d0c80915e32fb
2217
1312
2005-02-14T20:32:13Z
Roy
197
wikitext
text/x-wiki
Discovered By: EVERYBODY
You can use Gravity Boost Under Water
----
Discovered by: Player's Guide
You can Boost down the ramps leading to the water.
----
Discovered by: Forcemaster (Roy on the forums)
If you come from the dry part of pipeline,go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''inmediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :)
bc35b34e44dd4a8d8b8945add98813a8236c4c6b
1312
871
2005-01-02T02:01:37Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered By: EVERYBODY
You can use Gravity Boost Under Water
----
Discovered by: Player's Guide
You can Boost down the ramps leading to the water.
8966538dd73b64cfb67188bd4c95accd7fe568ae
871
2004-12-27T04:42:10Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By The Wong&Yum Bros
contributetors:SamusAran Luver,Elston Wong,Arnold Yum, and Lionel Yum
You can use Gravity Boost Under Water
40a1400343bbebeeb35238dfffdd7b39df2df8fd
Plain Of Dark Worship SW
0
2065
5208
5178
2007-05-19T22:27:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). There is a short slope near where you unmorph, position yourself at the bottom of it as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place.
If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free. (If you can't jump with stick held back, try neutral stick to jump then back.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' There is an off chance you will end up in the notch after the screw attack bounce. You will be noticeably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room.
You may also end up not in the wall or the game may force a morph, in which case, step 1.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
991b61bcf3ebdbc09a48b08f245ef35ad8bd8703
5178
5174
2007-05-19T17:06:09Z
Doninss
217
changed vid link again, updated description
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). There is a short slope near where you unmorph, position yourself at the bottom of it as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place.
If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free. (If you can't jump with stick held back, try neutral stick to jump then back.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
Note: There is an off chance you will end up in the notch after the screw attack bounce. You will be noticeably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room.
You may also end up not in the wall or the game may force a morph, in which case, step 1.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
44180dbe45728f7436dca297bae14a8b9455f6ae
5174
5173
2007-05-19T04:53:00Z
Doninss
217
added to description
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). Find the short slope near the opening of the closed section of tunnel and position yourself at the bottom as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place.
If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. Ease right again just a bit to see if there is another hook/ notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship_SW_new.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
Note: There is an off chance you will end up in the notch after the screw attack bounce. You will be noticably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room.
You may also end up not in the wall or the game may force a morph, in which case, step 1.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
466bdbc35a217451d5701a35d491d4e230da2fd4
5173
5168
2007-05-19T04:16:14Z
Doninss
217
new vid, new description
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). Find the short slope near the opening of the closed section of tunnel and position yourself at the bottom. Turn and aim at the point shown in the video, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.)
If you end up in the wall (slow-down evident), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back. Ease right again just a bit to see if there is another hook. You should have moved at least a short distance out, away from the room. Jump away from the room to get completely free.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship_SW_new.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
bfc05cbe904fb571aa12034ce0d149f252a72cf2
5168
5166
2007-05-17T20:07:55Z
Doninss
217
o
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph and initiate a fizzled screw attack. Continue to tap the B button to screw attack bounce into a pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.) Jump away from the room to get free. Landing inside the pinch-point isn't too tough. Landing far enough inside to escape seems somewhat random though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
fdcb19e8762d4226ea477c72cdb43bfef9f57b95
5166
2007-05-17T19:18:17Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 123'''
'''Main Items Required:''' Screw Attack
'''Description:''' Near the middle of the morphball tunnel, unmorph and initiate a fizzled screw attack. Continue to tap the B button to screw attack bounce into a pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.) Jump away from the room to get free. Landing inside the pinch-point isn't to tough. Landing far enough inside to escape seems somewhat random though.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plain Of Dark Worship SW'''
|}
15d98d716446931b86f5cb2807465182a352661c
Plaza Access Morphball Glitch
0
931
3326
2005-01-04T01:35:12Z
MissileWaster
138
New page
wikitext
text/x-wiki
Discovered by MissileWaster
No video available
I forgot to put a video tape in to record this. Sorry!
I just came out of the Morphball tunnel after grabbing the Missile expansion. After coming out, the camera looked funky. It was all brown and stuff. I thought it was the wall at first. I then decided to unmorph and see if it was still screwy, and it looked normal. I went back into Morphball mode and it looked the same as before (all brown and stuff). Then I realized that my combat visor was still activated...IN MORPHBALL MODE!!! After leaving the room, the glitch subsided. It was an awsome glitch overall, and more or less you need to see it to believe it.
1787016229aaedc824bdab4312d26c00aa9ff4a9
Plaza Access SW
0
2018
5187
5083
2007-05-19T21:48:53Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.)
'''Video:''' See [[Dark Arena Tunnel SW]].
'''Alternate method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
f2483e5b38c149cba8916b22ffec6800d89a28eb
5083
5014
2007-05-14T19:27:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.)
'''Video:''' See [[Dark Arena Tunnel SW]].
'''Alternate method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
1b104ebf348cf327be11fe2ee494fa4173d46e48
5014
4985
2007-05-13T22:24:46Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.)
'''Video:''' See [[Dark Arena Tunnel SW]].
'''Alternate method'''
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
21059d496f05a65a7b17be8a0dbea0fc5a7ef876
4985
4882
2007-05-13T20:21:08Z
Doninss
217
Added main method
wikitext
text/x-wiki
'''Secret World 26'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Dark Arena Tunnel SW]]. Room geometry is similar.
'''Video:''' See [[Dark Arena Tunnel SW]]. Room geometry is similar.
'''Alternate method'''
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
c0b49869ea62128bec7428e93399da7df857962c
4882
4858
2007-04-10T02:28:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
78448259d46ede88302b635b4fb1ac84236679ef
4858
4829
2007-04-10T01:04:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link)
This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
c7e6cddb8c201510418e2e45d4d71891337c5d38
4829
4828
2007-04-08T05:51:41Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 26'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
391040c2b0dc9e2eab01dbaef6ede855a3fb59a2
4828
2007-04-08T05:50:35Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 26'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump (Floaty jump glitch)
'''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Plaza Access SW'''
|}
7108e82e25d5e9b82f5d8ee084518d2d2ecf09f4
Pointless Tricks
0
901
5258
3295
2007-08-17T13:04:42Z
Baby Sheegoth
79
wikitext
text/x-wiki
Contributed by: Mr. Mctroid
You can stand on the pole behind the catching boards in which you bump in when going into the outer orb cannons. Just (ghetto) jump on the board carefully and press R and move your view down a little so you can see the pole, now press L with the two buttons, then release R and the control stick and hold L, carefully position yourself in front of the thicker bar, and carefully drop down on it. now move forward till you come to a T shaped point and carefully space jump over it and land on the other side, your foes can only hit you when they aim for the head with heavier weaponry. Note 1: this can be performed on both sides of the Station. Note 2: You cannot stand on the little piece sticking out of the bar (you'll fall right through)
----
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
----
Contributed by: SheeEttin
From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off.
650006cb4a03fe3b9c4890518b97052f1fab67fa
3295
2019
2005-05-15T14:44:44Z
Mr mctroid
245
wikitext
text/x-wiki
Contributed by: Mr. Mctroid
You can stand on the pole behind the catching boards in which you bump in when going into the outer orb cannons. Just (ghetto) jump on the board carefully and press R and move your view down a little so you can see the pole, now press L with the two buttons, then release R and the control stick and hold L, carefully position yourself in front of the thicker bar, and carefully drop down on it. now move forward till you come to a T shaped point and carefully space jump over it and land on the other side, your foes can only hit you when they aim for the head with heavier weaponry. Note 1: this can be performed on both sides of the Station. Note 2: You cannot stand on the little piece sticking out of the bar (you'll fall right through)
----
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
----
Contributed by: SheeEttin
From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off.
[[Shoot Tallon IV]]
[[Get to the roof quickly]]
b5b3d9fcd97daf3e730d12d1627c4361cbf38fbf
2019
1847
2005-04-29T18:02:46Z
SheeEttin
242
Readablilty edits; added a thingy.
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
----
Contributed by: SheeEttin
From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off.
[[Shoot Tallon IV]]
[[Get to the roof quickly]]
c948979c1df428afce641e1438318930bd25af2d
1847
1400
2005-02-27T14:22:25Z
SamusAranLuver
111
Moving the links more far appart so it dosen't looked mixed
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
[[shoot Tallon IV]]
[[Get to the roof quickly]]
8ad2a8164466496cb0dac85b61784653ad6dd46f
1400
1374
2005-02-24T18:29:17Z
Baby Sheegoth
79
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
[[shoot Tallon IV]]
[[Get to the roof quickly]]
b5ab7ce9fb86f68d5e8c332af4be6e5625f7dfb2
1374
1372
2005-02-24T18:25:28Z
Baby Sheegoth
79
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
[[shoot Tallon IV]]
06339f4ea95e7cda044450b9eec2be9364272acf
1372
1152
2005-01-27T01:04:08Z
Baby Sheegoth
79
IM NOT TALKING ABOUT THE F****** PLANET!!!!!!!!!!!!!
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
76ed9a83e1a353d826b6b54b29110add4172cc75
1152
1142
2005-01-26T02:21:24Z
SamusAranLuver
111
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note: The circular thing is Tallon 4. Ummmm………… no its a thing that blew up in MP1. SamusAranLuver NOTE:Ummmmmmmm..... AS you can see the temple blew up not the planet at the end samus flys away and the planet did NOT BLOW UP because if it was then samus wouldn't just stand there looking at ther temple and is about to blow! so your wrong but good theroy though.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
8877a4dfaae852530e0fe990167036b40cedf192
1142
1058
2005-01-22T22:39:22Z
Shinin
162
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note: The circular thing is Tallon 4. Ummmm………… no its a thing that blew up in MP1
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
0a549035deb77cc33a45c2afc9e361f7577a3c01
1058
1040
2005-01-21T01:40:37Z
Baby Sheegoth
79
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note:the circular thing is tallon 5. Ummmm………… no its a thing that blew up in MP1
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
a689c2783c37352534168d2ec00cecc005c95001
1040
1031
2005-01-20T21:06:25Z
SamusAranLuver
111
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note:the circular thing is tallon 5
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
d114fb7cb29b13d702add1cc3c27add2ae91a79a
1031
846
2004-12-30T13:43:39Z
Baby Sheegoth
79
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
76ed9a83e1a353d826b6b54b29110add4172cc75
846
817
2004-12-29T03:37:46Z
GSGold
24
Fixed spelling errors, formatted it, ect.
wikitext
text/x-wiki
Contributed by: Baby Sheegoth
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the Randomizer and [[Ghetto Jump]] off it to the top.
----
Contributed by: Baby Sheegoth
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular Randomizer. Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor.
----
Contributed by: SamusAranLuver
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other.
7fc958ec8c6db72b774be3d7e4defc6ea7f92661
817
809
2004-12-28T03:30:03Z
SamusAranLuver
111
my bad...my grammer is so horrible
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by: Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
----
''Added By SamusAranLuver''
''Contributetors:Me and my Cousin Arnold Yum''
Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whatever number the at the same time morth then BOOM ull Both crash into each other.
Addition by: Baby Sheegoth
It helps if you know how to spell before you post tips like this
<_<
>_>
SamusAranLuver:well sorry i have to amit my grammer is horrible(if thats even the spelling)
004403b41f0d1285bb16691fc8c7e4f79107f366
809
805
2004-12-27T23:57:41Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by: Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
----
''Added By SamusAranLuver''
''Contributetors:Me and my Cousin Arnold Yum''
Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whater number the at the same time morth then BOOM ull Both crash into each other.
Addition by: Baby Sheegoth
It helps if you know how to spell before you post tips like this
<_<
>_>
751dfb6a8dcc2af60623453014113d882dcc7a4e
805
775
2004-12-27T03:56:31Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by: Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
----
''Added By SamusAranLuver''
''Contributetors:Me and my Cousin Arnold Yum''
Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whater number the at the same time morth then BOOM ull Both crash into each other.
4acf0183a70c9019a84b108561b744bec3b6ed01
775
2004-12-25T00:37:21Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by: Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
c6fb35cbcfa74f47f2c5e27f90f8ed1784e925ef
Pointless tricks
0
900
3294
757
2004-12-25T00:34:40Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by: Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
c6fb35cbcfa74f47f2c5e27f90f8ed1784e925ef
757
2004-12-25T00:34:12Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top.
----
Discovered by Baby Sheegoth
in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor.
875195b593e406536f169ef382e9b7b7e784d7b5
Poisoned Bog SW
0
1986
5182
5079
2007-05-19T21:04:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (Floaty Jump)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
feafac7d665aba186a82d8883e49ef08a0862bf2
5079
4994
2007-05-14T19:10:41Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (Floaty Jump)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
72dc1f77ec90a6c60f182fc63bcb35d0f658c6a4
4994
4941
2007-05-13T21:59:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
d9a88719f427caba96baa0bc64a9fdf5166fb6e3
4941
4940
2007-05-11T04:51:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
1e89091e6648ed88b009fed36b5a3d901b380ac7
4940
4872
2007-05-11T04:50:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above except door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
37129ce69ca638802e2fdf68359589a08816c83f
4872
4871
2007-04-10T02:13:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
4ab2e8c7ac2356c00ed0bfe6fbd4a703373dce80
4871
4851
2007-04-10T02:11:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
6c9afb68bf79e530061f812299938fb864eaa95b
4851
4834
2007-04-09T23:20:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
4623e7277def9b3d2359dd7c882a4b54eb475dbe
4834
4833
2007-04-08T06:16:56Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
e359475123e315f7214b83b4a03cd0b82b3f25f7
4833
4693
2007-04-08T06:16:00Z
Doninss
217
added alt method
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty jump]])
'''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
dee3495a84ace3cc698527c984d57d4fd5569e19
4693
4649
2007-03-23T19:37:22Z
Doninss
217
Added alternate
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
91479b645c5e19fde2c98081201c770b5bfe4e49
4649
4643
2007-03-22T18:34:44Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
61cd61377e44125f18a24313048160de2007c5e5
4643
4642
2007-03-22T18:29:33Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
0fb30b7f9223ca2682ece11070ff27b26e06894b
4642
4626
2007-03-22T18:29:14Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 4'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
6b11b28cac2fd18d3c01352a6c038b225ff55d70
4626
4620
2007-03-22T17:34:48Z
Doninss
217
speeling
wikitext
text/x-wiki
<center><H2>Secret World 4</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
cd891f00072905680a7fcce9a75a03ce1823a264
4620
2007-03-19T20:56:47Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 4</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the dorr to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Prutrid Alcove door)] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link)
'''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Poisoned Bog SW'''
|}
fd70a4cc3f2aeac82d8fa5a6f9575a22327d1915
Polluted Mire SW
0
1985
4868
4849
2007-04-10T02:07:13Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 2'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
7dc06c5c720eeb181e3cdbf0329659acd4589a20
4849
4646
2007-04-09T22:47:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 2'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
bf6198138b202f53a0f844df64de77e69f2a3a18
4646
4639
2007-03-22T18:32:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 2'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
45d01c1e9050deed98ce015fdb85defb5d172416
4639
4616
2007-03-22T18:26:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 2'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
5eb9ce5fa8b2244ec30b334b57dc4f8aa177f634
4616
4615
2007-03-19T20:28:46Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 2</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
0eb0911df4d2a951725c6ad86ea8cf4b6469e021
4615
2007-03-19T20:24:48Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 2</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Polluted Mire SW'''
|}
7010834def1259114cd83d9a825915b575bd2c88
Portal Chamber SW
0
1987
4884
4883
2007-04-10T02:42:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
7e9e2e94ecadfa70f6d02c61ab0494e95f7a8e4a
4883
4859
2007-04-10T02:29:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
17b82892d5cf3515115de4f2925281a212bd2699
4859
4795
2007-04-10T01:05:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link)
This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
dc51d95507024f85266d40ad4f4e48091dcecdbe
4795
4794
2007-04-02T23:52:53Z
Doninss
217
changed vid link
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
32299b5440b94656956060f58e6afaf26f00dc10
4794
4689
2007-04-02T23:14:31Z
Doninss
217
link url change
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PCdark_SW27.mp4 SW 27 entrance (SA)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
cbcf9a8b75e98a15d9fd3a3c024b75bb71cf4a48
4689
4688
2007-03-23T07:51:49Z
Doninss
217
Wrong SW
wikitext
text/x-wiki
'''Secret World 27'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog.
'''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 27 entrance (SA)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
729e93895c4a5eaf3edcef3a437f305749b48230
4688
4687
2007-03-23T07:12:28Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 58'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the morphball tunnel near the door to Torvus Lagoon.
'''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 58 entrance alt (SA)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
99b7852662590951fe85697ad6ba528f1dad329c
4687
2007-03-23T07:11:33Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 58'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled screw attack to enter the morphball tunnel near the door to Torvus Lagoon.
'''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 58 entrance (SA, alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW'''
|}
11e4ef503f2f9657f2ead55bfcb3038212bcc581
Portal Chamber SW - Light Aether
0
2014
5260
5259
2007-09-03T17:19:58Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Spider Ball, Boost Ball
'''Description:''' Find the hidden spiderball track, boost up to the ledge near the morphball opening then roll through the same hole in the wall to enter the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PC_alt_too.mp4 SW 58 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
b824504a3dfe0d96a67c4f367b436c7016ff9248
5259
5070
2007-09-03T17:14:01Z
Doninss
217
added method
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Spider Ball, Boost Ball
'''Description:''' Find the hidden spiderball track, boost up to the ledge near the morphball opening roll through the hole in the wall to enter the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PC_alt_too.mp4 SW 58 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
63e8700cdbce69ee944edc9f2cd41fdeab318f2b
5070
4904
2007-05-14T18:52:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
8fe6976eeb05419780ec22c7accc249a59c2135d
4904
4821
2007-04-10T04:56:24Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
7500a3246e42fbde1e13a54536a15b3224f445e7
4821
4798
2007-04-04T19:17:59Z
Doninss
217
vid cresit
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
38dca2174a088913f1a444ea51cc96a604777c6d
4798
4797
2007-04-03T00:34:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
0856f1783041e33485106f3bfd24ea7117b3889b
4797
2007-04-03T00:32:43Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 58'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] through the hole in the wall and out into the secret world.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Chamber SW - Light Aether'''
|}
40321767956212f1f0a029efec3e079454202eb3
Portal Site SW
0
2038
5104
4952
2007-05-14T23:30:29Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 62'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar.
'''Video:''' See [[Portal Terminal SW|SW 63]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Site SW'''
|}
354f6b9791088670374350a14b95f54fdfd08ff4
4952
4950
2007-05-12T06:19:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 62'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar.
'''Video:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Site SW'''
|}
1c52088d523cc2f6d97019cd330deb4673a6806d
4950
4949
2007-05-12T06:16:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 62'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Portal Terminal SW|SW 63]], room geometry is similar.
'''Video:''' See [[Portal Terminal SW|SW 63]], room geometry is similar.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Site SW'''
|}
6395578f76794369e87a383c15009cd8b3acb182
4949
2007-05-12T06:15:03Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 62'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Main Gyro Chamber SW|SW 63]], room geometry is similar.
'''Video:''' See [[Main Gyro Chamber SW|SW 63]], room geometry is similar.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Site SW'''
|}
4921df54e29c100240d1dcf477d1ca89525ee0c7
Portal Terminal SW
0
2039
5050
4951
2007-05-14T17:39:24Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 63'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Same method as [[Main Gyro Chamber SW|SW 56]], except you can walk into the morphball tunnel (rather than use a fizzled screw attack).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PortalTerminalSW.mp4 SW 63 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Terminal SW'''
|}
977b1d5fb0bb9652a9ca03cc9c3e174962151b6c
4951
2007-05-12T06:17:59Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 63'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Same method as [[Main Gyro Chamber SW|SW 56]], except you can walk into the morphball tunnel (rather than use a fizzled screw attack).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/PortalTerminalSW.mp4 SW 63 entrance] (Outside link, DivX encoded avi, no sound)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Portal Terminal SW'''
|}
0dd36e7639f073862824a478ca7ec9748f67b8a3
Portal to Dark World
0
1136
3533
2005-05-04T01:56:07Z
Copperandterence
225
M2K2 E3 2003
wikitext
text/x-wiki
No explanation for this crash is currently known.
76655ae9160dd102e07d648132232a46b8d3cbe9
Possible Leads
0
785
3172
1207
2005-02-04T22:20:47Z
DJGrenola
26
moved early 'bog key to page that was originally created for it
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1207
752
2004-12-25T00:13:50Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Found by:'' Countless People
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
bef6c5898b9533968f68cf2e4daeea3c23919c8f
752
635
2004-12-15T15:57:38Z
Ghost
29
wikitext
text/x-wiki
''Found by:'' Ghost
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
61a3b760353e226f14fe228f81604e803c5d0de4
635
634
2004-12-15T15:57:24Z
Ghost
29
wikitext
text/x-wiki
''Found by:'' Ghost, Madrox
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
c2b531ae3533cd5ca3257478a8f8fbe55100997b
634
297
2004-12-04T08:44:40Z
Madrox
54
wikitext
text/x-wiki
''Found by:'' Ghost, Madrox
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion.
5a51878c7914869a2635d4bc98198c6a5029c7d8
297
2004-11-30T02:41:43Z
Yoshi348
11
wikitext
text/x-wiki
''Found by:'' Ghost
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key.
61a3b760353e226f14fe228f81604e803c5d0de4
Possible landing site secret world
0
816
3211
273
2004-12-02T19:26:55Z
Tim
21
wikitext
text/x-wiki
I am not sure if this works or not, if you stand on the front edge of your ship you might be able to screw attack straight out of the hole at the top of the room if you keep going foward. I do not have the screw attack yet and there very well might be an invisible wall there. I have only the space jump and I know you can jump high enough to go out but without the screw attack you can not jump far enough
Edit: I've tried that before, and I always (a) either bounce off the solid wall, or (b) seem to hit an invisible wall at the top. Regardless, if someone can manage to get something, it might be worth experimenting with. - Tim
46b85c591c04a102b92e02831a23c1999f30e282
273
2004-12-01T21:35:52Z
Warpigs330
41
wikitext
text/x-wiki
I am not sure if this works or not, if you stand on the front edge of your ship you might be able to screw attack straight out of the hole at the top of the room if you keep going foward. I do not have the screw attack yet and there very well might be an invisible wall there. I have only the space jump and I know you can jump high enough to go out but without the screw attack you can not jump far enough
16dc3b0976546bc46a3067e894bf4fbc07623504
Possible rapid missile
0
953
3346
2184
2005-07-19T14:50:07Z
SheeEttin
242
21
wikitext
text/x-wiki
tested by SamusAranLuver
Actually I've done this a long time ago. I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile, you'll shoot 1 normal Power Beam shot and then a Missile so I guess that you can say it is, but it's not as fast as the first Metroid Prime exploit (well at least it reloads faster than waiting for a few seconds).
Actually, I did a little bit of screwing around with the Missile Launcher. I've found that the fastest way to fire Missiles is to simply mash it. WTF is up with my keyboard? Grr. Anyway, pressing A after every Missile to close the Launcher adds about a quarter second to the next shot. It doesn't allow any shots to be fired while the Launcher is closing. --[[User:SheeEttin|SheeEttin]] 09:50, 19 Jul 2005 (CDT)
3f64851f1164e365e22165e86a44b761f7d123ef
2184
1000
2005-01-18T17:09:10Z
TechnoMan
102
wikitext
text/x-wiki
tested by SamusAranLuver
Actually I've done this a long time ago. I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile, you'll shoot 1 normal Power Beam shot and then a Missile so I guess that you can say it is, but it's not as fast as the first Metroid Prime exploit (well at least it reloads faster than waiting for a few seconds).
9f3b0e12bfd9098db361da9af9e43fc3f19f10a8
1000
994
2005-01-18T12:39:15Z
Baby Sheegoth
79
Grammar, Capitalized and Fixed up "Mislile"
wikitext
text/x-wiki
tried by SamusAranLuver
Actually i've done this a long time ago I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile you'll shoot 1 normal Power Beam shot and then a Missile so i guess that you can say it is but it's not as fast as the first Metroid Prime Exploit.(Well at least it reloads faster then waiting for a few seconds.)
01f622ca46cbcc83c479f60645cf0e4e127ca7ef
994
991
2005-01-17T21:49:55Z
SamusAranLuver
111
added something
wikitext
text/x-wiki
tried by SamusAranLuver
Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missile you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one.(well at least it reloads faster then waiting for a few seconds.)
4dd9d32004df1d317d3a9cd6b7560f138c0225ad
991
990
2005-01-17T21:48:50Z
SamusAranLuver
111
minor mistake
wikitext
text/x-wiki
tried by SamusAranLuver
Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missile you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one.
4785582f8477dfe9a1db1f2b29ddfcfd434ddc36
990
2005-01-17T21:48:19Z
SamusAranLuver
111
wikitext
text/x-wiki
tried by SamusAranLuver
Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missle you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one.
6a6af61361593e8b89aaf3f36b09e6ef05b1b337
Possible skipped item
0
973
3374
1118
2005-01-25T03:35:37Z
Vincent Core
142
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.
5ecd5a5d3a98939ac66fae6a30551c6a6722afee
1118
1117
2005-01-25T02:38:02Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious
2c2b36f30eb985b2b1fcde71711187480dabbde5
1117
1114
2005-01-25T01:17:30Z
Vincent Core
142
no SJ == no SA; no SA == no way.
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
----
Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
06bf69502469236811bdcb930c2d56c3fb1ffab0
1114
1108
2005-01-24T22:48:20Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
9bece44098983799df3583255b148370f0381f68
1108
1107
2005-01-24T22:47:38Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh ah well....
.WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT!
825af62c919be9feca1530462d2251cd381a6d43
1107
2005-01-24T22:45:28Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by:SamusAranLuver
Hey Who Needs Spacejump when you got bombs!
Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh ah well....
9cd5440e3aebdae64556d54cf8c095df477e7a58
Power Bomb Guardian
0
877
3273
2207
2005-08-20T18:10:33Z
Doninss
217
wikitext
text/x-wiki
The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it.
Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb, it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way.
For speed (and the faster this is over the better anyway), use [[stickyboost]].
0e0e7257135c9f6a5e55c83aaa3c19cdb4a5a788
2207
743
2004-12-24T06:09:05Z
Kirzath
118
wikitext
text/x-wiki
The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it.
Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb, it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way.
378d7d4b967fa639e7667a9697c3463eef0cb294
743
742
2004-12-24T06:08:46Z
Kirzath
118
wikitext
text/x-wiki
The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it.
Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb,it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way.
cc14a8fb9241af48ab51f686fd5ba80420046f53
742
592
2004-12-13T23:10:33Z
Zxcvbnm
75
w
wikitext
text/x-wiki
The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it.
268aa6228aa29f26b13567ab2bbede78349b6d1f
592
2004-12-13T20:00:11Z
MMcLean54
34
wikitext
text/x-wiki
Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it.
d2397acf35feffa903e9a875c9feba2e5d779a64
Power Bombing 3 Foes and Your Turret
0
1110
3508
2005-04-26T01:03:31Z
Copperandterence
225
wikitext
text/x-wiki
Power Bomb your Turret and 3 foes.
You and your 3 foes will die.
722124926dc41562d296733cdc14565ac0613ecf
Power Bombing Your Turret
0
1109
3507
2005-04-26T00:59:39Z
Copperandterence
225
wikitext
text/x-wiki
Your Turret and the 3 opponents will die.
You died.
b449cd61377ce7d0211d6654f73e2395ffa2a7c9
Power bomb sound cutoff glitch
0
846
3239
1214
2005-02-06T06:27:55Z
Snytbaggen
31
wikitext
text/x-wiki
Hit start after you set a PB. The sound is instantly cut off.
It also works after the "something happened"-sound (dunno how to explain it...).
23f9daf7254a4bff8595a169277780195b3372b7
1214
2004-12-06T02:35:30Z
Maur
25
wikitext
text/x-wiki
Hit start after you set a PB. The sound is instantly cut off.
87ef95e6ecd82dcbe5565a786023805d3fc26125
Profane Path SW
0
2073
5220
5219
2007-05-20T23:05:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 88'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Sacred Path SW]]. Room geometry is similar.
'''Video:''' See [[Sacred Path SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Profane Path SW'''
|}
525866b36a7389fa264841afb8350514d2a59f2f
5219
2007-05-20T23:04:48Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 88'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Sacred Path SW]]]. Room geometry is similar.
'''Video:''' See [[Sacred Path SW]]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Profane Path SW'''
|}
a8959849151f4ed00b5ca9c2fd66732de4e0d229
Psychedelic Door Glitch
0
949
3347
1201
2005-02-03T07:37:03Z
DJGrenola
26
added a picture
wikitext
text/x-wiki
''Encountered by''
Coco-kun, Samochan, DJ Grenola
Having restarted from a save just before Dark Samus 1, this happened:
[http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)]
http://grenola.metroid2002.com/dark_door_weirdness.jpg
I think it's quite pretty, myself.
It seems that this can be reproduced by dying or committing suicide on the Dark Samus 1 fight (thanks to Samochan for this):
''"So you got to fight DS normally, but you have to let yourself die on the fight. First make her go to her second phase, so she'll start to use Supers and Shinespark at you. Don't worry about damage. Take hits so you have about 20-10 energy left. There are many ways to do this, but I find this one to be most reliable one. In order to make this, have at least one of those big tanks there, then wait for DS to Shinespark close to one. Once she has shinesparked, you can push her puddle around without taking damage a while, so now all you have to do is to push her to that big canister so it explodes and you'll die. It has also happened when Coco was killed in a Morph ball mode by Supers and when he accidentally burned himself to death. When you die, continue from your last save and if you have made it successfully, every door now has a very weird "being shot" -effect. It resembles a colorful fizzing tv-screen and looks pretty weird."''
There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold.
a387be334b43dd83acd21441e8713e5e083c5329
1201
972
2005-01-16T16:27:22Z
DJGrenola
26
wikitext
text/x-wiki
''Encountered by''
Coco-kun, Samochan, DJ Grenola
Having restarted from a save just before Dark Samus 1, this happened:
[http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)]
I think it's quite pretty, myself.
It seems that this can be reproduced by dying or committing suicide on the Dark Samus 1 fight (thanks to Samochan for this):
''"So you got to fight DS normally, but you have to let yourself die on the fight. First make her go to her second phase, so she'll start to use Supers and Shinespark at you. Don't worry about damage. Take hits so you have about 20-10 energy left. There are many ways to do this, but I find this one to be most reliable one. In order to make this, have at least one of those big tanks there, then wait for DS to Shinespark close to one. Once she has shinesparked, you can push her puddle around without taking damage a while, so now all you have to do is to push her to that big canister so it explodes and you'll die. It has also happened when Coco was killed in a Morph ball mode by Supers and when he accidentally burned himself to death. When you die, continue from your last save and if you have made it successfully, every door now has a very weird "being shot" -effect. It resembles a colorful fizzing tv-screen and looks pretty weird."''
There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold.
3453e79e40ef98f8602db854da01073e5a770511
972
2005-01-16T07:00:37Z
DJGrenola
26
page created
wikitext
text/x-wiki
''Encountered by''
DJ Grenola
Having restarted from a save just before Dark Samus 1, this happened:
[http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)]
I think it's quite pretty, myself.
There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold.
84d2d499a18efcb25fc3edb2e34ac964516dc495
Putrid Alcove SW
0
2056
5303
5302
2016-05-21T03:20:50Z
Doninss
217
:p
wikitext
text/x-wiki
'''Secret World 53'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Putrid Alcove SW'''
|}
25b4085800a8ca49d9191f17f51ad6220a2cbb42
5302
5118
2016-05-21T03:18:59Z
Doninss
217
corrected link to vid
wikitext
text/x-wiki
'''Secret World 53'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/Wiki/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Putrid Alcove SW'''
|}
94993394c66db75e248117c40c0a78396f91bb3f
5118
5117
2007-05-15T21:46:42Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 53'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Putrid Alcove SW'''
|}
47926b710dd83b5f3a37a601dccf69132ea7cbb7
5117
2007-05-15T21:45:50Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 53'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/Putrid_Alcove_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Putrid Alcove SW'''
|}
63d4efbc7cd802c3b2c63a4a64af56439e1893a5
Quadraxis
0
783
3178
2173
2005-07-10T23:37:41Z
Doninss
217
fixed some buggered formatting
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.</li>
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li>
Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
<br>
<br>
Added by Gendreavus<br>
If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes>
Thought up by Short Circuit, confirmed by CHuB: During the second stage of the fight, you can use Seeker Missiles to end the stage in one round instead of three. You have to deal some damage to each antanna before Seeker-ing and you have to have all three antannae equidistant from you for it to work. Video needed.
8e950175a254cddf1a3a8d4b27630e0b5a3b15ae
2173
1569
2005-03-28T13:30:20Z
Random Zelda Person
37
/* Boss Tricks: Quadraxis */
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li>
Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
<br>
<br>
Added by Gendreavus<br>
If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes>
Thought up by Short Circuit, confirmed by CHuB: During the second stage of the fight, you can use Seeker Missiles to end the stage in one round instead of three. You have to deal some damage to each antanna before Seeker-ing and you have to have all three antannae equidistant from you for it to work. Video needed.
c58f7b011905782da6ae86f4742fa9a399d3711d
1569
1169
2005-01-29T19:12:31Z
Gendreavus
50
Scanning tip
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li>
Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
<br>
<br>
Added by Gendreavus<br>
If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes>
ae7e8e63d38bd356696baa3a5981655972905e53
1169
877
2005-01-02T05:52:37Z
DJGrenola
26
added note about no echo visor second stage
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li>
Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
e574e18a7bba1c8fcd85ed1cf79e05132fc40c7e
877
627
2004-12-15T04:01:55Z
Prime Hunter
20
Earier way to Screw Attack the antennae
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
f4bd8cc0bd78eecdb4184ee4d30b50e2f060e825
627
468
2004-12-08T02:59:39Z
Zxcvbnm
75
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
72f7eb40535f1f23f89943ad112a300407d19416
468
463
2004-12-08T01:55:11Z
Yoshi348
11
piped links are fun
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li></ul>
2d60c22dfec8076f4c7644af8b64cf8d70cf803c
463
448
2004-12-08T00:08:22Z
Zxcvbnm
75
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.
SCAN: The main body
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
SCAN: Head module
SCAN: Stunned head module
<li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li>
SCAN: Unshielded Head Mdule
</ul>
146a45be2620f1c7b934216475a5b3164f87efd1
448
447
2004-12-08T00:07:49Z
Zxcvbnm
75
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.
SCAN: The main body
<li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
SCAN: Head module
SCAN: Stunned head module
ALTERNATE STRATEGY:
<li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li>
SCAN: Unshielded Head Mdule
</ul>
72b4df994790e08ebfe26b15ed209da751f030d3
447
446
2004-12-08T00:07:14Z
Zxcvbnm
75
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.
SCAN: The main body
Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.
SCAN: Head module
SCAN: Stunned head module
ALTERNATE STRATEGY:
<li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li>
SCAN: Unshielded Head Mdule
</ul>
7100b5477b4c9b7917b265335d6c0b9c8e88c9ab
446
379
2004-12-06T02:53:42Z
BoostR
27
Updated second stage strat. I wonder if I spelled antennae right. :D
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li>
<li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head.</li>
</ul>
e2fc7253ee7801cf83f1f272d8fc884ed4d8cca2
379
378
2004-12-06T02:52:41Z
BoostR
27
/* Boss Tricks: Quadraxis */
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li>
<li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one fully charged Light Beam shot will stun the head.</li>
</ul>
576ce891551f587837355068d3a5440b368ddc06
378
120
2004-11-30T02:32:35Z
BoostR
27
/* Boss Tricks: Quadraxis */
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li>
<li>During the second stage, use a charged Light Beam shot for the body antennae, followed by either a Screw Attack or two uncharged shots. For each of the antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one charged Light Beam shot will stun the head.</li>
</ul>
ee596be29e20712d3ceb1544c6888e7e3dc7f1b0
120
2004-11-30T02:30:06Z
BoostR
27
wikitext
text/x-wiki
== Boss Tricks: Quadraxis ==
''Discovered by''
BoostR, Sullichin, zell99
<ul>
<li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li>
<li>During the second stage, use a charged Light Beam shot for the body antennae, followed by either a Screw Attack or two uncharged shots. For each of the antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li>
<li>In the final stage, one charged Light Beam shot will stun the head.</li>
</ul>
518366224914f3c956f4e2bd3240fb9f6bdec57e
Quick reload Missile
0
1027
3457
1813
2005-04-28T14:28:01Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered By'': SamusAranluver
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time.
b202ddf0683a35e768540c3df48f1a57b99a443b
1813
1784
2005-04-25T00:43:25Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered By'': Several people
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time.
feacc56e0d1f4a4aa24f5902c86635be138793ef
1784
1783
2005-04-25T00:43:12Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered By'': Several people
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time.
ea563d877e8865e38073297796661dd7d7d130ab
1783
1459
2005-03-08T19:28:13Z
MMcLean54
34
all set SAL
wikitext
text/x-wiki
''Discovered By'': SAL
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time.
30a4c265943b35ec0621822731d462ef8ce6033a
1459
1458
2005-03-08T04:15:25Z
SamusAranLuver
111
u might wana help me here mmcl54
wikitext
text/x-wiki
''Discovered By'': SAL
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. But it is still no gast enought to do alot of damage at one time .
4cd8717bb182caa31bbf9216d4a2a8b72f5266c8
1458
1441
2005-03-01T19:37:49Z
MMcLean54
34
buffed it up
wikitext
text/x-wiki
''Discovered By'': SAL
Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon.
To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill.
c126f4a826e1942e34bf3a1cf14e6831e563ea3f
1441
1425
2005-02-28T21:37:41Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by : SAL
It's Much like [[possible rapid missile]] but instead of pressing two buttons you'll only need to press one at a time .
You need to be keen and have a good view of your cannnon. This is the tricky part,
fire a missle and press A but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill. Saves about a second or two.
3e7e51e757e2a51b49fdbd76e4ac7533375959e6
1425
1413
2005-02-27T23:02:40Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by : SAL
It's Much like [[possible rapid missile]] but instead of pressing two buttons you'll only need to press one at a time .
You need to be keen and have a good view of your cannnon.
fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill.
68483cba0266e41c11a2600cb3e7d39c96fc62b2
1413
1412
2005-02-27T23:01:29Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered by : SAL
It's Much like [[possible rapid missile]] but instead of pressing two buttons press one at a time .
You need to be keen and have a good view of your cannnon.
fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill.
50cc18cd235cb3e5da7027f43a8fe36ffe01feda
1412
2005-02-27T22:58:45Z
SamusAranLuver
111
McLean need your help please edit.
wikitext
text/x-wiki
It's Much like [[possible rapid missile]] but instead of pressing two buttons press one at a time .
You need to be keen and have a good view of your cannnon.
fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill.
6d07b21b64ee95e7c79255858bf980264cf1c5db
Quick reload missle
0
1031
3462
2005-02-28T21:40:06Z
SamusAranLuver
111
Quick reload missle moved to Quick reload Missile
wikitext
text/x-wiki
#REDIRECT [[Quick reload Missile]]
73766581dbdbb53112ea405a021a734349479939
R-Dash
0
1037
3466
2065
2005-05-22T17:27:31Z
Radix
8
revert
wikitext
text/x-wiki
Discovered by
''BoostR''
It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this:
<ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li>
<li>Hold L to begin the scan.</li>
<li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li>
<li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li>
<li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li>
<li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump.
</ul>
Videos of this move may be seen on the pages for the above two speed tricks.
ef70bbd555c3c83abcdefae46084f55ff90f89a1
2065
2050
2005-05-22T16:50:23Z
JumpR
248
wikitext
text/x-wiki
Discovered by
''BombR, JumpR, BoostR''
It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this:
<ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li>
<li>Hold L to begin the scan.</li>
<li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li>
<li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li>
<li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li>
<li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump.
</ul>
Videos of this move may be seen on the pages for the above two speed tricks.
952ecc94e94bea672fce7aaa7d03b9f6c47e4fd2
2050
2005-03-02T08:35:54Z
DJGrenola
26
page created.
wikitext
text/x-wiki
Discovered by
''BoostR''
It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this:
<ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li>
<li>Hold L to begin the scan.</li>
<li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li>
<li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li>
<li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li>
<li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump.
</ul>
Videos of this move may be seen on the pages for the above two speed tricks.
ef70bbd555c3c83abcdefae46084f55ff90f89a1
Ruined Alcove SW
0
2069
5214
2007-05-20T06:20:54Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 99'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump ([[Floaty Jump]])
'''Description:''' Space jump onto the edge of the elbow of the pipe shown in the vid. Space jump over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ruined_Alcove_SW.mp4 SW 99 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Ruined Alcove SW'''
|}
bb662a184ddb0c2b54f6fd83e3a2a4d04d6c765c
Sacred Bridge SW
0
2033
5038
4943
2007-05-14T17:06:14Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 64'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (upper level).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Bridge SW'''
|}
0bc3768246fd2cf6f09e023bfbc84f4ef8f82699
4943
4942
2007-05-11T04:56:11Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 64'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (upper level).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Bridge SW'''
|}
a03d9c39a6de628b4a0e51e89226dbb2913e9c3f
4942
2007-05-11T04:55:39Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 64'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (upper level).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Bridge SW'''
|}
a87ca4da72fec16de36c9aef8266e88c2d226bcf
Sacred Path SW
0
2072
5301
5222
2016-05-20T23:18:25Z
Doninss
217
replaced link to corrupted vid with link to youtube vid
wikitext
text/x-wiki
'''Secret World 87'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump away from the room to escape the tunnel.
'''Video:''' [https://youtu.be/DD2zS_9gPok?t=7294 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Path SW'''
|}
d4a6fc948d35e7a3e8cd83eb591da376bd2c53d3
5222
5221
2007-05-21T02:55:24Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 87'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump away from the room to escape the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Path SW'''
|}
a36063826fc70c4fe5bf4c6b70a25acfdea1cad1
5221
5218
2007-05-21T02:53:01Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 87'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump to escape the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Path SW'''
|}
a882022f9857f4102bbe43aabae75cacd23f25da
5218
2007-05-20T23:02:25Z
Doninss
217
new page. Yay! (hard one) :)
wikitext
text/x-wiki
'''Secret World 87'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Facing the opening, jump back-right to escape the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sacred Path SW'''
|}
c897325d70e1cefaea456d8b34241c96a3d4c7c6
Sanctuary: Main Research Broken Sonic Locks
0
810
5270
5269
2008-01-08T10:28:21Z
Doninss
217
wikitext
text/x-wiki
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/echoes/early_items_screw_attack.php "Kip Dash" or "Roll Jump" across the Watch Station Access].
You will also need to either [http://www.metroid2002.com/echoes/other_ing_hive_keys_skip.php skip the Ing Hive keys], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's max%]
4ca59bf81d24b30dc2b71beb7058b40c63c53206
5269
5268
2008-01-08T10:27:15Z
Doninss
217
Linked to main Echoes pages for roll jump and kip dash, ing hive key skip
wikitext
text/x-wiki
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/echoes/early_items_screw_attack.php "Kip Dash" or "Roll Jump" across the Watch Station Access].
You will also need to either [http://www.metroid2002.com/echoes/other_ing_hive_keys_skip.php skip the Ing Hive keys], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%]
7edee7427c48adecbbcc88c3cc7b61a6af58aee5
5268
3204
2008-01-08T10:08:05Z
Doninss
217
Added more info, also corrected speeling ers
wikitext
text/x-wiki
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] or [http://www.metroid2002.com/echoes/techniques_roll_jump.php "Roll Jump"] across the Watch Station Access.
You will also need to either [[Skipping the Ing Hive Keys|skip the Ing Hive keys]], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%]
c1456be3322b18f090219ea2ff99ae311605911d
3204
1839
2005-04-29T17:18:42Z
SheeEttin
242
wikitext
text/x-wiki
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the door still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] across the Watch Station Access.
d937a5e9a317a2a49e1cbda6c4f0066deef7ce97
1839
1838
2005-04-29T17:18:04Z
SheeEttin
242
wikitext
text/x-wiki
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the door still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a "[[Kip Dash]]" across the Watch Station Access.
3076e61971bf02d25bcef5cbaef25815d562bd2e
1838
572
2004-12-13T02:07:09Z
Yoshi348
11
Internal link >>>> messy "external" link
wikitext
text/x-wiki
In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] across Watch Station Access.
8efaeae407bb4b7a52d45eb14932b118e9dfba71
572
565
2004-12-13T00:02:45Z
Random Zelda Person
37
wikitext
text/x-wiki
In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place.
If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 kip dash] across Watch Station Access.
a59873a22ff70f5df71201c939cbab1797e1e9b2
565
2004-12-01T03:11:20Z
Solr Flare
5
wikitext
text/x-wiki
In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place.
This will completely halt your forward progression in the game. Should this bug occur '''do not save!'''. Instead, just restart now and load from your last save then go destroy the locks again.
If you do save, your game file will be ruined as there is no known way to progress should this bug occur. This bug will not occur under normal conditions if you do not exit the room once you begin destroying the emmiters.
9b24bda1cae38a1f7b2c2e836d701188232e8ae3
Sanctuary Energy Controller SW
0
2028
5011
4928
2007-05-13T22:20:29Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 12'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Screw attack into the pinch-point to the left of the door to pop through the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW23_sanctuary_energy_controller.mp4 SW 23 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Energy Controller SW'''
|}
ca00a729fbf9948ae713d5cb439e54e3aadef4f6
4928
2007-05-11T01:23:09Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 12'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Screw attack into the pinch-point to the left of the door to pop through the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW23_sanctuary_energy_controller.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Energy Controller SW'''
|}
fc8adc56d92bc83e3687067ae4141a4ae4e3a087
Sanctuary Entrance
0
1188
3555
2005-06-05T02:14:10Z
Doninss
217
redirected this link to Early_Power_Bomb_Expansion
wikitext
text/x-wiki
#REDIRECT [[Early_Power_Bomb_Expansion]]
3bfd9396367a0f5aa9bbf5dbb93ecc2020753509
Sanctuary Entrance SW
0
1214
5299
5291
2016-05-20T22:08:02Z
Doninss
217
mislabeled video
wikitext
text/x-wiki
'''Secret World 111'''
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
Note: This method will work for Hive Entrance as well.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' MilesSMB
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Bomb jump over the rail (be sure to touch the rail). As soon as you're low enough to clear the red wall between the main structure and the glass room, instant unmorph then jump, space-jump up onto the wall past the window (it's sticky). Keep in mind that to get the jump after the unmorph the X, B button presses need to be very close together (consecutive frame perfect I believe), and camera obscura (alternate usage <_<) is also required. Best to see the vid.
'''Video:''' [http://www.youtube.com/watch?v=qBwCcctc0F0& SW 111 alt entrance] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
257998c370fb812a6f0d8ad34f696cc0fc5f36c0
5291
5138
2010-09-05T16:51:45Z
Doninss
217
New alt (no SA!!!!)
wikitext
text/x-wiki
'''Secret World 111'''
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
Note: This method will work for Hive Entrance as well.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Discovered by:''' MilesSMB
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Bomb jump over the rail (be sure to touch the rail). As soon as you're low enough to clear the red wall between the main structure and the glass room, instant unmorph then jump, space-jump up onto the wall past the window (it's sticky). Keep in mind that to get the jump after the unmorph the X, B button presses need to be very close together (consecutive frame perfect I believe), and camera obscura (alternate usage <_<) is also required. Best to see the vid.
'''Video:''' [http://www.youtube.com/watch?v=qBwCcctc0F0& SW 22 entrance] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
fd0695618889ea2371fecb79147f975dd73d3a02
5138
4681
2007-05-15T22:23:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 111'''
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
Note: This method will work for Hive Entrance as well.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
a0f59c1cedb32ffb14451e63e50361d2ef8db97b
4681
3579
2007-03-22T20:28:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 111'''
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
Note: This method will work for Hive Entrance as well.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
1e7b9f798c12961e9b7483bd0eaa359752fd889e
3579
2353
2006-04-18T02:36:00Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 111</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
Note: This method will work for Hive Entrance as well.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
733e6c8198321f5fe141a1df58e8ade5ecc33189
2353
2006-04-18T02:18:38Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 111</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.)
Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance SW'''
|}
4b58d34433db6cd59821c89bde659a01ea05b5a3
Sanctuary Entrance early PBX
0
2016
4809
4808
2007-04-03T03:52:03Z
Doninss
217
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- See main Echoes pages for video. http://www.metroid2002.com/echoes/
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance early PBX'''
|}
2aa749efb1f82829f724fb4fe542dae43a75a056
4808
4807
2007-04-03T03:51:24Z
Doninss
217
changed nav
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- See main Echoes pages for video. http://www.metroid2002.com/echoes/
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Entrance early PBX'''
|}
2580d8d8e571896c055c88d30a691a77499c5915
4807
2007-04-03T03:47:41Z
Doninss
217
new page
wikitext
text/x-wiki
''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''
Requirements: [[Early Screw Attack]] and Spiderball.
1) Get both the Spiderball and [[Early Screw Attack]].
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
----
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''
Requirements: [[Early Screw Attack]]
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- See main Echoes pages for video. http://www.metroid2002.com/echoes/
----
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
----
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''
Requirements: '''Spider Ball'''
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the
Abyss beside it.)
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
bcb3f6c826dacf49802ca0dab0cb6fd2d3a7a958
Sanctuary Fortress
0
1039
3358
1582
2005-04-02T10:29:47Z
Doninss
217
wikitext
text/x-wiki
[http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress:_Hall_of_Combat_Mastery Hall of Combat Mastery]
[[Temple Access]]
0f5faf6a7032a2a8aca2b857a942fb69260d29e1
1582
2005-03-02T20:16:08Z
Vincent Core
142
Linked to Hall of Combat Mastery's early missile tank page in speed tricks
wikitext
text/x-wiki
[http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress:_Hall_of_Combat_Mastery Hall of Combat Mastery]
de91442b22be1a12e07d1c0ad69722da4f9e04e1
Sanctuary Fortress: Dynamo Access
0
893
3285
705
2004-12-21T20:12:02Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Movie could be helpful. (hint,kip/sparky,hint)
in Dynamo Access press yourself up against the pillar (left or right of you) then do a (half) [[Ghetto Jump]] '' '''AT''' '' the Spider Ball track; the added hight from the rim of the poll and the [[Ghetto Jump]] will get you across the track with 5 seconds knocked of the clock.
15c27a535c5804d93bcce14a77b1829b4d3446f2
705
2004-12-21T19:39:33Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Baby Sheegoth
Movie could be helpful. (hint,kip/sparky,hint)
in Dynamo Access Press yourself up against the pillar (left or right of you) then do a (half) [[Ghetto Jump]] '' '''AT''' '' the Spider Ball track; the added hight from the rim of the poll and the [[Ghetto Jump]] will get you across the track with 5 seconds knocked of the clock.
29e97f5f5e8b702a61ff74c2fb65840384da9394
Sanctuary Fortress: Fortress Temple
0
745
3139
2004-11-29T03:38:46Z
Ajbolt89
2
Speed Tricks: Sanctuary Fortress: Fortress Temple
wikitext
text/x-wiki
== Speed Tricks: Fortress Temple ==
''Discovered by''
Zell99
ATTENTION: A video's not completely necessary but might help out.
Notes:
<ul><li> As soon as you enter this room, fall down and morph, then boost to the far side of the room. Unmorph, jump on the platforms back there, then aim up at the Grapple Points. Space Jump up there and press L at the peak of your jump, then release the grapple toward the door that goes to the energy controller.</li></ul>
a309e7149356cebfaacf38f3c949c0f6300ce70b
Sanctuary Fortress: Hall of Combat Mastery
0
747
3141
2049
2005-05-22T16:40:27Z
Doninss
217
Added method (vid)
wikitext
text/x-wiki
== Speed Tricks: Hall of Combat Mastery ==
''Discovered by''
BartendorSparky
[http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( )
Notes:
<ul><li> Stand on the higher of the two vertical platforms near the exit of the long Morph Ball puzzle. Then, do a Space Jump followed by a mid-air morph. If you time it right you should make it over the grating and skip the puzzle. You don't need Spider Ball to do this.</li>
<li> A well brandished [[BSJ]] from the wall opposite the grating followed by a mid-air morph can also be used. [http://www.genericgamer.com/MP2/HoCM_bsj_mam.avi Vid (outside link)]</li>
</ul>
2ffa90431cb66c256b756100a4a026f3bc886661
2049
1451
2005-03-02T20:23:02Z
MMcLean54
34
mistake notification should go in the discussion section...fixed mistakes
wikitext
text/x-wiki
== Speed Tricks: Hall of Combat Mastery ==
''Discovered by''
BartendorSparky
[http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( )
Notes:
<ul><li> Stand on the higher of the two vertical platforms near the exit of the long Morph Ball puzzle. Then, do a Space Jump followed by a mid-air morph. If you time it right you should make it over the grating and skip the puzzle. You don't need Spider Ball to do this.</li></ul>
be504ee777b40ce827a29d619a8cc7154011e2e7
1451
708
2004-12-21T20:31:26Z
Baby Sheegoth
79
wikitext
text/x-wiki
== Speed Tricks: Hall of Combat Mastery ==
''Discovered by''
BartendorSparky
[http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( )
Notes:
<ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul>
----
''Morgenstern''
<ul> I believe that should read upper, not lower, at least, thats the only way I could reach the opening. Also, for clairity, the 'platforms' are the blocks sticking off the coulmns in the room, not the lower part of the mini-quad's which I vainly attempted this from for countless minutes. </ul>
b0a25318e4625bfe2611ca7b51e54c3dda8ca456
708
388
2004-12-06T17:55:58Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Hall of Combat Mastery ==
''Discovered by''
BartendorSparky
ATTENTION: Video.
Notes:
<ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul>
----
''Morgenstern''
<ul> I believe that should read upper, not lower, at least, thats the only way I could reach the opening. Also, for clairity, the 'platforms' are the blocks sticking off the coulmns in the room, not the lower part of the mini-quad's which I vainly attempted this from for countless minutes. </ul>
cba2eba248adfcc273ded772f73eac0766eedb05
388
2004-11-29T03:49:14Z
Ajbolt89
2
Speed Tricks: Sanctuary Fortress: Hall of Combat Mastery.
wikitext
text/x-wiki
== Speed Tricks: Hall of Combat Mastery ==
''Discovered by''
BartendorSparky
ATTENTION: Video.
Notes:
<ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul>
0773b064029b48d5370e97b586862e0a358d2aed
Sanctuary Fortress: Reactor Core
0
748
3142
1647
2005-04-10T03:21:19Z
Doninss
217
Changed text, vid for rezbit method.
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
[http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)]
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No [[techniques|special techniques]] needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*Another way (easiest) to get the early energy tank (first time thru the room) is to use the Rezbit to jump to the roof, then instant morph and roll into the hole. - [http://www.geocities.com/doninss/ReactorCore_Etank_DivX.avi Vid (outside link)]
06fbd809498199ff7b134c4e032a972fd573251c
1647
1637
2005-04-08T04:54:31Z
Doninss
217
Added 2 vids (outside links)
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
[http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)]
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No [[techniques|special techniques]] needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank. - [http://www.geocities.com/doninss/ReactorCoreRez_DivX.avi Vid (outside link)]
222669bcb11cf6c7dbb5bbff21922c63c6f3ff58
1637
1636
2005-04-08T04:51:22Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
[http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)]
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank. - [http://www.geocities.com/doninss/ReactorCoreRez_DivX.avi Vid (outside link)]
7deb0c1f417c710f4ce577b3f11cc2c3faf51f65
1636
1622
2005-04-06T02:58:55Z
Doninss
217
De-unned the "unmorph"s o_-
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank.
b37d3ccb0c33f62f56c5204f9d4e121c33048afd
1622
1616
2005-04-04T21:44:55Z
SamusAranLuver
111
vidoe has been already add took out''ATTENTION: Video.''
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank.
e49369a912dd7cf414cb0cbc87606a6ce6233c24
1616
1614
2005-04-04T20:19:53Z
DJGrenola
26
changed doninss's video links to point to m2k2 space
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)]
*Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank.
d2c4d3fe2d19935e962ccf6968b80c0658046597
1614
1612
2005-04-04T06:52:59Z
Doninss
217
typo
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank.
7fcf9756a9f14d0497cdd85b49f897c386d9dfa3
1612
1611
2005-04-04T06:49:33Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way fron the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick.
*There is also a Rezbit here, right under the tank.
a30b21c6300a03d303df7244ddc6f6e4262fe9bc
1611
1609
2005-04-04T06:38:19Z
Doninss
217
Removed a method, added another, added video (outside link)
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.)
*An alternative way fron the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)]
*There is also a Rezbit here, right under the tank.
32067b0fe493a256c0412903b465c81a569c614a
1609
1608
2005-04-04T03:10:59Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*There is also a Rezbit here, right under the tank.
af5538ab1f91515d30fc16ab04de05a2a582ccb4
1608
1607
2005-04-04T03:10:15Z
Doninss
217
Added 2 videos in previous edit (outside links)
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*There is also a Rezbit here, right under the tank. ;]
108195b366ebb1d23a54b6f8d0fb5afded04372d
1607
1606
2005-04-04T03:08:45Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)]
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)]
*There is also a Rezbit here, right under the tank.
af5538ab1f91515d30fc16ab04de05a2a582ccb4
1606
1598
2005-04-03T08:06:31Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over.
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just screw attack into the hole from the center structure.
*There is also a Rezbit here, right under the tank.
25da7eea4d321c0895e0b48414ff703953c45ac2
1598
1589
2005-04-03T02:26:08Z
Doninss
217
First edit was substantial, this one minor.
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over.
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just Screw Attack into the hole from the center structure.
*There is also a Rezbit here, right under the tank.
ef89066dcf4dc086001c31261e92fb48dfa69778
1589
1588
2005-04-03T02:23:32Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
*An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over.
*Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over.
*An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump then morph) up to the track and finish the puzzle as normal.
*Another alternative is to just Screw Attack into the hole from the center structure.
*There is also a Rezbit here, right under the tank.
19e51517c6b5a4366505e33cf7268aaab4bb074f
1588
1585
2005-04-02T11:52:20Z
Doninss
217
changed my method.
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
A variation on the second part of the trick above (Spyder-ball puzzle): [[BSJ]] onto the short cylinder on the outside wall, then jump to the roof of the core. Jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump up to the track and finish the puzzle as normal. From the "roof" you could also do the space jump - mid-air morph as above.
Another way onto the roof is to unmorph at the top of the first spider globe outside the central core.
59d9b0de4d609566f4d9c6220487b5748a27a307
1585
1478
2005-03-11T19:02:29Z
Doninss
217
/* Speed Tricks: Reactor Core */
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
Added by: ''doninss''
This is a variation on the second part of the trick above (Spyder-ball puzzle). It is slower (especially from the top), but much easier. It is still much faster than the normal way. I also consider it easier than the "normal" way in fact. It requires no [[Techniques|special techniques]].
Start the puzzle the normal way (morph-ball cannon). Climb the first track to the top globe, than boost from the red-spot to the first globe outside the enclosed core. Climb to the top of the globe, and un-morph. Single-jump to the frame above the core. (Jump to the right of the top central globe.)
Move around the frame to a point across from the two black half-cylinders on the outside wall to the left of the energy tank. (Below the section of horizontal Spyder-ball track.) Space-jump to the right half-cylinder. Double-bomb-jump up to the track (hold R) and finish the puzzle as normal.
0e3920c8bd27c155a7647cae4c3f94c87f0b3898
1478
218
2004-12-01T05:07:48Z
BoostR
27
/* Speed Tricks: Reactor Core */
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
a12609727a6efadeabf0419f51dab9d901475f40
218
217
2004-12-01T05:07:09Z
BoostR
27
/* Speed Tricks: Reactor Core */
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
zell99, LeCoureur103
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]
<ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul>
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
b21b5eb713cb5720adfb5d49f9443f565c48c85b
217
62
2004-11-29T16:20:45Z
Yoshi348
11
/* Speed Tricks: Reactor Core */
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
LeCoureur103
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
937440dc3e1655fa21146f14a1708c251dee73fc
62
2004-11-29T03:56:06Z
Ajbolt89
2
Speed Tricks: Sanctuary Fortress: Reactor Core.
wikitext
text/x-wiki
== Speed Tricks: Reactor Core ==
''Discovered by''
LeCoureur103
ATTENTION: Video.
Notes:
<ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a 3bj up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul>
528c72a7d3739eee7858157dd740e94ddc7fb74a
Sanctuary Fortress: Sanctuary Entrance
0
935
3330
1666
2005-04-13T23:14:11Z
Dark Samus
238
wikitext
text/x-wiki
''Discovered by''
Fire Guts
A trick that at least halves the time it takes to traverse the broken bridge with the spiderball.
This trick can only be performed coming from the Power Junction and heading through the Sanctuary Entrance, in the direction of Temple Transport Access. Turn to your right and jump into the kinetic orb cannon. It will fire you onto a ring that you can choose to go down or up depending on the spiderball track you choose. Take the upward path to the platform where the Vigilance turret is. Unmorph, and face the Temple Transport Access. Space jump in that direction, aiming to land as far along the bridge's remaining support (big black suspension cable) as you can. You can't stand on this, but it will let you travel forward and pick a direction to slide off, so hold up-left and you will land on the broken piece of the bridge's walkway. Quickly jump forward onto the main ground, as you can't stand on that piece long without sliding off into a terminal fall.
*''Note: this trick is only useful once the bridge has already been destroyed, and prior to acquiring the Screw Attack.''
Added By Dark Samus
when ou first come here there will be alot of commandos[not dark ones] at 1st use charged dark beam/missle but when theres alot and i mean ALOT use the DarkBurst
83fae4af2f7fc67b685742c0d52181db48dfd404
1666
2005-01-05T06:56:14Z
Fire Guts
141
wikitext
text/x-wiki
''Discovered by''
Fire Guts
A trick that at least halves the time it takes to traverse the broken bridge with the spiderball.
This trick can only be performed coming from the Power Junction and heading through the Sanctuary Entrance, in the direction of Temple Transport Access. Turn to your right and jump into the kinetic orb cannon. It will fire you onto a ring that you can choose to go down or up depending on the spiderball track you choose. Take the upward path to the platform where the Vigilance turret is. Unmorph, and face the Temple Transport Access. Space jump in that direction, aiming to land as far along the bridge's remaining support (big black suspension cable) as you can. You can't stand on this, but it will let you travel forward and pick a direction to slide off, so hold up-left and you will land on the broken piece of the bridge's walkway. Quickly jump forward onto the main ground, as you can't stand on that piece long without sliding off into a terminal fall.
*''Note: this trick is only useful once the bridge has already been destroyed, and prior to acquiring the Screw Attack.''
ac4d3acf770cd67297026676734f99c7339f8731
Sanctuary Fortress: Temple Access
0
746
3140
2120
2005-05-29T22:04:15Z
Doninss
217
wikitext
text/x-wiki
== Speed Tricks: Temple Access ==
''Discovered by''
Ajbolt89
ATTENTION: A video's not completely necessary but might help out.
Notes:
<ul><li> Instead of falling down immediately, turn on your Dark Visor and use the Seeker Missiles on the 4 red circles above the door the Fortress Temple. Then, jump down and morph, and roll into the Kinetic Orb Cannon. The quad will be right above the cannon, and will be destroyed, which is much faster that actually fighing it.</li></ul>
<hr>
<ul><li>The missile expansion in this room can be obtained faster without using the Echo Visor or Kinetic Orb Cannon. [[Temple_Access]]</li></ul>
605565dbc982e794c192ae472331db46d98ec883
2120
2004-11-29T03:45:41Z
Ajbolt89
2
Speed Tricks: Sanctuary Fortress: Temple Access
wikitext
text/x-wiki
== Speed Tricks: Temple Access ==
''Discovered by''
Ajbolt89
ATTENTION: A video's not completely necessary but might help out.
Notes:
<ul><li> Instead of falling down immediately, turn on your Dark Visor and use the Seeker Missiles on the 4 red circles above the door the Fortress Temple. Then, jump down and morph, and roll into the Kinetic Orb Cannon. The quad will be right above the cannon, and will be destroyed, which is much faster that actually fighing it.</li></ul>
22cee1e297cb63a2a8dfe176e807b7a3aa5a0c09
Sanctuary Fortress: Watch Station Access
0
894
3286
2004-12-22T04:59:05Z
LeCoureur103
42
wikitext
text/x-wiki
Discovered by: kip, solr, maybe some others
Perform a kip/freeze dash into the void, and if you go far enough, you will be placed by the energy tank after the terminal fall. The energy tank can thus be obtained before having the intended Spider Ball, Power Bombs, and Echo Visor.
1b7d1cf23620754219e6619710968aed20028898
Sanctuary Fortress Prematurely
0
958
3355
1843
2005-04-29T17:47:19Z
SheeEttin
242
More edits.
wikitext
text/x-wiki
''Discovered By'':
'''MMcLean54, among others'''
This glitch occurs when you skip the cinematic in the GFMC Compound (Instructions can be found on the [[101% Collection Rate]] page. If you move around the room before the scene occures, you may notice that a bunch of things have not been created, such as the Kinetic Orb Cannon, Map Station door, and the Emerald Translator Door to Sanctuary Fortress. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply Morph, and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet!
ATTENTION: A video would be nice THANK YOU! : )
a6e0fd368d2f424f4ca94c7eba8cc519d852f3af
1843
1842
2005-04-29T17:33:10Z
SheeEttin
242
Generally more readable.
wikitext
text/x-wiki
''Discovered By'':<br>'''MMcLean54, among others'''<br><br>This glitch occurs when you skip the cinematic in the GFMC Compound (Instructions can be found on the [[101% Collection Rate]] page . If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the Kinetic Orb Cannon, Map Station door, and the Emerald Translator Door to Sanctuary Fortress. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply Morph, and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet!
ATTENTION: A video would be nice THANK YOU! : )
13387f530a61202fd0642c34498bebba2c9104c0
1842
1780
2005-04-25T00:38:10Z
Copperandterence
225
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFMC Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Emerald Translator Door''' to '''Sanctuary Fortress'''. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to '''Morph Ball''' mode and roll into the '''Spinner'''. There you go! You're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
ATTENTION: A video would be nice THANK YOU : )
f99ef261b7639e6ef6afe753e2c5a72a39b0e72d
1780
1345
2005-02-19T18:25:45Z
MMcLean54
34
emrald, not amber-took out the map hologram not because it didnt have to do with anything-rearranged a lil bit
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Emerald Translator Door''' to '''Sanctuary Fortress'''. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to '''Morph Ball''' mode and roll into the '''Spinner'''. There you go! You're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
ATTENTION: A video would be nice THANK YOU : )
b654c1c185f51cb78deb4add064c15d567c133ae
1345
1045
2005-01-22T00:53:56Z
MMcLean54
34
added "Amber" for the translator door
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Amber Translator Door''' '''Sanctuary Fortress'''. Go through all of the paths (Watch out for the '''Luminoth Turrets'''!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
'''Notes:'''
*You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''.
ATTENTION: A video would be nice THANK YOU : )
3c432864122303b5a6649df9de3749f73bdb4468
1045
1041
2005-01-21T02:36:47Z
SamusAranLuver
111
videos pls
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
'''Notes:'''
*You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''.
ATTENTION: A video would be nice THANK YOU : )
b1705547afab98184533cbe311439197d8dc7c64
1041
1037
2005-01-20T21:39:16Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
'''Notes:'''
*You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''.
84abce8f331b2aa0888d05ac3103547ce0ee3d92
1037
1036
2005-01-20T21:38:55Z
MMcLean54
34
wikitext
text/x-wiki
<center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet!
'''Notes:'''
*You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''.
6aee1c1eadc48d9ac8676d1ea38599eb7c548bb9
1036
1035
2005-01-20T21:27:55Z
SamusAranLuver
111
wikitext
text/x-wiki
Why Is there No Writing on this page? McLean54 what did you do this for?
f1162892c96a7b00699c8dd436cbffc3be131ca0
1035
1034
2005-01-20T21:27:26Z
SamusAranLuver
111
wikitext
text/x-wiki
Why Is there No Writing on this page? McLean what did you do this for?
9268f22ab78c734513ebef9bdfcfd64bbda670e5
1034
2005-01-20T21:20:08Z
SamusAranLuver
111
wikitext
text/x-wiki
Why Is there No Writing on this page?
a1032d0ce04c132c2a65903b8274ed77e6f4636e
Sanctuary Fortress from GFMC Compound Early in the Game
0
1066
3408
2005-03-24T04:42:51Z
Tjp7154
226
wikitext
text/x-wiki
Using the technique from the 101% completion rate diddy, instead of getting the missile launcher and activating the cut-scene, you can instead go straight to the door to the Sanctuary Fortress because there is no gate blocking your way.
You can't go far, though.
6a73aeb5ae12f19139f208705ca541e78109b853
Sanctuary Temple SW
0
1216
4820
4816
2007-04-04T18:08:40Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 11'''
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See ''Phase One'' of the [[Skipping the Cobalt Translator]] article.
'''Video:''' See the video linked to at the very end of ''Phase One'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
08a55d6374b3c0c927a1bd3d5cb346f4b12eda49
4816
4650
2007-04-04T17:32:37Z
Doninss
217
links addaed
wikitext
text/x-wiki
'''Secret World 11'''
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See ''Phase One'' of the [[Skipping the Cobalt Translator]] article.
'''Video:''' See the video linked to at the very end of ''Phase One'' of [[Skipping the Cobalt Translator]].
'''Note:''' The Cobalt skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
1680d3fab31de8c6310094982919e0c02ef5c501
4650
4644
2007-03-22T18:35:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 11'''
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Skipping the Cobalt Translator]]
'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
257ae97e803313905f7b20ede9f743100f38d090
4644
4638
2007-03-22T18:30:14Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 11'''
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Skipping the Cobalt Translator]]
'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
42fe098e44a934bfd099897d11a44b15e549163b
4638
4632
2007-03-22T18:25:41Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 11</H2></center>
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Skipping the Cobalt Translator]]
'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
6876f54b06868a7790a5e669ce80d216828887c6
4632
3581
2007-03-22T17:45:32Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 11</H2></center>
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Skipping the Cobalt Translator]]
'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
612cc974193ece3e9c2440f02b79890dc870fa10
3581
2006-04-18T03:03:21Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 11</H2></center>
'''Discovered by:''' True Diehard Gamer
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Skipping the Cobalt Translator]]
*'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sanctuary Temple SW'''
|}
6e69550b230a8942ae839a769ecb300645668023
Sanctum TRHbj
0
1179
3552
2005-05-26T02:04:11Z
BombR
249
wikitext
text/x-wiki
Discovered by:
DJ Grenola, SuikunRules, SkedarHunter, Kip, TRH
use the [[TRHbj]] to escape from Sanctum.
32d3ffb1c29b4b5ff73fecf9d1347324681d42d9
Sand Processing SW
0
2058
5146
2007-05-16T01:29:13Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 72'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Jump back off the ledge to initiate a low enough screw attack to enter the morpball tunnel (half-pipe end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sand_Processing_SW.mp4 SW 72 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sand Processing SW'''
|}
a6ea3a16a493acaf94c123e9e0050e64fc0067f2
Sandbox
0
787
3182
2388
2006-06-26T19:10:39Z
SheeEttin
242
Test
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack.
----
<!-- START HERE -->
Testing the <code><nowiki>~~~~</nowiki></code> functionality. (Oh, and sorry about the blanking, but it's a sandbox. Nobody really cares.) [[User:SheeEttin|— [[User:SheeEttin|SheeEttin]] {[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 14:10, 26 Jun 2006 (CDT)
131626de41dd0be2fdd2969f9a0fc07a2911fd9a
2388
2166
2005-06-23T01:53:36Z
Supuh
192
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Castle
[http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.]
Mr. Chess Was Here
I was here
~Me
6443cfa9ef0eda9eecd9e1e17b1cccef498c1a19
2166
2160
2005-06-11T14:43:48Z
Mr. Chess
177
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Castle
[http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.]
Mr. Chess Was Here
61761ceec0992b41bb2ec49fc681867ba856be1e
2160
2159
2005-06-11T14:39:19Z
Mr. Chess
177
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Castle
[http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.]
[[User:Mr. Chess|Mr. Chess Was Here]]
048ac3871e175a884bacc6681d2165e9b4db8c99
2159
2113
2005-05-27T03:09:04Z
Mr. Chess
177
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Castle
[http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.]
Mr. Chess was here.
6e959bd275dcfef3ce15e50eb95a19c348ff5857
2113
2018
2005-05-14T20:48:20Z
Doninss
217
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Castle
d6adbd059d7ec77aaca277ca39b46e7109fa734b
2018
1994
2005-05-08T21:13:42Z
MMcLean54
34
How come math doesn't work?
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
How come math doesn't work?
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
How come math doesn't work?
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
f9c44db42a7332a56a4c94692eb6b163d9ef8290
1994
1993
2005-05-08T21:11:32Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
226cb4a25d39e2d784a8e5d85912be172c236ff4
1993
1619
2005-04-05T01:24:02Z
Gendreavus
50
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
(continues dumb questions)<br>
Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br>
<vanishes wondering why the person who wrote the header copied me>
4df29fa5a9c67c004138e70095d9b9c4090bc596
1619
1347
2005-02-20T02:31:19Z
Edward Tohr
169
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
(Some more dumb questions)
Who the H-E-double hockey sticks put the 'S' in lisp?
Why is 'speech impediment' so hard to say?
30a62c655e4cdf8c4946ff4a11fb487bb0b891db
1347
1216
2005-02-06T10:40:53Z
PirateMetroid
188
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
[http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?]
f26450ec21176c569d68a6fecfd4e30b33907f18
1216
1105
2005-01-24T22:24:03Z
DPB
172
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
Something will happen soon. It will!
5ffd71c48c118854fd7eaa826d9dba00a9dc4d0b
1105
1088
2005-01-24T01:14:53Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
3cd672f9a140b1f0fe86ed1dcbd145a3410e3b1f
1088
1087
2005-01-24T01:14:34Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
7a4836c43cf0cc8efc62418e5e53580101cfbe24
1087
1086
2005-01-24T01:14:20Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
(And more!)
What's the speed of dark?
What happens when you get scared half to death twice?
8aa7b5ab1a348432fea3094f836fed672b82400b
1086
1077
2005-01-23T20:47:05Z
Edward Tohr
169
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
(Edward Tohr continues chain of dumb questions)
Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to?
ba6f0cc5cd10201f42dffab8960167ad5e885598
1077
1074
2005-01-23T19:51:09Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
9e7ab7631f9f5688304b4216cdc239d7248eed13
1074
1073
2005-01-23T19:50:33Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
54fc3d31b8950ff3347bc5bc3414b23f2a04695f
1073
1072
2005-01-23T19:49:58Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
Why are they called stands when they're made for sitting?
Why is "abbreviated" such a long word?
(Continue this chain of dumb questions!)
Man with one chopstick go hungry
Crowded elevator smell different to midget
(Continue this chain of ancient Chinese sayings!)
--[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST)
e6836753a61fdbb581cfdc579ede9844d1ccf3e5
1072
1065
2005-01-23T16:40:09Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
eeae3bb1b91ddb74f0312f6cf009c15c57701982
1065
1064
2005-01-23T07:45:12Z
Vincent Core
142
Oh, _very_ mature.
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
968c090bf284fd01e0945d8fbd432b0547a12cda
1064
1063
2005-01-23T02:35:01Z
Baby Sheegoth
79
:P
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes penis at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
6f58ab54a53453e1a90db1d5c53f1dc4b6d6761c
1063
1046
2005-01-22T07:23:53Z
Edward Tohr
169
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
Edward Tohr was here.
968c090bf284fd01e0945d8fbd432b0547a12cda
1046
1014
2005-01-20T03:10:59Z
SamusAranLuver
111
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
SamusAranLuver: isn't that riddle from Sponge Bob Square Pants?
o_0
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
be193334cfcd7be42f92dc881a2bd6f9756ff043
1014
974
2005-01-16T23:54:07Z
Vincent Core
142
*fixed crazy wiki stuff while continuing to shake fist*
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
5632f730c891d4b5a5f279f331e38948f709d62e
974
973
2005-01-16T23:53:29Z
Vincent Core
142
*fist shaking*
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*
*shakes fist at whomever decided it would be funny to edit his being hauled away*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
cad91f665a0637a759224e3ea1db05c894940820
973
970
2005-01-16T02:42:56Z
Baby Sheegoth
79
Senless edits :P
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black sluts*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
8a8e7cecaed7629db79e192ab47916d5a5feafda
970
955
2005-01-13T20:52:55Z
MMcLean54
34
just nvm..tried something and it didnt work out
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
fdb97204eb74d9dbef2bc6c81c9c9fc388afe800
955
954
2005-01-13T20:52:08Z
MMcLean54
34
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®
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®®®®®©@A$3J3$%A##@Щ®®®MÐ##@ÐWM®®®®®®M@#@ÐÐWM®®©@%%%A%3=¦=Ю©W@ÐWM®®M@5A5@ÐM®®®®
®®®®®®®®©©©©©©©©©®®®®®®®®©©©®®®®®®®®®®®©©©®®®®©5=$@WM©MÐ$¦CM®®®®®®®®®®©©©©®®®®®®
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®WJ¦5©®®®®®W(CW®®®®®®®®®®®®®®®®®®®®
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®©3(7#WMMWÐ$3#©®®®®®®®®®®®®®®®®®®®®
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®MAJCJ3%%A#ÐM®®®®®®®®®®®®®®®®®®®®®
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®©WÐÐÐWM©®®®®®®®®®®®®®®®®®®®®®®®
®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®
a38dac798f6d58b347dc4161d422221cb802b7c1
954
953
2005-01-12T20:36:09Z
Fox128
152
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[http://www.google.com/ O_O]!
fdb97204eb74d9dbef2bc6c81c9c9fc388afe800
953
952
2005-01-12T20:35:28Z
Fox128
152
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
[www.google.com O_O]!
0f340b68c66ca82502700d3ad411c2b8cdfa9a2a
952
947
2005-01-12T00:12:17Z
Vincent Core
142
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
f5374f9b4ee60a22ab589a0c16d4232f42d9f5d9
947
946
2005-01-12T00:11:53Z
Vincent Core
142
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
<br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*<br>
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
839ecef165c6ec072ee50206953474ffe262a1ec
946
942
2005-01-11T11:27:18Z
Doctor Eyepatch
149
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
There once was a man from Peru<br>
who dreamt he was eating his shoe<br>
He woke with a fright<br>
in horror one night<br>
to find that his dream had come true<br>
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
6c8c75082b841b536464b5b434b6512e2fd581f6
942
875
2005-01-02T02:24:18Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
[http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!]
b0fbe972b5465d1fbb5b7fcf16d0aa21c06a4fec
875
750
2004-12-24T23:58:00Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Was A Pain In The Ass!
e45788e806e8b6d028b4ae72d539d9b5122c4efe
750
749
2004-12-24T23:57:14Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* .
----
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Is A Pain In The Ass!
23aaf1fe198380b95a20b7773cb96401a5b9f704
749
712
2004-12-22T02:40:32Z
Yoshi348
11
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Is A Pain In The Ass!
e7ae9fe7ba371630dcbf07da220b262d70eb144b
712
711
2004-12-22T02:06:18Z
Bladegash
12
Um... yeah
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O My God This Is A Pain In The Ass!
32cc47efb2e7021510ef11959e524cf0f91bf7dd
711
710
2004-12-21T22:24:46Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>O<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>My<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>God<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>This<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Is<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>A<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Pain<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>In<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>The<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Ass<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br>
4957b4cfe799e92cd3ef85b2b89959ab895b1d4b
710
707
2004-12-21T20:21:21Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
<br>O<br>
<br>My<br>
<br>God<br>
<br>This<br>
<br>Is<br>
<br>A<br>
<br>Pain<br>
<br>In<br>
<br>The<br>
<br>Ass<br>
<br>!<br>
<br>!<br>
<br>!<br>
<br>!<br>
<br>!<br>
<br>!<br>
<br>!<br>
<br>!<br>
3f51710fbad12b9e6f6361d6c84822cb185f0776
707
706
2004-12-21T20:18:15Z
Baby Sheegoth
79
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
O
My
God
This
Is
A
Pain
In
The
Ass
!
!
!
!
!
!
!
!
b7e5c6e84ad47d6421be859ca52c3b282749d137
706
544
2004-12-11T20:02:09Z
Gendreavus
50
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
People have rabies.
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes*
62f9306d9219eb37f295b7f5b8f72ca99efd0b28
544
291
2004-12-04T04:40:32Z
Dr. Sunglasses
52
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
People have rabies.
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
All your base are belong to us!
155df8c5cd16b06586b72510af91295e2d70cb07
291
222
2004-12-01T05:23:58Z
Yoshi348
11
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
People have rabies.
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
da65608affab40d185add2700e0c9038289cd6bb
222
221
2004-12-01T05:15:16Z
Bladegash
12
Nothing to see here >_>
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
'''Please disregard the above comment.'''
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
24ee13502660055a6987a537e3b268ac4028110c
221
151
2004-11-30T04:01:20Z
GSGold
24
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST)
8b358518b6e2095029cec54ce3dba522bcc5027c
151
150
2004-11-30T04:00:20Z
Yoshi348
11
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
Look <br> at <BR> teh <Br> tags!
9aba85bad338f7757287e9935a16538f80e922fe
150
2004-11-30T02:53:18Z
Yoshi348
11
wikitext
text/x-wiki
This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too.
----
"So, it's a Christmas movie about a guy who burns down fast-food restraunts?"
"Yes, but he's an angel, so it's for a reason."
b63bb6bc182d343f9887c74a7391b16bf9c8586e
Sandcanyon SW
0
1207
5141
4683
2007-05-15T22:28:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 115'''
'''Main Items Required:''' Space Jump
'''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sandcanyon SW'''
|}
de23eeadce819e679d7013fb4ed1f082c587f955
4683
3572
2007-03-22T20:36:31Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 115'''
'''Main Items Required:''' Space Jump
'''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sandcanyon SW'''
|}
79a44c97ee55f20a3e2f4933dfaf339d7eaee5f2
3572
2006-04-16T00:52:55Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 115</H2></center>
'''Main Items Required:''' Space Jump
'''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sandcanyon SW'''
|}
646d98a2a62233eafbc9e791dde86dfa515b67fc
Save Station 2 SW
0
1988
5144
4712
2007-05-15T22:39:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 121'''
'''Main Items Required:''' None
'''Description:''' See [[Save Station B SW]]. (Room geometry is the same.)
'''Video:''' See [[Save Station B SW]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station 2 SW'''
|}
c0f8f3c63b32660296d316fa54391363a0f8c3da
4712
4692
2007-03-24T02:18:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 121'''
'''Main Items Required:''' None
'''Description:''' See [[Save Station B SW]] (Room geometry is the same.)
'''Video:''' See [[Save Station B SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station 2 SW'''
|}
e113b65cbde6052c41a2c74c2d8ed50f1ca725b8
4692
2007-03-23T18:40:12Z
Doninss
217
New Page
wikitext
text/x-wiki
'''Secret World 121'''
'''Main Items Required:''' none
'''Description:''' See [[Save Station B SW]] (Room geometry is the same.)
'''Video:''' See [[Save Station B SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station 2 SW'''
|}
6eb72e934a521e824d735e80f46cec37670ae6f5
Save Station A SW
0
2042
4995
4958
2007-05-13T22:00:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 6'''
'''Discovered by:''' BoostR
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationA_SW.mp4 SW 6 entrance (SA)]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station A SW'''
|}
1af42775de50f7d81b866bc1073f1ea2b5d90536
4958
2007-05-12T21:24:17Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 6'''
'''Discovered by:''' BoostR
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationA_SW.mp4 SW 6 entrance]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station A SW'''
|}
16699bececfe19fef4ed4e0cc362bf6e2181bed6
Save Station B SW
0
1215
4921
4691
2007-05-10T22:52:38Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 120'''
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative (toward the center of the door), then face the frame slightly off parallel as in the vid and tap forward lightly to inch outward along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
d1bdfed0695347e9a2d022ad638f57b435b5cb85
4691
4685
2007-03-23T18:28:44Z
Doninss
217
minor addition to description
wikitext
text/x-wiki
'''Secret World 120'''
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative (toward the center of the door), then face the frame slightly off parallel as in the vid and tap forward lightly to inch outward along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
a51b207258413efbd095e2f2aa34b2f90a7b1494
4685
4629
2007-03-22T20:40:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 120'''
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
e8ca26de84cc7198407292b3e4de834448a84cee
4629
4612
2007-03-22T17:41:05Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
03c25f9eea49045c5e603d206f9934c3fe08ed15
4612
4605
2007-03-10T03:21:19Z
Doninss
217
updated link
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
12474b65517ca461c8e5be00807df1217661ab6d
4605
4604
2006-10-27T23:25:57Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
2ecee222bf96caaef7d017a3b6dfd8da64451a82
4604
4603
2006-10-27T23:24:46Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot.
Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
0bdbd6aaabc16a5f975bdc4d35ee579a9e89ee50
4603
4602
2006-10-27T23:09:16Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
cf577f2e24a2a36e82ef57f36551f5d4495ef76e
4602
3580
2006-10-27T23:08:18Z
Doninss
217
Added to the description
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.)
*'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
717ebd6578e07f4ecf8b1df3256752c9d346ba1c
3580
2006-04-18T02:32:55Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 120</H2></center>
'''Main Items Required:''' None
'''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. You'll know when you've found the spot.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Save Station B SW'''
|}
9738cd1fa518317880fd08087019633f447be6dd
Screw Attack Underwater Glitch
0
998
5257
5256
2007-06-04T06:10:17Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
* Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link)
:*Update: [[Transit Tunnel East SW]] (alternate method.)
*If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
9f6928ddbd97f1ba1993798da5c13a2956b8c7ce
5256
5160
2007-06-04T06:06:53Z
Doninss
217
added link to SW
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
* Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link)
'''Update:''' [[Transit Tunnel East SW]] (Aternate method.)
*If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
0ec4400a1d76aea7123883b22973f0e1a4adccba
5160
3425
2007-05-17T04:09:42Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
* Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link)
*If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
e51da28c1a7197aefcda52d9648070f8dd98d926
3425
2285
2006-04-13T21:45:08Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss UTE] XviD video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
8bdacd2d26c4ebf35fd973d17c019feb4224500c
2285
2242
2006-02-04T00:59:23Z
Doninss
217
Changed vid encodings (and of course links)
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss UTE] XviD video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
d1fa47b122e05fc48a491bd3223865b0a8ac00a4
2242
2241
2006-02-03T23:30:34Z
Doninss
217
Added navigation
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link)
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Screw Attack Underwater '''
|}
dd3b7962bf4ba311f0865b2a2900f64450599170
2241
2240
2006-02-03T03:25:16Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link)
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
d08a18889fd5c9279d49ead8748f34a7366fd954
2240
2239
2006-01-27T23:05:49Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows Screw Attack Underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
At this time SAU is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link)
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
33de10569a43bcbbb30ea3a938d27f9dcbcddd02
2239
2238
2006-01-27T03:29:18Z
Doninss
217
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
At this time it is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link)
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
05b505e468d42d39f20a8cb41004ee974e7b2dc8
2238
2237
2006-01-27T02:19:36Z
Doninss
217
Added vid links, text
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
At this time it is only useful for a few secret world possibilities.
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
d8598d18e0300f2316afa47db3e159036a924a8e
2237
2236
2006-01-26T22:00:29Z
Doninss
217
Major additions
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, ect. This would have been very useful. Unfortunately the glitch 'only' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect.
The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level.
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] video (outside link, credit: SkippyJr)
* [http://www.genericgamer.com/MP2/UWglitch_TGrove.avi Morph method] video (outside link, credit: doninss)
It can also be performed at the vertical edges of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
* Vertical edge method video (place-holder no vid)
The glitch also works with dark water (with Light Suit). It has been performed in every room where it could possibly work.
At this time it is only useful for a few secret world possibilities. The rubble forming the stairway in Catacombs exibits strong SW signs (forced morphs, stickyness, loss of beam weapon control, etc) when screw attacked from the right position.
c466506a85757a07b1164e2c7228cbb21e72574e
2236
2234
2006-01-25T23:16:35Z
Doninss
217
Updated added. Vid added.
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
'''Update:''' (1/25/06)
This glitch allows Screw Attack underwater and nothing else unfortunately. (It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, ect.) It also removes the ability to use Gravity Boost as a side effect. The glitch is initiated by morphing (Screw Attack is a type of morph) at water level. At this time it is only useful for a few secret world possibilities.
* Screw Attack method video (place-holder, no link)
* [[http://www.genericgamer.com/MP2/UWglitch_TGrove.avi Morph method] video (outside link)]
0947ead2f76cc5eec13a38fc5ecce4d8234b3ac9
2234
1587
2005-04-02T18:06:25Z
Supuh
192
added an update
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
b34f1766ccb000e6c74e8abdf404978a43396aa3
1587
1339
2005-02-17T21:10:47Z
Supuh
192
yet another formatting change
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video now]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
296c43cba64283f68246d5ab1dbf39143b571bd9
1339
1338
2005-02-17T21:06:48Z
Supuh
192
formatting change
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: *'''http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video'''
That video was by Sigfriedxx, thank you for making that!
~supuh
534d794682bbfb63e7a7083cfe52bd9d6a609741
1338
1337
2005-02-17T21:06:17Z
Supuh
192
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: *'''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
Video]'''
That video was by Sigfriedxx, thank you for making that!
~supuh
e82f200b27045afb5255e620bf83dce61f9f3750
1337
1336
2005-02-17T20:56:18Z
Supuh
192
added in video maker's name
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
That video was by Sigfriedxx, thank you for making that!
~supuh
3c38ad7a535b8b79f8d2d865dcf4e22b826ef517
1336
1335
2005-02-17T20:55:04Z
Supuh
192
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: http://studentpages.scad.edu/~acormi20/SA_Underwater.avi
~supuh
ae5734e2768ad06c59fff7a6fca6fa3519723413
1335
1266
2005-02-12T03:51:19Z
Supuh
192
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have not been able to reproduce this glitch.
~supuh
5a6a5323b693c78a41f98f63297628b632daed2f
1266
2005-02-12T03:51:04Z
Supuh
192
added my glitch to the list
wikitext
text/x-wiki
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have not been able to reproduce this glitch.
ccb115532f42c896b9d8c05dd0004ea20b171ba2
Screw Attack from charging arm cannon
0
1121
3518
2005-05-01T04:41:12Z
Tjp7154
226
wikitext
text/x-wiki
Added by: ''tjp7154''
To perform the screw attack while Samus' arm cannon is charged up (obviously you already have the Screw Attack), press the B(jump) button 3 times.
0378fb0956f0e21285876667b17a00a30327b8d5
Secret World
0
1123
3520
2005-05-03T02:05:10Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Pizza Boy
Use the Screw Attack to get to the Secret World.
17985a52b8ec3aa86183f785fa017389a770dce9
Secret World: GFMC Compound
0
1124
3521
2005-05-03T02:09:15Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Phazon Eater, Metronome'd
Get through the wall with using the Screw Attack
7d1333672365eae3099988123998a62e8f2e9537
Secret World FAQ
0
1142
3471
2005-05-07T14:22:52Z
MMcLean54
34
Secret Worlds for Dummies :D
wikitext
text/x-wiki
Here's a list of problems that can occur in or out of a '''Secret World''':
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It may be harder, but it's safer. Once you pass the room's absolute boundaries, you should begin to fall. Some Secret Worlds have layers of falling points, so be aware. If you want to get back up, you have a few options: a) float up (See the [http://www.samus.co.uk/mprime/wallcrawling/ SCU Wallcrawling FAQ]); b) wallcrawll up (SCU Wallcrawling FAQ again); or c) reset the game.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
{{stub}}
36480e2156bf26f6344ae9173375dd1a8e7c0004
Secret Worlds
0
815
5306
5297
2016-10-23T04:51:29Z
Doninss
217
/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
#Hive Access Tunnel - M2K2 community (IS), E-Dragon
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed (IS) glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
#Hive Access Tunnel - M2K2 community (IS)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed (IS) glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
#Hive Access Tunnel SW - M2K2 community
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* NTSC/PAL Release Secret Worlds */ credit
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
476677b9aebc867f6d6cddacbca5a905b937faaa
5292
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2010-09-05T16:59:14Z
Doninss
217
/* NTSC/PAL Release Secret Worlds */ added credit
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* NTSC/PAL Release Secret Worlds */ added multiple "(SA)"s
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA)
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA)
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED (SA)
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA)
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA)
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss (SA)
#[[Trial Grounds SW|Trial Grounds]] - doninss (SA)
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA)
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA)
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA)
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* Japanese Secret Worlds */
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text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Dark Echoes Unique Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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Updated # of SWs, spelling
wikitext
text/x-wiki
'''Total Secret Worlds:''' 124
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 123
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 123
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
#[[Accursed Lake SW|Accursed Lake]]
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 123
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
#[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA)
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
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{| align=center
|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
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|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED, from the samus.co.uk forums) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
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{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky (BSJ), Flamancipator (Ghetto Jump)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ)
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
BSJ - Bomb Space Jump, an unintended height technique.
Ghetto Jump - another unintended height technique.
Float - forcing Samus into certain corners will result in a very slow ascension.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky (BSJ), Flamancipator (Ghetto Jump)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ)
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ)
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
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|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
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|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA)
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|mining station b]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop SW]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple SW]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller SW]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR & MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
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{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (Wormhole)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
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{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
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{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
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|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] - Phazon Siphon
#[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA)
#[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ)
#[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ)
#[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
#[[Save Station A SW|Save Station A]] - BoostR (SA)
#[[Temple Access SW|Temple Access]] - Darth Nat (SA)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA)
#[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2)
#[[Shrine Access SW|Shrine Access]] - Dazuro (SA)
#[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA)
#[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA)
#[[Torvus Temple]] - BoostR, MMcLean54 (SA)
#[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA)
#[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA)
#[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA)
#[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED
#[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA)
#[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA)
#[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA)
#[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA)
#[[Mining Station B SW|Mining Station B]] - nate (SA)
#[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA)
#[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA)
#[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA)
#[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA)
#[[Judgement Drop]] - TrueDiehardGamer
#[[Feeding Pit SW|Feeding Pit]] - Coco-kun
#[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB)
#[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator
#[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph)
#[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy
#[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss
#[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA)
#[[Main Reactor SW|Main Reactor]] - meDroid64
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA)
#[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA)
#[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA)
#[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ)
#[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ)
#[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ)
#[[Putrid Alcove SW|Putrid Alcove]] - Master ZED
#[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA)
#[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float)
#[[Transport B Access SW|Transport B Access]] - Metronome'd (SA)
#[[Portal Site SW|Portal Site]] - Metronome'd (SA)
#[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA)
#[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA)
#[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED
#[[Main Research SW|Main Research]] - Master ZED (SA)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED
#[[Staging Area SW|Staging Area]] - Master ZED (SA)
#[[Grand Abyss SW|Grand Abyss]] - Master ZED
#[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA)
#[[Sand Processing SW|Sand Processing]] - Master ZED (SA)
#[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA)
#[[Bitter Well SW|Bitter Well]] - Master ZED (SA)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED
#[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA)
#[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA)
#[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA)
#[[Undertransit One SW|Undertransit One]] - Master ZED (SA)
#[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA)
#[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA)
#[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA)
#[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA)
#[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss
#[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA)
#[[Sacred Path SW|Sacred Path]] - Metronome'd (SA)
#[[Profane Path SW|Profane Path]] - Metronome'd (SA)
#[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA)
#[[Command Center Access SW|Command Center Access]] - Metronome'd (SA)
#[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit)
#[[Dark Falls SW|Dark Falls]] - Master ZED (FJ)
#[[Grove Access SW|Grove Access]] - Master ZED (FJ)
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ)
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola
'''Labeling notes''' (Master ZED) ''':'''
SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label.
FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape.
Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ).
Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method.
MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch.
Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one.
Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result.
unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat.
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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Differentiated dark and light portal chambers
wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 122
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
c57f131fe658a3ab32ae231868c1392ed3ac59b5
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2006-12-01T04:52:53Z
Doninss
217
/* NTSC/PAL Release Secret Worlds */ Added credit SW39
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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Updated list
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
#[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* External links */ decapitalisation of !Southern Cross University (SCU)
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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N -> n
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
bc26f751f930f3d7bd9d56b5cd4a8eadc15f10fe
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2006-08-13T17:05:32Z
Doninss
217
m -> M
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (Master ZED)
#[[Brooding Ground SW|Brooding Ground]](Master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (Master ZED)
#[[Venomous Pond SW|Venomous Pond]] (Master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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/* External links */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (master ZED)
#[[Brooding Ground SW|Brooding Ground]](master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (master ZED)
#[[Venomous Pond SW|Venomous Pond]] (master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs]
[http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
cad344ad70c6343244e4ae04de4c549618200905
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/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A SW|Save Station A]] (BoostR)
#[[Temple Access SW|Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access SW|Service Access]] (TrueDiehardGamer)
#[[Shrine Access SW|Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber SW|Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds SW|Meeting Grounds]] (Arrow)
#[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy)
#[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge SW|Great Bridge]] (elementboarder05)
#[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow)
#[[GFMC Compound SW|GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit SW|Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor SW|Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station SW|Dark Transit Station]] (master ZED)
#[[Brooding Ground SW|Brooding Ground]](master ZED)
#[[Reactor Core SW|Reactor Core]] (Doctor Omega)
#[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove SW|Putrid Alcove]] (master ZED)
#[[Venomous Pond SW|Venomous Pond]] (master ZED)
#[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber SW|Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site SW|Portal Site]] (Metronome'd)
#[[Portal Terminal SW|Portal Terminal]] (Metronome'd)
#[[Transport B Access SW|Transport B Access]] (Metronome'd)
#[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research SW|Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area SW|Staging Area]] (Master ZED)
#[[Grand Abyss SW|Grand Abyss]] (Master ZED)
#[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED)
#[[Sand Processing SW|Sand Processing]] (Master ZED)
#[[Ventilation Area B SW|Ventilation Area B]] (Master ZED)
#[[Bitter Well SW|Bitter Well]] (Master ZED)
#[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs SW|Hall of Stairs]] (Master ZED)
#[[Undertransit One SW|Undertransit One]] (Master ZED)
#[[Undertransit Two SW|Undertransit Two]] (Master ZED)
#[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path SW|Sacred Path]] (Metronome'd)
#[[Profane Path SW|Profane Path]] (Metronome'd)
#[[Mine Shaft SW|Mine Shaft]] (Master ZED)
#[[Command Center Access SW|Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path SW|Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station SW|Biostorage Station]] - Master ZED
#[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls SW|Dark Falls]] - Master ZED
#[[Grove Access SW|Grove Access]] - Master ZED
#[[Ruined Alcove SW|Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary SW|Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista SW|Meditation Vista]] - doninss (FJ)
#[[Gloom Vista SW|Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds SW|Trial Grounds]] - doninss
#[[Battleground SW|Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots SW|Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance SW|Hive Entrance]] - doninss
#[[Watering Hole SW|Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access SW|Transport C Access]] - Master ZED (Morph)
#[[Catacombs SW|Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2 SW|Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
0fc9f947ac3935415d2c336be2a65bbb60ecd996
4554
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2006-07-09T06:20:51Z
Doninss
217
/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
16a3dabb395c4c12cb84c04e897b243c849f4a57
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217
/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
4eb5333b7318c69d5eb4af67b990ba4159295e2e
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Doninss
217
/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega)
#[[Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
e5dd62e1e63cd0d7d9c9aa4bfab3b2ceb46c60d9
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2006-07-09T06:03:27Z
Doninss
217
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW|Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog]] (Doctor Omega)
#[[Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
48aba2bd5374ff76940324fbbc7bf89916176f0f
4550
3210
2006-07-09T06:02:24Z
Doninss
217
/* NTSC/PAL Release Secret Worlds */
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire SW]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog]] (Doctor Omega)
#[[Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
d2e29369e91d830cd166d8657d8e98c47efbda3e
3210
2391
2006-06-28T16:33:39Z
SheeEttin
242
Removed non-SW
wikitext
text/x-wiki
'''Total Secret Worlds:''' 120
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog]] (Doctor Omega)
#[[Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd)
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
a76c9d0c9c8379c58a348de0ca0827a69332c5ca
2391
2390
2006-06-28T16:25:58Z
SheeEttin
242
Numbering, red links, external links
wikitext
text/x-wiki
'''Total Secret Worlds''': 121
A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next!
If you're having trouble with Secret Worlds, try the [[Secret World FAQ]].
== NTSC/PAL Release Secret Worlds ==
#[[Main Energy Controller]] (Phazon Siphon)
#[[Polluted Mire]] (Doctor Omega)
#[[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
#[[Poisoned Bog]] (Doctor Omega)
#[[Transport A Access]] (TrueDiehardGamer)
#[[Save Station A]] (BoostR)
#[[Temple Access]] (Darth Nat)
#[[Dark Torvus Temple Access]] (Darth Nat)
#[[Service Access]] (TrueDiehardGamer)
#[[Shrine Access]] (Dazuro)
#[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
#[[Hive Energy Controller]] (TrueDiehardGamer)
#[[Torvus Temple]] (BoostR, MMcLean54)
#[[Culling Chamber]] (LeCoureur103)
#[[Hall of Combat Mastery]] (LeCoureur103)
#[[Hive Chamber C]] (The Pizza Boy)
#[[Hall of Honored Dead]] (The Pizza Boy)
#[[Collapsed Tunnel]] (TrueDiehardGamer)
#[[Hive Chamber B]] (The Pizza Boy)
#[[Meeting Grounds]] (Arrow)
#[[Ventilation Area A]] (TrueDiehardGamer)
#[[Dynamo Works]] (TrueDiehardGamer)
#[[Sanctuary Energy Controller]] (TrueDiehardGamer)
#[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
#[[Central Mining Station]] (The Pizza Boy)
#[[Plaza Access]] (TrueDiehardGamer)
#[[Portal Chamber]] (TrueDiehardGamer)
#[[Mining Station B SW|Mining Station B]] (Nate)
#[[Great Bridge]] (elementboarder05)
#[[Abandoned Worksite]] (elementboarder05)
#[[Dark Arena Tunnel]] (Arrow)
#[[Dark Torvus Arena]] (Arrow)
#[[GFMC Compound]] (Phazon Eater)
#[[Windchamber Tunnel]] (Midget)
#[[Agon Map Station SW|Agon Map Station]] (SkippyJr)
#[[Judgement Drop]] (TrueDiehardGamer)
#[[Feeding Pit]] (Coco-kun)
#[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
#[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
#[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
#[[Abandoned Base]] (The Pizza Boy)
#[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
#[[Phazon Grounds]] (PhazonPhoenix)
#[[Main Reactor]] (meDroid64)
#[[Transit Station (Agon Wastes)]] (master ZED)
#[[Dark Transit Station]] (master ZED)
#[[Brooding Ground ]](master ZED)
#[[Reactor Core]] (Doctor Omega)
#[[Temple Transport A]] (The Pizza Boy)
#[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
#[[Temple Transport C]] (The Pizza Boy)
#[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
#[[Putrid Alcove]] (master ZED)
#[[Venomous Pond]] (master ZED)
#[[Path of Eyes]] (Ichabod_Clay)
#[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
#[[Hive Dynamo Works]] (Flamancipator)
#[[Portal Chamber]] (bartendorsparky)
#[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
#[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
#[[Portal Site]] (Metronome'd)
#[[Portal Terminal]] (Metronome'd)
#[[Transport B Access]] (Metronome'd)
#[[Sacred Bridge]] (Ichabod_Clay)
#[[Sentinel's Path]] (bartendorsparky)
#[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED)
#[[Main Research]] (Master ZED)
#[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED)
#[[Staging Area]] (Master ZED)
#[[Grand Abyss]] (Master ZED)
#[[Ing Cache 4]] (Master ZED)
#[[Sand Processing]] (Master ZED)
#[[Ventilation Area B]] (Master ZED)
#[[Bitter Well]] (Master ZED)
#[[Hive Portal Chamber]] (Metronome'd
#[[Dark Torvus Temple]] (MMcLean54)
#[[Hall of Stairs]] (Master ZED)
#[[Undertransit One]] (Master ZED)
#[[Undertransit Two]] (Master ZED)
#[[Transit Tunnel East]] (Master ZED)
#[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
#[[Transit Tunnel South]] (Metronome'd)
#[[Bionenergy Production]] (Metronome'd)
#[[Agon Temple SW|Agon Temple]] (Metronome'd)
#[[Crossfire Chaos]] (Master ZED) (Multiplayer SW)
#[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
#[[Sacred Path]] (Metronome'd)
#[[Profane Path]] (Metronome'd)
#[[Mine Shaft]] (Master ZED)
#[[Command Center Access]] (Metronome'd)
#[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
#[[Workers Path]] - Master ZED
#[[Watch Station SW|Watch Station]] - Master ZED
#[[Biostorage Station]] - Master ZED
#[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column)
#[[Dark Falls]] - Master ZED
#[[Grove Access]] - Master ZED
#[[Ruined Alcove]] - Master ZED
#[[Storage Cavern A SW|Storage Cavern A]] - doninss
#[[Ing Reliquary]] - Master ZED
#[[Windchamber Gateway SW|Windchamber Gateway]] - doninss
#[[Meditation Vista]] - doninss (FJ)
#[[Gloom Vista]] - doninss (FJ)
#[[Temple Transport Access]] - doninss (FJ)
#[[Gateway Access SW|Gateway Access]] - doninss
#[[Trial Grounds]] - doninss
#[[Battleground]] - Samus Rox (unconfirmed)
#[[Path of Roots]] - doninss (FJ)
#[[Transport to Agon Wastes]] - doninss (FJ)
#[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
#[[Hive Entrance]] - doninss
#[[Watering Hole]] - doninss (SA)
#[[Dark Agon Temple SW|Dark Agon Temple]] - doninss
#[[Sandcanyon SW|Sandcanyon]] - doninss
#[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
#[[Transport C Access]] - Master ZED (Morph)
#[[Catacombs]] - Master ZED (Morph)
#[[Hive Gyro Chamber]] - Master ZED (Morph)
#[[Save Station B SW|Save Station B]] - doninss (Morph)
#[[Save Station 2]] - doninss (Morph)
== Japanese Secret Worlds ==
None yet.
== External links ==
[http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom).
[http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. [[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. [[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: [[Gateway Access SW|Gateway Access]] - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: [[Save Station B SW|Save Station B]] - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. [[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: [[Gateway Access SW|Gateway Access]] - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: [[Save Station B SW|Save Station B]] - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: [[Gateway Access SW|Gateway Access]] - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: [[Save Station B SW|Save Station B]] - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: [[Gateway Access SW|Gateway Access]] - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: [[Gateway Access SW|Gateway Access]] - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 121
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 121
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. [[Transit Station SW|Transit Station - Sanctuary Fortress]] (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: [[Sandcanyon SW|Sandcanyon]] - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. [[Forgotten Bridge Forgotten Bridge]] (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: [[Watch Station SW|Watch Station]] - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: [Dark Agon Temple SW|Dark Agon Temple] - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
*'''102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss
*'''103: Meditation Vista - doninss (FJ)
*'''104: Gloom Vista - doninss (FJ)
*'''105: Temple Transport Access - doninss (FJ)
*'''106: Gateway Access - doninss
*'''107: Trial Grounds - doninss
*'''108: Battleground - Samus Rox (unconfirmed)
*'''109: Path of Roots - doninss (FJ)
*'''110: Transport to Agon Wastes - doninss (FJ)
*'''111: Sanctuary Entrance - doninss
*'''112: Hive Entrance - doninss
*'''113: Watering Hole - doninss (SA)
*'''114: Dark Agon Temple - doninss
*'''115: Sandcanyon - doninss
*'''116: Dynamo Access - Master ZED (Morph)
*'''117: Transport C Access - Master ZED (Morph)
*'''118: Catacombs - Master ZED (Morph)
*'''119: Hive Gyro Chamber - Master ZED (Morph)
*'''120: Save Station B - doninss (Morph)
*'''121: Save Station 2 - doninss (Morph)
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. [Main Gyro Chamber SW|Main Gyro Chamber] (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
1a9bc2169032156f3bc2e5074198f0b3781a5a4a
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
ff790d4c48b378ee1475be7019de3ade5eb36d3c
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217
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
4ae957e6d6b91018233c396b25b6a8e77883a6f8
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217
wikitext
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 101
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
cb5726168316956bf18b89968bc4d55e296b25cb
2302
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2006-04-15T00:56:37Z
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217
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wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
1a26dfde16f8144e907b46ba55ef2bdd41785091
2287
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2006-04-15T00:18:05Z
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217
New page
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. [[Agon Map Station|Agon Map Station]] (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
6b2aed51052e54606a7c76bebb08c8647d9e51a0
2286
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2006-04-12T04:59:07Z
Doninss
217
New page
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''Secret Worlds'''
|}
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2006-04-12T03:32:11Z
Doninss
217
New page, new link (bottom of page)
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds")
e18406695956c6ef10967df8679c94d194fb6d1a
2254
2252
2006-03-29T17:12:19Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. [[Mining Station B SW|Mining Station B]] (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
8a60e98652e38b52e842aa57ca7142de7e0bba6d
2252
2251
2006-03-29T17:04:20Z
Doninss
217
de-emphasis
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
409e34f46b139dac0a7eb86689782c21f6e652c9
2251
2250
2006-03-29T17:01:31Z
Doninss
217
Updated link to scu forum to point to last page of SW topic (and most recent SW list).
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
This list is a copy of THE list at http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.)
9b234d116b521bf2a9d9fb415ab73a0037e3bc5a
2250
2195
2005-07-30T16:47:47Z
Doninss
217
Updated list, added a link to the list at samus.co
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 101
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
*'''92: Workers Path - Master ZED
*'''93: Watch Station - Master ZED
*'''94: Biostorage Station - Master ZED
*'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column)
*'''97: Dark Falls - Master ZED
*'''98: Grove Access - Master ZED
*'''99: Ruined Alcove - Master ZED
*'''100: Storage Cavern A - doninss
*'''101: Ing Reliquary - Master ZED
'''Japanese Release Secret Worlds''': 0
This list is a copy of THE list at http://www.samusforum.co.uk/viewtopic.php?t=2178&start=0
6e6b8a55bb03e78f65adb19055ea121ce0e3e2a5
2195
2139
2005-06-05T01:45:42Z
Doninss
217
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
e95bb0a8302ff7ef6798bc4832a9a1467276b37a
2139
2138
2005-06-05T01:38:44Z
Doninss
217
new link (Temple Assembly Site)
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. [[Temple Assembly Site]] (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
940edfe05a0b5282a853e43e2500e7d8cedd6abf
2138
1990
2005-05-07T13:17:05Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
b13a2fbb7305170995466f2b3a4c490d1732d1c7
1990
1989
2005-05-07T13:16:42Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
<br>
<ul>If you're having trouble with Secret Worlds, check out this [[Secret World FAQ]]!</ul><br>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
d3a6b870c3a10636203c6d7dc09a8e0f01bb9ac3
1989
1650
2005-04-10T07:29:09Z
Metronome'd
236
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South (Metronome'd)
*'''83: Bionenergy Production (Metronome'd)
*'''84: Agon Temple (Metronome'd)
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)
*'''86: Underground Tunnel (Metronome'd)
*'''87: Sacred Path (Metronome'd)
*'''88: Profane Path (Metronome'd)
*'''89: Mine Shaft (Master ZED)
*'''90: Command Center Access (Metronome'd)
*'''91: Central Area Transport West (Metronome'd)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
7782e3c3e00651ba6f22e36156f98d46bec22811
1650
1648
2005-04-10T06:29:31Z
Metronome'd
236
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 91
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 91
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
*'''82: Transit Tunnel South - Metronome'd (SA)
*'''83: Bionenergy Production - Metronome'd (SA)
*'''84: Agon Temple - Metronome'd (SA)
*'''85: Crossfire Chaos - Master ZED (Multiplayer SW)
*'''86: Underground Tunnel - Metronome'd (SA)
*'''87: Sacred Path - Metronome'd (SA)
*'''88: Profane Path - Metronome'd (SA)
*'''89: Mine Shaft - Master ZED (SA)
*'''90: Command Center Access - Metronome'd (SA)
*'''91: Central Area Transport West - Metronome'd (SA)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
cd472c189d4a946de86ee283788c3b9715cb3214
1648
1523
2005-03-16T01:34:25Z
MMcLean54
34
Just added a "Sanctuary Fortress" label to the Transport to Temple Grounds Secret World
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 81
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 81
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
821b23fb3cc790d643be5cf9cf5a8d4408804a13
1523
1522
2005-03-15T23:31:26Z
Edward Tohr
169
Fixed a slight number problem.
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 81
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 81
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
5e62f8f85f98eff9884aeda7c9c547812ebf7182
1522
1519
2005-03-15T21:45:32Z
MMcLean54
34
fixed some unneeded location identification tags
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station - Agon Wastes (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs (Master ZED)
*'''78. Undertransit Two (Master ZED)
*'''79. Undertransit One (Master ZED)
*'''80. Transit Tunnel East (Master ZED)
*'''81. Transit Tunnel West (Master ZED)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
c08a7f2b16478427cc5bd3be455dcbe71bc9fe68
1519
1517
2005-03-15T21:11:56Z
MMcLean54
34
added finders...GOZ TEH MASTER ZZED!!!!1!!!!11!!!!11111!
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Torvus Bog (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds (Master ZED)
*'''67. Main Research (Master ZED)
*'''68. Transit Station - Sanctuary Fortress (Master ZED)
*'''69. Staging Area (Master ZED)
*'''70. Grand Abyss (Master ZED)
*'''71. Ing Cache 4 (Master ZED)
*'''72. Sand Processing (Master ZED)
*'''73. Ventilation Area B (Master ZED)
*'''74. Bitter Well (Master ZED)
*'''75. Hive Portal Chamber (Metronome'd
*'''76. Dark Torvus Temple (MMcLean54)
*'''77. Hall of Stairs - Dark Agon Wastes
*'''78. Undertransit Two - Dark Torvus Bog (Master ZED)
*'''79. Undertransit One - Dark Torvus Bog (Master ZED)
*'''80. Transit Tunnel East - Torvus Bog (Master ZED)
*'''81. Transit Tunnel West - Torvus Bog (Master ZED)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
a6302046be677b7f8777844c4e85cf260d504cd7
1517
1516
2005-03-15T21:01:32Z
MMcLean54
34
based on the time that i posted my sw (drk tvs tmpl), i reordered the list of SWs in the correct order
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Torvus Bog (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds
*'''67. Main Research
*'''68. Transit Station - Sanctuary Fortress
*'''69. Staging Area
*'''70. Grand Abyss
*'''71. Ing Cache 4
*'''72. Sand Processing
*'''73. Ventilation Area B
*'''74. Bitter Well
*'''75. Hive Portal Chamber
*'''76. Dark Torvus Temple
*'''77. Hall of Stairs - Dark Agon Wastes
*'''78. Undertransit Two - Dark Torvus Bog
*'''79. Undertransit One - Dark Torvus Bog
*'''80. Transit Tunnel East - Torvus Bog
*'''81. Transit Tunnel East - Torvus Bog
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
87fea766775274e91a81fd3bfe181adb847a3673
1516
1515
2005-03-15T20:54:46Z
MMcLean54
34
DISCOVERERS NEEDED
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Torvus Bog (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Transport to Temple Grounds
*'''67. Main Research
*'''68. Transit Station - Sanctuary Fortress
*'''69. Staging Area
*'''70. Grand Abyss
*'''71. Ing Cache 4
*'''72. Sand Processing
*'''73. Ventilation Area B
*'''74. Bitter Well
*'''75. Hive Portal Chamber
*'''76. Hall of Stairs - Dark Agon Wastes
*'''77. Undertransit Two - Dark Torvus Bog
*'''78. Undertransit One - Dark Torvus Bog
*'''79. Transit Tunnel East - Torvus Bog
*'''80. Transit Tunnel East - Torvus Bog
*'''81. Dark Torvus Temple (MMcLean54)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
9c62ee423af9545d07b4a338726d4fad2736c1b7
1515
1504
2005-03-14T01:07:39Z
MMcLean54
34
Dark torvus temple hasn't been found, right? if not, i'll add instructions later
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Light Map (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
*'''66. Dark Torvus Temple (MMcLean54)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
1b9d0d94ecaa6a70b0f89cd4c6723f1f43ec8c0f
1504
1502
2005-03-13T23:00:09Z
MMcLean54
34
added judgement drop
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/PAL Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. [[Judgement Drop]] (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Light Map (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
a3a9a3eb58b9b738e851b66ba230431d5c29f1ec
1502
1463
2005-03-08T22:11:47Z
Skreemaster
213
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC/European Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. Judgement Drop (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Light Map (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
'''Japanese Release Secret Worlds''': 0
<ul>That's all for now!</ul>
d950a2481b2e78135b9ff5418e143c6280631373
1463
1315
2005-02-15T08:23:53Z
Flamancipator
69
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. Judgement Drop (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (Ichabod_Clay)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Light Map (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (Ichabod_Clay)
*'''65. Sentinel's Path (bartendorsparky)
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
a8be6a902c9f253e2967ac1f44fd4217a4b2c9e9
1315
1313
2005-02-15T04:21:24Z
Flamancipator
69
Added all 65 SWs, noted discoverers by respective SWs
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 65
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 65
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''
*'''2. Polluted Mire (Doctor Omega)
*'''3. Torvus Grove (Doctor Omega)
*'''4. Poisoned Bog (Doctor Omega)
*'''5. Transport A Access (TrueDiehardGamer)
*'''6. Save Station A (BoostR)
*'''7. Temple Access (Darth Nat)
*'''8. Dark Torvus Temple Access (Darth Nat)
*'''9. Service Access (TrueDiehardGamer)
*'''10. Shrine Access (Dazuro)
*'''11. Sanctuary Temple (TrueDiehardGamer)
*'''12. Hive Energy Controller (TrueDiehardGamer)
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)
*'''14. Culling Chamber (LeCoureur103)
*'''15. Hall of Combat Mastery (LeCoureur103)
*'''16. Hive Chamber C (The Pizza Boy)
*'''17. Hall of Honored Dead (The Pizza Boy)
*'''18. Collapsed Tunnel (TrueDiehardGamer)
*'''19. Hive Chamber B (The Pizza Boy)
*'''20. Meeting Grounds (Arrow)
*'''21. Ventilation Area A (TrueDiehardGamer)
*'''22. Dynamo Works (TrueDiehardGamer)
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)
*'''24. Mining Plaza (elementboarder05)
*'''25. [[Central Mining Station]] (The Pizza Boy)
*'''26. Plaza Access (TrueDiehardGamer)
*'''27. Portal Chamber (TrueDiehardGamer)
*'''28. Mining Station B (Nate)
*'''29. Great Bridge (elementboarder05)
*'''30. Abandoned Worksite (elementboarder05)
*'''31. Dark Arena Tunnel (Arrow)
*'''32. Dark Torvus Arena (Arrow)
*'''33. GFMC Compound (Phazon Eater)
*'''34. Windchamber Tunnel (Midget)
*'''35. Agon Map Station (SkippyJr)
*'''36. Judgement Drop (TrueDiehardGamer)
*'''37. Feeding Pit (Coco-kun)
*'''38. Mini Gyro Station (The Pizza Boy)
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)
*'''40. Hive Dynamo (bartendorsparky)
*'''41. The Abandoned Base (The Pizza Boy)
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)
*'''43. Phazon Grounds (PhazonPhoenix)
*'''44. Main Reactor (meDroid64)
*'''45. Transit Station (master ZED)
*'''46. Dark Transit Station (master ZED)
*'''47. Brooding Ground (master ZED)
*'''48. Reactor Core (Doctor Omega)
*'''49. Temple Transport A (The Pizza Boy)
*'''50. Temple Transport B (The Pizza Boy)
*'''51. Temple Transport C (The Pizza Boy)
*'''52. Torvus Lagoon (???)
*'''53. Putrid Alcove (master ZED)
*'''54. Venomous Pond (master ZED)
*'''55. Path of Eyes (Ichabod_Clay)
*'''56. Main Gyro Chamber (Ichabod_Clay)
*'''57. Hive Dynamo Works (Flamancipator)
*'''58. Portal Chamber - Light Map (bartendorsparky)
*'''59. Dark Forgotten Bridge (bartendorsparky)
*'''60. Forgotten Bridge (bartendorsparky)
*'''61. Portal Site (Metronome'd)
*'''62. Portal Terminal (Metronome'd)
*'''63. Transport B Access (Metronome'd)
*'''64. Sacred Bridge (???)
*'''65. Sentinel's Path (bartendorsparky)
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
f83d474fc9685fd71d8700664dc46bcd570994b5
1313
1240
2005-02-10T14:14:46Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 56
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 56
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''[[Central Mining Station]]
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
0d954244d0edf2871889cedeed9240bf730b5e29
1240
1221
2005-02-06T14:02:59Z
PirateMetroid
188
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 56
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 56
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''[[Central Mining Station]]
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
698d6d33c217aac1aa316441935e7a44ac9e13a1
1221
1218
2005-02-06T10:43:35Z
PirateMetroid
188
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 56
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 56
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''Central Mining Station
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
45b4cd19ef4eeb0c94381aa31711b7e13de2644c
1218
1217
2005-02-06T10:42:52Z
PirateMetroid
188
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 56
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 56
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''[[Central Mining Station]]
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
698d6d33c217aac1aa316441935e7a44ac9e13a1
1217
1116
2005-01-25T01:39:31Z
Flamancipator
69
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 56
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 56
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''Central Mining Station
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
45b4cd19ef4eeb0c94381aa31711b7e13de2644c
1116
1115
2005-01-25T01:39:02Z
Flamancipator
69
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 44
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 44
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''Central Mining Station
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
*'''Phazon Grounds
*'''Main Reactor
*'''Transit Station
*'''Dark Transit Station
*'''Brooding Ground
*'''Reactor Core
*'''Temple Transport A
*'''Temple Transport B
*'''Temple Transport C
*'''Putrid Alcove
*'''Venomous Pond
*'''Path of Eyes
*'''Main Gyro Chamber
*'''Hive Dynamo Works
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
9670d8dd0ba9364a36208ede0f0df39e2bc36525
1115
919
2005-01-08T03:11:25Z
Baby Sheegoth
79
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 44
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 44
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''Central Mining Station
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
bf0f79f789df89516e244d5941d283e39db2cc9a
919
918
2005-01-08T01:55:58Z
Baby Sheegoth
79
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 2
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 44
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
*'''Polluted Mire
*'''Torvus Grove
*'''Poisoned Bog
*'''Transport A Access
*'''Save Station A
*'''Temple Access
*'''Dark Torvus Temple Access
*'''Service Access
*'''Shrine Access
*'''Sanctuary Temple
*'''Hive Energy Controller
*'''Torvus Temple
*'''Culling Chamber
*'''Hall of Combat Mastery
*'''Hive Chamber C
*'''Hall of Honored Dead
*'''Collapsed Tunnel
*'''Hive Chamber B
*'''Meeting Grounds
*'''Ventilation Area A
*'''Dynamo Works
*'''Sanctuary Energy Controller
*'''Mining Plaza
*'''Central Mining Station
*'''Plaza Access
*'''Portal Chamber
*'''Mining Station B
*'''Great Bridge
*'''Abandoned Worksite
*'''Dark Arena Tunnel
*'''Dark Torvus Arena
*'''GFMC Compound
*'''Windchamber Tunnel
*'''Agon Map Station
*'''Judgement Drop
*'''Feeding Pit
*'''Mini Gyro Station
*'''Temple Assembly Site
*'''Hive Dynamo
*'''The Abandoned Base
*'''Sky Temple Gateway
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
72bb3f4e8335470b79b0822dceef454f127da970
918
602
2004-12-14T22:39:46Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 2
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 2
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
b26f4d5bb249ac6f854ebeb04b9750f767570e50
602
508
2004-12-10T00:08:40Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 1
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
da5e5adfce77a1e3150ccc21082fb46ebcceda5c
508
507
2004-12-10T00:04:15Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 1
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
'''PAL Release Secret Worlds''': 0
'''See Also''':
*'''[[Secret World FAQ]]'''
<ul>That's all for now!</ul>
83c75a34641131170c919b26c014cf04d8d3e0cb
507
506
2004-12-10T00:03:57Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 1
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
'''PAL Release Secret Worlds''': 0
'''See Also''':
*'''Secret World FAQ'''
<ul>That's all for now!</ul>
a7a04ccccdffc9e5de2008bd00f76ed7d51f8879
506
480
2004-12-09T01:11:36Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 1
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
*'''[[Torvus Temple]]'''
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
da5e5adfce77a1e3150ccc21082fb46ebcceda5c
480
392
2004-12-06T19:48:21Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2></center>
'''Total Secret Worlds''': 1
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul>
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
'''PAL Release Secret Worlds''': 0
<ul>That's all for now!</ul>
89bebe0e11037d73f66f504731eaeb45321b2935
392
391
2004-12-06T19:47:29Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Secret Worlds</h2>
'''Total Secret Worlds''': 1
A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!
'''NTSC Release Secret Worlds''': 1
*'''[[Main Energy Controller]]'''
'''PAL Release Secret Worlds''': 0
That's all for now!
3c2d48c5f27d39399b194c49f4d1f85c2d690f74
391
390
2004-12-06T19:42:56Z
MMcLean54
34
wikitext
text/x-wiki
A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!
*'''[[Main Energy Controller]]'''
That's all for now!
c6da87c024e21cd9e30e9ec7dec19483c9123779
390
389
2004-12-06T19:42:13Z
MMcLean54
34
wikitext
text/x-wiki
A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2: Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!
*'''[[Main Energy Controller]]'''
That's all for now!
55a4e9151acb694bbedab94d68267709edb6223c
389
362
2004-12-06T00:52:13Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next!
*'''[[Main Energy Controller]]'''
That's all for now!
3d3602301f371b75817e0570b6f281c6608023da
362
361
2004-12-06T00:51:50Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next!
*[['''Main Energy Controller''']]
That's all for now!
20e0219969be518b83632ef9d893098bf8c80550
361
296
2004-12-04T08:34:12Z
Bladegash
12
Fixed various typoes
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next!
*'''Main Energy Controller'''
After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page.
That's all for now!
939b9805c4eb84ba913bb3fd20ae4fa403ce8c87
296
283
2004-12-02T23:57:44Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next!
*'''Main Energy Control''' (I think that's what it's called - it's in Temple Grounds)
After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page.
That's all for now!
db5e538dc6404adccc74024527b87f54becd8342
283
280
2004-12-02T19:51:55Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next!
*'''Main Energy Control''' (I think that's what it's called)
After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball.
That's all for now!
37393496a3f468c6c95b3269fa9309c25afc67ec
280
279
2004-12-02T19:51:34Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next!
*'''Main Energy Control''' (I think that's what it's called)
*After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball.
That's all for now!
c6243463e60c11d2d81651b5a23a63445865453a
279
278
2004-12-02T19:49:41Z
MMcLean54
34
wikitext
text/x-wiki
A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next!
Main Energy Control (I think that's what it's called)
After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball.
That's all for now!
fa3eeccd1345cbc60f6c8f64836dcd3f1fea3410
278
238
2004-12-01T22:33:59Z
BoostR
27
wikitext
text/x-wiki
Put in secret worlds you have found...
79c586803b7da28723ded29d915bae405d2ee839
238
2004-12-01T21:32:24Z
Warpigs330
41
wikitext
text/x-wiki
Put in secret worlds you have found.
[[possible landing site secret world]]
5b86e30185ef584b6145d0edf62bad7d08949d4a
Seeker Missiles before Amorbis/Boost Guardian
0
739
3133
2392
2006-06-28T23:23:42Z
Cr@73n
237
wikitext
text/x-wiki
''Discovered by: Bartendorsparky, Metronome'd, SuikunRules''
- First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.
- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place.
Videos:<br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]
Cr@73n's edit: I didn't know where else to put this, so here goes: There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes. In the landing site, you'll notice all the blocks. If you scan one, it says something about an offline power unit. Look at the ground and you'll see the tracks these blocks are on. At the ends of some of the tracks are little dark blocks. Find the ledge that's usually just a little too high for a normal double jump. Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height. You can use these to do a ghetto jump up to the ledge. You'll notice that the Luminoth isn't there. Why, I don't know. Must have a related cause to the GFMC Compound thing. Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door. You've got the boost ball, so you can manipulate the spinners. You could also open the seeker door from the inside. Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump. Anyways, check it out. Oh, one other idea. If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that.
Cr@73n's 2nd edit: One more thing, I've almost ghetto'd into the bomb tunnel on the left of the door. I can't do morphs real well, but maybe someone else can get a good (perfect?) morph into the tunnel. I've been able to stall myself on the edge of it for about a second at most, but I'm not consitent enough to do that every time, so most of my morphs end up just dropping me. Oh well.
80b9413b4211b263b2b8c84571dbd3832b7581b5
2392
2233
2006-01-20T23:34:14Z
Cr@73n
237
wikitext
text/x-wiki
''Discovered by: Bartendorsparky, Metronome'd, SuikunRules''
- First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.
- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place.
Videos:<br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]
Cr@73n's edit: I didn't know where else to put this, so here goes: There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes. In the landing site, you'll notice all the blocks. If you scan one, it says something about an offline power unit. Look at the ground and you'll see the tracks these blocks are on. At the ends of some of the tracks are little dark blocks. Find the ledge that's usually just a little too high for a normal double jump. Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height. You can use these to do a ghetto jump up to the ledge. You'll notice that the Luminoth isn't there. Why, I don't know. Must have a related cause to the GFMC Compound thing. Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door. You've got the boost ball, so you can manipulate the spinners. You could also open the seeker door from the inside. Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump. Anyways, check it out. Oh, one other idea. If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that.
407bfb0e6c40661543254b9ef5389e884305dcf8
2233
1948
2005-05-04T20:35:29Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by: Bartendorsparky, Metronome'd, SuikunRules''
- First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.
- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place.
Videos:<br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]
efa33dd5e4fd096d2dbcd82394a85613950df853
1948
799
2004-12-27T22:02:11Z
Bartendorsparky
90
wikitext
text/x-wiki
''Discovered by: Bartendorsparky''
- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.
- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place.
Videos:<br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br>
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]
e4cdce61e37e47298f7c3095d15ffc4c3206b5ec
799
798
2004-12-27T19:53:57Z
Baby Sheegoth
79
wikitext
text/x-wiki
''Just to start. - Bartendorsparky''
- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual.
67a72286a54c5240e4769cfbdd5b39347a951df7
798
2004-11-29T03:16:31Z
Xin
6
wikitext
text/x-wiki
''Just to start. - Xin''
- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual.
50298186182fb537c49a1802d4d22dac00d7bc1e
Sentinel's Path SW
0
2017
5105
4912
2007-05-14T23:32:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 65'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Destroy the legs of the first Quad, leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sentinel's Path SW'''
|}
933c55afb44347e80bc97eb5e6d9130f218108ba
4912
4911
2007-04-10T05:16:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 65'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sentinel's Path SW'''
|}
58c8aca508e745c3c0ec25e0a16e40ef263e8715
4911
4823
2007-04-10T05:14:47Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 65'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sentinel's Path SW'''
|}
19b17b63d197e97e2942f7982b0326fd0bfb7c82
4823
4822
2007-04-04T20:25:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 65'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sentinel's Path SW'''
|}
41e26119a7ead20f47c171adfd06249cacf76288
4822
2007-04-04T20:25:22Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 65'''
'''Discovered by:''' bartendorsparky
'''Main Items Required:''' Space Jump
'''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sentinel's Path SW'''
|}
32db30fbba68d0a30cf31688d75af6ff6e06ee30
Sequence Breaking
0
731
5229
3125
2007-05-26T21:01:45Z
Doninss
217
new page
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansions]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
[[Skipping the Spiderball]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
cd732d9b9fdf8b4ee0ae43b89fa3b3c3131dc7ec
3125
2140
2005-06-05T02:02:00Z
Doninss
217
pluralized Early Power Bomb Expansion
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansions]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
9dc542d1dfec22a3ab92ac20b8c64bdd9aa3cad5
2140
2106
2005-05-26T02:47:40Z
Radix
8
Reverted edit of BombR, changed back to last version by Jason
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
4d7cbb65431633d3041f094a919ed878567bc37b
2106
2101
2005-05-26T02:24:31Z
BombR
249
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[1% zell99]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
7d53e87592f0d082767d820d04d2dfdc4aa1f3a9
2101
1964
2005-05-04T23:41:07Z
Jason
158
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
4d7cbb65431633d3041f094a919ed878567bc37b
1964
1954
2005-05-04T21:08:18Z
MMcLean54
34
this is unrelated stop the posting copperandterence
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[1% DJ Grenola]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
2f0b0b0807a2a7a14004b3f31dd7ce8d458a1937
1954
1943
2005-05-04T20:25:11Z
Copperandterence
225
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Boost Ball]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[1% DJ Grenola]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
[[Technical Demonstration]]
5d5c90ae77f675f661aff08021bb21ae4ad6b261
1943
1758
2005-04-24T15:41:00Z
Copperandterence
225
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[1% DJ Grenola]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
[[Technical Demonstration]]
fb52f5c28dc16dc5ec42cccd379974a605770090
1758
1732
2005-04-23T23:38:49Z
Copperandterence
225
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
[[Technical Demonstration]]
dd1222c66cae413166d52b437ebf8d1e15e1c7c2
1732
1731
2005-04-23T23:38:05Z
Copperandterence
225
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
[[Technical Demonstration]]
175a015799dadc20bac1d3d899f5a92446bb7a0c
1731
1580
2005-03-31T15:28:49Z
DJGrenola
26
added cobalt translator skip link
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Cobalt Translator]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
9e7b0a1700e604f4f28b474929324d4521209e8a
1580
1570
2005-03-28T17:19:17Z
MMcLean54
34
Made another table
wikitext
text/x-wiki
<CENTER>
<TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0">
<TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2">
<B><U>Early Items</U></B>
[[Early Beam Ammo Expansions]]
[[Early Dark Torvus Bog key]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
</TD>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Skipped Items</U></B>
[[Light Suit without Dark Suit]]
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
</TD>
<TR>
<TD ALIGN="CENTER" VALIGN="MIDDLE">
<B><U>Other</U></B>
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
</TD>
</TR>
</TABLE>
</CENTER>
ea00c08f411c812be5e21333b740a0915522ebaa
1570
1559
2005-03-24T04:44:29Z
Tjp7154
226
wikitext
text/x-wiki
[[101% Collection Rate]]
[[Early Sanctuary Fortress from first GFMC Compound Visit]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
29fbc0a75c3a0938bdc48e7ef1b5e46a8f53d062
1559
1396
2005-02-27T03:19:29Z
Yoshi348
11
Killed random math tags.
wikitext
text/x-wiki
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
02e1a7878643b838384ece7f1f3a5111a3f8dd7e
1396
1311
2005-02-14T17:27:27Z
Ghost
29
wikitext
text/x-wiki
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
0d731f2f28e80479df09ffe82f22ef22fc55e2ee
1311
1228
2005-02-07T04:26:17Z
Metroix
173
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
3784d4396920c4c7989c43cc046a1cb978cfc814
1228
1225
2005-02-07T04:02:34Z
Metroix
173
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Skipping the Boost Ball (partial) ]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
423174a5dc422f71b812d013bd3f9e9855acf772
1225
1224
2005-02-07T03:52:14Z
Metroix
173
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Skipping the Boost Ball]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
8833e5ee41b75138185a6ddb33078eca7c628357
1224
1209
2005-02-04T22:23:13Z
DJGrenola
26
reprised "early dark torvus bog key" link
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
3784d4396920c4c7989c43cc046a1cb978cfc814
1209
1136
2005-01-26T01:36:02Z
Metroix
173
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
83b709bcd79c6e0b38eddf4d85d54c1b07eb450b
1136
1125
2005-01-25T19:21:43Z
Metroix
173
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Early Dark Torvus Bog key]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
3784d4396920c4c7989c43cc046a1cb978cfc814
1125
1122
2005-01-25T10:40:30Z
Jason
158
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
83b709bcd79c6e0b38eddf4d85d54c1b07eb450b
1122
1121
2005-01-25T08:18:59Z
Metroidfreak911
170
wikitext
text/x-wiki
Early Sky Temple key
Requirements:
5 energy tanks
dark suit
dark visor
spider ball
boost ball
power bomb
dark beam
To start this, go to the spider gurdian's last place of the room. In the middle of the room there is a morph ball hole. Go through it. You'll find a powerbomb door. Power bomb it.Enter the room andshoot the portal with the dark beam. Go through it.Go through the door and find the spider ball track. Use the spider ball and boost ball to get across the bottomless pit. once your'e on the other side, use the dark visorand shoot the red enemy. Switch back to the combat visor and shoot the enemy 10 times.It should die, expelling the sky temple key. The reason you can get the sky temple key is because there are no ingstorm.
b54a688d1508e62c64b8b2e75e65702769a1c45a
1121
1120
2005-01-25T08:18:14Z
Metroidfreak911
170
wikitext
text/x-wiki
Early Sky Temple key
Requirements:
5 energy tanks
dark suit
dark visor
spider ball
boost ball
power bomb
dark beam
To start this, go to the spider gurdian's last place of the room. In the middle of the room there is a morph ball hole. Go through it. You'll find a powerbomb door. Power bomb it.Enter the room andshoot the portal with the dark beam. Go through it.Go through the door and find the spider ball track. Use the spider ball and boost ball to get across the bottomless pit. once your'e on the other side, use the dark visorand shoot the red enemy. Switch back to the combat visor and shoot the enemy 10 times.It should die, expelling the sky temple key. The reason you can get the sky temple yey is because there are no ingstorm.
dcd6687081a951cb8b9746eacdadbb5a863f8225
1120
1017
2005-01-20T08:18:34Z
Ekarderif
4
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
<math>Insert formula here</math>
83b709bcd79c6e0b38eddf4d85d54c1b07eb450b
1017
1016
2005-01-20T08:18:25Z
Ekarderif
4
wikitext
text/x-wiki
[[Possible Leads]]
[[101% Collection Rate]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
cf434186cec60c08521e122221a7834e43134673
1016
768
2004-12-26T19:57:31Z
Bartendorsparky
90
wikitext
text/x-wiki
[[Possible Leads]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Echo Visor]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
5fbfd1a58c299d92fd15c8816dfd6ad25c050ee6
768
690
2004-12-21T04:01:55Z
Solr Flare
5
wikitext
text/x-wiki
[[Possible Leads]]
----
'''Early Items'''
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
----
'''Skipped Items'''
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
419c58b993be2cf5aba9ac620db7b1bb61e48e81
690
676
2004-12-21T00:00:04Z
Yoshi348
11
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Skipping the Ing Hive Keys]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
640fb3c27d8f8f0faab766a3f1f7f65ba97e137b
676
568
2004-12-13T01:06:56Z
Solr Flare
5
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Power Bomb Expansion]]
[[Early Screw Attack]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
8d12f920b6415f0761301c454de826ec347d70db
568
566
2004-12-13T01:00:06Z
Solr Flare
5
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Early Screw Attack]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
9c7ac525103d72e93487e0c6ad6564806c560b42
566
436
2004-12-07T22:01:49Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Beam Ammo Expansions]]
[[Early Energy Tanks]]
[[Early Missile Expansions]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
0fc8c62ab6a160abafce16072efb3b62c1d730c3
436
386
2004-12-06T14:52:50Z
Ekarderif
4
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Missile Expansions]]
[[Early Beam Ammo Expansions]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
a6eb87e4959ef1eb217d79c81eef5c04ccc92f93
386
354
2004-12-06T00:24:07Z
MMcLean54
34
wikitext
text/x-wiki
[[Possible Leads]]
[[Early Missile Expansions]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
49b7d2ee8d8d25dc8d277842845be3d1fec4fe88
354
125
2004-11-30T02:41:00Z
Yoshi348
11
wikitext
text/x-wiki
[[Possible Leads]]
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
37821b64951decada1b647ffe59c23212e6d2d17
125
48
2004-11-29T04:56:43Z
Njahnke
1
wikitext
text/x-wiki
[[Light Suit without Dark Suit]]
http://radix.metroid2002.com/ConfusedUMos.jpg
7a8470f214df39c2ad74f11030f00cdeb8c5cb43
48
47
2004-11-29T04:56:29Z
Njahnke
1
wikitext
text/x-wiki
[[Light Suit without Dark Suit]]
Image:http://radix.metroid2002.com/ConfusedUMos.jpg
16683abf411fca5ec9080e29ba0b16a72dd0c955
47
46
2004-11-29T04:55:53Z
Njahnke
1
wikitext
text/x-wiki
[[Light Suit without Dark Suit]]
[[Image:http://radix.metroid2002.com/ConfusedUMos.jpg]]
792606c4989c907142b39ec9686c2685f48bcc67
46
45
2004-11-29T04:53:19Z
Solr Flare
5
wikitext
text/x-wiki
[[Light Suit without Dark Suit]]
d9c9c9951eba792032aaad487c4793a8717bb58c
45
29
2004-11-29T03:35:35Z
Xin
6
wikitext
text/x-wiki
[[sample sequence break]]
[[Light Suit without Dark Suit]]
437b4935b66f1d57a555ed51c4b7c34314d92e06
29
27
2004-11-29T03:29:05Z
Xin
6
wikitext
text/x-wiki
[[sample sequence break]]
[[Light Suit without Dark Suit]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
8e8ea864b69e2af97353909235811f05e7a749d6
27
26
2004-11-29T03:27:35Z
Xin
6
wikitext
text/x-wiki
[[sample sequence break]]
[[Light Suit without Dark Suit]]
[[Seeker Missiles before Amorbis/Boost Guardian]]
15502cff98a6cc15b9d9a613231687c9058a8f11
26
9
2004-11-29T02:43:06Z
Xin
6
wikitext
text/x-wiki
[[Seeker Missiles before Amorbis/Boost Guardian]]
870c7f685f02ad283bf6f90c2d5fee6ea791bba6
9
2004-11-29T02:22:20Z
Njahnke
1
wikitext
text/x-wiki
[[sample sequence break]]
370f2ca8cc2d4fa8ed55a27d60047e9ea15d130a
Service Access SW
0
2045
5184
5183
2007-05-19T21:41:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw attack
'''Description:''' Use a canceled screw attack to slide deep into the morphball tunnel (round end). Keep the stick held forward to run through the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Service_Access_SW_alt.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
815bcfc0a0b76aac60f53a671dffe4182bfc9578
5183
4997
2007-05-19T21:18:43Z
Doninss
217
added alternate method
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw attack
'''Description:''' Use a canceled
screw attack to slide deep into the morphball tunnel (round end). Keep the stick held forward to run through the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Service_Access_SW_alt.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
01b715e36ce6527878dc844adb6ab820bb1d5b4a
4997
4975
2007-05-13T22:03:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
b617b36b6760424124faa45eca75f6652d74e53b
4975
4973
2007-05-13T03:26:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (square end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
70e490e571014094ff005e3f9d14b6afd5c63370
4973
4972
2007-05-13T03:22:15Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
b06733317e2382edd95ae183704b19440e75438b
4972
2007-05-13T03:21:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 9'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Service Access SW'''
|}
2e98ee2c8352053df8fd9fa475a68c76d25d5a9a
Shoot Tallon IV
0
957
3354
2377
2006-06-13T07:37:11Z
TechnoMan
102
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can shoot at Tallon IV but not destroy it... pity
Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles.
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far.
6033b3f122e601a0bc6e2bcb476e3ef9d39f4e0b
2377
2027
2005-05-17T14:49:28Z
Silver Falcon
241
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can shoot at Tallon IV but not destroy it... pity
Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles.
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far.
''Added by: Ajbolt89''
Don't ruin all the fun, Vincent, I thought it was hitting the planet too. :(
''Added by: Silver Falcon''
There's an atmosphere, you know...the arm cannon can't penetrate it...but stil, have fun "shooting the planet" (im a serious player, so i dont do that stuff...i win)
376bbc1b55832b734b0ad764030636ad3de8c72b
2027
1845
2005-04-29T17:53:58Z
SheeEttin
242
Readablilty edits.
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can shoot at Tallon IV but not destroy it... pity
Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles.
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far.
''Added by: Ajbolt89''
Don't ruin all the fun, Vincent, I thought it was hitting the planet too. :(
2466a3578b57d31090e397bc7ad6761f6b7e73a0
1845
1341
2005-02-18T17:51:35Z
Usbcd36
120
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can Shoot at tallon four but not distroy it ....pity
Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it.
''Added by: Ajbolt89''
Don't ruin all the fun Vincent, I thought it was hitting the planet too. :(
b685dc60e0d9ef68a4c21d351d5feaa272dc52d5
1341
1166
2005-01-29T06:58:40Z
Ajbolt89
2
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can Shoot at tallon five but not distroy it ....pity
Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it.
''Added by: Ajbolt89''
Don't ruin all the fun Vincent, I thought it was hitting the planet too. :(
cc57afa67d5b3004c1c7f9debcc98753f8e6c937
1166
1055
2005-01-22T20:58:12Z
Vincent Core
142
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can Shoot at tallon five but not distroy it ....pity
Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles
''Added by: Vincent Core''
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it.
dc19bc46a5ace0d1de491295969a28c1135d963d
1055
1033
2005-01-20T21:09:22Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by:SamusAranLuver''
You can Shoot at tallon five but not distroy it ....pity
Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles
f5a71d7c3b26ab37b03cd6b39630e2577c6eb3d8
1033
2005-01-20T21:07:43Z
SamusAranLuver
111
wikitext
text/x-wiki
You can Shoot at tallon five but not distroy it ....pity
26670745145bbd2e89797df1ee76ff724d61699b
Shooting Gallery
0
909
3303
2230
2005-12-31T23:20:04Z
SheeEttin
242
Editing most of page.
wikitext
text/x-wiki
Discovered By: SamusAranLuver
<br>Contributors: The Wong & Yum Bros.
Here's something you can do while you and your two family or friends are all trying to kill one of your annoying opponents (the target).
Decide which person is taking which part. You'll need 3 players.
<br>1. This player will have the Dark Beam.
<br>2. This player will man the Turret.
<br>3. This player will have the Power Bomb, and will also guard the Bomb Slot so the target can't reach it.
<br>When the annoying player is near Player 1, he will freeze the target with the Dark Beam and Player 2 will blast him with the Turret.
If the annoying player gets too close to the slot, then Player 1 will freeze him. At the same time, Player 2 will have to get off the Turret. By the time Players 1 & 2 escape, the annoying player will be freed and Player 3 will Power Bomb him!
(This was planned out by me when my brother, and cousin, and I were trying to kill our annyoing little cousin.)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
----
Added by Dark Samus
Want to get rid of somone who kills anyone who tries to get to the Bomb Slot and is in the turret? The Grapple beam is very effective because you will be hard to hit.
----
Discovered by: SheeEttin
When somone is in the Turret and refuses to get out, you have three options:
*Try and Boost up the ramp to get behind him without himm blowing you into oblivion first,
*Doing a [[DBJ]] up in front of the Turret, where the Turret can't shoot, or
*Lining up one of the supports of the upper levels with the Turret the attacking person can't hit you and humiliatingly taking him out with uncharged Power Beam shots.
49d518132960ebee2c086c1612f9300b26eb1858
2230
1881
2005-04-30T01:21:05Z
SheeEttin
242
Added trick, readablilty edits.
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong & Yum Bros.
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your annoying opponents.
<li> Decide Which person is doing which number. You'll need 3 players.
<li>1: This player will get Dark Beam
<li>2: This player will man the Turret
<li>3: This player will be in the Bomb Slot behind the turrent BUT NOT ACTIVATING IT (this will prevent the annoying player from detonating the Turret). Player 3 will also be getting the Power Bomb first.
<li> When the annoying player is near Player 1, he will freeze him with the Dark Beam and Player 2 will blast him with the Turret.
<li> If the annoying player gets too close to the slot, then Player 1 will freeze him. At the same time, Player 2 will have to get off the Turret. By the time Players 1 & 2 escape, the annoying player will be freed and Player 3 will power bomb him!
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
----
Added by Dark Samus
Want to get rid of somone who kills anyone who tries to get to the bomb slot and is in the turret? the Grapple beam is very effective because you will be hard to hit.
----
''Discovered by:'' SheeEttin
When somone is in the Turret and refuses to get out, you have three options:
*Try and Boost up the ramp to get behind him without himm blowing you into oblivion first
*Doing a [[DBJ]] up in front of the Turret, where the Turret can't shoot
*Lining up one of the supports of the upper levels with the Turret the attacking person can't hit you and humiliatingly taking him out with uncharged Power Beam shots.
fc7bc3147f9c99bf5bdfdd1428bfbeaa1472a132
1881
1668
2005-04-14T17:39:02Z
Dark Samus
238
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which number.You'll need 3 players
<li>#1 this player will get dark beam
<li>#2 this player will man the turrent
<li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty frozen.) and player 2 will blast him with the turrent
<li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
Added by Dark Samus
want to get rid of somone who kills anyone who tries to get to the bomb slot and is in the turret? the Grapple beam is very effective because you will be hard to hit
d4cb8f1f5cf1542e8ce87f308252c1d260c95519
1668
1406
2005-02-27T22:33:12Z
SamusAranLuver
111
misspelled frozen
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which number.You'll need 3 players
<li>#1 this player will get dark beam
<li>#2 this player will man the turrent
<li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty frozen.) and player 2 will blast him with the turrent
<li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
b036814fce4a3628aff0605088cfd426ca00ce21
1406
1405
2005-02-27T22:29:54Z
SamusAranLuver
111
making it less confusing
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which number.You'll need 3 players
<li>#1 this player will get dark beam
<li>#2 this player will man the turrent
<li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty forzen.) and player 2 will blast him with the turrent
<li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
2da1a9b3142b933b0f57918d5b81b635dbd99b76
1405
1144
2005-01-26T02:48:18Z
SamusAranLuver
111
HOLY I MESSED UP THE MOVE!!!!!!!!!! g2g fix it!
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty forzen.) and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
7eca6c1d8c761a1b0c3129bc49b7c6009452b637
1144
870
2005-01-02T01:58:08Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
72af675846b2a7f40589575670d894ec241e1515
870
869
2005-01-02T01:57:38Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributetors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
----
Discovered by: Baby Sheegoth
in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform
f2db3a4a3076d1dbc1c4495530593735114541f1
869
791
2004-12-27T18:04:20Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributetors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
9a63d56fba41b3c387d79b17b94425ad53f46242
791
790
2004-12-27T18:03:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributetors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
33677481c4170341cc1c8338003ff76ff7ca2f68
790
789
2004-12-27T18:02:38Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributetors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing oppnents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
c2bb3f4bd326c6b44fc1a5d6995e2347fd0a30a2
789
788
2004-12-27T18:02:08Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By: SamusAranLuver
Contributetors: The Wong&Yum Bros
Heres something you can do while you and your 2 family or friends are all trying to kill ! of your anyoing oppnents.
<li> Decide Which person is doing which.
<li>1 one player will get dark beam
<li>2 one player will man the turrent
<li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first.
<li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent
<li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)
cecc288136b8db9ff9a1fd0697f5624644265475
788
2004-12-27T04:44:55Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE:Please Add Someting You discovered about the Arena
a86f845ffb578854c2ee0d3238400ed47290f8b8
Shrine Access SW
0
2046
5209
5002
2007-05-20T03:22:31Z
Doninss
217
added alternate method
wikitext
text/x-wiki
'''Secret World 10'''
'''Discovered by:''' Dazuro
'''Main Items Required:''' Screw attack
'''Description:''' See [[Service Access SW|SW 9]]. Room geometry is similar.
'''Video:''' See [[Service Access SW|SW 9]].
'''Alternate Method (SA)'''
'''Main Items Required:''' Screw attack
'''Description:''' See [[Service Access SW|SW 9]]. (Alternate Method) Room geometry is similar.
'''Video:''' See [[Service Access SW|SW 9]]. (Alternate Method)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Shrine Access SW'''
|}
2f91d4f83d060c101d4b728c2aad7ae7c9f2baa9
5002
4999
2007-05-13T22:08:58Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 10'''
'''Discovered by:''' Dazuro
'''Main Items Required:''' Screw attack
'''Description:''' See [[Service Access SW|SW 9]]. (Room geometry is similar.)
'''Video:''' See [[Service Access SW|SW 9]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Shrine Access SW'''
|}
9dcdc571f4b702097914e3d415bba6578855e03e
4999
4998
2007-05-13T22:05:08Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 10'''
'''Discovered by:''' Dazuro
'''Main Items Required:''' Screw attack
'''Description:''' See [[Service Access SW|SW 9]]. Room geometry is similar.
'''Video:''' See [[Service Access SW|SW 9]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Shrine Access SW'''
|}
1a80f1640890c39195e979fcf0a19baf57820e40
4998
4974
2007-05-13T22:04:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 10'''
'''Discovered by:''' Dazuro
'''Main Items Required:''' Screw attack
'''Description:''' See [[Service Access SW|SW 9]] Room geometry is similar.
'''Video:''' See [[Service Access SW|SW 9]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Shrine Access SW'''
|}
1e7a9ce3567cf620390368942087b5ebf06b6f33
4974
2007-05-13T03:26:05Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 10'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (square end).
'''Video:''' See [[Service Access SW|SW 9]]. Room geometry is similar.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Shrine Access SW'''
|}
fff9f843c3547e0281611c382b23f122ecbdfa4c
Side-strafe, isn't
0
1054
3442
1560
2005-03-27T14:37:04Z
Laney
16
wikitext
text/x-wiki
''Observed by:'' '''too many nasty people'''
Samus L-button side-strafe is actually a very long radius circle-strafe.
93a016eeb7a577283dae760c06e194b957916456
1560
2005-03-17T03:29:23Z
Doninss
217
wikitext
text/x-wiki
''Observed by:'' '''A very astute observer?'''
Samus L-button side-strafe is actually a very long radius circle-strafe.
6cd5fd580008116d550cf28dce784370e50738c2
Sidehopper Station
0
899
3293
1928
2005-05-03T14:31:59Z
Silver Falcon
241
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[How to kill Tips]]
[[Ambush Spots]]
d3afb68bb08dfc8dfaabca4fd30ac71c8562db93
1928
1849
2005-04-29T18:07:34Z
SheeEttin
242
Removed broken link.
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[How to kill Tips]]
06103e24a0f2077eeaa598228b1035da91c537e4
1849
1830
2005-04-29T14:56:40Z
Silver Falcon
241
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[How to kill Tips]]
[[Awsome Hiding(or ambush) spots]]
c5f45ee88fe0f570c6301d195ea2779a1e5d3ecf
1830
1377
2005-02-24T18:35:44Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[How to kill Tips]]
06103e24a0f2077eeaa598228b1035da91c537e4
1377
1376
2005-02-24T18:35:28Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[How to kill Tips]]
e2875583e93368b32926f6b32ed11bb5e1bf4161
1376
1375
2005-02-24T18:34:44Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
6505a477e16c14b8ddbdd96c4daf51e4580c917c
1375
1373
2005-02-24T18:25:32Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[Get to the roof quickly]]
[[death ball]]
[[Death hole]]
eaf8b19ff804dbd5887e4ce3ef7dbb0ff53ba79f
1373
1368
2005-02-23T21:34:27Z
SamusAranLuver
111
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[Get to the roof quickly]]
[[shoot Tallon IV]]
[[death ball]]
[[Death hole]]
ac61561e517247e901fc83c0c79b534b3083844a
1368
1359
2005-02-22T06:44:40Z
Muffin Lord Of The Universe
203
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[Get to the roof quickly]]
[[shoot Tallon IV]]
[[death ball]]
8f9a65d702cbb87036cdde1c6288cebe89833743
1359
1032
2005-01-20T21:07:13Z
SamusAranLuver
111
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[Get to the roof quickly]]
[[shoot Tallon IV]]
802d3e791c8e8994dcb72007edf647e6a5313afc
1032
1015
2005-01-20T04:12:55Z
Shadow
137
you can get to the roof in side hopper station more easily than thought
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
[[Get to the roof quickly]]
dea71db87bb05d1132c6383c16ca10945d0922aa
1015
818
2004-12-29T03:38:43Z
GSGold
24
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[Killing Your Annoying Siblings or Friends]]
[[hiding in hard to reach spots]]
3ad4537e68bcd1ea98da817e79db828241e9d533
818
807
2004-12-28T02:55:18Z
SamusAranLuver
111
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[killing your anyoning siblings or friends]]
[[hiding in hard to reach spots]]
6da3406e6cab3d597e9832e8145f9b144b70b8ec
807
806
2004-12-28T02:55:06Z
SamusAranLuver
111
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[killing your anyoning siblings or friends]]
[[hiding in hard to reach spots]]
a7bf9f1b88105e6358d317c342b584dec7e7c8f5
806
774
2004-12-27T03:38:29Z
SamusAranLuver
111
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
[[killing your anyoning siblings or friends]]
a66cc62a756228c5d7c8f1c0e3f46f96b11e483e
774
760
2004-12-25T00:37:08Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
6505a477e16c14b8ddbdd96c4daf51e4580c917c
760
759
2004-12-25T00:36:35Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless tricks]]
caa3c04bf256761c134cc38648caa9f84cb6c508
759
758
2004-12-25T00:36:14Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless Tricks]]
6505a477e16c14b8ddbdd96c4daf51e4580c917c
758
2004-12-25T00:27:51Z
Baby Sheegoth
79
wikitext
text/x-wiki
[[No Evidence Tricks]]
[[Pointless tricks]]
caa3c04bf256761c134cc38648caa9f84cb6c508
Skip Dark Suit Attempt
0
1140
3538
2005-05-05T16:26:26Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by: Kip, Nate, Thomaz, BoostR''
This is about as far as anyone has ever gotten attempting to get to Torvus without fighting Amorbis for the Dark Suit (without using a cheating device such as Action Replay).
3892f124fddfa4e24abd9c970b90146ff0334fee
Skip Map
0
1105
3503
2383
2006-06-26T17:41:38Z
SheeEttin
242
"deleted" page (It's useless)
wikitext
text/x-wiki
#REDIRECT [[Main Page]]
c222ad63e9e6a1e286ff83e0861447ce17bf759f
2383
1779
2005-04-25T00:37:41Z
Copperandterence
225
wikitext
text/x-wiki
Use the [["Kip Dash"]] to skip the map station to get to [[http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress_Prematurely Sanctuary Fortress.]]
1b6af384ee109f939f2a8192ee2c117616bda490
1779
2005-04-25T00:36:46Z
Copperandterence
225
wikitext
text/x-wiki
Use the [["Kip Dash"]] to skip the map station to get to Sanctuary Fortress.
e14bcbb9984a54f8e06f76ba0166788326d858ab
Skipping Energy Controllers
0
800
3194
858
2004-12-31T03:29:09Z
BroKeN
114
wikitext
text/x-wiki
Discovered by ''Anonymous'' and ''Maur''
If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.]
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy.
Pity we can't skip the Sanctuary Fortress energy...
['''Note from BroKeN:''']
<li> Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed. Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit. This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run. This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you.
e2c30bc5e730425285258b3922ab9c2586ce68f2
858
842
2004-12-30T04:46:24Z
BroKeN
114
wikitext
text/x-wiki
Discovered by ''Anonymous'' and ''Maur''
If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.]
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy.
Pity we can't skip the Sanctuary Fortress energy...
''Note from BroKeN:''
<li> Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed. Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit. This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run. This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you.
7269b4dce11088e05586d2137b6f7d2df53f7451
842
746
2004-12-24T07:10:19Z
Mario123
119
Can't skip Agon Wastes energy in a 100% run.
wikitext
text/x-wiki
Discovered by ''Anonymous'' and ''Maur''
If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.]
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy.
Pity we can't skip the Sanctuary Fortress energy...
6fa277db9534583288cfe2f2a1132b3b9758af95
746
410
2004-12-07T04:27:57Z
Tim
21
wikitext
text/x-wiki
Discovered by ''Anonymous'' and ''Maur''
If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy.
Pity we can't skip the Sanctuary Fortress energy...
e677ec00d4fd1f51bf8de74c57f8d283e3ea5eb4
410
254
2004-12-02T05:51:18Z
Yoshi348
11
Some capitilization, and a few wording tweaks
wikitext
text/x-wiki
Discovered by ''Anonymous'' and ''Maur''
If you defeat a boss of a dark temple, but do not actually have Samus collect the energy within the temple energy controller, those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to dump the temple from memory so it can load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy.
Pity we can't skip the Sanctuary Fortress energy...
e4450e4d622f1ddef8a10a0bb3b9a46230c8cad8
254
244
2004-12-01T22:59:28Z
Maur
25
added credits and vid
wikitext
text/x-wiki
Discovered by ''anonymous'' and ''Maur''
If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those "i'm blocking you until you do what we want you to do!" yellow shields do not appear on doors. Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit.
In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi vid of the above]
In Dark Torvus Temple, after you defeat Chykka, grab the dark visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to garbage collect the temple from memory and load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy.
Pity we can't skip the Sanctuary Fortress energy...
9be1f905dfc51d6bab1d8eccd2a45fdae9f91b57
244
243
2004-12-01T22:54:50Z
Maur
25
totally rewritten
wikitext
text/x-wiki
If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those "i'm blocking you until you do what we want you to do!" shields do not appear. Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit.
In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.
In Dark Torvus Temple, after you defeat Chykka, grab the dark visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to garbage collect the temple from memory and load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy.
Pity we can't skip the Sanctuary Fortress energy...
bc04958a604994e327362d5b564b40f970340b03
243
189
2004-11-30T22:24:59Z
Maur
25
wikitext
text/x-wiki
If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely.
You cannot skip the sanctuary fortress econtroller, as you need to visit that to trigger U-Mos's light suit script. Otherwise, you can't get the Light Suit.
You need to visit the energy controller rooms to make the game reload the temple and allow you to leave. Just don't walk far enough into the room to start the "getting the energy" cutscene.
16cfa50c32f27ec0370234de6feeb56e0a6643d2
189
185
2004-11-30T22:04:07Z
Maur
25
wikitext
text/x-wiki
If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely.
You need to visit the energy controller room to make the game reload the temple and allow you to leave. Just don't walk far enough into the room to start the "getting the energy" cutscene.
5b4a8260c4d71f65920cf214f3732d0b5ccb62f9
185
2004-11-30T22:03:30Z
Maur
25
wikitext
text/x-wiki
If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely.
You need to visit the energy controller room to make the game reload the temple and allow you to leave.
7df09a0cf26fbe387c170d80d9a71ce77b2ec4f1
Skipping the Boost Ball
0
1137
3535
1945
2005-05-04T20:30:38Z
Copperandterence
225
wikitext
text/x-wiki
[[Meeting Grounds Without Boost Ball]]
[[Training Chamber Without Boost Ball]]
a2473c25a83c71a28fb78051914b3e1826229eb6
1945
1944
2005-05-04T20:26:45Z
Copperandterence
225
wikitext
text/x-wiki
[[Temple Grounds]]
[[Torvus Bog]]
[[Agon Wastes]]
[[Sanctuary Fortress]]
18952bd9fc89f516a5e9f482d6cd3a476e1b3d8d
1944
2005-05-04T20:26:09Z
Copperandterence
225
wikitext
text/x-wiki
Temple Grounds
Torvus Bog
Agon Wastes
Sanctuary Fortress
d482174f6ba8f4e256db64f6ed1bfb3c1a6a7476
Skipping the Cobalt Translator
0
1068
4585
3414
2006-08-17T22:35:08Z
DJGrenola
26
fixed links.
wikitext
text/x-wiki
Discovered by<br>
''SkippyJr'', ''Flamancipator'', ''DJ Grenola''
There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works.
Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins.
<hr>
<b>Phase One</b>
The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller:
[http://www.metroid2002.com/prime2/cobaltskip1.jpg Screenshot]
<br><br><br>
You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor:
[http://www.metroid2002.com/prime2/cobaltskip2.jpg Screenshot]
<br><br><br>
That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this:
[http://www.metroid2002.com/prime2/cobaltskip3.jpg Screenshot]
<br><br><br>
Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this:
[http://www.metroid2002.com/prime2/cobaltskip4.jpg Screenshot]
<br><br><br>
Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall.
Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor.
[http://www.metroid2002.com/prime2/cobaltskip5.jpg Screenshot]
<br><br>
Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much.
[http://www.metroid2002.com/prime2/cobaltskip5b.jpg Screenshot]
<br><br>
From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick.
[http://www.metroid2002.com/prime2/cobaltskip6.jpg Screenshot]
<br><br><br>
Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more.
There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency.
[http://www.metroid2002.com/prime2/cobaltskip7.jpg Screenshot]
<br><br><br>
From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this:
[http://www.metroid2002.com/prime2/cobaltskip8.jpg Screenshot]
<br><br><br>
Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump.
[http://www.metroid2002.com/prime2/cobaltskip9.jpg Screenshot]
<br><br><br>
This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it.
The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it.
[http://www.metroid2002.com/prime2/cobaltskip10.jpg Screenshot]
<br><br><br>
It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door.
Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball.
<br><br>
There's a video of the whole first stage of the process [http://www.metroid2002.com/prime2/cobaltskip1.avi here].
<hr>
<b>Phase Two</b>
Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined.
Start position is vital again; you should be standing here:
[http://www.metroid2002.com/prime2/cobaltskip11.jpg Screenshot]
<br><br><br>
... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way.
Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall.
Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich":
[http://www.metroid2002.com/prime2/cobaltskip12.jpg Screenthot]
<br><br><br>
Rotate right so you're facing this position:
[http://www.metroid2002.com/prime2/cobaltskip13.jpg Screenshot]
<br><br><br>
Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire.
[http://www.metroid2002.com/prime2/cobaltskip14.jpg Screenshot]
<br><br><br>
Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro.
[http://www.metroid2002.com/prime2/cobaltskip15.jpg Screenshot]
<br><br>
[http://www.metroid2002.com/prime2/cobaltskip16.jpg Screenshot]
<br><br><br>
You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height.
[http://www.metroid2002.com/prime2/cobaltskip17.jpg Screenshot]
<br><br>
[http://www.metroid2002.com/prime2/cobaltskip18.jpg Screenshot]
<br><br><br>
The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this):
[http://www.metroid2002.com/prime2/cobaltskip19.jpg Screenshot]
<br><br><br>
There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading.
From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map.
<br>
There's a video of the second part of this little adventure [http://www.metroid2002.com/prime2/cobaltskip2.avi here].
[[#top|Return to the Top]]
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text/x-wiki
Discovered by<br>
''SkippyJr'', ''Flamancipator'', ''DJ Grenola''
There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works.
Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins.
<hr>
<b>Phase One</b>
The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg Screenshot]
<br><br><br>
You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg Screenshot]
<br><br><br>
That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg Screenshot]
<br><br><br>
Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg Screenshot]
<br><br><br>
Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall.
Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg Screenshot]
<br><br>
Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg Screenshot]
<br><br>
From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg Screenshot]
<br><br><br>
Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more.
There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg Screenshot]
<br><br><br>
From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg Screenshot]
<br><br><br>
Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg Screenshot]
<br><br><br>
This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it.
The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg Screenshot]
<br><br><br>
It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door.
Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball.
<br><br>
There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here].
<hr>
<b>Phase Two</b>
Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined.
Start position is vital again; you should be standing here:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg Screenshot]
<br><br><br>
... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way.
Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall.
Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich":
[http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg Screenthot]
<br><br><br>
Rotate right so you're facing this position:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg Screenshot]
<br><br><br>
Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg Screenshot]
<br><br><br>
Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg Screenshot]
<br><br>
[http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg Screenshot]
<br><br><br>
You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg Screenshot]
<br><br>
[http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg Screenshot]
<br><br><br>
The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this):
[http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg Screenshot]
<br><br><br>
There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading.
From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map.
<br>
There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here].
[[#top|Return to the Top]]
c402b40c9fd11f707ce4cc8ee8335bdfb777ce57
1638
1628
2005-04-07T20:06:10Z
MMcLean54
34
Guys, think about the 56K'ers...Changed the pictures to links.
wikitext
text/x-wiki
Discovered by<br>
''SkippyJr'', ''Flamancipator'', ''DJ Grenola''
There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works.
Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins.
<hr>
<b>Phase One</b>
The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg Screenshot]
<br><br><br>
You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg Screenshot]
<br><br><br>
That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg Screenshot]
<br><br><br>
Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg Screenshot]
<br><br><br>
Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall.
Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg Screenshot]
<br><br>
Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg Screenshot]
<br><br>
From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg Screenshot]
<br><br><br>
Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more.
There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg Screenshot]
<br><br><br>
From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg Screenshot]
<br><br><br>
Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg Screenshot]
<br><br><br>
This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it.
The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg Screenshot]
<br><br><br>
It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door.
Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball.
<br><br>
There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here].
<hr>
<b>Phase Two</b>
Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined.
Start position is vital again; you should be standing here:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg Screenshot]
<br><br><br>
... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way.
Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall.
Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich":
[http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg Screenthot]
<br><br><br>
Rotate right so you're facing this position:
[http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg Screenshot]
<br><br><br>
Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg Screenshot]
<br><br><br>
Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg Screenshot]
<br><br>
[http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg Screenshot]
<br><br><br>
You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height.
[http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg Screenshot]
<br><br>
[http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg Screenshot]
<br><br><br>
The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this):
[http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg Screenshot]
<br><br><br>
There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading.
From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map.
<br>
There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here].
f7c2653e310beb83acdddcc7c9490cc1ad300ea6
1628
1581
2005-03-31T15:48:48Z
DJGrenola
26
fixed pictures
wikitext
text/x-wiki
Discovered by<br>
''SkippyJr'', ''Flamancipator'', ''DJ Grenola''
There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works.
Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins.
<hr>
<b>Phase One</b>
The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller:
http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg
<br><br><br>
You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor:
http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg
<br><br><br>
That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg
<br><br><br>
Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg
<br><br><br>
Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall.
Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor.
http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg
<br><br><br>
Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much.
http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg
<br><br><br>
From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick.
http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg
<br><br><br>
Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more.
There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency.
http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg
<br><br><br>
From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg
<br><br><br>
Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump.
http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg
<br><br><br>
This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it.
The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it.
http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg
<br><br><br>
It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door.
Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball.
<br><br>
There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here].
<hr>
<b>Phase Two</b>
Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined.
Start position is vital again; you should be standing here:
http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg
<br><br><br>
... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way.
Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall.
Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich":
http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg
<br><br><br>
Rotate right so you're facing this position:
http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg
<br><br><br>
Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire.
http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg
<br><br><br>
Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro.
http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg
<br><br>
http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg
<br><br><br>
You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height.
http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg
<br><br>
http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg
<br><br><br>
The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this):
http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg
<br><br><br>
There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading.
From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map.
<br><br>
There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here].
d9908574e1d09cf48110c218e8e93a44d9069f4a
1581
2005-03-31T15:41:07Z
DJGrenola
26
page created.
wikitext
text/x-wiki
Discovered by<br>
''SkippyJr'', ''Flamancipator'', ''DJ Grenola''
There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works.
Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins.
<hr>
<b>Phase One</b>
The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller:
http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg
<br><br><br>
You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor:
http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg
<br><br><br>
That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg
<br><br><br>
Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg
<br><br><br>
Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall.
Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor.
http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg
<br><br><br>
Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much.
http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg
<br><br><br>
From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more.
There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency.
http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg
<br><br><br>
From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this:
http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg
<br><br><br>
Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump.
http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg
<br><br><br>
This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it.
The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it.
http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg
<br><br><br>
It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door.
Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball.
<br><br>
There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here].
<hr>
<b>Phase Two</b>
Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined.
Start position is vital again; you should be standing here:
http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg
<br><br><br>
... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way.
Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall.
Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich":
http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg
<br><br><br>
Rotate right so you're facing this position:
http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg
<br><br><br>
Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire.
http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg
<br><br><br>
Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro.
http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg
<br>
http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg
<br><br><br>
You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height.
http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg
<br>
http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg
<br><br><br>
The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this):
http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg
<br><br><br>
There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading.
From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map.
<br><br>
There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here].
dc2775bb261c92977abbc65328a4db9b17013871
Skipping the Echo Visor
0
903
3297
859
2004-12-31T08:13:08Z
DJGrenola
26
wikitext
text/x-wiki
''Discovered by:'' Bartendorsparky, LOLaFOL <br>
''Confirmed by:'' Flamancipator
This sequence break requires using tricks in two rooms, as well as secret worlding.
----
1) Hive Dynamo Access (Discovered by Bartendorsparky)
This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber.
DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demonstration (DJ Grenola)]
Here are the things to note about this trick, in order of execution.
<ul>
<li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li>
<li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li>
<li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li>
<li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and heal in the safe zone.</li>
<li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li>
<li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to jump up and then space jump to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump up and right from there. In the video, this was accomplished cleanly.</li>
<li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall, morph, and then while still pushing into the wall, bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li>
<li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li>
<li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li>
<li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul>
----
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)
e4ce8ef563dcb48ea37aa28bd8c6554ee9489b97
859
845
2004-12-30T10:52:52Z
DJGrenola
26
fixed description of one of the space jumps
wikitext
text/x-wiki
''Discovered by:'' Bartendorsparky, LOLaFOL <br>
''Confirmed by:'' Flamancipator
This sequence break requires using tricks in two rooms, as well as secret worlding.
----
1) Hive Dynamo Access (Discovered by Bartendorsparky)
This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber.
DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demonstration (DJ Grenola)]
Here are the things to note about this trick, in order of execution.
<ul>
<li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li>
<li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li>
<li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li>
<li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li>
<li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li>
<li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to jump up and then space jump to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump up and right from there. In the video, this was accomplished cleanly.</li>
<li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall, morph, and then while still pushing into the wall, bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li>
<li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li>
<li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li>
<li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul>
----
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)
a2ab38d98836616e70dbc52dc049e0efc99f7198
845
844
2004-12-30T08:54:42Z
DJGrenola
26
added full instructions and completed video including doorwarp
wikitext
text/x-wiki
''Discovered by:'' Bartendorsparky, LOLaFOL <br>
''Confirmed by:'' Flamancipator
This sequence break requires using tricks in two rooms, as well as secret worlding.
----
1) Hive Dynamo Access (Discovered by Bartendorsparky)
This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber.
DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demo (DJ Grenola)]
Here are the things to note about this trick, in order of execution.
<ul>
<li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li>
<li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li>
<li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li>
<li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li>
<li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li>
<li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to space jump forwards and to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump forwards and right from there. In the video, this was accomplished cleanly.</li>
<li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall and then bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li>
<li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li>
<li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li>
<li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul>
----
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)
ada675df9c65e3b86adf16976e633737f35f777d
844
843
2004-12-30T08:53:49Z
DJGrenola
26
wikitext
text/x-wiki
''Discovered by:'' Bartendorsparky, LOLaFOL <br>
''Confirmed by:'' Flamancipator
This sequence break requires using tricks in two rooms, as well as secret worlding.
----
1) Hive Dynamo Access (Discovered by Bartendorsparky)
This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber.
DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demo (DJ Grenola)]
Here are the things to note about this trick, in order of execution.
<ul>
<li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li>
<li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li>
<li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li>
<li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li>
<li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li>
<li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to space jump forwards and to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump forwards and right from there. In the video, this was accomplished cleanly.</li>
<li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall and then bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li>
<li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li>
<li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li>
<li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li>
----
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)
4174f135c7421276635cacb6868d27482458eace
843
2004-12-26T20:04:28Z
Bartendorsparky
90
wikitext
text/x-wiki
''Discovered by:'' Bartendorsparky, LOLaFOL <br>
''Confirmed by:'' Flamancipator
This sequence break requires using tricks in two rooms, as well as secret worlding.
1) Hive Dynamo Access (Discovered by Bartendorsparky)
Simply wait for the "ing guy" to appear in the center of the room, then jump through the nice, big hole in the ceiling. Wallcrawl over the echo gate, to the door, and door warp (explanation would be appreciated) back into the room.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/skip_echo_sw.avi Getting into the Hive Dynamo Access secret world.]
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)
298a6b3f7d94e9dc1464d219849f86294ec357f7
Skipping the Ing Hive Keys
0
889
3280
684
2004-12-21T03:03:14Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by:'' <br>
"some other dude at SCU with about two posts" aka LOLaFOL
This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate.
From just in front of the door leading into the room:
1) Morph
2) Do a single [[Morphed Bomb Jump]] with an "Instant Unmorph"
3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a BSJ to bypass the Ing Hive Key Gate]
8ec7af9b0879ddc141d73a86b234f483b460eb41
684
683
2004-12-21T03:02:48Z
Solr Flare
5
wikitext
text/x-wiki
''Discovered by:'' <br>
"some other dude at SCU with about two posts" aka LOLaFOL
This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate.
From just in front of the door leading into the room:
1) Morph
2) Do a single [[Morphed Bomb Jump]] with an "Instant Unmorph"
3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a [[BSJ]] to bypass the Ing Hive Key Gate]
5cad26700d9d6dda75aa5f2646504c024231f0dd
683
677
2004-12-21T00:01:24Z
Yoshi348
11
more stupid tags
wikitext
text/x-wiki
''Discovered by:'' <br>
"some other dude at SCU with about two posts"
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi]
From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1.
{{stub}}
c6b59303948108e81acfe40656a5c70ee6d58d81
677
675
2004-12-20T23:59:27Z
Yoshi348
11
stupid tags
wikitext
text/x-wiki
''Discovered by:'' <br>
"some other dude at SCU with about two posts"
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi]
From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1.
{stub}
de2b8394d0c17756321100e5928514b1b9220e33
675
2004-12-20T23:58:59Z
Yoshi348
11
wikitext
text/x-wiki
''Discovered by:''
"some other dude at SCU with about two posts"
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi]
From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1.
{stub}
f0c7bb00a255b366206075d69c7554ddd9c527ca
Skipping the Spiderball
0
2075
5233
5232
2007-05-26T21:11:07Z
Doninss
217
new page (rename with foresight)
wikitext
text/x-wiki
[[Hall of Combat Mastery without Spiderball]]
14ec4e743d3bdfb89fce34e7a403b943d7ad1b48
5232
5231
2007-05-26T21:05:15Z
Doninss
217
wikitext
text/x-wiki
[[Hall of Combat Mastery]]
c1c304d46b510c0570986a1c122c5b510361730d
5231
5230
2007-05-26T21:04:42Z
Doninss
217
new page (link)
wikitext
text/x-wiki
[[Hall Of Combat Mastery]]
eed4c7db50e0879daa6ec504d9d8025493784535
5230
2007-05-26T21:04:23Z
Doninss
217
new page (link)
wikitext
text/x-wiki
[[Hall OF Combat Mastery]]
b69bc99b8918c0e3e691272034f8ea05b9c6dba0
Sky Temple: Sky Temple Energy Controller
0
834
3232
312
2004-12-05T05:53:49Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Sky Temple ==
''Discovered by: Morgenstern''
<ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room from the Emperor's door, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circle and then jump again to the upper ledge, close to the Emperor's door.</ul>
3ff7e8fa0783cc5014c6a2f05dc6d5389607d1c3
312
311
2004-12-05T05:50:35Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Sky Temple ==
''Discovered by: Morgenstern''
<ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room from the Emperor's door, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circle and then jump again to the upper ledge, close to the Emperor's door.</ul>
f15809934915765d66d6b3875e4eb5de412bda7a
311
310
2004-12-05T05:48:46Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Sky Temple ==
''Discovered by: Morgenstern''
<ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Emperor's door.</ul>
ec1b44801752583ad4e8d67e65a588814b05b5b1
310
309
2004-12-05T04:15:48Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Sky Temple ==
''Discovered by: Morgenstern''
<ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Emperor's door.</ul></li>
e1f9d6b92ffd1b4dda0ba41720ee667266b9df8c
309
305
2004-12-05T03:50:53Z
Morgenstern
61
wikitext
text/x-wiki
== Speed Tricks: Sky Temple ==
''Discovered by: Morgenstern''
<ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door.</ul></li>
caac35639ed4f7b5f55f2aaed26de780a96b4460
305
304
2004-12-05T03:48:30Z
Morgenstern
61
/* Speed Tricks: Sky Temple /*
wikitext
text/x-wiki
''Discovered by: Morgenstern''
<ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door.</ul></li>
a1a7d14c45d2b0844dd0cef2977578153fdd92f2
304
2004-12-05T03:46:18Z
Morgenstern
61
wikitext
text/x-wiki
''Discovered by: Morgenstern''
This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door.
d51abc45f1855afc64109ff692bd4d258fd1f71d
Sky Temple Gateway SW
0
1196
5194
4993
2007-05-19T22:01:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 42'''
'''Discovered by:''' DARK HUNTER COMMANDO
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the hidden morphball tunnel opening. (It's in the same place as the light world version of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sky_Temple_Gateway_SW_SA.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
15db3f58cf45b53ca04ba305ae761d2e28c7f224
4993
4896
2007-05-13T21:55:38Z
Doninss
217
added main method
wikitext
text/x-wiki
'''Secret World 42'''
'''Discovered by:''' DARK HUNTER COMMANDO
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the hidden morphball tunnel opening. (It's in the same place as the light world version of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sky_Temple_Gateway_SW_SA.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate method'''
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
dd6c712d761cb390c39b90cf1ae4e272f9359dc2
4896
4663
2007-04-10T04:39:29Z
Doninss
217
minor change to description
wikitext
text/x-wiki
'''Secret World 42'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
03993ef7e8b32590c14c4fc9762d0d10d28fb120
4663
4662
2007-03-22T19:13:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 42'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
0404ce3ecd3e210b6b7a43ca639066063546b651
4662
3561
2007-03-22T19:13:19Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 42</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
e13f120fd1e7ddcc272ecdf44fa532c2b39c8ff6
3561
2006-04-15T01:54:40Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 42</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump
'''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets.
*Video: [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sky Temple Gateway SW'''
|}
70f3ecce6fe6a99db5b3f504ac566a88c95bf1f2
Sky Temple Grounds: Abandonded Base
0
752
3146
2004-11-29T04:06:37Z
Ajbolt89
2
Sky Temple Grounds: Abandonded Base moved to Sky Temple Grounds: Abandoned Base
wikitext
text/x-wiki
#REDIRECT [[Sky Temple Grounds: Abandoned Base]]
6d396d22388273edfe1d13427f04cb3515d148d5
Sky Temple Grounds: Abandoned Base
0
751
3145
253
2004-12-02T05:45:46Z
Radix
8
added note about light w/o dark
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?
<li>This shortcut is necessary to do [[Light Suit without Dark Suit]]
<li>[[Ghetto jump]] from a slight ways back, on the right wall.</ul>
bed4646364fbd63a4022edb73e489eda6207a7e6
253
251
2004-12-02T05:42:13Z
Yoshi348
11
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>[[Ghetto jump]] from a slight ways back, on the right wall.</li></ul>
71b06e779c14893ed16cb9fa507da1b3ad127c5f
251
242
2004-12-01T22:45:20Z
BoostR
27
/* Speed Tricks: Abandoned Base */
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul>
8fa79bbf9dbee46ea383cc2501263f1c882f1c24
242
241
2004-12-01T22:44:33Z
BoostR
27
/* Speed Tricks: Abandoned Base */
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul>
[[Ghetto jump]]
e434fd3e8f8957d84108ef354abdf7c31aaab4a8
241
240
2004-12-01T22:43:49Z
BoostR
27
/* Speed Tricks: Abandoned Base */
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul>
8fa79bbf9dbee46ea383cc2501263f1c882f1c24
240
97
2004-11-29T22:50:34Z
Yoshi348
11
linkified
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>[[Ghetto jump]] from a slight ways back, on the right wall.</li></ul>
71b06e779c14893ed16cb9fa507da1b3ad127c5f
97
84
2004-11-29T22:15:54Z
Maur
25
video link added
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
[http://www.metroid2002.com/maur/abandoned_base.avi video]
''Discovered by''
LeCoureur103
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li>
<li>Ghetto jump from a slight ways back, on the right wall.</li></ul>
1c37100dfcbff9c2ac817462ba690352c1769671
84
2004-11-29T04:06:13Z
Ajbolt89
2
Speed Tricks: Sky Temple Grounds: Abandoned Base
wikitext
text/x-wiki
== Speed Tricks: Abandoned Base ==
''Discovered by''
LeCoureur103
ATTENTION: Video.
Notes:
<ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li></ul>
12e0ce51fd29cb173c64ed1eb31dd7dccc367234
Sky Temple Grounds: Profane Path
0
947
3343
2005-01-12T01:45:11Z
Fire Guts
141
wikitext
text/x-wiki
Discovered by: ''Fire Guts''
When coming from the Phazon Pit, simply jump onto the Bladepod on your right, and space jump forward to land right next to the portal back to Aether.
b122f98abcd783e6164689258dbc5eb0b1199165
Speed Trick: Command Chamber
0
1041
3468
2005-03-08T21:29:51Z
MMcLean54
34
Speed Trick: Command Chamber moved to Temple Grounds: Command Chamber
wikitext
text/x-wiki
#redirect [[Temple Grounds: Command Chamber]]
e41579e3b50e07c87e86cce55d0d8973f6088597
Speed Tricks
0
728
5251
3122
2007-05-30T17:38:50Z
Doninss
217
new page
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Alpha Blogg Escape]]
[[Torvus Bog Early]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Central Mining Station]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Abandoned Worksite]]
[[Torvus Bog: Forgotten Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
13ae3a8e57d6f135a345e1288b1e5b0ef4459af6
3122
2042
2005-05-22T13:19:14Z
EMF
247
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Alpha Blogg Escape]]
[[Torvus Bog Early]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Abandoned Worksite]]
[[Torvus Bog: Forgotten Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
69b52cffe070cd2baf609c7a52ce4ba86d2bc316
2042
2041
2005-05-22T13:18:45Z
EMF
247
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Alpha Blogg Escape]]
[[Early Torvus Bog]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Abandoned Worksite]]
[[Torvus Bog: Forgotten Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
5e545256aa9c053a2ec34f770cfc1b1caf97beea
2041
1770
2005-04-24T19:47:07Z
Copperandterence
225
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Abandoned Worksite]]
[[Torvus Bog: Forgotten Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
a0635d102badbe41d88ced57cc69b9581edf1cff
1770
1657
2005-04-11T00:31:49Z
Doninss
217
Added link (new page [[Torvus Bog: Abandoned Worksite]])
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Abandoned Worksite]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
ced18d6585b15f6b77c83d4a0ed98c152d1e6c7f
1657
1596
2005-04-03T05:05:10Z
Doninss
217
Added sub section [[Torvus Bog: Torvus Plaza]]
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Torvus Bog: Torvus Plaza]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
90ce92aae62827411fb6dbdce7189844a15e5c9d
1596
1449
2005-03-02T08:50:38Z
DJGrenola
26
added undertemple shaft R-dash.
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
[[Dark Torvus Bog: Undertemple Shaft]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
491fd09e098ea2cf10cc62a66322219e475f3352
1449
1226
2005-02-07T04:05:26Z
Metroix
173
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
de206491c74d320cbd35b85027187d70d7116a90
1226
1140
2005-01-26T02:08:36Z
Metroix
173
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Grizby and Metroid/Dark]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
eabe880e06e84c07a0675d4c1500dd4495227eec
1140
1124
2005-01-25T19:15:07Z
Metroix
173
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Grizby]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
71d227d969dd6e615874e59351b96a7e5bf8f542
1124
963
2005-01-15T12:59:32Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Venomous Pond]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
de206491c74d320cbd35b85027187d70d7116a90
963
949
2005-01-12T01:42:07Z
Fire Guts
141
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sky Temple Grounds: Profane Path]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Poisoned Bog]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
ec155d08a06b5bb3be29d7caa266d88334678002
949
915
2005-01-07T22:42:50Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Dark Torvus Bog: Poisoned Bog]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
68265a7b0bd74f189b305415bef383cf7f39044b
915
900
2005-01-05T21:00:00Z
Ummeiko
15
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Main Reactor Missile Expansion]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
329c4bb415e101f7a5a3fb32d0ff975c697d6aec
900
895
2005-01-05T06:44:14Z
Fire Guts
141
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
24c0e10483292a0b7eeb966d81766c9d753ba054
895
860
2004-12-31T10:46:26Z
True Diehard Gamer
13
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Plaza]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
4906cf2ee9f0c3b60017ebec7c2bae520583b5c5
860
812
2004-12-28T19:30:28Z
Bartendorsparky
90
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Great Bridge]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
4f0c58f1db6d0eebf750e554f1997215aea6b977
812
704
2004-12-21T19:43:13Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Dynamo Access]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
7aeb5c76ad56888284b8c07c3849541d08b24a83
704
699
2004-12-21T10:00:30Z
Jhsa
65
Typo correction
wikitext
text/x-wiki
'''Miscellaneous Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
061bfcfc8528a455faf3b9d29b1f7bb379bc83b2
699
689
2004-12-21T03:55:19Z
Solr Flare
5
wikitext
text/x-wiki
'''Miscellanious Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Temple/Sky Temple Grounds'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
'''Agon/Dark Agon Wastes'''
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
'''Torvus/Dark Torvus Bog'''
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
'''Sanctuary/Ing Hive'''
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
'''Great/Sky Temple'''
[[Sky Temple: Sky Temple Energy Controller]]
e4c1b4c74e06772f6ae9b4e802ac49c35c7b6fa4
689
688
2004-12-21T03:51:31Z
Solr Flare
5
wikitext
text/x-wiki
'''Miscellanious Tricks'''
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
----
'''Room Specific Tricks (by region)'''
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
----
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
----
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
----
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
----
[[Sky Temple: Sky Temple Energy Controller]]
9b74b5e98f0f24d7f07543fc547807c5f6de3c22
688
657
2004-12-17T21:43:02Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: Command Chamber]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
b4cbe3dfaf2f4f350965c5e50814027478f24293
657
656
2004-12-17T21:23:39Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Agon Wastes: Portal Terminal]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
c7d06ee75c64a9a3a2eef2ec9dace3c6c87d977f
656
644
2004-12-16T06:44:39Z
Ekarderif
4
wikitext
text/x-wiki
[[Beam Switch]]
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
0a8f8dfeda243d1afeabec6267f41f71585a09c8
644
403
2004-12-06T23:30:46Z
BoostR
27
Added Sacred Path (Check room name, someone...description on its page)
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Sacred Path]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
4c4d7b1aeec3cbe80ac27809f234641f954949d1
403
400
2004-12-06T20:14:58Z
Maur
25
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Industrial Site]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
cf01a9a295481f8add121432dbf0aeef12444982
400
331
2004-12-05T21:17:31Z
Maur
25
added agon:command center
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Command Center]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
a9e00927e63785a750568d1b9a6c5dbff1d51abf
331
323
2004-12-05T19:51:49Z
Radix
8
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Hydrodynamo Station]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
c9fbae4f53eaf9579343e5f117827a372beec1c1
323
318
2004-12-05T17:38:54Z
BoostR
27
Fixed Hydrodynamo's room name (added "Station")
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Hydrodynamo Station]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
0be4618b29883f4a720cd0fe615b971392372b8a
318
316
2004-12-05T17:26:11Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Hydrodynamo]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
64c576b2f05dc62cea32ba22d8b7b7c36a624e07
316
303
2004-12-05T03:40:29Z
Morgenstern
61
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Sky Temple: Sky Temple Energy Controller]]
bb0117baf6cf7c12bade465f0b48c3456a7f60b6
303
289
2004-12-03T23:51:14Z
Maur
25
added gfmc compound ghetto
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: GFMC Compound]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
6da76d889696b46feb135f95c20a893daadb528a
289
285
2004-12-03T02:52:01Z
BoostR
27
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Temple Grounds: Path of Eyes]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
a4a204a8e6638999734207812991ec7abcca9937
285
277
2004-12-02T19:46:04Z
Maur
25
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Dark Agon Wastes: Battleground]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
b61329d4059bf4c2d7752bcaa75bd89b278e75fc
277
271
2004-12-02T19:24:07Z
Tim
21
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Dark Agon Wastes: Battleground]]
64adc4fd9bf51209ac166410582aa2f406e881b1
271
270
2004-12-02T19:23:41Z
Tim
21
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress - Sanctuary Entrance]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Dark Agon Wastes: Battleground]]
28dcbb3e10a7725e753ecb0c175a0d8f80c10a1c
270
223
2004-12-01T16:21:30Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Bioenergy Production to Storage C]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Dark Agon Wastes: Battleground]]
64adc4fd9bf51209ac166410582aa2f406e881b1
223
206
2004-12-01T00:57:19Z
BoostR
27
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Dark Agon Wastes: Battleground]]
e5df24ccaead6ae043fb2e84dddededded0af01c
206
188
2004-11-30T22:19:14Z
Maur
25
added ghettoing ontop of the laser in the crypt
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Dark Torvus Bog: Crypt]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
72e68a8342d7c8a62eea53e1a4c9a71bfe2a8388
188
186
2004-11-30T22:04:22Z
Maur
25
added skipping energy controllers
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Skipping Energy Controllers]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
42c0458105159703d81c3b6337faa04002ab853a
186
183
2004-11-30T21:23:53Z
Maur
25
added dark falls (the save before boost guardian)
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Dark Torvus Bog: Dark Falls]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
966c61d01a83c2a479501d45b66504e846435b7d
183
175
2004-11-30T20:22:49Z
Maur
25
renamed fast darkburst to mining station B
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandoned Base]]
[[Agon Wastes: Mining Station B]]
[[Torvus Bog: Training Chamber]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
c99624430e38d945b00126c36527af93a9035df7
175
165
2004-11-30T15:50:53Z
Yoshi348
11
If someone else knows an order to this madness, go ahead and move it.
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Fast Darkburst]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Torvus Bog: Training Chamber]]
524c2ea3f108d4867be3edc979a1a9a7eec111cf
165
91
2004-11-29T22:42:50Z
Maur
25
added training chamber
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
[[Torvus Bog: Training Chamber]]
40fc75ec2ed479f4dca504f0f132747a332d9df7
91
79
2004-11-29T20:51:30Z
Ajbolt89
2
Added Killing Enemies Faster
wikitext
text/x-wiki
[[Killing Enemies Faster]]
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
9d7fb2bd2b9cb488e7bf2c43f27774ea8ca9eb76
79
41
2004-11-29T04:07:20Z
Ajbolt89
2
changed "abandonded" to "abandoned" base.
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandoned Base]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
b01a3b80ec00911dab4b9532f41bc17fed17d715
41
37
2004-11-29T03:58:35Z
Ajbolt89
2
Added Sky Temple Grounds: Abandoned Base to list.
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sky Temple Grounds: Abandonded Base]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
6b84c693f370f9818fe2ba100a30311c5efd2e12
37
35
2004-11-29T03:52:20Z
Ajbolt89
2
Added Sanctuary Fortress: Reactor Core.
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sanctuary Fortress: Reactor Core]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
b7bd063bcacf07b82916ae106d46619db4ff4fef
35
34
2004-11-29T03:47:05Z
Ajbolt89
2
Added Sanctuary Fortress: Hall of Combat Mastery.
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sanctuary Fortress: Hall of Combat Mastery]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
3077deb3b42e9c43bc95bbe0863d4ceb4d794743
34
31
2004-11-29T03:41:57Z
Ajbolt89
2
Added Sanctuary Fortress: Temple Access.
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sanctuary Fortress: Temple Access]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
2a7638411b9c155998375875a6618b344008ea13
31
28
2004-11-29T03:35:18Z
Ajbolt89
2
Added Sanctuary Fortress: Fortress Temple
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Sanctuary Fortress: Fortress Temple]]
[[Ing Hive: Hive Summit]]
65aad21809ec0dfdc1307bafe0ae03a5e017b551
28
23
2004-11-29T03:23:16Z
Ajbolt89
2
wikitext
text/x-wiki
[[Dark Missile Trooper]]
[[Ing Hive: Hive Summit]]
8f05b7340993ab6e12b03178665730c8f6756843
23
22
2004-11-29T03:22:47Z
Ajbolt89
2
wikitext
text/x-wiki
[[example speed trick]]
[[Dark Missile Trooper]]
[[Ing Hive: Hive Summit]]
ab631c64adec945fcec6780d5b9abe9d06454e22
22
21
2004-11-29T03:21:19Z
Ajbolt89
2
wikitext
text/x-wiki
[[example speed trick]]
[[Dark Missile Trooper]]
b5b1e8d57e6a576b9b54cec1b9063dc0aa47822b
21
18
2004-11-29T03:17:52Z
Ajbolt89
2
wikitext
text/x-wiki
[[example speed trick]]
[[Missile Trooper]]
40cd6192b28e90f2e6cd2ffff12c3cc706487fab
18
2004-11-29T02:18:28Z
Njahnke
1
wikitext
text/x-wiki
[[example speed trick]]
65187d7f410366e65845010f59d5630ee4b69058
Spider Complex
0
908
3302
2022
2005-05-15T15:17:40Z
SamusAranLuver
111
wikitext
text/x-wiki
Discovered By: Mr. Mctroid
You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by:
- boosting of off the platform towards the sphere and holding R
- (space) jump of off the platform towards the sphere and morph while holding R
I'm sorry to blow your bubble but i'm sure <font size="5">'''EVERYONE'''</font> knows this.
----
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by: SamusAranLuver
Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD.
772fa314c000c57567b1943efe84c7d12ee70097
2022
2021
2005-05-15T14:49:55Z
Mr mctroid
245
wikitext
text/x-wiki
Discovered By: Mr. Mctroid
You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by:
- boosting of off the platform towards the sphere and holding R
- (space) jump of off the platform towards the sphere and morph while holding R
----
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by: SamusAranLuver
Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD.
dfa601983978107ba7462404a3be8c6ab3b3a1b0
2021
2020
2005-05-15T14:49:22Z
Mr mctroid
245
wikitext
text/x-wiki
Discovered By: Mr. Mctroid
You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by:
- boosting of off the platform towards the sphere and holding R
- (space) jump of off the platform towards the sphere and morph while holding R
----
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by: SamusAranLuver
Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD.
010e55bf7c044603ece24f645257e691377ebc6d
2020
1850
2005-04-29T18:13:17Z
SheeEttin
242
Readablilty edits.
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by: SamusAranLuver
Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD.
65f78daf3bb0f5e6b730b607bc444a5762bfb1aa
1850
1401
2005-02-27T14:24:29Z
SamusAranLuver
111
removing my nonsense
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by:SamusAranLuver
Just tell one of you oppnents and say''Oh man now you can get the massive damage'' when the do IMEDITLEY GO TO THE ORB CANNON , MORPH ,AND SMASH THERE DEAD.
249138edc0d2256a69ed05e60a7c70d1bbec959e
1401
1143
2005-01-26T02:44:47Z
SamusAranLuver
111
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
----
Discovered by:SamusAranLuver
Just tell one of you oppnents and say''Oh man now you can get the massive damage'' when the do IMEDITLEY GO TO THE ORB CANNON , MORPH ,AND SMASHHHHHHHHHHHHHH THERE DEAD HAHA.(less violent way)Oh golly golly gosh i've just beat you opsy daisy!
ca8f56c93c694e30e717bd9f6b3ebe6c572d90cd
1143
933
2005-01-10T14:20:33Z
Gigafrost
122
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker.
----
Discovered By: Gigafrost
It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there.
----
Discovered By: Chronofrost
You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it.
1e9fab3938f8636b653b338f7ad91e3b788cbe35
933
872
2005-01-02T02:11:38Z
Baby Sheegoth
79
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
----
Discovered By: Baby Sheegoth
Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring".
----
Discovered By: Baby Sheegoth
On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker.
2b4e91f87eb86b6f499226309f3ee56367346728
872
804
2004-12-27T23:19:49Z
Ummeiko
15
just some minor typo fixings
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko... actually, it's probably common knowledge by now...
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
78c0db54632b87e35e76ccbcdbb6ba58717a4c3e
804
783
2004-12-27T08:11:24Z
Ummeiko
15
wikitext
text/x-wiki
<I>Discovered by</i>
Ummeiko
If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges.
ef3d4670e638b629d6be35c38faa28bef8fd341d
783
2004-12-27T04:44:41Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE:Please Add Someting You discovered about the Arena
a86f845ffb578854c2ee0d3238400ed47290f8b8
Spider Guardian
0
825
3220
2066
2005-05-22T18:20:02Z
Radix
8
Reverted edit of EMF, changed back to last version by Skullkid2424
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
------
If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me.
-Skullkid2424
153a9994dda58579f84a00d26f92affb169db5eb
2066
2047
2005-05-22T13:33:08Z
EMF
247
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99, Culex, SuikunRules, SkedarHunter, Tim, Matt, Ekarderif
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
------
If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me.
-Skullkid2424
1e290c6d58aba5feeca17479e7497cd6524978e8
2047
1178
2005-01-31T03:39:31Z
Skullkid2424
180
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
------
If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me.
-Skullkid2424
153a9994dda58579f84a00d26f92affb169db5eb
1178
1177
2005-01-31T03:36:52Z
Skullkid2424
180
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
------
If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. You bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up on level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me.
-Skullkid2424
21dd82c821b8db1d78a7ec68b8485e2ddc14bcf6
1177
1176
2005-01-31T03:34:17Z
Skullkid2424
180
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. You bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up on level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me(Skullkid2424).
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
da1b9087008cf4aba1b105e309eec756eb583e41
1176
748
2004-12-24T18:41:55Z
Gendreavus
50
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time>
02d7d9b75e69a76297f02d1b6cef042d4c586c76
748
738
2004-12-24T00:41:03Z
Rodent347
117
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''rodent347''
781def136ea0da65b9b900880ea10dc3552a2bf8
738
737
2004-12-24T00:40:29Z
Rodent347
117
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
----
You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages
tip by: ''Italic text''rodent347
e41423f339ff79c7046723e8f257c2150a46d119
737
719
2004-12-22T10:26:10Z
Ummeiko
15
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
------
More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired)
Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway.
It is possible to boost across the gaps on the second and third levels. Do this to save time.
Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker.
7e73ad7aa02b3c650fcc36b881fb01ec555631c9
719
471
2004-12-08T12:24:06Z
Zxcvbnm
75
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
ed9a04a0cb9a55bf372dd31331f6296a44d74648
471
466
2004-12-08T02:08:07Z
Yoshi348
11
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
e549000d30e5db901c67d78efe49580dda7161e9
466
465
2004-12-08T02:07:44Z
Yoshi348
11
/* ---- Tricks: Spider Guardian */
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 3, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.
66b8e59fe6b0b747b8f34a557f251c623bb490d2
465
445
2004-12-07T23:59:58Z
Zxcvbnm
75
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots.
TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time
aa556d0af471622f7d219bfbda29cf11964899f6
445
444
2004-12-07T23:59:32Z
Zxcvbnm
75
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
AURAS:
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.
BLUE: Medium speed and medium size, normal aura
GREEN: Slow and huge, happens when you trigger the slots
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots.
TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time
16fd291d6f5817554bdc728f1fe528b1ef1ae6c9
444
284
2004-12-03T00:19:29Z
Yoshi348
11
Fixed tags showing up
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
764298e95d78bcadbc9b2ed9214473fc2d12045e
284
275
2004-12-02T19:40:56Z
Zell99
3
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
[[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg]]
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
[[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg]]
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
[[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg]]
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
03326dc77b97c652fdce4995b20514d464ad701e
275
2004-12-02T19:38:06Z
Zell99
3
wikitext
text/x-wiki
== ---- Tricks: Spider Guardian ==
''Discovered by''
zell99
''Thanks to''
kip for his video (that's where I got the screenshots)
Ryu for the application (allowed me to get screenshots of a video)
<B>PART I:</B>
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg
<B>PART II:</B>
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg
<B>PART III:</B>
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg
<B>PART IV:</B>
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.
764298e95d78bcadbc9b2ed9214473fc2d12045e
Spider Guardian Escape
0
823
3218
2061
2005-05-22T17:20:44Z
Radix
8
revert
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a
2061
2058
2005-05-22T17:10:26Z
JumpR
248
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, EMF, Culex, Kip, SuikunRules, TRH, SkedarHunter, EscapeR, Amasawa, BoostR, JumpR, BombR
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely hard.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
----
''Discovered by''
SuikunRules, SkedarHunter, TRH, EMF, Culex, BoostR
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
8c8139b618887c3453e83d0b15a9fe3c3278b02a
2058
2046
2005-05-22T13:31:21Z
EMF
247
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, EMF, Culex, Kip, SuikunRules, TRH, SkedarHunter
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely hard.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
----
''Discovered by''
SuikunRules, SkedarHunter, TRH, EMF, Culex, BoostR
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
f725b351522dc442cf6d34bf41910d5f95505b5c
2046
1981
2005-05-05T23:06:59Z
Jason
158
deleted the rest of Copperandterence's post
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a
1981
1975
2005-05-05T19:38:19Z
MMcLean54
34
Deleted Copperandterence's psot. STOP GIVING CREDIT TO THOSE WHO DID NOT DISCOVER IT!
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
----
Discovered by: Tim, Matt, Ekarderif, Thomaz
i) you are close enough to the top that a 2bj will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first four or five bombs of the [[5bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
96377169891cab866e44cb1458d017259ca5a8ac
1975
1974
2005-05-05T16:42:29Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, Thomaz, SuikunRules
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
----
Discovered by: Tim, Matt, Ekarderif, Thomaz
i) you are close enough to the top that a 2bj will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first four or five bombs of the [[5bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
4d9f5700cada98d796e724ccd18f4752704ca4b2
1974
1973
2005-05-05T16:39:58Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, Thomaz, SuikunRules
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
----
Discovered by: Tim, Matt, Ekarderif, Thomaz
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[4bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
5a18759c12e0716b737a2b88d42d176f8ade1025
1973
1972
2005-05-05T16:38:09Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, Thomaz, SuikunRules
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
68fb00e22660db18addab3c2df7ecddde4d41ac2
1972
1957
2005-05-04T23:28:28Z
Jason
158
getting rid of Copperandterence's edits
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a
1957
1722
2005-04-23T23:09:28Z
Copperandterence
225
Culex
wikitext
text/x-wiki
''Discovered by''
DJ Grenola, SuikunRules, SkedarHunter, MMcLean54
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
7d8288c2ef887ac0efa9cf80578e6d781a1996cc
1722
639
2004-12-15T21:31:03Z
DJGrenola
26
added video links
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a
639
308
2004-12-05T04:01:14Z
DJGrenola
26
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.
7eadc067d6264e6176c38dc86491f11b98b6f3cb
308
276
2004-12-02T19:44:22Z
DJGrenola
26
wikitext
text/x-wiki
''Discovered by''
DJ Grenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
4ccda948b034765f8b9016edf8ab75b871f72bcd
276
269
2004-12-02T18:08:05Z
DJGrenola
26
wikitext
text/x-wiki
''Discovered by''
DJGrenola
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
81de2cedcc1d7a9eebe0f3e9d18e591a648d346c
269
268
2004-12-02T17:54:04Z
DJGrenola
26
wikitext
text/x-wiki
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
762183c62e47df80af346f0cf889ceb98301e3c8
268
2004-12-02T17:53:52Z
DJGrenola
26
wikitext
text/x-wiki
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.
One of two cases will apply now:
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).
2e3c1cbc086c327c0652d81623830b91e55356d6
Spires
0
910
3304
796
2004-12-27T19:45:06Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: Countless People
In this place you can jump onto the top by: Jumping on the hole in the wall jumping on the top and then jumping on the pillar.
6279777afd2022a5d339e43732748795ebbddf4d
796
2004-12-27T04:45:13Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE:Please Add Someting You discovered about the Arena
a86f845ffb578854c2ee0d3238400ed47290f8b8
Split Powerups
0
936
3331
899
2005-01-05T20:19:25Z
Shadow
137
wikitext
text/x-wiki
''Discovered by
Shadow (though other peoples have probbably done it before, but I was the first to post it , so HA!)''
If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects
84737b0e11154158b26698860a011b5b812588eb
899
898
2005-01-05T20:18:50Z
Shadow
137
wikitext
text/x-wiki
''Italic text''Discovered by
Shadow (though other peoples have probbably done it before, but I was the first to post it , so HA!)
If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects
3008feb2d31211905e53a7ebb1a3dd37457fe478
898
2005-01-05T20:16:06Z
Shadow
137
wikitext
text/x-wiki
If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects
0754f01fb43aafe11b697c41a61d497ae0932738
Staging Area SW
0
2004
5053
4931
2007-05-14T17:46:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in [[Main Research SW|Main Research]] (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance (SA)] (Outside link, DixX encoded avi)
'''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
5a8101da3143a361268d207d9d35ae245074919c
4931
4930
2007-05-11T01:36:02Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link, DixX encoded avi)
'''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
82a1ee74583b9eac11b0b54a1a6107d57fb99731
4930
4918
2007-05-11T01:35:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link, DixX encoded avi)
'''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
a68c6201552ed0fbeebbf028b7c6de6a9ccaf6b2
4918
4763
2007-04-18T23:15:01Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately).
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
ce6598d1ca3493b3ad041df3662ab23dfee87076
4763
4747
2007-03-28T02:41:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
8f68f6622008b51aea4e86f2bff558a8080df274
4747
4746
2007-03-27T20:34:28Z
Doninss
217
fixed erroneous '''Note'''
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
70a80434cf7987e7a173ed140e3e7536a7f920c6
4746
2007-03-27T20:21:08Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 69'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once.
You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Staging Area SW'''
|}
99728d61a31628d9b9eca328f55d64b303501e29
Stickyboost
0
1070
5267
5266
2007-12-03T19:16:14Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]].
'''Red Scarlet's original post:''' http://forum.metroid2002.com/index.php/topic,1695.msg40687.html#msg40687
'''Navigation''': up to [[Techniques]]
dbb54efe241341444f2b6f824de818036d732781
5266
3411
2007-12-03T19:15:48Z
Doninss
217
forum post link update
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]].
'''Red Scarlet's original post:''' http://forum.metroid2002.com/index.php/topic,1695.msg40687.html#msg40687
'''Navigation''': up to [[Techniques]]
6dd4c125e2e9c288086f204d4bfa43c986c7c926
3411
2208
2005-08-20T18:14:12Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]].
'''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687
'''Navigation''': up to [[Techniques]]
756117ef2e1811f8864ac1ad3f961a29882f51c6
2208
1600
2005-04-03T08:41:29Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]].
'''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687
c4411ea0caec515e70715fafb43ed6714ddfb62f
1600
1599
2005-04-03T08:37:42Z
Doninss
217
linked back to Torvus_Bog:_Torvus_Plaza
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track sends the morph ball perpendicular to the track. By hanging past the end, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]].
'''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687
41efecbf9328bcd25de454a4c5a09ef54799e6bf
1599
2005-04-03T04:16:07Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet'', others.
This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track sends the morph ball perpendicular to the track. By hanging past the end, the boost can be aimed in other directions.
Notable places where the stickyboost can be used to advantage:
*The Power Bomb Guardian fight.
*Torvus Plaza speed trick.
'''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687
e4df893f499eed9a383bc5ceec1cbc474dbaec6b
Storage Cavern A SW
0
1208
5127
4676
2007-05-15T22:03:41Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 100'''
'''Main Items Required:''' Screw Attack
'''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a hard secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Storage Cavern A SW'''
|}
134c40d123db62d3c86f074a3608fd81e2081469
4676
3573
2007-03-22T20:06:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 100'''
'''Main Items Required:''' Screw Attack
'''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter.
Note: This method works in Ing Reliquary as well.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Storage Cavern A SW'''
|}
67ba79e3064bc92d15ce6082e93a64e68abd3762
3573
2340
2006-04-16T02:03:56Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 100</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter.
Note: This method works in Ing Reliquary as well.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Storage Cavern A SW'''
|}
1a3c6d2559888e413a1b95bdd979437ad9453e4f
2340
2006-04-16T02:00:43Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 100</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Storage Cavern A SW'''
|}
ac5cd4ad64f160be667961e5f99ee92e1d1caaa5
Strawberry Surprise
0
2077
5250
5249
2007-05-27T00:39:17Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. (Just hold R from the beginning.) The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
4ee976161eb99b61d617dd080e843349a3413544
5249
5248
2007-05-27T00:37:30Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
838536589c29a094aebb7a1b00538e7fe4dbaede
5248
5247
2007-05-27T00:23:29Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans R+L boost will not. (No noticable speed increase is evident in the SS space jump.) R+L boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
0a54d178f46319cded7563bff775a2eaa18339d1
5247
5246
2007-05-26T23:20:37Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump, however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
ceb7dda4dfff8d7fde1c290d60a33334886b8bec
5246
5245
2007-05-26T23:19:00Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
4a62c9e70afbd2d134f252c33117f04547e9616e
5245
5242
2007-05-26T23:18:23Z
Doninss
217
added to description
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
ecbc779b0c12e821a4b037707c45938e0999545a
5242
2007-05-26T23:04:21Z
Doninss
217
new page
wikitext
text/x-wiki
'''Discovered by:''' Red Scarlet
'''Main Items required:''' Boost Ball
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].
'''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. (Seemingly just equal to a roll jump, however.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Techniques]]'''
|- bgcolor=#f8f8ff
|'''Strawberry Surprise'''
|}
5156cc5a68f0b4f6bd8bb8a75ae3bab0016efcb8
Super Missile Locations
0
918
3318
1886
2005-04-30T14:38:22Z
SheeEttin
242
Added note.
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko (who just spent a good two hours screwing around in multiplayer mode)
Here are the locations of the super missiles for each arena.
----
<b>Sidehopper Station</b>
<i>Note that the super missiles respawn at one of three locations in this arena. There is no known pattern as of now to determine where the missile will respawn.</i>
<ul><li>Between the two exterior platforms. Can be reached by using the morph ball cannon to shoot from one platform to another. Can be reached from either side.</li>
<li>Under the grapple point in the middle of the interior of the station.</li>
<li>On the uppermost exterior level. To reach this level, use interior morphball cannon or grapple hook to reach one of the second level hallways. Jump through a hole in the ceiling, and then jump up one more level once you are outside.</li></ul>
<b>Spider Complex</b>
<ul><li>Use the spider ball orb and spider to the opposite side of the orb as the massive damage icon. Boost off of the orb into a small cavern that holds the super missile. Can also be reached by space jumping off of the top of the orb.</li></ul>
<b>Shooting Gallery</b>
<ul><li>Under one of the three grapple hooks in the arena. Like Sidehopper Station, there is no known pattern to determine under which it will respawn.</li></ul>
<b>Pipeline</b>
<ul><li>In the water, on a ledge halfway between the two tunnel entrances. Look for the pillar supported with metal. Note that gravity boost is needed to reach the ledge.</li></ul>
<b>Spires</b>
<ul><li>Located in the ring between the two platforms. Reached by using the morphball cannon to shoot from one platform to the other. Can be reached from either side.</li></ul>
----
<i>Additional Super Missile notes:</i>
<ul><li>Super missiles last approximately 15-18 seconds.</li>
<li>Super missiles respawn after approximately 15 seconds after the previous super missile has expired.</li>
<li>You can hear the super missile respawn from anywhere in the arena. Listen for the same sound made as when you pick up the super missile.</li>
<li>Picking up a super missile will give you 25 missiles. Firing a super missile will deplete your missile count by one.</li>
<li>Unlike in the game, Super Missiles do not home.</li></ul>
5d763cec6ace9b5891cee317972baa2e895694c7
1886
2004-12-28T22:08:05Z
Ummeiko
15
Locations of Super Missiles for Each Arena
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko (who just spent a good two hours screwing around in multiplayer mode)
Here are the locations of the super missiles for each arena.
----
<b>Sidehopper Station</b>
<i>Note that the super missiles respawn at one of three locations in this arena. There is no known pattern as of now to determine where the missile will respawn.</i>
<ul><li>Between the two exterior platforms. Can be reached by using the morph ball cannon to shoot from one platform to another. Can be reached from either side.</li>
<li>Under the grapple point in the middle of the interior of the station.</li>
<li>On the uppermost exterior level. To reach this level, use interior morphball cannon or grapple hook to reach one of the second level hallways. Jump through a hole in the ceiling, and then jump up one more level once you are outside.</li></ul>
<b>Spider Complex</b>
<ul><li>Use the spider ball orb and spider to the opposite side of the orb as the massive damage icon. Boost off of the orb into a small cavern that holds the super missile. Can also be reached by space jumping off of the top of the orb.</li></ul>
<b>Shooting Gallery</b>
<ul><li>Under one of the three grapple hooks in the arena. Like Sidehopper Station, there is no known pattern to determine under which it will respawn.</li></ul>
<b>Pipeline</b>
<ul><li>In the water, on a ledge halfway between the two tunnel entrances. Look for the pillar supported with metal. Note that gravity boost is needed to reach the ledge.</li></ul>
<b>Spires</b>
<ul><li>Located in the ring between the two platforms. Reached by using the morphball cannon to shoot from one platform to the other. Can be reached from either side.</li></ul>
----
<i>Additional Super Missile notes:</i>
<ul><li>Super missiles last approximately 15-18 seconds.</li>
<li>Super missiles respawn after approximately 15 seconds after the previous super missile has expired.</li>
<li>You can hear the super missile respawn from anywhere in the arena. Listen for the same sound made as when you pick up the super missile.</li>
<li>Picking up a super missile will give you 25 missiles. Firing a super missile will deplete your missile count by one.</li></ul>
5bca7edd93b50fbb022cb7211cb37a1860c3893a
Super Quick Start Guide
0
765
3159
464
2004-12-08T02:04:42Z
Yoshi348
11
Link Piping and Bulleted Lists.
wikitext
text/x-wiki
=== Preliminaries ===
You'll need to register to edit or add pages; check the upper right corner for that.
=== Editing ===
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
If you want to make an internal link without using the exact name, (for example, linking to the [[Ghetto Jump]] page with only the word "ghetto",) use the form <nowiki>[[pagename|linkname]]</nowiki>. This is called "link piping", with the pipe referring to the "|" character (as in command line environments like DOS and UNIX).
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. This will supress even standard HTML tags. Most tags use HTML style conventions rather than BBCode conventions.
=== Adding pages ===
To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
If you want to make bulleted lists like in other pages, first surround each bullet with <nowiki><li> and </li></nowiki>. Then, surround the all the bullets with <nowiki><ul> and </ul></nowiki>.
=== Misc. Notes ===
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.)
Need practice? Edit the [[sandbox]]!
135e379984e777b3e206bc3525892e2f626b9f2a
464
155
2004-11-30T04:07:40Z
Yoshi348
11
woot woot pretty
wikitext
text/x-wiki
=== Preliminaries ===
You'll need to register to edit or add pages; check the upper right corner for that.
=== Editing ===
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
=== Adding pages ===
To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
=== Misc. Notes ===
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.)
Need practice? Edit the [[sandbox]]!
202eac174bdc470ca0c57b0ed74e1d515ca8cce3
155
154
2004-11-30T04:03:15Z
Yoshi348
11
omg I dropped an A!!!!111
wikitext
text/x-wiki
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.)
Need practice? Edit the [[sandbox]]!
736e2c57dc5cdfe421f071a829411edf5624edfd
154
153
2004-11-30T04:02:29Z
Yoshi348
11
Actually, this isn't very skimpy any more. ^_^
wikitext
text/x-wiki
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.)
Need practice? Edit the [[sandbox]]!
d63466f110cc1a7c4c172aad60a9aca77cec166c
153
152
2004-11-30T04:01:33Z
Yoshi348
11
<br> tag
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.)
Need practice? Edit the [[sandbox]]!
13dae4c99ac4aaf432374c23d96de71e84c26784
152
130
2004-11-30T02:51:25Z
Yoshi348
11
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean.
Need practice? Edit the [[sandbox]]!
596e1a2965fe510cca2632692f4afaff2657ee3b
130
111
2004-11-30T01:51:53Z
Yoshi348
11
gah, gotta stop forgetting things.
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean.
cfe17b746e410bcb44c1024d727d4495da8834fc
111
110
2004-11-30T01:51:08Z
Yoshi348
11
Added discussion on external links since Tim screwed that up ;p
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top.
Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page.
For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>.
If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean.
a063cd2994aa3beb86a3dcc021876c76098bc03a
110
73
2004-11-29T19:17:35Z
Yoshi348
11
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
Edit this page to see what I mean.
a9f044c77768dcd5f98b0107a4bc940534b941a5
73
72
2004-11-29T19:17:19Z
Yoshi348
11
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
One thing to watch out for is that you MUST seperate paragraphs with a blank line,
or the wiki will
automatically
put
the
text
on
the same line.
e1bc4ba08f1cbe4a5dfebbb4a3ce1891f0bf51fa
72
69
2004-11-29T19:15:17Z
Yoshi348
11
wikitext
text/x-wiki
Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something.
You'll need to register to edit or add pages; check the upper right corner for that.
To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions.
To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue.
Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top.
d18871da14774e8690d4582dbf45f98c1cd5bbb0
69
2004-11-29T19:05:45Z
Yoshi348
11
wikitext
text/x-wiki
Being written right this very minute. Be patient... :)
b6595c78ff1b360eaa8f1551fdaab17a7bd16f0b
TRHbj
0
757
3151
2205
2005-08-20T00:09:08Z
TRH
14
wikitext
text/x-wiki
'''TRHbj'''<br><br>
''Discovered by: TRH''<br><br>
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
c564230fc96a65b7d738a9386dfb228b8acf6c3b
2205
1951
2005-05-04T20:37:52Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: TRH<br>
The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph.
The basics of TRHbj (named by Several people) resembles [[4bj]] a whole lot. It's a extremely fastest and you gain even more height on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br>
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
0b3c2e73cd3e8350386f349e31d446bdd40367f0
1951
1927
2005-05-03T02:14:52Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: TRH<br>
The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph.
The basics of TRHbj (named by Several people) resembles [[4bj]] a whole lot. It's a extremely fastest and you gain even more hright on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br>
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
6022502028fcc7a7df18cbac3733651d5d47f386
1927
840
2004-12-29T18:57:35Z
GSGold
24
wikitext
text/x-wiki
Discovered by: TRH<br>
The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br>
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
bb58f66096b990644d1d99ce869d54d30e29325e
840
834
2004-12-29T18:51:01Z
GSGold
24
wikitext
text/x-wiki
Discovered by: TRH<br>
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br>
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
e57c56a0d12e5c784370014334041a5819093144
834
2004-11-29T11:05:59Z
TRH
14
wikitext
text/x-wiki
'''TRHbj'''<br><br>
''Discovered by: TRH''<br><br>
[http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb
The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph.
To perform the TRHbj you have to start off as the hbj in Prime 1:
Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br>
The bomb pattern creates a rythm best explained as "press, press. press-press"
c564230fc96a65b7d738a9386dfb228b8acf6c3b
Techniques
0
729
5241
5239
2007-05-26T22:16:47Z
Doninss
217
new page
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Strawberry Surprise]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
[[Roll Jump]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
d5c2055cb5df13d429ffe17bb7701e803bb06009
5239
3123
2007-05-26T22:06:30Z
Doninss
217
new page (link0
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
[[Roll Jump]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
2b4bb61ebc9fc94f10168849a212b548aea58b92
3123
2109
2005-05-26T02:48:48Z
Radix
8
Reverted edit of BombR, changed back to last version by Radix
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
aee4637bda97044bf35317a80e9853db9aad842f
2109
2100
2005-05-26T02:18:52Z
BombR
249
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[4bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
[[Rox Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
a17dd283dffe9248f096573f32a9a1d5b5cb015d
2100
2099
2005-05-26T02:16:56Z
BombR
249
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
[[Rox Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
7ff23db246e8ba2e51dba6f9a25b375acfff37ba
2099
2063
2005-05-22T17:25:23Z
Radix
8
revert
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
aee4637bda97044bf35317a80e9853db9aad842f
2063
2052
2005-05-22T16:52:52Z
JumpR
248
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[EMFbj]]
[[4bj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
[[LOL Floaty Jump]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
2167367c5441d6acd1cfed64d15a7d03e382e560
2052
2051
2005-05-22T16:52:14Z
JumpR
248
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[EMFbj]]
[[4bj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
[[LOL R-Dash]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
0df63249f34fa3dca354bb89bc927ce302dfc0f1
2051
2040
2005-05-22T13:16:21Z
EMF
247
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[EMFbj]]
[[4bj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
93587e658183d3bd3c897ffc8935482cd6d43ee8
2040
2028
2005-05-17T14:54:58Z
Silver Falcon
241
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Enemy Boost Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
aee4637bda97044bf35317a80e9853db9aad842f
2028
1998
2005-05-09T02:49:12Z
SamusAranLuver
111
Changed name of L R mid Air Dash in to the now very famous OmniDash!!!! thks MMcLean!
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[Omni Dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
37b5bd75d9227aaa949aba6e0e8babb7f358e725
1998
1939
2005-05-04T18:38:43Z
DJGrenola
26
the r-dash got removed (presumably accidentally) in an edit by MMcLean54 at some stage, so put it back
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
b0148384d2cf8687aaf702a12e6936b83bbd4f5a
1939
1938
2005-05-04T18:13:25Z
Jason
158
Copperandterence's additions were just bad copies of other pages; removed
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
3b7970d58c32a966e77721bbcc5198e4724ef067
1938
1933
2005-05-03T17:09:49Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[4bj]]
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
[[LOL Floaty Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
04870d241932fc93355712e292bb12fcba5ef82c
1933
1781
2005-04-25T00:40:10Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[4bj]]
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
44f626ff04e621af95d472ca14d4fda882e90f87
1781
1593
2005-04-03T03:05:53Z
MMcLean54
34
added to table...again
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Morph Ball Techniques'''</u>
[[Stickyboost]]
</td>
<td align="center" valign="middle">
<u>'''Pointless Techniques'''</u>
[[Useless Techniques]]
</td>
</tr>
</table>
</center>
3b7970d58c32a966e77721bbcc5198e4724ef067
1593
1592
2005-04-03T03:00:48Z
Doninss
217
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
</table>
</center>
<u>'''Morph-ball Techniques'''</u>
[[Stickyboost]]
----
For pointless fun, check out the [[Useless Techniques]] page!
5766fe5ba2e66062072294e1d13f50bd919486e3
1592
1591
2005-04-03T02:58:10Z
Doninss
217
Umm... Stickyboost not Sticky boost.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
</table>
</center>
'''Morph-ball Techniques'''
[[Stickyboost]]
----
For pointless fun, check out the [[Useless Techniques]] page!
a155dac85e0d5a56109cf31037181b0ac2e9ff97
1591
1590
2005-04-03T02:28:31Z
Doninss
217
Added sub
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
</table>
</center>
'''Morph-ball Techniques'''
[[Sticky Boost]]
----
For pointless fun, check out the [[Useless Techniques]] page!
bdcfc7cceb64f027279e725a3b4f78ff9404c423
1590
1568
2005-03-28T05:00:52Z
MMcLean54
34
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
<u>'''Bomb Techniques'''</u>
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</td>
<td align="center" valign="middle">
<u>'''Dash Techniques'''</u>
[["Kip Dash"]]
[[Underwater Dash]]
[[L and R midair dash]]
</td>
<tr>
<td align="center" valign="middle" rowspan="2">
<u>'''Jump Techniques'''</u>
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[Alternate Ghetto]]
</td>
<td align="center" valign="middle">
<u>'''Hybrid Techniques'''</u>
[[LOL Ghetto Jump]]
</tr>
<tr>
<td align="center" valign="middle">
<u>'''Combo Techniques'''</u>
[[BSJ]]
</td>
</tr>
</table>
</center>
----
For pointless fun, check out the [[Useless Techniques]] page!
0e47c945da7b3ef3aaa6dae59764c29e766102b8
1568
1567
2005-03-28T03:39:09Z
MMcLean54
34
wikitext
text/x-wiki
{| align=center
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
</center>
</div></div>
| width="45%" style="vertical-align:top" |
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
</center>
</div></div>
|----
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</center>
</div></div>
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
</center>
</div></div>
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Combo Techniques'''
[[BSJ]]
</center>
</div></div>
|}
----
For pointless fun, check out the [[Useless Techniques]] page!
4a921bd62e423aa080d65830e09afd3d8ebda8ae
1567
1565
2005-03-27T19:34:32Z
MMcLean54
34
Centering
wikitext
text/x-wiki
{| align=center
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
</center>
</div></div>
| width="45%" style="vertical-align:top" |
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
</center>
</div></div>
|----
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</center>
</div></div>
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
</center>
</div></div>
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
<center>'''Combo Techniques'''
[[BSJ]]
</center>
</div></div>
|}
----
For absoultuley useless fun check out [[Useless Techniques ]] !
579aede6417cdfa3aae73a872826abe1bc0ce161
1565
1563
2005-03-27T15:42:18Z
Laney
16
Things stylized
wikitext
text/x-wiki
{| align=center
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
</div></div>
| width="45%" style="vertical-align:top" |
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
</div></div>
|----
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
</div></div>
|<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
</div></div>
<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;">
<div style="padding: 0.3em 1em 0.7em 1em;">
'''Combo Techniques'''
[[BSJ]]
</div></div>
|}
----
For absoultuley useless fun check out [[Useless Techniques ]] !
146468a4a000c8762edcfadaa131f3e5ee4a5b4b
1563
1528
2005-03-16T19:49:45Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
----
'''Combo Techniques'''
[[BSJ]]
----
For absoultuley useless fun check out [[Useless Techniques ]] !
c44d6e4bd31f40327ce59bcfbc41ed924ea8342c
1528
1509
2005-03-15T00:35:39Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
[[L and R midair dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
----
'''Combo Techniques'''
[[BSJ]]
dbc0830c833b4c2fb3b00833657a431b01f1d152
1509
1447
2005-03-02T08:15:34Z
DJGrenola
26
added BoostR's R-dash
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
[[R-Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
----
'''Combo Techniques'''
[[BSJ]]
7c89f085d1c8da43815f3273bbd6762d511ca5f0
1447
1430
2005-03-01T01:50:02Z
Supuh
192
started a new thing which i found
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
[[ Alternate Ghetto]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
----
'''Combo Techniques'''
[[BSJ]]
4d26c12e139ffbb1b6fe1ec79ce31b379378528c
1430
1402
2005-02-27T16:02:39Z
Baby Sheegoth
79
NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
----
'''Combo Techniques'''
[[BSJ]]
be5c2e40711b5c5dc019eef11d0a71075228be80
1402
1395
2005-02-27T03:18:52Z
Yoshi348
11
Aren't "combo" and "hybrid" the same thing?
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
[[BSJ]]
8867574f3e44971a93feb25252ef329c3187e254
1395
1056
2005-01-22T21:20:09Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Combo Techniques'''
[[BSJ]]
----
'''Hybrid Techniques'''
[[LOL Ghetto Jump]]
3d6a249bc834713ef76e41af9ad6fdd147b1f9d6
1056
987
2005-01-17T12:08:38Z
Baby Sheegoth
79
[[BSJ]] isn't a Hybrid, Hybrid is things at the SAME time
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Combo Techniques'''
[[BSJ]]
2718084ff9c867cb95e6ab875f15db2c695afd2c
987
980
2005-01-17T06:15:49Z
Tim
21
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[[L Jump]] / [[Langle Jump]]
[[LOL Jump]]
----
'''Dash Techniques'''
[["Kip Dash"]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[BSJ]]
0db816d0d881b62b8a51d87178d9750a95d70b14
980
691
2004-12-21T04:03:38Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[["Kip Dash"]]
[[L Jump]] / [[Langle Jump]]
[[Underwater Dash]]
----
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
----
'''Hybrid Techniques'''
[[BSJ]]
99d7f15b38c4c330a05a46c193c19f00df2ae3f0
691
687
2004-12-21T03:44:38Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[Ghetto Jump]]
[["Kip Dash"]]
[[L Jump]] / [[Langle Jump]]
[[Underwater Dash]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
'''Hybrid Techniques'''
[[BSJ]]
0b8a5c6cf767ddf0198b64c015b7c7a668d23ae3
687
682
2004-12-21T02:46:54Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[Ghetto Jump]]
[[Floaty Jump]]
[[L Jump]]
[[Langle Jump]]
[[Underwater Dash]]
[["Kip Dash"]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
'''Hybrid Techniques'''
[[BSJ]]
71642831c115345e4db393d260ebef1f0d50460a
682
536
2004-12-11T06:40:21Z
DJGrenola
26
wikitext
text/x-wiki
'''Jump Techniques'''
[[Ghetto Jump]]
[[Floaty Jump]]
[[L Jump]]
[[Langle Jump]]
[[Underwater Dash]]
[["Kip Dash"]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
6285ba3254c0553516b87d96b4a95bfbe069be94
536
239
2004-12-01T22:36:36Z
BoostR
27
wikitext
text/x-wiki
'''Jump Techniques'''
[[Ghetto Jump]]
[[Floaty Jump]]
[[L Jump]]
[[Langle Jump]]
[[Underwater Dash]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
8edef6ef01fe0008bf979e7fc13f849e9cced713
239
213
2004-12-01T02:16:19Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[Floaty Jump]]
[[L Jump]]
[[Langle Jump]]
[[Underwater Dash]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
5bff5c1aeb2898968c80938b31f5502df6d2ca0a
213
122
2004-11-30T02:33:29Z
BoostR
27
wikitext
text/x-wiki
'''Jump Techniques'''
[[L Jump]]
[[Langle Jump]]
[[Underwater Dash]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
1536e5cf994130c6638e9c0b50b0c6b3dcbf06cf
122
90
2004-11-29T22:42:36Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[L Jump]]
[[Langle Jump]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Laddered Bomb Jump]]
[[Morphed Bomb Jump]]
38668ff7089f8b22f8a0971c94fdcb863e379a81
90
88
2004-11-29T22:31:12Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[L Jump]]
[[Langle Jump]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
[[Morphed Bomb Jump]]
3abb5e23236d39e92a5309d58a293fb7c981c971
88
83
2004-11-29T22:14:21Z
Solr Flare
5
wikitext
text/x-wiki
'''Jump Techniques'''
[[L Jump]]
[[Langle Jump]]
'''Bomb Techniques'''
[[3bj]]
[[TRHbj]]
0019c2313eff9b0d89d8c799061f131e50d17850
83
57
2004-11-29T11:02:41Z
TRH
14
wikitext
text/x-wiki
[[L Jump]]
[[Langle Jump]]
[[TRHbj]]
8d52b6803303d8b386f7a56f888721f2083db704
57
39
2004-11-29T04:00:24Z
Solr Flare
5
wikitext
text/x-wiki
[[L Jump]]
[[Langle Jump]]
34bca7bef252ab4923710c36f8026164a9c45f58
39
38
2004-11-29T04:00:13Z
Solr Flare
5
wikitext
text/x-wiki
[[L Jump]]
[[Langle Jump]]
e2f999c2c2e4f78a531ba3f1565cf5b57902cf46
38
36
2004-11-29T03:56:31Z
Solr Flare
5
wikitext
text/x-wiki
[[L Jump]]
4094f8be37f735b8c8be113671f0f2ff779a0f2b
36
2004-11-29T02:21:04Z
Njahnke
1
wikitext
text/x-wiki
[[example technique]]
ed62c59f1059233b51e8fc73a03cb77c3bf8667c
Temple Access
0
1069
3359
2119
2005-05-29T21:53:44Z
Doninss
217
wikitext
text/x-wiki
''Found by:'' bartendorsparky
You can get this expansion early (and fast) by Screw Attacking ([[Early_Screw_Attack]]) off a [[BSJ]]. See bartendorsparky's world record 100% run for video.
You can also get the expansion without the Echo Visor or Screw Attack by using a [[BSJ]].
[http://grenola.metroid2002.com/temple_access_DivX.avi DivX video (doninss)]
0e5aa3e9931464bd3c67fe2db3ab01440d27bf30
2119
1586
2005-04-02T12:54:06Z
DJGrenola
26
changed video link to point to clone on m2k2 space
wikitext
text/x-wiki
''Found by:'' bartendorsparky
You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]].
[http://grenola.metroid2002.com/temple_access_DivX.avi DivX video (doninss)]
6760d533a133c9c34c57bb65c32de4f56786d1a3
1586
1583
2005-04-02T10:58:14Z
Doninss
217
wikitext
text/x-wiki
''Found by:'' bartendorsparky
You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]].
[http://www.geocities.com/doninss/scratch/temple_access_DivX.avi Vid (outside link)]
44323eb65a0e5c2729df3f7049bc699d6e5397ff
1583
2005-04-02T10:57:35Z
Doninss
217
New page
wikitext
text/x-wiki
''Found by'' bartendorsparky
You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]].
[http://www.geocities.com/doninss/scratch/temple_access_DivX.avi Vid (outside link)]
43ae1ffd7070ff5726816640fa9490db1da06f44
Temple Access SW
0
2034
4996
4945
2007-05-13T22:02:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 7'''
'''Discovered by:''' Darth Nat
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (from either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Access SW'''
|}
7ccb847d2f6acb20fd3de1181828b71430a979af
4945
4944
2007-05-11T05:01:30Z
Doninss
217
changed description
wikitext
text/x-wiki
'''Secret World 7'''
'''Discovered by:''' Darth Nat
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel (from either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Access SW'''
|}
7c8f642f5e4aa1e31bb82403fd770a1960df584b
4944
2007-05-11T04:59:33Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 7'''
'''Discovered by:''' Darth Nat
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Access SW'''
|}
6faa2a246582367258e94be159a4d0794bf1a760
Temple Assembly Line
0
848
3244
414
2004-12-07T16:30:56Z
Yoshi348
11
Super Grammar Power! ;p
wikitext
text/x-wiki
DBJ onto one of the low pillars, then DBJM onto the higher pillar. Continue to the expansion.
3e52fef11806c6b9ffeaa1ce25293a8d20d1f34c
414
2004-12-06T09:07:24Z
Madrox
54
wikitext
text/x-wiki
DBJ onto one of the low pillars the DBJM onto the higher pillar continue to expansion
a96d963d84e6d1cdcb0195f698d0b998f505319d
Temple Assembly Site
0
859
3256
920
2005-01-08T05:41:50Z
Dcook32p
147
Losing not loosing and other grammar problems
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/early_missile_temple_assembly_site.avi Video of getting the early Missile Expansion]
<i>Discovered by Frozen Mr. Toastbrot.</i>
You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after losing your items). The trick is to jump onto the leftmost small pillar when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to [[Ghetto Jump]]. It also seems to help if you start the jump a bit right of the crack in the slope [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png (see this sketch)]. To get onto the pillar, you need to hit its broken edge and use it to push yourself up [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
7bdd580cf17074a7fe8054bd5bca5eca597486a8
920
654
2004-12-17T13:14:17Z
Frozen Mr. Toastbrot
19
added link to maur's video
wikitext
text/x-wiki
[http://www.metroid2002.com/maur/early_missile_temple_assembly_site.avi Video of getting the early Missile Expansion]
<i>Discovered by Frozen Mr. Toastbrot.</i>
You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
7cf82aaf837400de118d1baab7be7fd991adc2a5
654
632
2004-12-15T14:58:47Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
0eec8d247f0938c9fba6eba748f4cb2d5562ea3d
632
438
2004-12-07T22:09:15Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. It is quite tricky to get onto the pillar with a single jump, but it is still possible. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
e7134074fae088515512a6b3e6ae72c4db97e31e
438
437
2004-12-07T22:08:57Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. It is quite tricky to get onto the pillar with a single jump, but it is still possible. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar ([http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
0a39e5a09f2f4d4a67c52f5e1eeccc710c36fc55
437
435
2004-12-07T22:00:45Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar ([http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion.
e86c7db3f817715a5aa361eec57c3dfdeca9d78c
435
432
2004-12-07T21:20:39Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I also posted this in the forums, so I'll just copy what I wrote there.
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall).
I made a quick sketch of Temple Assembly Site to better show where to jump from.
[http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png TAS sketch]
b22f6be055a4bee62bc469a3c08c0da4cbf92f47
432
431
2004-12-07T21:18:48Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I also posted this in the forums, so I'll just copy what I wrote there.
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall).
I made a quick sketch of Temple Assembly Site to better show where to jump from.
[http://img54.exs.cx/my.php?loc=img54&image=templeassemblysitesketch0ls.png TAS sketch]
59fe9ab86caf3c31467d0aaf0ef90dfafdbdce3a
431
429
2004-12-07T20:50:16Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<b>Video needed.</b>
<i>Discovered by Frozen Mr. Toastbrot.</i>
I also posted this in the forums, so I'll just copy what I wrote there.
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall).
c84ad3244c18c88af4e302321fe3bacae1d879cb
429
2004-12-07T20:35:24Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
Video needed.
Discovered by Frozen Mr. Toastbrot.
I also posted this in the forums, so I'll just copy what I wrote there.
I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall).
64a8f2b19dd1f18a3a20108153e02085e77d9e73
Temple Assembly Site SW
0
1186
5180
5179
2007-05-19T21:01:57Z
Doninss
217
new vid, changes to description
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
Notes: To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Three short screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock, then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
9b64cf0821d600dbdff9d0b2c6c1782bc3014b1b
5179
5177
2007-05-19T21:00:15Z
Doninss
217
new vid, changes to description
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
Notes: To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Three short screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock, then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
98a42f253c51a8be0078d3f4b99ff7be1e269da1
5177
5176
2007-05-19T06:45:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (SA)'''
'''Main items required:''' Screw Attack
'''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
ae687e74c9631d91a827779b479c73d5542e94bb
5176
5175
2007-05-19T06:44:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
'''Alternate Method (SA)'''
'''Main items required:''' Screw attack
'''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (SA)'''
'''Main items required:''' Screw attack
'''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
c2693f27c6ba5266d273b2c648cd08983589a9c1
5175
5088
2007-05-19T06:43:55Z
Doninss
217
added two alternate methods
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
'''Alternate Method (SA)'''
'''Main items required:''' Screw attack
'''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (SA)'''
'''Main items required:''' Screw attack
'''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
63f6c3147efb67706dd1a204c2588f7c7c0a0b54
5088
5087
2007-05-14T19:50:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
d2cc0a2e2032f0d9876091df8ba9bb4f0e261af7
5087
5039
2007-05-14T19:49:16Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method (BSJ)'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (Ghetto Jump)'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
1d9857884d72d78c0979b8c8d8533d414e068080
5039
4893
2007-05-14T17:10:19Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
2db96fd53418a07b4d7a367edc1f47e363aae500
4893
4815
2007-04-10T04:22:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
ff82e61476037c1218b0c6a28aa99079e710ff5c
4815
4802
2007-04-04T07:05:23Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4.
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
32ea903a7ed4e6267ef551452b1204980636148b
4802
4801
2007-04-03T03:37:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4.
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
479d3bd87dfeb2fc70bbf8efaad1d144efb325d8
4801
4800
2007-04-03T03:35:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4.
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Coversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
'''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
72689e4e755db2e4a42f157048edd7bfac197793
4800
4661
2007-04-03T03:31:51Z
Doninss
217
Added original and first alt methods
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay
'''Main items required:''' Screw Attack
'''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor.
To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' bartendorsparky
'''Main items required:''' Space Jump
'''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above.
The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off.
'''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4.
'''Alternate Method'''
'''Discovered by:''' Flamancipator
'''Main items required:''' Space Jump
'''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above.
The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Coversation on the Forums that may help.]
'''Video:''' See [[Temple Assembly Site early PBX]].
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
848167c9bf2444fbd8371903d7fd7c67b6c4026d
4661
4659
2007-03-22T19:10:45Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)''
'''Early PB expansion Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
1fa7dd139715fda8d971516cbefa76682c4792f0
4659
4658
2007-03-22T19:00:51Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)''
'''Early PB expansion Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
8ea31dc15a59859a8ce982196414f8c87aac0077
4658
4657
2007-03-22T18:59:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)''
'''Early PB expansion Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method discovered by XtraX was used by DJGrenola in his latest low% speedrun (segment 7).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
e5bb8fd492da2accbd6360fa85e7a2b52159362c
4657
3553
2007-03-22T18:54:57Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 39'''
'''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)''
'''Early PB expansion Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
217e6ba31120109ad09e7cf497a58496d3414425
3553
2306
2006-04-15T01:46:29Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 39</H2></center>
Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)''
Early PB expansion Discovered by: '''XtraX'''
Description and video by: '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
c27d45cc129866a3d14e48fb244906d727874bfd
2306
2277
2006-04-13T05:14:09Z
Doninss
217
wikitext
text/x-wiki
SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)''
Early PB expansion Discovered by: '''XtraX'''
Description and video by: '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
7a69cc193c9b990928ed7020622f0eee6599d234
2277
2272
2006-04-12T04:55:30Z
Doninss
217
Modded Nav aid
wikitext
text/x-wiki
SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)''
Early PB expansion Discovered by: '''XtraX'''
Description and video by: '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]''' - '''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
a884b0774445894c11d19d097342ba193f42f43f
2272
2271
2006-04-12T04:50:40Z
Doninss
217
wikitext
text/x-wiki
SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)''
Early PB expansion Discovered by: '''XtraX'''
Description and video by: '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
38592cd3be3fa7899080052fd7f96efb0799769f
2271
2228
2005-12-22T23:19:05Z
Doninss
217
wikitext
text/x-wiki
SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)''
Early PB expansion Discovered by: '''XtraX'''
Description and video by: '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
8640f44d0bfaaa8708e0ddc9e6d0f9dfb93195e9
2228
2227
2005-12-22T23:13:17Z
Doninss
217
Added credit
wikitext
text/x-wiki
''SW Discovered by:'' '''Ichabod_Clay''' (initial - SA), '''bartendorsparky''' (bsj), '''Flamancipator''' (space jump ghetto)
''Early PB expansion Discovered by:'' '''XtraX'''
''Description and video by:'' '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
0442a366aae29c6d006446be0eec947a55c7870b
2227
2202
2005-08-07T03:25:04Z
Doninss
217
wikitext
text/x-wiki
''SW Discovered by:'' '''Ichabod_Clay, bartendorsparky'''
''Early PB expansion Discovered by:'' '''XtraX'''
''Description and video by:'' '''Flamancipator'''
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site SW'''
|}
bcca1c2871f25d179c3ca9bc808f5eed6f3fc935
2202
2175
2005-07-11T02:18:14Z
Doninss
217
wikitext
text/x-wiki
''SW Discovered by:'' Ichabod_Clay, bartendorsparky
''Early PB expansion Discovered by:'' XtraX
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
03e74aa25f13d1585976136cd1ba3672ca2b1afc
2175
2174
2005-07-11T02:16:52Z
Doninss
217
Last edit was addition of credit "XtraX"
wikitext
text/x-wiki
''SW Discovered by:'' Ichabod_Clay, bartendorsparky
''Early PB expansion Discovered by:'' XtraX
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
acb8643f73c468d073ebb869413c4101f3748457
2174
2170
2005-07-10T21:39:17Z
Doninss
217
wikitext
text/x-wiki
''SW Discovered by:'' Ichabod_Clay, bartendorsparky
''Early PB expansion Discovered by:'' XtraX
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
dd48d56ecbee6accd3823e5614814b9ad7bf0cb7
2170
2145
2005-06-05T15:42:29Z
Doninss
217
Added "back" links
wikitext
text/x-wiki
''Discovered by:'' Ichabod_Clay, bartendorsparky
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
----
[[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']]
[[Sequence_Breaking|Back to '''Sequence Breaking''']]
caba848f0b3d8baba1d182cad483b4ed393df621
2145
2143
2005-06-05T02:37:07Z
Doninss
217
wikitext
text/x-wiki
''Discovered by:'' Ichabod_Clay, bartendorsparky
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
311e8bf0096a27897c0f8f69ebad549f2bef5449
2143
2141
2005-06-05T02:26:17Z
Doninss
217
Added Flamy's description and vid (will delete it from the Sanc Fort page)
wikitext
text/x-wiki
''Discovered by:'' Ichabod_Clay, bartendorsparky
''Description and video by:'' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video:
http://www.samus.co.uk/flamy/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
9324d567a6ddd1bbf431165e7fe2549376a4a0f9
2141
2005-06-05T02:00:21Z
Doninss
217
New page (unfinished)
wikitext
text/x-wiki
''Discovered by:'' Ichabod_Clay, bartendorsparky
This is a non-Screw Attack Secret World. The original discovery required SA to access the entry point, however. bartendorsparky discovered the first non-SA method (bsj) to reach it.
This SW allows early Power Bomb using only Space Jump.
901685aecc2c4bf2f7c6a1f93369497058df6606
Temple Assembly Site early PBX
0
2015
5100
5099
2007-05-14T22:58:32Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. Try to slide along the frame, then fall away while touching the frame and the room wall. The higher the space jump the easier it is to do this. It really helps to get high enough to stick to the door frame.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4)
If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame.
'''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
fe54fd167cdce115c36c57ddffb5258e9747789f
5099
5096
2007-05-14T22:51:40Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. Try to slide along the frame, then fall away while touching the frame and the room wall. (You'll need a solid space jump to get the height you need to do this.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4)
If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame.
'''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
d82e6ffe77e7baeb5ddf3c2ea411fc8d00d5334a
5096
5095
2007-05-14T21:24:21Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4)
If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame.
'''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
a1af6a57337421caf0de3aec83abcfa79141c915
5095
5094
2007-05-14T21:22:19Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Temple Shakey jump from standard to load TAS] (Outside link, AVC (h.264) encoded mp4)
If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame.
'''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
5a85241bc5d2f21b2ad284e47c049df704ee4e83
5094
4894
2007-05-14T21:16:59Z
Doninss
217
added slower but easier method
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
The ghetto jump over the tree root method for [[Temple Assembly Site SW|SW 39]] is used in the description and video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the Temple Assembly Site side of the door frame to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Temple Shakey jump from standard to load TAS] (Outside link, AVC (h.264) encoded mp4)
If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame.
'''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
cfaefc53bd2b3f5b6390994e5df2d4c152b7ac62
4894
4810
2007-04-10T04:27:42Z
Doninss
217
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds]
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' The ghetto jump method for [[Temple Assembly Site SW|SW 39]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
94c2717725d4b0a3fe47062d374f43ac0f885d70
4810
4805
2007-04-03T04:03:37Z
Doninss
217
linkd to alternate SWs
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' The ghetto jump method for [[Temple Assembly Site SW|SW 39]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
048efaab709b44f96e27999d5f1241459c8a8a15
4805
4803
2007-04-03T03:45:19Z
Doninss
217
added nav
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Sequence Breaking]]'''
|- bgcolor=#f8f8ff
|'''[[Early Power Bomb Expansions]]'''
|- bgcolor=#f8f8ff
|'''Temple Assembly Site early PBX'''
|}
b58812428ac7f17be1d57818fac6da06f7e8b3db
4803
2007-04-03T03:42:33Z
Doninss
217
New page (unfinished0
wikitext
text/x-wiki
'''Discovered by:''' XtraX
'''Description and video by:''' Flamancipator
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian.
The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.
'''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link)
f3c638eb64401adf76ad0db306db32cdca913efc
Temple Grounds
0
847
3243
428
2004-12-07T20:32:47Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
[[Temple Assembly Line]]
[[Temple Assembly Site]]
58f1c75597b6ff56b43124272186b76f17746b2a
428
385
2004-12-06T09:07:15Z
Madrox
54
wikitext
text/x-wiki
[[Temple Assembly Line]]
6eb1d7be7ee89d65e7aadfff8165138d7e6f0109
385
2004-12-06T06:07:51Z
Madrox
54
wikitext
text/x-wiki
Temple Assembly Line:
DBJ onto one of the low pillars the DBJM onto the higher pillar continue to expansion
76de73a1e2f017bc35b20a3f5b592f09a05ba30a
Temple Grounds: Command Chamber
0
888
3279
744
2004-12-24T06:09:23Z
True Diehard Gamer
13
updated the link
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/truediehardgamer/mp2/speed_trick_in_command_chamber.avi
In Command Chamber, you can scan the control panel from behind the wall. Saving a second or two.
85bcb32ac567f9f9a871336df5291c668ab050cd
744
2004-12-17T21:43:57Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer''
http://www.metroid2002.com/TrueDiehardGamer/Speed_Trick_In_Command_Chamber.avi
In Command Chamber, you can scan the control panel from behind the wall. Saving a second or two.
22daa039b60084bccf8d5cdeac695c76549ff5df
Temple Grounds: GFMC Compound
0
830
3226
290
2004-12-04T00:59:26Z
Yoshi348
11
link link woot
wikitext
text/x-wiki
''Discovered by Radix''
[http://www.metroid2002.com/maur/gfmc_ghetto.avi vid here]
Right in front of where you get the missile launcher, [[Ghetto jump]] off the wall and to the door immediately.
c48825c56a57124136b8201f22de77af5a31e308
290
2004-12-03T23:53:09Z
Maur
25
wikitext
text/x-wiki
''Discovered by Radix''
[http://www.metroid2002.com/maur/gfmc_ghetto.avi vid here]
Right in front of where you get the missile launcher, ghetto off the wall and to the door immediately.
f332e467f9d50ad0c349263a170c952055c78cec
Temple Grounds: Industrial Site
0
851
3247
1205
2005-02-04T21:40:05Z
I3o0oOoM
186
wikitext
text/x-wiki
''Discovered by BoostR''
[http://www.metroid2002.com/maur/industrial_site_ghetto.avi Video here.]
[[Ghetto Jump]] (you must have forward momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon.
Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing U-Mos for the first time.
By: I3o0oOoM
Also, (i dont know which is faster) but when you are activating the the big box on the wire thingy, you can also scan the panel which activates the bridge from where the other panel is.
Then after the cutscene, you teleport to where youre suppoosed to be when you scan it
6caf153fee19be891685e10189f02fbd3a07f364
1205
415
2004-12-07T16:51:50Z
Yoshi348
11
minor tweaks
wikitext
text/x-wiki
''Discovered by BoostR''
[http://www.metroid2002.com/maur/industrial_site_ghetto.avi Video here.]
[[Ghetto Jump]] (you must have forward momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon.
Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing U-Mos for the first time.
490db94e3f94900383968ce3c7fdd98b1a11928f
415
2004-12-06T20:14:54Z
Maur
25
wikitext
text/x-wiki
''Discovered by BoostR''
[http://www.metroid2002.com/maur/industrial_site_ghetto.avi vid here]
Ghetto jump (you must have forwards momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon.
Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing u-mos for the first time.
886d9d8b4558b9e761f0abbf7a4ff2dd411cbc9e
Temple Grounds: Path of Eyes
0
828
3224
1022
2005-01-20T10:58:13Z
DJGrenola
26
added two videos and no-langle method for third block
wikitext
text/x-wiki
''Discovered by''
BoostR
Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus).
[http://grenola.metroid2002.com/path_of_eyes_original__divx.avi DivX video (DJ Grenola) - original method]
<ul>
<li>Jump over the first block's ledge.</li>
<li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li>
<li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle Jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li>
</ul>
''Added by DJ Grenola'': the [[Langle Jump]] to the bar for the third block is not necessary. If you use the lower platform (the one almost in the water) instead of the higher one, you can merely space jump to the bar.
[http://grenola.metroid2002.com/path_of_eyes_nolangle__divx.avi DivX video (DJ Grenola) - third jump without langle]
24f0f3e4ef0e2f7784e8c513b44ebad3d2fdf36d
1022
288
2004-12-03T03:02:38Z
Yoshi348
11
wikitext
text/x-wiki
''Discovered by''
BoostR
Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus).
<ul>
<li>Jump over the first block's ledge.</li>
<li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li>
<li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle Jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li>
A VID would be nice. :)
</ul>
2b5bf25bc121d2fb932a8a7c847adf5553678c26
288
287
2004-12-03T03:01:01Z
Yoshi348
11
cross refrenceing techniques
wikitext
text/x-wiki
''Discovered by''
BoostR
Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus).
<ul>
<li>Jump over the first block's ledge.</li>
<li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li>
<li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li>
A VID would be nice. :)
</ul>
65f3b0bc1b4aa0ec0b86f8bae12d3d4600bb1d90
287
286
2004-12-03T03:00:00Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus).
<ul>
<li>Jump over the first block's ledge.</li>
<li>Ghetto jump over the second ledge that you would normally use a block to reach.</li>
<li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li>
A VID would be nice. :)
</ul>
1bcbca82db7198cd3d037ca1ec6f8b83f8ff8c5b
286
2004-12-03T02:58:09Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
BoostR
<ul><li>You don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). </li>
<li>Jump over the first block's ledge.</li>
<li>Ghetto jump over the second ledge that you would normally use a block to reach.</li>
<li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li>
A vid would be nice.
</ul>
b0a2873a2afabf1d21ab025bd2e6c411ea1868cb
Temple Grounds: Sacred Path
0
852
3249
1200
2005-02-03T04:37:30Z
DJGrenola
26
added no-ghetto note
wikitext
text/x-wiki
''Discovered by''
LeCoureur103
<ul>
<li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li>
<li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li>
<li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li>
<li>You should land on the very top of the plateau area, close to the door to the elevator.</li>
''Notes:''
<li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li>
</ul>
''Added by DJ Grenola:''
<ul><li>Strictly speaking, the ghetto to the hive is unnecessary: if you destroy the hive with a missile first, you can just stand on the top brick and jump to it.</li>
[http://grenola.metroid2002.com/sacred_path_no_ghetto__divx.avi DivX video (hive without ghetto - DJ Grenola)]</ul>
----
Discovered by: ''Fire Guts''
If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether.
----
Discovered by: ''$hadow''
To get up here with out using dash jumps when you first enter the room, simply go under the center platform and there will be a small piece of debris on the ground, use it to ghetto jump to the next landing to find yet another small piece of debris to ghetto jump of to make it to the door. This shud save alot of time spent scanning and the rest.
60b736b56d664b437929a906666eeabbddb632f2
1200
1009
2005-01-19T16:09:34Z
$hadow
145
wikitext
text/x-wiki
''Discovered by''
LeCoureur103
<ul>
<li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li>
<li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li>
<li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li>
<li>You should land on the very top of the plateau area, close to the door to the elevator.</li>
''Notes:''
<li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li>
</ul>
----
Discovered by: ''Fire Guts''
If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether.
----
Discovered by: ''$hadow''
To get up here with out using dash jumps when you first enter the room, simply go under the center platform and there will be a small piece of debris on the ground, use it to ghetto jump to the next landing to find yet another small piece of debris to ghetto jump of to make it to the door. This shud save alot of time spent scanning and the rest.
057f07676a929832fec135d128337f2be7752540
1009
948
2005-01-12T01:40:59Z
Fire Guts
141
wikitext
text/x-wiki
''Discovered by''
LeCoureur103
<ul>
<li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li>
<li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li>
<li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li>
<li>You should land on the very top of the plateau area, close to the door to the elevator.</li>
''Notes:''
<li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li>
</ul>
----
Discovered by: ''Fire Guts''
If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether.
f9f7c73b6f0069035dff607a5d3aeab453ea02ca
948
404
2004-12-07T01:03:12Z
BoostR
27
omg linkd
wikitext
text/x-wiki
''Discovered by''
LeCoureur103
<ul>
<li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li>
<li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li>
<li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li>
<li>You should land on the very top of the plateau area, close to the door to the elevator.</li>
''Notes:''
<li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li>
</ul>
06dde9ea8e940e7b3b3a5ecb4bd49f2ddc687aed
404
2004-12-06T23:36:08Z
BoostR
27
Woot...finally this got put up.
wikitext
text/x-wiki
''Discovered by''
LeCoureur103
<ul>
<li>Ghetto jump off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li>
<li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li>
<li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li>
<li>You should land on the very top of the plateau area, close to the door to the elevator.</li>
''Notes:''
<li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li>
</ul>
5f035be33c9d0a9ef2353c1e34f72ced0962889c
Temple Grounds: Storage Cavern B
0
861
3258
469
2004-12-08T09:37:46Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<i>Discovered by Frozen Mr. Toastbrot</i>
It's possible to get the Energy Tank in Storage Cavern B before the Missile Launcher. You will need to get the [[Temple Assembly Site|Early Missile Expansion in Temple Assembly Site]], and blast the missile door blocking the way to the Energy Tank.
4a6721845056e25df14294496e5961480ec47ce3
469
2004-12-07T22:06:17Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
<i>Discovered by Frozen Mr. Toastbrot</i>
It's possible to get the Energy Tank in Storage Cavern B before the Missile Launcher. You will need to get the [[Temple Assembly Site|Early Missile Expansion in Temple Assembly Line]], and blast the missile door blocking the way to the Energy Tank.
17032a75de1ef9406f88ab904e9af21640654154
Temple Grounds: Windchamber Gateway
0
870
3267
548
2004-12-12T02:15:37Z
BoostR
27
Added vid, fixed spacing.
wikitext
text/x-wiki
''Discovered by''
Bartendorsparky
[http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action].
<ul>
<li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li>
<li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li>
<li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li>
<li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li>
</ul>
046a8e46859fe795449e3c868794a2b1e3eedaf7
548
547
2004-12-12T02:15:17Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
Bartendorsparky
[http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action].
<ul>
<li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li>
<li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li>
<li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li>
<li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li>
</ul>
5450354d29226bc4dde838d7708adc798698a0cf
547
2004-12-12T02:14:13Z
BoostR
27
wikitext
text/x-wiki
''Discovered by''
Bartendorsparky
<ul>
<li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li>
<li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li>
<li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li>
<li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li>
</ul>
387300ca89d1c85edb7ec60f4a320fd001fda606
Temple Transport A SW
0
1999
5195
5091
2007-05-19T22:02:42Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (BSJ)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
56a774d99de53d996650e01f5d0e02460a0302a9
5091
5089
2007-05-14T19:59:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (BSJ)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
3481d384b1740d600b9520188bcf8eddb7a22322
5089
4898
2007-05-14T19:55:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (BSJ)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
07cfb5f59c1246a64e6541a514533b9b7e408ba7
4898
4780
2007-04-10T04:45:09Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (alt)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
7f77457ce6bd7a988296501af568c8c500f9fb1e
4780
4778
2007-04-02T04:51:50Z
Doninss
217
Added note
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (alt)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
d5b96be14a0d1c419f85ff06492cffa5f5950eea
4778
4721
2007-04-02T04:16:30Z
Doninss
217
Added original method
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (alt)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
91b1ac3a3b25e079c0ab1ca58fe8731a5fbabca6
4721
2007-03-26T04:40:58Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 49'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport A SW'''
|}
f845bfdedc0f5f7754a2388d827d6b0c7379aa64
Temple Transport Access SW
0
1994
5132
4708
2007-05-15T22:10:59Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 105'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' Use floaty to space jump up onto the rock arch near the door. (Only a portion of it can be stood upon.) Space jump up again moving slightly toward the door at the top (see video) to land on an invisible ledge. Jump up to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport Access SW'''
|}
bd992977b1a6b6f9a88cbe3553c410e7903b534e
4708
4707
2007-03-24T02:04:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 105'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use floaty to space jump up onto the rock arch near the door. (Only a portion of it can be stood upon.) Space jump up again moving slightly toward the door at the top (see video) to land on an invisible ledge. Jump up to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport Access SW'''
|}
fca240992be558db5d336c726a745fce9b04ce21
4707
4706
2007-03-24T02:01:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 105'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use floaty to space jump up onto the rock arch. (Only a portion of it can be stood upon.) Space jump up again moving slightly right (toward the door, see video) at the top. Jump to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport Access SW'''
|}
01c5d86442c0255324854d38a41b9eebeb203206
4706
4703
2007-03-24T01:59:58Z
Doninss
217
Bleh.
wikitext
text/x-wiki
'''Secret World 105'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Use floaty to space jump up onto the rock arch. (Only a portion of it can be stood upon.) Space jump up again moving slightly left (L-lock) at the top. Jump to the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport Access SW'''
|}
93407cbf55e52c93b1b101dde1c1ac0065864a22
4703
2007-03-24T01:41:56Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 105'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport Access SW'''
|}
b256065c41ee8c5beda987745fb10f1fd10b0bbc
Temple Transport B SW
0
1197
5196
5097
2007-05-19T22:03:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Transport_B_SW_BSJ.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
2208a53d97907c088db55a8ad533e334275b777c
5097
5093
2007-05-14T22:38:54Z
Doninss
217
changed video link
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Transport_B_SW_BSJ.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
09a3e39279d86036fc02c011f7c7d3fae405b77b
5093
5092
2007-05-14T21:04:39Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
8a71d904ec0c05df0e23eec53c96724752919bd2
5092
5090
2007-05-14T20:00:09Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
c4e2a21cc490ae641ab90d1fd0ff9dce39f23737
5090
4899
2007-05-14T19:57:03Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method (BSJ)'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
fbbde7b5afa1ce5b6532d03aa3a0aaeb17e10041
4899
4777
2007-04-10T04:46:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
4850cac282a59deeaa75e46178f501474823e9ea
4777
4776
2007-04-02T03:42:59Z
Doninss
217
rewrite
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
a365b39d15a182438b4c20310f78bb2c961c4a62
4776
4664
2007-04-02T03:34:47Z
Doninss
217
Added original method (yay)
wikitext
text/x-wiki
'''Secret World 50'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper.
You'll need a decent ghetto effect to get to the ledge. There are other invisible ledges that can be used to jump directly to the top the door (if you are headed for the [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]), but there are also other traps that can mean a reset.
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link)
'''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
85d88f3505428de762d5f2e7e87f8e8080326d1f
4664
3562
2007-03-22T19:28:08Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 50'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Perform a BSJ to get over the top of the back wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
6152733934f5925daa1c3192427eed952496d381
3562
2006-04-15T02:09:11Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 50</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump, Morphball Bombs
'''Description:''' Perform a BSJ to get over the top of the back wall and into the secret world.
*Video: [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport B SW'''
|}
f218efdbef85122606fa405be568984900992f4b
Temple Transport C SW
0
2000
5197
5101
2007-05-19T22:03:48Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 51'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.)
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (BSJ)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport C SW'''
|}
2d28ecf2a735969622133dd54e773452e8ee387d
5101
4900
2007-05-14T23:19:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 51'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.)
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (BSJ)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport C SW'''
|}
2d70548f32b00fe9e7cc236894fd6e6a74e2c101
4900
4779
2007-04-10T04:49:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 51'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.)
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4)
<BR>'''Video credit:''' bartendorsparky
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (alt)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport C SW'''
|}
ccbe4ce652bf6d4428a26c273b26476cb09a47ef
4779
4723
2007-04-02T04:38:21Z
Doninss
217
Added original method
wikitext
text/x-wiki
'''Secret World 51'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.)
'''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link) '''Video credit:''' bartendorsparky
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]] (alt)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport C SW'''
|}
5f48e0127d0a5c7280c63567ba1118ad0682eaee
4723
2007-03-26T04:42:54Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 51'''
'''Discovered by:''' The Pizza Boy
'''Main Items Required:''' Space Jump
'''Description:''' See [[Temple Transport B SW]] (Room geometry is similar.)
'''Video:''' See [[Temple Transport B SW]]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Temple Transport C SW'''
|}
1827daf9ec208d17645ec3b1dd638e904a8cdf5c
The GFMC Compound
0
1094
3493
1960
2005-05-04T23:35:44Z
MMcLean54
34
deleted copperandterence's page (unneeded)
wikitext
text/x-wiki
[[Early Sanctuary Fortress]]
[[Double Missile]]
[[Secret World: GFMC Compound]]
e37e288b29c1c430d47dd4315cf2cec01ecd2ca3
1960
1924
2005-05-03T02:07:20Z
Copperandterence
225
wikitext
text/x-wiki
[[Early Sanctuary Fortress]]
[[Double Missile]]
[[Skip Map]]
[[Secret World: GFMC Compound]]
a30a96e5664783c120d9c0831562ce2e4cc509b4
1924
1923
2005-05-03T02:06:57Z
Copperandterence
225
wikitext
text/x-wiki
[[Early Sanctuary Fortress]]
[[Double Missile]]
[[Skip Map]]
[[Secret World]]
9a53d426eff659513712186721e13f4150aedf05
1923
1760
2005-04-24T16:01:57Z
Copperandterence
225
wikitext
text/x-wiki
[[Early Sanctuary Fortress]]
[[Double Missile]]
[[Skip Map]]
147200f37d52b7129948a1025ea3704a442754a3
1760
2005-04-24T16:01:13Z
Copperandterence
225
wikitext
text/x-wiki
[[Early Sanctuary Fortress]]
[[Double Missile]]
[[Skip Map]
ac1c00958f8cdd71591e50ace2e8e7a4c22602ee
The Hall of Honored Dead
0
854
3251
1922
2005-05-03T02:04:12Z
Copperandterence
225
wikitext
text/x-wiki
[[Ground?]]
[[The useless portal to dark world]]
[[Escape without Seeker Missiles]]
[[Secret World]]
84ed5cc3f228be037e82307fd74524834926afbe
1922
1745
2005-04-24T14:52:54Z
Copperandterence
225
wikitext
text/x-wiki
[[Ground?]]
[[The useless portal to dark world]]
[[Escape without Seeker Missiles]]
9d8299a3a9610185c0c95abde3653bc5fec561ac
1745
427
2004-12-07T20:32:17Z
DGlitch89
71
wikitext
text/x-wiki
[[Ground?]]
[[The useless portal to dark world]]
4c8f2aba9cc62ff5d32cce49a5e1913e6a387724
427
423
2004-12-07T19:21:05Z
Flyfunner
40
wikitext
text/x-wiki
[[ground?]]
[[the useless portal to dark world]]
c014b9f88d228dfe71e2190965bd4ec2740cdfbc
423
2004-12-07T19:13:12Z
Flyfunner
40
wikitext
text/x-wiki
[[transparent ground]]
[[the useless portal to dark world]]
168278c5770dc25a8b5c8803f0964905c83f5d8b
The Torvus Bog
0
1139
3537
2005-05-05T16:22:59Z
Copperandterence
225
wikitext
text/x-wiki
[[Torvus Bog Early]]
[[Alpha Blogg Escape]]
242c3c310fae1018f95b371077eb8096b89ecac6
The pod went bye bye
0
942
3337
1893
2005-04-30T16:33:43Z
SheeEttin
242
New thingy.
wikitext
text/x-wiki
''Discovered by Shadow''
In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great.
----
''Also by:'' SheeEttin
<br>To make this more understandable: Sometimes, when shooting down the pods hanging from vines, they will simply disappear when hitting water. My theory on this is that the collision detection runs quite differently with water, and so they intend to break open, but they are supposed to pass though the surface of the water, and they can't exist underwater, nullifying them. Wow. Talk about run-on sentences.
48f5bb55a5e1f974604b17714b12504baac41c0d
1893
1858
2005-04-29T20:54:02Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by Shadow''
In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great.
6783f3a2c49f6f26882b2217c8bdf874e0f995ab
1858
1857
2005-04-29T20:53:43Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by Shadow"
In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great.
abb95dfd8d6f5d6bc685447b677de09050920838
1857
1735
2005-04-23T23:45:18Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by Several people''
In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great.
2e27774684ba1d82325739f2ff3c715004421bce
1735
2005-01-08T06:20:53Z
Shadow
137
wikitext
text/x-wiki
''Discovered by Shadow''
In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great.
6783f3a2c49f6f26882b2217c8bdf874e0f995ab
The useless portal to dark world
0
856
3253
2111
2005-05-26T04:09:17Z
Doninss
217
Removed "floaty jump" link. It was added by BombR (now blocked). I don't think you can get to HoHD with the floaty jump (elevator).
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
172aeaf5d5a29843df7176f815afffe324dea350
2111
2110
2005-05-26T02:50:22Z
Njahnke
1
Reverted edit of Njahnke, changed back to last version by BombR
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
a31a2eacb803520f29d23cd1b7b833d5f1979952
2110
2108
2005-05-26T02:48:20Z
Njahnke
1
Reverted edit of BombR, changed back to last version by JumpR
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
46d0de84c5511a4b6ffa35aabcaa4c107ef34297
2108
2092
2005-05-25T22:32:50Z
BombR
249
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
a31a2eacb803520f29d23cd1b7b833d5f1979952
2092
2091
2005-05-25T22:32:33Z
BombR
249
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
7bf2f151fab27ba137ba75c3e234533005f8c3f3
2091
2090
2005-05-25T22:31:58Z
BombR
249
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [[http://www.metroid2002.com/prime2/index.php/TRHbj]] TRHbj followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
280da0eba5f068c981afa474d9fb7462eab7b92a
2090
2056
2005-05-22T17:07:06Z
JumpR
248
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
46d0de84c5511a4b6ffa35aabcaa4c107ef34297
2056
2026
2005-05-17T04:26:56Z
Doninss
217
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]
37e4a526471f7d5143ad059554f97aba28d82c30
2026
1860
2005-04-29T20:58:26Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]].
86a14e14eef24da204e2e58d3b96046e5b84ba88
1860
1859
2005-04-29T20:56:22Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]].
758aec07e70988c5e3642f519cf33609016afcf5
1859
1805
2005-04-26T14:34:19Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad! this doesn't do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]].
5b50a5eed5202033a747ad51a215e39ba865133d
1805
1736
2005-04-23T23:45:56Z
Copperandterence
225
wikitext
text/x-wiki
''Discovered by:'' Several people, Shadow
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead.
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]].
32aa36faae76f45d162c3ad3338b6008bb08ccc3
1736
1646
2005-04-10T01:26:08Z
Doninss
217
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can also reach the portal the first time you visit the room by using a [[BSJ]].
b808ae2fcfad8a577a3bf4529e208a578a54be8b
1646
1645
2005-04-10T01:25:11Z
Doninss
217
Added method
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
You can reach the portal the first time you visit the room by using a [[BSJ]].
94bc840cd3039afb76e71f186a74ee753cfda6c4
1645
1147
2005-01-26T03:40:40Z
Gendreavus
50
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
d01bda32dc027ee57c2995282f59f3fd6c4aaf52
1147
1146
2005-01-26T02:57:14Z
SamusAranLuver
111
man this is srewed
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
a6715e5ae6636c24dfb3aadf3856e4b333400f5e
1146
1145
2005-01-26T02:55:52Z
SamusAranLuver
111
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
54afdaea61087674dc838e23be858e31a65af56f
1145
441
2004-12-07T23:35:59Z
BoostR
27
Flyfunner was NOT the first to find this. :/
wikitext
text/x-wiki
''Discovered by:'' Several people
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
d01bda32dc027ee57c2995282f59f3fd6c4aaf52
441
2004-12-07T19:19:46Z
Flyfunner
40
wikitext
text/x-wiki
''Discovered by:'' Flyfunner
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]
680cb1b2eff6c4768b2dc67c82a2329fbfc7b319
Torvus Bog
0
843
3241
1883
2005-04-30T05:32:36Z
Tjp7154
226
wikitext
text/x-wiki
[[Training Chamber]]
[[Path of Roots]]
[[Abandoned Worksite]]
[[Gathering Hall]]
95d540eafb81e3e37a476a6d25b1aa994375e37e
1883
1656
2005-04-11T00:29:36Z
Doninss
217
work-around for missed summary =b
wikitext
text/x-wiki
[[Training Chamber]]
[[Path of Roots]]
[[Abandoned Worksite]]
bdb0547342447258a05403476c2558f3807bc849
1656
1655
2005-04-11T00:28:41Z
Doninss
217
previous edit added link to new page [[Abandoned Worksite]]
wikitext
text/x-wiki
[[Training Chamber]]
[[Path of Roots]]
[[Abandoned Workite]]
22132922f024a60372cdf3b3f16d39a29e2d99d5
1655
1653
2005-04-11T00:00:33Z
Doninss
217
wikitext
text/x-wiki
[[Training Chamber]]
[[Path of Roots]]
[[Abandoned Worksite]]
bdb0547342447258a05403476c2558f3807bc849
1653
636
2004-12-15T15:58:51Z
Ghost
29
wikitext
text/x-wiki
[[Training Chamber]]
[[Path of Roots]]
13edc2a0648cc2ed9ced4e99c8b7f36eb5a8a51c
636
2004-12-06T00:25:35Z
MMcLean54
34
wikitext
text/x-wiki
[[Training Chamber]]
d7864a8f8397ab7b18bc867cfaead1c79189e5e7
Torvus Bog: Abandoned Worksite
0
1073
3474
1659
2005-04-11T00:41:53Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to skip the morph ball track. - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)]
b48a323f8a7b5255537e32ad429621d91591690a
1659
2005-04-11T00:38:35Z
Doninss
217
New page
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
When entering from Forgotten Bridge, the [[langle_jump]] can be used to skip the morph ball track. - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)]
e11e72511b98be07a774eddb93e711f9cd9aa4a5
Torvus Bog: Forgotten Bridge
0
1098
3497
1771
2005-04-24T19:49:14Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Amasawa, Cypher19, Thomaz, Culex49
Use the [["Kip Dash"]] or the [[Ghetto Jump]] to get to the portal to dark world.
04e26f055d9cdbe20ca9d109db132c9949cc81a6
1771
2005-04-24T19:48:53Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Amasawa, Cypher19, darthpaul
Use the [["Kip Dash"]] or the [[Ghetto Jump]] to get to the portal to dark world.
7263af1737a42c8cc0374c34f629edeecd565cbf
Torvus Bog: Great Bridge
0
917
4593
3317
2006-08-21T15:44:50Z
DJGrenola
26
repointed vid links to /prime2 - NB: original sparky vid is missing !
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/prime2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://www.metroid2002.com/prime2/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
Added by: ''doninss''
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://www.metroid2002.com/prime2/GB_bsj.avi Video - BSJ method]
Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'')
d55ffddc44df3febcddabbc6adad58be3978a1ef
3317
2253
2006-04-12T03:16:47Z
Doninss
217
Undead link substituted
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
Added by: ''doninss''
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://www.genericgamer.com/MP2/GB_bsj.avi Video - BSJ method]
Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'')
8a81dad2d32e5e74d54576b8d31220165bda4871
2253
1649
2005-04-10T06:58:43Z
Doninss
217
Added another method
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
Added by: ''doninss''
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://grenola.metroid2002.com/GB_bsj.avi Video (doninss) - BSJ method]
Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'')
55b28f557a2516819fd5b7760ecc50eed7db89b0
1649
1579
2005-03-31T14:31:08Z
DJGrenola
26
added doninss's BSJ vid.
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
''Added by:'' doninss
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.)
[http://grenola.metroid2002.com/GB_bsj.avi Video (doninss) - BSJ method]
5f8cfbd1ef90b04191066f205a0b1398f769f798
1579
1578
2005-03-31T03:16:20Z
Doninss
217
added another method to get to the bridge
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
''Added by:'' doninss
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.)
34a2bfac0a9120b549642fbe972a6721984d24da
1578
1577
2005-03-31T03:14:42Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
''Added by:'' doninss
You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.)
ecf62082245a32fdd9b4000777247a762b7c231b
1577
1448
2005-03-02T08:40:27Z
DJGrenola
26
moved description of R-dash to dedicated R-dash page.
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]:
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
e0cb37886c2163f15533de198b7387f3503d4367
1448
1044
2005-01-21T23:13:31Z
Baby Sheegoth
79
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The scan will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge.
The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze.
In my opinion this second way is better, firstly because it's less complicated to execute, and secondly because you waste no time scanning the door.
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
''Added By: Baby Sheegoth''
If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick.
d95c4c8760fa71b19370210d7410c9cbe8e70bfa
1044
1043
2005-01-21T13:23:44Z
DJGrenola
26
one fix, one addition
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The scan will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge.
The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze.
In my opinion this second way is better, firstly because it's less complicated to execute, and secondly because you waste no time scanning the door.
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
1b5c98a9426d6feee8fb530c03893a9d05cda7ae
1043
1042
2005-01-21T13:11:46Z
DJGrenola
26
added a few notes and a vid regarding dash jumps
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
''Added by DJ Grenola''
The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The dash will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge.
The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze.
[http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze]
6352f8b410848512902644fac9c5ec940bb9d069
1042
2004-12-28T19:35:14Z
Bartendorsparky
90
wikitext
text/x-wiki
Discovered by: ''bartendorsparky''
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.
First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.
From here, perform a dash (using the translator door as a scan) over to the bridge.
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]
9c303dc2b3d626372b3dc789fc7ee44c2b5a91c4
Torvus Bog: Hydrodynamo Station
0
836
3230
2004-12-05T17:39:18Z
BoostR
27
wikitext
text/x-wiki
Discoverd by 'Matt'
An easy method to get to the light and dark beam doors was discovered by Matt.
* Original text previously found in [[Underwater Dash]]
Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.
[http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well.
4e0dc605eb69d4994f8c85b44b11441868d714e6
Torvus Bog: Torvus Plaza
0
1071
3415
2247
2006-03-25T06:50:29Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
*Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
*[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link)
98cd9b8d03579ef26336b7b8ce247153ec374405
2247
2246
2006-03-25T06:49:16Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
*Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
*[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link)
9c7dd62d0cb1418ec13e8a155cf2b8c881ae947a
2246
2245
2006-03-25T06:48:47Z
Doninss
217
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
**Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
*[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link)
1e3c127b16d54a4103bcb72dacde423754c7a6fc
2245
2244
2006-03-25T06:46:43Z
Doninss
217
Updated link
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
**Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link)
d1079ef2be888492a14ad5bbe1928200570542e3
2244
1601
2005-04-03T10:55:33Z
DJGrenola
26
changed video link to point to m2k2 server space
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
**Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
[http://grenola.metroid2002.com/TorvusPlazaTank_DivX.avi DivX video (doninss)]
234e3004075f1dfa699a2c6aed68df6107d41fe1
1601
2005-04-03T06:26:31Z
Doninss
217
New page
wikitext
text/x-wiki
Discovered by: ''Red Scarlet''
By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch.
*The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.)
*The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.)
**Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing).
[http://www.geocities.com/doninss/scratch/TorvusPlazaTank_DivX.avi Vid (outside link)]
c365921486c3c80db49af75aa20cc8295ef0172f
Torvus Bog: Training Chamber
0
776
3170
160
2004-11-30T14:24:03Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
vid needed.
<i>Discovered by Frozen Mr. Toastbrot, Serujisu:</i>
Quick way to activate the statue without using the spider ball.
<ul>
<li>space jump onto the slope of the Spider Ball track on the left side of the statue
<li>space jump to the platform.
</ul>
Notes
<ul><li>Gravity Boost needed.</ul>
could also qualify as an early missile, but it'll be used more as a speed trick than anything else.
df572b438c802bc992fbe2797cded69782ff2964
160
2004-11-29T22:47:18Z
Maur
25
wikitext
text/x-wiki
vid needed.
<i>Discovered by Frozen Mr. Toastbrot:</i>
Quick way to activate the statue without using the spider ball.
<ul>
<li>space jump onto the slope of the Spider Ball track on the left side of the statue
<li>space jump to the platform.
</ul>
Notes
<ul><li>Gravity Boost needed.</ul>
could also qualify as an early missile, but it'll be used more as a speed trick than anything else.
fd5d1febadc173a3857aaa972318565861d7911b
Torvus Bog Early
0
1085
3485
1932
2005-05-03T16:56:38Z
Copperandterence
225
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter
Observed by: Thomaz, Amasawa, BoostR
Edited by: Culex
Simply Ghetto Jump to the Light Portal, and get through the Path of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful!
1055b631ae77cff960509ded575a0420971d689c
1932
1868
2005-04-29T21:10:10Z
Copperandterence
225
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter
Observed by: Thomaz, Amasawa, BoostR
Edited by: Culex
Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful!
ba590ba55fdfa09f8ef5c0e9c9f0af24b3b88143
1868
1833
2005-04-29T17:04:37Z
SheeEttin
242
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Gren0la, Culex, SuikunRules, SkedarHunter
Observed by: Thomaz, Amasawa, BoostR
Edited by: SheeEttin
Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful!
f988e1210a98026f419429ff42b89e6acdc15f88
1833
1832
2005-04-29T17:04:14Z
SheeEttin
242
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter
Observed by: Thomaz, Amasawa, BoostR
Edited by: SheeEttin
Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful!
3b9c3bcd4cddb8ae83ae41cb53a2ae8c5effb27e
1832
1799
2005-04-26T14:23:48Z
Copperandterence
225
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter
Observed by: Thomaz, Amasawa, BoostR
Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet.
943028be55e8fa316128b94bcc871fe25e651c2e
1799
1766
2005-04-24T19:37:41Z
Copperandterence
225
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter, Thomaz, Amasawa, BoostR
Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet.
2dea81cac1b34875eef807879bd3909a2753a371
1766
1725
2005-04-23T23:18:02Z
Copperandterence
225
Torvus Bog Prematurely
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikinRules
Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet.
73194e0d68d36f326cccba0d665ca94e11b70ee5
1725
2005-04-23T23:17:25Z
Copperandterence
225
Torvus Bog Prematurely
wikitext
text/x-wiki
Discovered By: MMcLean54, DJ Grenola, Culex, SuikinRules
Ghetto Jump to the Light Portal, Get through Path of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet.
53b88fd499166d45fdb384b99b77d79f49380b5e
Torvus Grove Double Pirates Crash
0
808
3202
383
2004-12-06T06:33:51Z
Spell
64
wikitext
text/x-wiki
It is uncertain what causes this to happen, but it may be a side effect of getting gravity boost and/or grapple before boost ball.
When entering Torvus Grove, sometimes two "locked door" Pirate fights can occur in a row. If this happens, there is a ''chance'' that your game will crash when you move into the next room.
If the crash occurs, simply load up from your last save and you can apparantly proceed normally.
If the crash does not occur then you can proceed normally without having to worry about it happening again.
9120ae1830345e4b8969967cbc18037878b9f7aa
383
2004-12-01T03:04:42Z
Solr Flare
5
wikitext
text/x-wiki
It is uncertain what causes this to happen, but it may be a side effect of getting gravity boost and/or grapple before boost ball.
When enterin Torvus Grove, sometimes two "locked door" Pirate fights can occur in a row. If this happens, there is a ''chance'' that your game will crash when you move into the next room.
If the crash occurs, simply load up from your last save and you can apparantly proceed normally.
If the crash does not occur then you can proceed normally without having to worry about it happening again.
27bf732fec8437e9961fdc923868fbc18a8a9059
Torvus Grove SW
0
1191
5181
5077
2007-05-19T21:03:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]].
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
520461f9a2073d4186bbe7f4fd03b5227cd1ce2e
5077
5000
2007-05-14T19:06:23Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]].
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
ea1ad7ba2f5c6b8461e61c1a8aaf5dd5dde0c709
5000
4870
2007-05-13T22:06:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]].
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
26f8381c0ba607b0cc0b54fa02f713c3f84c6108
4870
4850
2007-04-10T02:09:48Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
2809374d041a5e9474ae6a71c78744309a454839
4850
4648
2007-04-09T22:55:28Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
29c7ecfcf68560ace97c322fa1885dc7c34a2fa9
4648
4647
2007-03-22T18:33:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
2c95ec31d5d4c56c68a105765ce13ef06edda02f
4647
4641
2007-03-22T18:33:28Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
6a1df68a2ae325cb20da2b3d294668f74a6c7d67
4641
4640
2007-03-22T18:28:18Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
614122d65f2482e7629254ee6af422480a52e4b7
4640
4637
2007-03-22T18:27:47Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 3'''
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center><H3>Alternate Method</H3></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
64c97355f8682af7583837fe0babbc8932bbeda0
4637
4636
2007-03-22T18:24:43Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center><H3>Alternate Method</H3></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
727f5f3d6048cc595f0b377130a34c1910cab4e2
4636
4619
2007-03-22T18:24:10Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
50a6a78cdae7cdec360497a45474141ad3275f20
4619
4618
2007-03-19T20:40:51Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Discovered by:''' Doctor Omega
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center>
<H2>Alternate Method</H2></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
d1bd9f88488652b7d1f07f98b0ac757085cc9f53
4618
4617
2007-03-19T20:37:37Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
f818c3198742f121264d163f0b954eda4408da0f
4617
4581
2007-03-19T20:37:03Z
Doninss
217
Added section
wikitext
text/x-wiki
<center><center><H2>Secret World 3</H2></center>
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.)
'''Video:''' See [[Polluted Mire SW]]
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
4e8695b8eedd82c4da87a19b678ddce20bcce23d
4581
3547
2006-08-13T18:02:55Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
6b05ba79f4a4da7b97b05c10a232499dd2eb16ae
3547
2325
2006-04-15T17:26:38Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
683e04885e268d49f67ab470ddeb5c04a36eafc7
2325
2294
2006-04-15T01:06:34Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 3</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
555ebcab523ef44dce4747a7d5c4ebae14616764
2294
2293
2006-04-15T01:04:40Z
Doninss
217
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
a72280f1c6f010806c75efd7e41ca252f0f056b2
2293
2266
2006-04-12T04:45:42Z
Doninss
217
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
3e1b14f0b0f7606db63faf41a2d461d156367e70
2266
2265
2006-04-12T04:44:25Z
Doninss
217
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
7e39521657ba71ad0426029901be667d4da25bf1
2265
2259
2006-04-12T04:09:15Z
Doninss
217
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
333639188b652320a6c733648290f09b4e953e7c
2259
2257
2006-04-12T03:51:09Z
Doninss
217
Added Nav aid
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Grove SW'''
|}
3319f63b85e6fb84685a234129ad4d6be60abf18
2257
2006-04-12T03:41:03Z
Doninss
217
New page
wikitext
text/x-wiki
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ)
'''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk.
Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link)
72eeaa4e78a0acacf73fb2aa7509a69cc24b29a0
Torvus Lagoon SW
0
1204
5198
5102
2007-05-19T22:04:30Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
39431d8145711c14dfdda60b74ba787f2d5b00d6
5102
4901
2007-05-14T23:21:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method (FJ)'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
3454848487085468c18e233664419e72827d4d32
4901
4832
2007-04-10T04:50:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
0fca5d2085d2f330a6bfbd0be284359ae9a319d6
4832
4831
2007-04-08T06:07:26Z
Doninss
217
added alt method
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
999c2adf5cac54ff3ec38bea4cbbebd81525fc48
4831
4694
2007-04-08T06:04:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
4f00d1f9d41b33d74f2e28fce6158196727211ac
4694
4665
2007-03-23T19:41:32Z
Doninss
217
Added original method links
wikitext
text/x-wiki
'''Secret World 52'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Poisoned Bog SW]] (Room geometry is the same.)
'''Video:''' See [[Poisoned Bog SW]]
'''Alternate Method'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
9c99d9c9e6dba5b60787ba1d863076e826ab0f98
4665
3564
2007-03-22T19:29:13Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 52'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
d71d02c0371a324917e00df89c752263972c1584
3564
2328
2006-04-15T17:34:52Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 52</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
675ff8e85478f7105b3b1c2ce80cafcf16e5dd91
2328
2006-04-15T17:24:15Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 52</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Space Jump (The Floaty Jump glitch is required.)
'''Description:''' Line up on the waterfall (low spot), and space jump over the wall.
*Video: [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Lagoon SW'''
|}
b36934918874aab0913f0824e96110d0264c26b3
Torvus Temple
0
863
3262
2201
2005-08-05T13:55:17Z
MMcLean54
34
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice if necessary. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like most other Secret Worlds. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. Rarely you will not have to reset the game. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore the bottom of Torvus Temple for an extent.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
9023e10616ee81a208a17825ff38151efc8d9746
2201
2200
2005-08-05T13:49:51Z
MMcLean54
34
wording
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice if necessary. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
926e198f438e70f0dd8e79f51f1d6f81900b6051
2200
2031
2005-05-17T22:45:15Z
MMcLean54
34
User links fixed
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
631a4e41a726b7517786259b5683cc8608c84701
2031
2030
2005-05-17T22:41:31Z
MMcLean54
34
User links
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''[User:BoosR|BoostR]''' and '''[User:MMcLean54|MMcLean54]''' (Separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
4efbb6a57a5ba91c3ed91b2668e012a15a330823
2030
1991
2005-05-07T14:14:29Z
MMcLean54
34
deleted lots of text to put in sw faq
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
ca2341ab5cb26eb14db0527c9eedc3339e2888f7
1991
1643
2005-04-09T01:05:03Z
MMcLean54
34
made table wok for all window sizes AND resolutions...i'm getting better at this :P
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="100%" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
48acc62ebeda83170da9e1118dc3c1899e9aae67
1643
1641
2005-04-08T19:27:56Z
MMcLean54
34
added return to the top links on the top 5 longest pages for convenience
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<center>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
<br>
'''[[#top|Return to the Top]]'''
</center>
d359b99e41e0213f964155a418788d3ae2f39c8b
1641
1634
2005-04-07T23:09:37Z
MMcLean54
34
found out table doesn't work on 1024x728 resolution monitors...fixed that - now it works on ALL monitors
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br><center>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
</center>
f609d4d16ed1aac7b5dc5a6d9e9f020b9c34ef96
1634
1633
2005-04-07T23:07:18Z
MMcLean54
34
added another picture
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel]
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
7112b77b8681a1d0ff523b1b03ef7bd754c5e690
1633
1629
2005-04-07T22:01:14Z
MMcLean54
34
took away edit section for header
wikitext
text/x-wiki
__NOEDITSECTION__
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
57229c802e054e371c339babffcc661001bb8327
1629
1627
2005-04-07T19:52:30Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
cffa7cb46da59a7f5d58eb8c43f9cfd6433c9036
1627
1626
2005-04-07T02:43:35Z
SamusAranLuver
111
i think it looks way better with the chart
wikitext
text/x-wiki
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
5d73952a54412c85d099ba4ae7113ffede053320
1626
1625
2005-04-06T23:54:08Z
MMcLean54
34
table too big...made window scroll
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="632" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
cffa7cb46da59a7f5d58eb8c43f9cfd6433c9036
1625
1624
2005-04-06T23:53:05Z
MMcLean54
34
added links at bottom
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
<br>
<table width="635" cellpadding="5">
<td align="center" style="border: 1px solid #c6c9ff; color: #00000">
'''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple'''
</td>
</table>
de55dbaa833a8c13abc3d815dbc78558e1613730
1624
1623
2005-04-06T22:31:56Z
MMcLean54
34
I edit this page WAY too much
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel<ul>
If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.
</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
b1d811d20c1168069fd63279a6b85c46847bff6f
1623
1532
2005-03-16T20:15:02Z
MMcLean54
34
miiner spelign (hehe)
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on a glitched area so that game can't process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
9fdfbb7c34ee53906476e5a69b993f8fd1bceb5a
1532
1501
2005-03-13T22:48:46Z
MMcLean54
34
labeled screenshots
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on a glitched area so that game can't process her movements.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Undergroudn Transport]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
f685554d5b30ee3c5b9435df13d70acf95267a98
1501
1500
2005-03-13T22:42:14Z
MMcLean54
34
moved some crap around
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus's beam weapon disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
be85b5c892542fee08a1aaf62834d2d1e4ff5d2e
1500
1499
2005-03-13T16:46:29Z
MMcLean54
34
Gramma' : )
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
00053ad12696253fb1016f033427a412e5356642
1499
1498
2005-03-13T16:43:36Z
MMcLean54
34
Changed the video link to express that it is a different method other than the one described above.
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]'''
4141932725f685d5ec51fe6fcd0da30b4df25b18
1498
1327
2005-02-16T03:30:08Z
Flamancipator
69
Woops! I had the link to my vid wrong, it'll work now!
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World]'''
01f6e1fa6f44f22c023605b463775da402bdae2f
1327
1317
2005-02-15T19:38:52Z
MMcLean54
34
put the vids & pics into hyperlinks thanks Flamy!
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''
'''Videos''':
*'''[http://www.samus.co.uk/flamy/sw13_torvus_temple.avi Entering the Secret World]'''
d3c3df5342775b30a22d1af597aca2a794a7d4f1
1317
1316
2005-02-15T08:56:11Z
Flamancipator
69
Added a video and a couple screenshots
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
Flamancipator's Edit:
Here's a video of entering the Secret World: http://www.samus.co.uk/flamy/sw13_torvus_temple.avi
And a couple screenshots:
*'''http://img151.exs.cx/img151/1687/sw138ij.jpg
*'''http://img151.exs.cx/img151/2394/sw1315fk.jpg
*'''http://img151.exs.cx/img151/2834/sw1320jd.jpg
*'''http://img151.exs.cx/img151/9952/sw1334ou.jpg
449f4b70a68fc4f307d5dd0eab853d0ad991def9
1316
1305
2005-02-13T21:12:35Z
MMcLean54
34
Grammar Edit
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
ddc6e80c3e16a4749eba7836eaa82518499c1d4d
1305
1290
2005-02-13T02:16:44Z
MMcLean54
34
i am having SO much trouble
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
35235f656a5c4bd0dc46aadd1180494c21f10242
1290
1288
2005-02-13T01:37:31Z
MMcLean54
34
how bout the?
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
a68838b838943f13061be1bf1181dbaa6abd0762
1288
1287
2005-02-13T01:32:39Z
Moth.r
194
oops
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate her Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
f261f535b2addee5a7e68864ba9da3c23388dc30
1287
1286
2005-02-13T01:29:54Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
830083361a779c178b797f545162ecd9fe0a2947
1286
1285
2005-02-13T01:29:35Z
Moth.r
194
spelling
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (separately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
8bd1872bbf5bc3a507db6efea3b779afeb90b7a7
1285
1284
2005-02-12T23:42:42Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
8107bedd0e4b1e1e727385beaa9193d46fc107b9
1284
1283
2005-02-12T23:42:19Z
MMcLean54
34
THIS IS IT!!!
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate her Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
7bfecdb2f89d45e6c5d18608c0662e9e7a6b711e
1283
1282
2005-02-12T23:15:30Z
MMcLean54
34
this better be the last time...
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that reaches the very start of the Morph Ball tunnel. Then, when Samus is just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since Samus has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
eb2790b136becc06113a342edb9285179e678428
1282
1281
2005-02-12T23:03:04Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
*Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
dfa258a617f42493bfe1069cfb3100e2a50ea603
1281
1280
2005-02-12T22:59:42Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
*''When'': Samus' gun disappears,
<ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
a4e919f3dc3cba0a75965393163814665e085cc4
1280
1279
2005-02-12T22:54:53Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
'''Notes''':
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Problems''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
*''When'': Samus won't jump,
<ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul>
*''When'': Samus just got done turning into Morph Ball mode and won't stop falling,
<ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use Morph Ball Bombs to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul>
*''When'': The game crashes,
<ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul>
<ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
11a79ed58cdd1ccc51ab4432c11853329711aa9a
1279
1277
2005-02-12T19:23:27Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
1cdaa73149b44fd7dbe38c84b0453066302be739
1277
1273
2005-02-12T16:07:08Z
MMcLean54
34
very minor paragraph edit
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
'''Screenshots''':
<ul>Here's a list of screenshots to view:</ul>
*There's none to view right now, so if you're willing, add some screenshots!
df440d6014292a8b543d1c87170ddc0b29537ba7
1273
1272
2005-02-12T16:06:24Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
'''Screenshots''':
Here's a list of screenshots to view.
*There's none to view right now, so if you're willing, add some screenshots!
557608365dc2c3b8bdd18d1a1fe1400dbbfe7a20
1272
1269
2005-02-12T15:43:35Z
MMcLean54
34
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
Screenshots coming soon!
a65e85ff478058c0de855722740c71cecc7cef2e
1269
1268
2005-02-12T15:40:57Z
MMcLean54
34
put up the stuff to try section and added a common mistakes section
wikitext
text/x-wiki
<center>
== Torvus Temple Secret World ==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*It's hard to see with the blinding sun in your eyes.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
*''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel,
<ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul>
*''When'': Samus doesn't even go inside the Morph Ball tunnel,
<ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul>
*''When'': Samus keeps falling down too far,
<ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul>
Screenshots coming soon!
0aea7da353e5724adb0f62464497561d9725f935
1268
1267
2005-02-12T15:30:08Z
MMcLean54
34
wikitext
text/x-wiki
<center>==Torvus Temple Secret World==
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of view. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Apparently, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
'''Stuff to Try''':
*Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus.
*Try using a Moon Jump code in this Secret World. With it, you can get a much better view.
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.
'''Common Mistakes''':
When:
Samus seems to be flipping to the right or left of the Morph Ball tunnel,
Try:
Centering your targeting reticule with the L Button more accurately.
When:
Samus doesn't even go inside the Morph Ball tunnel,
Try:
Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.
When:
Samus keeps falling down too far,
Try:
Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.
cfe85d49ba071fdd053017e659eb687446bdb212
1267
1262
2005-02-12T02:06:13Z
MMcLean54
34
okay there...a little too much bolding on my part and added a stuff to try section to be up very soon
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''BoostR''' and '''MMcLean54''' (seperately)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' and make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a Secret World
*Place you back in the designed area, right in front of the Morph Ball tunnel
<ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
'''Stuff to Try''':
Coming soon!
df4671d92b4c3110aaebc567a611a2c481e863ea
1262
653
2004-12-16T23:06:46Z
BoostR
27
Sorry, man. I found this a while ago. proof: http://www.samusforum.co.uk/viewtopic.php?t=2178 (SW13). But hey, it was found seperately, so I don't see why we can't both get credit for it.
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
<b>''Discovered By''</b>:
'''BoostR, MMcLean54 (seperately)'''</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
57b471072a6afbdc68dcad7a443f845f083fe477
653
588
2004-12-13T19:56:13Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
<b>''Discovered By''</b>:
'''MMcLean54'''</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
aebdbbdc78522c44fe9fea5a048fb765640eb698
588
564
2004-12-12T21:06:12Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
<b>''Discovered By''</b>:
'''MMcLean54'''</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
62449bec72977f77629666bee51d380d6a9ed7b6
564
523
2004-12-10T20:44:18Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
<b>''Discovered By''</b>:
'''MMcLean54''' (Unless someone else has discovered it)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
9200d566aecbfb50d7b0188722b4582c962b5ce7
523
513
2004-12-10T01:09:14Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the [[Main Energy Controller]]. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
eed2d7d9df4a5ac7271361eb3f059e40968b8eb0
513
512
2004-12-10T01:01:51Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''.
1d036ae21b7de53a34fdee9e6112bf6b055dad24
512
511
2004-12-10T00:59:12Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it.
*There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes.
*You can actually shoot through the walls, but in the end it hits the walls behind it. Appearantly, the collision code doesn't apply when an object is intruding from the outside, but it does apply when an object hits an interior wall. This is very much unlike from '''Metroid Prime'''.
fbe43327d76f09f8b9b674e96ba2000858ec89f8
511
509
2004-12-10T00:48:35Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
<ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul>
*'''Space Jump'''
*'''Screw Attack'''
<ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul>
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
<ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul>
'''Features''':
*In this '''Secret World''', you can fall down really low, so watch out.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up.
<ul>More features to come soon.</ul>
2daac16acf28bef180a5200e31a6d9d9ef9c1201
509
505
2004-12-09T23:55:13Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items:
*'''Space Jump'''
*'''Screw Attack'''
To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.
Some features of this '''Secret World''':
*In this '''Secret World''', you can fall down really low, so watch out.
*The elevator in the center of the room goes all the way underground.
*The water is one big thick square. If you fall down to the lower level of the room, just look up.
More features to come soon.
0f9d0689bc1a16189ee6753a157d8a4141013d32
505
501
2004-12-09T19:53:15Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items:
*'''Space Jump'''
*'''Screw Attack'''
To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.
Some features of this '''Secret World''':
*In this Secret World, you can fall down really low, so watch out
*The elevator goes all the way underground
More features to come soon.
46ba0fd840c4265e3c645d7c1a8c3cc3ce1fbcc2
501
500
2004-12-09T19:52:45Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)</center>
This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items:
*'''Space Jump'''
*'''Screw Attack'''
To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:
*Place you in a '''Secret World'''
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel
If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.
Somce features of this '''Secret World''':
*In this Secret World, you can fall down really low, so watch out
*The elevator goes all the way underground
More features to come soon.
39edfa54e2e1d9ae7d22bcf2a6fc28c7361a87be
500
482
2004-12-09T01:24:32Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)
This is a Secret World that requires patience. More info very soon.
c0874fda6e8239acbf33ecbab7bffad2bbd737db
482
481
2004-12-09T01:24:16Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)
This is a Secret World that requires patience.
9f2522ac25815d02f87ff09d174aaf22a7022e1c
481
2004-12-09T01:23:44Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Torvus Temple Secret World</h2>
''Discovered By'':
'''MMcLean54''' (Unless someone else has discovered it)
This is a Secret World that requires patience.
479711f2f7376926bf62165c2963dcbd2d9101fb
Torvus Temple SW
0
2021
4874
4873
2007-04-10T02:15:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 13'''
'''Discovered by:''' BoostR, MMcLean54 (Independently)
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Temple SW'''
|}
6a0c991b7afc3c6260fb6d4b6089cf74e37e9513
4873
4854
2007-04-10T02:14:46Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 13'''
'''Discovered by:''' BoostR, MMcLean54 (Independently)
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Temple SW'''
|}
6624ef2eba9491a59fb1a85233998743d2e6bf55
4854
2007-04-09T23:45:04Z
Doninss
217
new page (replacement), old page linked
wikitext
text/x-wiki
'''Secret World 13'''
'''Discovered by:''' BoostR, MMcLean54 (Independently)
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance] (Outside link)
The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]).
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Temple SW'''
|}
0f1feb46f4712de4ac69dbc59901c8286a856ec6
Torvus Temple Super Missile Expansion Glitch
0
867
3264
2382
2006-06-26T17:39:27Z
SheeEttin
242
Some formatting
wikitext
text/x-wiki
__NOTOC__
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
Two Pirates Troopers swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, two Pirate Aerotroopers show up. After that, four Pirate Troopers attack. Finally, after you kill the four Pirate Troopers, the Super Missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
=== Possible duplication ===
Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away. However, you only need to kill the remaining pirates that show up to get the super missile upgrade.
011acfe3192e53f9f2d9edc1e0e5956f9ce4d43e
2382
2373
2006-06-13T07:25:53Z
TechnoMan
102
wikitext
text/x-wiki
Discovered by Eruditious
Edited by SheeEttin
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
2 pirates swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, 2 Aerotroopers show up. After that, 4 pirate troopers attack. Finally, after you kill the 4 troopers, the super missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
>> Big_Metroid:
Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away.
However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top.
Edit for Big_Metroid's elevator trouble [by SheeEttin]
This is because you get between the 'vator and the wall. It then stops and goes back down. It then needs to be reactivated.
Also, jumping on the elevator makes it go back down again. So stay still when using it.
0962f9caa5e56d4779878f9e22e47725d19bbdcf
2373
1834
2005-04-29T17:10:15Z
SheeEttin
242
wikitext
text/x-wiki
Discovered by Eruditious
Edited by SheeEttin
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
2 pirates swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, 2 Aerotroopers show up. After that, 4 pirate troopers attack. Finally, after you kill the 4 troopers, the super missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
>> Big_Metroid:
Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away.
However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top.
Edit for Big_Metroid's elevator trouble [by SheeEttin]
This is because you get between the 'vator and the wall. It then stops and goes back down. It then needs to be reactivated.
85ec6fae37482f4e347344339e9d6374ad3d8f9f
1834
520
2004-12-10T19:03:37Z
Big Metroid
86
wikitext
text/x-wiki
Discovered by Eruditious
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
>> Big_Metroid:
Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away.
However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top.
d2415c2798449d3f9175fe98ed1e621493a19bdf
520
516
2004-12-10T03:12:41Z
Eruditious
83
wikitext
text/x-wiki
Discovered by Eruditious
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
6710b94942dcb4ba4d9b39c8bdc372a7c434606c
516
2004-12-10T03:11:31Z
Eruditious
83
Added Torvus Temple Glitch
wikitext
text/x-wiki
The first time you come here, you are thrown into a scripted battle.
This is how it is supposed to happen:
2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed.
What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned.
I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it.
374868f4ae5c5a71d3a36fce3d8ec5d5cbe886b7
Torvus Transport Access SW
0
1984
5285
5284
2010-09-02T16:18:19Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 204387''' (122)
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description]
'''Video:''' [http://www.youtube.com/watch?v=Ab8f0SsCIAk& Wild War Wasp Warpage] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
ecd54950b3c713b247532101f8bfc5852354a6c2
5284
5265
2010-09-02T16:11:22Z
Doninss
217
changed link
wikitext
text/x-wiki
'''Secret World 204387''' (122)
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description]
'''Video:''' [http://www.youtube.com/watch?v=Ab8f0SsCIAk&] (Outside link, YouTube)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
5503e55ccc0c9d07d31b25fd654a09f40efb83ab
5265
5120
2007-12-03T18:56:53Z
Doninss
217
fixed (updated) forum link
wikitext
text/x-wiki
'''Secret World 204387''' (122)
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
475abfc0b906f315296cf78e399e682ee6312544
5120
5119
2007-05-15T21:50:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 204387''' (122)
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
8d19a181293b809f18b691ab45353591db482d21
5119
4768
2007-05-15T21:50:11Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 204387 (122)'''
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
e811dbe80ca1d57261bfb11399f3e947c60804b6
4768
4735
2007-03-28T02:48:45Z
Doninss
217
speeling
wikitext
text/x-wiki
'''Secret World 122'''
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
86ef240b932541c4192719a92bbeecb61270ace7
4735
4686
2007-03-27T16:30:10Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 122'''
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
149f364079d8f7c596488a715665f71d12260e84
4686
4628
2007-03-22T20:41:44Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 122'''
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:'''
[http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video]
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
03966e4575951ab061264e3faaa689552b3806d6
4628
4610
2007-03-22T17:38:26Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 122</H2></center>
'''Discovered by:''' DJGrenola
'''Main Items Required:''' Space Jump
'''Description:'''
[http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video]
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
0650af9ca5267319a0c8c5d30d6ad6c402dd0b88
4610
2006-11-17T03:48:37Z
Doninss
217
New Page
wikitext
text/x-wiki
<center><H2>Secret World 122</H2></center>
'''Discovered by:''' DJGrenola
'''Main Items Required:''' None
'''Description:'''
[http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video]
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Torvus Transport Access SW'''
|}
864ccf3cb97dd3e68b81af046452e2f16e8b760b
Training Chamber
0
844
3242
360
2004-12-06T00:50:27Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Training Chamber</h2>
''Discovered by'':
'''Many People'''</center>
On the lower floor of '''Torvus Bog''', there is a room called the '''Training Chamber'''. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have:
*'''Space Jump Boots'''
*'''Gravity Boost'''
'''Method One''':
*Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a '''[[Ghetto Jump]]''' against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion'''
'''Method Two''':
*Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a '''[[Ghetto Jump]]'''.
cc3d4a783ca0c10e7d96b755785750268a3c63e3
360
359
2004-12-06T00:50:01Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Training Chamber</h2>
''Discovered by'':
'''Many People'''</center>
On the lower floor of '''Torvus Bog''', there is a room called the '''Training Chamber'''. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have:
*'''Space Jump Boots'''
*'''Gravity Boost'''
'''Method One''':
*Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[Ghetto Jump]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion'''
'''Method Two''':
*Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[Ghetto Jump]].
cc07a1fa703f7d58c50b999119ea215222c83666
359
358
2004-12-06T00:49:11Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Training Chamber</h2>
''Discovered by'':
'''Many People'''</center>
On the lower floor of '''Torvus Bog'''there is a room called the Training Chamber. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have:
*"''Space Jump Boots'''
*'''Gravity Boost'''
'''Method One''':
*Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[Ghetto Jump]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion'''
''Method Two'''
*Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[Ghetto Jump]].
a97d5a722d325a0e515fc117a6baf674a1ff4ae2
358
357
2004-12-06T00:46:29Z
MMcLean54
34
wikitext
text/x-wiki
<center><h2>Training Chamber</h2>
''Discovered by'':
'''Many People'''</center>
<ul>On the lower floor of <font color="brown">'''Torvus Bog'''</font>, there is a room called the <font color="blue">Training Chamber</font>. This room contains a <font color="green">'''Missile Expansion'''</font> that can be collected by breaking the game's sequence. You're supposed to have the <font color="green>'''Power Bombs'''</font> and the <font color="green">'''Spider Ball'''</font>. For this sequence breaking trick, you must have:</ul>
*<font color="green>'''Space Jump Boots'''
*'''Gravity Boost'''</font>
'''Method One''':
*Once you enter the room, stand directly in front of the statue. Turn left and you should see a <font color="green>'''Spider Ball Track'''</font>. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[[Ghetto Jump]]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a <font color="green">'''Morph Ball Slot'''</font>. Transform into the <font color="yellow">'''Morph Ball'''</font>, roll into the Slot, energize in with a <font color="yellow>Morph Ball Bomb</font>, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the <font color="green">'''Missile Expansion'''</font>
''Method Two'''
*Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[[Ghetto Jump]]].
2a359bec19e0d4b0bb73a422bbb37fadb302a5d7
357
2004-12-06T00:45:26Z
MMcLean54
34
wikitext
text/x-wiki
<center><h5>Training Chamber</h5>
''Discovered by'':
'''Many People'''</center>
<ul>On the lower floor of <font color="brown">'''Torvus Bog'''</font>, there is a room called the <font color="blue">Training Chamber</font>. This room contains a <font color="green">'''Missile Expansion'''</font> that can be collected by breaking the game's sequence. You're supposed to have the <font color="green>'''Power Bombs'''</font> and the <font color="green">'''Spider Ball'''</font>. For this sequence breaking trick, you must have:</ul>
*<font color="green>'''Space Jump Boots'''
*'''Gravity Boost'''</font>
'''Method One''':
*Once you enter the room, stand directly in front of the statue. Turn left and you should see a <font color="green>'''Spider Ball Track'''</font>. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[[Ghetto Jump]]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a <font color="green">'''Morph Ball Slot'''</font>. Transform into the <font color="yellow">'''Morph Ball'''</font>, roll into the Slot, energize in with a <font color="yellow>Morph Ball Bomb</font>, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the <font color="green">'''Missile Expansion'''</font>
''Method Two'''
*Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[[Ghetto Jump]]].
c356a5fd0017ffb3e255665d1b9237d11163a9da
Transit Station (Agon Wastes) SW
0
1981
4897
4837
2007-04-10T04:40:53Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 45'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Classic screw attack into the morphball tunnel. Use the tunnel opening closest to Mining Plaza. There's plenty of room and the floor even slopes away from the tunnel opening, making this a very easy screw attack secret world entrance.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationAgonSW.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
9f35759e0cffacadfcb236557e7ea475a7af523f
4837
4575
2007-04-09T04:57:43Z
Doninss
217
new page (content wise)
wikitext
text/x-wiki
'''Secret World 45'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Classic screw attack into the morphball tunnel. Use the tunnel opening closest to Mining Plaza. There's plenty of room and the floor even slopes away from the tunnel opening, making this a very easy screw attack secret world entrance.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationAgonSW.mp4 SW 45 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
f691b76ebade6bb02c7d4504daa4be134cc437d3
4575
4570
2006-08-13T17:25:01Z
Doninss
217
dementia
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
4570
4569
2006-08-13T17:02:06Z
Doninss
217
added alt entrance
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to enter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method. '''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
<center>'''Alternate method. '''</center>
'''Main Items Required:''' Screw Attack, Power Bomb
'''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 45 entrance (alt b)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
f33f454fd467abd4d90b88601a638af36c5bb26f
4569
4568
2006-08-13T16:10:56Z
Doninss
217
speeling
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to enter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method. '''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
fcc0505ba4d774d28247515e82fcd629e84d228b
4568
4567
2006-08-13T16:09:47Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method. '''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
7dbcc58cfe13dd560a5526b35475d0ba1b723ac2
4567
4566
2006-08-13T16:08:02Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method. '''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
775b1177914609638184bf21c3f17486fd04d391
4566
4565
2006-08-13T16:03:22Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method. '''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
9206910be7a29e13613d3b117ef7189c8ce5f6f8
4565
4564
2006-08-13T16:01:54Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method.'''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
a8d72107afa45c218acf2c94e51ba6429bd8496c
4564
4563
2006-08-13T16:01:15Z
Doninss
217
New page
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method.'''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
849ff83e9bdb18f2430d311e92c278d9205359a7
4563
2006-08-13T15:26:27Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 45</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:'''
*'''Video:''' [ SW 45 entrance (SA)] (Outside link)
<center>'''Alternate method.'''</center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station (Agon Wastes) SW'''
|}
4326eada8a57f1e99c96541fe6deffd4d2d917bf
Transit Station (Sanctuary Fortress) SW
0
1211
5202
5106
2007-05-19T22:11:40Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the portals).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to get to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
51a5f8d2c13162e2d362601e2f96039505af2d0f
5106
4916
2007-05-14T23:35:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the portals).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to get to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
a2f34ad994bf1ffa6b0aad4d1b9348888cadf3db
4916
4915
2007-04-10T05:39:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the portals).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
262ed9dc5e1f69e5a00e025a99e98d47d3191476
4915
4914
2007-04-10T05:23:26Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
9e6f8a7983f48997326c7e659e81ece20bf3fbb0
4914
4913
2007-04-10T05:22:53Z
Doninss
217
Removed method (wrong room)
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
e1684bd44ba741f7cff4d4434d5e684f0f8fffdc
4913
4670
2007-04-10T05:19:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball
'''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
557fa897475eee4b73203cf4e1191a69bdcef80b
4670
4577
2007-03-22T19:38:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 68'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link)
'''Alternate Method'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball
'''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
a7db3a9dc2e51197176cfacbe66c72304412f94f
4577
4576
2006-08-13T17:57:46Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 68</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball
'''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
d2eec2f033ca61d10cdf19a233ecdb6e29d3369c
4576
4574
2006-08-13T17:42:41Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 68</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball
'''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
a4c580eff4801f9f6a5d67b391d23f099050c63b
4574
4573
2006-08-13T17:23:33Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 68</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Screw Attack, Power Bomb
'''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
91c8178b3c020ed8e8c845441e8cfaa5d70f16cf
4573
3576
2006-08-13T17:22:59Z
Doninss
217
Added alt entrance
wikitext
text/x-wiki
<center><H2>Secret World 68</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Main Items Required:''' Screw Attack, Power Bomb
'''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.)
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
817f1e50d5e6ffa378aff823b7be038743c971f5
3576
2006-04-17T16:40:06Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 68</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world.
If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance] (Outside link)
<center><H2>Alternate Method</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal).
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (alt)] (Outside link)
'''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Station - Sanctuary Fortress SW'''
|}
fe56cc602e23116c2dc846ff941c399fd928957d
Transit Station Sanctuary Fortress SW
0
1226
3418
2006-06-28T16:20:24Z
SheeEttin
242
Transit Station Sanctuary Fortress SW moved to Transit Station (Sanctuary Fortress) SW
wikitext
text/x-wiki
#REDIRECT [[Transit Station (Sanctuary Fortress) SW]]
9e57b3bc9088ebb62dbf5f0c9d6ca18cfc6e7f06
Transit Tunnel East SW
0
2010
5204
5162
2007-05-19T22:15:07Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
'''Alternate Method (SAU)'''
'''Main Items Required:''' Screw Attack
'''Description:''' This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch|Screw Attack Underwater]] glitch (twice, normal version in Training Chamber, and the vertical boundary method to carry SAU into Transit Tunnel East).
The easiest way into the secret world is to use a canceled screw attack as used in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
6e47a85884515a48e2b69ed8f4c47f691b802306
5162
5161
2007-05-17T04:30:58Z
Doninss
217
added to alt description
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
'''Alternate Method (SAU)'''
'''Main Items Required:''' Screw Attack
'''Description:''' This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch|Screw Attack Underwater]] glitch (twice, normal version in Training Chamber, and the vertical boundary method to carry SAU into Transit Tunnel East).
The easiest way into the secret world is to use a canceled screw attack as used in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
0d5f28743f26d855958eb09dd6f560af7c0394e2
5161
5058
2007-05-17T04:19:15Z
Doninss
217
added alternate method SAU!!!
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
'''Alternate Method'''
This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch]] (twice, normal and vertical). The easiest way is to use a canceled screw attack as in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
bef1d96a6e1140a1c7702c2f7d9eb729c4d3f3cd
5058
5056
2007-05-14T17:56:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
9174cf78f743bda438301bf2240516b583fe0fba
5056
4769
2007-05-14T17:54:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
5650c77fe9ecd70b0721fe99a2d4014272a62d3f
4769
2007-03-28T02:59:16Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 80'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Same room geometry as [[Undertransit Two SW]].
'''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel East SW'''
|}
308184197372be80a63b0a1bdd7799655bb56854
Transit Tunnel South SW
0
2064
5300
5158
2016-05-20T22:38:03Z
Doninss
217
typo
wikitext
text/x-wiki
'''Secret World 82'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' The room is similar to the other Transit Tunnels (and Undertransits), but the Kinetic Orb Cannon is angled away from the door. This makes the method used for the Transit Tunnel and Undertransit secret world entrances improbable if not impossible.
Although not obvious in the video, a screw attack canceled just as Samus enters the Kinetic Orb Cannon opening allows her to slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_South_SW.mp4 SW 82 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel South SW'''
|}
b29ddb935ea9d8b0865516e06fe57f26e1a6ea10
5158
2007-05-17T03:55:46Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 82'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' The room is similar to the other Transit Tunnels (and Undertransits), but the Kinetic Orb Cannon is angled away from the door. This make the method used for the Transit Tunnel and Undertransit secret world entrances improbable if not impossible.
Although not obvious in the video, a screw attack canceled just as Samus enters the Kinetic Orb Cannon opening allows her to slide on in.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_South_SW.mp4 SW 82 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel South SW'''
|}
5dda5353bef5fd40b1e951beee54df23a646516d
Transit Tunnel West SW
0
1210
5059
4671
2007-05-14T17:59:15Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 81'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a low screw attack. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel West SW'''
|}
57dfa90483295f61b484a45283250639b947a90c
4671
3575
2007-03-22T19:40:28Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 81'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a screw attack low. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel West SW'''
|}
3f4042c6045da2c9d13817fb7e84190601cdde46
3575
2006-04-16T03:02:08Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 81</H2></center>
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a screw attack low. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transit Tunnel West SW'''
|}
d297eabded579c818f38a1ef489712034e754a7b
Transparent ground
0
855
3252
422
2004-12-07T19:17:07Z
Flyfunner
40
wikitext
text/x-wiki
''Discovered by:'' Flyfunner
The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot
at the ground will fly through it and hit another ground wich is under the one you stand on.
[http://www.8ung.at/flyfunner/ground_glitch.wmv some examples]
97bafbcd5f55587992163842c958b3c5f63da9de
422
2004-12-07T19:16:12Z
Flyfunner
40
wikitext
text/x-wiki
The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot
at the ground will fly through it and hit another ground wich is under the one you stand on.
[http://www.8ung.at/flyfunner/ground_glitch.wmv some examples]
1a1a3ae6e08afd34285b84be9a02516b064d461a
Transport A Access SW
0
2079
5261
2007-11-27T00:02:21Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 5'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled screw attack into the pinch point below the save station to get into the wall. Move away from the room to get get free of the wall and into the secret world proper.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport_A_Access_SW5.mp4 SW 5 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport A Access SW'''
|}
095e55fa1c2e45ca1d1e814cca89b5681827f812
Transport B Access SW
0
2001
5049
4968
2007-05-14T17:35:02Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
bad53a052a00604ddbdc804a6280fc8e42baef9f
4968
4910
2007-05-13T02:14:52Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
753fb5b58e72e6be8c2e249e25697198f8597dc4
4910
4796
2007-04-10T05:13:04Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
8fc305275a6a4a1edd558319224c12879f61bc9e
4796
4774
2007-04-02T23:56:01Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
0b912e8236eeb0ff8bc53d7c91e82a3726d9db54
4774
4729
2007-03-31T04:49:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
8c47c1f104c974dc9d56a37ea10051129e5d8611
4729
4727
2007-03-26T23:13:39Z
Doninss
217
Simplidied
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]].
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
4fb9e38ad6a188b2a515d410048bf358d2ea24a1
4727
4726
2007-03-26T23:08:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
67c2b5a27ce72e2797b170d618977c74c9e2eb25
4726
4725
2007-03-26T23:08:06Z
Doninss
217
new page (finished)
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper.
The SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
a69df1ca3d49c02edabd609e0cda74e8a3e41138
4725
2007-03-26T22:57:25Z
Doninss
217
New page (partial)
wikitext
text/x-wiki
'''Secret World 61'''
'''Discovered by:''' Ichabod_Clay
'''Main Items Required:''' Screw Attack
'''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper.
The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport B Access SW'''
|}
348aac9a9a897ac3579cb8783662a0d1ada59394
Transport C Access SW
0
2024
4923
4922
2007-05-10T22:54:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 117'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport C Access SW'''
|}
e45a7e018a2653fed22b29e5208eea348c86a3e9
4922
4920
2007-05-10T22:53:29Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 117'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC (h.264) encoded mp4.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport C Access SW'''
|}
4178b50d502cd00bcf7689365bd2287d8f8f38bd
4920
4919
2007-05-10T22:50:58Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 117'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC encoded mp4.)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport C Access SW'''
|}
a1ce49f3870e55b424ca5b4307d7347e4159663a
4919
2007-05-10T22:49:13Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 117'''
'''Discovered by:''' Master ZED
'''Main Items Required:'''None
'''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link)
'''Note:''' This video is an AVC encoded mp4.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport C Access SW'''
|}
457c357fb9740b4cf2759502f62998a1b1d52225
Transport Center
0
963
3364
1173
2005-01-30T21:10:39Z
Brassmaster
178
wikitext
text/x-wiki
''Submitted By:'' '''Shinin'''
When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian.
''Added by'': '''MMcLean54'''
The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely.
''Added by'': '''Brassmaster'''
An easier way for those who don't have balance, like me, just DBJ up to the portal and unmorph at the peak while holding forward to make sure you'll be on the platform and not miss it (But not necessary). I went through this area for speed, it'll work by jumping onto the crystal IF you get it right. But I have a 10% of making it on the crystal, but 100% using a DBJ.
f458bee01d9250f6dcaaeab2405f806f1363fd79
1173
1167
2005-01-29T18:00:53Z
Brassmaster
178
wikitext
text/x-wiki
''Submitted By:'' '''Shinin'''
When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian.
''Added by'': '''MMcLean54'''
The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely.
''Added by'': '''Brassmaster'''
An easier way for those who don't have balance, like me, just DBJ up to the portal and unmorph at the peak while holding forward to make sure you'll be on the platform and not miss it.
2efddc77d06d7822ab082febdcda1226b68ad4f7
1167
1067
2005-01-23T17:13:39Z
MMcLean54
34
Added some stuff, changed some text for less confusion.
wikitext
text/x-wiki
''Submitted By:'' '''Shinin'''
When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian.
''Added by'': '''MMcLean54'''
The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely.
622848c33ea136cd66e1e6f85e0857cda8e5e1e4
1067
1060
2005-01-23T00:27:50Z
Shinin
162
wikitext
text/x-wiki
<i>Submitted by Shinin</i>
When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian.
faa8361cdd5be9c6935c8183a8a6950a9ffc992f
1060
2005-01-23T00:23:16Z
Shinin
162
wikitext
text/x-wiki
When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian.
Found by Shinin
4fd451d3811f1038a8b395740e12b5365694c210
Transport to Agon Wastes SW
0
1980
5206
5134
2007-05-19T22:24:42Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 110'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 110 approach] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 110 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump
'''Description:''' Use a [[BSJ]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance] (Outside link) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
a21bbd5b8413eba76dd5d83d008a80a2826127de
5134
4734
2007-05-15T22:17:32Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 110'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 110 approach] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 110 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump
'''Description:''' Use a [[BSJ]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance] (Outside link) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
fad815d1ce1b8f28934678fce4b62f2758901e02
4734
4705
2007-03-27T16:28:28Z
Doninss
217
Changed video link
wikitext
text/x-wiki
'''Secret World 110'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105 entrance] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
069da505dd498c211e1f6d7998f04eb421bcc72b
4705
4704
2007-03-24T01:54:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 110'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105 entrance] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link - Video credit: Master ZED)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
900eb9c3f0e09c7a8b17c5b84b6ff29297699fa4
4704
4680
2007-03-24T01:53:22Z
Doninss
217
Added original method
wikitext
text/x-wiki
'''Secret World 110'''
'''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ)
'''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105] (Outside link)
'''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
'''Alternate Method'''
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link - Video credit: Master ZED)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
8381c860a2645b4cbae5e80b8851d5bfb1097e7c
4680
4627
2007-03-22T20:25:27Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 110'''
'''Note:''' This is an alternate method.
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
'''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
e89b93765940cfde79b3633a81c3b615cb0db308
4627
4560
2007-03-22T17:36:43Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 110</H2></center>
'''Note:''' This is an alternate method.
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
*Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
14a980af6fd7a9f78fc88d619e0114362d1946d8
4560
4559
2006-07-22T15:21:13Z
Doninss
217
;p
wikitext
text/x-wiki
<H2>Secret World 110</H2></center>
'''Note:''' This is an alternate method.
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
*Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
00513797c1d44105252b443be7ef93df5b5e20eb
4559
2006-07-22T15:20:02Z
Doninss
217
New page
wikitext
text/x-wiki
<H2>Secret World 110</H2></center>
'''Note:''' This is an alternate method.
'''Discovered by:''' XtraX
'''Main Items Required:''' Space Jump, Bombs
'''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world.
*Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 119 entrance (alt)] (Outside link)
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Agon Wastes SW'''
|}
76a716db59e7ad44cb38f91f01075be3dc4b92b8
Transport to Temple Grounds (Sanctuary Fortress) SW
0
2063
5157
5155
2007-05-17T01:36:10Z
Doninss
217
addade vid link
wikitext
text/x-wiki
'''Secret World 66'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, space jump up into the corner formed by the two nearest rails. Hold forward stick (and L-lock) to float up to the top of the elevator shaft. (It's a long way to the top, rubber band the stick and L button, and grab a bite.) At the top you will float up to the skywalk, and be able to move around.
'''Video:''' [http://www.genericgamer.com/MasterZED/sw66_transport_to_temple_grounds.avi SW 66 entrance (bottom)] (Outside link, DivX encoded avi)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport_to_Temple_Grounds_SW_Top.mp4 SW 66 entrance (top)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Temple Grounds (Sanctuary Fortress) SW'''
|}
f36853fc96ec0a11a5c0fbd87dae0fa2631db595
5155
2007-05-17T00:43:21Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 66'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Space Jump
'''Description:''' From atop the scan post, space jump up into the corner formed by the rail. Hold forward stick to float up to the top of the elevator shaft. (It's a long way to the top, rubber band the stick, and grab a bite.)
'''Video:''' [http://www.genericgamer.com/MasterZED/sw66_transport_to_temple_grounds.avi SW 66 entrance] (Outside link, DivX encoded avi)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Transport to Temple Grounds (Sanctuary Fortress) SW'''
|}
5fe6e3137fe9486a659d235c966c1b7e7449e862
Trial Grounds SW
0
1993
5136
4702
2007-05-15T22:20:05Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 107'''
'''Main Items Required:''' Screw Attack
'''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[BSJ]] to get up to a hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Trial Grounds SW'''
|}
6a0ba6f9d46dec64be953e49bd578de771149814
4702
4701
2007-03-24T01:16:30Z
Doninss
217
stinkin capitals
wikitext
text/x-wiki
'''Secret World 107'''
'''Main Items Required:''' Screw Attack
'''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[BSJ]] to get up to a hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Trial Grounds SW'''
|}
a514cac9478abc4c626ccd97fd2d4b31d94fec8f
4701
2007-03-24T01:15:04Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 107'''
'''Main Items Required:''' Screw Attack
'''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[bsj]] to get up to a hole in the wall.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Trial Grounds SW'''
|}
a149490797cb51950747ba2ebee9264ee2bafcb0
U-mos Jump to Oblivion
0
809
3203
1642
2005-04-08T19:28:47Z
MMcLean54
34
heh...last one
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li>
<li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
<li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
''Extremely Super-Duper Terrifically Small Note By:'' MMcLean54
This can happen in any secret world.
[[#top|Return to the Top]]
bd47cc451a40530790de92184e3a26eb2c7b7ead
1642
988
2005-01-17T17:25:19Z
MMcLean54
34
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li>
<li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
<li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
''Extremely Super-Duper Terrifically Small Note By:'' MMcLean54
This can happen in any secret world.
bf03fe99d0f083b9573be90485fd482e28454f2a
988
901
2005-01-06T01:59:14Z
Ummeiko
15
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li>
<li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
<li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
d750a6190d37accbb25f96492c9d6f56152aa756
901
866
2005-01-01T01:19:01Z
Phazon Siphon
88
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
--- ---
06b37d829e49572f82a9d59af8fb887a8716c771
866
855
2004-12-31T02:02:40Z
Rzxgamer
128
can I use this in my FAQ at IGN?
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
--- ---
Question from RZXgamer
I have a question for whoever posted this. Could I please use this in my FAQ? You would get full credit, and you'd get mentioned In my thanks section. For the lattest version of my glitches/ secret worlds FAQ go to FAQs.IGN.com. Please e-mail me at RZXgamer@yahoo.com (the FAQ is by RZXgamer) <rex zemenheart>. I feel kinda stupid posting this here, but im new to this site. Please respond.
3ac7af3a373906e2902d649217b68ffd4c429102
855
820
2004-12-29T08:32:17Z
Ummeiko
15
Added further discoveries regarding this room and going where you shouldn't be able to
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
---
<i>Further discoveries by:</i>
Ummeiko
<i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i>
I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to.
<ul>
<li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li>
<li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li>
<li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li>
<li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li>
<li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li>
<li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li>
<li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li>
<li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li>
<li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li>
</ul>
As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map.
8a7df775ed544f05fd596213c7e8e387b32434e4
820
220
2004-12-01T05:15:04Z
Solr Flare
5
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos]
5c96fac93b6ec1d6611b31ca737162ffa5f32c5d
220
2004-12-01T03:07:36Z
Solr Flare
5
wikitext
text/x-wiki
It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.
But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.
e223f12621cfb27f602ebe6bac8469f4be690e5d
Underground Tunnel SW
0
1201
5217
5121
2007-05-20T22:47:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 86'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel seems to be the key to getting in here.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Underground Tunnel SW'''
|}
fe3689f65d7b314d67f6177a6fa6901cd5645934
5121
4925
2007-05-15T21:53:09Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 86'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Underground Tunnel SW'''
|}
33a2e9c48aa50f934d535472ca9856a5039a4ba2
4925
4673
2007-05-10T23:16:34Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 86'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Underground Tunnel SW'''
|}
f0dc377d591d93c06b64bc3545f85bea6784e3ff
4673
3567
2007-03-22T19:44:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 86'''
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Underground Tunnel SW'''
|}
0574dce9d95cee4cac1edb0db24b67416bda9449
3567
2006-04-15T03:34:37Z
Doninss
217
new pge
wikitext
text/x-wiki
<center><H2>Secret World 86</H2></center>
'''Discovered by:''' Metronome'd
'''Main Items Required:''' Screw Attack
'''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Underground Tunnel SW'''
|}
05a5247d217af086d457273630737537f6d58754
Undertransit One SW
0
2009
5057
5055
2007-05-14T17:56:22Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 79'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit One SW'''
|}
e81dd403989476b05248eec3cbf3a1fd3c047120
5055
4766
2007-05-14T17:53:20Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 79'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance (SA)] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit One SW'''
|}
519085e5a9a7d25421c6057351d5322be3b59e86
4766
4762
2007-03-28T02:43:49Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 79'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit One SW'''
|}
091ddd7bcd8353e5fad178919283328e68fce757
4762
2007-03-28T02:35:30Z
Doninss
217
new page.
wikitext
text/x-wiki
'''Secret World 79'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 78 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit One SW'''
|}
d802f5a952f82c3295020fade666f6a8c70cf88c
Undertransit Two SW
0
2008
5054
4971
2007-05-14T17:52:21Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 78'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance (SA)] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit Two SW'''
|}
de65f6641eec0799de1d986acd97676834b33786
4971
4765
2007-05-13T02:32:43Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 78'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit Two SW'''
|}
84ea674822868d28ca8494f4aa4f4b67df7e17d9
4765
4761
2007-03-28T02:43:06Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 78'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit Two SW'''
|}
5ab8c01cef8cd9191c52fa34e91ba7b39ed364e3
4761
4760
2007-03-28T01:45:19Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 78'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit Two SW'''
|}
50610dbf03008b616c18e347ac276748d5fda145
4760
2007-03-28T01:42:59Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 78'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Undertransit Two SW'''
|}
9d184f3bcaa59ee915931f928bec67a73955edd8
Underwater Dash
0
784
3179
2179
2005-07-16T02:40:06Z
Tjp7154
226
video deleted
wikitext
text/x-wiki
Discovered by: BoostR
<br>Variations by: Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
<br>-Note by '''tjp7154'''
The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances.
To do this:
<br>
1. Hold the L button down and the direction you want to travel.
(The following steps need to be done right after each other. It will take a little bit of practice to get it correct.)
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br>
3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br>
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br>
<br>Further note by: '''tjp7154'''
It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice)
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.
338d1b3f0e1b115830e85afa6e3561587492855a
2179
1961
2005-05-04T23:36:56Z
Tjp7154
226
QuickTime video demonstration added (low low quality)
wikitext
text/x-wiki
Discovered by: BoostR
<br>Variations by: Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
<br>-Note by '''tjp7154'''
The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances.
To do this:
<br>
1. Hold the L button down and the direction you want to travel.
(The following steps need to be done right after each other. It will take a little bit of practice to get it correct.)
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br>
3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br>
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br>
<br>Further note by: '''tjp7154'''
It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice)
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.
This technique will add more height, but sacrifice distance.
<br><br><br>
Example(QuickTime required): [http://www.freewebtown.com/tttjp/Archives/UWJumpin.MOV UWD Demo]
Sorry about the quality, but in the video you see some of the differences between regular jumps in all directions and the underwater dash jumps in all directions.
If someone else makes a BETTER video, PLEASE feel free to add it.
99697c86ebc1870e890c792e864f084766922459
1961
1921
2005-05-03T01:50:11Z
Tjp7154
226
More flexibility
wikitext
text/x-wiki
Discovered by: BoostR
<br>Variations by: Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
<br>-Note by '''tjp7154'''
The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances.
To do this:
<br>
1. Hold the L button down and the direction you want to travel.
(The following steps need to be done right after each other. It will take a little bit of practice to get it correct.)
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br>
3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br>
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br>
Video coming soon.....
<br>Further note by: '''tjp7154'''
It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice)
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.
This technique will add more height, but sacrifice distance.
Video coming soon.....
d595fd1c92eca587f41b36a34e9dae2a1942e3b9
1921
838
2004-12-29T18:55:51Z
GSGold
24
wikitext
text/x-wiki
Discovered by: BoostR
<br>Variations by: Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
d1a8fead3e45d1f7707de7ce8d89b20afc4e2ad5
838
827
2004-12-29T18:45:50Z
GSGold
24
wikitext
text/x-wiki
Discovered by: BoostR
<br>Variations by: Red Scarlet, Bartendorsparky
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
5d7770454c0b581f2b51178df6bc5663b47c7e8d
827
638
2004-12-15T21:26:31Z
DJGrenola
26
added video link
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Variations by''
Red Scarlet, Bartendorsparky
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
8d193ef67f9ced7c844490cafb939dc3e4852df2
638
324
2004-12-05T19:55:43Z
Radix
8
fixed discussion of Hydrodynamo Station
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.
b7eb4cc6a1830f56615c6e2f95fec6ae250a6365
324
317
2004-12-05T17:30:40Z
Frozen Mr. Toastbrot
19
Moved Matts hydrodynamo speed trick to speed tricks section
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain [[grapple before boost ball]], gravity boost or seekers (i.e. right after super missile).
c73f0cf342d3e26601321995aa29471d0b03324f
317
315
2004-12-05T16:58:43Z
DJGrenola
26
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain [[grapple before boost ball]], gravity boost or seekers (i.e. right after super missile).
''Even easier way by Matt''
Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.
[http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well.
65c6119ec0eb96a6e674475712cf2d01f6de8952
315
300
2004-12-04T19:35:05Z
Radix
8
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
''Even easier way by Matt''
Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.
[http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extened... oh well.
925a325dcdc873eec8174755f16a71c5e5ee5d0b
300
299
2004-12-04T19:28:55Z
Radix
8
/* Jump Tricks: Underwater Dash */
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
''Even easier way by Matt''
Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.
88ccdd58a4f2df4d525e7388d590958dc5a1b5b3
299
196
2004-12-01T00:46:21Z
BoostR
27
/* Jump Tricks: Underwater Dash */
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refined Explanation by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
c6763d7fac3a15d8f6f8f9bfb4722e3f8929cd41
196
159
2004-11-30T13:05:22Z
DJGrenola
26
/* Jump Tricks: Underwater Dash */
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refinements by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
49343185fec9b603e014cbf2970d7d3359190dbc
159
158
2004-11-30T12:54:19Z
DJGrenola
26
/* Jump Tricks: Underwater Dash */
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
''Refinements by''
Red Scarlet, Bartendorsparky
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost.
111db67b71920d1cbb4eb3f448be92b29a280a26
158
123
2004-11-30T02:36:13Z
BoostR
27
/* Jump Tricks: Underwater Dash */
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
Someone please make a description using RS's "easier" method. :-/
3facd7f1e729cca0c915a7c0d9f8c4f1d5765fb6
123
2004-11-30T02:35:53Z
BoostR
27
wikitext
text/x-wiki
== Jump Tricks: Underwater Dash ==
''Discovered by''
BoostR
Someone please make a description using RS's "easier" method. :-/
5d121656283e4091a02fd09682ae6d5da75bc04a
Underwater above water
0
1011
3440
2235
2006-01-25T23:37:48Z
Doninss
217
Update added. Vid link added.
wikitext
text/x-wiki
This is a graphical glitch similar to the Screw Attack in Water glitch.
I was in the single room of Lower Torvus that houses Dark Bloggs. I was returning from collecting the Power Bombs, and was moving the statue out of the way - to open the shortcut to Sanctuary.
As I Spiderballed out ot the water, to boost onto the statue and continue moving it, the screen stayed watery. It remained watery, even until I had moved the statue out of the way. When I returned to First-Person view, the screen was still watery. Upon leaving the room, it returned to normal.
I have no explanation for why this glitch happened - and I haven't been able to reproduce it.
It seems like a random glitch.
[[User:Kenjoki Ikari|Kenjoki]] 17:00, 16 Feb 2005 (CST)
'''Update:''' (1/25/06)
This glitch is actually not random, but reproducable by morphing at water line. There is no benefit to the glitch unfortunately. You lose the ability to screw attack in fact.
* [http://www.genericgamer.com/MP2/Abovewater_glitch.avi Video] (Outside link)
87cf9d886548d7c29cb144899dd51c7e92193914
2235
2005-02-16T23:00:08Z
Kenjoki Ikari
199
Graphical glitch.
wikitext
text/x-wiki
This is a graphical glitch similar to the Screw Attack in Water glitch.
I was in the single room of Lower Torvus that houses Dark Bloggs. I was returning from collecting the Power Bombs, and was moving the statue out of the way - to open the shortcut to Sanctuary.
As I Spiderballed out ot the water, to boost onto the statue and continue moving it, the screen stayed watery. It remained watery, even until I had moved the statue out of the way. When I returned to First-Person view, the screen was still watery. Upon leaving the room, it returned to normal.
I have no explanation for why this glitch happened - and I haven't been able to reproduce it.
It seems like a random glitch.
[[User:Kenjoki Ikari|Kenjoki]] 17:00, 16 Feb 2005 (CST)
7c0ad583ae292467c1bc281cdd3d5554ef611b25
Unmorphing Glitch
0
964
3365
1678
2005-04-15T23:49:04Z
Tjp7154
226
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
<br>
Three unmorphing glitches.
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.
*Nothing. -_-
*The morph ball will become a blue spark and you'll instantly unmorph.
*Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.)
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>
You can get a very similar effect to this if you press A at the same time you unmorph,
* you will sometimes shoot while the camera is going back to samus
* you wont shoot but when the camera gets back to you, your beam will be charged up
* nothing
''Discovered By'': '''MMcLean54'''
<br>
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds).
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.
*This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
''Discovered By'': '''tjp7154'''
<br>
* If you press Y and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a missile
* If you press A and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a shot, then charge the beam
1344e6ca16ff2e59803d8d227ba91b48ed0ffb1b
1678
1676
2005-04-15T20:47:30Z
Shinin
162
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
<br>
Three unmorphing glitches.
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.
*Nothing. -_-
*The morph ball will become a blue spark and you'll instantly unmorph.
*Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.)
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>
You can get a very similar effect to this if you press A at the same time you unmorph,
* you will sometimes shoot while the camera is going back to samus
* you wont shoot but when the camera gets back to you, your beam will be charged up
* nothing
''Discovered By'': '''MMcLean54'''
<br>
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds).
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.
*This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
d50dca77e77a9687b11c3dbd040aec2337c38c75
1676
1675
2005-04-15T20:46:43Z
Shinin
162
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
<br>
Three unmorphing glitches.
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.
*Nothing. -_-
*The morph ball will become a blue spark and you'll instantly unmorph.
*Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so you unmorph what appears to be the wrong way.)
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>
You can get a very similar effect to this if you press A at the same time you unmorph,
* you will sometimes shoot while the camera is going back to samus
* you wont shoot but when the camera gets back to you, your beam will be charged up
* nothing
''Discovered By'': '''MMcLean54'''
<br>
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds).
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.
*This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
b53fda62f54437fa710ab9496f09a9e69092e0bd
1675
1536
2005-03-17T03:33:14Z
Doninss
217
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
<br>
Three unmorphing glitches.
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.
*Nothing. -_-
*The morph ball will become a blue spark and you'll instantly unmorph.
*Samus will be seen while unmorphing from the front instead of the back.
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>
You can get a very similar effect to this if you press A at the same time you unmorph,
* you will sometimes shoot while the camera is going back to samus
* you wont shoot but when the camera gets back to you, your beam will be charged up
* nothing
''Discovered By'': '''MMcLean54'''
<br>
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds).
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.
*This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
0ecbc8c7a6404b65c1a2da2f5bced3c3d0179c23
1536
1534
2005-03-17T00:58:33Z
Doninss
217
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
<br>
Three unmorphing glitches.
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.
*Nothing. -_-
*The morph ball will become a blue spark and you'll instantly unmorph.
*Samus will be seen while unmorphing from the front instead of the back.
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>
You can get a very similar effect to this if you press A at the same time you unmorph,
* you will sometimes shoot while the camera is going back to samus
* you wont shoot but when the camera gets back to you, your beam will be charged up
* nothing
''Discovered By'': '''MMcLean54'''
<br>
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds).
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind, not from the front.
*This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
062ad18f6333b8709b9e2cf47a6b4ee7155ab0e2
1534
1533
2005-03-16T23:54:28Z
Doninss
217
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)</ul>
Note:The glitch only lasts a few seconds.
<br><br>
''Discovered By'': '''supuh'''
<br>You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!</li>
''Discovered By'':'''MMcLean54'''
<li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (War Ritual Grounds). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
0b2ad85873e6ebb1854c2921f966836a4f779a48
1533
1344
2005-02-18T19:47:11Z
MMcLean54
34
sry last time
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)</ul>
Note:The glitch only lasts a few seconds.
<br><br>
''Discovered By'': '''supuh'''
<br>You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!</li>
''Discovered By'':'''MMcLean54'''
<li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
6f3fb6fcbabd4129f4280c567fa52d3aae778ffa
1344
1343
2005-02-18T19:46:19Z
MMcLean54
34
whoops...also fixed some spacing and capitalization and added some bullets
wikitext
text/x-wiki
''Discovered By'': '''SamusAranLuver'''
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
Note:The glitch only lasts a few seconds.
''Discovered By'': '''supuh'''
<br>You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!</li>
''Discovered By'':'''MMcLean54'''
<li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position.
532736b48ae785b44cd46c48c46569a2e117f855
1343
1342
2005-02-18T19:40:07Z
MMcLean54
34
TEH MML54 EDIT!
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
Note:The glitch only lasts a few seconds.
<br>
<br>
<br> discovered by: supuh
<br>You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!
''Discovered By'':
'''MMcLean54'''
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front. This can also be done witht he Screw Attack. Remember to go slightly over the rim.
db27b85aeeaa25de5d55dc4f95c32c465489ef1e
1342
1271
2005-02-12T15:52:49Z
Supuh
192
made a minor paragraph edit
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
Note:The glitch only lasts a few seconds.
<br>
<br>
<br> discovered by: supuh
<br>You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!
3917f5017ba45584efdc3aa9a8d70d8a5e55aa13
1271
1270
2005-02-12T15:50:29Z
Supuh
192
added the stuff ive discovered to the list
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
Note:The glitch only lasts a few seconds.
discovered by: supuh
You can get a very similar effect to this if you press A at the same time you unmorph,
<li> you will sometimes shoot while the camera is going back to samus
<li> you wont shoot but when the camera gets back to you, your beam will be charged up
<li> nothing!
f93c864e67bc7ce79c9e815d77a9ac3576dd7e5b
1270
1104
2005-01-24T21:59:53Z
SamusAranLuver
111
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
Note:The glitch only lasts a few seconds.
41942dc99659deca6d61a6fc3b4191591aeaaa76
1104
1098
2005-01-24T02:57:02Z
Gendreavus
50
fixed all 'unmorth's to say 'unmorph'
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorphing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorph these 4 things will happen.
<li>Nothing.-_-
<li>A the morph ball will become a blue spark and instant unmorph.
<li>Samus will be seen while unmorphing on her front side insted of back.
<li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
8db10aa3843ddce291eaab743a1aee3930f13060
1098
2005-01-24T01:16:08Z
SamusAranLuver
111
wikitext
text/x-wiki
discovered by: SamusAranLuver
I found out three unmorthing glicthes.
<li>push the joy stick forward untill you get alot of speed then unmorth these 4 things will happen.
<li>Nothing.-_-
<li>A the morth ball will become a blue spark and instant unmorth.
<li>Samus will be seen while unmorthing on her front side insted of back.
<li>Samus will be unmorth and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorth and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)
41c06d23a1f163c7c1681b0dc57dce841fdf29a5
Unmorphing giltch
0
970
3371
2005-01-24T01:45:42Z
SamusAranLuver
111
Unmorphing giltch moved to Unmorphing glitch
wikitext
text/x-wiki
#REDIRECT [[Unmorphing glitch]]
2380d27b0b38d4bc973b1e6768114e9284e6bf7f
Unmorphing glich
0
968
3369
2005-01-24T01:44:00Z
SamusAranLuver
111
Unmorphing glich moved to Unmorphing giltch
wikitext
text/x-wiki
#REDIRECT [[Unmorphing giltch]]
6bacda643db2572d9d3000dce326a4000ef39ca7
Unmorphing glitch
0
1052
3393
2005-03-16T20:10:27Z
MMcLean54
34
Unmorphing glitch moved to Unmorphing Glitch
wikitext
text/x-wiki
#REDIRECT [[Unmorphing Glitch]]
ec7cd5a40178f5da8291bdf0ee55d5dcc3428e00
Unmorthing glitlch
0
966
3368
2005-01-24T01:41:28Z
SamusAranLuver
111
Unmorthing glitlch moved to Unmorphing glich
wikitext
text/x-wiki
#REDIRECT [[Unmorphing glich]]
d11cfba61c3471ac0f40641df033e33928e3857c
Unshielded U-Mos
0
954
3351
1962
2005-05-04T23:37:26Z
Jason
158
wikitext
text/x-wiki
'''Unshielded U-Mos'''
''by TechnoMan''
''Contributor: TechnoMan''
When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots.
It's just a useless observation though.
f09ef9b38f507afbc2d5deba02115939c21e40ca
1962
1729
2005-04-23T23:33:50Z
Copperandterence
225
wikitext
text/x-wiki
'''Unshielded U-Mos'''
''by TechnoMan, Several people''
''Contributor: TechnoMan, Several people''
When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots.
It's just a useless observation though.
991d6b98b3012fd953be6bc84a9f6c7900970c0e
1729
2005-01-18T16:33:36Z
TechnoMan
102
wikitext
text/x-wiki
'''Unshielded U-Mos'''
''by TechnoMan''
''Contributor: TechnoMan''
When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots.
It's just a useless observation though.
f09ef9b38f507afbc2d5deba02115939c21e40ca
Useless Techniques
0
1026
3456
1908
2005-05-01T04:39:27Z
Tjp7154
226
wikitext
text/x-wiki
Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun.
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Techniques'''
[[L dash]]
'''Screw Attack Techniques'''
[[Falling Screw Attack]]
[[Screw Attack from charging arm cannon]]
0a893c8135fa67aec2e109914ccda23a9ced2348
1908
1716
2005-04-22T21:30:18Z
Tjp7154
226
wikitext
text/x-wiki
Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun.
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Techniques'''
[[L dash]]
'''Jump Techniques'''
[[Falling Screw Attack]]
a6799820e2ee41c1be0c7e210442b208485bedbc
1716
1621
2005-04-05T03:18:06Z
SamusAranLuver
111
wikitext
text/x-wiki
Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun.
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
3b55a039f82ccacb2a3baaadbdb3a08a87b27e1b
1621
1620
2005-04-05T03:17:44Z
SamusAranLuver
111
wikitext
text/x-wiki
Fun Techniques that don't really help that much in the game untill some one can finally do something with them. S for now they don't pretty much delt with the game anyways have fun.
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
54a7b8a36c2b4256975981db1431c48df5d7b78f
1620
1617
2005-04-04T21:49:08Z
SamusAranLuver
111
made chart for no reason
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="10" cellspacing="0">
<td align="center" valign="middle">
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
79893edc16b70ca7a05959b78dd50ee09cbd4a3c
1617
1508
2005-03-15T00:34:32Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
37eacefb246f28dac334a6465110ad54dea9c062
1508
1489
2005-03-12T19:23:06Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L and R midair dash]]
6e035e0dd755cbdea7cebc59a9e9b37c3c2a3e8d
1489
1487
2005-03-12T11:58:57Z
Baby Sheegoth
79
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L and R midair dash]]
um why can't I make a page? {{stub}}
OMG I DISCOVERED SOMETHING AND I CAN'T POST IT!
OMG!!!! DO IT NOW!!!!!!!!
3487411f1e4b7e6c96726bc64c28e5c68c8d5a2d
1487
1484
2005-03-12T01:57:17Z
SamusAranLuver
111
HIGHER RANKING PLAYERS AND ADMIN PLEASE HELP!
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L+R midair dash]]
um why can't I make a page? {{stub}}
OMG I DISCOVERED SOMETHING AND I CAN POST IT!
4d4effe6dc8d46aff0e0e36a695df7813912910d
1484
1483
2005-03-12T01:53:48Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L+R midair dash]]
um why can't I make a page? {{stub}}
14462bc6050fb212da375ad8e8dd5292ed1dacf3
1483
1480
2005-03-12T01:51:11Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L+R midair dash]]
8ea03b1d8b045403ff0741145fd5261cdbab92fe
1480
1479
2005-03-12T01:50:13Z
SamusAranLuver
111
page created
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
[[L+R midairdash]]
d396ad2cc6e8d682281150a237941e6241e0a70d
1479
1427
2005-02-28T21:40:38Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
37eacefb246f28dac334a6465110ad54dea9c062
1427
1426
2005-02-28T21:39:30Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload missle]]
[[Quick reload Missile]]
----
'''Dash Tecniques'''
[[L dash]]
298892d104b718a69223c64642d644e35df2d22c
1426
1419
2005-02-28T02:43:14Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload missle]]
----
'''Dash Tecniques'''
[[L dash]]
a25967432c2f63d8c09b00c7b0a01f45301782f6
1419
1418
2005-02-28T02:42:38Z
SamusAranLuver
111
wikitext
text/x-wiki
'''Weapon Techniques'''
[[possible rapid missile ]]
[[Quick reload missle]]
--
'''Dash Tecniques'''
[[L dash]]
66e547630c7d0d49dcb03a55bcc70fc5435ac6d4
1418
1411
2005-02-27T22:54:45Z
SamusAranLuver
111
wikitext
text/x-wiki
[[possible rapid missile ]]
[[Quick reload missle]]
[[L dash]]
3fd6f4872dc1b7f5b07c489561049c4119eb63f3
1411
1410
2005-02-27T22:54:17Z
SamusAranLuver
111
wikitext
text/x-wiki
[[possible rapid missile ]]
[[Quick reaload missle]]
[[L dash]]
d7becdf7da7b5c9755bb2e616d94a81eec19ed1c
1410
2005-02-27T22:53:05Z
SamusAranLuver
111
wikitext
text/x-wiki
[[possible rapid missile ]]
[[L dash]]
db51f31fcda214ceb6ea15eec85dce9196d88450
Useless tecniques
0
1029
3459
2005-02-28T00:46:34Z
MMcLean54
34
Useless tecniques moved to Useless Techniques
wikitext
text/x-wiki
#REDIRECT [[Useless Techniques]]
a4c4b5f127efab753f07791b121e8ca56e51cf6a
Venomous Pond SW
0
2055
5304
5116
2016-05-21T03:24:39Z
Doninss
217
corrected link address, vid
wikitext
text/x-wiki
'''Secret World 54'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Great Bridge SW]]. Room geometry is similar. You can also use a fizzled screw attack into either end of the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Venomous_Pond_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Venomous Pond SW'''
|}
69bd29bdb4836e09d4cd5b2f4b89709729c9e4c9
5116
2007-05-15T21:27:35Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 54'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' See [[Great Bridge SW]]. Room geometry is similar. You can also use a fizzled screw attack into either end of the morphball tunnel.
'''Video:''' [http://www.genericgamer.com/MasterZED/Venomous_Pond_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Venomous Pond SW'''
|}
1dbf65e3bd99ed122e8b35f231045b2af901f4f9
Ventilation Area A SW
0
2047
5009
4992
2007-05-13T22:18:36Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 21'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (Main Reactor end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Ventilation Area A SW'''
|}
19226355cac2b5d1cf888c92b9642ff2cd945186
4992
4976
2007-05-13T21:24:42Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 21'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (Main Reactor end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Ventilation Area A SW'''
|}
78c645b6c4f0d84c3bb0131c5abd8be36065cf89
4976
2007-05-13T04:02:32Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 21'''
'''Discovered by:''' TrueDiehardGamer
'''Main Items Required:''' Screw attack
'''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (Main Reactor end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Ventilation Area A SW'''
|}
7bb5732aa4c4840a4c4187cf56c212c2d6aae248
Ventilation Area B SW
0
2059
5153
5148
2007-05-16T21:20:30Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 73'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the movable block, shoot the door then screw attack through it and on into the morphball tunnel (Bioenergy Production end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_B_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sand Processing SW'''
|}
f2c524ea48367af3d7bb20ba6e2eb29f641cebad
5148
5147
2007-05-16T01:37:12Z
Doninss
217
link
wikitext
text/x-wiki
'''Secret World 73'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the movable block, shoot the door then screw attack through it and into the morphball tunnel (Bioenergy Production end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_B_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sand Processing SW'''
|}
fdfd60ef13deb5b86f38346d991f6dee2385ac26
5147
2007-05-16T01:36:30Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 73'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' From the movable block, shoot the door then screw attack through it and into the morphball tunnel (Bioenergy Production end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sand_Processing_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Sand Processing SW'''
|}
c2f7a1a8f915acd991bcb4642fe9a20acaae188a
Version Differences
0
732
3126
2374
2006-06-13T07:27:21Z
TechnoMan
102
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending Release
(don't get your hopes up)
</td>
<td align="center" valign="middle" width="185">
Pending Release
(don't get your hopes up)
</td>
</tr>
</table></center>
add7feca53c6f9891084bb07a0f38c6ae84ef6b6
2374
1776
2005-04-24T22:04:01Z
MMcLean54
34
The Version Numbers are completely different. Also, the NTSC Player's Choice Version hasn't been released. Please stop relating to Prime 1.
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending Release
</td>
</tr>
</table></center>
9b2893dc225826e3eb4973ec222895f7ce15e9f2
1776
1757
2005-04-24T15:19:29Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
[[Version Number]]
</td>
</tr>
</table></center>
[http://www.metroid2002.com/version_differences_save_format.php Save Format]
ae8f7e653ee73e9db921eea70b2f57e25a2f5ba8
1757
1756
2005-04-24T15:16:50Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
[[Version Number]]
</td>
</tr>
</table></center>
Save Format
7d4f190ce95b96b2c4168424180debad2bb0b02b
1756
1754
2005-04-24T15:09:22Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
[[Version Number]]
</td>
</tr>
</table></center>
aaa3828d96c8f2a73ea57bfe8d86d3e9cafed49d
1754
1753
2005-04-24T15:08:57Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Version Number
</td>
</tr>
</table></center>
7ce7c7f10452c6a3a49791466513e49a3635f200
1753
1752
2005-04-24T15:08:33Z
Copperandterence
225
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Version Number
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
c2ddff488db53508b1f7d9bec042690faeadd18d
1752
1711
2005-04-22T05:05:09Z
Radix
8
Added note about dialog sizes (like item collection)
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- English only
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- Dialogs are only as big as necessary.
</td>
<td align="center" valign="middle" width="185">
- Additional languages
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- Dialogs are all large, wasting space.
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
a24d394961c06c82f2731588dcb578b24fdd4926
1711
1677
2005-04-15T20:51:23Z
Shinin
162
I'm 99% sure that they got NTSC & PAL switched around on this
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
ad6d77b30a76ffcc19cc9296a94c6948030a6871
1677
1618
2005-04-05T01:12:16Z
MMcLean54
34
fixed broken links and removed unneeded content
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
fdf78cb7a26ee5fe06df8778586bb20f9c2ef9a4
1618
1595
2005-04-03T03:33:01Z
MMcLean54
34
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
- Custom font on bottom of Single Player screen [[NTSC Single Player Screen|Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[NTSC Single Player Screen|Screenshot]]
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
- Default font on bottom of Single Player Screen [[PAL Single Player Screen|Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[PAL Single Player Screen|Screenshot]]
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
<br><br>
There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen.
NTSC:<br>
http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg
<br><br><br>
PAL:<br>
http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg
Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom.
6e94b6188d412421dcfb25a29dfd789ccdca3062
1595
1594
2005-04-03T03:27:53Z
MMcLean54
34
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
- Custom font on bottom of Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]]
- "(Time numerals) elapsed" on Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]]
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
- Default font on bottom of Single Player Screen [[NTSC-PAL Single Player Screen|Screenshot]]
- "Elapsed: (Time numerals)" on Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]]
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
<br><br>
There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen.
NTSC:<br>
http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg
<br><br><br>
PAL:<br>
http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg
Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom.
54802396b13979b1acb6233b6af509e9845d755a
1594
1584
2005-04-02T11:00:52Z
DJGrenola
26
added load screen version diffs
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table></center>
<br><br>
There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen.
NTSC:<br>
http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg
<br><br><br>
PAL:<br>
http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg
Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom.
999e0ccddddeadc5f1032698575045887de3aadc
1584
1573
2005-03-28T22:02:41Z
MMcLean54
34
table
wikitext
text/x-wiki
<center>
<table border="1" cellpadding="5" cellspacing="0">
<td align="center" valign="middle" colspan="4">
<b>Current Known Version Differences</b>
</td>
<tr>
<td align="center" valign="middle">
<b><u>NTSC Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>PAL Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>Japanese Version</u></b>
</td>
<td align="center" valign="middle">
<b><u>NTSC Player's Choice Version</u></b>
</tr>
<tr>
<td align="center" valign="middle" width="185">
- Additional languages stored within internal data
</td>
<td align="center" valign="middle" width="185">
- Additional languages not stored within internal data
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
<td align="center" valign="middle" width="185">
Pending release
</td>
</tr>
</table>
5e01c0b806f3849a21d98b204ccf13ded08111dc
1573
697
2004-12-21T07:45:11Z
Romakin
109
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region setting.
'''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting.
- No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
'''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences.
'''Note:''' in contrast to the above note, the Australian cover IS holographic.
0c98ab188c9490234a85494cea5983eddbba5847
697
696
2004-12-21T07:44:50Z
Romakin
109
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region setting.
'''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting.
- No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
'''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences.
'''Note:''' in cintrast to the above note, the Australian cover IS holographic.
85b6a651d7c05f18761a74bb32727f6eaa717d09
696
686
2004-12-21T03:41:16Z
Solr Flare
5
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region setting.
'''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting.
- No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
'''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences.
6d7840ed1773aa346a4dd09e540ad7f26eb39840
686
416
2004-12-07T16:54:54Z
Yoshi348
11
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting.
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
Note that the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences.
883eec21ba92c4b6cfd28167c7c63ab544448da5
416
401
2004-12-06T21:57:06Z
Psychad
67
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting.
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
UPDATE (by Psychad): PAL Version doesn't have a holographic cover, it is just plain.
93c1637178f68c2992c9e3721b637d84e8f79563
401
320
2004-12-05T18:36:44Z
Yoshi348
11
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting.
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
361d70e638c5df46e9a2b2f7e41fdaba9199cf59
320
314
2004-12-05T13:51:34Z
Frozen Mr. Toastbrot
19
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region. The additional languages are already stored within the game's internal data, also in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting.
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
c69b2d35caae3bdcc6d83e169490a1505d528c6d
314
295
2004-12-04T08:28:54Z
Bladegash
12
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region. Though, in at least the North American Release, the additional languages are already stored within the game's internal data.
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
819559a8ec6e6ea61fd9491452ed9ef3963f1e1d
295
148
2004-11-30T03:57:03Z
Yoshi348
11
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region
No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.
9e87a7ae84e00f4cfc29c46ec367e82285598761
148
42
2004-11-29T04:32:13Z
Solr Flare
5
wikitext
text/x-wiki
'''Current Known Version Differences'''
- Additional Language options based on region
No other confirmed differences between ''Initial Release Version'' of Metroid Prime 2: Echoes.
060515380f5853026469f31eddb008a8bab36121
42
2004-11-29T02:22:31Z
Njahnke
1
wikitext
text/x-wiki
[[sample version difference]]
7ed0bacc128bcb0ca18a0b3cbdaa22a4f6c64ccb
Version Number
0
1222
3412
2006-06-26T17:54:09Z
SheeEttin
242
Version Number moved to Version numbering
wikitext
text/x-wiki
#REDIRECT [[Version numbering]]
65ac348fe9f5cf407c7a5e04b4763c8918426075
Version numbering
0
1092
3410
2384
2006-06-26T17:55:28Z
SheeEttin
242
Minor reformatting
wikitext
text/x-wiki
Version numbering is just like Metroid Prime's. [http://www.metroid2002.com/version_differences_version_number.php]
{{stub}}
db7504a48e1c4177bd7ab4b56d5c709d72ca2955
2384
1755
2005-04-24T15:14:48Z
Copperandterence
225
wikitext
text/x-wiki
Version Number is just like Metroid Prime
[[http://www.metroid2002.com/version_differences_version_number.php]]
79e972b9fd06ede029d4a97ef38d07ee34f99874
1755
2005-04-24T15:13:00Z
Copperandterence
225
wikitext
text/x-wiki
Version Number is just like Metroid Prime
[[www.metroid2002.com/version_differences_version_number.php]]
6d9a63422ccbff5a7ef9174f75c5d478ea7a5f41
Watch Station SW
0
1200
5298
5126
2016-05-20T05:15:25Z
Doninss
217
changed vid link to proper vid
wikitext
text/x-wiki
'''Secret World 93'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSW_SA.mp4 SW 93 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach alt method] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
b6895076d58ec0600cab73915ad6584b018ba446
5126
4771
2007-05-15T22:01:50Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 93'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link, AVC (h.264) encoded mp4)
'''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link, AVC (h.264) encoded mp4)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
364fca945c2015b487d71ef007c0b57c4b420d2a
4771
4675
2007-03-28T05:52:22Z
Doninss
217
Added original method
wikitext
text/x-wiki
'''Secret World 93'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
'''Alternate Method'''
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance (alt)] (Outside link)
'''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
64be440939014e59437200e911cb6a1fa9c07caa
4675
3566
2007-03-22T19:48:12Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 93'''
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
'''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link)
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
ea12b909d98a8b4115a97a7d5fe04586c4f3ae85
3566
2331
2006-04-15T17:58:46Z
Doninss
217
wikitext
text/x-wiki
<center><H2>Secret World 93</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
'''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there ... Please see the vid.
*Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link)
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
5b827eba190d11ef36e3f9e0d5ea9bdc3170d667
2331
2330
2006-04-15T17:56:46Z
Doninss
217
Added approach description
wikitext
text/x-wiki
<center><H2>Secret World 93</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
'''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a morph most of the time.)
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there ... Please see the vid.
*Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link)
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link)
'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
a09f2eac04e8396896b964478957e5f877715071
2330
2006-04-15T03:22:23Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 93</H2></center>
'''Note:''' This is an alternate method.
'''Main Items Required:''' Screw Attack
'''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach vids). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
*Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link)
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link)
<ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watch Station SW'''
|}
88b892f610efeb52db8de8a4c537610604b6e7ca
Watch Station Tube Glitch
0
987
3385
1180
2005-01-31T22:42:22Z
Mikaa
182
wikitext
text/x-wiki
::Found By Mikaa::
Where - Watch Station (Sanctuary Fortress)
Starting Point - Ammo Expansion Chamber at the Watch Station
*Leave via the tube that would deposit you in front of the Portal leading to the dark world.
*Just before you leave, continually hit the button to de-morph.
*If you did it right, you should have the screen shift immediately from morph ball to normal.
*Morph back IMMEDIATELY.
*If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
*If done right, the screen should be at an odd angle.
*Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
Videos - None at this time
Images - None at this time
(Note - this glitch may take several attempts)
aed94873da19d980b271acea42a3af92e02dfbe3
1180
2005-01-31T22:42:00Z
Mikaa
182
Graphical wierdness in the Watch Station
wikitext
text/x-wiki
Where - Watch Station (Sanctuary Fortress)
Starting Point - Ammo Expansion Chamber at the Watch Station
*Leave via the tube that would deposit you in front of the Portal leading to the dark world.
*Just before you leave, continually hit the button to de-morph.
*If you did it right, you should have the screen shift immediately from morph ball to normal.
*Morph back IMMEDIATELY.
*If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
*If done right, the screen should be at an odd angle.
*Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
Videos - None at this time
Images - None at this time
(Note - this glitch may take several attempts)
6ab20254c8f6f1a0478767618e579b97f4f140a4
Watch Station Weirdness
0
934
3329
1988
2005-05-07T05:42:15Z
Edward Tohr
169
Another way to activate the glitch
wikitext
text/x-wiki
Discovered by LeCoureur103
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
----
From Mikaa:(better explanation)
Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station
Leave via the tube that would deposit you in front of the Portal leading to the dark world.
Just before you leave, continually hit the button to de-morph.
If you did it right, you should have the screen shift immediately from morph ball to normal.
Morph back IMMEDIATELY.
If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
If done right, the screen should be at an odd angle.
Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
----
''Another minor Edward Tohr edit'': The "sideways camera" glitch happened to me when I was spiderballing around above the portal, released R, and hit the portal, while still falling from the track. This might be an easier way to trigger it, but it also may not.
785d71445511b09e4e81b25508ec4ac21c37068c
1988
1189
2005-02-01T19:42:47Z
Vincent Core
142
wikitext
text/x-wiki
Discovered by LeCoureur103
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
----
From Mikaa:(better explanation)
Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station
Leave via the tube that would deposit you in front of the Portal leading to the dark world.
Just before you leave, continually hit the button to de-morph.
If you did it right, you should have the screen shift immediately from morph ball to normal.
Morph back IMMEDIATELY.
If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
If done right, the screen should be at an odd angle.
Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
808437c120eb9109130ba565c3784c9511cd2c08
1189
1188
2005-02-01T18:57:07Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
_______________________________________________________________________________________________________
From Mikaa:(better explanation)
Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station
Leave via the tube that would deposit you in front of the Portal leading to the dark world.
Just before you leave, continually hit the button to de-morph.
If you did it right, you should have the screen shift immediately from morph ball to normal.
Morph back IMMEDIATELY.
If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
If done right, the screen should be at an odd angle.
Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
445e763e2613c0f20c3129c8d96e25fc57b82409
1188
1187
2005-02-01T18:56:39Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
_______________________________________________________________________________________________________
From Mikaa:(better explanation)
Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station
Leave via the tube that would deposit you in front of the Portal leading to the dark world.
Just before you leave, continually hit the button to de-morph.
If you did it right, you should have the screen shift immediately from morph ball to normal.
Morph back IMMEDIATELY.
If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart.
If done right, the screen should be at an odd angle.
Can be undone by going back to morph ball mode.
Uses for Glitch - Nada that I know of, given that it can be reset.
eed76e1c22f094a2c8b0d1754a38bb3c7ce3ff6c
1187
1012
2005-01-19T21:47:34Z
Usbcd36
120
wikitext
text/x-wiki
Discovered by LeCoureur103
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
9fe8333f2838c39b1066be06d3186de08407501d
1012
925
2005-01-09T07:47:00Z
Snytbaggen
31
wikitext
text/x-wiki
Discovered by LeCoureur103
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it.
3873d91c2b61a9b3c56d01a3d5fb6837d4bbdcd0
925
2005-01-05T01:34:54Z
LeCoureur103
42
wikitext
text/x-wiki
Discovered by LeCoureur103
Here is some weirdness I found while messing around in Watch Station.
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:
1. Nothing >_>
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone.
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p
83a70149507dde86a134cd4778efb2c0656cbdcf
Watering Hole SW
0
1990
5139
4696
2007-05-15T22:25:08Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 113'''
'''Main Items Required:''' Screw Attack
'''Description:''' Turn up the brightness and find the root coming out of the wall under the Ingclaws. From the mid-level platform, screw attack into the pinch-point on the left side of the root.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WateringHoleSA_SWentrance.mp4 SW 113 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watering Hole SW'''
|}
4a1319f24fe0325fd0e12823f17a80e243fedbff
4696
2007-03-23T20:45:11Z
Doninss
217
New page
wikitext
text/x-wiki
'''Secret World 113'''
'''Main Items Required:''' Screw Attack
'''Description:''' Turn up the brightness and find the root coming out of the wall under the Ingclaws. From the mid-level platform, screw attack into the pinch-point on the left side of the root.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WateringHoleSA_SWentrance.mp4 SW 113 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Watering Hole SW'''
|}
27797c6b6e535bfa1ceb5b5bc42fab2b50f3aec3
Weapon Damages
0
920
3320
2004-12-28T22:49:00Z
Ummeiko
15
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>15</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td></td> </tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost</td><td>10+</td></tr>
<tr><td>Power Bombs</td><td>up to 100++</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i>
3226a9c7396644850f3da103bfe7f707bda34f68
Weapon Damages and Refill Values
0
921
3321
1054
2005-01-22T20:05:08Z
MMcLean54
34
wikitext
text/x-wiki
<i>Recorded and compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>15</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost+</td><td>10</td></tr>
<tr><td>Power Bombs++</td><td>303 to 309</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr>
<tr><td>Turret+++</td><td>75</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. If the Power Bomb is detonated when a player is farther away, it will take longer for it to hit the player, and result in less damage. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.
+++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td><b>Value</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>3</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
184f40ee83043c9aec7435f68ce716ddf29a8876
1054
1053
2005-01-22T20:03:22Z
MMcLean54
34
corrected some values
wikitext
text/x-wiki
<i>Recorded and compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>15</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost+</td><td>10</td></tr>
<tr><td>Power Bombs++</td><td>303-309</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr>
<tr><td>Turret+++</td><td>75</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.
+++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td><b>Value</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>3</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
083b267403a974936abef65cd86b5ab16da19973
1053
876
2005-01-02T02:34:06Z
Ummeiko
15
wikitext
text/x-wiki
<i>Recorded and compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>15</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost+</td><td>10</td></tr>
<tr><td>Power Bombs++</td><td>up to 100</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr>
<tr><td>Turret+++</td><td>75</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.
+++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td><b>Value</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>2</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
d0db63fe519e97e0e3a3ee417021f104dc1619eb
876
821
2004-12-29T09:35:18Z
Ummeiko
15
added turret values
wikitext
text/x-wiki
<i>Recorded and compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>10</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost+</td><td>10</td></tr>
<tr><td>Power Bombs++</td><td>up to 100</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr>
<tr><td>Turret+++</td><td>75</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.
+++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td><b>Value</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>2</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
f6cdd97eefe8c42040ad5b901060c23879abd2b0
821
816
2004-12-28T23:40:14Z
Baby Sheegoth
79
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>10</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost</td><td>10+</td></tr>
<tr><td>Power Bombs</td><td>up to 100++</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td>Value</td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>2</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
8e8dfb4fc60a83e540d862e1ace4db690b793ac9
816
2004-12-28T23:04:45Z
Ummeiko
15
Combined Weapon Damage and Refill Values
wikitext
text/x-wiki
<i>Compiled by:</i>
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr>
<tr><td> </td><td> </td><td> </td></tr>
<tr><td>Power Beam</td><td>1</td><td>15</td></tr>
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr>
<tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr>
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table>
<i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I>
Other Weapons
<table border=0 cellspacing=2>
<tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Missile</td><td>20</td></tr>
<tr><td>Super Missile</td><td>50</td></tr>
<tr><td>Bombs</td><td>10</td></tr>
<tr><td>Boost</td><td>10+</td></tr>
<tr><td>Power Bombs</td><td>up to 100++</td></tr>
<tr><td>Death Ball</td><td>50</td></tr>
<tr><td>Hacker Mode</td><td>25</td></tr></table>
<i>+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i>
Refill Values
<table border=0 cellspacing=2>
<tr><td><b>Item</b></td><td>Value</td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Purple Energy Refill</td><td>10</td></tr>
<tr><td>Red Energy Refill</td><td>30</td></tr>
<tr><td>Missile</td><td>5</td></tr>
<tr><td>Super Missile</td><td>25 Missiles</td></tr>
<tr><td>Light/Dark Beam Ammo</td><td>50</td></tr>
<tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr>
<tr><td>Power Bomb Expansion^</td><td>2</td></tr>
<tr><td>Power Bomb Refill^</td><td>1</td></tr></table>
<i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i>
7634e40f3b17803a65109a406672ca902b3ed696
Webbing Boost Glitch
0
821
3216
741
2004-12-24T06:05:43Z
True Diehard Gamer
13
updated the link
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/truediehardgamer/mp2/webbing_boost_glitch_in_landing_site.avi
- To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
- The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
d5053a59fb2e188a6197ef58040ac87c8f78f7ec
741
265
2004-12-02T13:14:30Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
- The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
1d597eacf46bf5b5fa1a51c8040cf6abd883992b
265
264
2004-12-02T13:13:12Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the webbing disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
- The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
34568ecf0a81b2286378efc679b64263c2a2fa8a
264
263
2004-12-02T13:05:15Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
- The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
1d597eacf46bf5b5fa1a51c8040cf6abd883992b
263
262
2004-12-02T13:04:02Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
- The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
0862cc9b67603e36bbad15b733c9a15de33a011a
262
261
2004-12-02T12:37:11Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing glitch, simply boost into either the second or third webbing located at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
109a31a02c824028ea398bcba52feb398a1e211a
261
260
2004-12-02T12:36:50Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing glitch, simply boost into either the second or third webbing locating at the landing site area.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
326d38fc8ef6ac9a3b129896084d8f8847fb503c
260
259
2004-12-02T12:35:55Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Discovered by True Diehard Gamer.''
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing glitch, simply boost into either the second or third webbing.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
bcb25e55d1a6ecf9b607ab225b234f7f382a1d18
259
2004-12-02T12:34:35Z
True Diehard Gamer
13
wikitext
text/x-wiki
Discovered by True Diehard Gamer.
http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi
- To perform the webbing glitch, simply boost into either the second or third webbing.
For some reason, the first webbing doesn't work. Basically, what happens is the web disappears
leaving behind its green center that's magically floating in the air with no surrounding support.
The video shows a few of the weird things that happen when you mess around with this glitch.
Like the skeleton web spawn, and also how destroying one of the floating objects somehow
magically destroys the other one.
4cb4a7cef5b5b1e00f9685cd14529afce9edc3fa
Windchamber Gateway SW
0
1209
5129
4677
2007-05-15T22:05:25Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 102'''
'''Main Items Required:''' Space Jump
'''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Gateway SW'''
|}
27314d7f065c8067efafea6fbb7ef896e694d110
4677
3574
2007-03-22T20:17:37Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 102'''
'''Main Items Required:''' Space Jump
'''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world.
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link)
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Gateway SW'''
|}
3fe301614145e3cb8d924c4697427c3ab17268d3
3574
2350
2006-04-18T02:05:19Z
Doninss
217
added wiki link
wikitext
text/x-wiki
<center><H2>Secret World 102</H2></center>
'''Main Items Required:''' Space Jump
'''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Gateway SW'''
|}
0b3be25a2e548aa1df515c169bad224f481d1d45
2350
2006-04-16T02:12:05Z
Doninss
217
new page
wikitext
text/x-wiki
<center><H2>Secret World 102</H2></center>
'''Main Items Required:''' Space Jump
'''Description:''' Use Sparky's original (Space Jump) early WG energy tank method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world.
*'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link)
<ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul>
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Gateway SW'''
|}
03f6f0069ea370c7bc666790634774dc612c96fd
Windchamber Tunnel SW
0
2050
5023
4980
2007-05-13T22:32:09Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 34'''
'''Discovered by:''' Midget
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to enter the morphball tunnel (GFMC Compound end). A fizzled (single button press) screw attack can also be used (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberTunnelSW.mp4 SW 34 entrance (SA)] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Tunnel SW'''
|}
838aa437bace6f5ef2f81d04c5eb71e5b8743955
4980
2007-05-13T06:00:30Z
Doninss
217
new page
wikitext
text/x-wiki
'''Secret World 34'''
'''Discovered by:''' Midget
'''Main Items Required:''' Screw Attack
'''Description:''' Use a canceled screw attack to enter the morphball tunnel (GFMC Compound end). A fizzled (single button press) screw attack can also be used (either end).
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberTunnelSW.mp4 SW 34 entrance] (Outside link, AVC (h.264) encoded mp4)
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Windchamber Tunnel SW'''
|}
153ffb203669b896fc185f9093fe1c6592df6c01
Worker Splinters
0
1111
3509
1931
2005-05-03T16:55:23Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people.
The Worker Splinters went to a Secret World. In any room with a Worker Splinters, you can destroy them. so that if the Worker Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether Splinters act like Worker Splinters in this case.
Command Chamber is a great starting room to use this trick.
526074c0f02d9587dd522dc94cac70c2640d067f
1931
2005-04-26T20:06:48Z
Copperandterence
225
wikitext
text/x-wiki
Discovered by: Several people.
The Worker Splinters went to a Secret World. Too bad! it doesn't do anything...
3eea46a794d99bdfea964e02e872c974a9cd5527
Workers Path SW
0
2007
5124
4767
2007-05-15T21:57:11Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video.
If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
e1e24af753ad2821104cf6e8bb35b1bb8e7a4e59
4767
4757
2007-03-28T02:45:54Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video.
If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Video credit:''' Master ZED
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
1461f3acadbf0ba8823d0e4bd6638f370ad90776
4757
4756
2007-03-27T23:31:55Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video.
If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
086d8a2b1c4fb2e6f94457d7dd6b18bd16337544
4756
4755
2007-03-27T23:31:05Z
Doninss
217
Aack!!!
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisble slope. Try to duplicate exactly what is done in the video.
If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
39704ee096b5c8857cc4af95db314c18d98d5da8
4755
4754
2007-03-27T23:15:07Z
Doninss
217
revert
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
99503439cb121acb3d037db571d3a114ce98b142
4754
4753
2007-03-27T23:13:11Z
Doninss
217
yeah yeah
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
9b1187fd0dcca8a9c9de1eeb600f22af9452d3b6
4753
4752
2007-03-27T23:08:39Z
Doninss
217
again
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
99503439cb121acb3d037db571d3a114ce98b142
4752
4751
2007-03-27T23:05:46Z
Doninss
217
revised description
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. (You can safely bomb jump three times, after which a double bomb jump unmorph should reach the skywalk.)
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
65000e4a977de12896d5a403efb5c345d6a6eaae
4751
4750
2007-03-27T22:57:14Z
Doninss
217
wikitext
text/x-wiki
'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off (slowly), so quickly turn toward the doors and space jump up onto an invisible slope. Morph and bomb jump up a ways, unmorphing as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
867e5a2c9f5a554cbdf4a8cb8754fd4aacd79629
4750
2007-03-27T22:51:23Z
Doninss
217
New page
wikitext
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'''Secret World 92'''
'''Discovered by:''' Master ZED
'''Main Items Required:''' Screw Attack
'''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will begin to slide off (slowly), so quickly turn toward the far door and space jump up onto an invisible slope. Morph and bomb jump up a ways, unmorphing as you get near the skywalk. (See video).
If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk.
'''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link)
'''Note:''' This vid is an XviD encoded avi.
----
{| align=center
|- bgcolor=#f8f8ff
|'''[[Main Page]]'''
|- bgcolor=#f8f8ff
|'''[[Other]]'''
|- bgcolor=#f8f8ff
|'''[[Secret Worlds]]'''
|- bgcolor=#f8f8ff
|'''Workers Path SW'''
|}
bd566f2c27db7005fa22739f92a9eb88bda102e4
Wormholes
0
772
3166
740
2004-12-24T06:03:18Z
True Diehard Gamer
13
updated the links
wikitext
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''Videos made by True Diehard Gamer[TDG].''
{http://www.metroid2002.com/truediehardgamer/mp2/wormhole_in_mining_station_b.avi}
{http://www.metroid2002.com/truediehardgamer/mp2/wormhole_in_mining_plaza.avi}
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world.
32502f0f31bba3d312b1aefe391eba5776e063e1
740
266
2004-12-02T13:27:35Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Videos made by True Diehard Gamer[TDG].''
{http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi}
{http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi}
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world.
bdb5c1a80c7c3de9e09d3a1bdcd3bd5237a27038
266
138
2004-11-30T03:23:41Z
Yoshi348
11
wikitext
text/x-wiki
''Videos made by True Diehard Gamer[TDG].''
[[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world.
ed56aee8ed85af988ef7bf2dfc10d39886ad7a53
138
99
2004-11-29T23:19:53Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Videos made by True Diehard Gamer[TDG].''
[[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map.
6415ec79eee7ba1be3091a30950d7700d42caeb2
99
87
2004-11-29T22:26:27Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Videos made by True Diehard Gamer[TDG].''
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map.
8a3c0a6c6f72b6896c7186e590a1e07839b72a6a
87
86
2004-11-29T22:26:05Z
True Diehard Gamer
13
wikitext
text/x-wiki
''Videos provided by True Diehard Gamer[TDG].''
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map.
57f0bb0d1dc8b217c83630fc95013486fed3731c
86
85
2004-11-29T22:18:31Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map.
25717488cfd815c782d2f64cf6f852def7037f57
85
2004-11-29T22:17:41Z
True Diehard Gamer
13
wikitext
text/x-wiki
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]]
[[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]]
- Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape outside of the collision detection placed along the map.
3288a574158a52ff75f8d7f92e0be5935c78b952
Your Others
0
1062
3404
2006-04-24T18:31:24Z
SheeEttin
242
Your Others moved to User:Copperandterence
wikitext
text/x-wiki
#redirect [[User:Copperandterence]]
944f18fe4ab4be0ef783953933d057303da1dce7
Talk:"Where's Chykka?"
1
885
3277
2004-12-16T05:02:09Z
Frost
98
origen, cause, and explanations for the FLOATY JUMP
wikitext
text/x-wiki
== '''ORIGEN, CAUSE, AND EXPLANATIONS FOR THE FLOATY JUMP''' ==
well, when you are in any liquid, gravity is lessened, correct?
when the cutscene begins when your in the water, you "teleport" from the liquid to the platform WITHOUT getting out of the water (as far as the game programming is concerned) in other words, since YOU NEVER EXACTLY "JUMP OUT OF THE WATER", the programming didn't set the gravity variable back to the way it should be, so the gravity "thinks" you're still in a liquid. the reason why this goes away when you touch a liquid, well... it doesn't happen when you TOUCH a liquid but when YOU LEAVE a liquid: gravity settings are corrected. also, you move more in the air with the floaty jump because the "friction factor" of the programming is automatically controlled. also, if you use an elevater, ar whatever, the game refreshes all of these factors and variables, like the CHARGE BEAM GLITCH in MP1. Questions?
--[[User:Frost|Frost]] 23:02, 15 Dec 2004 (CST)
ff4022f73d48082d90036cf1dcc0688215bc63e5
Talk:"Where's the Room?" Glitch
1
988
3386
1888
2005-04-30T16:11:23Z
SheeEttin
242
wikitext
text/x-wiki
SAL: hey thats cool can you enter the room? if you can is it a terminal fall?
''SheeEttin'' No, the room loads if you step into it.
5d20eba745fd42c812af86daf9c84a62f3a7de77
1888
2005-02-01T00:33:59Z
SamusAranLuver
111
wikitext
text/x-wiki
SAL: hey thats cool can you enter the room? if you can is it a terminal fall?
0df8ddd81a878f75274d830f7eee4f4c380fd400
Talk:1% DJ Grenola
1
1101
3500
2005-04-24T22:00:49Z
MMcLean54
34
wikitext
text/x-wiki
What the...? - MML54
928578fadf4519e48618febc89a45058053b414f
Talk:101% Collection Rate
1
1005
3433
2182
2005-07-19T14:42:14Z
SheeEttin
242
Added technique
wikitext
text/x-wiki
The jump seems to be easier after you collect the Space Jump boots.
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))
It is a lot easier with the SJB.
Anyone have an idea why the Boots would affect a single jump?
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)
Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though.
I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT)
You might have better luck in the forums. You could try this link though. http://www.genericgamer.com/MP2/GFMCghetto/index.htm [[User:Doninss|doninss]]
Haven't checked this page since I last wrote anything. Heh. Anyway, I've gotten pretty good at it. It requires a certain technique, like the SJB first in MP1. I like to stand about a foot and a half from the toe of the "boot", lock my view down abouve the same "toe", and jump at the protruding upper parts of the boot. When I am just ''barely'' touching it, I switch directions (Ghetto Jumping off it) releasing Las I change directions one more time to push up onto the ledge. Usually works for me. --[[User:SheeEttin|SheeEttin]] 09:42, 19 Jul 2005 (CDT)
bedff071d32d89226e549921729c8ac8ada8e4c0
2182
2164
2005-06-15T03:50:06Z
Doninss
217
wikitext
text/x-wiki
The jump seems to be easier after you collect the Space Jump boots.
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))
It is a lot easier with the SJB.
Anyone have an idea why the Boots would affect a single jump?
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)
Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though.
I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT)
You might have better luck in the forums. You could try this link though. http://www.genericgamer.com/MP2/GFMCghetto/index.htm [[User:Doninss|doninss]]
61fbb717b4e9ca70c870c5933b10e609571a9414
2164
2161
2005-06-14T20:51:10Z
SheeEttin
242
Question
wikitext
text/x-wiki
The jump seems to be easier after you collect the Space Jump boots.
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))
It is a lot easier with the SJB.
Anyone have an idea why the Boots would affect a single jump?
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)
Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though.
I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT)
9ca5bb9d8dbfd97209e29eb9cdc453a2efe68bf2
2161
1322
2005-02-15T22:48:37Z
Flamancipator
69
wikitext
text/x-wiki
The jump seems to be easier after you collect the Space Jump boots.
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))
It is a lot easier with the SJB.
Anyone have an idea why the Boots would affect a single jump?
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)
Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though.
80b784cf1064a67854f020819885e6e8b0a7d0ca
1322
2005-02-15T21:11:49Z
Kenjoki Ikari
199
It's easier with the Space Jump Boots, but it's pointless - seeing as you've already passed the cutscene and the room.
wikitext
text/x-wiki
The jump seems to be easier after you collect the Space Jump boots.
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))
It is a lot easier with the SJB.
Anyone have an idea why the Boots would affect a single jump?
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)
3665c41e29d720034a7b2541b1934b6c1241cedd
Talk:Agon Wastes: Hydrodynamo Station
1
840
3237
2004-12-05T19:51:00Z
Radix
8
Talk:Agon Wastes: Hydrodynamo Station moved to Talk:Torvus Bog: Hydrodynamo Station
wikitext
text/x-wiki
#REDIRECT [[Talk:Torvus Bog: Hydrodynamo Station]]
3d4a2752334e21fe345157f7bc39a389bf3a3447
Talk:Agon Wastes: Mining Station B
1
805
3199
2172
2005-07-10T22:07:47Z
Doninss
217
wikitext
text/x-wiki
You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space.
this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG''' way mabey another one will appeer making it 102%?
SAL, I cut and pasted from Skippy's post in the forum. That's why it didn't include "without going into the dark world". Actually, to me that's implied from the description above Skippy's method. Your edit does make it much clearer though.
The wiki is dead, long live the wiki!
f2c352f510110bb0d3396138fa22dd3d9bd5a0d1
2172
1239
2005-02-09T23:53:47Z
SamusAranLuver
111
wikitext
text/x-wiki
You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space.
this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG''' way mabey another one will appeer making it 102%?
abd58d4a1c79bfc21096e753d40b690c9a637b74
1239
1238
2005-02-09T23:53:14Z
SamusAranLuver
111
wikitext
text/x-wiki
You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space.
this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG'''way mabey another one will apper making it 102%?
791856b14d1e060fb47185c591ae779c81673c93
1238
1237
2005-02-09T23:51:12Z
SamusAranLuver
111
wikitext
text/x-wiki
You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space.
this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''Bold text'''LONG way mabey another one will apper making it 102%?
b6088d2b8ece6671e3f37694f35afb978b9732e6
1237
2004-12-01T01:32:19Z
Yoshi348
11
wikitext
text/x-wiki
You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space.
920a3ea262acab6a09c7efb64e3862a652a14d57
Talk:Alpha Blogg Escape
1
1099
3498
1874
2005-04-29T22:16:23Z
MMcLean54
34
Copperandtenrence please read.
wikitext
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NOTE: I THINK THIS IS ALREADY PUT IN BOSS TRICKS [[Alpha Blogg]] NO? PLEASE SOMEONE DO SOMETHING.
Copperandterence, sorry about taking this page out... I didn't read far enough to find out that your game has crashed. - MML54
c4d75defc5b6d5a618a3f9559f6d1a39143284e1
1874
2005-04-24T19:57:51Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE: I THINK THIS IS ALREADY PUT IN BOSS TRICKS [[Alpha Blogg]] NO? PLEASE SOMEONE DO SOMETHING.
0f13e46524a119469058f4894923149aac6b1b0c
Talk:Alternate Ghetto
1
1035
3464
1473
2005-03-10T00:31:52Z
Supuh
192
talking... blah blah blah
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh
----
After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :( -MML54
----
Supuh-
Yes, it DOES gain height, i discovered it in multiplayer where i furtherly tested it, its kinda hard to do, but the view locking in place shows that you are at least hitting the buttons fast enough, but not at the right time.
24499c762bb9bc469a6cfcdfacd5293ebf5b1fc2
1473
1461
2005-03-08T19:59:57Z
MMcLean54
34
gotta add my tag!
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh
----
After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :( -MML54
1ccd2b9af26704615005f985085eeabefc260f01
1461
1460
2005-03-08T19:59:27Z
MMcLean54
34
alternate ghetto jump...proved wrong?
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh
----
After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :(
67810bca10740a5deb3466b43eecb5b7a9f41bd3
1460
1439
2005-03-01T12:19:10Z
Supuh
192
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh
f21ca6c62961e81b33c4ff723c19b2e0f1a90524
1439
1436
2005-03-01T12:14:36Z
Supuh
192
talked about my glitch
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. ~supuh
612d813872f2729e24166e6ed8b279c98f65a8e9
1436
1435
2005-03-01T08:29:55Z
Flamancipator
69
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator
7f9fed9f976ebcc00d66a44eddb61b9d39543d78
1435
2005-03-01T02:51:19Z
SamusAranLuver
111
wikitext
text/x-wiki
NOTE: you can't screw attack while holding L.-SAL
dc02058afb5a986654ba0cb1d879a784c36b791d
Talk:BSJ
1
891
3282
865
2005-01-01T00:53:59Z
Toru
131
wikitext
text/x-wiki
If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there)
--[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST)
== Instant unmorph specifications ==
To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph.
--[[User:Toru|Toru]] 18:53, 31 Dec 2004 (CST)
24f1eb3a4b8bc949ff950b1062bf082990b15bee
865
864
2005-01-01T00:53:39Z
Toru
131
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If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there)
--[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST)
== Instant unmorph specifications ==
To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph.
[[User:Toru|Toru]] 18:53, 31 Dec 2004 (CST)
2fd2c7b7619ecd7623af03ea15cf5c965b3cf5e3
864
863
2005-01-01T00:52:16Z
Toru
131
Instant unmorph specifications
wikitext
text/x-wiki
If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there)
--[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST)
== Instant unmorph specifications ==
To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph.
403521accebe272beb14a1daae9964b7bf83898b
863
2004-12-21T04:34:37Z
Prime Hunter
20
BSJ Question
wikitext
text/x-wiki
If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there)
--[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST)
63c1aab2d96cfaa42ed730655a2277dd0066c6c6
Talk:Battle Royale
1
1175
3549
2005-05-26T00:04:31Z
Gendreavus
50
wikitext
text/x-wiki
Sooo...ummmmm...what does it do?<br>
<vanishes>
da32ebd96a854d41cde3c378584073ac89e4033c
Talk:Blogg Morph Ball Glitch
1
1017
3446
2215
2005-11-11T15:12:54Z
SheeEttin
242
Commented.
wikitext
text/x-wiki
Um..I know my grammar is crap but is that even how you spell blogg? SAL
Don't think so...should some one move it? MML54
Yes. Move it where? --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST)
88a8fc2c2f198f70b2a5ffefa37a92cad1979e54
2215
1360
2005-02-22T16:11:24Z
MMcLean54
34
wikitext
text/x-wiki
Um..I know my grammar is crap but is that even how you spell blogg? SAL
Don't think so...should some one move it? MML54
b8378faa718d5f1e5ec5ea5a2dcd97a09be5b4de
1360
1358
2005-02-22T02:25:37Z
SamusAranLuver
111
???
wikitext
text/x-wiki
Um..I know my grammar is crap but is that even how you spell blogg? SAL
3ed747dae9b8625a242fecda91b9f0f6584b8f86
1358
2005-02-22T02:25:15Z
SamusAranLuver
111
wikitext
text/x-wiki
Um..I know my grammar is crap but is that even how you spell blogg?
9b7b6aa80d21ab281c9aa3c79d6105b28f5af274
Talk:Blorgg Morph Ball Glitch
1
1020
3449
2005-02-23T00:07:33Z
Jason
158
Talk:Blorgg Morph Ball Glitch moved to Talk:Blogg Morph Ball Glitch
wikitext
text/x-wiki
#REDIRECT [[Talk:Blogg Morph Ball Glitch]]
a519373a74b200b73b6eb1ebb922d507daef0314
Talk:Central Area Transport West
1
1112
3284
2005-04-29T17:23:47Z
SheeEttin
242
wikitext
text/x-wiki
Discuss.
9f6f859df24d718870a776deeda14bfedcf58a15
Talk:Color in Portal
1
1117
3513
2005-04-30T17:14:30Z
SheeEttin
242
Small joke.
wikitext
text/x-wiki
Mmm... Samus with small balls...
Sorry, I'm reading the "[http://www.kabutroid.com/ Planet Zebeth]" comics now.
81aa9b1dc6871e544358961f2bcadfa0948f9400
Talk:Controller type
1
1057
3399
2126
2005-05-29T23:45:11Z
SheeEttin
242
Comment
wikitext
text/x-wiki
i was going to add more stuff to this section controllers but I forgot what to type :(((
It ''was'' kind of boring anyway... --[[User:SheeEttin|SheeEttin]] 18:45, 29 May 2005 (CDT)
2f598fdadb1bae2c6202b627bdb903e4ea5dec05
2126
1920
2005-05-03T00:52:47Z
MMcLean54
34
deleted inappropriate criticizm
wikitext
text/x-wiki
i was going to add more stuff to this section controllers but I forgot what to type :(((
e046c4c36ba3efc415b286de827438a1cd6197a8
1920
1913
2005-05-02T00:53:16Z
SamusAranLuver
111
PLEASE NOT INSLUST JEZ IF YOU DONT LIKE IT TOO BAD ITS THERE YOU DONT HAVE TO MEAKE ME FEEL BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wikitext
text/x-wiki
i was going to add more stuff to this section controllers but I forgot what to type :(((
----
Okay, this section sucks. --''[[User:SheeEttin|SheeEttin]]
WE DO NOT NEED CRITICS KEEP IT TO YOUR SELF .
495cbd33117c19c1a9261aa8ffb25ad8b58a0ec1
1913
1899
2005-04-30T17:04:17Z
SheeEttin
242
SUCKS
wikitext
text/x-wiki
i was going to add more stuff to this section controllers but I forgot what to type :(((
----
Okay, this section sucks. --''[[User:SheeEttin|SheeEttin]]
640ba6bf1e1d62c591bba561e19f37b248cab691
1899
2005-03-17T19:37:01Z
SamusAranLuver
111
wikitext
text/x-wiki
i was going to add more stuff to this section controllers but I forgot what to type :(((
e046c4c36ba3efc415b286de827438a1cd6197a8
Talk:Corner-Crawl
1
1081
3482
1902
2005-04-30T19:25:38Z
SheeEttin
242
Added tip and location.
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...
Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;)
Ehhhh, I don't have the resources to do that right now. I'll work on that, though...
Ok then that's Cool......
I'ts really simple... Find a small corner, and shove yourself into it, while locked on. You should slowly float up. I was trying to get onto the upper level of the Central Mining Station in the MP2 demo, and I noticed ''four'' places where this occurs. On the two round columns (with Turrets on them), go to the parts where they meet the wall. Jump up and jam yourself into the small crevice between the stone and the spinning rings. If you continue holding the Analog stick in the direction of the corner, you should begin floating up. If you release the Analog stick or let go of L, you'll drop down. (By the way, you don't need to continue holding B.) --''[[User:SheeEttin|SheeEttin]]
ddab642741b8fcbc13939f1e745f3dc0fceaf5b9
1902
1715
2005-04-22T20:09:40Z
SamusAranLuver
111
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...
Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;)
Ehhhh, I don't have the resources to do that right now. I'll work on that, though...
Ok then that's Cool......
583a137ba94a18c321c0519a147d4706a4bf1172
1715
1714
2005-04-22T19:43:44Z
Tjp7154
226
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...
Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;)
Ehhhh, I don't have the resources to do that right now. I'll work on that, though...
e9ff0d19aca1394d38378878e32420bef010f2ab
1714
1710
2005-04-21T20:43:53Z
SamusAranLuver
111
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...
Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;)
f39a611f1916d2612654a51770ebf9dafbd16bf4
1710
1707
2005-04-19T23:41:53Z
Tjp7154
226
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...
12f5b3c8b0584e3e31f4f08b4344b152b3ec10ef
1707
2005-04-19T22:54:08Z
SamusAranLuver
111
wikitext
text/x-wiki
um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL
c90e12a9b410b80688f85d316145454206af04b1
Talk:Current Lowest % and Requirements
1
760
3154
1967
2005-05-05T02:18:45Z
MissileWaster
138
wikitext
text/x-wiki
Lol, we already have 22%! Beat that, Prime 1! <_< >_>
Can't we skip another translator via secret world?
-MissileWaster
14ea35e5ee92da99fd1597bffa0cc6172491facb
1967
2004-11-29T16:17:12Z
Yoshi348
11
wikitext
text/x-wiki
Lol, we already have 22%! Beat that, Prime 1! <_< >_>
8d23c2ed9ceca4d0cf0902f58bec9099c82ea984
Talk:Current Obstacles to Skipping Items
1
883
3276
1986
2005-05-07T04:16:09Z
Drew4u
183
wikitext
text/x-wiki
Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple.
I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full.
One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1.
- Eyepatch
You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely.
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though...
Yup…
What's robot jumping? -MissileWaster
Kip Discovered Robot jumping to the first robot in grand abyss, I (Sigfriedxx) acctually did it sucessfully first!! After IIMSJing to the first bot you can jump and land on the second bot as it fly's off and from there fump to the lower ledge where the portal is.
2bcf8558685168ca35c504916c05ff7806d7aba7
1986
1969
2005-05-05T02:32:03Z
MissileWaster
138
wikitext
text/x-wiki
Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple.
I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full.
One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1.
- Eyepatch
You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely.
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though...
Yup…
What's robot jumping? -MissileWaster
8b1d98257de65b05350d266d79025f4557f10139
1969
962
2005-01-15T12:55:54Z
Baby Sheegoth
79
wikitext
text/x-wiki
Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple.
I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full.
One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1.
- Eyepatch
You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely.
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though...
Yup…
16b74a2895279707027a881363a08df334d40e4f
962
944
2005-01-11T22:07:20Z
Random Zelda Person
37
wikitext
text/x-wiki
Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple.
I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full.
One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1.
- Eyepatch
You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely.
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though...
5b17f5d973560bb833ed25dbf78364eba37ece10
944
943
2005-01-11T12:58:47Z
Doctor Eyepatch
149
?'s
wikitext
text/x-wiki
Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple.
I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full.
One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1.
- Eyepatch
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
b7168871afa9b4ff05f8f869437911979f404022
943
736
2004-12-23T22:08:21Z
Gendreavus
50
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reapears>
Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br>
<vanishes>
486d89a52fec15c0e771fe7b51d48a31ebe26231
736
726
2004-12-23T02:34:04Z
Gendreavus
50
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
8e98ae8a70682a6cf3841443a39cbf2fac7c71f7
726
725
2004-12-23T02:33:17Z
Gendreavus
50
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
<reappears><br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit.<br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...
<vanishes to attempt to make up an hours worth of lost work>
1079002c6be1739932f2004806831906f1f14d3a
725
670
2004-12-20T08:31:29Z
Gendreavus
50
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...<br>
<_<<br>
>_><br>
Look! A distraction!<br>
<vanishes>
8e98ae8a70682a6cf3841443a39cbf2fac7c71f7
670
669
2004-12-20T08:12:38Z
Bladegash
12
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
88676c3260ddf190821ea4ca7d0d4de1c1325c0d
669
2004-12-15T07:03:15Z
Gendreavus
50
wikitext
text/x-wiki
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
27b9253a97bb872aa11b110315411c92e86a73dd
Talk:Current events
1
989
3387
2128
2005-05-30T00:01:19Z
SheeEttin
242
Discovery
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
You're right, SAL, but hey, cookies never did anything wrong to us! -MML54
LOL
recent discoverys? okay........ no one here used the DarkBurst on anything before i came around its power unknown.... it really helps VS Dark Samus when you hav the chance, i was awed by the damage it did.
-Dark Samus
Recent discoveries... My algebra teacher has a turtle named Bob, and a stuffed animal turtle named Little Bob II. --[[User:SheeEttin|SheeEttin]] 19:01, 29 May 2005 (CDT)
43004364708589900364d96747689e7ee03784a8
2128
1696
2005-04-17T23:36:43Z
Dark Samus
238
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
You're right, SAL, but hey, cookies never did anything wrong to us! -MML54
LOL
recent discoverys? okay........ no one here used the DarkBurst on anything before i came around its power unknown.... it really helps VS Dark Samus when you hav the chance, i was awed by the damage it did.
-Dark Samus
d06c05d2445865aee484377687ef66a11aeaad58
1696
1467
2005-03-09T21:32:31Z
SamusAranLuver
111
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
You're right, SAL, but hey, cookies never did anything wrong to us! -MML54
LOL
8f60e6878f60e25b5abd75f2fab527f2212c3c78
1467
1466
2005-03-09T21:32:21Z
SamusAranLuver
111
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
You're right, SAL, but hey, cookies never did anything wrong to us! -MML54
LOL
c89a041e5f0ee3c192110f1eccc951f5e51ed1a9
1466
1465
2005-03-09T19:31:10Z
MMcLean54
34
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
You're right, SAL, but hey, cookies never did anything wrong to us! -MML54
c9b3f6e9329b9588282450afbb442ac05f919006
1465
1464
2005-03-09T03:13:30Z
SamusAranLuver
111
wikitext
text/x-wiki
aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?
a11705fdd9f6743de465447bc09fd0576e093ca6
1464
1196
2005-02-02T21:35:14Z
SamusAranLuver
111
im deleting it there is an overload on this page*note* took me over an hour
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1196
1195
2005-02-02T21:21:29Z
SamusAranLuver
111
delet this but read it first
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07695c5caa427c18af9eead7dbd9528f49779fed
Talk:Dark Samus 2
1
1074
3475
2005-04-13T23:16:29Z
Dark Samus
238
wikitext
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Who else here uses the DarkBurst when your close to her besides me?
it does plenty o' pain. -Dark Samus
d5a9e4f55afed4af1c7e8e4caf2c2aff4626a0ec
Talk:Disappearing Dark Bloggs
1
1114
3511
1892
2005-04-30T16:25:58Z
SheeEttin
242
Commented.
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How did SheeEttin help find out this one? - MML54
I didn't... WTF?
However, I noticed something ''extremely'' strange: on you first time in the room, if you use the Gravity Boost to bump into the Bomb Slot on the staue, a cutscene will begin and you see an inactive Dark Portal appear over the Spinner at the bottom of the room, and then disappear again... wierd.--SheeEttin
c24dac83158196c3f94830f368a8d5931a332e81
1892
2005-04-29T22:17:46Z
MMcLean54
34
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How did SheeEttin help find out this one? - MML54
6d0c3724c889eb292e5bd5bb49b75fc3b062fbaa
Talk:Early Missile Expansions
1
985
3310
2005-01-28T21:56:33Z
Metroix
173
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hi, currently I'm searching for other tips. I found one but I need more time.
56357cf99cf82a3b57828e43821910056448880d
Talk:Echo Visor Glitch
1
1107
3505
1905
2005-04-30T22:17:27Z
MMcLean54
34
Glitch should be more elaborated.
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Where's the glitch? - MML54
Seriously, where's the glitch? - MML54
I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]]
(Oh, and I suspect you use the Echo Visor outside the room.)
That was my guess as well, but there should be some more information on where to use it and what exactly happens. - MML54
c5c98bd5c670b99eecab8289deae7532215b0d0a
1905
1904
2005-04-30T19:35:04Z
SheeEttin
242
Forgot to close parentheses.
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Where's the glitch? - MML54
Seriously, where's the glitch? - MML54
I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]]
(Oh, and I suspect you use the Echo Visor outside the room.)
0ed3fa53a79df490593d1976afcde63e81b9fb5c
1904
1903
2005-04-30T19:30:00Z
SheeEttin
242
wikitext
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Where's the glitch? - MML54
Seriously, where's the glitch? - MML54
I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]]
(Oh, and I suspect you use the Echo Visor outside the room.
2a798bd402592f07f8453e968866defb27ea9701
1903
1884
2005-04-30T13:17:00Z
MMcLean54
34
wikitext
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Where's the glitch? - MML54
Seriously, where's the glitch? - MML54
4a0caba846191f0f1452b6cecde2f0336b787de2
1884
2005-04-25T13:15:54Z
MMcLean54
34
Where's the glitch?
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Where's the glitch? - MML54
db33ab823042b053c9642a4de1142449efa9ea74
Talk:Enemy Boost Jump
1
1146
3543
2033
2005-05-18T00:47:33Z
SamusAranLuver
111
wikitext
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As said if it is really usless wouldn't be a good contributor to my [[Useless Techniques]] page?-SAL
ec33d0cbbd55c16fc70802f8958d1449076b875e
2033
2032
2005-05-18T00:46:29Z
SamusAranLuver
111
wikitext
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As said if it is really usless wouldn't be a good contributor to my [[useless techniques]] page?-SAL
e648c68d49f5ef509168ef020c6e3a411d2e4d7d
2032
2005-05-18T00:45:51Z
SamusAranLuver
111
wikitext
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As said if it is really usless wouldn't be a good contributor to my usless tecniques page?-SAL
766cd5ed574683bd587211c757d18b84c2ee1301
Talk:Escape without Seeker Missiles
1
1128
3525
2005-05-03T17:05:45Z
Copperandterence
225
wikitext
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They added Comments
50118b946d6dc685e516c715f4d45dd6e2f41441
Talk:Fastest Run So Far...
1
793
3187
2004-11-30T03:55:13Z
Yoshi348
11
Talk:Fastest Run So Far... moved to Talk:Fastest Runs So Far
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#REDIRECT [[Talk:Fastest Runs So Far]]
42de973321117dd9142ea03fd10d459e4b9f811c
Talk:Fastest Runs So Far
1
790
3186
147
2004-11-30T03:56:19Z
Prime Hunter
20
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
147
139
2004-11-30T03:25:56Z
Prime Hunter
20
wikitext
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Just so you know, I did create two seperate topics: So, if you can somehow delete the other one (Lowest Percentage Obtained So Far) we can get rid of any confusion
''Prime Hunter''
6b3deed766eda9dbe44ec0f4223a5f1daee59673
139
2004-11-30T03:25:21Z
Prime Hunter
20
wikitext
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Just so you know, I did create two seperate topics: So, if you can somehow delete the other one (Called Lowest Percentages So Far... i think) we can get rid of any confusion
''Prime Hunter''
17e7e5aff5f49dbfb7b03257502ed98b9b01a348
Talk:Floaty Jump
1
878
3274
597
2004-12-14T14:09:14Z
Random Zelda Person
37
wikitext
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A theory on how the Jump works:
When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high.
^^^Woah...that makes a lot of sense...
<vanishes to have fun with floaty jump>
So, are there any other rooms that have both dark water and a cut-scene that moves you? I can't think of any...
ab625bfdba2138ac291cad8454a81d58427089d2
597
596
2004-12-14T06:16:55Z
Gendreavus
50
wikitext
text/x-wiki
A theory on how the Jump works:
When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high.
^^^Woah...that makes a lot of sense...
<vanishes to have fun with floaty jump>
9d52e427e25157e79368d3e93fe14be2a9a6a79c
596
2004-12-14T02:57:48Z
SaltyJustice
92
Programmer Oversight with Gravity
wikitext
text/x-wiki
A theory on how the Jump works:
When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high.
99a151e066680a643acc17fac17e07c06bf6fda6
Talk:Fun Stuff to do
1
1078
3479
2366
2006-05-21T19:10:42Z
Edward Tohr
169
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Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
Is that your idea of fun? i fight, no games. -Dark Samus
''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.)
NO i actually do these things so youve got 1 with yea man.- sal
Just so nobody gets pissed, I removed the names and re-styled the whole thing. It didn't really add to the article itself, so I removed it. It'd be much easier to read if all of the wiki was present, but... --[[User:SheeEttin|SheeEttin]] 16:35, 23 Apr 2006 (CDT)
Hmm... it IS a lot easier to read now. So now I'll OCD out on the talk page, keeping track of who made each Fun Thing. :P -Ed
Edward Tohr's Fun Things:
<ul>
<li>Boost Ball Battles</li>
<li>Grapple Gladiators</li>
<li>Cannon Chaos</li>
<li>Powerbomb Perfection</li>
<li>Dark Water Disaster</li>
</ul>
Baby Sheegoth's Fun Things:
<ul>
<li>Boost Ball Races</li>
<li>Grapple Gladiators II</li>
</ul>
SheeEttin's Fun Things:
<ul>
<li>Morph Ball Races</li>
<li>Turret Target Practice</li>
<li>Turret Warfare</li>
</ul>
8dcfe54888fd2663d30dda90223d81491c12b3eb
2366
2359
2006-04-23T21:35:03Z
SheeEttin
242
wikitext
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Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
Is that your idea of fun? i fight, no games. -Dark Samus
''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.)
NO i actually do these things so youve got 1 with yea man.- sal
Just so nobody gets pissed, I removed the names and re-styled the whole thing. It didn't really add to the article itself, so I removed it. It'd be much easier to read if all of the wiki was present, but... --[[User:SheeEttin|SheeEttin]] 16:35, 23 Apr 2006 (CDT)
1f6cf3b4138963bf57eefc66dcdc9d9951276498
2359
1956
2005-05-04T21:39:58Z
SamusAranLuver
111
wikitext
text/x-wiki
Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
Is that your idea of fun? i fight, no games. -Dark Samus
''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.)
NO i actually do these things so youve got 1 with yea man.- sal
096e3cadaa32add04f34ec55422dcb5de07f4472
1956
1942
2005-05-04T20:02:48Z
Edward Tohr
169
Asked a question, responses desired
wikitext
text/x-wiki
Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
Is that your idea of fun? i fight, no games. -Dark Samus
''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.)
fcb1b861ff1965472f5aeb5c8c5fe1e5910b2d3f
1942
1697
2005-04-17T23:39:16Z
Dark Samus
238
wikitext
text/x-wiki
Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
Is that your idea of fun? i fight, no games. -Dark Samus
7a8d8e67456f82be7c27a8de68872920ef60436d
1697
2005-04-17T23:09:12Z
Edward Tohr
169
Why it's not in General Multiplayer Tricks section
wikitext
text/x-wiki
Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.
1934a48d540b86ab47bf691236132dc5a396deae
Talk:Grapple Glitch
1
999
3426
1362
2005-02-22T16:21:00Z
MMcLean54
34
wikitext
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54
-----
sure go ahead , id really apreciate the help. ''Mirddes''
----
<s>Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54</s>
I don't think I'm really going to get to doing it...I'm writing a walkthrough and that's taking up lots of time. If it does happen, though, it'll be in a very long time. But, I will make a very small edit right now. -MML54
51469a2dcdf51f98c397597a64216a06c1dce408
1362
1361
2005-02-22T16:19:05Z
MMcLean54
34
wikitext
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54
-----
sure go ahead , id really apreciate the help. ''Mirddes''
----
<s>Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54</s>
I don't think I'm really going to get to doing it...I'm writing a walkthrough and that's taking up lots of time. If it does happen, though, it'll be in a very long time. :( -MML54
b847d2c7a01dfb076a57ec252dfdf53e4f56809c
1361
1329
2005-02-16T19:23:10Z
MMcLean54
34
wikitext
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54
-----
sure go ahead , id really apreciate the help. ''Mirddes''
----
Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54
2ef92fc4d605f41ba108ae372f11f00730d2d9b9
1329
1307
2005-02-14T03:34:35Z
Mirddes
195
wikitext
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54
-----
sure go ahead , id really apreciate the help. ''Mirddes''
c36b42efbff4cf456bf081865e86b9d206730400
1307
1300
2005-02-13T15:30:19Z
MMcLean54
34
wikitext
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54
34ca689e2b01fcc1f5f01cad99839ed8d83bae42
1300
1299
2005-02-13T15:30:01Z
MMcLean54
34
MIRDDES PLEASE READ
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Oh I know some. SAL
Enlighten me. MML54
----
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page.
2c6c7146d897143cdb0576afd972da92f73595d6
1299
1291
2005-02-13T03:05:57Z
MMcLean54
34
wikitext
text/x-wiki
Oh I know some. SAL
Enlighten me. MML54
bfa823519847f409ba409fdc713ecee9a995bd7a
1291
2005-02-13T03:04:46Z
SamusAranLuver
111
wikitext
text/x-wiki
Oh I know some. SAL
32b344eb8dfcf53a50d0c01b567329eaade5bcee
Talk:Ground?
1
866
3263
502
2004-12-09T21:45:26Z
Zxcvbnm
75
wikitext
text/x-wiki
I tried this and I know why... basically it happens because that's not ground but a model used for a puzzle and the programmers forgot (or were just lazy) to add shots collision.
LOL I KNOW YOURE LISTENING YOSHI348!!!!
0737d3c4058abcf0872f974ab5f8e08d38d42665
502
2004-12-09T20:12:58Z
Cucciolopeloso
81
wikitext
text/x-wiki
I tried this and I know why... basically it happens because that's not ground but a model used for a puzzle and the programmers forgot (or were just lazy) to add shots collision.
3e20da2e72715ca8448634ac054c5d1eb7243d15
Talk:Hydrodynamo Screw Attack Glitch
1
827
3223
2004-12-03T00:58:56Z
Ghost
29
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ummm.... how do you get the screw attack ahead of Gravity Booster?
-Ghost
4cefe939206c2e84f6dfb5f6bf7595dda115bf31
Talk:Invisible Ledge
1
1100
3499
1807
2005-04-26T20:01:16Z
MMcLean54
34
Culex read please.
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Hard drive links don't work. - MML54
Link to the right place and not the Main Page please. - MML54 (Again)
a9f2f94926631c26a73b2604b4398a8ab1e440da
1807
2005-04-24T21:47:36Z
MMcLean54
34
wikitext
text/x-wiki
Hard drive links don't work. - MML54
9c61ccc0931e7fe04d72b64438fcfb84e51eef31
Talk:Jump Guardian
1
769
3163
2187
2005-07-19T15:05:59Z
SheeEttin
242
Tip
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== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
== Phew... ==
__NOTOC__
Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST)
----
If you aren't going to lower his health this way, and you jump right into the fight, you can hide behind the Light Crystal to block his "dimensional energy" beams. --[[User:SheeEttin|SheeEttin]] 16:00, 14 Jun 2005 (CDT)
Another little tip: if you know what your shots do when they hit different types of objects, this should be easier for you. The shots hitting the JG will be the kind that hit "non-permanent" objects, such as doors, elevators, enemies, or pretty much anything that moves. To figure out if you're hitting it or not, fire a few rounds at the ground in front of you. See how it goes bright yellow, orange, black, gone? "Non-permanent" objects only go bright yellow, gone. Fire a few shots at the statue behind where it should be. If you see it go in the "permanent" object sequence, that's not him. Try a little bit to the right. That's probably him. --[[User:SheeEttin|SheeEttin]] 10:05, 19 Jul 2005 (CDT)
35f7c0b15ad47415801e19577d3609e99629ad35
2187
2162
2005-06-14T21:00:54Z
SheeEttin
242
Tip
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text/x-wiki
== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
== Phew... ==
__NOTOC__
Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST)
----
If you aren't going to lower his health this way, and you jump right into the fight, you can hide behind the Light Crystal to block his "dimensional energy" beams. --[[User:SheeEttin|SheeEttin]] 16:00, 14 Jun 2005 (CDT)
dcfa3c59a434f27eade582196ad99ed38ec5027e
2162
539
2004-12-11T17:56:04Z
Ninjaman
23
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== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
== Phew... ==
__NOTOC__
Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST)
f84501f6011381ce365385e10a1254e7b2b4b588
539
538
2004-12-11T17:55:35Z
Ninjaman
23
wikitext
text/x-wiki
== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
== Phew... ==__NOTOC__
Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST)
209f62d50b489c5bfcae3f20760e48032e2184f8
538
537
2004-12-11T17:53:22Z
Ninjaman
23
Phew...
wikitext
text/x-wiki
== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
== Phew... ==
Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST)
4cc5c5a7dd357cfb2bf84e4197f0f9a6b5e7820d
537
514
2004-12-10T02:32:41Z
Zen
43
wikitext
text/x-wiki
== Answer ==
You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this.
It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts.
-Zen
== ==
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
aaf24a4603474b9aa2a8377e227eda7265b42033
514
510
2004-12-10T00:52:45Z
Gendreavus
50
wikitext
text/x-wiki
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong?
Gendreavus *vanishes*
c7a4318fb47ed6542ccf9b536f15b128e10c3b02
510
143
2004-11-30T03:45:32Z
Ninjaman
23
Losing my mind...
wikitext
text/x-wiki
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
== Losing my mind... ==
Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai
b604216363716001e0c54b1a1a57607645a49915
143
78
2004-11-29T20:47:14Z
Ninjaman
23
wikitext
text/x-wiki
I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br>
-Josh (ninjaman)<br>
--IRC: Jai
a3bfc367797ad189dafbcca2b04c029314c118be
78
2004-11-29T20:44:50Z
Ninjaman
23
Jump Guard Video
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I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.
50b4473f328b055d019ff34f6449de457ec82539
Talk:Jumping high with out space jump
1
997
3424
2005-02-11T21:53:04Z
SamusAranLuver
111
wikitext
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Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core
SAL:Well Thats kind of obvious<br>
Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.<br>
TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick.
SAL:hey i think i can use that for a trick g2g ask mom for game cube not allowed to play on week days..
cbc391ecfa24f5d1d963ac6194030aada7451ee0
Talk:Killing Enemies Faster
1
813
3208
1698
2005-04-18T12:23:01Z
Metronome'd
236
wikitext
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I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)
This is probably in the wrong section...
Go, Dark Beam, go........[Dark Samus
`````
You can jump onto the shields that Rezbits make. You can use that to get to the platforms from the bridge, like this: http://www.metroid2002.com/bartendorsparky/mp2/vault_bridge_to_spinner.avi ~ Metronome'd
0fafe2475246b6072870d6f2811f46128d320511
1698
1692
2005-04-17T23:23:18Z
Dark Samus
238
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I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)
This is probably in the wrong section...
Go, Dark Beam, go........[Dark Samus
a4927e357872905ac6eb7fa159a5ff47384067f6
1692
231
2004-12-01T20:45:50Z
Prime Hunter
20
wikitext
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I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)
This is probably in the wrong section...
ee146869c3410abef4f97347220cf94133423299
231
2004-12-01T20:44:05Z
Prime Hunter
20
wikitext
text/x-wiki
I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)
04aecf20c29663f786bbeb206af2afec3a06b815
Talk:LOL Floaty Ghetto Jump
1
1130
3527
2005-05-03T23:03:34Z
SamusAranLuver
111
wikitext
text/x-wiki
WHAT THE HECK IS THIS PAGE
469179b7e4d65632bc964374451dee20d869b6a9
Talk:L and R midair dash
1
1046
3389
1997
2005-05-09T02:42:55Z
SamusAranLuver
111
wikitext
text/x-wiki
yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!
Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction???
wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash ..
hmmmm ill try to get my hands on a cammera.hmm.. and not really it looks more of a dash movement
.
AH what the HEck OMNI dah whatever good ehough
fc68c64a01bec3830740d2db1f55855018a2759b
1997
1983
2005-05-05T23:09:48Z
SamusAranLuver
111
wikitext
text/x-wiki
yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!
Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction???
wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash ..
hmmmm ill try to get my hands on a cammera.hmm.. and not really it looks more of a dash movement
.
4160a70ba81daa2fc43846780d4fbd1d8fd96614
1983
1982
2005-05-05T23:08:53Z
SamusAranLuver
111
wikitext
text/x-wiki
yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!
Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction???
wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash ..
hmmmm ill try to get my hands on a cammera.
6e12580795f33fb8b3d290b1c3a0914fb42ac53b
1982
1979
2005-05-05T21:45:21Z
Tjp7154
226
wikitext
text/x-wiki
yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!
Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction???
9c53fa8b394793b5aaa258f6512429888219792e
1979
1968
2005-05-05T02:30:12Z
SamusAranLuver
111
wikitext
text/x-wiki
yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!
fd31b9d6e34bfd5e74200c82dd7133c3f8392dbe
1968
1777
2005-04-24T22:51:33Z
SamusAranLuver
111
Clean ups *sweap* * sweap*
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
1777
1511
2005-03-15T00:37:24Z
SamusAranLuver
111
wikitext
text/x-wiki
I though it was discovered by SAL cause he created the page but it didn't work! and he did the type up for the acually working technique!
----
Should we move it to the actual techniques page? -MML54
i guess so..
e79a871b2b6a816bd583626fc9f64b2cfd153ae9
1511
1503
2005-03-13T23:51:15Z
SamusAranLuver
111
wikitext
text/x-wiki
I though it was discovered by SAL
----
Should we move it to the actual techniques page? -MML54
i guess so..
1e05ecd604923dbe8a7941015d43b3756eaa1f79
1503
1497
2005-03-13T15:41:19Z
MMcLean54
34
wikitext
text/x-wiki
I though it was discovered by SAL
----
Should we move it to the actual techniques page? -MML54
0c5fe17f53f1997d6ed1f9c4c39b3825e2d5c29e
1497
2005-03-13T14:36:06Z
SamusAranLuver
111
wikitext
text/x-wiki
I though it was discovered by SAL
dc3a0c87a39eaa1eb97a38b6fe2b6d518ae9f114
Talk:L dash
1
1030
3460
1434
2005-03-01T04:23:05Z
Drew4u
183
wikitext
text/x-wiki
i ve discovered this long ago but has been to lazy to add sal : P
NO sense in arguing we both discovered it.
Just Saying but i discovered it like an Hour After the Kip Dash was made
okay then.
-How does it work? I hold L to lock my view and I cannot dash unless locked on....
This doesn't make sense to the trick because it says that I do not need to be locked on to dash, but I do
812976ac272a8d523f247a22c75cf5fa6f3e921f
1434
1423
2005-02-28T21:29:46Z
SamusAranLuver
111
wikitext
text/x-wiki
i ve discovered this long ago but has been to lazy to add sal : P
NO sense in arguing we both discovered it.
Just Saying but i discovered it like an Hour After the Kip Dash was made
okay then.
e1d1f9657a2b066deb194b7d0daefe926ec2953a
1423
1422
2005-02-28T12:55:25Z
Baby Sheegoth
79
wikitext
text/x-wiki
i ve discovered this long ago but has been to lazy to add sal : P
NO sense in arguing we both discovered it.
Just Saying but i discovered it like an Hour After the Kip Dash was made
2bc6a499d2baab5e46fae6c80e350b14e2bf6e9c
1422
1420
2005-02-28T02:51:09Z
SamusAranLuver
111
wikitext
text/x-wiki
i ve discovered this long ago but has been to lazy to add sal : P
NO sense in arguing we both discovered it.
29b9af4393a317fe95d3073c20ccaa9b0bc88410
1420
2005-02-28T02:19:26Z
SamusAranLuver
111
wikitext
text/x-wiki
i ve discovered this long ago but has been to lazy to add sal : P
d720e4a148c24368a403cca435be205b53e5549c
Talk:Light Suit without Dark Suit
1
1127
3524
2010
2005-05-13T01:24:16Z
Gendreavus
50
wikitext
text/x-wiki
Skipping the Dark Suit
Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br>
<vanishes>
It was "filed under" speedtricks. ;]
http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base
Thanks. I'll try putting that on the article.<br><vanishes>
7c0ad7a096011c5aac7d47defa7b3a4214fe5c85
2010
2009
2005-05-12T03:33:21Z
Doninss
217
wikitext
text/x-wiki
Skipping the Dark Suit
Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br>
<vanishes>
It was "filed under" speedtricks. ;]
http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base
ea6a39f8690e550b3a71f243b871938f195d0419
2009
2008
2005-05-12T01:33:30Z
Gendreavus
50
wikitext
text/x-wiki
Skipping the Dark Suit
Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br>
<vanishes>
fef1bf97b65140e78e10870179e5ba884181de43
2008
2005-05-03T16:58:56Z
Copperandterence
225
wikitext
text/x-wiki
Skipping the Dark Suit
f32ad7e406de4a281acf30c04e318e86f9a9a4d4
Talk:M2K2: Metroid Prime 2:Community Portal
1
975
3376
2005-01-25T19:11:58Z
Metroix
173
wikitext
text/x-wiki
yeah a disccussion, anyway, is there someone in there
40762832ea07f26ce13818d8160b9940c62dce6e
Talk:M2K2: Metroid Prime 2:Help
1
1122
3519
2017
2005-05-14T16:42:02Z
SheeEttin
242
Q
wikitext
text/x-wiki
OK THIS IS TOTALY INAPPORPREATE
What's so inappropriate? --[[User:SheeEttin|SheeEttin]] 11:42, 14 May 2005 (CDT)
fd890fbbc76e1e7d480c4ebab5a5ac7c3b67d4e6
2017
2005-05-02T00:54:16Z
SamusAranLuver
111
wikitext
text/x-wiki
OK THIS IS TOTALY INAPPORPREATE
51c9b9fd03067dc5f050e117513f9ba5b3218638
Talk:M2K2: Metroid Prime 2:Protected page
1
1036
3465
1562
2005-03-27T14:42:12Z
Laney
16
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54
Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54
sure it would be great for people that don't really understand.
Yeah, finally!
And I feel honored, that my style was used for last ;)
4649010eda1bfd70b92c3189f80621b4ad894248
1562
1452
2005-03-02T20:41:20Z
SamusAranLuver
111
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54
Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54
sure it would be great for people that don't really understand.
28c28d8c4184a4a8a6860c69dc1f3fe2ca03ec1e
1452
1445
2005-03-01T22:43:50Z
MMcLean54
34
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54
Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54
45f08e2ed2315911305ec68fef36955e980af55d
1445
1444
2005-03-01T22:43:39Z
MMcLean54
34
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54
Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked.
ae7948fef4890e8e4dfe6f514922becb1bda462b
1444
1443
2005-03-01T22:30:27Z
MMcLean54
34
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54
1e53bc840da507e6d67f5c6e0bfcb304ec225cd3
1443
2005-03-01T22:27:47Z
MMcLean54
34
Locked Pages?
wikitext
text/x-wiki
Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? -MML54
710dde9bb4c43f772f6963cd233dd5f2df90f51a
Talk:Main Page
1
759
3153
2186
2005-07-19T14:57:46Z
SheeEttin
242
Opinion
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...<br>
Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br>
<vanishes>
hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know).
LoL still hard to belive people post here still.-SAL
Hmm, a link an the sidebar would be nice. I like the wiki better because people can respond, and help people like me who couldn't do a Ghetto Jump to save their life. (Well, I ''did'' do a GJ once... but on a flat wall. Does that count?) --[[User:SheeEttin|SheeEttin]] 09:57, 19 Jul 2005 (CDT)
5f21357145df1a6e18d7b9cb03f8b49c2bf663ce
2186
2180
2005-07-19T02:44:24Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...<br>
Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br>
<vanishes>
hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know).
LoL still hard to belive people post here still.-SAL
07e9703597ee27cef5721dbf4249da025b64bd4c
2180
2156
2005-06-10T17:52:10Z
Njahnke
1
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...<br>
Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br>
<vanishes>
hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know).
83c8b5ec782446d9b2f0ae2fbe56260f5a84c3a2
2156
2154
2005-06-09T00:03:30Z
Gendreavus
50
Calm down guys, it's still here...
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...<br>
Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br>
<vanishes>
6c515d30fd002837c7a6869df7d70a154fbc865d
2154
2153
2005-06-08T22:39:58Z
MMcLean54
34
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...
2e45f007cfeb950efa5b0cdc70ea59ceaefe4dec
2153
2152
2005-06-07T22:36:40Z
Tjp7154
226
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...
f7a0f00e9c650aab860810ad759c38f34dba1f97
2152
2151
2005-06-07T00:57:01Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
/
</td>
<td>
</td>
</tr>
</table>
</center>
i wan tthe wiki but im not even sure if anyone view it anymore...
4ce29935c46067989b15af6eee850d95f974823e
2151
2150
2005-06-06T21:05:10Z
SheeEttin
242
BRING BACK THE WIKI!!
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
== BRING BACK THE WIKI!! ==
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)
<center>
<table border="1" border="1" cellpadding="2" cellspacing="1">
<tr>
<td align="center" valign="middle">
Keep Wiki
</td>
<td align="center" valign="middle">
Remove Wiki
</td>
</tr>
<tr>
<td align="center" valign="middle">
/
</td>
<td>
</td>
</tr>
</table>
</center>
8d082f1d0b681f1fc5c7e76658c66fc8f97327c7
2150
2147
2005-06-06T19:49:44Z
SheeEttin
242
Comment
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
<br><br>
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)
27e1a9aa4e4a4a94bc57e4e4c70c07681b52a5dc
2147
2133
2005-05-30T03:00:06Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL
411f81c9179ac514107c6649f8f41b8c3bd9475a
2133
2131
2005-05-30T00:35:07Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more"important" posts are made.
359538918feb06d9cf53d3b135ae0646bacfbd67
2131
2130
2005-05-30T00:34:45Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
Does that mean the site is finshed and is final?untill so called more''important'' posts are made.
65e20122a839718ff77a6bf5f8d7761e7c00e1f9
2130
2122
2005-05-29T22:15:07Z
Doninss
217
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss
67eb58395910d9728965761f735179faaacff7e7
2122
2121
2005-05-29T22:14:32Z
Doninss
217
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site.
eac8242be9a25a032127fab04d66587e0024abae
2121
2118
2005-05-29T21:04:52Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
==site==
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL
d325258a284594f837b8b3a06f3e2a752dcd38f1
2118
2116
2005-05-29T03:46:41Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
What the heck are robots and what is there real funcution?-SAL
197f934610ba7cc0d5b9a453d7cd634652fe60de
2116
2115
2005-05-29T01:02:28Z
MMcLean54
34
Dang robots
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
== Robots ==
Where did they come from and what do they want here? Why can't they attack someone else? - MML54
525c1e743bd4ae3a284b9234502739b153835fe3
2115
1877
2005-04-30T00:34:15Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.-March 19 2005
24c21d37d7317945851b356c357a780cc087b6e6
1877
1734
2005-04-23T23:43:11Z
Copperandterence
225
/* Main page issuse */
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people
Finally. Peace At Last.
06e1da0dfdf7ec57093c4e6015ff5a09ac9d21c9
1734
1554
2005-03-19T22:28:18Z
SamusAranLuver
111
!
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-SAL
Finally. Peace At Last.
3fd0363f10a50e1e5ea69545a220b7b150726bc8
1554
1552
2005-03-18T18:01:35Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL
Finally. Peace At Last.
26871c66652f9791610d166f50a70d56728b44d1
1552
1397
2005-02-27T14:12:38Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL
Finally.
c97a352a8f7169384dd7e3b65a54ee194ba74245
1397
1391
2005-02-25T22:32:16Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL
0681bd65271c77211b94c334bb90b30c698971ff
1391
1390
2005-02-25T22:28:25Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P-SAL
e12a5932344859e079ae18977fa7d1f1bacc74c8
1390
1389
2005-02-25T22:13:17Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL
45dad1c66ab32c9ada17ea960da12f0de32a09d2
1389
1386
2005-02-25T03:58:04Z
MMcLean54
34
spelling
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
8f7b66925c0aa03685b4a04dd21fdb6f9aa8f45a
1386
1385
2005-02-25T03:56:57Z
MMcLean54
34
forgot to serparate my suggestion
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertizing purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, they've varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
84a851d130d64ef431898c9dc65308610f2cc553
1385
1384
2005-02-25T03:56:05Z
MMcLean54
34
ADMINISTRATORS AND ALL ALIKE, PLEASE READ
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!
Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertizing purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, they've varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54
09f919063b9645f37f0762d594d1af9e4d6ce711
1384
1382
2005-02-25T00:43:25Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
==Main page issuse==
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!
027b397f761facc40ba1c79a54771053f87e217b
1382
1185
2005-02-01T03:10:17Z
Vincent Core
142
/* Main Page Style */
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core
f1614d4eb2fc5828bc19b01ad02afe5ec31c5dc3
1185
1183
2005-02-01T01:44:36Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones-SAL
3ffcd22d717f97ecb079603e93664833de2503ba
1183
1182
2005-02-01T01:44:28Z
SamusAranLuver
111
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
i think the page should be like black and red like the other ones
068f4becf59e3ab691fa40fea8fdd6352a921201
1182
1083
2005-01-24T00:37:26Z
MMcLean54
34
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
Okay, whatever. I thought the original was best. -MMcLean54
efa0b72fa16be5bf1dc7b854ca49ce0c49d91fcb
1083
1081
2005-01-24T00:24:24Z
Laney
16
/* Main Page Style */
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney
e0fa1c490c0c48988cf9e39647799d5f26373fff
1081
1080
2005-01-24T00:23:58Z
Laney
16
Main Page Style
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
== Main Page Style ==
Sorry, but I think MY centering and <dev>ing style is alot better that this actual one.
af6327a5653cee964e2d7cdda3a41d35038f3bcb
1080
819
2004-12-29T03:53:23Z
GSGold
24
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages?
a11344e0204677ad29c43e96a9a3953fefc67c92
819
63
2004-11-29T16:28:19Z
Njahnke
1
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)
1814c6848db77a4948f317db858615b76316ccdf
63
2004-11-29T16:16:04Z
Yoshi348
11
wikitext
text/x-wiki
Could we get a better help thingy? That link is just an overload of information... -Yoshi
f4f933dca96f8d204c1453feafd525ef7ecc615b
Talk:Main Research Caretaker Screw-up
1
1040
3467
2005-03-06T15:05:54Z
DaDude
212
wikitext
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I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any anntenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later.
This is my first post on this sight... Hope it's okay!
03267847dd97bdba544be5a3407ea92c195d40c0
Talk:Multiplayer Tricks
1
940
3335
2149
2005-06-06T20:11:59Z
SheeEttin
242
Removed broken "Battle Royale" link
wikitext
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Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
<br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br>
ok then SAL
Someone made a link to a Battle Royale page, and then never made it... --[[User:SheeEttin|SheeEttin]] 19:02, 29 May 2005 (CDT)
I removed the Battle Royale link. --[[User:SheeEttin|SheeEttin]] 15:11, 6 Jun 2005 (CDT)
b8affaef271c04282028365a09e604c32cfaf2e6
2149
2129
2005-05-30T00:02:37Z
SheeEttin
242
Comment
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
<br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br>
ok then SAL
Someone made a link to a Battle Royale page, and then never made it... --[[User:SheeEttin|SheeEttin]] 19:02, 29 May 2005 (CDT)
d98b5fe4121270f78bd32605556f5ed11b7dab44
2129
1306
2005-02-14T01:14:19Z
SamusAranLuver
111
wikitext
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Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
<br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br>
ok then SAL
aa1a0873489f9dda42c517b3e48a0970f42446cb
1306
1304
2005-02-13T17:32:19Z
Baby Sheegoth
79
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
<br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br>
63c2b33216cadc614abdf210becbdc72ffbc66fa
1304
1301
2005-02-13T17:29:11Z
Baby Sheegoth
79
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
<br>Sure.But you do it SAL ~BB Sheegoth</br>
c0b116e85fa4dadd6e5427ad4bce398671e30f6f
1301
1276
2005-02-12T19:20:59Z
MMcLean54
34
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54
cf35a994383791835ee593cae8f05e9fae9a773c
1276
1275
2005-02-12T19:20:17Z
MMcLean54
34
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.
Doesn't matter to me. Seems fine right where it is though -MMcLean54
20b3c1c6446e8a4810fa915f29a612fec7d46ed1
1275
1274
2005-02-12T17:30:16Z
SamusAranLuver
111
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
Do ya think we should put this on the main page instead of the other page? SAL.
f93c4001abe2e80076df5925a5cb5ba40074086e
1274
960
2005-01-15T12:52:59Z
Baby Sheegoth
79
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
<br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br>
c44af21ae889ea09cef4a04172cb5b1bc906fcaf
960
959
2005-01-15T05:23:01Z
Panichurtz
154
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
Yes. -Panichurtz
714f401430a7cf5f8999cf6cc03ffedc6ea142ae
959
2005-01-08T00:34:30Z
Baby Sheegoth
79
wikitext
text/x-wiki
Do you think this was a good idea? ~BB Sheegoth
81af6a5edab48a94e50f721860f3437fd6b39a9e
Talk:Not So Majestic Now, Sire
1
945
3340
929
2005-01-10T03:53:37Z
SamusAranLuver
111
wikitext
text/x-wiki
This might be something similar to that whole 'hey, Emperor Ing, I'm not in the wall' thing by SamusAranLuvr.
<vanishes> S.A.L.:Nice u made the vid i saw but 1 thing y dint you shoot at the crystal on his back? >_>*poof*
800822171bfb548b2b020be1ddb70aba1127f723
929
2005-01-09T04:41:23Z
Gendreavus
50
wikitext
text/x-wiki
This might be something similar to that whole 'hey, Emperor Ing, I'm not in the wall' thing by SamusAranLuvr.
<vanishes>
3cf33d2accc6400a1d8ad326bd75d9426a318860
Talk:Omni Dash
1
1144
3541
2013
2005-05-14T15:55:27Z
SheeEttin
242
Comment
wikitext
text/x-wiki
how come the omni dash isn't bold when edited?
Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154
oh sry there was no signatuer ill go edit rite now
oops. I guess I deserved that then _ _#
Well, that was confusing. --[[User:SheeEttin|SheeEttin]] 10:55, 14 May 2005 (CDT)
092823d0eaa4e09a2e7794f87989f2ce28816bec
2013
2007
2005-05-09T21:36:33Z
Tjp7154
226
wikitext
text/x-wiki
how come the omni dash isn't bold when edited?
Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154
oh sry there was no signatuer ill go edit rite now
oops. I guess I deserved that then _ _#
d56f753f41ac9ad20a8da7d10bd9aa2805822215
2007
2005
2005-05-09T20:27:40Z
SamusAranLuver
111
sry man wrong guy
wikitext
text/x-wiki
how come the omni dash isn't bold when edited?
Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154
oh sry there was no signatuer ill go edit rite now
ea440581538e826309dab8c4cc0a115e4f5f7ee1
2005
2002
2005-05-09T10:00:35Z
Tjp7154
226
Now wait just there a minute!
wikitext
text/x-wiki
how come the omni dash isn't bold when edited?
Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154
509ab7d2dbf6448eba57e86b7e40c8838cdb906f
2002
2005-05-09T02:51:27Z
SamusAranLuver
111
wikitext
text/x-wiki
how come the omni dash isn't bold when edited?
19157ad35c4fc822e9fdc39d3a589558de296060
Talk:Overly-Aggressive Bloggs
1
1119
3515
2005-04-30T19:18:22Z
SheeEttin
242
Post on enemies and rooms
wikitext
text/x-wiki
The enemies not being allowed to change rooms can be witnessed by standing ''just'' inside a door (to just barely enter a room, stand outside and edge your way forward until your mini-map changes focus or scan targets appear), and waiting for a Metroid to attack you. (To attract one, shoot an uncharged Power Beam shot at it) As soon as they latch on, step back. You'll see the Metroid explode in its signature purple cloud! --''[[User:SheeEttin|SheeEttin]]
0f5bec91c79cdc92b98797fa4c1dfdd2ccfb35ed
Talk:Plaza Access Morphball Glitch
1
932
3327
1966
2005-05-05T02:13:33Z
MissileWaster
138
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
<br>-MissileWaster
== No... ==
No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball?
I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown. Maybe it was a texture glitch, but I remember what happened. Oh, and yes, I think it was the inside of the morphball.
-MissileWaster
966f3a843d053f9e3b090dc4154a650aad6a3329
1966
1919
2005-05-02T23:59:33Z
MissileWaster
138
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
<br>-MissileWaster
== No... ==
No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball?
I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown with some black dots. Maybe it was a texture glitch, but I remember what happened.
-MissileWaster
77fe8770cf3f8c44820237e6b5c5380d1d1bce68
1919
1918
2005-05-02T23:58:56Z
MissileWaster
138
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
<br>-MissileWaster
== No... ==
No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball?
I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown with some black dots. Maybe it was a texture glitch, but I remember what happened.
778e8a8121a3ea907d70d6a1c35c8b27f120ae96
1918
1894
2005-04-30T16:36:43Z
SheeEttin
242
No...
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
<br>-MissileWaster
== No... ==
No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball?
c9683d9a8f6cfa933dc42f2225f6aaa51052bed5
1894
888
2005-01-04T01:48:19Z
MissileWaster
138
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
<br>-MissileWaster
e0f51a08a02d6a3800ac692066f46268289ae3f7
888
887
2005-01-04T01:48:04Z
MissileWaster
138
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
-MissileWaster
af49df096a9d550063bb2c1a450b23267fa1d09b
887
2005-01-04T01:47:13Z
MissileWaster
138
New page
wikitext
text/x-wiki
Has this glitch ever happened to you? Did you like it? Please, do tell!
d8ead45134a1e2c5ed14a46db52aba85f2d6c21d
Talk:Psychedelic Door Glitch
1
1116
3512
1895
2005-04-30T16:41:32Z
SheeEttin
242
Oops.
wikitext
text/x-wiki
This happened to me at one point... In Sanctuary Fortress. I think it had something to do with those eight things going around in a circle in tube rooms. ''--SheeEttin''
cd792eb00c8d8e8b98b160d09fed1199bd960099
1895
2005-04-30T16:40:21Z
SheeEttin
242
First post! Yay!
wikitext
text/x-wiki
''SheeEttin''&nspb;&nspb;&nspb;This happened to me at one point... In Sanctuary Fortress. I think it had something to do with those eight things going around in a circle in tube rooms.
44471f63d6872b0c9ef939b4222529d2b8e232a0
Talk:Quadraxis
1
882
3275
1703
2005-04-19T02:13:21Z
Doninss
217
talk talk
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus
`````
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd
ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus
LEARN HOW TO SPELL DARK SAMUS!!!!!!!!!! JEASUS CHRIST!1!!
Jeasus? 0_0
http://www.metroid2002.com/prime2/index.php/Secret_Worlds
http://www.metroid2002.com/prime2/index.php/Ghetto_Jump
2bd16ea2b1031bc62f17f7a486711a6a04e25998
1703
1702
2005-04-19T01:10:35Z
Baby Sheegoth
79
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus
`````
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd
ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus
LEARN HOW TO SPELL DARK SAMUS!!!!!!!!!! JEASUS CHRIST!1!!
5b531e275ec2a9470557f0af97258c147f50ac56
1702
1695
2005-04-17T23:32:13Z
Dark Samus
238
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus
`````
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd
ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus
6dd0bde8fbbd49f6aefe359b5a7cbecee7237da5
1695
1690
2005-04-17T07:09:24Z
Metronome'd
236
Response to Dark Samus's stuff
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus
`````
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd
7f78e6d3becd1aa9a629e2dcbcc3da93f09bbeed
1690
1688
2005-04-16T20:31:27Z
Dark Samus
238
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus
d0f14f8829d6fab7fa08e1995f336e1da13c64e5
1688
1687
2005-04-16T20:29:26Z
Dark Samus
238
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
and one mor thing, you wont get into the slots on his head w/o the spider ball-Dark Samus
7f250955d6cee663bec10a5991afd0c49b20238b
1687
1686
2005-04-16T20:28:09Z
Dark Samus
238
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy
-Dark Samus
4176cf8b47ae6e7aa1fbef9396a80c4b9fee3c5d
1686
967
2005-01-16T02:33:11Z
Baby Sheegoth
79
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!
e4b430ec593e8911fb91f97460997b089dfb8e16
967
966
2005-01-16T01:58:56Z
Gendreavus
50
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes>
8a08ae49c6b03f213b8b2ac43ffe23f71db0ca21
966
961
2005-01-15T12:54:52Z
Baby Sheegoth
79
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
<_<
>_> Ummmm… you shoot them?
56233153b7f2f367d0c9781f5ec75550f01a37ac
961
773
2004-12-27T00:05:46Z
Gendreavus
50
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes>
79dae40d451075951f2d335065d9120df7ef26c6
773
772
2004-12-27T00:05:13Z
Gendreavus
50
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echoe visor?O_O<br><vanishes>
5e035a15bc724420acbf66de66ea6bb9ab49621b
772
666
2004-12-19T23:40:52Z
Baby Sheegoth
79
/* Quady */
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
efce69dfba58f7ad36ae12809089bdf5bd2f7d4d
666
665
2004-12-19T23:40:11Z
Baby Sheegoth
79
Quady
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
== Quady ==
Yes i believe that is the method.
fa28c1c15ee0e44a4debb1a1033d530988127132
665
640
2004-12-15T23:05:52Z
Random Zelda Person
37
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.
efce69dfba58f7ad36ae12809089bdf5bd2f7d4d
640
2004-12-15T06:55:38Z
Gendreavus
50
wikitext
text/x-wiki
Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work?
<vanishes>
9e579e633ac5509352202b495b77e2238e5b4eeb
Talk:Quadraxis W/O Spider Ball OR Echo Visor!
1
929
3324
1219
2005-02-06T10:45:46Z
Flamancipator
69
wikitext
text/x-wiki
Apparently you can do this, can a SUPER NICE person tape this for me? :)
[Paste the link here IN THE BRACKETS!]
Flamancipator: It's completely pointless to do this, but I did it accidentally while confirming the 20% game. Without the spider ball, there's no way to exit the room after beating it. There's really not much to see, except that you have to manually aim at Quaddy's head and do Mid-air morphs to land on his head after ghettoing up his legs since you don't have spider ball. If I ever get the opportunity to do this again, though, I'll make a vid of it.
4647ebd083f1f57e423555fbb3e2e1aebae3d681
1219
878
2005-01-02T15:27:37Z
Baby Sheegoth
79
wikitext
text/x-wiki
Apparently you can do this, can a SUPER NICE person tape this for me? :)
[Paste the link here IN THE BRACKETS!]
9ea6e532d0f1ce51045eea308161b4bceade22bc
878
2005-01-02T02:14:22Z
Baby Sheegoth
79
wikitext
text/x-wiki
Apparently you can do this, can a SUPER NICE person tape this for me? :)
42727898c01354d72a90d9930720505d6632c561
Talk:Quick reload Missile
1
1033
3463
1821
2005-04-28T22:14:37Z
SamusAranLuver
111
wikitext
text/x-wiki
'''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?'''
Someone wrongfully edited it. SAL, you're safe on this one.
ok thanks
23cf288fbf286705e67884faf0d0e2325496e451
1821
1820
2005-04-28T22:14:12Z
SamusAranLuver
111
wikitext
text/x-wiki
'''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?'''
Someone wrongfully edited it. SAL, you're safe on this one.
ok thanks
83ee2a1c64ef3d4d9b1b9825e7a4c3576dfeaacd
1820
1818
2005-04-28T20:16:27Z
MMcLean54
34
SAL read
wikitext
text/x-wiki
'''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?'''
Someone wrongfully edited it. SAL, you're safe on this one.
019c80520c458177894dff08f6aca37bab908e00
1818
1814
2005-04-28T14:29:08Z
SamusAranLuver
111
wikitext
text/x-wiki
'''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?'''
a474e639ae09226c3666e02c9cb895d01a79c91f
1814
1442
2005-03-01T21:43:17Z
SamusAranLuver
111
wikitext
text/x-wiki
Still want my help? Sorry for the delay... -MML54
yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL
Okay, I'll get right on it. -MML54
Thanks it looks much better.
0eb385d53673f3d76127814c7653ee26555c4716
1442
1440
2005-03-01T18:59:52Z
MMcLean54
34
wikitext
text/x-wiki
Still want my help? Sorry for the delay... -MML54
yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL
Okay, I'll get right on it. -MML54
711f60c6b1bbff2a746a73cf6394f0b1bc1ec461
1440
1432
2005-03-01T02:42:38Z
SamusAranLuver
111
forgot the way my grammar suck.~>
wikitext
text/x-wiki
Still want my help? Sorry for the delay... -MML54
yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL
04db2c0eb4bd9cf0106b4133f50a105785865e3c
1432
1431
2005-03-01T02:39:17Z
SamusAranLuver
111
to mclean
wikitext
text/x-wiki
Still want my help? Sorry for the delay... -MML54
yea need you to edit. you know my grammar suck any so yea thanks .-SAL
0fab83aebd399d0ab302a10dc49f733cd2165d27
1431
1429
2005-03-01T01:39:00Z
MMcLean54
34
wikitext
text/x-wiki
Still want my help? Sorry for the delay... -MML54
bd73da721da690ee4477867145014cc56ffa205a
1429
2005-03-01T01:38:48Z
MMcLean54
34
SAL Read Please
wikitext
text/x-wiki
Still want my help? Sorry for the delay...
6d111461fc6b0765a91112c7b7e6367fa2cb2b9f
Talk:Sanctuary Fortress: Reactor Core
1
820
3215
2004-12-02T03:44:30Z
Ninjaman
23
Video Music
wikitext
text/x-wiki
Step by Step... New Kids?! Ew. *chuckle*<BR><BR>
-[[User:Ninjaman|Ninjaman]] 21:44, 1 Dec 2004 (CST)
a6d5450cc84957d4fe52f6375c9b233a0e9172a6
Talk:Sanctuary Fortress Prematurely
1
990
3416
2223
2005-12-13T15:33:07Z
Cr@73n
237
wikitext
text/x-wiki
damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL
(STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( )
Maybe, I'm not entirely sure... I never went too far into it.
I've been thinking, though... is the Expansion on top the Tyr ''there'' before the cutscene? If so, and if there were a way to get up there, that might mean 102% - '''''IF''''' the Expansion were there, '''and''' respawned after the cutscene - which I highly doubt.
Thinking more on it, there's that Seeker Missile Door that blocks your return.
The one you ((normally)) need to have Seeker Missiles and the Dark Visor to open?
You'd still need to go ((about)) halfway through the game before coming back, and your next stop would be Sanctuary by that time, anyway. It'd be a little pointless... unless you find a Secret World in that room to exploit.
[[User:Kenjoki Ikari|Kenjoki]]
I saw in the MP1 Speed Runs that there's a little trick you can do in the spinners w/out the boost ball or bombs where it just keeps turning really slowly. If that's still possible, you could hop in the spinner and open the gate thing. Well, IF the spinner spits you back out afterwards, that is...
ba0b98adc7fba7cb528f7d65f75246b9e0717355
2223
1328
2005-02-16T09:33:03Z
Kenjoki Ikari
199
wikitext
text/x-wiki
damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL
(STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( )
Maybe, I'm not entirely sure... I never went too far into it.
I've been thinking, though... is the Expansion on top the Tyr ''there'' before the cutscene? If so, and if there were a way to get up there, that might mean 102% - '''''IF''''' the Expansion were there, '''and''' respawned after the cutscene - which I highly doubt.
Thinking more on it, there's that Seeker Missile Door that blocks your return.
The one you ((normally)) need to have Seeker Missiles and the Dark Visor to open?
You'd still need to go ((about)) halfway through the game before coming back, and your next stop would be Sanctuary by that time, anyway. It'd be a little pointless... unless you find a Secret World in that room to exploit.
[[User:Kenjoki Ikari|Kenjoki]]
f75548274e71b8f7dcb601cb787c6124cc11273d
1328
2005-02-04T03:27:11Z
SamusAranLuver
111
wikitext
text/x-wiki
damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL
(STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( )
5918b5be33f4af7e53defc2d09f4dddd35aa1b60
Talk:Sandbox
1
831
3227
2127
2005-05-29T23:59:02Z
SheeEttin
242
wikitext
text/x-wiki
Yes. Let's discuss the sandbox.
Go!
big ol' freakin' <font size="6">w00t!</font> --[[User:SheeEttin|SheeEttin]] 18:59, 29 May 2005 (CDT)
c4f32e21d5180e2848bb7e2d4c7eb0a354f98f78
2127
294
2004-12-04T08:27:07Z
Bladegash
12
wikitext
text/x-wiki
Yes. Let's discuss the sandbox.
Go!
9ed9826cc731cbbb93271ad24fc96fb3cb0b3b04
294
292
2004-12-04T08:25:36Z
Bladegash
12
wikitext
text/x-wiki
Yes. Let's discuss the sandbox.
Go!
[[Roboticus]]
75de021231ae45907c811a44e272f586a94efd53
292
2004-12-04T08:25:14Z
Bladegash
12
wikitext
text/x-wiki
Yes. Let's discuss the sandbox.
Go!
9ed9826cc731cbbb93271ad24fc96fb3cb0b3b04
Talk:Secret Worlds
1
1003
4557
3431
2006-07-09T07:35:59Z
Doninss
217
wikitext
text/x-wiki
There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54
No problemo, I just apologize that I didn't know how to hyperlink them like you did, or whatever you call it... I guess I should read into the "editing help" page ^.^ If you're in need of any SW stuff done, just ask, I'll help out where I can. -Flamancipator
7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - doninss
== SW list ==
I made links to pages that don't exist so that (non-existant) people will see that there is no page for them and hopefully go there and create one. [[Crossfire Chaos|This]] is most certainly ''not'' a SW, which is what I removed. If there is a secret world there, I'm sorry. It's just that the page has no info on the SW. [[User:SheeEttin|— [[User:SheeEttin|SheeEttin]] {[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 17:25, 3 Jul 2006 (CDT)
7/9/2006. Well, if there is no link at all it's seems it would be evident that there is no page. ;p Some of those new links are to pre-existing non-secret world pages. "Crossfire Chaos" (a bonafide SW) pointed to a pre-existing non-secret world page (as a result of the edits) before you removed it. Anyway, I have replaced Crossfire Chaos on the list (as a link to "Crossfire Chaos SW"). I also changed all the other links to dead end and non-SW pages to "blah blah SW". - [[user:doninss|doninss]]
cfe8afbf5b5515d702a0c77a7e91e2db8b18720d
3431
1320
2005-02-15T22:41:49Z
Flamancipator
69
wikitext
text/x-wiki
There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54
No problemo, I just apologize that I didn't know how to hyperlink them like you did, or whatever you call it... I guess I should read into the "editing help" page ^.^ If you're in need of any SW stuff done, just ask, I'll help out where I can. -Flamancipator
c47287821ad8633c9cbcc4b6d901286595638eac
1320
2005-02-15T19:40:08Z
MMcLean54
34
wikitext
text/x-wiki
There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54
60e067c1e3d4cab8f5c764680e42d7a321cab189
Talk:Seeker Missiles before Amorbis/Boost Guardian
1
869
3266
1661
2005-04-12T11:20:48Z
Cr@73n
237
Crumbling Blocks
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky.
-BoostR-
So I'm guessing until somebody finds an easier way to do it this won't be in any speed runs or SBing.
<vanishes>
== Crumbling Blocks ==
Just an idea I haven't tried. If you're having trouble getting over the blocks, maybe try laying a bomb if you start slowing down. It could possibly pop you back up onto the blocks, or give you a little speed boost forward.
ddd46ec174133a37118d34e4ecda3510118816a5
1661
703
2004-12-21T18:33:34Z
Gendreavus
50
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky.
-BoostR-
So I'm guessing until somebody finds an easier way to do it this won't be in any speed runs or SBing.
<vanishes>
cf9a042b36f8d787b5c3b1fdbd101736a462b9aa
703
702
2004-12-21T16:49:05Z
BoostR
27
Stupid typos.
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky.
-BoostR-
56af3e2ccc6864ac962a6922b8db3210d662de0c
702
701
2004-12-21T16:48:45Z
BoostR
27
Added explanation for n00bs ;)
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky.
-BoostR
639f1f15fcf1420583c1b32cd65f2f58c0b2fabc
701
700
2004-12-21T16:48:10Z
BoostR
27
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
*Ahem*
It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky.
-BoostR
9b609e726bd37f4a0f006645bf5ff89c2e5a163f
700
692
2004-12-21T05:29:32Z
Walter Mitty
107
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle
using the boost ball. Even if you get in there without the boost, you can't get back out again and end up
having to reset.
-Walter Mitty
b4b1527d6c31238677ea7b3ecb8f882b25aac766
692
541
2004-12-11T19:54:49Z
Gendreavus
50
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
-Gendreavus
eaeb246bc8e06090f7e51d711f64a26bec102321
541
2004-12-11T19:54:18Z
Gendreavus
50
wikitext
text/x-wiki
How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?
48f76c79282669210100750ea8c8f4355ea2d8fe
Talk:Sequence Breaking
1
782
3177
121
2004-11-30T02:32:49Z
Prime Hunter
20
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get...
Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam.
'' - Added by Prime Hunter - ''
You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.)
26a81a8dd4f23feefa2cd408104c438865ccf40d
121
119
2004-11-30T02:32:34Z
Prime Hunter
20
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get...
Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam.
'' - Prime Hunter - ''
You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.)
406adf95af03c87ca030403736e42fb334155ad1
119
118
2004-11-30T02:31:59Z
Prime Hunter
20
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get...
Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam.
Prime Hunter:
You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.)
ef2c38b436182ce98b850b93b9b2e103812162cc
118
117
2004-11-30T02:31:38Z
Prime Hunter
20
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get...
Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam.
You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.)
b0fa415964626b93923448695fbdd61319a0a2ef
117
2004-11-30T02:28:56Z
Ghost
29
Dark Torvus Key w/o Grapple
wikitext
text/x-wiki
In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get...
Bzzt. Wrong!
Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully.
After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam.
3ab0754813e2b20e98bc12043baab65271cb4921
Talk:Side-strafe, isn't
1
1055
3397
1544
2005-03-18T03:17:04Z
SamusAranLuver
111
wikitext
text/x-wiki
i think i realized that a long time ago smart guy
Of course you did. You are an astute observer.
stop it with the astute observer fancy grammar the noobs might not get it.
611be5116a0be2e1edb7153a16b7184b4787126b
1544
1543
2005-03-18T00:54:36Z
Doninss
217
wikitext
text/x-wiki
i think i realized that a long time ago smart guy
Of course you did. You are an astute observer.
75f08d3d50c55b0bd8850f41afaba4292ff62003
1543
2005-03-17T19:16:40Z
SamusAranLuver
111
wikitext
text/x-wiki
i think i realized that a long time ago smart guy
e5708172226ee62b5e08313c26c25955c1d25e57
Talk:Skip Map
1
1108
3506
2389
2006-06-26T19:11:03Z
SheeEttin
242
wikitext
text/x-wiki
Which map station is this? As far as I know there aren't any maps forced on you in this game...ZM is the only game that tries to do that...<br />
<vanishes>
No idea. [[User:SheeEttin|— [[User:SheeEttin|SheeEttin]] {[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 14:11, 26 Jun 2006 (CDT)
50f2c8dad59726fcd713e12bb61e9029cd5aec03
2389
2005-04-25T22:46:22Z
Gendreavus
50
Which map station?
wikitext
text/x-wiki
Which map station is this? As far as I know there aren't any maps forced on you in this game...ZM is the only game that tries to do that...<br>
<vanishes>
d3f1b7570d628e837f40f85e7282bc3345c545c3
Talk:Skipping Energy Controllers
1
819
3214
248
2004-12-02T02:49:42Z
Maur
25
wikitext
text/x-wiki
I know this is a stupid question, but this means we can head right to the next area correct?
--[[User:Prime Hunter|Prime Hunter]] 18:08, 1 Dec 2004 (CST)
Yes.
--Maur
7f727445be998dbead0ae397185a4312f9e949bc
248
2004-12-02T00:08:07Z
Prime Hunter
20
wikitext
text/x-wiki
I know this is a stupid question, but this means we can head right to the next area correct?
--[[User:Prime Hunter|Prime Hunter]] 18:08, 1 Dec 2004 (CST)
e693e85942cc58913f78fc827aded2d7f48814ca
Talk:Skipping the Echo Visor
1
1010
3438
1333
2005-02-17T05:16:54Z
Kenjoki Ikari
199
wikitext
text/x-wiki
I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems.
I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt.
...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?))
The Ing doesn't show up once you beat Quadraxis, I think. If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid. I can see no way of you just falling back into the room after climbing over the echo gate. The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event. There's really not that much problem with the door warping and morph ball falling. What kind of problems are you having? Are you falling too far? Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor. You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is. Then you're screwed. But yeah.... shouldn't be that bad. - Flamancipator
Hmm. Well, what I was thinking was that you'd morph above the Echo Door, just inside it, and ((hopefully)) there'd be a point there the game would allow you to drop back in - sort of like when falling off into oblivion, but it'd be a slight more controlled, since the game would realize you've got ground under you once you popped back through the ceiling. Like I said, I'll have to get back to that point and keep trying, just keep screwing around.
I was off to the left of the Echo Door just a bit too much - I almost got in through some grating, but I hit an unfortunate slope and went into oblivion. I was stuck directly in front of the Light Beam door for about a minute, too - I was halfway into the room, and couldn't fall more - not even in Morphball. I could open the door, buy Hive Gyro didn't load. The door didn't really open, the barrier just went offline ((like when the game's trying to load a room, and you've gotten there too fast.)) but the door never opened.
So, yeah, I'll keep trying. - Kenjoki
bc8b6637de6f80996df2422a532ba9279fb848cb
1333
1332
2005-02-17T04:26:12Z
Flamancipator
69
wikitext
text/x-wiki
I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems.
I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt.
...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?))
The Ing doesn't show up once you beat Quadraxis, I think. If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid. I can see no way of you just falling back into the room after climbing over the echo gate. The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event. There's really not that much problem with the door warping and morph ball falling. What kind of problems are you having? Are you falling too far? Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor. You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is. Then you're screwed. But yeah.... shouldn't be that bad. - Flamancipator
6fe78a531c5be5069b66cc2bd9c533cd21db19f5
1332
2005-02-16T21:16:02Z
Kenjoki Ikari
199
Could this one be easier/faster?
wikitext
text/x-wiki
I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems.
I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt.
...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?))
41aad3ec863f4c7493436a421e78ca43ca467265
Talk:Spider Guardian
1
897
3291
2004-12-24T18:45:53Z
Gendreavus
50
wikitext
text/x-wiki
Question for the second tip after Part IV: Doesn't the Spider Ball Guardian automatically turn red after you bomb the last slot? Unless bombing him again just makes him go even faster then aren't all you doing is putting yourself in more danger?<br><vanishes>
37888b5cdca84c3fd9e7aa98af617298f370ac1c
Talk:Super Quick Start Guide
1
767
3161
2012
2005-05-14T15:52:11Z
SheeEttin
242
Added Q.
wikitext
text/x-wiki
awesome ... thanks, yosh
== Oh, hey... ==
If anybody can't figure out how to do something, go ahead and post it here. I've got the wiki knowledge, and hopefully Nate has the HTML knowledge (among other people).
--[[User:Yoshi348|Yoshi348]] 20:43, 29 Nov 2004 (CST)
----
After editing, is there a way to get back to the page you just edited ''without'' going through the tree again? --[[User:SheeEttin|SheeEttin]] 10:52, 14 May 2005 (CDT)
f22c85a446677f37f9a17dca457bbaf943aaddf7
2012
127
2004-11-30T02:43:18Z
Yoshi348
11
Oh, hey...
wikitext
text/x-wiki
awesome ... thanks, yosh
== Oh, hey... ==
If anybody can't figure out how to do something, go ahead and post it here. I've got the wiki knowledge, and hopefully Nate has the HTML knowledge (among other people).
--[[User:Yoshi348|Yoshi348]] 20:43, 29 Nov 2004 (CST)
9915e553fe718cead1d2845d0f97a1cd8e8c8160
127
2004-11-29T19:27:38Z
Njahnke
1
wikitext
text/x-wiki
awesome ... thanks, yosh
98ad3d85ac91ee310a9b005aa80f427df76ed98a
Talk:Techniques
1
1025
3455
2125
2005-05-29T23:27:27Z
SheeEttin
242
Comment
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
Thanks for table conversion. - don
what happend to my usless techniques link?
<ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54
oh ok thanks
That paragraph at the top made my *head a splode* --[[User:SheeEttin|SheeEttin]] 18:27, 29 May 2005 (CDT)
3e69ba5bc9775887b1c8f4e90b416241000ad0f0
2125
1615
2005-04-04T21:39:32Z
SamusAranLuver
111
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
Thanks for table conversion. - don
what happend to my usless techniques link?
<ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54
oh ok thanks
5c1eef7029074cbbdd83755296305bfa64aaf4fd
1615
1603
2005-04-03T20:55:18Z
MMcLean54
34
SAL read this
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
Thanks for table conversion. - don
what happend to my usless techniques link?
<ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54
4bcb63285b25465557d812110aaa07f56d9be266
1603
1602
2005-04-03T19:06:47Z
SamusAranLuver
111
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
Thanks for table conversion. - don
what happend to my usless techniques link?
5ba3047ec3f27506689f62f5577f962ff1d2f723
1602
1597
2005-04-03T06:50:23Z
Doninss
217
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
Thanks for table conversion. - don
4c24ffc15f27daf5bf8b8875392097d4ef0cf005
1597
1566
2005-03-27T19:35:24Z
MMcLean54
34
Laney?
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----
What do you think of this new style?
I like it, but it could be better...
How's that? -MML54
e522d1b1d2f898567895ae0c0ecbfcb0123b0ba8
1566
1564
2005-03-27T15:43:13Z
Laney
16
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What do you think of this new style?
I like it, but it could be better...
c5989bf0c665db7d8a9a4e5645db2ed4807d7ade
1564
1415
2005-02-28T00:38:45Z
Baby Sheegoth
79
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
V_V
but 2 thing at the same time is mixed so whats the point..
NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
a6687ea8c27bfa16379e2766d97764127d7951b2
1415
2005-02-27T22:47:54Z
SamusAranLuver
111
wikitext
text/x-wiki
UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point..
c57eb040ce2b4d5dac2ac778a51217918c7f7079
Talk:Temple Grounds: Command Chamber
1
1042
3469
2005-03-08T21:34:55Z
MMcLean54
34
page moving,,,read if you want to
wikitext
text/x-wiki
I was gonna move all of the speed tricks to "Speed Trick: Room Name" but I realized how many there were. Someone else can do it if they want to. : ) I just thought it wouldn't make anymore confusion with Speed Tricks, Secret Worlds, and other stuff. - MML54
26b2e5aeccd415c04d649a1b0b89e7d76de94bf6
Talk:The Hall of Honored Dead
1
1126
3523
2005-05-03T16:51:59Z
Copperandterence
225
wikitext
text/x-wiki
Several people saw the Hall of Honored Dead
5fee299858a12a55ade9f03133004a08d726a6a4
Talk:The useless portal to dark world
1
983
3384
1163
2005-01-28T21:32:07Z
SamusAranLuver
111
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)<br>
<vanishes>
Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense.
LOL ic ic
Jason: Maybe it's unstable because of the phazon covering the other side. When you use it at the end, the phazon is gone.
AHHH IC IC THAT MAKE SENSE TOO
2e087470cefe25d77f588a8a972a59d6540ec2a6
1163
1159
2005-01-28T10:48:40Z
Jason
158
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)<br>
<vanishes>
Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense.
LOL ic ic
Jason: Maybe it's unstable because of the phazon covering the other side. When you use it at the end, the phazon is gone.
ab966fa63154d7be9ceea8f471f86f3427cf2976
1159
1157
2005-01-27T21:14:18Z
SamusAranLuver
111
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)<br>
<vanishes>
Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense.
LOL ic ic
ec60d998cbdc447c3fdd479e1e5b747c61b94434
1157
1155
2005-01-27T20:41:35Z
Vincent Core
142
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)<br>
<vanishes>
Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense.
3f1ef267d9e76d589cd3432389e04f270ccf9d24
1155
1148
2005-01-26T03:42:13Z
Gendreavus
50
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)<br>
<vanishes>
b223a0317bb004e93e6959f990894518ec2ab24f
1148
2005-01-26T03:41:46Z
Gendreavus
50
Moved SAL's comment to discussion
wikitext
text/x-wiki
.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.
^^^Try to post this type of thing in the discussion section ;)
<vanishes>
535f89271bad4993d4d24883c978fa1ab9b98259
Talk:Torvus Bog: Forgotten Bridge
1
1103
3502
2005-04-24T22:16:01Z
MMcLean54
34
wikitext
text/x-wiki
How did Culex help?...On anything? - MML54
10ccf34b1bd7a1e28a67e9813103480281cd744b
Talk:Torvus Bog: Hydrodynamo Station
1
838
3235
322
2004-12-05T18:38:16Z
Yoshi348
11
wikitext
text/x-wiki
Uh, two things:
One: It's in Torvus, not Agon
Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :))
----
BTW, there's a move button. You didn't have to redo all this. --[[User:Yoshi348|Yoshi348]] 12:38, 5 Dec 2004 (CST)
1e56e3885e2a958b4fc5ff5c0581efe8aa9b97fe
322
321
2004-12-05T18:38:02Z
Yoshi348
11
wikitext
text/x-wiki
Uh, two things:
One: It's in Torvus, not Agon
Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :))
BTW, there's a move button. You didn't have to redo all this. --[[User:Yoshi348|Yoshi348]] 12:38, 5 Dec 2004 (CST)
20629b40ba9bce84792f553d1313b54d34208d97
321
2004-12-05T18:26:43Z
Prime Hunter
20
wikitext
text/x-wiki
Uh, two things:
One: It's in Torvus, not Agon
Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :))
7877e137187f9d8b95e57d2af5335a05acb8f785
Talk:Torvus Bog Early
1
1102
3501
2005-04-24T22:13:32Z
MMcLean54
34
wikitext
text/x-wiki
Um... How did I help discover this one? - MML54
819e3364202a5892a520e8446dc5c669b1f0646d
Talk:Torvus Temple
1
1004
3432
1325
2005-02-16T00:48:45Z
MMcLean54
34
wikitext
text/x-wiki
Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54
I was going to PM you about this... but then your username didn't exist on m2k2... O_o
I'm using a video capture card for all my capturing, and print screen + Paint to get those screenshots. If you're interested in buying one, expect to pay around $60 for a good one.
For the vid, does the link not work entirely? I tried it myself and it downloaded and played alright. Maybe you don't have divx?
http://www.divx.com/divx/download/
That should let you download the stuff to watch all the vids I make in the .avi format. I don't suggest giving them your e-mail address, just give the bare minimum and download it. Then just choose to run all the .avi vids using Divx and all should be well. But I ain't no expert, if they're really in depth, I suggest asking DJGrenola or Nate, they seem to know their stuff about video making and recording and such. - Flamancipator
Well, I downloaded DivX, and the same error pops up. 404 at Samus.co.uk. Would that solve the problem? -MML54
b0db387fa0a9ca5f1ad95a3cf16d8174d22e4285
1325
1323
2005-02-15T22:53:10Z
Flamancipator
69
wikitext
text/x-wiki
Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54
I was going to PM you about this... but then your username didn't exist on m2k2... O_o
I'm using a video capture card for all my capturing, and print screen + Paint to get those screenshots. If you're interested in buying one, expect to pay around $60 for a good one.
For the vid, does the link not work entirely? I tried it myself and it downloaded and played alright. Maybe you don't have divx?
http://www.divx.com/divx/download/
That should let you download the stuff to watch all the vids I make in the .avi format. I don't suggest giving them your e-mail address, just give the bare minimum and download it. Then just choose to run all the .avi vids using Divx and all should be well. But I ain't no expert, if they're really in depth, I suggest asking DJGrenola or Nate, they seem to know their stuff about video making and recording and such. - Flamancipator
eab46750850a09f21206bf85e9cb879e9160832c
1323
1318
2005-02-15T19:44:10Z
MMcLean54
34
wikitext
text/x-wiki
Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54
b304e3e4104a0d22e2802a0cf45b1c2f1ed0b5ff
1318
2005-02-15T19:42:51Z
MMcLean54
34
wikitext
text/x-wiki
Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! -MML54
55d7bd8ce9645380d2dbd0405e594fbc65278b62
Talk:Unmorphing Glitch
1
965
3366
1897
2005-04-30T16:48:44Z
SheeEttin
242
Another post.
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
No actually I'm not
but strangely i can not reproduce it i was just srewing around with the game man.
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now.
Finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!!
----
I think... wait, I forgot what I thought... oh yeah. They do make 3rd person shooters. Take Resident Evil. Perfect example. I think. --''[[User:SheeEttin|SheeEttin]]
----
Oh, and one more thing: sometimes (quite often, actually) when you drop a bomb and immediately unmorph, your Arm Cannon will start charging. Weird. --''[[User:SheeEttin|SheeEttin]]
1a069b7e630e140fbec5f924da3dd3c565b329a3
1897
1896
2005-04-30T16:46:33Z
SheeEttin
242
Added post.
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
No actually I'm not
but strangely i can not reproduce it i was just srewing around with the game man.
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now.
Finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!!
I think... wait, I forgot what I thought... oh yeah. They do make 3rd person shooters. Take Resident Evil. Perfect example. I think. --''[[User:SheeEttin|SheeEttin]]
88902bdf0b6bbabd4c79823ff1dbf03450b4af9b
1896
1340
2005-02-18T12:28:23Z
Baby Sheegoth
79
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
No actually I'm not
but strangely i can not reproduce it i was just srewing around with the game man.
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now.
Finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!!
f4519ee06b0057f674bc0d1f392e5542081416d9
1340
1242
2005-02-10T21:33:34Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
I FINALLY GO IT TO WORK IN METROID PRIME 1!!!!!!!!!!!!!!1
034e053d1f17c4805540c0e85450758cfeb7a1f8
1242
1241
2005-02-10T21:32:21Z
SamusAranLuver
111
got it to work on mp1
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
I FINALLY GO IT TO WORK IN METROID PRIME 1!!!!!!!!!!!!!!1
895eda2b591f2656970a0c289afedb0f4b0efd99
1241
1101
2005-01-24T21:33:19Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1.
844a065855a268e8377866f454c67372a26545ff
1101
1100
2005-01-24T21:26:47Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode
865a5d0ddc925435973ff071b25a8997a1280a0c
1100
1099
2005-01-24T19:36:02Z
MMcLean54
34
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that?
337fbb5034980365e657591ab4b1035a5328f43f
1099
1097
2005-01-24T01:46:50Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
finally i moved it right
709efb7474f5edd5b74e16076f9e4dd83c453b8f
1097
1093
2005-01-24T01:35:48Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now.
737ec8e9dc80b780618a5683687502d37592e6a6
1093
1092
2005-01-24T01:35:41Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
how am i suppose to do that? the gilth only last for a coule seconds. and ok i will go fix the spelling now.
dd933819ff91109a05761729e880dd30ebe98699
1092
1091
2005-01-24T01:26:26Z
MMcLean54
34
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :)
ced5b1e1489635abc7194cb1cab740cde47f8b54
1091
1090
2005-01-24T01:23:10Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starangely i can not reproduce it i was just srewing around with the game man
72abfef5f13f61d0ab0491d58ac698dd2cac8be3
1090
1089
2005-01-24T01:22:12Z
SamusAranLuver
111
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
no actually im not
but starngly i canot re produc it i was just srewing around with the game man
2fa4594e18382c325ac2f4b1fffa112eb7484519
1089
2005-01-24T01:20:03Z
MMcLean54
34
You kidding, right?
wikitext
text/x-wiki
You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST)
9733fd6b7c84d65962e6eaa151006032072515b2
Talk:Unmorphing giltch
1
971
3372
2005-01-24T01:45:42Z
SamusAranLuver
111
Talk:Unmorphing giltch moved to Talk:Unmorphing glitch
wikitext
text/x-wiki
#REDIRECT [[Talk:Unmorphing glitch]]
3f9f3ac53c689860139529329328c2470a1c051e
Talk:Unmorphing glich
1
969
3370
2005-01-24T01:44:00Z
SamusAranLuver
111
Talk:Unmorphing glich moved to Talk:Unmorphing giltch
wikitext
text/x-wiki
#REDIRECT [[Talk:Unmorphing giltch]]
245048f1cdf33f6a09540ca7bccafb290a9ccd6d
Talk:Unmorphing glitch
1
1053
3396
2005-03-16T20:10:27Z
MMcLean54
34
Talk:Unmorphing glitch moved to Talk:Unmorphing Glitch
wikitext
text/x-wiki
#REDIRECT [[Talk:Unmorphing Glitch]]
f8a8121d967f775c3c39ab5119512ce2cd2ae3c8
Talk:Unmorthing glitlch
1
967
3367
2005-01-24T01:41:28Z
SamusAranLuver
111
Talk:Unmorthing glitlch moved to Talk:Unmorphing glich
wikitext
text/x-wiki
#REDIRECT [[Talk:Unmorphing glich]]
9c9f6a9c2e67419734687df6562a450f8eff96a1
Talk:Useless Techniques
1
1044
3229
2005-03-12T01:52:14Z
SamusAranLuver
111
wikitext
text/x-wiki
wtf?
i can't creat my page
d686aacd32a66b9ea4d66186d25bbe467ac5079c
Talk:Webbing Boost Glitch
1
1185
3556
2005-05-29T23:49:42Z
SheeEttin
242
Added Demo thing.
wikitext
text/x-wiki
This can also happen in the Demo, because you have Bombs. Bombing the first will play the "destroy webbing" animation, but it remains. This does not happen with the second two. In the Demo, you do not have the Boost Ball, so you can't do that. --[[User:SheeEttin|SheeEttin]] 18:49, 29 May 2005 (CDT)
1e4fde237bb49191f166ac854c69a685d65a9462
Talk:Your Others
1
1063
3405
2006-04-24T18:31:24Z
SheeEttin
242
Talk:Your Others moved to User talk:Copperandterence
wikitext
text/x-wiki
#redirect [[User talk:Copperandterence]]
c5bd0abe84dde6d00640024b9758b0e6355a9155
User:Ajbolt89
2
734
3128
2004-11-29T02:44:44Z
Njahnke
1
wikitext
text/x-wiki
it's aj ...
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User:Baby Sheegoth
2
864
4599
4598
2006-08-22T16:26:12Z
Baby Sheegoth
79
wikitext
text/x-wiki
My Page! its cozy here………
<_<
>_>
'''Im evil''' ----
------[[User:Baby Sheegoth|Baby Shiigy!!]] 19:09, 26 Mar 2006 (CST)
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4598
4597
2006-08-22T16:24:25Z
Baby Sheegoth
79
wikitext
text/x-wiki
My Page! its cozy here………
<_<
>_>
'''Im evil''' ----
------[[User:Baby Sheegoth]] 19:09, 26 Mar 2006 (CST)
608e8d0b08661e51a3a2a33c0e0a78333c101754
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3260
2006-08-22T16:24:00Z
Baby Sheegoth
79
wikitext
text/x-wiki
My Page! its cozy here………
<_<
>_>
'''Im evil''' ----
------[User:Baby Sheegoth] 19:09, 26 Mar 2006 (CST)
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3260
2248
2006-03-27T01:09:09Z
Baby Sheegoth
79
wikitext
text/x-wiki
My Page! its cozy here………
<_<
>_>
'''Im evil''' ----
------[[User:Baby Sheegoth|L0lZ]] 19:09, 26 Mar 2006 (CST)
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2248
2004-12-09T13:22:02Z
Baby Sheegoth
79
wikitext
text/x-wiki
My Page! its cozy here………
<_<
>_>
'''Im evil''' ----
236cc16547dce6924c20767c597b8781b0d6241c
User:BoostR
2
837
3234
2004-12-05T17:44:09Z
BoostR
27
wikitext
text/x-wiki
w00t
b44384d72cc4b614514dbeee72a03e4bc75e1bae
User:Copperandterence
2
1061
3403
1867
2005-04-29T21:09:11Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[Image:C:/Metroid_Prime_Head.bmp]]
[[Image:Metroid Prime Head.bmp]]
4b561b0b62bfc3220e2148dc32da7cedc4ad1a8b
1867
1866
2005-04-29T21:08:55Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[Image:C:/Metroid_Prime_Head.bmp]]
[[C:/Metroid Prime Head.bmp]]
3468469d4931db0a259b1c117122be59d0aebc7e
1866
1865
2005-04-29T21:08:42Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[Image:C:/Metroid_Prime_Head.bmp]]
[[Image:Image:C:/Metroid Prime Head.bmp]]
3ce612ce5ebfc7df1b08300c986248bf611f7a21
1865
1864
2005-04-29T21:07:16Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[Image:C:/Metroid Prime Head.bmp]]
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1864
1863
2005-04-29T21:06:44Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[C:/Metroid Prime Head.bmp]]
c42c16c9cb47ff86161002251cf74e82a7ed04a2
1863
1862
2005-04-29T21:06:30Z
Copperandterence
225
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
[[Image:C:/Metroid Prime Head.bmp]]
60210df8ef8c889eaf3490a42a7341d6d9951f17
1862
2005-03-22T13:57:15Z
Copperandterence
225
Pirate209
wikitext
text/x-wiki
I'm a Pirate Trooper in Metroid Prime 2: Echoes.
7eb0d7a63b109a14df0dcec54a0784dcba6046ed
User:Dark Samus
2
1077
3478
2005-04-16T11:58:54Z
Dark Samus
238
wikitext
text/x-wiki
DARK BEAM PWNS ALL!!!!!!!!!!
the Sunburst moves soooooooooo slow its funny!
WHY? OH WHY CAN I NOT BE DARK SAMUS IN MULTI-PLAYER?!?!?!?!?
2d9100e322b302c70aa2d3a4d900ad7fdab10716
User:Doninss
2
1065
3407
2218
2005-12-05T01:36:22Z
SheeEttin
242
Asked "What?"
wikitext
text/x-wiki
Aaaack! Where the trap is?
What you say? --[[User:SheeEttin|SheeEttin]] 19:36, 4 Dec 2005 (CST)
d1babe5ea7ecca0048d313e75811c67facb7bd4a
2218
2005-03-22T15:00:33Z
Copperandterence
225
Aaaaaack!
wikitext
text/x-wiki
Aaaack! Where the trap is?
78e7e50337f00817cbc48cc8eb04a3bad0b6214d
User:Edward Tohr
2
1012
3441
2210
2005-08-29T23:00:34Z
Edward Tohr
169
A minor addition and reformat
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by [http://www.kabutroid.com Planet Zebeth].
Hey... I just realized what my initials spell, and it's kinda funny. (E.T.)
Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff.
Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]].
Random update! PH34R!
Another Random Update: I just beat Emperor Ing using only ammo I picked up during the fight! Not like that's a major achievement or anything, but...
d968f6eebe65b5311c9d765368bcbb2aa844da45
2210
2209
2005-08-26T22:07:41Z
Edward Tohr
169
Just a random update.
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
Hey... I just realized what my initials spell, and it's kinda funny. (E.T.)
Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff.
Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]].
Random update! PH34R!
99838b48ccce4a2b8ce8b40f82c818a578b77930
2209
2178
2005-07-15T18:04:25Z
Edward Tohr
169
Added a very small ammount of text.
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
Hey... I just realized what my initials spell, and it's kinda funny. (E.T.)
Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff.
Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]].
6328677d6c5d7f1760240e6aabfde5a5a3375ef9
2178
1955
2005-05-04T21:21:26Z
Edward Tohr
169
Kind of a half, almost, slight poll sort of thing, at the Fun Stuff to do Discussion page.
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
Hey... I just realized what my initials spell, and it's kinda funny.
Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff.
6b0bfc6feb9f2a7198be8a0111241da42210b2b2
1955
1691
2005-04-17T23:10:46Z
Edward Tohr
169
My initials are funny
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
Hey... I just realized what my initials spell, and it's kinda funny.
cfe7903c36934dc7f6e0f130110bcda942b775e6
1691
1662
2005-04-13T19:04:05Z
Edward Tohr
169
Added a little bit of info
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
c3b2ff73ec0ccb86a507bed653b21540172a3a25
1662
1553
2005-03-18T22:31:05Z
Edward Tohr
169
Added a quote.
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth.
c373242adf6e884c8fd378fbe38e695a23101ade
1553
1486
2005-03-12T07:09:18Z
Edward Tohr
169
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it. ''Nesecito una vida.''
''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody
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1486
1346
2005-02-20T02:22:37Z
Edward Tohr
169
Added stuff
wikitext
text/x-wiki
Does this page have a function?
Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it.
1014c9d2e38694f9f7930c30127bc214382ba0fa
1346
2005-02-17T01:47:21Z
Edward Tohr
169
wikitext
text/x-wiki
Does this page havea function?
f6f4459a4e58e807a2a587ee46f4d0b98bf0d899
User:Enddor
2
853
3250
2004-12-07T04:11:50Z
Enddor
51
wikitext
text/x-wiki
Well? I am here to help!
3c3526a56ebac91789147ce39298198bfdcd6189
User:Frozen Mr. Toastbrot
2
913
3307
793
2004-12-27T18:19:57Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey Thanks for Editing my Page!! ''SamusAranLuver'' http://www.metroid2002.com/prime2/index.php/How_to_get_multiplayer_Extras
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2004-12-27T18:18:54Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey Thanks for Editing my Page!! ''SamusAranLuver''
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User:GSGold
2
794
3188
2004-11-30T04:03:16Z
GSGold
24
wikitext
text/x-wiki
Look who's back, who's back again.
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User:Gendreavus
2
972
3373
1113
2005-01-25T00:45:21Z
Gendreavus
50
wikitext
text/x-wiki
All fear my ghostliness!
<vanishes>
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1113
1102
2005-01-24T21:36:08Z
SamusAranLuver
111
wikitext
text/x-wiki
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1102
2005-01-24T21:34:47Z
SamusAranLuver
111
wikitext
text/x-wiki
thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow.
5a70d2f081138d6118e0e7f5228f9a269c5a079b
User:Ghost
2
896
3290
1526
2005-03-16T15:48:47Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Halo
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
Other:
I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me.
It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards.
I'm getting annoyed by all the people finding the *SJ to Key in Venomous Pond* trick after I did and not giving me credit.
26c1f397697c4491ebe5cd0a337a508d41b53885
1526
733
2004-12-23T15:29:13Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
Other:
I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me.
It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards.
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733
732
2004-12-23T15:22:54Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
Other:
I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me.
It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards.
8fd5fea81d434968c7dfc522e87443f42efaf4d3
732
731
2004-12-23T15:22:41Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
Other:
I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me.
It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards.
6474ac56b7a9f509b8b4c028fd36f1608f37c73b
731
730
2004-12-23T15:17:00Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
Other:
I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me.
It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards.
fdc88e99016c97f011cbd22ac5fb03d2bb32c549
730
729
2004-12-23T15:15:02Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
206ebb6f8219bc14c63abd4e91783628d4a94955
729
2004-12-23T15:13:36Z
Ghost
29
wikitext
text/x-wiki
Name: Ghost, The Nightmare, JD
Age: 14
Gender: Male
Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat
Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament
Currently Playing: Metroid Fusion (again), Halo
Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix
Quotes:
Honesty is the best policy, but insanity is a better defense.
I have the body of a supermodel... in my freezer.
4a58c61cccaa39da3200d97254c5d5695a9de0aa
User:JumpR
2
1153
3545
2005-05-22T17:01:20Z
JumpR
248
wikitext
text/x-wiki
I used [[R-Dash]] to get to the [[Invisble Ledge]]
59453180e90411a4a0d754d1f263f52ee0a31682
User:Kenjoki Ikari
2
1008
3436
2005-02-15T23:08:58Z
Kenjoki Ikari
199
wikitext
text/x-wiki
Kenjoki Ikari.
Man.
Mystery.
Videogame addict.
"Kenjoki" is nothing more than adolescent boredom, a keyboard, and an extremely creative mind.
He pressed random keys, and then saw his name.
"Ikari" is in no way related to Neon Genesis Evangelion. It's the result of playing NES too much. ((Ikari Warriors.))
He doesn't pronounce it by Japanese standards. He's American.
''"It's not ee-CAR-ee, it's eye-CAR-ee!"''
He enjoys sequence breaking, but the best he's done is Geothermal Core sans Grapple&Spider.
79fbbc760661a29d38fa4cdd970cc487c0de215f
User:Korval
2
926
3288
2004-12-31T00:13:57Z
SamusAranLuver
111
wikitext
text/x-wiki
Sorry about that.
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User:Laney
2
959
3360
2005-01-22T18:21:13Z
Laney
16
wikitext
text/x-wiki
Also known as Laney from the Forums
2895eff39a9261de86186ea7d8492f4a2c9cb8c8
User:MMcLean54
2
814
5308
3209
2017-07-23T08:40:32Z
MMcLean54
34
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
3209
2004-12-01T21:23:51Z
MMcLean54
34
MMcLean54
wikitext
text/x-wiki
What happens when you cross a coconut with a pair of glasses? The world may never know.
3d9935320539f954c9e94250cc054ef7053fd25b
User:Maur
2
829
3225
2004-12-03T21:35:03Z
Maur
25
wikitext
text/x-wiki
Heya...
[http://www.metroid2002.com/maur/ my metroid vids]
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User:MegaSpy21
2
1043
3422
2005-03-10T03:23:29Z
SamusAranLuver
111
wikitext
text/x-wiki
who the heck are you?
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User:Metroix
2
1016
3445
2005-02-21T18:18:57Z
Metroix
173
wikitext
text/x-wiki
I'm simply a Big fan of Metroid
a9675880012997385fcec33c276a60decfde2090
User:MissileWaster
2
933
3328
2005-01-04T01:52:02Z
MissileWaster
138
wikitext
text/x-wiki
Hello, all! I am the MissileWaster! I gave myself this title when I got Metroid Fusion. That game started my missile wasting. I can't fire missiles fast enough in the Prime games, so they are the exception to my title. MZM is a perfect opprotunity for missile wasting since you get Super Missiles and Missiles seperate.
9dd9db956a731b8aa8221bc83684686020002a9e
User:Ninjaman
2
771
3165
81
2004-11-29T21:08:52Z
Ninjaman
23
wikitext
text/x-wiki
Josh<br>
-IRC: Jai
4f0027f734e11b7d6f60ac4f3bd95a25ae6df3f7
81
2004-11-29T21:08:39Z
Ninjaman
23
wikitext
text/x-wiki
Josh
-IRC: Jai
fc6172ff4ea4abe434461d5a9d8d1a60c60d0e8c
User:Njahnke
2
763
3157
2082
2005-05-25T21:26:26Z
Njahnke
1
wikitext
text/x-wiki
"i'll be here forever!"
23be31b8162ab008fefaf35ced33b44a762772a9
2082
2081
2005-05-25T21:25:33Z
Njahnke
1
wikitext
text/x-wiki
"i'll be here forever!"
test
5be3f3d0afb54ae1b8c355f09c49001135bcaf10
2081
2004-11-29T16:39:17Z
Njahnke
1
wikitext
text/x-wiki
"i'll be here forever!"
23be31b8162ab008fefaf35ced33b44a762772a9
User:Prime Hunter
2
791
3181
2004-11-30T03:27:02Z
Prime Hunter
20
wikitext
text/x-wiki
Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess...
aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c
User:Radix
2
1082
3481
2112
2005-05-26T10:20:16Z
Njahnke
1
wikitext
text/x-wiki
that's what happens when you're elite.
80048a0643eb74b9b6036da0189834762a009808
2112
2005-04-22T17:12:42Z
Copperandterence
225
Er, um, yes - thst id just sick snd wrong.
wikitext
text/x-wiki
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One
that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
47889495dd30aa606e419603c9c96040885d9091
User:Random Zelda Person
2
833
3231
641
2004-12-15T23:13:08Z
Random Zelda Person
37
wikitext
text/x-wiki
Greetings... I'm just keeping an eye out for bizarre stuff with no real use... and also over-using elipses...
e084ad7878b0bae1c08b737f6768ebcca02a4b73
641
2004-12-04T21:07:49Z
Random Zelda Person
37
wikitext
text/x-wiki
Greetings... I'm just keeping an eye out for bizarre stuff with no real use... like getting to Sanctuary early... and also over-using elipses...
c427ec230e08d5fa93a8815003616f28ebec2d45
User:SamusAranLuver
2
914
3308
1380
2005-02-24T21:51:55Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name.
I play metroid prime with my brother and cousin so sometimes if we all discover something we will be know as The Wong&Yum bros
NOTE: sometimes our idoitoticness can reslut as a discovery
f6fabccd628d2557c58f6b1e5f67633ec30ffb11
1380
1379
2005-02-24T21:50:39Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name.
I play metroid prime with my brother and cousin so sometimes if we all discover something we will be know as The Wong&Yum bros
36ffa133c5376063f4061d8ed044958872f2175d
1379
1151
2005-01-26T21:46:25Z
SamusAranLuver
111
i dont even care bout this crap
wikitext
text/x-wiki
Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name.
c7789a48987508f8c6aa8b3f6cf9812733136297
1151
995
2005-01-18T12:43:33Z
Baby Sheegoth
79
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 , http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (I fixed it ~BB Sheegoth) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver"
4e0cd41f386b0905377410ce61492f808ea50702
995
924
2005-01-09T02:38:44Z
Baby Sheegoth
79
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 , http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver"
036382735aa3a1f9a0609fe0ead89b84e9e6e986
924
795
2004-12-27T18:42:06Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver"
7a196bc4108843b64de60b1747e45c53648ff184
795
2004-12-27T18:42:00Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you
aa21f7af13735a1a93af09aab44fcd5e70dbb7d8
User:SheeEttin
2
1113
4548
4547
2006-07-09T01:01:46Z
Njahnke
1
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
pages deleted - [[User:Njahnke|nate]] 20:01, 8 July 2006 (CDT)
6df5a8ea47d552ddd68f5b92801da588c1e7ebee
4547
3341
2006-07-09T00:31:59Z
Njahnke
1
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
pages deleted - nate
72364f5864c750494bb5325461d9971b0b660d4b
3341
2124
2005-05-29T23:24:30Z
SheeEttin
242
Moved "chat" to Discussion
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
e14e8e4359be13c4ddbea39635fca2e488409c8d
2124
2023
2005-05-15T21:54:44Z
MMcLean54
34
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
<del>Sounds good, SheeEttin, but don't go crazy. :D</del>
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54
827558bda2582b6b89733954cc65bc77cc601a93
2023
2015
2005-05-14T16:34:56Z
SheeEttin
242
Q
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
Sounds good, SheeEttin, but don't go crazy. :D
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
ad7b41c693f5af354e96b6e0ab77b23eefcf2cc2
2015
1855
2005-04-29T20:31:54Z
MMcLean54
34
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
Sounds good, SheeEttin, but don't go crazy. :D
f4a44366e7b43c36a4524d4e02a639bae439a208
1855
2005-04-29T17:28:59Z
SheeEttin
242
wikitext
text/x-wiki
Am I supposed to have something here? Well, if I must...
I go around the MK2K site editing wikis to make them grammatically correct and generally more readable.
e14e8e4359be13c4ddbea39635fca2e488409c8d
User:SheeEttin/monobook.css
2
1219
3584
2006-04-24T18:13:39Z
SheeEttin
242
css
text/css
/*
** MediaWiki 'monobook' style sheet for CSS2-capable browsers.
** Copyright Gabriel Wicke - http://wikidev.net/
** License: GPL (http://www.gnu.org/copyleft/gpl.html)
**
** Loosely based on http://www.positioniseverything.net/ordered-floats.html by Big John
** and the Plone 2.0 styles, see http://plone.org/ (Alexander Limi,Joe Geldart & Tom Croucher,
** Michael Zeltner and Geir Bækholt)
** All you guys rock :)
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/* small for tables and similar */
.small, .small * {
font-size: 94%;
}
table.small {
font-size: 100%;
}
/*
** content styles
*/
#toc,
.toc,
.mw-warning {
border: 1px solid #aaa;
background-color: #f9f9f9;
padding: 5px;
font-size: 95%;
}
#toc h2,
.toc h2 {
display: inline;
border: none;
padding: 0;
font-size: 100%;
font-weight: bold;
}
#toc #toctitle,
.toc #toctitle,
#toc .toctitle,
.toc .toctitle {
text-align: center;
}
#toc ul,
.toc ul {
list-style-type: none;
list-style-image: none;
margin-left: 0;
padding-left: 0;
text-align: left;
}
#toc ul ul,
.toc ul ul {
margin: 0 0 0 2em;
}
#toc .toctoggle,
.toc .toctoggle {
font-size: 94%;
}
.mw-warning {
margin-left: 50px;
margin-right: 50px;
text-align: center;
}
/* images */
div.floatright, table.floatright {
clear: right;
float: right;
position: relative;
margin: 0 0 .5em .5em;
border: 0;
/*
border: .5em solid white;
border-width: .5em 0 .8em 1.4em;
*/
}
div.floatright p { font-style: italic; }
div.floatleft, table.floatleft {
float: left;
position: relative;
margin: 0 .5em .5em 0;
border: 0;
/*
margin: .3em .5em .5em 0;
border: .5em solid white;
border-width: .5em 1.4em .8em 0;
*/
}
div.floatleft p { font-style: italic; }
/* thumbnails */
div.thumb {
margin-bottom: .5em;
border-style: solid;
border-color: white;
width: auto;
}
div.thumb div {
border: 1px solid #ccc;
padding: 3px !important;
background-color: #f9f9f9;
font-size: 94%;
text-align: center;
overflow: hidden;
}
div.thumb div a img {
border: 1px solid #ccc;
}
div.thumb div div.thumbcaption {
border: none;
text-align: left;
line-height: 1.4em;
padding: .3em 0 .1em 0;
}
div.magnify {
float: right;
border: none !important;
background: none !important;
}
div.magnify a, div.magnify img {
display: block;
border: none !important;
background: none !important;
}
div.tright {
clear: right;
float: right;
border-width: .5em 0 .8em 1.4em;
}
div.tleft {
float: left;
margin-right: .5em;
border-width: .5em 1.4em .8em 0;
}
.hiddenStructure {
display: none;
speak: none;
}
img.tex {
vertical-align: middle;
}
span.texhtml {
font-family: serif;
}
/*
** classes for special content elements like town boxes
** intended to be referenced directly from the wiki src
*/
/*
** User styles
*/
/* table standards */
table.rimage {
float: right;
position: relative;
margin-left: 1em;
margin-bottom: 1em;
text-align: center;
}
.toccolours {
border: 1px solid #aaa;
background-color: #f9f9f9;
padding: 5px;
font-size: 95%;
}
div.townBox {
position: relative;
float: right;
background: white;
margin-left: 1em;
border: 1px solid gray;
padding: .3em;
width: 200px;
overflow: hidden;
clear: right;
}
div.townBox dl {
padding: 0;
margin: 0 0 .3em;
font-size: 96%;
}
div.townBox dl dt {
background: none;
margin: .4em 0 0;
}
div.townBox dl dd {
margin: .1em 0 0 1.1em;
background-color: #f3f3f3;
}
/*
** edit views etc
*/
.special li {
line-height: 1.4em;
margin: 0;
padding: 0;
}
/* Page history styling */
/* the auto-generated edit comments */
.autocomment {
color: gray;
}
#pagehistory span.user {
margin-left: 1.4em;
margin-right: .4em;
}
#pagehistory span.minor {
font-weight: bold;
}
#pagehistory li {
border: 1px solid white;
}
#pagehistory li.selected {
background-color: #f9f9f9;
border: 1px dashed #aaa;
}
/*
** Diff rendering
*/
table.diff, td.diff-otitle, td.diff-ntitle {
background-color: white;
}
td.diff-addedline {
background: #cfc;
font-size: smaller;
}
td.diff-deletedline {
background: #ffa;
font-size: smaller;
}
td.diff-context {
background: #eee;
font-size: smaller;
}
span.diffchange {
color: red;
font-weight: bold;
}
/*
** keep the whitespace in front of the ^=, hides rule from konqueror
** this is css3, the validator doesn't like it when validating as css2
*/
#bodyContent a.external,
#bodyContent a[href ^="gopher://"] {
background: url(external.png) center right no-repeat;
padding-right: 13px;
}
#bodyContent a[href ^="https://"],
.link-https {
background: url(lock_icon.gif) center right no-repeat;
padding-right: 16px;
}
#bodyContent a[href ^="mailto:"],
.link-mailto {
background: url(mail_icon.gif) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="news://"] {
background: url(news_icon.png) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="ftp://"],
.link-ftp {
background: url(file_icon.gif) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="irc://"],
.link-irc {
background: url(discussionitem_icon.gif) center right no-repeat;
padding-right: 18px;
}
/* disable interwiki styling */
#bodyContent a.extiw,
#bodyContent a.extiw:active {
color: #36b;
background: none;
padding: 0;
}
#bodyContent a.external {
color: #36b;
}
/* this can be used in the content area to switch off
special external link styling */
#bodyContent .plainlinks a {
background: none !important;
padding: 0 !important;
}
/*
** Structural Elements
*/
/*
** general portlet styles (elements in the quickbar)
*/
.portlet {
border: none;
margin: 0 0 .5em;
padding: 0;
float: none;
width: 11.6em;
overflow: hidden;
}
.portlet h4 {
font-size: 95%;
font-weight: normal;
white-space: nowrap;
}
.portlet h5 {
background: transparent;
padding: 0 1em 0 .5em;
display: inline;
height: 1em;
text-transform: lowercase;
font-size: 91%;
font-weight: normal;
white-space: nowrap;
}
.portlet h6 {
background: #ffae2e;
border: 1px solid #2f6fab;
border-style: solid solid none solid;
padding: 0 1em 0 1em;
text-transform: lowercase;
display: block;
font-size: 1em;
height: 1.2em;
font-weight: normal;
white-space: nowrap;
}
.pBody {
font-size: 95%;
background-color: white;
color: black;
border-collapse: collapse;
border: 1px solid #aaa;
padding: 0 .8em .3em .5em;
}
.portlet h1,
.portlet h2,
.portlet h3,
.portlet h4 {
margin: 0;
padding: 0;
}
.portlet ul {
line-height: 1.5em;
list-style-type: square;
list-style-image: url(bullet.gif);
font-size: 95%;
}
.portlet li {
padding: 0;
margin: 0;
}
/*
** Logo properties
*/
#p-logo {
z-index: 3;
position: absolute; /*needed to use z-index */
top: 0;
left: 0;
height: 155px;
width: 12em;
overflow: visible;
}
#p-logo h5 {
display: none;
}
#p-logo a,
#p-logo a:hover {
display: block;
height: 155px;
width: 12.2em;
background-repeat: no-repeat;
background-position: 35% 50% !important;
text-decoration: none;
}
/*
** the navigation portlet
*/
#p-navigation {
position: relative;
z-index: 3;
}
#p-navigation .pBody {
padding-right: 0;
}
#p-navigation a {
display: block;
}
#p-navigation li.active a, #p-navigation li.active a:hover {
text-decoration: none;
display: inline;
font-weight: bold;
}
/*
** Search portlet
*/
#p-search {
position: relative;
z-index: 3;
}
input.searchButton {
margin-top: 1px;
font-size: 95%;
}
#searchGoButton {
padding-left: .5em;
padding-right: .5em;
font-weight: bold;
}
#searchInput {
width: 10.9em;
margin: 0;
font-size: 95%;
}
#p-search .pBody {
padding: .5em .4em .4em .4em;
text-align: center;
}
/*
** the personal toolbar
*/
#p-personal {
width: 100%;
white-space: nowrap;
padding: 0;
margin: 0;
position: absolute;
left: 0;
top: 0;
z-index: 0;
border: none;
background: none;
overflow: visible;
line-height: 1.2em;
}
#p-personal h5 {
display: none;
}
#p-personal .portlet,
#p-personal .pBody {
padding: 0;
margin: 0;
border: none;
z-index: 0;
overflow: visible;
background: none;
}
/* this is the ul contained in the portlet */
#p-personal ul {
border: none;
line-height: 1.4em;
color: #2f6fab;
padding: 0 2em 0 3em;
margin: 0;
text-align: right;
text-transform: lowercase;
list-style: none;
z-index: 0;
background: none;
cursor: default;
}
#p-personal li {
z-index: 0;
border: none;
padding: 0;
display: inline;
color: #2f6fab;
margin-left: 1em;
line-height: 1.2em;
background: none;
}
#p-personal li.active {
font-weight: bold;
}
#p-personal li a {
text-decoration: none;
color: #005896;
padding-bottom: .2em;
background: none;
}
#p-personal li a:hover {
background-color: white;
padding-bottom: .2em;
text-decoration: none;
}
#p-personal li.active a:hover {
background-color: transparent;
}
/* the icon in front of the user name, single quotes
in bg url to hide it from iemac */
li#pt-userpage,
li#pt-anonuserpage,
li#pt-login {
background: url(user.gif) top left no-repeat;
padding-left: 20px;
text-transform: none;
}
/*
** the page-related actions- page/talk, edit etc
*/
#p-cactions {
position: absolute;
top: 1.3em;
left: 11.5em;
margin: 0;
white-space: nowrap;
width: 76%;
line-height: 1.1em;
overflow: visible;
background: none;
border-collapse: collapse;
padding-left: 1em;
list-style: none;
font-size: 95%;
}
#p-cactions .hiddenStructure {
display: none;
}
#p-cactions ul {
list-style: none;
}
#p-cactions li {
display: inline;
border: 1px solid #aaa;
border-bottom: none;
padding: 0 0 .1em 0;
margin: 0 .3em 0 0;
overflow: visible;
background: white;
}
#p-cactions li.selected {
border-color: #fabd23;
padding: 0 0 .2em 0;
font-weight: bold;
}
#p-cactions li a {
background-color: #fbfbfb;
color: #002bb8;
border: none;
padding: 0 .8em .3em;
text-decoration: none;
text-transform: lowercase;
position: relative;
z-index: 0;
margin: 0;
}
#p-cactions li.selected a {
z-index: 3;
background-color: #fff;
padding: 0 1em .2em!important;
}
#p-cactions .new a {
color: #ba0000;
}
#p-cactions li a:hover {
z-index: 3;
text-decoration: none;
background-color: #fff;
}
#p-cactions h5 {
display: none;
}
#p-cactions li.istalk {
margin-right: 0;
}
#p-cactions li.istalk a {
padding-right: .5em;
}
#p-cactions #ca-addsection a {
padding-left: .4em;
padding-right: .4em;
}
/* offsets to distinguish the tab groups */
li#ca-talk {
margin-right: 1.6em;
}
li#ca-watch, li#ca-unwatch, li#ca-varlang-0, li#ca-print {
margin-left: 1.6em;
}
/*
** the remaining portlets
*/
#p-tbx,
#p-lang {
position: relative;
z-index: 3;
}
/* TODO: #t-iscite is only used by the Cite extension, come up with some
* system which allows extensions to add to this file on the fly
*/
#t-ispermalink, #t-iscite {
color: #999;
}
/*
** footer
*/
#footer {
background-color: white;
border-top: 1px solid #fabd23;
border-bottom: 1px solid #fabd23;
margin: .6em 0 1em 0;
padding: .4em 0 1.2em 0;
text-align: center;
font-size: 90%;
}
#footer li {
display: inline;
margin: 0 1.3em;
}
/* hide from incapable browsers */
head:first-child+body #footer li { white-space: nowrap; }
#f-poweredbyico, #f-copyrightico {
margin: 0 8px;
position: relative;
top: -2px; /* Bump it up just a tad */
}
#f-poweredbyico {
float: right;
height: 1%;
}
#f-copyrightico {
float: left;
height: 1%;
}
/* js pref toc */
#preftoc {
margin: 0;
padding: 0;
width: 100%;
clear: both;
}
#preftoc li {
margin: 1px -2px 1px 2px;
float: left;
padding: 2px 0 3px 0;
background-color: #f0f0f0;
color: #000;
border: 1px solid #fff;
border-right-color: #716f64;
border-bottom: 0;
position: relative;
white-space: nowrap;
list-style-type: none;
list-style-image: none;
z-index: 3;
}
#preftoc li.selected {
font-weight: bold;
background-color: #f9f9f9;
border: 1px solid #aaa;
border-bottom: none;
cursor: default;
top: 1px;
padding-top: 2px;
margin-right: -3px;
}
#preftoc > li.selected {
top: 2px;
}
#preftoc a,
#preftoc a:active {
display: block;
color: #000;
padding: 0 .7em;
position: relative;
text-decoration: none;
}
#preftoc li.selected a {
cursor: default;
text-decoration: none;
}
#prefcontrol {
padding-top: 2em;
clear: both;
}
#preferences {
margin: 0;
border: 1px solid #aaa;
clear: both;
padding: 1.5em;
background-color: #F9F9F9;
}
.prefsection {
border: none;
padding: 0;
margin: 0;
}
.prefsection fieldset {
border: 1px solid #aaa;
float: left;
margin-right: 2em;
}
.prefsection legend {
font-weight: bold;
}
.prefsection table, .prefsection legend {
background-color: #F9F9F9;
}
.mainLegend {
display: none;
}
div.prefsectiontip {
font-size: 95%;
margin-top: 0;
background-color: #FFC1C1;
padding: .2em .7em;
clear: both;
}
.btnSavePrefs {
font-weight: bold;
padding-left: .3em;
padding-right: .3em;
}
.preferences-login {
clear: both;
margin-bottom: 1.5em;
}
.prefcache {
font-size: 90%;
margin-top: 2em;
}
div#userloginForm form,
div#userlogin form#userlogin2 {
margin: 0 3em 1em 0;
border: 1px solid #aaa;
clear: both;
padding: 1.5em 2em;
background-color: #f9f9f9;
float: left;
}
div#userloginForm table,
div#userlogin form#userlogin2 table {
background-color: #f9f9f9;
}
div#userloginForm h2,
div#userlogin form#userlogin2 h2 {
padding-top: 0;
}
div#userlogin .captcha {
border: 1px solid #bbb;
padding: 1.5em 2em;
width: 400px;
background-color: white;
}
#userloginprompt {
font-size: 85%;
}
#login-emailforlost {
font-size: 85%;
line-height: 1.2;
padding-top: 2em;
}
#userlogin .loginText, #userlogin .loginPassword {
width: 12em;
}
#userloginlink a, #wpLoginattempt, #wpCreateaccount {
font-weight: bold;
}
/*
** IE/Mac fixes, hope to find a validating way to move this
** to a separate stylesheet. This would work but doesn't validate:
** @import("IEMacFixes.css");
*/
/* tabs: border on the a, not the div */
* > html #p-cactions li { border: none; }
* > html #p-cactions li a {
border: 1px solid #aaa;
border-bottom: none;
}
* > html #p-cactions li.selected a { border-color: #fabd23; }
/* footer icons need a fixed width */
* > html #f-poweredbyico,
* > html #f-copyrightico { width: 88px; }
* > html #bodyContent,
* > html #bodyContent pre {
overflow-x: auto;
width: 100%;
padding-bottom: 25px;
}
/* more IE fixes */
/* float/negative margin brokenness */
* html #footer {margin-top: 0;}
* html #column-content {
display: inline;
margin-bottom: 0;
}
* html div.editsection { font-size: smaller; }
#pagehistory li.selected { position: relative; }
/* Mac IE 5.0 fix; floated content turns invisible */
* > html #column-content {
float: none;
}
* > html #column-one {
position: absolute;
left: 0;
top: 0;
}
* > html #footer {
margin-left: 13.2em;
}
.redirectText {
font-size: 150%;
margin: 5px;
}
.printfooter {
display: none;
}
.not-patrolled {
background-color: #ffa;
}
div.patrollink {
font-size: 75%;
text-align: right;
}
span.newpage, span.minor, span.searchmatch {
font-weight: bold;
}
span.unpatrolled {
font-weight: bold;
color: red;
}
span.searchmatch {
color: red;
}
.sharedUploadNotice {
font-style: italic;
}
span.updatedmarker {
color: black;
background-color: #0f0;
}
span.newpageletter {
font-weight: bold;
color: black;
background-color: yellow;
}
span.minoreditletter {
color: black;
background-color: #c5ffe6;
}
table.gallery {
border: 1px solid #ccc;
margin: 2px;
padding: 2px;
background-color: white;
}
table.gallery tr {
vertical-align: top;
}
table.gallery td {
vertical-align: top;
background-color: #f9f9f9;
border: solid 2px white;
}
div.gallerybox {
margin: 2px;
width: 150px;
}
div.gallerybox div.thumb {
text-align: center;
border: 1px solid #ccc;
margin: 2px;
}
div.gallerytext {
font-size: 94%;
padding: 2px 4px;
}
span.comment {
font-style: italic;
}
span.changedby {
font-size: 95%;
}
.previewnote {
text-indent: 3em;
color: #c00;
border-bottom: 1px solid #aaa;
padding-bottom: 1em;
margin-bottom: 1em;
}
.previewnote p {
margin: 0;
padding: 0;
}
.editExternally {
border: 1px solid gray;
background-color: #ffffff;
padding: 3px;
margin-top: 0.5em;
float: left;
font-size: small;
text-align: center;
}
.editExternallyHelp {
font-style: italic;
color: gray;
}
li span.deleted, span.history-deleted {
text-decoration: line-through;
color: #888;
font-style: italic;
}
.toggle {
margin-left: 2em;
text-indent: -2em;
}
/* Classes for EXIF data display */
table.mw_metadata {
font-size: 0.8em;
margin-left: 0.5em;
margin-bottom: 0.5em;
width: 300px;
}
table.mw_metadata caption {
font-weight: bold;
}
table.mw_metadata th {
font-weight: normal;
}
table.mw_metadata td {
padding: 0.1em;
}
table.mw_metadata {
border: none;
border-collapse: collapse;
}
table.mw_metadata td, table.mw_metadata th {
text-align: center;
border: 1px solid #aaaaaa;
padding-left: 0.1em;
padding-right: 0.1em;
}
table.mw_metadata th {
background-color: #f9f9f9;
}
table.mw_metadata td {
background-color: #fcfcfc;
}
table.collapsed tr.collapsable {
display: none;
}
/* filetoc */
ul#filetoc {
text-align: center;
border: 1px solid #aaaaaa;
background-color: #f9f9f9;
padding: 5px;
font-size: 95%;
margin-bottom: 0.5em;
margin-left: 0;
margin-right: 0;
}
#filetoc li {
display: inline;
list-style-type: none;
padding-right: 2em;
}
/* @bug 1714 */
input#wpSave, input#wpDiff {
margin-right: 0.33em;
}
#editform .editOptions {
display: inline;
}
#wpSave {
font-weight: bold;
}
/* Classes for article validation */
table.revisionform_default {
border: 1px solid #000000;
}
table.revisionform_focus {
border: 1px solid #000000;
background-color:#00BBFF;
}
tr.revision_tr_default {
background-color:#EEEEEE;
}
tr.revision_tr_first {
background-color:#DDDDDD;
}
p.revision_saved {
color: green;
font-weight:bold;
}
#mw_trackbacks {
border: solid 1px #bbbbff;
background-color: #eeeeff;
padding: 0.2em;
}
/* Allmessages table */
#allmessagestable th {
background-color: #b2b2ff;
}
#allmessagestable tr.orig {
background-color: #ffe2e2;
}
#allmessagestable tr.new {
background-color: #e2ffe2;
}
#allmessagestable tr.def {
background-color: #f0f0ff;
}
/* noarticletext */
div.noarticletext {
border: 1px solid #ccc;
background: #fff;
padding: .2em 1em;
color: #000;
}
div#searchTargetContainer {
left: 10px;
top: 10px;
width: 90%;
background: white;
}
div#searchTarget {
padding: 3px;
margin: 5px;
background: #F0F0F0;
border: solid 1px blue;
}
div#searchTarget ul li {
list-style: none;
}
div#searchTarget ul li:before {
color: orange;
content: "\00BB \0020";
}
78f0619733f11ecaad79f113f94f36e703f1d2ce
User:SheeEttin/standard.css
2
1218
3583
2006-04-24T18:08:07Z
SheeEttin
242
css
text/css
/*
** MediaWiki 'monobook' style sheet for CSS2-capable browsers.
** Copyright Gabriel Wicke - http://wikidev.net/
** License: GPL (http://www.gnu.org/copyleft/gpl.html)
**
** Loosely based on http://www.positioniseverything.net/ordered-floats.html by Big John
** and the Plone 2.0 styles, see http://plone.org/ (Alexander Limi,Joe Geldart & Tom Croucher,
** Michael Zeltner and Geir Bækholt)
** All you guys rock :)
*/
#column-content {
width: 100%;
float: right;
margin: 0 0 .6em -12.2em;
padding: 0;
}
#content {
margin: 2.8em 0 0 12.2em;
padding: 0 1em 1.5em 1em;
background: white;
color: black;
border: 1px solid #aaa;
border-right: none;
line-height: 1.5em;
position: relative;
z-index: 2;
}
#column-one {
padding-top: 160px;
}
/* the left column width is specified in class .portlet */
/* Font size:
** We take advantage of keyword scaling- browsers won't go below 9px
** More at http://www.w3.org/2003/07/30-font-size
** http://style.cleverchimp.com/font_size_intervals/altintervals.html
*/
body {
font: x-small sans-serif;
background: #f9f9f9 url(headbg.jpg) 0 0 no-repeat;
color: black;
margin: 0;
padding: 0;
}
/* scale back up to a sane default */
#globalWrapper {
font-size: 127%;
width: 100%;
margin: 0;
padding: 0;
}
.visualClear {
clear: both;
}
/* general styles */
table {
background: white;
font-size: 100%;
color: black;
}
a {
text-decoration: none;
color: #002bb8;
background: none;
}
a:visited {
color: #5a3696;
}
a:active {
color: #faa700;
}
a:hover {
text-decoration: underline;
}
a.stub {
color: #772233;
}
a.new, #p-personal a.new {
color: #ba0000;
}
a.new:visited, #p-personal a.new:visited {
color: #a55858;
}
img {
border: none;
vertical-align: middle;
}
p {
margin: .4em 0 .5em 0;
line-height: 1.5em;
}
p img {
margin: 0;
}
hr {
height: 1px;
color: #aaa;
background-color: #aaa;
border: 0;
margin: .2em 0 .2em 0;
}
h1, h2, h3, h4, h5, h6 {
color: black;
background: none;
font-weight: normal;
margin: 0;
padding-top: .5em;
padding-bottom: .17em;
border-bottom: 1px solid #aaa;
}
h1 { font-size: 188%; }
h2 { font-size: 150%; }
h3, h4, h5, h6 {
border-bottom: none;
font-weight: bold;
}
h3 { font-size: 132%; }
h4 { font-size: 116%; }
h5 { font-size: 100%; }
h6 { font-size: 80%; }
ul {
line-height: 1.5em;
list-style-type: square;
margin: .3em 0 0 1.5em;
padding: 0;
list-style-image: url(bullet.gif);
}
ol {
line-height: 1.5em;
margin: .3em 0 0 3.2em;
padding: 0;
list-style-image: none;
}
li {
margin-bottom: .1em;
}
dt {
font-weight: bold;
margin-bottom: .1em;
}
dl {
margin-top: .2em;
margin-bottom: .5em;
}
dd {
line-height: 1.5em;
margin-left: 2em;
margin-bottom: .1em;
}
fieldset {
border: 1px solid #2f6fab;
margin: 1em 0 1em 0;
padding: 0 1em 1em;
line-height: 1.5em;
}
legend {
background: white;
padding: .5em;
font-size: 95%;
}
form {
border: none;
margin: 0;
}
textarea {
width: 100%;
padding: .1em;
}
input.historysubmit {
padding: 0 .3em .3em .3em !important;
font-size: 94%;
cursor: pointer;
height: 1.7em !important;
margin-left: 1.6em;
}
select {
vertical-align: top;
}
abbr, acronym, .explain {
border-bottom: 1px dotted black;
color: black;
background: none;
cursor: help;
}
q {
font-family: Times, "Times New Roman", serif;
font-style: italic;
}
/* disabled for now
blockquote {
font-family: Times, "Times New Roman", serif;
font-style: italic;
}*/
code {
background-color: #f9f9f9;
}
pre {
padding: 1em;
border: 1px dashed #2f6fab;
color: black;
background-color: #f9f9f9;
line-height: 1.1em;
}
/*
** the main content area
*/
#siteSub {
display: none;
}
#jump-to-nav {
display: none;
}
#contentSub, #contentSub2 {
font-size: 84%;
line-height: 1.2em;
margin: 0 0 1.4em 1em;
color: #7d7d7d;
width: auto;
}
span.subpages {
display: block;
}
/* Some space under the headers in the content area */
#bodyContent h1, #bodyContent h2 {
margin-bottom: .6em;
}
#bodyContent h3, #bodyContent h4, #bodyContent h5 {
margin-bottom: .3em;
}
.firstHeading {
margin-bottom: .1em;
}
/* user notification thing */
.usermessage {
background-color: #ffce7b;
border: 1px solid #ffa500;
color: black;
font-weight: bold;
margin: 2em 0 1em;
padding: .5em 1em;
vertical-align: middle;
}
#siteNotice {
text-align: center;
font-size: 95%;
padding: 0 .9em;
}
#siteNotice p {
margin: 0;
padding: 0;
}
.error {
color: red;
font-size: larger;
}
.errorbox, .successbox {
font-size: larger;
border: 2px solid;
padding: .5em 1em;
float: left;
margin-bottom: 2em;
color: #000;
}
.errorbox {
border-color: red;
background-color: #fff2f2;
}
.successbox {
border-color: green;
background-color: #dfd;
}
.errorbox h2, .successbox h2 {
font-size: 1em;
font-weight: bold;
display: inline;
margin: 0 .5em 0 0;
border: none;
}
#catlinks {
border: 1px solid #aaa;
background-color: #f9f9f9;
padding: 5px;
margin-top: 1em;
clear: both;
}
/* currently unused, intended to be used by a metadata box
in the bottom-right corner of the content area */
.documentDescription {
/* The summary text describing the document */
font-weight: bold;
display: block;
margin: 1em 0;
line-height: 1.5em;
}
.documentByLine {
text-align: right;
font-size: 90%;
clear: both;
font-weight: normal;
color: #76797c;
}
/* emulate center */
.center {
width: 100%;
text-align: center;
}
*.center * {
margin-left: auto;
margin-right: auto;
}
/* small for tables and similar */
.small, .small * {
font-size: 94%;
}
table.small {
font-size: 100%;
}
/*
** content styles
*/
#toc,
.toc,
.mw-warning {
border: 1px solid #aaa;
background-color: #f9f9f9;
padding: 5px;
font-size: 95%;
}
#toc h2,
.toc h2 {
display: inline;
border: none;
padding: 0;
font-size: 100%;
font-weight: bold;
}
#toc #toctitle,
.toc #toctitle,
#toc .toctitle,
.toc .toctitle {
text-align: center;
}
#toc ul,
.toc ul {
list-style-type: none;
list-style-image: none;
margin-left: 0;
padding-left: 0;
text-align: left;
}
#toc ul ul,
.toc ul ul {
margin: 0 0 0 2em;
}
#toc .toctoggle,
.toc .toctoggle {
font-size: 94%;
}
.mw-warning {
margin-left: 50px;
margin-right: 50px;
text-align: center;
}
/* images */
div.floatright, table.floatright {
clear: right;
float: right;
position: relative;
margin: 0 0 .5em .5em;
border: 0;
/*
border: .5em solid white;
border-width: .5em 0 .8em 1.4em;
*/
}
div.floatright p { font-style: italic; }
div.floatleft, table.floatleft {
float: left;
position: relative;
margin: 0 .5em .5em 0;
border: 0;
/*
margin: .3em .5em .5em 0;
border: .5em solid white;
border-width: .5em 1.4em .8em 0;
*/
}
div.floatleft p { font-style: italic; }
/* thumbnails */
div.thumb {
margin-bottom: .5em;
border-style: solid;
border-color: white;
width: auto;
}
div.thumb div {
border: 1px solid #ccc;
padding: 3px !important;
background-color: #f9f9f9;
font-size: 94%;
text-align: center;
overflow: hidden;
}
div.thumb div a img {
border: 1px solid #ccc;
}
div.thumb div div.thumbcaption {
border: none;
text-align: left;
line-height: 1.4em;
padding: .3em 0 .1em 0;
}
div.magnify {
float: right;
border: none !important;
background: none !important;
}
div.magnify a, div.magnify img {
display: block;
border: none !important;
background: none !important;
}
div.tright {
clear: right;
float: right;
border-width: .5em 0 .8em 1.4em;
}
div.tleft {
float: left;
margin-right: .5em;
border-width: .5em 1.4em .8em 0;
}
.hiddenStructure {
display: none;
speak: none;
}
img.tex {
vertical-align: middle;
}
span.texhtml {
font-family: serif;
}
/*
** classes for special content elements like town boxes
** intended to be referenced directly from the wiki src
*/
/*
** User styles
*/
/* table standards */
table.rimage {
float: right;
position: relative;
margin-left: 1em;
margin-bottom: 1em;
text-align: center;
}
.toccolours {
border: 1px solid #aaa;
background-color: #f9f9f9;
padding: 5px;
font-size: 95%;
}
div.townBox {
position: relative;
float: right;
background: white;
margin-left: 1em;
border: 1px solid gray;
padding: .3em;
width: 200px;
overflow: hidden;
clear: right;
}
div.townBox dl {
padding: 0;
margin: 0 0 .3em;
font-size: 96%;
}
div.townBox dl dt {
background: none;
margin: .4em 0 0;
}
div.townBox dl dd {
margin: .1em 0 0 1.1em;
background-color: #f3f3f3;
}
/*
** edit views etc
*/
.special li {
line-height: 1.4em;
margin: 0;
padding: 0;
}
/* Page history styling */
/* the auto-generated edit comments */
.autocomment {
color: gray;
}
#pagehistory span.user {
margin-left: 1.4em;
margin-right: .4em;
}
#pagehistory span.minor {
font-weight: bold;
}
#pagehistory li {
border: 1px solid white;
}
#pagehistory li.selected {
background-color: #f9f9f9;
border: 1px dashed #aaa;
}
/*
** Diff rendering
*/
table.diff, td.diff-otitle, td.diff-ntitle {
background-color: white;
}
td.diff-addedline {
background: #cfc;
font-size: smaller;
}
td.diff-deletedline {
background: #ffa;
font-size: smaller;
}
td.diff-context {
background: #eee;
font-size: smaller;
}
span.diffchange {
color: red;
font-weight: bold;
}
/*
** keep the whitespace in front of the ^=, hides rule from konqueror
** this is css3, the validator doesn't like it when validating as css2
*/
#bodyContent a.external,
#bodyContent a[href ^="gopher://"] {
background: url(external.png) center right no-repeat;
padding-right: 13px;
}
#bodyContent a[href ^="https://"],
.link-https {
background: url(lock_icon.gif) center right no-repeat;
padding-right: 16px;
}
#bodyContent a[href ^="mailto:"],
.link-mailto {
background: url(mail_icon.gif) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="news://"] {
background: url(news_icon.png) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="ftp://"],
.link-ftp {
background: url(file_icon.gif) center right no-repeat;
padding-right: 18px;
}
#bodyContent a[href ^="irc://"],
.link-irc {
background: url(discussionitem_icon.gif) center right no-repeat;
padding-right: 18px;
}
/* disable interwiki styling */
#bodyContent a.extiw,
#bodyContent a.extiw:active {
color: #36b;
background: none;
padding: 0;
}
#bodyContent a.external {
color: #36b;
}
/* this can be used in the content area to switch off
special external link styling */
#bodyContent .plainlinks a {
background: none !important;
padding: 0 !important;
}
/*
** Structural Elements
*/
/*
** general portlet styles (elements in the quickbar)
*/
.portlet {
border: none;
margin: 0 0 .5em;
padding: 0;
float: none;
width: 11.6em;
overflow: hidden;
}
.portlet h4 {
font-size: 95%;
font-weight: normal;
white-space: nowrap;
}
.portlet h5 {
background: transparent;
padding: 0 1em 0 .5em;
display: inline;
height: 1em;
text-transform: lowercase;
font-size: 91%;
font-weight: normal;
white-space: nowrap;
}
.portlet h6 {
background: #ffae2e;
border: 1px solid #2f6fab;
border-style: solid solid none solid;
padding: 0 1em 0 1em;
text-transform: lowercase;
display: block;
font-size: 1em;
height: 1.2em;
font-weight: normal;
white-space: nowrap;
}
.pBody {
font-size: 95%;
background-color: white;
color: black;
border-collapse: collapse;
border: 1px solid #aaa;
padding: 0 .8em .3em .5em;
}
.portlet h1,
.portlet h2,
.portlet h3,
.portlet h4 {
margin: 0;
padding: 0;
}
.portlet ul {
line-height: 1.5em;
list-style-type: square;
list-style-image: url(bullet.gif);
font-size: 95%;
}
.portlet li {
padding: 0;
margin: 0;
}
/*
** Logo properties
*/
#p-logo {
z-index: 3;
position: absolute; /*needed to use z-index */
top: 0;
left: 0;
height: 155px;
width: 12em;
overflow: visible;
}
#p-logo h5 {
display: none;
}
#p-logo a,
#p-logo a:hover {
display: block;
height: 155px;
width: 12.2em;
background-repeat: no-repeat;
background-position: 35% 50% !important;
text-decoration: none;
}
/*
** the navigation portlet
*/
#p-navigation {
position: relative;
z-index: 3;
}
#p-navigation .pBody {
padding-right: 0;
}
#p-navigation a {
display: block;
}
#p-navigation li.active a, #p-navigation li.active a:hover {
text-decoration: none;
display: inline;
font-weight: bold;
}
/*
** Search portlet
*/
#p-search {
position: relative;
z-index: 3;
}
input.searchButton {
margin-top: 1px;
font-size: 95%;
}
#searchGoButton {
padding-left: .5em;
padding-right: .5em;
font-weight: bold;
}
#searchInput {
width: 10.9em;
margin: 0;
font-size: 95%;
}
#p-search .pBody {
padding: .5em .4em .4em .4em;
text-align: center;
}
/*
** the personal toolbar
*/
#p-personal {
width: 100%;
white-space: nowrap;
padding: 0;
margin: 0;
position: absolute;
left: 0;
top: 0;
z-index: 0;
border: none;
background: none;
overflow: visible;
line-height: 1.2em;
}
#p-personal h5 {
display: none;
}
#p-personal .portlet,
#p-personal .pBody {
padding: 0;
margin: 0;
border: none;
z-index: 0;
overflow: visible;
background: none;
}
/* this is the ul contained in the portlet */
#p-personal ul {
border: none;
line-height: 1.4em;
color: #2f6fab;
padding: 0 2em 0 3em;
margin: 0;
text-align: right;
text-transform: lowercase;
list-style: none;
z-index: 0;
background: none;
cursor: default;
}
#p-personal li {
z-index: 0;
border: none;
padding: 0;
display: inline;
color: #2f6fab;
margin-left: 1em;
line-height: 1.2em;
background: none;
}
#p-personal li.active {
font-weight: bold;
}
#p-personal li a {
text-decoration: none;
color: #005896;
padding-bottom: .2em;
background: none;
}
#p-personal li a:hover {
background-color: white;
padding-bottom: .2em;
text-decoration: none;
}
#p-personal li.active a:hover {
background-color: transparent;
}
/* the icon in front of the user name, single quotes
in bg url to hide it from iemac */
li#pt-userpage,
li#pt-anonuserpage,
li#pt-login {
background: url(user.gif) top left no-repeat;
padding-left: 20px;
text-transform: none;
}
/*
** the page-related actions- page/talk, edit etc
*/
#p-cactions {
position: absolute;
top: 1.3em;
left: 11.5em;
margin: 0;
white-space: nowrap;
width: 76%;
line-height: 1.1em;
overflow: visible;
background: none;
border-collapse: collapse;
padding-left: 1em;
list-style: none;
font-size: 95%;
}
#p-cactions .hiddenStructure {
display: none;
}
#p-cactions ul {
list-style: none;
}
#p-cactions li {
display: inline;
border: 1px solid #aaa;
border-bottom: none;
padding: 0 0 .1em 0;
margin: 0 .3em 0 0;
overflow: visible;
background: white;
}
#p-cactions li.selected {
border-color: #fabd23;
padding: 0 0 .2em 0;
font-weight: bold;
}
#p-cactions li a {
background-color: #fbfbfb;
color: #002bb8;
border: none;
padding: 0 .8em .3em;
text-decoration: none;
text-transform: lowercase;
position: relative;
z-index: 0;
margin: 0;
}
#p-cactions li.selected a {
z-index: 3;
background-color: #fff;
padding: 0 1em .2em!important;
}
#p-cactions .new a {
color: #ba0000;
}
#p-cactions li a:hover {
z-index: 3;
text-decoration: none;
background-color: #fff;
}
#p-cactions h5 {
display: none;
}
#p-cactions li.istalk {
margin-right: 0;
}
#p-cactions li.istalk a {
padding-right: .5em;
}
#p-cactions #ca-addsection a {
padding-left: .4em;
padding-right: .4em;
}
/* offsets to distinguish the tab groups */
li#ca-talk {
margin-right: 1.6em;
}
li#ca-watch, li#ca-unwatch, li#ca-varlang-0, li#ca-print {
margin-left: 1.6em;
}
/*
** the remaining portlets
*/
#p-tbx,
#p-lang {
position: relative;
z-index: 3;
}
/* TODO: #t-iscite is only used by the Cite extension, come up with some
* system which allows extensions to add to this file on the fly
*/
#t-ispermalink, #t-iscite {
color: #999;
}
/*
** footer
*/
#footer {
background-color: white;
border-top: 1px solid #fabd23;
border-bottom: 1px solid #fabd23;
margin: .6em 0 1em 0;
padding: .4em 0 1.2em 0;
text-align: center;
font-size: 90%;
}
#footer li {
display: inline;
margin: 0 1.3em;
}
/* hide from incapable browsers */
head:first-child+body #footer li { white-space: nowrap; }
#f-poweredbyico, #f-copyrightico {
margin: 0 8px;
position: relative;
top: -2px; /* Bump it up just a tad */
}
#f-poweredbyico {
float: right;
height: 1%;
}
#f-copyrightico {
float: left;
height: 1%;
}
/* js pref toc */
#preftoc {
margin: 0;
padding: 0;
width: 100%;
clear: both;
}
#preftoc li {
margin: 1px -2px 1px 2px;
float: left;
padding: 2px 0 3px 0;
background-color: #f0f0f0;
color: #000;
border: 1px solid #fff;
border-right-color: #716f64;
border-bottom: 0;
position: relative;
white-space: nowrap;
list-style-type: none;
list-style-image: none;
z-index: 3;
}
#preftoc li.selected {
font-weight: bold;
background-color: #f9f9f9;
border: 1px solid #aaa;
border-bottom: none;
cursor: default;
top: 1px;
padding-top: 2px;
margin-right: -3px;
}
#preftoc > li.selected {
top: 2px;
}
#preftoc a,
#preftoc a:active {
display: block;
color: #000;
padding: 0 .7em;
position: relative;
text-decoration: none;
}
#preftoc li.selected a {
cursor: default;
text-decoration: none;
}
#prefcontrol {
padding-top: 2em;
clear: both;
}
#preferences {
margin: 0;
border: 1px solid #aaa;
clear: both;
padding: 1.5em;
background-color: #F9F9F9;
}
.prefsection {
border: none;
padding: 0;
margin: 0;
}
.prefsection fieldset {
border: 1px solid #aaa;
float: left;
margin-right: 2em;
}
.prefsection legend {
font-weight: bold;
}
.prefsection table, .prefsection legend {
background-color: #F9F9F9;
}
.mainLegend {
display: none;
}
div.prefsectiontip {
font-size: 95%;
margin-top: 0;
background-color: #FFC1C1;
padding: .2em .7em;
clear: both;
}
.btnSavePrefs {
font-weight: bold;
padding-left: .3em;
padding-right: .3em;
}
.preferences-login {
clear: both;
margin-bottom: 1.5em;
}
.prefcache {
font-size: 90%;
margin-top: 2em;
}
div#userloginForm form,
div#userlogin form#userlogin2 {
margin: 0 3em 1em 0;
border: 1px solid #aaa;
clear: both;
padding: 1.5em 2em;
background-color: #f9f9f9;
float: left;
}
div#userloginForm table,
div#userlogin form#userlogin2 table {
background-color: #f9f9f9;
}
div#userloginForm h2,
div#userlogin form#userlogin2 h2 {
padding-top: 0;
}
div#userlogin .captcha {
border: 1px solid #bbb;
padding: 1.5em 2em;
width: 400px;
background-color: white;
}
#userloginprompt {
font-size: 85%;
}
#login-emailforlost {
font-size: 85%;
line-height: 1.2;
padding-top: 2em;
}
#userlogin .loginText, #userlogin .loginPassword {
width: 12em;
}
#userloginlink a, #wpLoginattempt, #wpCreateaccount {
font-weight: bold;
}
/*
** IE/Mac fixes, hope to find a validating way to move this
** to a separate stylesheet. This would work but doesn't validate:
** @import("IEMacFixes.css");
*/
/* tabs: border on the a, not the div */
* > html #p-cactions li { border: none; }
* > html #p-cactions li a {
border: 1px solid #aaa;
border-bottom: none;
}
* > html #p-cactions li.selected a { border-color: #fabd23; }
/* footer icons need a fixed width */
* > html #f-poweredbyico,
* > html #f-copyrightico { width: 88px; }
* > html #bodyContent,
* > html #bodyContent pre {
overflow-x: auto;
width: 100%;
padding-bottom: 25px;
}
/* more IE fixes */
/* float/negative margin brokenness */
* html #footer {margin-top: 0;}
* html #column-content {
display: inline;
margin-bottom: 0;
}
* html div.editsection { font-size: smaller; }
#pagehistory li.selected { position: relative; }
/* Mac IE 5.0 fix; floated content turns invisible */
* > html #column-content {
float: none;
}
* > html #column-one {
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78f0619733f11ecaad79f113f94f36e703f1d2ce
User:TRH
2
764
3158
2004-11-29T17:43:41Z
TRH
14
wikitext
text/x-wiki
There is currently ''a bit'' of text in this page
c95cdfaaead633d4788fb8b57c3faef92efa9947
User:Teflon
2
925
3289
2004-12-31T00:12:08Z
SamusAranLuver
111
wikitext
text/x-wiki
Sorry about that.
5d75fe43614e1fa5de980bf549e4d6037ff61b2b
User:Tim
2
824
3219
274
2004-12-02T19:34:39Z
Tim
21
wikitext
text/x-wiki
- *burp*
209fa356ee9937f11a85619a4615ca30779ae0b5
274
2004-12-02T19:34:20Z
Tim
21
wikitext
text/x-wiki
*burp*
34c84ee6fe06545bf8c0248b18b9b0b017415042
User:Xin
2
754
3148
104
2004-11-29T23:50:19Z
Xin
6
wikitext
text/x-wiki
parsnips aplenty
d742660de66a76dca89d82bbfbba029640200656
104
2004-11-29T04:52:48Z
Xin
6
wikitext
text/x-wiki
asadksdfgkdghdfgjkf DON'T/EDIT ME!
7c75305d8f8f7cd9274025b14012c8127938fe67
User:Yoshi348
2
758
3152
2004-11-29T16:14:37Z
Yoshi348
11
wikitext
text/x-wiki
Yeah... when you're bored in class, that's when you type this page up. ;p Be prepared to ph34r my grammatical prowess. I guess.
e6f87727004560f82b754b47a494ffa0cc4e1e02
User:Zen
2
1001
3428
2005-02-14T22:50:55Z
Zen
43
zen.gif
wikitext
text/x-wiki
http://georgebox.org/zen.gif
fa9ec499232205499b5334d6a559d2ef44cdda38
User talk:Ajbolt89
3
741
3135
141
2004-11-30T03:27:39Z
Ninjaman
23
wikitext
text/x-wiki
LOL WTF IS TALK?!?!!@!#!@!3121```
== Talk... ==
instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video.
-Josh (ninjaman)
--IRC: Jai
Erm... I don't think he's serious, silly.
Indeed Yoshi... hahahaha. Thanks though Jai. >_> -aj
Ooo. sorry -_- long days at work steal my sense of humor.<BR><BR>
-Jai
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141
105
2004-11-30T00:01:18Z
Ajbolt89
2
wikitext
text/x-wiki
LOL WTF IS TALK?!?!!@!#!@!3121```
== Talk... ==
instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video.
-Josh (ninjaman)
--IRC: Jai
Erm... I don't think he's serious, silly.
Indeed Yoshi... hahahaha. Thanks though Jai. >_> -aj
c021beb68b518fd83c7a31bb04f2c929b9aff56a
105
95
2004-11-29T22:49:00Z
Yoshi348
11
wikitext
text/x-wiki
LOL WTF IS TALK?!?!!@!#!@!3121```
== Talk... ==
instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video.
-Josh (ninjaman)
--IRC: Jai
Erm... I don't think he's serious, silly.
56d9bce52f1a2404360f6c5a145690c71a2c2a66
95
80
2004-11-29T21:07:54Z
Ninjaman
23
Talk...
wikitext
text/x-wiki
LOL WTF IS TALK?!?!!@!#!@!3121```
== Talk... ==
instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video.
-Josh (ninjaman)
--IRC: Jai
20b152d3b39ab7f50f5d3dce54cf0e96fc7616c3
80
2004-11-29T03:20:13Z
Ajbolt89
2
wikitext
text/x-wiki
LOL WTF IS TALK?!?!!@!#!@!3121```
b60f415b7b3d9aea580e631f2757f32953c98135
User talk:Baby Sheegoth
3
865
4596
4595
2006-08-22T16:21:56Z
Baby Sheegoth
79
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/lies]
<_<
>_>
I like my page!
2d17b4db7b838e8d4ceaa6fb07dd2c8238e47321
4595
3261
2006-08-22T16:17:48Z
Baby Sheegoth
79
Meant to add that…
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/lies]
<_<
>_>
oh ur talking bout the fragte spaceship thing?
but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!?
What i didn't know how to explain.
edb8a10a5b4a31f4ea734e5700397a7ace5c967d
3261
1160
2005-01-28T11:59:43Z
Baby Sheegoth
79
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<_<
>_>
oh ur talking bout the fragte spaceship thing?
but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!?
What i didn't know how to explain.
9145a25141edca68b8a7afd355b25ea9a338b8b3
1160
1158
2005-01-27T22:53:42Z
SamusAranLuver
111
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<_<
>_>
oh ur talking bout the fragte spaceship thing?
but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!?
99d21a0a562bfacfdedc563a7b7ff74cf18aa6e7
1158
1156
2005-01-27T21:13:05Z
SamusAranLuver
111
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<_<
>_>
oh ur talking bout the fragte spaceship thing?
013432c507b9ffb97c19e219f4024e784dba17c7
1156
662
2004-12-18T02:01:39Z
Baby Sheegoth
79
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<_<
>_>
9bea62a8939a6d3786d864640fc6c50af2089d0b
662
2004-12-09T13:25:57Z
Baby Sheegoth
79
wikitext
text/x-wiki
MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
300f20f9631519ccabdd57004f6c382f52a0f252
User talk:BoostR
3
811
3206
2004-12-01T12:36:16Z
GSGold
24
wikitext
text/x-wiki
You are a god among men. [[User:GSGold|GSGold]] 06:36, 1 Dec 2004 (CST)
aa923b47d822d748bf64e9956d467bf9dbcff0bd
User talk:Copperandterence
3
1060
3402
1952
2005-05-04T20:53:06Z
MMcLean54
34
CULEX READ IMMEDIATELY
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Stop ==
<font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.'''''
'''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.'''''
'''''Thank you.'''''
'''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font>
I think your getting the point now making the comunity better good job.-SAL
Um please don't start it again....
<font size="5" color="red">'''Don't post unless you have enough information! One sentence is not enough!'''</font>
I'm not kidding this time, nor was I before. I'm getting very angy and tired of your edits.
8f270a5751ab89f7122ae824fae8640af9dc43c7
1952
1912
2005-05-02T00:49:37Z
SamusAranLuver
111
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Stop ==
<font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.'''''
'''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.'''''
'''''Thank you.'''''
'''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font>
I think your getting the point now making the comunity better good job.-SAL
Um please don't start it again....
110d00767da9100110f6109e46fa6efe1e24385b
1912
1879
2005-04-30T00:52:44Z
Copperandterence
225
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Stop ==
<font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.'''''
'''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.'''''
'''''Thank you.'''''
'''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font>
I think your getting the point now making the comunity better good job.-Several people
a64aa90eb1eeb115e10e9945a26f307635911fb6
1879
1875
2005-04-30T00:29:06Z
SamusAranLuver
111
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Stop ==
<font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.'''''
'''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.'''''
'''''Thank you.'''''
'''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font>
I think your getting the point now making the comunity better good job.-Sal
fee20a8c3f6b12dbc5ac33b6011a2f784ff6cc8f
1875
1812
2005-04-26T20:18:07Z
MMcLean54
34
COPPERANDTERENCE READ THIS NOTICE.
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Stop ==
<font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.'''''
'''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.'''''
'''''Thank you.'''''
'''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font>
b19c30315de807fa5ac7d3916c68f454a64b7228
1812
1713
2005-04-22T17:43:39Z
Copperandterence
225
Culex: Metroid Prime Head
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
66a64b871bfa0a133fb43c17976202075285bc6d
1713
1712
2005-04-22T17:43:37Z
Copperandterence
225
Culex: Metroid Prime Head
wikitext
text/x-wiki
Wait, escape, what?
== Culex: Metroid Prime Head ==
When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form.
01a7e08f4027ecac2dc3eb7b2a2c11207f09e898
1712
2005-03-22T03:17:40Z
Copperandterence
225
Cutscene Death
wikitext
text/x-wiki
Wait, escape, what?
66243e105cc37fb01f9fe70f96ff74c611f24c00
User talk:DJGrenola
3
982
3383
1206
2005-02-04T22:14:53Z
DJGrenola
26
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1206
1202
2005-02-03T21:33:24Z
SamusAranLuver
111
wikitext
text/x-wiki
YOU ARE THE VIDEO RECORDING MASTER!!!!!!!!
SAL:how do you add pics?
b018bd6514c893de64c8669dd2c0262a64dd3f13
1202
2005-01-26T02:05:33Z
SamusAranLuver
111
wikitext
text/x-wiki
YOU ARE THE VIDEO RECORDING MASTER!!!!!!!!
4af39ff95f538ab6de79909e55b8676067b44aeb
User talk:Dark Samus
3
1075
3476
1682
2005-04-16T11:52:40Z
Dark Samus
238
wikitext
text/x-wiki
Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.(EDIT: Wow... It IS really powerful. Although, the Charged Dark beam and then missile stategy also works well, at a third of the ammo, and a fifth of the missiles)<----- wat do u mean?
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies
lol, i do tho. but cmon its my fave beam/combo and it really does work
b5588de381dd18eb0868c42a7f08000fe776ec4e
1682
1673
2005-04-15T18:57:27Z
Edward Tohr
169
Statred using Darkburst
wikitext
text/x-wiki
Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.(EDIT: Wow... It IS really powerful. Although, the Charged Dark beam and then missile stategy also works well, at a third of the ammo, and a fifth of the missiles)
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies
lol, i do tho. but cmon its my fave beam/combo and it really does work
8e79a71a71f5c0a22934a9504b23d70d70b5bedb
1673
1671
2005-04-15T02:20:15Z
Dark Samus
238
wikitext
text/x-wiki
Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies
lol, i do tho. but cmon its my fave beam/combo and it really does work
43489b9c2c186b2b42ad0ddce2236a52baa09334
1671
1670
2005-04-14T22:00:51Z
SamusAranLuver
111
True Dark Samus
wikitext
text/x-wiki
Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies
e53dcfc6155f8b2e1dc8bb14af28587b039362ad
1670
1669
2005-04-14T22:00:45Z
SamusAranLuver
111
True Dark Samus
wikitext
text/x-wiki
Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigie
cfe652079fb81a94a5083e2786f5cc87784d1582
1669
2005-04-14T18:48:06Z
Edward Tohr
169
Fond of Darkburst?
wikitext
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Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.
3d9eba69cd4e42fa39781ac32f3b73e7e4014ee0
User talk:Doninss
3
1064
3406
2394
2006-07-03T22:25:15Z
SheeEttin
242
SW list
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<s>Faster</s> Older than you.
==Still here?==
Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT)
Hey, if he wasn't here, then crazy people like me wouldn't have anything new to look at. :P -Ed
== SW list ==
I made links to pages that don't exist so that (non-existant) people will see that there is no page for them and hopefully go there and create one. [[Crossfire Chaos|This]] is most certainly ''not'' a SW, which is what I removed. If there is a secret world there, I'm sorry. It's just that the page has no info on the SW. [[User:SheeEttin|— [[User:SheeEttin|SheeEttin]] {[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 17:25, 3 Jul 2006 (CDT)
77223d3d4616930e5a95b4f2075db973ec2bd017
2394
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2006-05-21T19:24:41Z
Edward Tohr
169
response?
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<s>Faster</s> Older than you.
==Still here?==
Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT)
Hey, if he wasn't here, then crazy people like me wouldn't have anything new to look at. :P -Ed
b2c20eae91c1e1e58ffcd524ca9838a5c15292fb
2367
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2006-04-23T21:09:54Z
SheeEttin
242
/* Still here? */
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<s>Faster</s> Older than you.
==Still here?==
Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT)
2232cad5b3ceb89929a0bc5fb89f7a063f823fe8
2356
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2005-06-05T16:10:12Z
Doninss
217
wikitext
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<s>Faster</s> Older than you.
79bb69b0f6fd67af7bed01c865db33d7078d6802
2146
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2005-03-22T14:59:30Z
Copperandterence
225
Dark Missle Trooper Crash
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Er, um, yes - that is just sick and wrong.
== Dark Missle Trooper Crash ==
When i fight Dark Missle Trooper, A crash occured.
8ed082fba5c61d71d66ad58359a9469d57d19e4d
1558
2005-03-22T14:43:36Z
Copperandterence
225
Phazon Infusion Chamber
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Er, um, yes - that is just sick and wrong.
b5c7197df7e13ee64bb82731d48ebba74f20bde3
User talk:Edward Tohr
3
1006
3434
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2005-02-17T02:28:13Z
Kenjoki Ikari
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What exactly is this page for, anyway?
User page is for talk about yourself, I guess.
User Discussion page is messages to that person... I guess.
^^;;[[User:Kenjoki Ikari|Kenjoki]]
6c97348d5a910b911c5d198c43b9c9d3342e47e4
1331
2005-02-15T22:27:48Z
Edward Tohr
169
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What exactly is this page for, anyway?
3fbdd522cb6d8f4a488f462f5ce33f44f3c31093
User talk:GSGold
3
946
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2005-01-10T09:01:22Z
GSGold
24
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f1a0e1c6bd109d7726d11dc6de028710987180de
User talk:Gendreavus
3
872
3269
1150
2005-01-26T21:32:28Z
SamusAranLuver
111
wikitext
text/x-wiki
SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow.
Ty for reminding me sry bout that!
4a65b72bfd4fc9a574742013e23ed2b260e05a13
1150
1112
2005-01-25T00:45:02Z
Gendreavus
50
wikitext
text/x-wiki
SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow.
b6bb65fde14d09e2d0371db82c89b0764f8628ef
1112
1103
2005-01-24T21:36:37Z
SamusAranLuver
111
wikitext
text/x-wiki
All fear my ghostliness!
<vanishes>
SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow.
0996ab6318cfdcda68f4a2b05d0297c1d334b101
1103
594
2004-12-14T02:48:04Z
Gendreavus
50
wikitext
text/x-wiki
All fear my ghostliness!
<vanishes>
5735002be5d53a8f28ce589def7935c1de4054ae
594
2004-12-12T05:23:18Z
Gendreavus
50
wikitext
text/x-wiki
All fear my ghostliness!
*vanishes*
90ad5ebb58d36e0b1747cb933e19931e50100ee8
User talk:Ghost
3
822
3217
663
2004-12-18T16:24:04Z
Ghost
29
wikitext
text/x-wiki
Do you like the ice cream?
My fic:
http://www.fanfiction.net/s/2105103/1/
193e8a47ebee00792fe2d7dedeb0c65bcd2a8eda
663
2004-12-02T17:34:36Z
Ghost
29
wikitext
text/x-wiki
Do you like the ice cream?
15a0938bae385d2f10a1fff3f5232abbf59c2373
User talk:Kenjoki Ikari
3
1009
3437
2005-02-16T09:21:41Z
Kenjoki Ikari
199
wikitext
text/x-wiki
Discuss me.
I'm guessing a user-talk page is basically for telling that person "straight-up" if they're contributing worthwhile stuff or not.
Or maybe it's something else.
Anyway...
I beat Quadraxis in Hard-mode on V-day. It was very shwag™.
Single try... and as for the Spider Guardian, that were a few days before. Single try, whilst on normal mode it took 3 tries.
I'm still annoyed at Boost Guardian. 10-plus tries on Hard Mode just makes me sad.
2f6b2028ccaad3d7071648c047efd212c1272503
User talk:MMcLean54
3
943
5307
3338
2017-07-23T08:40:25Z
MMcLean54
34
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
3338
2199
2005-08-05T13:48:14Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
<nowiki>:-D</nowiki> - MML54
Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random.
LOL. Nothing else can be said. --[[User:SheeEttin|SheeEttin]] 09:45, 19 Jul 2005 (CDT)
Sure, go right ahead.--[[User:MMcLean54|MMcLean54]] 08:48, 5 Aug 2005 (CDT)
6bdc664a5793c4f1e50613c7c117267fc0dc178e
2199
2183
2005-07-19T14:45:55Z
SheeEttin
242
LOL
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
<nowiki>:-D</nowiki> - MML54
Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random.
LOL. Nothing else can be said. --[[User:SheeEttin|SheeEttin]] 09:45, 19 Jul 2005 (CDT)
393e65a8c2df431acb804aa21e9216cc42c5cbe4
2183
2132
2005-05-30T00:40:28Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
<nowiki>:-D</nowiki> - MML54
Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random.
606606744e19df56c9341c5b87d03caac3df4a50
2132
2039
2005-05-21T02:39:00Z
MMcLean54
34
my smiley didn't work... :(
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
<nowiki>:-D</nowiki> - MML54
f1b370ef6adb7b8fdbfa1410bae3851b930bc5e4
2039
2038
2005-05-20T19:37:18Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
:-D
0580f2748ff205f79b3163f3c73276145d194175
2038
2037
2005-05-19T20:36:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
Cool your a metroid prime im a little baby larva thigy! : )-Sal
48c9370a17f4fba534ea4cdc210cab47d8307646
2037
2036
2005-05-19T20:03:44Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
lol yup its me - MML54
b6bc13502fc32b9089444d0bb3773b4029e89540
2036
2035
2005-05-19T02:37:54Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
==HI==
Are you Metroid Prime on the forums i said hi to you lol!-SAL
ac3173a69b549283e932253aee8ebafe21ec5125
2035
2034
2005-05-18T00:48:32Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
Lol-Sal-sry that was random..
7cd8720632565e85e27ca724a056dbeb55cdf288
2034
2029
2005-05-17T19:46:12Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
lol we can make a wiki forum :D -MML54
5cd4d897a72733e90485f23c1fcb0c30b804a5bf
2029
2016
2005-05-14T16:37:48Z
SheeEttin
242
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT)
7379a189b9b39c7b286390fa025d1c87c095aea1
2016
2004
2005-05-09T20:09:46Z
MMcLean54
34
added some stuff...real basic
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td valign="top">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre>Equals signs put together create sections. More
equals signs create smaller sections.
<nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki>
Remember to not skip header depths and please
don't use them excessively.
</pre>
<tr>
<td valign="top">
To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''.
</td>
<td>
<pre>To make text stand out, you can <nowiki>''emphasize''
it, '''strongly''', or '''''very strongly'''''.</nowiki></pre>
</tr>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
<HR>
7f2d2540a4d29678ed7dff3c54df0620ed5abcc7
2004
1996
2005-05-09T02:28:22Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
<tr>
<td>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
<HR>
4705eb74895e67f8ac04969d9e135bd8cd3a749e
1996
1995
2005-05-08T21:17:16Z
MMcLean54
34
are we gonna work on this anymore or no? just added some cells
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
<tr>
<td>
</table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
<HR>
e32bc721961413b7dc536ecf6277786c64b14f45
1995
1978
2005-05-05T21:32:52Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre></table>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
<HR>
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54
<HR>
e6975f3e9ea5ff5f309382ea1e925fb38247af6b
1978
1977
2005-05-05T21:31:36Z
MMcLean54
34
sal read
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
== M2K2 Issue Hosted on My Talk Page for Some Reason ==
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again.
0287541517d6787a9e8fe781733f7e7b882d908b
1977
1976
2005-05-05T20:51:42Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
<font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that
jezzz
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
27d89275e631f515e535f43cde2c5201d00d86d0
1976
1936
2005-05-03T20:57:54Z
MMcLean54
34
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
74dd3cb5f0869b8e7177b274e3707f9ed8cadd31
1936
1935
2005-05-03T20:38:30Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
'''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
bcc2034cdf725d94521d4a4411dbef0f47c63cf8
1935
1915
2005-05-02T00:58:28Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
472cc68c47579dd1f77d5abe288ae51d7a6f8f55
1915
1914
2005-05-02T00:57:16Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.-Sal
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
69c37183707956e7a241c72aa45b09e4cfffa443
1914
1885
2005-04-30T14:06:06Z
MMcLean54
34
SAL, tell me how it looks.
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
Okay, I've got some started.
== How to edit a Page with Wiki Markup == (Title of page?)
Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit.
===Sections===
<table cellpadding="2" cellspacing="0" border="1" width="100%">
<tr>
<td align="center" valign="middle" width="60%">
What Happens
</td>
<td align="center" valign="middle" width="40%">
What You Type
</td>
</tr>
<tr>
<td align="justify" valign="middle">
Equals signs put together create sections. More equals signs create smaller sections.
<!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)-->
'''<font style="font-size:120%">New section</font>'''
'''<font style="font-size:110%">Subsection</font>'''
'''<font style="font-size:100%">Sub-subsection</font>'''
Remember to not skip header depths and please don't use them excessively.
</td>
<td align="justify" valign="top">
<pre><nowiki>== New Section ==</nowiki>
<nowiki>=== Subsection ===</nowiki>
<nowiki>==== Sub-subsection ===</nowiki></pre>
77a0d042aaea7f871302f47b84165168a767ae80
1885
1878
2005-04-30T00:37:20Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi
could type up a 'crash course in wiki editing' i suppose.
maybe we should start.......
3711b5a8ffaae3cdb41dbc924f29975827fa86f4
1878
1876
2005-04-30T00:32:54Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was
messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005
f8119df80c032e34ea3da801f492be46e2f4fd1d
1876
1856
2005-04-29T20:34:54Z
MMcLean54
34
For got my siggy!
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54
e9451cdbd7e0c52728940c05740833a3443c7a16
1856
1854
2005-04-29T20:23:02Z
MMcLean54
34
SAL read
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that)
748706f1e0b759585881e9c0efb07eacdf67350d
1854
1853
2005-04-29T20:19:11Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal
d25cf07030b3c99db9f64f5cd80c9bc120a05281
1853
1852
2005-04-29T20:09:58Z
MMcLean54
34
SAL read
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
</center>
Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54
109e13e8db3a855dd6a81fc0b36d14e0d3316f8a
1852
1826
2005-04-29T01:03:03Z
SamusAranLuver
111
wikitext
text/x-wiki
Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal''
99004d99bd6081a9b4174f94eb94a808680cc92d
1826
1632
2005-04-07T22:58:25Z
MMcLean54
34
SAL read
wikitext
text/x-wiki
Cheese. -MMcLean54
sry i didn't mean to make it uncenter it was by accedent i swear.
Hey don't worry about it. It's fixed now. -MML54
88d0fd0fcabcc646be50b8ee1efe23d37d753b9f
1632
1631
2005-04-07T22:38:45Z
SamusAranLuver
111
wikitext
text/x-wiki
Cheese. -MMcLean54
sry i didn't mean to make it uncenter it was by accedent i swear.
4d18e2784b487e62922097dcbddff5533824f4e1
1631
1630
2005-04-07T22:38:27Z
SamusAranLuver
111
wikitext
text/x-wiki
Cheese. -MMcLean54
sry i didn't mean to make it unceter it was by accedent i swear.
a5126e3cba8479911f25050727ad6c29e2af3b58
1630
2005-01-08T15:20:40Z
MMcLean54
34
wikitext
text/x-wiki
Cheese. -MMcLean54
37e96b60e5d8ddad58d5bfdd0bdc515a6f6037f5
User talk:Metroix
3
980
3382
1133
2005-01-25T21:34:33Z
SamusAranLuver
111
wikitext
text/x-wiki
You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELETE it. Thank You For your attention.
097fa9dfd23740a2dabcf0dbfa08cad696b34116
1133
1132
2005-01-25T21:33:32Z
SamusAranLuver
111
wikitext
text/x-wiki
You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELET it. Thank You For your attention.
28140ba3cfec098bd4ae4fafbc06f44460a6ff15
1132
1131
2005-01-25T21:32:29Z
SamusAranLuver
111
wikitext
text/x-wiki
You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELTE it. Thank You For your attention.
6289eaef1ffd1b2d764e5d2788ec1d2cc6b04cdf
1131
2005-01-25T21:31:53Z
SamusAranLuver
111
wikitext
text/x-wiki
You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse. Thank You For your attention.
1c5e38b6b98dd4fd5676c1e75f50dd231968b859
User talk:Njahnke
3
1224
3510
2006-06-26T18:03:29Z
SheeEttin
242
Comment
wikitext
text/x-wiki
== Articles to be deleted ==
Since you and [[User:Radix|Radix]] are the only admins on this wiki, I figured I'd let you know about all the [[AfD|articles that could use deleting]]. (I also left a message on Radix' [[User talk:Radix|talk page]], so if you get to this before him, please get rid of the one there. Thanks. --[[User:SheeEttin|SheeEttin]] 13:03, 26 Jun 2006 (CDT)
977d8d750f06113c09bf8a3b1776c99bf986329b
User talk:Prime Hunter
3
786
3180
407
2004-12-07T02:59:14Z
BoostR
27
wikitext
text/x-wiki
Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)
I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST)
o_O He the same thing to me... --[[User:BoostR|BoostR]] 18:57, 06 Dec 2004 (NTZ)
e8275a163526ab42928675435d7a42777a7fa57b
407
406
2004-12-07T02:58:01Z
BoostR
27
wikitext
text/x-wiki
Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)
I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST)
o_O He the same thing to me...
852184bb206cd1dcde662c0ede1091d2022cc144
406
210
2004-12-01T01:57:46Z
Prime Hunter
20
wikitext
text/x-wiki
Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)
I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST)
e07044fffabc9c9ced07eb7219c5f838770588a3
210
207
2004-12-01T01:35:18Z
Yoshi348
11
wikitext
text/x-wiki
Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)
ebdc12e2634dea246c45035f9e41624cafd21ea5
207
184
2004-11-30T21:50:38Z
GSGold
24
wikitext
text/x-wiki
Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)
c2400a0ca2dbe5965bd6b3a5678af42c645d1824
184
140
2004-11-30T03:26:50Z
Prime Hunter
20
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
140
129
2004-11-30T02:49:19Z
Prime Hunter
20
wikitext
text/x-wiki
Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess...
aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c
129
128
2004-11-30T02:49:02Z
Prime Hunter
20
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
128
2004-11-30T02:46:58Z
Prime Hunter
20
wikitext
text/x-wiki
Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess...
aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c
User talk:Radix
3
1225
3470
2006-06-26T18:03:36Z
SheeEttin
242
Comment
wikitext
text/x-wiki
== Articles to be deleted ==
Since you and [[User:Njahnke|Nate]] are the only admins on this wiki, I figured I'd let you know about all the [[AfD|articles that could use deleting]]. (I also left a message on Nate's [[User talk:Njahnke|talk page]], so if you get to this before him, please get rid of the one there. Thanks.) --[[User:SheeEttin|SheeEttin]] 13:03, 26 Jun 2006 (CDT)
67787d5adac63cbe4509e1294d4262a2239b571f
User talk:SamusAranLuver
3
895
3287
1882
2005-04-30T02:36:22Z
SamusAranLuver
111
wikitext
text/x-wiki
Engish is my 5th Language thats why my pages need so much editing :P , D=
31a2989e87b208e11bdf455a5afb0d96273155f9
1882
1829
2005-04-29T01:15:05Z
SamusAranLuver
111
wikitext
text/x-wiki
Engish is my 5th Language thats why my pages need so much editing :P
5e6ab289f352b61c38c6657a3af26f052830024d
1829
1472
2005-03-09T23:19:48Z
MegaSpy21
215
wikitext
text/x-wiki
hi
What is going on htere
fefb8ecbb58d0bb40b3048a6d2c6821c4d3643f1
1472
1471
2005-03-09T23:19:35Z
MegaSpy21
215
wikitext
text/x-wiki
hi
c22b5f9178342609428d6f51b2c5af4c0bde6a42
1471
1243
2005-02-10T22:10:15Z
SamusAranLuver
111
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1243
996
2005-01-18T12:48:57Z
Baby Sheegoth
79
wikitext
text/x-wiki
Look, I HIGHLY recomend you learn how to proofread your pages before submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else.
Dude Don't bash him!!!!!!!!!!!!!!!!!!!!!!! So he May or may not know grammar but i wouldn't bash you if you couldn't read!! <^>
d7157754e503ce4bdfe44bed3c982f3b0e299400
996
851
2004-12-30T21:32:32Z
Teflon
127
wikitext
text/x-wiki
Look, I HIGHLY recomend you learn how to proofread your pages before submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else.
992a5971c34be53788daa74acfc3bde65b1a430f
851
850
2004-12-30T21:30:16Z
Teflon
127
wikitext
text/x-wiki
Look, I HIGHLY recomend you learn how to proofread your pages befroe submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else.
0e6d7847a9eaffd3bd9a1fa58c1adf7ec12694bb
850
792
2004-12-27T18:15:45Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
81d47b539d66c8c19d1d2eedd97cb2a1f6ae53cf
792
779
2004-12-27T04:07:02Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ). Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
767c2e80c080a73422fdc8938859fca635335848
779
778
2004-12-27T04:04:30Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
1fef2cfe38c45e5d9fe308dbf38f3e2d2b31a2f0
778
764
2004-12-25T18:56:19Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
e01d4b1d5c4c9dd904417b039b0c6d4ad821d076
764
763
2004-12-25T18:55:43Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
70d2d3e5cc459c8f183d0d8bc8b1852202d59990
763
722
2004-12-22T15:49:23Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
a491baad326de223afcd85b5bf75866506c8735e
722
721
2004-12-22T15:43:48Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
eee7f858711e1d0f814d4f26d761ba7f97a7c51d
721
720
2004-12-22T15:43:13Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian[http://www.example.com link title]. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
10643c769e86f9d51ab36505697df110a21f1f11
720
2004-12-22T15:41:35Z
SamusAranLuver
111
wikitext
text/x-wiki
Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing!
efdd01122658a86a7d01076a9bf91bf018281430
User talk:SheeEttin
3
1184
4549
3542
2006-07-09T05:36:50Z
Doninss
217
wikitext
text/x-wiki
<del>Sounds good, SheeEttin, but don't go crazy. :D</del>
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54
'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT)
I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]]
7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - [[User:doninss|doninss]]
7/8/2006. I've moved discussion about the Secret World page to Talk: Secret Worlds http://www.metroid2002.com/prime2/index.php/Talk:Secret_Worlds - [[User:doninss|doninss]]
f7f07a6a37cedb0ec40a04ed108b66be4cdfc70d
3542
2393
2006-07-02T21:07:34Z
Doninss
217
wikitext
text/x-wiki
<del>Sounds good, SheeEttin, but don't go crazy. :D</del>
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54
'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT)
I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]]
7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - [[User:doninss|doninss]]
884be3b08ba3f3fa667a2176eefb73d7f44e9358
2393
2362
2006-04-28T19:53:27Z
Doninss
217
wikitext
text/x-wiki
<del>Sounds good, SheeEttin, but don't go crazy. :D</del>
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54
'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT)
I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]]
4fc6dd9fbe72386bdb0dc46beb0415d88ca284c9
2362
2005-05-29T23:25:28Z
SheeEttin
242
Moved "chat" to Discussion
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<del>Sounds good, SheeEttin, but don't go crazy. :D</del>
Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT)
It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54
'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT)
0f716be7377f72f76c2cda5f45670a3803c8ae12
User talk:Vincent Core
3
979
3381
1154
2005-01-27T20:37:46Z
Vincent Core
142
*deletes text so he won't be told he has new messages when he doesn't*
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da39a3ee5e6b4b0d3255bfef95601890afd80709
1154
2005-01-25T21:23:10Z
SamusAranLuver
111
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Hey your rite so i chaged the name just saying you might be able to get past some places with triple bomb jump instant unmorph jump but yes i agree the is no posible way to use srew attack too bad you can't use 4 bombs or else theres problebly a way to use invinite bomb jump SAL
1ced243cfbcb9a41b1fff1ad8d4780cb7a8557eb
User talk:Zen
3
1002
3429
1314
2005-02-15T05:22:32Z
Zen
43
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what the heck is that?
----
It's Zen.
ca1eecf73bd6179fac425520ab27aa9cd24d6da4
1314
2005-02-15T01:23:54Z
SamusAranLuver
111
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what the heck is that?
c2c3fcf5bf1922cff3cdbcf9e67b4cc934fcb129
Template:Stub
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2006-06-26T18:54:38Z
SheeEttin
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<br /><div style="border:solid 1px #A8A8A8; padding:0.5em; margin:0; clear:both">''This page is only a stub. Please help M2K2 by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it].''</div>
d0e5d08b9e2ca31b9f3359445d67829f26ccf5a0
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2006-06-26T18:50:30Z
SheeEttin
242
Made {{stub}} more visually appealing
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<div style="border:solid 1px #A8A8A8; padding:0.5em; margin:0; clear:both">''This page is only a stub. Please help M2K2 by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it].''</div>
a7c26d97d9302c7d96519d26638201605c0e3c58
2386
2004-11-29T16:31:42Z
Njahnke
1
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This page is only a stub. Please help M2K2 by expanding on it.
c49ad9d635c163aa6d20b675830ce729ca78c1a4
Help:Contents
12
780
3175
2078
2005-05-23T13:17:56Z
Radix
8
FUCK YOU BOTS
wikitext
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92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a
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2005-05-23T09:56:34Z
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5110ebfc823c013a37824948a166202c495ff1fa
2077
2072
2005-05-23T08:00:08Z
Radix
8
bot revert
wikitext
text/x-wiki
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92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a
2072
2070
2005-05-23T06:46:46Z
27de99
254
wikitext
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5110ebfc823c013a37824948a166202c495ff1fa
2070
2004-11-30T02:15:16Z
Yoshi348
11
woot woot copy paste
wikitext
text/x-wiki
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92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a
Help:Editing
12
826
3222
2004-12-03T00:20:06Z
Yoshi348
11
wikitext
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See [[Super Quick Start Guide]].
b02999039b15909e4679d4c985ecca684cfa9d5b